Staging up static effects?, Simple rule question |
Staging up static effects?, Simple rule question |
Feb 15 2007, 04:24 PM
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#1
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Moving Target Group: Members Posts: 358 Joined: 12-May 05 From: The nearest UV host near you... Member No.: 7,390 |
How can static effects (like a monowire fence or gamascopolamine) stage up to a greater damage code?
Where in the 3rd ed. rulebook is it explained? Must I do an opposed test of "force" vs. body and stage up with every two successes? Thanks |
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Feb 15 2007, 04:27 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
They can't, IIRC. If you want to do it anyway, you might consider emulating the explosives rules—roll 1/2 Power in dice, TN 4, stage up for every two successes.
~J |
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Feb 15 2007, 04:31 PM
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#3
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Moving Target Group: Members Posts: 358 Joined: 12-May 05 From: The nearest UV host near you... Member No.: 7,390 |
Is there a rule in the 4th edition that covers this a little better?
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Feb 15 2007, 06:26 PM
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#4
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Echo this. Without using this rule, everything that has the most minute chance of killing you needs a deadly damage code, and you end up with things like 2D damage, which is usually but not always stupid. As for 4th edition, I don't know of one, but I also see no reason why you couldn't use basically the same rule. Roll dice equal to DV or half DV (intuitively, I think I'd recommend the former), add hits to base DV for final damage, stage down normally. |
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Feb 15 2007, 06:28 PM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Not the most minute chance—just anything whose chance is larger than that representable by a botch on the resistance test.
~J |
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