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> Why does the Hacker have ar-gloves?
MITJA3000+
post Feb 16 2007, 10:12 AM
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I mean, he's got the commlink implanted, so can't he just use his mind to control AR instead of those gloves?
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Trigger
post Feb 16 2007, 10:23 AM
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Because he does not have a tactile connection with AR....AR gloves can also be used to send information on what you are holding (it's size, weight, shape, texture) and there is no other way to do that with a standard commlink or an implanted DNI comm. AR gloves are input as much as they are output devices.
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The Jopp
post Feb 16 2007, 11:11 AM
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Tactile perception can also be applied through a Simsense module.
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TBRMInsanity
post Feb 16 2007, 01:12 PM
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I'm sure that the Matrix book is going to have AR cyberware so that the Hacker can always feel like they are in the matrix.
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Rotbart van Dain...
post Feb 16 2007, 03:48 PM
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All senseware needed for AR is included in the main book.
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lorechaser
post Feb 16 2007, 03:49 PM
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The gloves have a built-in massager that prevents carpal tunnel.
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BishopMcQ
post Feb 16 2007, 04:25 PM
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Because the commlink in his head is his work link and he is saving up for a public link that will run in Active mode while his implant runs hidden.
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Demerzel
post Feb 16 2007, 07:11 PM
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QUOTE (The Jopp)
Tactile perception can also be applied through a Simsense module.

I'm highly curious why people think this. Can you cite your source?

Sim module allows you to receive Simsense and VR. Not AR, I don't know where anyone should think that it gives you AR. It's an all or nothing thing, they override your motor functions if you're using your sim module you're a limp noodle.
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hobgoblin
post Feb 16 2007, 08:10 PM
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only if the RAS override is turned on. hell, you can experience full vr that way even...

page 209, last section under augmented reality. it specifically states that the simplest way to use AR is via simsense.
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2bit
post Feb 16 2007, 09:49 PM
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QUOTE (Trigger)
Because he does not have a tactile connection with AR....AR gloves can also be used to send information on what you are holding (it's size, weight, shape, texture) and there is no other way to do that with a standard commlink or an implanted DNI comm. AR gloves are input as much as they are output devices.

Interesting thought. . .
QUOTE (SR4)
These gloves are also able to
provide basic information regarding touched or held items,
such as weight, temperature, and hardness.

I always interpreted this to mean the gloves provide temperature, hardness, and weight sensations on virtual held objects to the user, but I see what it means now. There's a sensor in there that can just measure and record basic data on physical objects.

QUOTE (Demezrel)
I'm highly curious why people think this. Can you cite your source?

Sim module allows you to receive Simsense and VR. Not AR, I don't know where anyone should think that it gives you AR. It's an all or nothing thing, they override your motor functions if you're using your sim module you're a limp noodle.
Simsense doesn't have to be full immersion. Moodchip BTLs, for example, are emotive track only. They also don't have to override your motor functions. The override is only there so you don't hurt yourself while battling zombie dragon cyber mages.

There really is very little point to AR gloves. it's more expensive than buying a sim module + trodes, and less versatile. As someone said in the last thread on this topic, though, it's less dangerous if you get hacked.
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Demerzel
post Feb 17 2007, 12:18 AM
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QUOTE (hobgoblin)
only if the RAS override is turned on. hell, you can experience full vr that way even...

page 209, last section under augmented reality. it specifically states that the simplest way to use AR is via simsense.

That's pretty funny then because you can't buy a sim module that allows you to do that. If you buy a sim module you have to hack it with a hardware + logic (5, 1 hour) extended test, at the users own risk.

See p 318, entry for Sim module.

Add that one to the Eratta then as soon as the next printing comes out. So the easiest and most common way to access AR acording to page 209 is to have an item you can't buy.
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2bit
post Feb 17 2007, 04:07 AM
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Its for full immersion only :please:
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hobgoblin
post Feb 17 2007, 04:20 AM
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2bit's right, the text right before the bit about hacking out the RAS talks about it only coming into effect under VR or other full immersion simsense.

AR can in no way be said to be full immersion...
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Demerzel
post Feb 17 2007, 05:54 AM
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The Sim Module is for Full Immersion only. The text indicates that it allows the user to directly experience simsense programs and virtual reality. Nowhere does the sim module allow for partial immersion simsense.

QUOTE (2bit)
Moodchip BTLs, for example, are emotive track only.
This is contrary to the description of moodchips (p250), they specifically indicate that the RAS override feature is frequently disabled while using the moodchips. Why would someone do that if they could have a partial simchip trhat only gives them the emotion without overrideing the system.

As it stands Sim Module only allows for Full Immersion Sim and VR. If you want full 5 sense interaction for AR you need:

Image Link (In eyes)
Sound Link (In ears)
Taste Booster
Olfactory Booster
Touch Link

The gloves give you the benefit of the Touch Link through your hands only. That's why they are there

The text on p209 is contradictory to the information located in the equipment section. Either the final paragraph should be striken as inconsistant, or the Sim Module should have partial imerssion added in. However I don't think that partial imersion is as intended.

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Sir_Psycho
post Feb 17 2007, 05:59 AM
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I didn't know you could Taste and Smell Augmented Reality.
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Demerzel
post Feb 17 2007, 06:16 AM
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The Taste Booster and the Olfactory Booster act as AR interfaces as per their descriptions. Both p331.
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djinni
post Feb 17 2007, 08:28 PM
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QUOTE (Demerzel)
The Taste Booster and the Olfactory Booster act as AR interfaces as per their descriptions. Both p331.

yep yep this is the basis I have for my Virtual reality that is the real world overlayed, on top of itself recorded and replayed via BTL...
for the BTL junky on the go...
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The Jopp
post Feb 17 2007, 11:06 PM
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QUOTE (Demerzel)
QUOTE (hobgoblin @ Feb 16 2007, 12:10 PM)
only if the RAS override is turned on. hell, you can experience full vr that way even...

page 209, last section under augmented reality. it specifically states that the simplest way to use AR is via simsense.

That's pretty funny then because you can't buy a sim module that allows you to do that. If you buy a sim module you have to hack it with a hardware + logic (5, 1 hour) extended test, at the users own risk.

Eh, No. THe only reason to modify the sim module is for HOTSIM. Normal AR and VR Simsense is with the Sim Module.

Regular AR and VR uses unmodified simsense signals from a sim module and only BTL and Hotsim uses the overridden safety features of a hotsimmed sim module.
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WhiskeyMac
post Feb 17 2007, 11:12 PM
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Does the Touchlink do the same thing as AR Gloves then? I've always been confused on what exactly that little piece of cyberware does.

I thought the Sim Module was for anything dealing with simsense, either full immersion (like VR or simchips) or partial (like AR overlays).
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hobgoblin
post Feb 17 2007, 11:32 PM
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the touchlink iirc enables you to feel virtual touches. like say if someone sendt you a huggy bear style message, you would be able to feel said hug.
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WhiskeyMac
post Feb 17 2007, 11:36 PM
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But does the touchlink also do the same thing that the AR gloves do with the weight, density, etc.? Or is that feature specifically reserved for the AR gloves?
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Trigger
post Feb 18 2007, 12:03 AM
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QUOTE (WhiskeyMac)
But does the touchlink also do the same thing that the AR gloves do with the weight, density, etc.? Or is that feature specifically reserved for the AR gloves?

IMO I don't think so. The touch link is the communication of digital information into your nerve system (aka if the input says that is 32 degrees outside you will feel like it is 32 degrees outside, even if it is not.). The touchlink allows tactile information inputted usually to the user through his PAN to actually be felt. Skinlink (sometimes confused for touchlink) allows a metahuman to use his own electrical current around his body as a means of communicating with other skinlinked devices, such as two runners with skinlink touching each others hand and being able to have a conversation through the link that can in no way be jammed or intercepted in any way.
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Demerzel
post Feb 18 2007, 02:34 AM
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QUOTE (The Jopp)
QUOTE (Demerzel @ Feb 17 2007, 12:18 AM)
QUOTE (hobgoblin @ Feb 16 2007, 12:10 PM)
only if the RAS override is turned on. hell, you can experience full vr that way even...

page 209, last section under augmented reality. it specifically states that the simplest way to use AR is via simsense.

That's pretty funny then because you can't buy a sim module that allows you to do that. If you buy a sim module you have to hack it with a hardware + logic (5, 1 hour) extended test, at the users own risk.

Eh, No. THe only reason to modify the sim module is for HOTSIM. Normal AR and VR Simsense is with the Sim Module.

Regular AR and VR uses unmodified simsense signals from a sim module and only BTL and Hotsim uses the overridden safety features of a hotsimmed sim module.

Well, if you believe that then you must have ignored the second half of the Sim Module Description where it gives the OTHER case where you would modify it. Or your selectively remembering it. But basically yours is a false statement.


QUOTE (WhiskeyMac)
Does the Touchlink do the same thing as AR Gloves then?


Basically yes, and more, it is more like AR gloves for your whole body. It provides the sense of touch virtually, the sense of touch is what conveys weight, temperature, and hardness so since that is what the AR gloves provides that's your answer.
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Trigger
post Feb 18 2007, 03:00 AM
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QUOTE (Demerzel)
QUOTE (WhiskeyMac)
Does the Touchlink do the same thing as AR Gloves then?


Basically yes, and more, it is more like AR gloves for your whole body. It provides the sense of touch virtually, the sense of touch is what conveys weight, temperature, and hardness so since that is what the AR gloves provides that's your answer.

But touchlink does not work as an input like AR gloves do, only in the same output function. Though the description of the AR gloves is vague, I have seen it generally agreed upon that the gloves can also measure the weight, size, hardness, and temperature of what they are holding and transmit that data to someone else. I don't think touchlink has that same capability, but I may be wrong.
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hobgoblin
post Feb 18 2007, 03:45 AM
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QUOTE (demerzel)
But basically yours is a false statement.


its a different interpetation of the text, not a false statement. atleast not until some update to the faq or similar comes out that saying that you need to hack the simsense module to experience AR while doing other stuff...

something that btw goes against the grain of the whole idea of simsense (via trode or implant) being the most effective way of accessing AR. this because AR is specifically there to augment your day to day life. how can it do so if you go "sack of bones" every time you access it?

in essence, do not go about calling someone else's interpretation of the rules a false statement just because its different from your interpretation.
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