My Assistant
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Feb 20 2007, 12:31 AM
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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I just found a role playing blog entry which I thought was hysterically funny and sad at the same time. The blogger claims that every time the GM doesn't accomidate your hopes and dreams for your character which represents you in some way he inflicts "psychic scars" which causes "damage". Good thing he's never sat down for a game of Warhammer 40K. "Sorry, but Commissar Yarrik dies horribly as the chaos spawn shreds his mind with a lucky roll." "NOOOOO I AM DAMAGED MENTALLY NOW!" In fact, the logic almost recalls the infamous Chick tract, Dark Dungeons. GM: "Black Leaf fails to find the poison trap. Therefore, I declare her dead." Player: "NO, NOT BLACK LEAF!!!!" *commits suicide* http://brand-of-amber.livejournal.com/55814.html Here's the text with the juicy stuff bolded:
Some of the comments made *me* die a little bit inside:
Gee, my first intro to Shadowrun was a killer GM who on average killed my character every other session. OMFG I'm SCARRED AND CAN'T PLAY PROPERLY!!!
Damn straight it's not. |
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Feb 20 2007, 01:24 AM
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#2
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
He was being a little melodramatic but I understand his point. Your their to have fun. What he is saying is that playing with people who are essentially griefers, is no fun and it ruins the experience to the point where you take it with you to other games.
I get what he is saying. A little melodramatic, but I get it. |
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Feb 20 2007, 02:11 AM
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I don't think I agree with your assessment. The whole point of his piece was actual psychological scars which are allegedly caused when bad things happen to your character. The purpose of his writing wasn't to tell us about how you might not be having fun...it was to suggest that there are actual consequences when you don't get to make your character do what you want all the time. That's why he brought up the example of the woman in the gaming group who leaves the room in tears before the end of each session (and yet still keeps coming back). Because he's attempting to demonstrate the psychological damage and trauma which supposedly occurs. |
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Feb 20 2007, 04:10 AM
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#4
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Why oh why didn't I take the blue pill. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Hmm possibly. But all his examples are not about characters, but players. I think he means the bad things that happen to the players not the characters. He just doesn't know it :D
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Feb 21 2007, 06:11 AM
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#5
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
And this is the issue. People who use RPG characters as an outlet for their hopes and their dreams have problems from the beginning. They should be using themselves as the outlet for their hopes and their dreams. The fact that they are not suggests a heightened fragility, at the very least.
An idiotic statement, for sure. The inexperienced roleplayer plays himself with big muscles, pointy ears, and/or magical powers. The experienced roleplayer knows that he is a separate entity from the characters that he creates and he knows that it is interesting to play characters that are not just an idealized version of himself. A total lack of personal investment is impossible, without resorting to generic archetypes. If the character is created or played by the player, then the player has some investment in that character. While the inexperienced roleplayer may see the character as an extension of himself and may see attacks on the character as attacks on himself, good experienced roleplayers see attacks on their characters as attacks on their characters. I will agree that there is such a thing as going to far in an RP, and it depends strongly on the group. Most would condemn an explicit PvP rape scene, no matter what the dice say about it. For that matter, most would equally condemn NPC-on-PC rape. Something like that can really hurt someone who isn't prepared for it. There are lines that just shouldn't be crossed in roleplaying, but those lines are different for every group and for every individual. Crossing an individual's lines can be a real violation. Aside from the blatantly obvious stuff, there are also issues of group power dynamics and intentional harassment using characters as a proxy. A game can be used as a way to ostracize an individual, forcing the least-liked member of the group to always play the worst position, for example. The same is true for an RPG. Consistent harassment of the character can easily be used as a way to harass the player in some cases. Also, we really need to find some English-speaking Iraqi SR players to play an online game with, if for no other reason than to ignite an FBI investigation. |
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Feb 21 2007, 07:14 AM
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#6
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Target ![]() Group: Members Posts: 87 Joined: 16-December 06 From: Kabul, Afg. Member No.: 10,381 |
hyz, I do use SR as an outlet for hopes and dreams. If I went around jacking cars and running guns like I'd like to I'd be in a lot more trouble than I am now :D . though you still could be right about having bigger issues... :twirl: On a serious note, I've been living in Kabul for about a year and a half now looking for players EVERY-where. Life's still too much on the survival end of the spectrum even in the capitol for a whole lot of RPing to go on. That and in a traditional culture it's kinda tough to get people to see that RPing is more fun than drinking tea and watching Indian Soap Operas. It takes a LOT to introduce new ideas, let alone get them to stick. (Ever worked Relief and Development?) I realize Afghanistan is a different than Iraq, but I suspect that the its similar enough for that broad generalization. |
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