My Assistant
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Feb 21 2007, 09:56 AM
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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Been thinking about this one for awhile...was nothing like it in the BBB or Street Magic, so I decided to make one of my own.
Fast Pace Cost: .25 per level This power allows an adept to move quicker than normal. Each level of Fast Pace increases the adept's base meters per Combat Round by 2. Additionally, each level adds a +1 dice pool modifier to all Running tests. |
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Feb 21 2007, 03:56 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 15-January 07 Member No.: 10,652 |
This makes senes, especially for Athlete types, but I don't think I'd ever use it myself. Should it have a cap though? +48m per turn seems excessive....
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Feb 21 2007, 04:13 PM
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#3
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
It has a cap. In order to get +48m you'd need 24 levels of this power. That would require a magic rating of 24, and using 6 of them for this power.
With a magic rating of 6, you can't have any powers higher than rating 6, so that's spending 1.5 power points to get +12m/turn. |
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Feb 21 2007, 04:44 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 |
Theres already a version of this power in existence; Improved Ability -- Running
But I'll bite; The cost is plane too cheap. It should be .5 /level with a +1 to base speed and a +1 to running tests. And even thats a little iffy. |
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Feb 21 2007, 05:02 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
It's the running equivalent to Great Leap. I like it. I actually implemented something similar for an NPC adept. My version only benefits sprinting, though. .5 PP per level. Add 2 dice per level to all sprinting rolls and increase the number of meters per hit by the level.
It'd probably need some balancing if I were to open it up to players. |
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Feb 21 2007, 05:20 PM
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Or not. Running barely kills someone, doesn't seduce security guards and basically doesn't solve problems, so there is hardly a need to balance it against other powers, as long as the adept doesn't go faster than a scooter :P. |
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Feb 21 2007, 09:33 PM
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#7
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...man, and I wanted to go Faster than a Speeding Vespa...
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Feb 21 2007, 11:02 PM
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Well, when I was writing the power I was balancing it against the other powers in the BBB and Street Magic, specifically Great Leap, Iron Lungs, and Freefall. They all also fall on that .25 per level mark...
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Feb 22 2007, 02:27 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
Well, 6 levels of this power would make you almost as fast as a speeding Dodge Scoot while sprinting (assuming you are an excellent runner, with 12 total dice to sprint naturally). But that seems okay to me. An athlete adept (presumably with other complementary powers) that can catch up to a slowish vehicle on foot seems pretty cool to me.
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Feb 23 2007, 04:33 AM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
That was what I was thinking when I wrote the power up....there is all this talk about the Athlete's Way in the BBB and Street Magic, but there is no power for sprinting athletes besides Improved Ability (Sprinting). Jumping has two powers for it (Great Leap and Improved Ability (Gymnastics)) so why can't running? Hence me making this power.
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Feb 23 2007, 04:42 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
I would specify that the bonus dice from the power only benefit sprinting tests, rather than all running tests, though.
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Feb 23 2007, 04:52 AM
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Nah, I don't think so...because what about long distance running? Why shouldn't the power work for that as well. Running only has a few Specializations (Sprinting, Long Distance, Urban, Wilderness) and I can't see the power only being restricted to Sprinting. This power combined with the secndary effect of Iron Lungs would make an awesome Long Distance running adept.
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Feb 23 2007, 04:59 AM
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
I imagine this adept on Shadowruns just pelting down the road towards a corp compound, Great Leaping the front gates, running past the shooting guards, around the compound a few times, up a floor, through a window. He then sprints around the inside of the compound, dodging bullets and knocking over personnel. He finally gets to the lab he's supposed to, picks up a data chip and leaves the way he came. He outruns all the security guards, and has a brief chase with the Sec-Citymaster before jumping away and running through the trees. No security guards or even cameras manage to ID him, as he was running too fast.
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Feb 23 2007, 05:02 AM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
The problem there is that now you have a power that is in all ways better than Improved Ability (Running). It does the same stuff and more. Whereas Great Leap, the nearest equivalent to your power, only works for a specific use of Gymnastics (jumping), but, to compensate, has a side benefit. It's more an issue of balancing cost and effect of powers.
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Feb 23 2007, 05:10 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Which is why you have, after he pulls Sir Psycho's trick a few times, monofilament wire nets in his path in the corridors... "It slices, it dices..." |
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Feb 23 2007, 05:41 AM
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Yeah, after thinking about it, I do have to agree that the power should only effect Sprinting and not Running as a whole.
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Feb 23 2007, 06:05 AM
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Actually, I am starting to rethink that....there are already powers that break the balance (if you set the balance by Improved Ability). Look at Enhanced Perception...it does the same thing as Improved Ability (Perception) for the same price, but also adds the extra dice to Assensing tests as well.....
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