My Assistant
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Feb 28 2007, 07:00 AM
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#26
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
It's called Dystopia. Not only is it do-able, it's been done, by a group that's not being paid for their time or effort or expertise.
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Feb 28 2007, 07:09 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
I'm talking about the Shadowrun FPS. Can one mod 360 games? I'm not too clear on the capabilities of the next gen consoles.
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Feb 28 2007, 07:15 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
Sorry for the double post, but I checked out the dystopia trailer, and that matrix section looked kick ass. A little more twitchy than I would prefer in a shadowrun-esque game, but the layout just looked... right.
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Feb 28 2007, 07:22 AM
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#29
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I'm not suggesting modding a 360 game, I'm suggesting they do it right to start with.
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Feb 28 2007, 07:26 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
Well, yeah, then I'm on board with that. My main complaint has always been that the current game looks like it's going to be crap, not that it can't be done.
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Feb 28 2007, 02:02 PM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Ok, I admit it. I was wrong. My lack of eperience (or desire to be experienced) with FPSes steered me wrong. :)
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Feb 28 2007, 03:25 PM
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
It will also be cross-platform with Windows Vista. It'll be one of the first games (if not the first) where 360 players can play against Vista PC players. Honestly, my complaints about it have lessened since they have revised some of the backstory. When the game was first announced to the public, it had the Shadowrun name but used none of the Shadowrun backstory, instead making up its own. Which made little sense for an established intellectual property. Since the public outcry about that, they've revised the backstory quite a bit to actually include Shadowrun elements, which makes much more sense. It's far from an exact translation, but it's at least somewhat Shadowrun now. |
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Feb 28 2007, 04:53 PM
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#33
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Yes. They changed the part that was easy to change, the part that has zero effect on the actual game mechanics or development. The part that probably took less than an afternoon to re-write.
It still stands that the core game functionality has several glaring canon violations of established Shadowrun world mechanics. Teleportation, resurrection, etc. It's very clearly a game engine that they developed first and stuck the Shadowrun name on later, merely because they already owned the license. It's also more or less two fire teams going after each other pretty much in the open. No covert ops elements to speak of, no information gathering. No actual shadowruns, really. If it was marketed as "Shadowrun: The Desert Wars" or "Shadowrun: Urban Brawl" with the game set in one of the setting's media-run combat gameshows, it might have been slightly more palatable. -karma |
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Feb 28 2007, 05:25 PM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
and how well did anything but the RPG do? I know I bought the Troll bodyguard 12" heroclicks figure, but that was just cause it looked cool. I've seen one copy of the DMZ (the boardgame I assume he is refering to) in my life, it was in a bargin bin years ago selling new for 50% off the cover price. I still didn't buy it. I have never seen so much as a booster pack for the Shadowrun CCG. He's citing a bunch of failed buisness ventures that aside from the Heroclicks helped drive FASA into the ground. Way to increase my confidance. |
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Feb 28 2007, 05:32 PM
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Not well, much as this game may. I didn't say it was a good argument, I just get sick of people misquoting and basing their responses on something that the opponent didn't say or even imply. |
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Feb 28 2007, 05:50 PM
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Then you may want to retire from internet forums and save yourself an early heart attack. :) |
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Feb 28 2007, 06:30 PM
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,627 Joined: 31-December 06 Member No.: 10,502 |
I wonder if there is any chance MS will play nice with the mod community.
Once you have a crappy retarded shadowrun FPS out it shouldn't be overly hard to mod it into something awsome. I mean if half life can spawn counterstrike think of the potential this has. |
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Feb 28 2007, 06:34 PM
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#38
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Very unlikely, simply by virtue of the "Console/GPC interoperability" angle.
~J |
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Feb 28 2007, 08:17 PM
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#39
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Target ![]() Group: Members Posts: 21 Joined: 22-March 06 Member No.: 8,397 |
It'd depend on how the Live Anywhere security works, I'd think. But since Epic is looking at implementing PC/Live/PS3 cross-platform into Unreal Tournament III, which will be... rather moddable on PC... I don't think it's fair to automatically assume that modding Shadowrun is impossible. :) |
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Feb 28 2007, 08:27 PM
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#40
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
FASA has explicitly said it will not be open to modding.
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Feb 28 2007, 08:48 PM
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#41
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Target ![]() Group: Members Posts: 84 Joined: 22-June 05 From: Behind you!!! Member No.: 7,458 |
I missed that announcement. Where'd they say that?
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Feb 28 2007, 08:51 PM
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#42
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Does any of this matter? Whether this is true to canon or not is irrelevant. The game looks insanely bad. End of fucking debate.
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Feb 28 2007, 09:16 PM
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Quo ed demonstratum? |
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Feb 28 2007, 09:46 PM
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#44
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
In the forums, way back when before everyone came in about the beta. You can search if you want. It was announced by Piett there, so it is "official".
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Feb 28 2007, 10:01 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
si hoc legere scis nimium eruditiones habes. :P
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Feb 28 2007, 10:05 PM
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#46
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Target ![]() Group: Members Posts: 84 Joined: 22-June 05 From: Behind you!!! Member No.: 7,458 |
@nezumi
All I found was this. "Any mod plans, if any, will be PC and 360 together." |
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Mar 1 2007, 06:54 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 |
However, that statement means any "mods" will have to be authored by FASA. That equals no mods. Any additional content outside of game patches will probably depend on their next game's development cycle. They may devote a few designers along with the rest of their development and art team to come up with marketplace downloads while the bulk of the design team begins work on a sequel, expansion, or something completely different.
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Mar 1 2007, 07:07 PM
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#48
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Yes, I am overeducated :P |
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Mar 1 2007, 08:06 PM
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#49
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
I just want to know how long its going to take for the 360 users to start screaming 'OMG nErF!' to the PC users.
By now Im pretty disgusted with the whole thing. Its going to get smoked by Halo 3, and will be in a bargain bin with little or no damage done to this end of the franchise. |
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Mar 1 2007, 08:19 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 546 Joined: 26-February 02 From: Manchester, England Member No.: 1,062 |
I think that paragraph sums it up. This game was never meant to be 'Shadowrun' at it's inception. It's clearly 'Shadowrun' in lazy marketing name alone. |
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Lo-Fi Version | Time is now: 12th April 2022 - 10:31 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.