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> The Shadowrun FPS, Again.
ShadowDragon8685
post Feb 28 2007, 07:00 AM
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It's called Dystopia. Not only is it do-able, it's been done, by a group that's not being paid for their time or effort or expertise.
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Crakkerjakk
post Feb 28 2007, 07:09 AM
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I'm talking about the Shadowrun FPS. Can one mod 360 games? I'm not too clear on the capabilities of the next gen consoles.
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Crakkerjakk
post Feb 28 2007, 07:15 AM
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Sorry for the double post, but I checked out the dystopia trailer, and that matrix section looked kick ass. A little more twitchy than I would prefer in a shadowrun-esque game, but the layout just looked... right.
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ShadowDragon8685
post Feb 28 2007, 07:22 AM
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I'm not suggesting modding a 360 game, I'm suggesting they do it right to start with.
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Crakkerjakk
post Feb 28 2007, 07:26 AM
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Well, yeah, then I'm on board with that. My main complaint has always been that the current game looks like it's going to be crap, not that it can't be done.
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James McMurray
post Feb 28 2007, 02:02 PM
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Ok, I admit it. I was wrong. My lack of eperience (or desire to be experienced) with FPSes steered me wrong. :)
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Demonseed Elite
post Feb 28 2007, 03:25 PM
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QUOTE (Crakkerjakk)
Keep in mind, this is a 360 game. Team cooperation is a nice idea, but is probably fairly unlikely if you're playing on xbox live with anyone but people you know.

It will also be cross-platform with Windows Vista. It'll be one of the first games (if not the first) where 360 players can play against Vista PC players.

Honestly, my complaints about it have lessened since they have revised some of the backstory. When the game was first announced to the public, it had the Shadowrun name but used none of the Shadowrun backstory, instead making up its own. Which made little sense for an established intellectual property. Since the public outcry about that, they've revised the backstory quite a bit to actually include Shadowrun elements, which makes much more sense.

It's far from an exact translation, but it's at least somewhat Shadowrun now.
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KarmaInferno
post Feb 28 2007, 04:53 PM
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Yes. They changed the part that was easy to change, the part that has zero effect on the actual game mechanics or development. The part that probably took less than an afternoon to re-write.

It still stands that the core game functionality has several glaring canon violations of established Shadowrun world mechanics. Teleportation, resurrection, etc. It's very clearly a game engine that they developed first and stuck the Shadowrun name on later, merely because they already owned the license.

It's also more or less two fire teams going after each other pretty much in the open. No covert ops elements to speak of, no information gathering. No actual shadowruns, really. If it was marketed as "Shadowrun: The Desert Wars" or "Shadowrun: Urban Brawl" with the game set in one of the setting's media-run combat gameshows, it might have been slightly more palatable.


-karma
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imperialus
post Feb 28 2007, 05:25 PM
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QUOTE (Herald of Verjigorm)
QUOTE (Crakkerjakk @ Feb 27 2007, 01:07 PM)
As to the, "Shadowrun hasn't always been a PRG" argument,

That's not what he said. The argument was "Shadowrun hasn't only been a RPG"

and how well did anything but the RPG do? I know I bought the Troll bodyguard 12" heroclicks figure, but that was just cause it looked cool. I've seen one copy of the DMZ (the boardgame I assume he is refering to) in my life, it was in a bargin bin years ago selling new for 50% off the cover price. I still didn't buy it. I have never seen so much as a booster pack for the Shadowrun CCG. He's citing a bunch of failed buisness ventures that aside from the Heroclicks helped drive FASA into the ground. Way to increase my confidance.
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Herald of Verjig...
post Feb 28 2007, 05:32 PM
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QUOTE (imperialus)
and how well did anything but the RPG do?

Not well, much as this game may. I didn't say it was a good argument, I just get sick of people misquoting and basing their responses on something that the opponent didn't say or even imply.
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James McMurray
post Feb 28 2007, 05:50 PM
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QUOTE (Herald of Verjigorm)
I just get sick of people misquoting and basing their responses on something that the opponent didn't say or even imply.

Then you may want to retire from internet forums and save yourself an early heart attack. :)
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sunnyside
post Feb 28 2007, 06:30 PM
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I wonder if there is any chance MS will play nice with the mod community.

Once you have a crappy retarded shadowrun FPS out it shouldn't be overly hard to mod it into something awsome. I mean if half life can spawn counterstrike think of the potential this has.
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Kagetenshi
post Feb 28 2007, 06:34 PM
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Very unlikely, simply by virtue of the "Console/GPC interoperability" angle.

~J
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ATimson
post Feb 28 2007, 08:17 PM
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QUOTE (Kagetenshi)
Very unlikely, simply by virtue of the "Console/GPC interoperability" angle.

It'd depend on how the Live Anywhere security works, I'd think. But since Epic is looking at implementing PC/Live/PS3 cross-platform into Unreal Tournament III, which will be... rather moddable on PC... I don't think it's fair to automatically assume that modding Shadowrun is impossible. :)
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nezumi
post Feb 28 2007, 08:27 PM
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FASA has explicitly said it will not be open to modding.
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Lazerface
post Feb 28 2007, 08:48 PM
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I missed that announcement. Where'd they say that?
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Arethusa
post Feb 28 2007, 08:51 PM
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Does any of this matter? Whether this is true to canon or not is irrelevant. The game looks insanely bad. End of fucking debate.
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X-Kalibur
post Feb 28 2007, 09:16 PM
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QUOTE (Arethusa)
Does any of this matter? Whether this is true to canon or not is irrelevant. The game looks insanely bad. End of fucking debate.

Quo ed demonstratum?
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nezumi
post Feb 28 2007, 09:46 PM
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In the forums, way back when before everyone came in about the beta. You can search if you want. It was announced by Piett there, so it is "official".
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Crakkerjakk
post Feb 28 2007, 10:01 PM
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si hoc legere scis nimium eruditiones habes. :P
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Lazerface
post Feb 28 2007, 10:05 PM
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@nezumi
All I found was this.

"Any mod plans, if any, will be PC and 360 together."
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2bit
post Mar 1 2007, 06:54 PM
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However, that statement means any "mods" will have to be authored by FASA. That equals no mods. Any additional content outside of game patches will probably depend on their next game's development cycle. They may devote a few designers along with the rest of their development and art team to come up with marketplace downloads while the bulk of the design team begins work on a sequel, expansion, or something completely different.

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X-Kalibur
post Mar 1 2007, 07:07 PM
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QUOTE (Crakkerjakk)
si hoc legere scis nimium eruditiones habes. :P

Yes, I am overeducated :P
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Lindt
post Mar 1 2007, 08:06 PM
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I just want to know how long its going to take for the 360 users to start screaming 'OMG nErF!' to the PC users.

By now Im pretty disgusted with the whole thing. Its going to get smoked by Halo 3, and will be in a bargain bin with little or no damage done to this end of the franchise.
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Darkest Angel
post Mar 1 2007, 08:19 PM
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QUOTE
"We built this game backwards," he continued. "Most games start with artwork, and as time gets shorter and shorter, they basically just throw some gameplay on and pray that it works. We went the other way. We had the core gameplay, and we've been building the art around it." He admitted that reaction to the game's E3 showing wasn't what he had hoped. "I thought people would be able to see past the art and see the innovation in the game. We've done some dramatically innovative things."

I think that paragraph sums it up. This game was never meant to be 'Shadowrun' at it's inception. It's clearly 'Shadowrun' in lazy marketing name alone.
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