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Mar 1 2007, 09:05 PM
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#51
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Why only the 360 users? Won't the PC users also be screaming 'OMG nErF!' to the 360 users? |
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Mar 2 2007, 08:19 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
The other problem with that quote is that I haven't seen anything drastically innovative in the game. Don't know which trailers he's been looking at.
As to why the 360 users will be wanting the PC users nerfed, because a laser/optical mouse is WAY more sensitive/accurate than a thumbstick. I'd be suprised if they aren't including some sort of "balancing mechanic"(read fuzz factor on PC accuracy or auto lock on x-box) to balance the sides out, otherwise it's gonna be a slaughter. |
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Mar 3 2007, 01:54 AM
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#53
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I always was a lot faster with target acquisition in FPS games with a mouse than with a joystick. I'm utterly mystified why everyone seems to claim that using a joystick on a controller is supposed to be so much easier than using a mouse.
When I'm playing a FPS and using a mouse I don't have to think about the controller. Everything happens very naturally. I feel like if I want to put the cursor on my opponent's head I just have to make a slight movement. On the other hand, with joysticks I'm always having difficulty with targeting because of how far you're pushing the joystick affecting the speed at which the cursor moves. It's easy to overshoot your target because you're not doing a halfpush when under fire and the full push makes your reticle overshoot. You can't just place the cursor where you want it. |
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Mar 3 2007, 02:26 AM
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#54
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Console FPSes use various compensating factors, such as slight auto-aim and target tracking.
Shadowrun by all reports does this, in order to put each platform on roughly the same level. |
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Mar 3 2007, 11:39 AM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
This really sticks in my craw. I know, it's not rational, but I want games to be "fair," and for some reason my definition of the word involves the same code for both machines, at least as far as aiming goes. I don't like it that console gamers get a little extra help, just cause their controller is by it's very nature less efficient than a mouse. Does anyone know if Microsoft(or Sony , for that matter) sells mouse/keyboard stuff for their consoles?
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Mar 3 2007, 01:53 PM
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#56
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Sony doesn't sell a mouse and keyboard for the PS3 that I'm aware of, but you can certainly plug one in. Whether games will use them is another matter—it's the whole "Linux installation made easy" bit that requires the keyboard.
~J |
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Mar 3 2007, 07:47 PM
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#57
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Doesn't fair mean "balanced" so shouldn't something be done to balance if one side is blatantly worse? |
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Mar 3 2007, 08:18 PM
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#58
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
no, it means those stupid console jockeys should buy a PC and play some real games
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Mar 3 2007, 08:30 PM
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#59
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nope. "Fair" doesn't mean anything at all (or more accurately, means several different contradictory things), which is really the problem with making things that are fair. ~J |
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Mar 3 2007, 08:46 PM
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#60
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 |
Yeah James, I know it doesn't really make sense. It just feels like cheating to me when the console jockeys get a lil help from the game itself. And yes, I realize that without that help, PC gamers would own them(well, if everyone was equal skillwise) because our controls are more precise. But some part of me wants the console gamers to get better controls, if thats the case. Which again, is not a realistic expectation, it's just this feeling I get in my gut anytime I hear about tweaking so that a game is "easier" for console gamers than PC gamers.
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Mar 3 2007, 09:23 PM
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#61
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
Just like those damned "roleplayers" -- who would want to do something that lame?! |
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Mar 4 2007, 06:50 AM
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#62
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I agree roleplaying sucks. Let's go play some video games and eat cheetos. |
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Mar 4 2007, 07:20 AM
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#63
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
if it's like every other auto-aim i've seen, it will favor body shots. any PC gamer with half a brain will go for headshots--and even if they don't, the mouse's higher precision means they'll probably be as accurate with body shots on average as the console gamers. i think you'll see PC gamers generally doing better than the console gamers, even with the auto-aim. |
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Mar 4 2007, 01:59 PM
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#64
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
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Mar 4 2007, 02:10 PM
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
No other game system lets your reflexive aiming of the controller actually help (or hurt) your performance.
Actually, I want the Wii-rifle controller expansion. Lie down on the carpet and start sniping. |
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Mar 4 2007, 03:39 PM
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#66
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
After that commercial, I'm afraid that the Wii will give me an STD. To add insult to injury, the wiimote is a bluetooth HID device and is compatible with Windows, Mac, and Linux using homebrew drivers. Do not only can PC users aim with the mouse, they can also aim with the wiimote. |
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Mar 4 2007, 07:26 PM
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#67
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
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Mar 4 2007, 07:28 PM
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#68
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
I love VG Cats...I laughed so hard the first time I saw that after it came out on Monday.
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Mar 5 2007, 12:55 AM
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Once in Montreal I stopped by a random arcade that had a Japanese World War II versus Zombies game that used a big light rifle. It was quite akward, actually, for the following reasons. 1.) I'm cross dominant. Blearg. 2.) The game actually had a little zoom view over where your rifle was pointing. This was really strange-feeling and difficult to handle, probably because I was trying to use the rifle properly and the zoom view was designed for retards firing from the hip. 3.) The game engine was similar to any other shooter, i.e. guys would jump out at you really close as well as from really far away. I don't think my brain was able to neatly process trying to align my sights to plink a really distant guy and then all of a sudden have a giant target appear in the foreground. In other words they used a big plastic rifle as your input device but the action in the game was not conducive to actual rifle use. This is coming from a guy who always holds light pistols "correctly" in shooter games. When I beat Time Crisis 2 I never hit my girlfriend a single time during the last boss fight because I was taking only correctly aimed shots. |
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Mar 5 2007, 04:37 AM
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#70
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Really you probably shouldn't hit your girlfriend at all, boss fight or no. I know it's annoying sometimes when they interupt, but you gotta have some control man. |
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Mar 7 2007, 03:43 AM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I thought the same thing when I read that post. I've never played Time Crisis 2, so I have no idea what he's talking about. All I could think was, "Why would he hit his girlfriend during a boss fight?" Which is sad, because I should've been thinking, "Why would he hit his girlfriend?" |
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Mar 7 2007, 05:59 AM
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#72
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
:rotfl:
Just proves that we're all bad people really. |
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Mar 7 2007, 07:49 AM
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#73
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
You all should know that, being a gamer, it would impossible for me to get females to like me in real life, therefore there's no way I could have been talking about literal girlfriend-hitting. I am, of course, refering to this game: http://en.wikipedia.org/wiki/Time_Crisis_II In the final boss fight the bad guy grabs your pink-themed anime chick girlfriend and holds her as a human shield while attacking you. If you accidently shoot her you lose life just as if you yourself had taken a hit. Her head is right next to his head the entire time so if your aim is off by a small amount you are penalized. While I was playing through this game I never hit the wrong target. At the time I played the game I was also taking a firearms class so all the aiming stuff was real fresh on my mind and in my muscle memory. EDIT: Here we go, an actual Time Crisis 2 FAQ!
http://faqs.ign.com/articles/394/394313p1.html Ho ho ho! It's "pretty hard" for a mere mortal, but not for the triple initiated physad with the deadly physad power Improved Ability: Arcade Game Lightguns! :rotfl: |
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Mar 7 2007, 02:26 PM
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#74
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
I'm a fan of the one where you have a pump shotgun and fight a bunch of zombies. Unfortunately, the name eludes me at the moment. Used to play it in D&B's in Honolulu. We'd hold the blue plastic shotgun by the grip and pump it by shooting our arm straight out. Movie style, absolute realism. :)
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