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> Technomancer question, ... or how I learned I have no search-fu
X-Kalibur
post Feb 28 2007, 07:29 PM
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Now, hopefully someone has a good answer for this but here goes.

In the case of the Medic program it states that while technomancers may learn and use the CF (on other icons) it has no effect on the technomancer him/herself because they have no matrix damage tracks.

Technomancers take stun damage from cybercombat, more specifically the Attack program as they have no matrix damage track. Check. Normally the attack program is defended against with Response + Stealth (+ hacking if full defense) and is then resisted against with System + armor. Since the technomancer has no matrix track... does armor ever play a role? Do they simply use their System + Biofeedback Filter because it would cause stun damage? Do they instead get System + Armor + Biofeedback Filter because it might make them a little more survivable... or do they actually need to blow some BPs on the armor CF and roll System + Armor.
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ludomastro
post Feb 28 2007, 07:49 PM
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At work so this is off the top of my head...

I would say spend the BP on Armor for the benefit.
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nathanross
post Feb 28 2007, 08:50 PM
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Technically,

"Armor programs are software redundancy systems that protect icons from attacks that cause Matrix damage."

"Biofeedback filters are software routines that monitor for and prevent dangerous simsense signals. Hackers specifically use biofeedback filters as a defense against Black Hammer and Blackout programs."

I think the fact that this issue was not addressed for technomancers is just one example of the lack of thought put into the issue of technomancers. It should probably be houseruled, though just as x-kaliber said, take it for additional die.

Another logical issue that Im not sure has been addressed is technomancer dumpshock. If you apply the normal rules to them, once they pass out from stun damage, they dump and take 5P. I think this is bullshit since they are already passed out and there is no shock to their consciousness. If a node they are accessing is shut down, then yes they should take dump, but otherwise I believe the rule is meant to address what happens to a hacker when his persona is destroyed, not what happens to a living persona that is only crashes when disconnected or when the TM falls unconscious.
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Blog
post Feb 28 2007, 09:54 PM
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Also remember you can do Threading to boost up your Armor CF on the fly.
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X-Kalibur
post Mar 1 2007, 05:36 AM
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So then I take it no one knows? I was hoping I could at least get a serbitar post :P
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mfb
post Mar 1 2007, 06:11 AM
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armor affects attacks that cause Matrix damage. TMs take Matrix damage as stun or physical--but it's still Matrix damage. therefore, armor affects TNs like it would any other icon.
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Serbitar
post Mar 1 2007, 04:49 PM
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damn cliches (spelling?)

So here you go:

A) balanced answer:
I think the right thing to do would be using system + armor + biofeedback for normal damage and system + biofeedback for black ice attacks.
The drawback of not being able to use medic is severe enough.

B) consistent answer:
use system + armor for matrix damage (because it is matrix damage) and system + biofeedback for black ice damage

C) not so consistent answer:
use system + biofeedback for everything, because everything is stun damage.



I tend towards A), which would be consistent if the rules were:

use armor for everything that does matrix damage
use biofeedback for everything that does stun/physical damage

then, int he case of TMs, both would apply to matrix damage (because it is matrix damage that does stun). With full defense, there is already a precedence case where the dice pool is supplied by 3 values . . .
At the moment RAW supports B).
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X-Kalibur
post Mar 1 2007, 07:11 PM
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Another little inconsistent piece I pulled was on a Technomancer's System and Response. The FAQ says that they do not limit the other as with hackers and commlinks. Does this mean that a technomancer can run a CF at rating 6 if their system is only rating 4?
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The Jopp
post Mar 1 2007, 07:41 PM
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QUOTE (X-Kalibur @ Mar 1 2007, 07:11 PM)
Another little inconsistent piece I pulled was on a Technomancer's System and Response. The FAQ says that they do not limit the other as with hackers and commlinks. Does this mean that a technomancer can run a CF at rating 6 if their system is only rating 4?


No, what they mean with that reference is that they can run any number of CF's without getting a drop in response. Running a CF at a rating higher than the TM's Response would lower the CF to maximum rating equal to response.
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nathanross
post Mar 1 2007, 09:12 PM
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They can thread above resonance, right?
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The Jopp
post Mar 1 2007, 09:23 PM
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QUOTE (nathanross)
They can thread above resonance, right?

I would assume so, kinda sucks if they cant. I'd say it would be like overcasting for mages - Resonance X2 for threading.
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Wasabi
post Mar 1 2007, 11:27 PM
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One way to mitigate the real-stun of a bad matrix run is to have an Autodoc drone on you as you are in full VR, subscribe it to your biomonitor, have a Machine Sprite operate it and another Machine Sprite use the Diagnostics power on the first sprite to give it bonus dice to use the Autodoc. You end up with a technological (if hackable) form of regeneration.
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TypeRyder
post Mar 2 2007, 08:39 PM
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QUOTE (The Jopp)
QUOTE (X-Kalibur @ Mar 1 2007, 07:11 PM)
Another little inconsistent piece I pulled was on a Technomancer's System and Response. The FAQ says that they do not limit the other as with hackers and commlinks. Does this mean that a technomancer can run a CF at rating 6 if their system is only rating 4?


No, what they mean with that reference is that they can run any number of CF's without getting a drop in response. Running a CF at a rating higher than the TM's Response would lower the CF to maximum rating equal to response.

I think that's not correct. If this interpretation (No CF can be higher than response) would be correct, Threading (increase a CF to max. Resonance x2) wouldn't make any sense.

So IMHO the Technomancers Response or System doesn't limit the use of CF's.
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X-Kalibur
post Mar 2 2007, 09:06 PM
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No no, he's right, just missing my question. You cannot run a CF higher than your Response without threading. You may thread one higher than your Response but you have to sustain it. My question wasn't can you run a program higher than your response, however. The question was on System. If your Response is 6 and your system is 4, is the system a limiter? or is that only on commlinks?
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Jaid
post Mar 2 2007, 09:13 PM
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QUOTE (TypeRyder)
QUOTE (The Jopp)
QUOTE (X-Kalibur @ Mar 1 2007, 07:11 PM)
Another little inconsistent piece I pulled was on a Technomancer's System and Response. The FAQ says that they do not limit the other as with hackers and commlinks. Does this mean that a technomancer can run a CF at rating 6 if their system is only rating 4?


No, what they mean with that reference is that they can run any number of CF's without getting a drop in response. Running a CF at a rating higher than the TM's Response would lower the CF to maximum rating equal to response.

I think that's not correct. If this interpretation (No CF can be higher than response) would be correct, Threading (increase a CF to max. Resonance x2) wouldn't make any sense.

So IMHO the Technomancers Response or System doesn't limit the use of CF's.

i agree. the only hard limitation to a technomancer's CFs is to their resonance for natural, or resonance x 2 for threaded.
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Wasabi
post Mar 3 2007, 01:26 PM
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Yup, per the Official FAQ only limited by Response or Responsex2 for threading.
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