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> Cyberware, the SR3R way
Platinum
post Mar 20 2007, 01:45 PM
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Although I agree that the boost for the matrix to come from cyberware, I think that should be the rating of the datajack instead of an encephalon. I know it is a reflection of how prevalent datajacks are but they should really cost more. The more through put, the more dice you get, but decks should also have a rating ...and the lower of the two ratings would determine your init dice.

rating essence price
1 .1 2500
2 .2 5000
3 .5 15000
4 1 35000

If you want to be novahot ... you would defintely get more invasive wires to pay the price for your craft. I would submit that the encephalon could give you a reaction boost in the matrix.

Can someone please explain to me why there is only a +10 reaction limitation in the matrix? Think we can pull the lid off of this? Have subprocessors on the server that will give a comporable boost to IC so that PC's are not cake walking
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Lindt
post Mar 20 2007, 08:23 PM
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Im going to add my support to the idea of an installed cyberlimb having a default str and qui of racial max. I mean it makes sense, your replacing puny flesh and bone with high tech alloys and mystery power sources. If you want to exceed that, sure, but its going to get vastly more expensive unless you get a full cyber torso to brace all that against. After a point what good is having biceps that look like cars parking, when every time you flex your tearing your pecks apart.

I also would like to see a reason for the obvious vs synthetic bit we have going on now. Obvious would perhaps be cheaper/stronger/faster, where as the synthetic would be the more expensive, but essence friendly choice (but have less ACU).

As for the Enecphalon, I remember it being substantially more badass in Sr2...
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Eyeless Blond
post Mar 21 2007, 12:42 AM
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QUOTE (Platinum)
Although I agree that the boost for the matrix to come from cyberware, I think that should be the rating of the datajack instead of an encephalon. [SNIP]
*shrug* Possibly (though your costs are far, *far* too low IMO), but then you lose the ability to include the description of the encephalon:

Encephalon- Exploiting some of the more advanced research into dissociative identities, this expert system microcomputer is hardwired directly into the user's brain. The result of this unique brain-machine interface is a set of automemes: regions of semi-independent brain that can process information independently of each other and the central mind. Though slightly disorienting at first, this added processing power can allow a single person to hold several parallel trains of thought at the same time.


...with the result that either damage to an encephalon or failure of a surprise test (pg 45 M&M, same rules as for Wired Reflexes) can cause you to have multiple personalities for a brief period, with the character arguing with his own implant. :) Sorta like how Wired Reflexes can force you to react to something without thought, a problem with your Encephalon can cause you to think something, er, without thought. :D

QUOTE
Can someone please explain to me why there is only a +10 reaction limitation in the matrix?  Think we can pull the lid off of this?  Have subprocessors on the server that will give a comporable boost to IC so that PC's are not cake walking

Absolutely. That's a very silly rule IMO.
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Eyeless Blond
post Mar 21 2007, 01:22 AM
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QUOTE (Lindt)
As for the Enecphalon, I remember it being substantially more badass in Sr2...

Someone care to elaborate? I don't have any SR2 books. If the SR2's encephalon is a significantly good idea, I'd consider embracing it and Platinum's idea of leveled datajacks a better idea.
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Kyoto Kid
post Mar 21 2007, 02:49 PM
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...I believe in addition to adding to task and hacking pool, it also increased intelligence by +1 at level 2 & +2 at level 3
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Platinum
post Mar 21 2007, 03:23 PM
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Eyeless had the gist of that KK, since well they have been here for a super long time ...

but here is what is says
QUOTE
An encephalon is a combination microcomputer and expert system that permits the brain to access all internal memory stores and functions.  It operates as a background processor and interpreter/host systems for skillsoft programs.

The microcomputer uses its processing power to augment the user's own  information-processing abilities, providing bonuses to the owner's intelligence for certain Technical, Knowledge, and B/R skills(Intelligence raised in this faction can increase the character's Reaction Rating).  Levels from an encephalon's Task Pool may be used as bonuses to the user's skills (temporarily adding to the number of dice rolled for any Skill Test)  The Task pool is refreshed along with all other dice pools.

The encephalon also has a hardwired skillsoft host system similar to that of the softlink system, allowing the use of both external and uploaded skillsofts.  An encephalon is needed to use uploaded skillsofts.  The data contents will be present, but the "naked" brain is unable to comprehend the data in such a raw form.

An encephalon precludes the need for a softlink to make use of datachips or skillsofts.  Limits do exist for using the encephalon in this way however.  A character can only plug one datasoft or skillsoft into the datajack at any given time, and the additional data load adds to the SLD rather than being considered seperately. (To calculate the effect of a datasoft or skillsoft's use in this way, multiply the chip's Mp Rating by 2.5 and add the figure to the MpU.)  This being the case, persons who are contemplating heavy use of external skillsofts or datachips are encouraged to purchase a softlink rather than relying purely on the limited abilities of the encephalon to process the load.

Improving the grade and quality of the encephalon will increase the processing power, but will not improve on the expert system performance.

Older chipjacks, such as those described in the Shadowrun rules, contain early version of the encephalon.  These perform the same functions but bestow no bonuses.  Display links perform the same, non-bonus function as the encephalon for datasofts.

The encephalon does not boost magical ability.

level Int Bonus Task pool Ess Cost
1      +1 int              0      .5
2      +1 int              1      .75
3      +2 int              2      1.5
4      +2 int              3      1.75


Man, I really miss playing this game.
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Eyeless Blond
post Mar 22 2007, 12:26 AM
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Huh, so it had a, what would that be, a limited skillwires set/knowsoft link in addition to the SR3 benefits? Hmm. Interesting, though to be frank I still think the Math SPU is cooler. And that, right there, is the problem: as it stands the Encephalon is basically a far more expensive and invasive version of the SPU, with a few minor benefits attached that aren't really all that great. I'm reminded of, well frankly like 90% of the magic items in D&D. :P
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Platinum
post Mar 22 2007, 12:44 AM
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I think the sr3 version of the encephalon is well, stupid. and sr2 version is a little limited.

I think that it would allow you to multitask in a huge way. You can perform multiple operations at the same time. I was pretty sure that some actions in the matrix are exclusive actions (meaning nothing else could be done at the time) but ... I think the encephalon should be able to process these exclusive actions for you and allow you to perform other actions as required. i.e. not sure if it is exclusive or not, but decrypting a file..... if it was exclusive the encphalon can continue to crack it while you take on that pesky tar baby. it would not give you extra actions ... but it would process exclusive actions for you. the extra hacking pool is ok, although a math spu is better bang for the buck.
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Eyeless Blond
post Mar 22 2007, 03:45 AM
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Heey, now there's an idea! Maybe the Encephalon can take over control of various monitored operations for you, without having to sacrifice the action(s)* necessary to maintain it. Each level, besides providing another point of Int for skill-learning purposes and the Task Pool, would take over another monitored operation for you. Or maybe two per level, with the max. Encephalon rating at 2? That way, cost would be the same as SR3 prices.

This way we can go with that tiered datajack idea above. I still think the first level should cost 1,000Y, just to underscore how easily available it is, but the rest should step up more quickly:

CODE
rating   essence   price
  1        0.1      1000
  2        0.4     15000
  3        0.8     40000
  4        1.5    100000


Remember this is going to replace about 1/2 the useful powers of the VCR as well; even these costs may not be enough. In fact, it might be a good idea to, say, force the user to specify if the jack is attaching to the frontal lobe (decker-adapted) or the midbrain (rigger-adapted). If you want one that can do both, add 20% to the cost OTOH, a second 'jack would only need to cost the price of a Rating 1; once you have one set of wires in your head you don't really need a second.


*- I also think that we should change the Free Action needed to maintain a monitored operation to a Simple Action, but only require it once per Combat Turn instead of once every initiative pass. It makes no sense to me that people with more init passes have to spend more effort to do the same thing as someone with less init passes. At the same time, I'm unsure why continuously editing a camera is only a free action.
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Eyeless Blond
post Mar 23 2007, 02:37 AM
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Hm, still thinking those prices don't scale well. Maybe...

CODE

rating   essence   price     Init boost (mental)
  1        0.1      1000            +0
  2        0.6     25000            +2+d6
  3        1.5     60000            +4+2d6
  4        2.4    150000            +6+3d6
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Platinum
post Mar 23 2007, 03:27 AM
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I am fine with those essence and price costs .... I was expecting to hear everyone freak out at them. I suggested that once before ... about a year ago, and I am just getting over the nightmares and no longer cry myself to sleep.

I think that deckers don't really pay enough for their craft other than time.
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Eyeless Blond
post Mar 23 2007, 05:43 AM
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Time and/or cash. But then, paying in Essence isn't such a big cost either, unless you plan on being a decker/mage.
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Kagetenshi
post Mar 23 2007, 11:23 AM
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Or a Decker/Samurai, or a Decker/Rigger, or really anything else but a Decker/Face. Lots of other archetypes use that sweet, sweet Essence.

~J, posting while half-conscious
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Eyeless Blond
post Mar 24 2007, 02:24 AM
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Point. Well then Kag, what's your opinion on the proposed new Encephalon and levelled Datajack?
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Graiser
post Mar 25 2007, 02:29 AM
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  • One. The early Encephalon was Really powerful. If you had it, you could skip on getting a knowsoft, (you'd still need a skillwire system, if I recall correctly. Books in a different building and I'm not hauling a double wide typing paper box of books around, to cross-check at this time.) It added to Int, (which effects reaction, remember,) gave you limited Knowsoft ability, datasoft ability, and a task pool. (And if you believe Fastjack, allows you to multi-task.)

    Granted, a full point of essence JUST for a one point increase of Int seems absurd, but that quoted text came from a SR1 book, when muscle replacement was still a common choice.

    I don't recall the thing being able to partially replace the VCR, however.

  • Two. I remember the variable datajacks. I don't know why they got rid of them. Probably because bandwidth rules made so much sense, but who wanted to sit and factor that into an already math-intensive dice-roll game.

  • Three. In my mind, putting the datajacks close to where they were linked up was an early tech solution to the problem of laying wires. You're doing clerical work? Stick it in the temple. Fewer wires to lay, (with gene-tinkered bacteria guided by a magnetic hologram, remember.) Oh, a driver? Let's just stick it behind the ear so it's closer to the VCR processor. Now, with the cheapening of the tech, such that the expense of putting it anywhere you want would probably be trivial to the total cost of the datajack, I figure it's now more a matter of culture. Truckers and TBird pilots stick their jacks behind their ear so you know who they are. Everyone else goes with the temple solution. My opinion only.

    Of course, they do price the wire to run DNI linked gear elsewhere in the rules...

  • Four. Something to remember about cyberware is...if the authors couldn't think of a criminal use for it, or one that appealed to the setting, (nightlife), they didn't write it in. SR1 and ShadowTech had gear just for rockers and reporters that was left out of later editions. Cybernetic control of an instrument for one, and a smartgun type cyberware for camera control for another. There is bound to be other cybernetic enhancements that never made the shadowfiles, just because they only made life easier for civilians, or livible for a tiny minority. Synthetic or bio-engineered pancreas's anyone? How about a cybernetic kidney?

  • Five. Someone complained that some things cost essence out of proportion to how much brain connection it has. Essence was presented as being tied to how invasive the system was. Getting your bones electroplated is pretty invasive.
    Of course, we can all realize out of game that the real point is game balance.

  • Five points. I better skip the rest. It'd just kill the thread to flood it with too much opinion at once. I don't want to do that.

Of course...I would like to propose one piece of overlooked cyberware. the DNI recessing datajack. Think, and it retracts out of sight. Perfect for those social circles where even a skullplug is considered uncouth, and you don't need a separate dongle to get use out of it. For game balance, it should be a bit more expensive than the induction model, (since with it, you can lose the dongle,) but probably not as much as actually sticking a datajack in a body cavity with a separate DNI tie-in.

Good luck,
Graiser

[edit: Replaced non-functioning HTML tags with equivalent BB tags. Then to clean up spacing, (I hope,) and clarify one bullet.]
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Platinum
post Mar 25 2007, 02:44 AM
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1 it was ok ... but not really over balancing. Sure it allowed you access to knowsofts but you still have to have memory or a chipjack to run the thing, and it's not like a level 1 encephalon would allow you access to a rating 6 knowsofts.

The skillwires were for any related skill, where you required physical activity.

so you could design a car with build and repair ... but cannot perform an oil change as that would be an activesoft .

There was nothing about it replacing a VCR anywhere. (I think we were talking about it performing the exclusive actions that a rigger requires for him)

Variable datajacks only factored in I/O which as you said was more math, but I think tying response increases to the jack makes sense. more invasiveness for more speed.

Why get a cyber kidney, when they can grow you a new one. that was right from shadowtech. You could also get the nymphrytic screen which was cyberware that helped with filtering, also shadowtech. 1st ed.

The recessing jack is basically a subdermal jack. which is in the system.

flood flood flood .... keep posting more ideas, make for less rewrites later.
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Graiser
post Mar 25 2007, 03:11 AM
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QUOTE (Platinum @ Mar 24 2007, 09:44 PM)
1 it was ok ... but not really over balancing.  Sure it allowed you access to knowsofts but you still have to have memory or a chipjack to run the thing, and it's not like a level 1 encephalon would allow you access to a rating 6 knowsofts.

The skillwires were for any related skill, where you required physical activity.

so you could design a car with build and repair ... but cannot perform an oil change as that would be an activesoft .

There was nothing about it replacing a VCR anywhere.  (I think we were talking about it performing the exclusive actions that a rigger requires for him)

Variable datajacks only factored in I/O which as you said was more math, but I think tying response increases to the jack makes sense.  more invasiveness for more speed.

Why get a cyber kidney, when they can grow you a new one.  that was right from shadowtech.  You could also get the nymphrytic screen which was cyberware that helped with filtering, also shadowtech. 1st ed.

The recessing jack is basically a subdermal jack.  which is in the system.

flood flood flood .... keep posting more ideas, make for less rewrites later.

Please give me a cite for subdermal 'jacks. I don't need a hard page reference, but a, "it's in the chapter where they discuss thus and so", if you please.
Are you referring to induction datajacks? My contention is an induction datajack requires you to carry around an extra component that you can lose, and that can be visually identified by a knowledgeable person. I, for one, would be willing to pay just a bit more for one that hid itself when not in use, but didn't require extra equipment when it was in use, and preferably didn't draw undue attention to its form-factor when it was in use, either.

Besides. The people who edited SR3 don't know what "induction" means. Just as the Physicians who wrote the original ShadowTech didn't know what "nanite" means.

Good luck,

Graiser

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Eyeless Blond
post Mar 25 2007, 06:33 AM
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To stay slightly on topic here, do the Encephalon and tiered datajack look okay as is? Does anyone want to propose a different price? Let's put it to a vote, and if these changes work (along with the changes to initiative they imply) then we can move on to cyberlimbs and the VCR (though we should have a Vehicle thread for that too)
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Eyeless Blond
post Mar 28 2007, 01:50 AM
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Going once? Going twice? Shall we move on to cyberlimbs?
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Kagetenshi
post Mar 28 2007, 04:15 AM
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I need to actually think about this one, so it may take a few more days :) but don't let that stop you from considering cyberlimbs.

~J
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nezumi
post Mar 28 2007, 02:04 PM
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I also have to put off reviews of equipment. I'm sort of in the "treading water" stage, due to problems at home. But continue on and I'll get back to it.
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fistandantilus4....
post Mar 29 2007, 06:09 AM
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This thread, and the other SR3R threads are being moved over to Community Projects. The original Shadowrun 3rd Revised thread will remain in the Shadowrun forum. They're getting quite a lot of traffic and are sticking to the top of the Shadowrun forum, but would be more appropriately placed in Community Projects.
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Graiser
post Mar 30 2007, 01:21 AM
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From a gaming, dark-cyberpunk, standpoint, ignore what I'm about to say.
From a why-not standpoint...

I know why they aren't in the game, but if we developed ASSIST-interactive cyberlimbs and 'trode-rigs, SOMEONE would put the two together. Especially if there was some non-recoverable essence loss with installation.

Then fewer people would have permanent limbs, as they'd get a replacement cloned after the loss, and use a "loaner" in the meantime.

The only fix for this would be if cyberlimbs were superior than natural limbs in enough peoples minds. Either by being significantly cheaper, or providing significantly more capability. Additionally, if that capability wasn't typically non-threatening, a cyberlimb would be the mark of a criminal.
If the cyberlimb was typically cheaper than a flesh limb, it'd be a mark of the down and out.

With the above in mind, I'd recommend making cyberlimbs cheaper than flesh, period, making them inconceivably stylish, (in the pattern of many current fashions that are derived from a wrong-side-of-the-tracks subculture,) and making most additions for cyberlimbs free, including a free router and DNI hookups for what it contains.

Just food for thought.


Edit:
Assign some additional essence that a cyberlimb may act as a cost adjuster to. This could easily be based on the same ratio as enjoyed by cybereyes, (that is, that a cybereye will hold an additional number of mods of essence equal to some value.) Personally, I'd either go with a number that is less than the cost of the arm itself, or more, but with the proviso it usually only absorbs half the cost, not the whole thing, like smartgun links used to be.

Even if it were more, significantly more, enforcing the capacity unit rules introduced in SR3 SHOULD reduce too much twinking, but some elements should not fit anyway. Say anything over 2 essence automatically is brainware exclusive and can't be installed in a cyberlimb or torso, with only a price-reduction available with a cyberskull.

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Eyeless Blond
post Mar 30 2007, 01:32 AM
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Nothing else to say about mental init boosting, and the encephalon bs. the tiered datajack? Okay, then, so back to cyberlimbs
QUOTE (Sphynx)
QUOTE (Link @ Mar 6 2007, 02:22 PM)
As Sphynx said, I think it makes sense that cyberlimbs match the body's attributes. When attributes rise a quick tweak by the cyberdoc soups the limb up to the new rating. Flesh is weak... Steel you can trust!

Just a quick interuption here. :P I didn't really say that. I said they should start at racial max. (Ie: 6 strength for human and elf, 8 for dwarf and orc, 12 for a troll).

Well, maybe they should. I had an idea for cyberlimbs back when SR4 was first being contemplated. It wasn't a good idea there, due to bare attributes being so much more important than in SR3, but maybe here some of the ideas can be resurrected?

In particular I like the ideas of:
  1. Cyberlimbs are capable of high stats, higher than normal (meta)human, but the software in the limb artificially lowers them to what the operator can safely handle (his own "natural" Str/Qui).
  2. So it would be a simple matter of installing software to "overclock" your limbs...
  3. ...but at the price of doing damage to your meat due to torque stresses.
  4. For additional money/Essence (and perhaps limb capacity) you can purchase "integrity enhancements" that lower the effects of these torque stresses.
  5. So does a cybertorso, which would add integrity enhancement points to every limb attached to it.

Sound like an idea?
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Graiser
post Mar 30 2007, 01:37 AM
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Sounds good.

I'd go with the maxiumum unmodified limits for the given character, (6's for human), as the starting ability. The skeleton would probably adapt to the extra strength in a matter of weeks, within limits. As should the other musculature.

I suggest, if you go with your initial idea, giving some lesser kickback for metal-laced skeletons as well.

Remember, even if you CAN lift it with your arm, if you can't stand with it, you're stuck. It doesn't matter if your spine can take the abuse or not, at that point.

Good luck,

Graiser
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