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> Noticing Magic, I could really use some clarifications
DireRadiant
post Mar 5 2007, 03:37 AM
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You make a perception test, you succeed. What do you see?

You see MAGIC!...

You see someone shoot someone, do we have rules in the book for exactly what you see about the gun in the hand, the bullet leaving the barrel, the explosive gases leaving the barrel, the bullet spinnng as it flies through the air, the tears int eh flsh as it strikes the target, the blood and bones being destroyed?

Or do you just tell the player, "You see so and so shoot someone?"

If the player really wants to know what the heck magic effect they noticed, I'd simply ask, "Well, what do you think magic looks like? That's what you see!"

Or we can come up with about 32 pages of magic perception rules and the neat special effects for each spell and tradition.
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toturi
post Mar 5 2007, 03:55 AM
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QUOTE (Konsaki)
QUOTE (Eleazar @ Mar 5 2007, 09:00 AM)
QUOTE (the_dunner @ Mar 4 2007, 06:47 PM)
All the examples that I gave indicate it.  If the character makes a perception test, then they noticed something.  At this point, I think you're either being deliberately obtuse or just trolling.

Are there any more insults you would like to throw into this objective discussion I am trying to have with the Dumpshock community?

*Brzzt* Oh... I'm sorry, but thanks for playing 'Call Out'. the_dunner hasn't actually insulted you yet, so that means you lose the game. The exit is just over there. Have a nice day.

Given that he just accused a moderator of insulting him (when most of us wouldn't have thought that dunner's post was insulting, harsh but not insulting) and that moderator is one of the guys in charge of the official SR4 campaign (which means his house rules/rules interpretations, to me, are as good as RAW itself), well... you do not argue with God. Not if you want to work in this town.
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fistandantilus4....
post Mar 5 2007, 04:50 AM
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A certain amount of story telling is going to have to go into describing the effects of any spell. Like the dunner said, a fireball can simply spring in to being right at it's target. It can also vary from tradition.

As an example, there's a part in one of Robert Jordan's Wheel of Time books (I think book 7 or so, when the Aes Sedai are casting along side with women they foudn in the port that had all been runaways, against the Seanchan, sorry can't remember what they called he group). Anyways, the Aes Sedai, when they threew fireballs, would wind up liek they were chucking a basebasll, and throw the ball of fire. Where as the other women, who were used to having to cast in secret, just stood there while balls of fire erupted out of no where and sped at the target.

So there is no clear cut "This is what happens" because there is no preset and determined way magic works for everyone in shadowrun. It varies by tradition, it varies within tradition, it varies by force, possibly by what foci are being used. Take what suggestinos have been given here, incorporate a few of your own,and see what you can make. Make something that works with your interpretation of the world.
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Eleazar
post Mar 5 2007, 04:57 AM
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QUOTE (toturi)
QUOTE (Konsaki @ Mar 5 2007, 08:05 AM)
QUOTE (Eleazar @ Mar 5 2007, 09:00 AM)
QUOTE (the_dunner @ Mar 4 2007, 06:47 PM)
All the examples that I gave indicate it.  If the character makes a perception test, then they noticed something.  At this point, I think you're either being deliberately obtuse or just trolling.

Are there any more insults you would like to throw into this objective discussion I am trying to have with the Dumpshock community?

*Brzzt* Oh... I'm sorry, but thanks for playing 'Call Out'. the_dunner hasn't actually insulted you yet, so that means you lose the game. The exit is just over there. Have a nice day.

Given that he just accused a moderator of insulting him (when most of us wouldn't have thought that dunner's post was insulting, harsh but not insulting) and that moderator is one of the guys in charge of the official SR4 campaign (which means his house rules/rules interpretations, to me, are as good as RAW itself), well... you do not argue with God. Not if you want to work in this town.

Moderators, GMs, or any authority figure for that matter is not a god. Moderator's are humans just like the rest of us. Just because I see Moderator next to someones name does not mean I have to agree with every single opinion they write on these forums. It also doesn't mean I can't discuss these opinions or even debate them. Yes, I realize he has a lot of experience with Shadowrun, much more than myself. The thing I am failing to see with his posts is any indication or implication in the RAW or fluff of Shadowrun supporting his views as far as a mundane noticing magic. It is very possible that he has yet to reveal where he is getting this information, but until this information is present, I really have no way of knowing. He has also to yet, as far as I know, to claim such information can be found in a Shadowrun source.

So far I disagree with the opinions given because I don't feel they adequately explain how a mundane notices the magic. Let me reiterate this again since it seems to have been missed, I am not disagreeing that the magic is noticed. As I said this is very obvious from just reading the RAW. Somethings is being noticed, yes, we all agree here. I want to know what. Currently you would have me believe something that is the equivalent of detecting an enemy with complete invisibility, that has no smell, makes no sound, has no taste, and can't be touched. Yet somehow this enemy is able to be detected through the equivalent of Spiderman's "spider sense". I don't think mundanes have this "spider sense" and this sense in itself sounds rather non mundane to me.

The only time in Shadowrun I can think of where a mundane can even notice magic in a likewise way is when a spirit or astrally projecting character passes through their aura. This fluff makes sense to me. Though to even notice such a thing the NPC would have to be specially trained. It clearly states in the book this isn't something everyone knows, especially not your average joe. So I find it rather unlikely that they would be able to notice magic in the same way as astral detection, unless trained. If such a sense for noticing magic were to even "go off" likewise to something passing through their aura they wouldn't even know how to interpret it. If what the_dunner says about the schools training mundanes to notice magic, then why isn't this done for astral detection? Why do security teams need to be trained for astral detection to realize the tingling feeling is in fact a spirit or an astrally projecting mage? What if the mundanes didn't go to school? Then would that mean they have no way of knowing? Or would they just have to happen upon learning it from the street? The RAW encompasses every single mundane, yet your example could leave a great degree of mundanes without the adequate knowledge to be capable of interpreting the tingling. The RAW doesn't state such an education is necessary to notice magic, otherwise it would have stated noticing magic is something open for interpretation, relying on the proper education of the mundane to notice the magic.


Lastly, do not try to tell me when or when not I have been insulted. This is what the_dunner said,

"All the examples that I gave indicate it. If the character makes a perception test, then they noticed something. At this point, I think you're either being deliberately obtuse or just trolling."

This wasn't in anyway necessary. At the very worst he is directly calling me deliberately obtuse or a troll. At the very best he is suggesting I am being deliberately obtuse or a troll if I disagree with him. Either way you look at it is an insult. Though if the latter were true then he would have said,

"At this point IF YOU DISAGREE WITH ME, I think you're either being deliberately obtuse or just trolling."

Since this was not said or even implied the former is all I have to go by. Not only that, it was rather obvious from the discussion that the_dunner and I have been in disagreement. So yes, I take this as an insult. I can't see any other purpose or reason the_dunner would have for even putting such a statement in his post to begin with. It wasn't even necessary to get his point across, nor very effective for that matter. If this is not an insult then maybe one of you members that knows the_dunner's personality can educate me on exactly how this isn't an insult. Yes, I am actually being serious.


Lastly, I am not trying to troll; I just don't agree with everything said. I most definitely do not think anyone here is an idiot or incapable of providing an intelligent answer to my questions or comments. I realize many of you here are long time Dumpshock members and a respect your opinions. Just because someone disagrees with another person is no reason for hostility towards that person and it doesn't mean the person in disagreement thinks lesser of anyone they disagree with. In a discussion and especially a debate people will disagree. I am sure most of you feel this last paragraph is unnecessary, but I just want to make sure I am not being misunderstood.
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mfb
post Mar 5 2007, 05:00 AM
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QUOTE (Eleazar)
Yet there is nothing to indicate magic being used for your average hermetic without flashy effects and geasa.

you've said this several times. where is it backed up in the rules? the fact that it's so easy to notice magic says, to me, that high-end magic does have some sort of flashy or otherwise easily-noticed effects, no matter who casts it.
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fistandantilus4....
post Mar 5 2007, 05:01 AM
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Actually I thought most of the rest of the post was unecessary. If you want to discuss the issue, then discuss the issue. Don't spend a very long post saying why you're upset.
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hyzmarca
post Mar 5 2007, 05:07 AM
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According to the RAW, a mundane noticing a spell being cast would notice the intense look of concentration. For a big spell, this is a very big look of concentration A Force 10 stunbolt is going to produce a DBZ constipation squint or something equivalent in the vast majority of magicians because manipulating the massive amount of mana required to power a Force 10 spell takes an extraordinary amount of concentration.

I'll suggest checking out a television series called Heroes for a good example of this. The character known as Hiro has the power to teleport and stop time, but ding so requires a great deal of concentration. Although no one but him can be aware of what happens when he stops time, it is quite obvious when he is about to do so because of his intense look of concentration, a giant DBZ constipation squint, which precedes the timestop by a couple of seconds.

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Eleazar
post Mar 5 2007, 05:07 AM
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QUOTE (fistandantilus3.0)
A certain amount of story telling is going to have to go into describing the effects of any spell. Like the dunner said, a fireball can simply spring in to being right at it's target. It can also vary from tradition.

As an example, there's a part in one of Robert Jordan's Wheel of Time books (I think book 7 or so, when the Aes Sedai are casting along side with women they foudn in the port that had all been runaways, against the Seanchan, sorry can't remember what they called he group). Anyways, the Aes Sedai, when they threew fireballs, would wind up liek they were chucking a basebasll, and throw the ball of fire. Where as the other women, who were used to having to cast in secret, just stood there while balls of fire erupted out of no where and sped at the target.

So there is no clear cut "This is what happens" because there is no preset and determined way magic works for everyone in shadowrun. It varies by tradition, it varies within tradition, it varies by force, possibly by what foci are being used. Take what suggestinos have been given here, incorporate a few of your own,and see what you can make. Make something that works with your interpretation of the world.

Yep, this sounds like this best advice that can be given considering my POV. Unless of course someone has something else in mind. I think the best way for this ends up being the easiest. This would be to do what Thanee said and have it show up visibly when the force gets so high. Even though the description in noticing magic says that spirits and spells have little, if any visible effect in the physical world. The example for noticing the spell is actually them not noticing the spell or the effect of it, but noticing the spell being "worked up". So it doesn't agree completely with the RAW, but I like it.
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fistandantilus4....
post Mar 5 2007, 05:13 AM
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You could also take the Final Fantasy approach if you'd like. Some aura of magic springs in to being or some such.
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apollo124
post Mar 5 2007, 05:35 AM
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How about a sudden feeling of dread for no apparent reason? I know this sounds like the old "shivers down the spine" thing, but I think it would work. Magic might be noticeable to a mundane by feeling a sudden, inexplicable tightness in their breathing or feeling of terror or heat, cold, static electricity. Someone might feel the spell beginning to work on their brain (illusions and mind affecting spells) or their body (calcify, levitate, treat, etc..)
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Eleazar
post Mar 5 2007, 05:38 AM
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QUOTE (fistandantilus3.0 @ Mar 5 2007, 12:01 AM)
Actually I thought most of the rest of the post was unecessary. If you want to discuss the issue, then discuss the issue. Don't spend a very long post saying why you're upset.

***THIS POST IS ONLY ANSWERING fistandantilus3.0 post as quoted***
***You don't have to read this.***

In my point of view it was necessary due to others getting involved in the situation, then making statements I interpreted to be false, thus, in my mind, requiring a response. Sure I could have chosen to say nothing, but I didn't see that as an option due to the circumstances. I can assure you that I would very much like to not have to post anymore on those matters. But, if another post revisits said circumstances, I would find it necessary to give response.

The only reason I felt it necessary to even explain myself was due to my statements being questioned and/or portrayed as baseless in the first place.

I apologize for your inconvenience, though I can't assure you I wouldn't act in the same demeanor if such circumstances were to arise again. In the future I will have the courtesy to give warning in the post and mark off the section which deals with a sidebar discussion. Hopefully this will be sufficient as to not inconvenience you or others a second time in the unfortunate event such a response becomes necessary.
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fistandantilus4....
post Mar 5 2007, 05:43 AM
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You can just PM me if you'd like to keep it private.

The best way to avoid an arguement, is to simply avoid an arguement.

Don't feed the fire, just move on. I know it's easier said than done at times, but please do try. That pretty much goes for everyone.
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Ravor
post Mar 5 2007, 07:01 AM
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Well I do remember reading in the Fluff mages going on and on about how that although most mage do make gestures, chant, ect, that it is possible to kill with a mere glance, so personally I think I'd tend towards the mundane getting a 'spidey sense', and here is why;

It is my understanding from reading about Earthdawn that as the mana levels rise everyone will awaken in one way or another, so although a mundane isn't considered awakened at the current mana levels, the gathering of mana needed for those big spells is enough to spark the deeply hidden seed of magic that is actually inside us all. At least enough to notice where the spell came from if he made his perception check.
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Thane36425
post Mar 5 2007, 07:20 AM
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The way I handle was that mana spells were very hard, if not impossible to see. Physical spells, slighlty more obvious. Indirect spells that require a roll to hit probably are visible, particularly since SR3 and earlier said that the spells were affected by physical barriers and the like.

So, a mage throwing a stunbolt would exhibit the look of concentration. If powerful enough, say Force 6 and up, there might be a slight distortion around the casting mage. A Powerbolt spell would be a little more noticable. Throwing a fireball would probably look like throwing a baseball as mentioned above. That presentatin could vary with tradition and personal tastes. One mage might actually throwing burning red baseballs while another threw flaming green skulls, while one with a sense of humor could throw smiley faces with slight variations for the spell in question.
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toturi
post Mar 5 2007, 07:44 AM
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QUOTE (Eleazar)
Moderators, GMs, or any authority figure for that matter is not a god. Moderator's are humans just like the rest of us. Just because I see Moderator next to someones name does not mean I have to agree with every single opinion they write on these forums. It also doesn't mean I can't discuss these opinions or even debate them. Yes, I realize he has a lot of experience with Shadowrun, much more than myself. The thing I am failing to see with his posts is any indication or implication in the RAW or fluff of Shadowrun supporting his views as far as a mundane noticing magic. It is very possible that he has yet to reveal where he is getting this information, but until this information is present, I really have no way of knowing. He has also to yet, as far as I know, to claim such information can be found in a Shadowrun source.

Which part of "which means his house rules/rules interpretations, to me, are as good as RAW itself" was unclear?

He might even be scrapping it off the walls, but since he is one of the guys in charge of SRM, I'd give his opinions as much weight as I would give a SR4 writer. And since to me, RAW=Canon, then SRM guy=writer=voice of God :D .
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Rotbart van Dain...
post Mar 5 2007, 08:52 AM
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So you are hearing voices, then? :P
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DireRadiant
post Mar 5 2007, 03:04 PM
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How does a character hear a sound?
How does a character see something?
How does a character feel something?
How does a character taste something?
How does a character sense magic?

It's not described in the book!

It's a new sense for a new thing, Magic!

I can't figure out what to tell the character because I personally can't sense magic myself, so I must ask other people if they can tell me what they see when they see magic!
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Konsaki
post Mar 5 2007, 03:39 PM
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To my knowledge, all a mage has to do to cast a spell, barring any geas, is see/touch the area/target and concentrate.

That being said, IMO, any mundane who notices a spell has been cast would perceive the effects of the spell, but probably wouldn't know who cast the spell unless it was plainly obvious. (IE the mage is the only one there or the mage touched the target)
The inderect combat spells just say the effect happens at the target and nothing about having the effect start at the caster and run to the target. Here is a quote from the Flamethrower and Fireball spells.

QUOTE
These spells create an explosion of flames that flash into existence and scorch the target(s). These spells deal Fire damage (see p. 155).
These flames burn out after striking the target, but their secondary effects may ignite flammable materials that will continue to burn after the spell is exhausted.
Flamethrower is a single target spell, while Fireball is an area spell.


Nothing in there about a line of fire or throwing a ball of fire. IMO, alot of people see 'Magic' and automaticly think the effects work the same as D&D magic, which isnt how magic in SR works. At least that's my two CAS cents.
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knasser
post Mar 5 2007, 07:02 PM
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QUOTE (toturi)
Which part of "which means his house rules/rules interpretations, to me, are as good as RAW itself" was unclear?

He might even be scrapping it off the walls, but since he is one of the guys in charge of SRM, I'd give his opinions as much weight as I would give a SR4 writer. And since to me, RAW=Canon, then SRM guy=writer=voice of God :D .


You might. I certainly wouldn't. There is no authority attached to being a developer or a moderator. More experience in the former case, more power in the latter. But reason to accept something disagreed with? Not at all.
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Kenshi
post Mar 5 2007, 09:21 PM
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I love threads like this!

Bottomline: You can't make a rule for absolutely everything. It all comes down to GM discretion. There are a lot of great suggestions in this thread but in the end, it's up to how you want to interpret the rules. Do you want to have mundanes be able to see magic? There's no reason to get upset because you're not getting the answer you want.
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Thane36425
post Mar 5 2007, 09:28 PM
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QUOTE (Kenshi)
I love threads like this!

Bottomline: You can't make a rule for absolutely everything. It all comes down to GM discretion. There are a lot of great suggestions in this thread but in the end, it's up to how you want to interpret the rules. Do you want to have mundanes be able to see magic? There's no reason to get upset because you're not getting the answer you want.

That's a good point. Take Shamanic Masks. In SR4, the rules say you can have it or not. In the old versions, you always did and it always showed, to one degree or another. I usually played with a variant that you could show it or not.

For exmple: If you were in a hostage situation with multiple targets, a Shamanic Mask showing up would get you killed. The Totem would know this and it stands to reason would allow the effect to be suppressed to keep the Shaman alive if they took action. On the other hand, the mask could be exaggerated for shock effect to frighten the enemy.

In the first case, having some of their number start dropping would be a shock, but they would soon figure out it was magic. The Shaman would be much harder to pick out of the hostages without his head looking like an animal.

In the second case, if confronted by a bunch of gangers or a group of like quality, a Shaman's Mask would leave no doubt that they faced a mage. Seeing that lone person's features suddenly change into a human animal hybrid with magic crackling all around them could very well make them turn tail and run.
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Spike
post Mar 5 2007, 09:40 PM
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Well, I'm going to have to do some reading in order to really sink my teeth into this, but I'll weigh in with opinion to get my hat in the ring.

To me it's reasonably sensible. While Geasa and such are necessary if you have them, that isn't to say they don't exist for mages who don't have them.

If a simple perception check can show a mundane who has just cast a spell, even one that is techically 'invisible' then obviously there is something to see other than 'squinty face'.

Mages naturally will make hand gestures, maybe get a bit of mana-glow or some such, even may say something, without thinking about it. Casting magic without doing any of these things is possible, certainly. Cue debates on how hard/easy it should be for a bound and gagged mage to cast their mojo about.

But it's not natural or easy to do 'nothing' when summoning all that mojo and forcing it into shape. It would be impossible to actually do it while carrying on a normal conversation. The perception check means the mage DID do something distinctly magelike, and the guy that rolled noticed it. Doesn't matter if the mage was trying to do 'nothing obvious'. They started focusing on their magic and lost track of 'keeping hands steady and 'not chanting the third lay of fuck a brutha up' and the rest is history.
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eidolon
post Mar 6 2007, 12:15 AM
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Interesting take. I tend along the "subtle ripples of mana cause your hair to stand up on end" or some such than anything physical on the caster's part. Really though, all that matters mechanically is that there is something to notice and that you can notice it. The whats and hows are GM purview and immaterial to the fact IMO. Fill it in with what you like and move on to other things. Like the whats and hows of how you're going to geek the mage you just noticed casting. :D
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Mistwalker
post Mar 6 2007, 04:57 AM
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Ah, but that is part of the issue.

You notice something, but do you notice "who" just cast the spell, or just that a spell was cast?

I think I will go with noticing the spell, but not necessarilty knowing who cast it.
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Konsaki
post Mar 6 2007, 09:21 AM
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I would just say that you know that a spell was cast and maybe who was the target of the spell based on a shimmer. I wouldn't give away who cast the spell unless there was a geas involved or it's just plainly obvious that no one else could have casted it. (IE the mage is the only one there in the room with you)
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