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#26
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Moving Target ![]() ![]() Group: Members Posts: 238 Joined: 24-January 07 Member No.: 10,756 ![]() |
As a short response to the question in the title: No, we do not "need" it. If anyone wants one, they're free to add it. However, any mechanic for the removal of an individual's head, especially if its in any way random, will eventually be used against the players. And players are not going to be happy when you kill their characters on some random dice roll. Which means that either you let them die and cackle maniacally as their heads explode, or you fudge the dice rolls so that it never happens to them, which is, IMHO, cheating. Your players do enough of that on their own behalf, you don't need to help em.
All in all, no need. Massive damage can just be described as "your head explodes." Hell, you hit em with a sniper rifle with a called shot at +4 DV, or also a long burst, it's fairly easy to fill both their physical and overflow tracks. This is perma-death, and can easily be described as a headshot. |
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
trauma patches must be applied over the wounded character's heart. so you couldn't patch a severed head regardless.
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#28
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 9-August 06 From: Holiday Florida Member No.: 9,055 ![]() |
I always loved the life-saving aspects of some of the Cyber from CP2020. The decentralized heart was a favorite of mine! |
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#29
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
I didn't include the decentralized heart (since I didn't think it made sense in SR where we have no location damage rules). If you really, really love it and ask me nice enough, I'll reconsider it though!
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#30
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Well I feel a need to chime in and agree that I really don't want to see a decapitation mechanic (If I really want to describe some random goon as having their head shot clean off by your hand-cannon then by the Gods, I'll do so reguardless of what the rules say.) and to add that although you are of course free to do whatever you want in your games, but I try to keep away from pretty much anything 'inspired' by FPSers.
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#31
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,355 Joined: 31-December 06 Member No.: 10,502 ![]() |
Um. Via the rules the char will be dead in about 9 seconds or something like that(in any system with overdamage). That's rather less than 4 minutes. Oxygenation would be pretty easy. Nanocrystals for delivering oxygen have been around since SR2 I believe, certainly SR3. I suppose it all depends on how one relates damage in boxes to real wounds. If a "deadly wound" is a couple shots to the gut than it isn't to hard to deal with. However I'd consider a hit to the guts and such to be one or two success type hits. Deadly wounds having to be the sort of things that would realistically make someone drop right then. Either through massive trauma causing a drop in blood loss sufficiant to lose consciousness (being taken down by a bunch of 1 and 3 box hits or sloppy machine pistol fire), a single hit to something pretty vital (heavy pistol round to the heart, throat, spine, or maybe head), or a single hit that causes the required drop in blood pressure(10 gauge shot to the lung in an unarmored target). |
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Lo-Fi Version | Time is now: 24th July 2025 - 05:46 PM |
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