My Assistant
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Mar 12 2007, 11:59 PM
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#51
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Then instead of banning Mages from reaction enhancers why don't you limit shaping Mana to once per Combat Turn? That way you'd have Mages split their Karma between Spellcasting and Firearms more-so then RAW suggests which would also have the side-effect of lowering their powerlevels even more, and that to me anyways seems to be your goal.
Although I agree that extra IPs are a must, personally I think I'd settle for 3 IPs from a Rating 3 Focus that is implanted next to the bone. (Yes, I was told that its actually canon to implant focuses/ect, some newly born IE chica is suposed to have one or something...) That way the drain and the required sucesses are alittle easier to manage as well as being slightly cheaper and easier to get you hands on. Also, personally as a DM, I wouldn't drop Focus Addiction on someone for only having one or even two Focus active, even if it was active all of the time. Now on the other hand, if the Mage was using every foci he could get his hands on then I'd slap him with addiction checks.... |
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Mar 13 2007, 12:09 AM
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#52
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...how I wish there was still "grounding". That mage go boom real good... |
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Mar 13 2007, 12:19 AM
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#53
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
*chuckles*
True, although other then being immune to having the foci taken away I don't see any really game-breaking exploits, although perhaps not Canon I know that I'd rule that the Mage's Aura/Astral Form did not cover the Foci's, ect... |
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Mar 13 2007, 12:36 AM
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#54
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,333 Joined: 19-August 06 From: Austin Member No.: 9,168 |
You'll also have to remove the ability for mages to split their dice pool to cast multiple spells in a single round - that also lets them cast more than once a round. And at that point, you've created an entirely different set of rules for mages. Can the mages at least get multiple IPs if they aren't casting spells? Firing guns, for instance?
I wouldn't either. But RAW says that a single foci, active all the time, is mild focus addiction. So presumably, that's an intended balance to foci in general. |
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Mar 13 2007, 12:52 AM
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#55
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Well since I believe Garrowolf's problem with added IPs was envisioning magic as being based purely in the mind and will I don't think a person would have to do away with spliting dicepools for multiple spells as I believe that that rule reflects his vision of spellcasting. (And truth be told, it also rather closely reflects the way I imagine magic/hacking while in 'the meat bod' as well.)
If I were using this rule (And I'd be lying if I didn't say that I've strongly considered making it an offical house-rule in all of my camapigns, but for style instead of balance reasons.) sure they could weave their mojo in IP 1, (or whichever one that wanted to let loose in) and then shoot guns in IPs 2-4, in fact I'd encourage it. As for RAW and focus addiction, sure I agree with your statement, but then again I tend to ignore whatever parts of RAW I think are stupid anyways, such as Reaction Enhancers not stacking with Wired Reflexes, Ultrasound not being installed into Cybereyes, Cyberlimbs being the perfect gift to cripple your worst enemy, ect... |
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Mar 13 2007, 02:11 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
Yup Ravor That is what I was thinking.
I don't mind that idea of multiple spells that the mage is splitting his attention to do but if you allow them to have multiple IPs then then can get around that. Alot of how I see a game working is based on the stories and movies I have seen that character type in. The magic user is usually powerful but slower. The martial artist is rapid fire fast - at fighting. Part of my logic is that moving very fast takes lots of training so that your body knows what to do at that speed. If you don't know what to do then you will just flounder at high speed because your having to think out each action. Personally I reworked the turn to be either one complex or a series of simple actions. Extra IPs from wired reflexes give you +2 reaction and + 2 simple actions. All of your actions occur on your turn. No extra IPs. If you want to hold your actions to spread them out then you can do somethings and hold your action. However you have to define what triggers your held action. If it doesn't occur then you loose those held actions. |
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