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> He went in that creepy house., they always do man, they always do.
Snow_Fox
post Mar 12 2007, 01:53 AM
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Ever notice the world seems studded with creepy houses for heros to enter-Scooby Doo, Abott and Costello, bad slasher flicks.

Have you ever run into one of these? if so what were the conditions?
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Fix-it
post Mar 12 2007, 02:30 AM
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there's a few around chicagoland. some operahouses, a few "Phantom houses" (only show up at such-and-such a time/condition).

never felt like actively seeking paranormal trouble.
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tisoz
post Mar 12 2007, 04:17 AM
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QUOTE (Snow_Fox)
Ever notice the world seems studded with creepy houses for heros to enter-Scooby Doo, Abott and Costello, bad slasher flicks.

Have you ever run into one of these? if so what were the conditions?

Quite a few actually. Many times the elderly owners died and the estate took time to settle or when it did, the inheritors didn't want to move in and the place was put up for sale. Many times the property needed repairs or modernized, or at least the grounds cleaned up and trimmed. The conditions made them look overpriced.

A bunch of older empty homes are in what used to be the wealthy part of town a hundred years ago or more when they were built. Some are being restored, but many are empty and will stay that way for a while as they are in high crime areas. The homeless will camp out in them and relieve themselves where they feel like it, as the plumbing is many times looted for scrap copper, and the water has long been turned off. A friend inherited one of these old mansions and said the entire inside had been stripped of anythin of value - things like light fixtures, plumbing fixtures, copper pipe and wire, the staircase, moldings, etc.. It was in a historic district, so he couldn't even tear it down. The city gets a bunch like that for back taxes.
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Wounded Ronin
post Mar 12 2007, 05:15 AM
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Yeah, as a rule of thumb I'd be less concerned about ghosts when entering a creepy house and more about any of the following:

1.) Falling through a floor and breaking a leg
2.) Stepping in squatter poo
3.) Having a drug crazed squatter stab me with a shard of glass and eat my innards
4.) Ghouls
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Calvin Hobbes
post Mar 12 2007, 05:21 AM
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That'll happen.
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Smiley
post Mar 12 2007, 06:22 AM
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Also, you can never be too careful about Grue attacks.
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fistandantilus4....
post Mar 12 2007, 06:53 AM
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Please bring this to a Shadowrun topic .
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Wounded Ronin
post Mar 12 2007, 07:29 AM
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QUOTE (fistandantilus3.0)
Please bring this to a Shadowrun topic .

That's why I mentioned the ghouls. In SR abandoned buildings are filled with ghouls. And they eat you.
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fistandantilus4....
post Mar 12 2007, 07:45 AM
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:D *no ghoul emoticon. Pretend the teeth are pointy.*

* Makes not:Need ghoul emoticon*
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hyzmarca
post Mar 12 2007, 08:18 AM
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First rule of Shadowrunning: No matter how tempting the loot may be, never do something that would probably get a trideo character killed. This includes wearing a red uniform on your first mission with a group of experienced vets, letting your defeated foe have one last request, gloating, expositioning, employing elaborate automated deathtraps, and exploring creepy houses.

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ShadowDragon8685
post Mar 12 2007, 12:05 PM
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How do Shadowrunners explore creepy houses?

They burn them down/blow them up with rockets from outside and sift through the remains for anything of value.
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PBTHHHHT
post Mar 12 2007, 02:27 PM
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That's what I was going to suggest too. Exploration by explosives. :-)

This reminds me of a scene from one of the Harry Dresden novels (yeah, yeah, it's not bad actually).
[ Spoiler ]
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tisoz
post Mar 12 2007, 03:23 PM
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In SR there are going to be a bunch of derelict buildings due to relocation after the tribal victory, due to VITAS and then the crash making it impossible to locate heirs, and even due to goblinization as the house next door stands empty for a week and then some ork or troll shows up claiming to be the previous owner - even going so far as to present the former ownes ID, which loks nothing like the trog who no doubt mugged your poor neighbor to get it and the keys to his house..
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lorechaser
post Mar 12 2007, 05:13 PM
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QUOTE (tisoz @ Mar 12 2007, 09:23 AM)
even due to goblinization as the house next door stands empty for a week and then some ork or troll shows up claiming to be the previous owner - even going so far as to present the former ownes ID, which loks nothing like the trog who no doubt mugged your poor neighbor to get it and the keys to his house..

That is the best idea I've ever heard.

"Yeah, dat's me. I wuz Ste-fen Haw-king. I got bigger. Yous wanna take da keys from me?"

Even if the troll has logic 6, I think that's the voice that should be used, for effect. ;)
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sunnyside
post Mar 12 2007, 05:42 PM
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In real life you get lots of abandond houses out in the country. Rural populations are dropping and so old farmsteads and the like go abandond. When I was a kid we would sometimes go out to a place like that. It was mostly sound but had split in two roughly down the middle so you had to jump from one side to the other.

In SR the less structurally sound buildings in barrenish areas would be abandond as even squatters wouldn't want to stay there. Also there are some high rises in squatter areas. And I'm betting squaters don't do more than six floors of stairs.

Finally I'm betting between VITAS, mass relocations and the fact many Native American tribes went back to basics there are probably whole ghost towns out in those territories.
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cristomeyers
post Mar 12 2007, 05:46 PM
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Towns, heck, I would imagine some smaller cities going abandoned...
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mfb
post Mar 12 2007, 08:02 PM
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when i was in third grade, i spent an entire day in a creepy abandoned house, skipping school with some sixth-graders. it was actually really, really boring, after the initial thrill.
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lorechaser
post Mar 12 2007, 08:47 PM
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QUOTE (sunnyside)
In real life you get lots of abandond houses out in the country. Rural populations are dropping and so old farmsteads and the like go abandond. When I was a kid we would sometimes go out to a place like that. It was mostly sound but had split in two roughly down the middle so you had to jump from one side to the other.

In SR the less structurally sound buildings in barrenish areas would be abandond as even squatters wouldn't want to stay there. Also there are some high rises in squatter areas. And I'm betting squaters don't do more than six floors of stairs.

Finally I'm betting between VITAS, mass relocations and the fact many Native American tribes went back to basics there are probably whole ghost towns out in those territories.

It doesn't even have to be the country. In Austin, there are any number of abandoned houses just on the edges of town. Not 5 minutes south of me, still within city limits, there are at least 10 abandoned buildings in various states of disrepair. They just finished bulldozing an old vanilla extract plant that was *creepy* as anything.
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nezumi
post Mar 12 2007, 11:52 PM
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Heck, in Baltimore there are entire blocks of abandoned old rowhouses. Just bad houses in bad neighborhoods. I would call any of them 'creepy'. All the windows are busted out and a quarter of them the second floor has collapsed into the ground floor. But there are plenty of them, and they're well within city limits.
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Kyoto Kid
post Mar 13 2007, 12:00 AM
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...one of the creepiest houses I know of is at 1600 Pennsylvania Ave Washington DC...

if the walls there could only talk...
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Wounded Ronin
post Mar 13 2007, 02:10 AM
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QUOTE (nezumi)
Heck, in Baltimore there are entire blocks of abandoned old rowhouses. Just bad houses in bad neighborhoods. I would call any of them 'creepy'. All the windows are busted out and a quarter of them the second floor has collapsed into the ground floor. But there are plenty of them, and they're well within city limits.

Well in the urban abandoned places that's where you *are* more likely to find squatters and/or gang members.
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John Campbell
post Mar 13 2007, 03:04 AM
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QUOTE (ShadowDragon8685)
How do Shadowrunners explore creepy houses?

They burn them down/blow them up with rockets from outside and sift through the remains for anything of value.

I recall reading somewhere of a group of Call of Cthulhu players who took that approach to an investigation. When they were done, they returned to their van, feeling quite pleased with themselves, and discovered that while they'd been distracted playing urban renewal on the creepy house, something had come by and peeled the top off the van like a sardine can.
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bibliophile20
post Mar 13 2007, 03:29 AM
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QUOTE (John Campbell)
QUOTE (ShadowDragon8685 @ Mar 12 2007, 07:05 AM)
How do Shadowrunners explore creepy houses?

They burn them down/blow them up with rockets from outside and sift through the remains for anything of value.

I recall reading somewhere of a group of Call of Cthulhu players who took that approach to an investigation. When they were done, they returned to their van, feeling quite pleased with themselves, and discovered that while they'd been distracted playing urban renewal on the creepy house, something had come by and peeled the top off the van like a sardine can.

975 Things Mr. Welch can no longer do during an RPG:

#38: When investigating evil cultists not allowed to just torch the decrepit mansion from the outside.

#566. When confronted with a haunted house with bleeding walls, no converting it into a self supporting blood bank.

#694. Search the old castle means enter it, not level it with artillery and dig through the rubble.



:D
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Fix-it
post Mar 13 2007, 04:46 AM
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frankly that's a lot easier to do in Delta Green than in Call of Cthulu. You can't call in Snake And Nape in the 1920s.

Portable nukes are also a favorite, but I like to save them for special occasions.
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Kyoto Kid
post Mar 13 2007, 03:00 PM
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QUOTE (Fix-it)
frankly that's a lot easier to do in Delta Green than in Call of Cthulu. You can't call in Snake And Nape in the 1920s.

Portable nukes are also a favorite, but I like to save them for special occasions.

...I don't know, a couple of revolutionaries with some well placed molotovs could burn most old houses of the day down. As "insulation" back then a lot of victorians were built with paper between the outer and inner walls and the wood used was usually rather dry. Also lath & plaster burns much more readily than gypsum board, as do lace and velour curtains (there was no flame retardant treated fabric back then and at best, early extinguishers here hand pumped "soda" units that were fairly ineffective once even a small a fire really got going).

True it took longer but it usually was thorough since most fire departments were literally "bucket brigades" and hose pumpers were steam or human powered. Police departments then also didn't have arson or CSI units.

If the house was fairly "new fangled" it also had piped in gas. A break in a line + a molotov = *boom*

Yes, I've played a bit of CoC and on our last assigmnment we did just that.
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