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Mar 13 2007, 03:23 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 184 Joined: 14-January 07 From: Zurich Orbital Member No.: 10,642 |
hehehe...
"When all else fails, use fire." -Legend of Zelda 2 Little did Nintendo realize they were training a new generation of pyros and demolitionists. |
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Mar 13 2007, 05:36 PM
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Yes, we gotta thank Zelda for the use of fire for everything. |
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Mar 13 2007, 06:03 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 184 Joined: 14-January 07 From: Zurich Orbital Member No.: 10,642 |
Hehehehe...
Do you think Sims feel pain? |
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Mar 13 2007, 06:40 PM
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#29
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Do clams?
~J |
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Mar 14 2007, 12:19 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 332 Joined: 19-September 05 From: Nashville, Tn Member No.: 7,761 |
50. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
i did that one... |
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Mar 14 2007, 06:49 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
Unless the red shirt is the only one who brought a gun. |
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Mar 14 2007, 06:56 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
I've been in plenty. As other people have stated, there are many of them in rural areas and often these are older houses. Many of them are still very attractive places, so I used to take pictures inside and out. Had a couple of odd things happen, too. The most frightening thing was worrying about falling through the floor or having the place fall down with you in it. Some places were so bad I didn't bother to enter, save maybe a step through the door to get an interior shot, but with some even that wasn't possible. Only rarely was there worry about running into people. I was in one old place and found a room with the walls plastered with porno from magazines and some Poloroids and 35mm pics. Just about anything you could think of was somewhere on that wall, even some really nasty stuff. Most worrisome was the jumbo sized tub of Vaseline in the middle of the floor, mostly empty. Now that place was the creepiest place I'd ever been in. |
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Mar 14 2007, 08:05 PM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
You're right... that... is... disturbing. So, judging by your post, I'm guessing you're a photographer or a film maker of some sort? |
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Mar 14 2007, 08:34 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
Not really, nothing professional anyway. I had been thinking about publishing a book with the pictures and some history about the houses but never finished the project. |
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Mar 14 2007, 08:43 PM
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#35
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Yeah. That doesn't work well, either. Bringing a gun and wearing a red shirt together simply guarantees that you will draw it at the wrong time or on the wrong person. I do remember this one episode in which Ensign Ricky or whomever was accompanying Kirk, Spock and McCoy on a diplomatic mission to a privative planet. He saw a Klingon, draw his weapon, and one of the natives threw a razor-edged discus through his chest. The best way to exploring old houses is to use hoverdrones and miniblimps. If you don't have any of those, you can tie a rope to the guy no one likes and make him go in, promising to drag him out if something tries to eat him. |
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Mar 14 2007, 08:58 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
Actually that was a reference to a Robot Chicken episode. Astral projection is another good way to explore an old house. This is especially good if the mage is an initiate and can jump to the metaplanes as a means of quick escape. |
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Mar 14 2007, 09:00 PM
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#37
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Not too launch into a tangent, but I thought astrally projecting magicians had to go straight from their bodies to the metaplanes, and that spirits were the only ones who could go there from astral space. Am I just making stuff up again, or is this old-edition, or what? |
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Mar 14 2007, 09:03 PM
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#38
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
That's for metaplanar questing (I think, I vaguely remember something like that), not regular astral projection. Regular astral projection is hopping out of your meat for a few hours and zipping around looking at the shadow of the physical world and the astral states. Metaplanar questing is only available to initiates and makes spell research much easier.
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Mar 14 2007, 09:08 PM
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#39
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I get the feeling I'm not making myself clear.
I understand how regular astral projection works. I understand what metaplanar questing is. My assertation was that an initiate who is already astrally projecting can not then travel to the metaplanes without stopping off at his meatbod first. But I'm not sure my assertation was correct. |
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Mar 14 2007, 09:17 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
The rules seem to assume that the mage is deliberately deciding to go on a quest from the outset, meaning they ste from their bodies straight into the metaplanes. However, I don't recall seeing anything about a mage not being able to jump to the planes while projecting. |
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Mar 14 2007, 09:23 PM
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#41
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Hmmm, interesting. I had it in my head that the projecting initiate could not escape to the metaplanes, but like I said originally, I may be pulling that from old editions or making it up completely.
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Mar 14 2007, 09:34 PM
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#42
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I believe the rules specify you cannot go to the metaplanes without going on a 'quest' for something. You can't just go on a metaplanar jaunt for fun. |
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Mar 14 2007, 09:37 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
You're right, but the rules also had a mechanic for rolling for a random difficulty, which seemed to contradict that. However, a mage could always have a quest idea in mind to use if they needed to escape to the metaplanes, something simple so they wouldn't be tide up too long doing the quest. |
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Mar 14 2007, 09:57 PM
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#44
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Right, in which case they'd need to return to their body, since you can only go to the metaplanes by leaving your meatbod. |
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Mar 14 2007, 10:14 PM
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#45
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If there is something so dangerous there that you need to immediately escape from it, the best course of action is for the magician to attack himself in astral combat, choosing to do stun damage, essentially punching himself in the face until he is knocked unconscious. Once unconscious, the magician will instantly return to his meat body. Stunbolting oneself in the foot also works, but there would be visibility penalties due to the fact that you can't see all of yourself.
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Mar 14 2007, 10:26 PM
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#46
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
You could just use an unresisted 1D stuntouch. 1 karma to learn, instant astral retreat, and no visibility questions. |
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Mar 15 2007, 12:53 PM
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#47
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I have argued that since "touch" or "self" are more restrictive than LOS, they can work in place of LOS. In other words, you get no penalties for casting increased reflexes on yourself in the dark, nor for casting 'compel truth' or stunbolt. I suppose that's a house-rule, but it makes sense to me.
On the other hand, knocking yourself unconscious as a safe retreat from astral exploration doesn't make so much sense. |
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