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> Witch Hunt: OOC, Alphas have to stick together.
2bit
post May 21 2007, 05:06 PM
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Yes - Glyph especially.
Everything in a forum game takes a long time. This is the first time I've run one, and while for the most part I'm happy with how it's turning out, I've become keenly aware of the need to keep everyone's attention.
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yoippari
post May 22 2007, 09:51 AM
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I"m still here but now that I've connected the group again, which if I'm reading right we are just gonna get network access anyway, so the whole thing was in vain, I'm just not sure what else there is to do. Get employee files once we get access and google them I guess.
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Cakeman
post May 22 2007, 11:38 AM
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If we go for the less subtle approach then tapping into cameras etc would be good, as would erasing any logs of our presence once we're gone :)

Your connection of the group is still valuable if you decide not to come into the building - this would be if you prefer privacy. I can't shake the feeling that our Johnson just wants to tag us :)

If we find someone, we could go for the takedown either right there in the office (in wich case Null needs to come inside) or out in the garage or some other place. Hide in his car? Nah, that never works does it?
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2bit
post May 22 2007, 02:50 PM
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yoippari - your connection to the office interior is definitely still valuable. Malleus and Orion have network access, yes, but what the company doesn't know is that they can send information outside the building without going through the network.
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Glyph
post May 23 2007, 01:52 AM
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I'm still here, and I will post Null's reply to Orion in a bit. I had pretty much covered Null before, and didn't want to interrupt the flow of the game with a bunch of "I'm still pacing the garage" posts. btw, can I assume that he got the data he asked for, and is more or less up to speed on things?
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2bit
post May 23 2007, 04:47 PM
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QUOTE
Null carefully scrutinizes his message before sending it. He's beams at all of the multi-syllable words that he managed to use, and is especially proud that he got to use the word "juncture", which just sounds cool to him.

rofl @ null - 1 karma, glyph.

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2bit
post May 23 2007, 04:55 PM
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Glyph -
[ Spoiler ]
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2bit
post May 24 2007, 02:51 PM
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note to everyone - need to hear from imperialus before going much farther in the office building. .
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Glyph
post May 25 2007, 02:17 AM
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2bit -

[ Spoiler ]
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Cakeman
post May 27 2007, 07:56 PM
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Well, what a turn of events.

@2bit:
Should I just continue posting as if my last few ic posts had never happened and edit them "*this never actually happened*", or just go on and forget about them? Just for the sake of the story.
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Cakeman
post May 27 2007, 08:01 PM
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...or had I already left the room when Malleus passed out?
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imperialus
post May 27 2007, 09:18 PM
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Malleus would have passed out before you left the room. Just as the meeting was breaking up.
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Cakeman
post May 28 2007, 12:29 PM
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Right. About the connection to High Rise and Null then, before I just assumed that Orion would notice a while after the meet. But now that it's just been established, is Orion aware of the link to the outside world?
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2bit
post May 29 2007, 02:15 AM
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Since High Rise sent a message just to Malleus, no, Orion isn't aware of the connection, but if he checks at any time he'll see it.

imperialus:
[ Spoiler ]
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2bit
post May 29 2007, 09:33 PM
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Cakeman: Please edit your posts to make it sound like you sent those text messages while still in Jessie Reynolds's office, before Malleus's collapse. Malleus was yakking away with Jessie or something - throwing sixes on etiquette - and you had time to compose those IM's. That should solve any time-weirdness.
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Cakeman
post May 29 2007, 09:55 PM
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I'm on it :)
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imperialus
post May 29 2007, 09:57 PM
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QUOTE
"Does he have a medical contract with DocWagon or someone?  They may already have been alerted."


DOH! I knew I forgot something at character creation
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2bit
post May 31 2007, 01:52 AM
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All: Witch Hunt 2 starts soon! Looks like Team B (the... "betas"? hmm...) may have as many as four members!

The second team will be running a parallel adventure, and the two threads will converge down the road, so that all eight of you can get caught in a Fireball at the same time. :) I'm thinking efficiency!

This roster is subject to change, but here's the cast of our second team of Alphas:

Trigger as Tyler James - human, merc
KoneV as Ether - human, hacker
djinni as Mr Whisper - human, merc
Saytr as Coach - dwarf, bounty hunter

These guys are putting the final touches on their characters right now. I'm not worried about spoilers on either end, so both teams can feel free to check out what the other one is up to.

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imperialus
post May 31 2007, 04:01 AM
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ooo a gun heavy team. That'll be useful. Other than Null we're kinda lacking in the muscle department. It'll be interesting to see how things turn out for them.
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yoippari
post May 31 2007, 08:47 AM
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It's late right now that I'm checking this thread and I have an openRPG game that tends to go long tomorrow. Probably won't be able to make a real post for another 13 hours or so. Sorry for the posting gaps.
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Cakeman
post May 31 2007, 12:00 PM
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Another team! Woho, the Sons are gaining members and influence! We will rule the boards!
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KoneV
post May 31 2007, 06:34 PM
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Hehe, something tells me I'm going to be using some brains. And in a tight spot my character'll be surrounded by nice, sturdy people who take the hits, yay!

At least Ether won't be the shortest one. Krhm. :D
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yoippari
post May 31 2007, 09:53 PM
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I'm limited to being surrounded by nice sturdy steel lynx and a van. You got it easy.
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2bit
post Jun 1 2007, 12:23 AM
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Witch Hunt 2: OOC has been posted.
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2bit
post Jun 1 2007, 10:13 PM
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@imperialus: Malleus takes 1 box of physical damage from hitting the ground, which Orion hasn't gotten around to treating yet. I decided you do remember the stuff... in that place.
Malleus is 2 dice down on all tests until I let you know otherwise. . . distraction, or nerves, or something else - however you want to play it.
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