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> Is eberron a DND version of shadowrun?, copy or coincidence?
Kagetenshi
post Mar 19 2007, 12:23 AM
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So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?

~J
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Wounded Ronin
post Mar 19 2007, 12:27 AM
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QUOTE (Kagetenshi)
So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?

~J

I guess a lot of people prefer self-aggrandizement and super characters over having their characters punked all the time. I say this without making any value judgements, because I don't mind getting punked a lot due to difficult scenarios and setups but I had a friend who was mainly after self aggrandizement and self expression through RPGs.
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Tanka
post Mar 19 2007, 12:28 AM
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QUOTE (Kagetenshi)
So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?

~J

No cap on PCs. There isn't a huge call for adventuring types, so nobody really gains XP, or if they do, it's spent on crafting or somesuch.
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Kagetenshi
post Mar 19 2007, 12:37 AM
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So the PCs always arrive on the scene at Just The Right Momentâ„¢ for the one big set of events that requires an adventuring type that will happen in that current century?

~J
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Tanka
post Mar 19 2007, 12:48 AM
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More or less, yeah.

Sounds kind of like a lot of other fantasy stories, doesn't it?
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Wounded Ronin
post Mar 19 2007, 12:51 AM
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QUOTE (Tanka)
QUOTE (Kagetenshi @ Mar 18 2007, 07:23 PM)
So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?

~J

No cap on PCs. There isn't a huge call for adventuring types, so nobody really gains XP, or if they do, it's spent on crafting or somesuch.

Does the game let you go around killing orcs and then use the resulting XP to pump up your pottery skill?
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PBTHHHHT
post Mar 19 2007, 01:01 AM
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Only if you use their bodies to create works of art... errr... ewwww. :-P
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Tanka
post Mar 19 2007, 01:08 AM
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QUOTE (Wounded Ronin)
QUOTE (Tanka @ Mar 18 2007, 07:28 PM)
QUOTE (Kagetenshi @ Mar 18 2007, 07:23 PM)
So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?

~J

No cap on PCs. There isn't a huge call for adventuring types, so nobody really gains XP, or if they do, it's spent on crafting or somesuch.

Does the game let you go around killing orcs and then use the resulting XP to pump up your pottery skill?

Sure, but most NPCs are Commoner or Noble or, uh... I dunno, L1 Fighter.

Crafters are probably Wizards, but not too high level. So most high level gear is either found by adventuring (defeating the hidden high level encounters that your GM makes up) or by creating them yourself.

I never said there couldn't be any high-level NPCs. Just that none were statted and included in the main campaign.

Oh, and deities aren't so obvious in Eberron. As in, you don't randomly bump into Tyr on your daily commune with the gods.
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Wounded Ronin
post Mar 19 2007, 01:09 AM
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QUOTE (PBTHHHHT)
Only if you use their bodies to create works of art... errr... ewwww. :-P

I had a friend in New York State who played a lot of D&D in his time. He told me about how one time the DM decided to run a super epic godlike campaign where the gods had gathered all the greatest heroes from the multiverse in order to save it from certain destruction. Accordingly, everyone started with a character who had the maximum experience level, and everyone got to choose what their character class/type was.

My friend decided to play a maximum level farmer, using the NPC class for skilled townsfolk (artisan, or whatever it was called). The idea of a level 24 farmer running around with inferior stats compared to his party members but with stats still high enough to wipe the floor with a platoon of 3rd level fighters is inherently funny but my friend went further and thought of a reason why the gods had recruited the ultimate farmer. He decided that they realized that in addition to all kinds of extreme heroes the party would also need some common sense at its disposal and that the role of the farmer was to remind the others of simple and safe common sense solutions instead of heroics in every situation.
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Tanka
post Mar 19 2007, 01:10 AM
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Hm.

That's actually kinda interesting.

I wouldn't play it, but interesting nonetheless.
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