My Assistant
![]() ![]() |
Mar 21 2007, 06:23 AM
Post
#51
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 615 Joined: 26-February 02 Member No.: 1,895 |
Yeah do realize trying to explain the 'process' it is slightly confusing, even if it is simple in application. As to dying from overcasting bahhhh.. Force 12 Stunbolt Drain 5 Sure you have to soak 5 physical damage.... But get one net sucess and anything with a Will < 11 is out of the fight. No chance of directly dying, and huge boost in 'stopping power' |
||
|
|
|||
Mar 21 2007, 10:28 AM
Post
#52
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,266 Joined: 3-June 06 From: UK Member No.: 8,638 |
They're not afraid of dying from overcasting. They're just afraid of dying at all. Consequently they don't risk physical damage from overcasting unless it's important. Which it isn't when all you want to do is take out some namelss grunt.
|
|
|
|
Mar 21 2007, 12:10 PM
Post
#53
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
One way to cut down on overcasting both from the ”enemy” and te charaters might be that one should not look at overcasting like a power tool. Anyone preparing to overcast is looking at the possibility of head explosions, blood bursting through the skin, acute nosebleed, intense pain and other nasty sideeffects from the casting process.
Unlike us players the mage one plays might not have this academical statistic view of overcastting. :grinbig: How about a Willpower roll against a threshold equal to overcastting over the magic rating? Someone overcasting with stunbolt at force 8 and having a magic of 6 would roll Will against threshold of 2. |
|
|
|
Mar 21 2007, 01:49 PM
Post
#54
|
|||
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
That's a really cool idea. Especially when players are getting cavalier about inflicting 5P on themselves. edit: Although, perhaps overcasting a fireball and overcasting a stuntouch should have different thresholds. Threshold based on base damage? |
||
|
|
|||
Mar 21 2007, 03:08 PM
Post
#55
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...one control already in place is that No damage from Drain, Stun or Physical can be healed by magic. I had PC mages take up to 8 boxes of physical damage overcasting of over summoning. That's pretty rough during the middle of a run. I have also extended this ruling to include First Aid tests as well, since there is no "clear cut" wound (pun intended) to bandage or treat. Only rest and the body's natural healing processes will remove such damage.
|
|
|
|
Mar 21 2007, 06:20 PM
Post
#56
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 26-February 02 From: Austin, TX CAS Member No.: 1,097 |
I have a houserule where every 2 points you overcast raises your drain by 1. So if the magician has Magic 6 and casts a F12 spell, his drain for said spell is increased by 3 (not to mention his drain is now physical).
|
|
|
|
Mar 21 2007, 06:25 PM
Post
#57
|
|||||
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
No need to invent new rules. Simply turn to page 130 in your hymnal and apply the Composure Roll rule to overcasting. As GM, you get to set the threshold (basing it on the amount of overcastiness or the drain sounds okay to me), and off you go. |
||||
|
|
|||||
Mar 21 2007, 06:32 PM
Post
#58
|
|||
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Oooh, very nice. So streamlined. Good catch. |
||
|
|
|||
Mar 21 2007, 07:04 PM
Post
#59
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
Sorry about that misreading - for some reason I was reading that as max damage = force...oh, I see:
BASE damage...I was swiching the Hits (capped at force) with the damage reference. Bah, that's what I get for posting at the end of a long day of talking to tax professionals. |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 10:26 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.