My Assistant
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Mar 30 2007, 05:42 AM
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#26
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,863 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
That one doesn't sound too bad. I suppose it depends on exactly how it works though, whether it comes out as being effective, or just silly.
The quickening from the series was rather poorly defined anyways. Always left rather abstract, so it must be a bit difficult to adapt it to an RPG with hard and fast rules. I do wonder though, what is the point of the game. Seems a little one dimensional if all you do is wander around hunting down other immortals, and get all emo about the people that you used to know that died of old age. |
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Mar 30 2007, 06:12 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
I guess that it COULD be interesting in that you could run different sessions in different time periods. Basically it would be easy to introduce a new player. Just do a few flashback sessions and then go back to modern times to continue the story.
It would be weird trying to keep up with the character sheet through that. Imagine having 8 different sheets covering major interesting time periods and your stats at that point. You would also end up with the strangeness that you have gotten this level good over 200 years but do you progress slower or faster then that during the campaign arc. I mean that if it took you 150 years of training to get a rating of 5 in something then how do you justify getting that skill to a 7 in a few months of game time? Also - with a RPG how do you make it so that the older ones don't automatically win so that the younger ones don't feel that there is no point, but also make the players feel that their characters are actually growing and becoming bad asses? I think that this game is only going to appeal to die hard fans of the series and movies. It has too many problems from the get go. |
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Mar 30 2007, 06:30 AM
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#28
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,863 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Isn't that kind of like what Vampire:The Masquerade is like? From what I recall (really do'nt want to get in to a Vampire duscussion, but this part matters) don't they have something like generations, in reverse, that give you your strength, and the only way t get stronger is to feed from antoher vampire, which is "illegal" among the vampires? The point being that it seems to work in that game at least. As for skills learning, it would also be interesting to forget skills you hadn't used in say 50-100 years. Make for one wird character sheet. I agree, in concept it sounds cool. But without adding a whole lot more to it than just the story line from teh moives/series, it seems like it would fall falt in practice. |
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Mar 31 2007, 04:56 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
One thing that I thought would have made sense for the series was if their bodies would have disappeared because of the quickening. In the first season they addressed this by having the police investigate it but the producers said that they had to stop that because it would have eaten up all the story time.
It also depends on what else in their world. They imply a little magic in the series and there was Highlander (3?) the Sorcerer. Frankly it might just be better to stay a user created supplement to WoD it is so subjective. |
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Mar 31 2007, 05:06 AM
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#30
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,863 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Yes, it was Higlander 3. The guy was some sort of illusionist.
I'd thought I heard there was a WoD thing for that. That would work a bit better as there are more things to interact with besides sword swinging old gusy that want your head, which meands more varied motivations to further plot lines. |
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Apr 7 2007, 06:37 PM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The new company does not have the license they thought they did. Sager / Le Montard will continue producing the TCG. It appears the RPG is stillborn.
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Apr 7 2007, 10:14 PM
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#32
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,863 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
:dead:
Probably for the best. |
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