essence cost, upgrading..... |
essence cost, upgrading..... |
Mar 31 2007, 09:21 PM
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#1
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Target Group: Members Posts: 19 Joined: 26-February 02 From: Louisville, KY Member No.: 527 |
So I hope this hasn't been covered elsewhere in the forums, sorry if it has.
I got in a debate today about upgrading cyber/bioware. If you have a piece of ware (say eyes) that are alpha and you later upgrade to, say, delta, does the lowere essence cost of delta give you some essence back or do you still have an essence hole to be filled by other new pieces, or does it just stack onto the lost essence from alpha ware. I think I know the answer, but just want to make sure. |
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Mar 31 2007, 09:28 PM
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#2
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Target Group: Members Posts: 17 Joined: 15-March 07 Member No.: 11,234 |
As far as i know (and i looked) there is no ruling on this regard.
But I have housed ruled that if you do somehow reduce your essence cost of Cyberware or Bioware you get a free "hole" of essence in which you can fill other Cyber or Bio ware in at no extra essence cost (unless it's more then the "hole" and then he only need to pay the missing part) i made this a different "hole" for Cyberware and a Different "hole" for Bioware and thy are not interchangeable. hope it is of some use to you :cyber: |
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Mar 31 2007, 09:29 PM
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#3
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
There's nothing in the SR4 rules about it.
Traditionally it's been essence hole. |
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Mar 31 2007, 09:45 PM
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#4
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
And the FAQ on the SR4 missions they post says it is a hole too. So until augmentation comes out that would be the rule.
This FAQ http://www.shadowrunrpg.com/missions/srm_faq.shtml Not the game FAQ. |
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Mar 31 2007, 11:13 PM
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#5
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Moving Target Group: Members Posts: 548 Joined: 21-December 06 Member No.: 10,416 |
All previous editions have gone with the Essence Hole idea. That's really not so bad since you can steadily add more cyber without too much more essence cost. This really works well with mages and such. They can get a little cyber at chargen, less than 1 essence point and lose one point of Magic. From there, they can upgrade that cyber and now and then add a new piece without going over 1 point of essence loss.
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Mar 31 2007, 11:30 PM
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#6
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Moving Target Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
Or the Street Samurai's can eventually dump the wired reflexs for Synaptic Boosters.
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Apr 1 2007, 07:26 AM
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#7
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
I have reason to believe that when Augmentation comes out there will be a hole.
Indeed, in 4th edition any Essence Loss creates a hole that can be filled with cyberware because the old stuff about separate essence hholes for separate items are all gone. The old rules were so complicated that I actually need a piece of paper and a pencil to describe them properly. The ones from Augmentation are more intuitive: your Essence goes down only if the new cost of the cyberware you are installing exceeds the Essence you have lost so far. It's implied by the basic book but never directly said. -Frank |
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Apr 1 2007, 12:46 PM
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#8
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
You sure meant 'might be'.
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Apr 2 2007, 01:19 AM
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#9
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Uh.... sure. -Frank |
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