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> Why the hostility?, GMs vs. Players
mfb
post Apr 11 2007, 08:52 PM
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QUOTE (ElfFenrir)
The Optimizer

...They try to explain their natural 1 Strength(purchased up to 5, of course) somehow, despite this character supposing to have ''all around fitness training.'' (which basically boils down to they needed more points to optimize their gun ability).

psh! this guy fails at optimizing. any really optimized character will have a solid option for both ranged and melee combat.

...i mean, uh, i'm not an optimizer.
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deek
post Apr 11 2007, 08:59 PM
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What about the simple role-players...the players that know this is a game and find a challenge playing characters that have weaknesses or are just "different"?

Anytime I play a character, I let the GM know that no matter what my stats or skills are, I'm going to find some aspect of the character I enjoy and have a lot of fun, regardless of how many dice I am rolling...

In a recent Heros campaign I was playing in, I created a character that was deaf, just for some extra challenge. Granted, I made him more playable by taking powers that allowed him to mentally tune into radio waves and such. I've been known to take on a blind character, which in SR wouldn't be too bad if I had astral perception...

Anyways, while this type of player may be in the minority, I think it is worth giving us some luv...
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ElFenrir
post Apr 11 2007, 09:48 PM
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QUOTE
The excellent part about that, ElFenrir, is that every player type is a munchkin of one variety or another.


Well, since the post/thread, from the orignal part anyway was more about heavy firepower and how GMs react, i decided to break down 'munchkin types', as they seem most likely to cause GM headaches. Had i done the full gamut of players, it would have been a tad longer. ;) Perhaps later on. :D
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ornot
post Apr 11 2007, 10:15 PM
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My favourite character was a pacifist elf. She was convinced that she could change the rest of the party from amoral killers into shiny happy people.

My second favourite was a bliss addicted former bunraku sex puppet. Fair to say she had self esteem issues.

My least interesting character was when I tried to make a street sam. Juggling all the cyber and bioware and essence and nuyen was too much work.
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Kyoto Kid
post Apr 11 2007, 10:17 PM
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QUOTE (deek)
What about the simple role-players...the players that know this is a game and find a challenge playing characters that have weaknesses or are just "different"?

Anytime I play a character, I let the GM know that no matter what my stats or skills are, I'm going to find some aspect of the character I enjoy and have a lot of fun, regardless of how many dice I am rolling...

In a recent Heros campaign I was playing in, I created a character that was deaf, just for some extra challenge.  Granted, I made him more playable by taking powers that allowed him to mentally tune into radio waves and such.  I've been known to take on a blind character, which in SR wouldn't be too bad if I had astral perception...

Anyways, while this type of player may be in the minority, I think it is worth giving us some luv...

...thank you. After all, this is what these games are supposed to be all about.
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kzt
post Apr 12 2007, 12:10 AM
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QUOTE (deek)
In a recent Heros campaign I was playing in, I created a character that was deaf, just for some extra challenge. Granted, I made him more playable by taking powers that allowed him to mentally tune into radio waves and such. I've been known to take on a blind character, which in SR wouldn't be too bad if I had astral perception...

I did a shapeshifter in one Chumpions game, who was always in jaguar form around the other players. Which meant I couldn't talk to the other players. And, sarcastic comments aside, I didn't. He'd slowly and painfully write letters in the dirt, or beat on keyboards when it seemed absolutely required, but I did virtually all of it with pantomime and expressions. And the occasional fax.
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Protector152
post Apr 12 2007, 01:40 AM
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in the campaign we are about to run i am playing a hacker called Wally with logic 6, edge at 7 (he has lucky too), the cracking and electronics skill groups at 4 and raiting 6 in all programs. yes he would be over powered if it wheren't for the fact that he has gremlins 4. in game reason for this is that he has always loved tech but his eagle shaman dad dosn't trust it so he cast a perminante 'protection' spell on him.
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The Entropic Wiz...
post Apr 12 2007, 05:12 AM
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Well, here's another GM type for yas:

The Burnt Out GM

This GM has been grinding out the stories for so long, he's just not into it anymore. He's gone beyond bored at this stage. It happens after years and years of constantly GMing, and never actually getting to go into a story without knowing all the vagaries and everything beforehand. This guy just doesn't really care anymore, because he's just not having any fun....

This is what happened to me a little while ago. Why is it that when you have a group you've been playing with for over a year and decide you'd like some actual time as PC, they all get cold feet about GMing, saying things like "I don't know the rules well enough'... even after they've displayed a very obvious grasp of the rules by making disgustingly number-crunchy PCs in their down time?
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Wounded Ronin
post Apr 12 2007, 07:21 AM
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QUOTE (Kyoto Kid)
It got to the point I felt I needed to make all my characters hermits with the Hung Out to Dry flaw

Mwah hwah hwah. I just do that because it's easier than thinking of family and friends. I mean, Hung Out To Dry gives you so many points and the additional bonus of not having to take 5 seconds to automatically jot down "fixer" and "street doc" as your contacts. You know that someone else on the team will know both a fixer and a street doc, so why not take the extra points?
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ElFenrir
post Apr 12 2007, 10:03 AM
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Ok, here's a non Munchkin player type...the Role-Player was pointed out above, and are, of course, a welcome addition to any group. Im sure though, anyone who GMs...might have seen this type:

Different is Better!


The player is an endless fount of creativity. When one player creates a merc, this guy's merc is an albino half elf half ork hybrid from Lapland. They tend to have pretty broad stories, and never play the same character twice. The opposite of the Segalist, this guy plays everything from a paraplegic Dwarf prince from the Congo to a cross dressing male Swedish troll Face who sings Nightwish karaoke. However, the drawback to this player, while they are entertaining, sometimes it's hard to take them seriously in a real gritty type campaign...and they just can't seem to bring themselves to play a 'human hacker'. Or even metahuman for that manner. In a pinch they cane come up with a fairly serious character concept-but still might be a bit far-fetched for your campaign.

How to deal with them

Just explain that, if they want to be 'different', playing something normal is different-for them. :D




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Luddite
post Apr 12 2007, 10:57 AM
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QUOTE
You know that someone else on the team will know both a fixer and a street doc, so why not take the extra points?


Because the guy with the street doc just might bribe him to install a cortex bomb in your head while he's at it? Not that he ever plans to actually use it, just, you know, in case.

This happened in one of my longest running games. Very in character for the guy doing the betrayal. Almost caused a real world fist fight when it came out though.
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eidolon
post Apr 12 2007, 02:02 PM
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QUOTE (The Entropic Wizard)
This GM has been grinding out the stories for so long, he's just not into it anymore. He's gone beyond bored at this stage. It happens after years and years of constantly GMing, and never actually getting to go into a story without knowing all the vagaries and everything beforehand. This guy just doesn't really care anymore, because he's just not having any fun....


I'm worried that I have become this type when it comes to Shadowrun. I just started running a game for some friends, and all I can think of when I'm prepping and reading SR stuff is how much I'd rather be trying out some of the free RPGs I've found over the last year. I love SR, but some variety would be nice.
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Konsaki
post Apr 12 2007, 02:06 PM
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QUOTE (ElFenrir)
Ok, here's a non Munchkin player type...the Role-Player was pointed out above, and are, of course, a welcome addition to any group. Im sure though, anyone who GMs...might have seen this type:

Different is Better!


The player is an endless fount of creativity. When one player creates a merc, this guy's merc is an albino half elf half ork hybrid from Lapland. They tend to have pretty broad stories, and never play the same character twice. The opposite of the Segalist, this guy plays everything from a paraplegic Dwarf prince from the Congo to a cross dressing male Swedish troll Face who sings Nightwish karaoke. However, the drawback to this player, while they are entertaining, sometimes it's hard to take them seriously in a real gritty type campaign...and they just can't seem to bring themselves to play a 'human hacker'. Or even metahuman for that manner. In a pinch they cane come up with a fairly serious character concept-but still might be a bit far-fetched for your campaign.

How to deal with them

Just explain that, if they want to be 'different', playing something normal is different-for them. :D

Yeah, I've got some of that in me.
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Kyoto Kid
post Apr 12 2007, 03:43 PM
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QUOTE (The Entropic Wizard)
Well, here's another GM type for yas:

The Burnt Out GM

This GM has been grinding out the stories for so long, he's just not into it anymore. He's gone beyond bored at this stage. It happens after years and years of constantly GMing, and never actually getting to go into a story without knowing all the vagaries and everything beforehand. This guy just doesn't really care anymore, because he's just not having any fun....

This is what happened to me a little while ago. Why is it that when you have a group you've been playing with for over a year and decide you'd like some actual time as  PC, they all get cold feet about GMing, saying things like "I don't know the rules well enough'... even after they've displayed a very obvious grasp of the rules by making disgustingly number-crunchy PCs in their down time?

...yeah, I fall somewhat into that category. Part of it is due to the disruptive player in particular the one I call The Wrecker in the Archetypical Gamers thread. I actually do care about the story lines, but when everyone just wants to go "Crush, Kill, Destroy," it does become a bit disheartening after a while.

One of the crunchy types did GM but really tended to muck with the characters in a bad way (kind of a twisted version of The Competitor).
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eidolon
post Apr 12 2007, 04:20 PM
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I feel your pain, KK. Not only have I run SR exclusively for the last couple of years, I now have players that seem much more interested in shooty killy play, whereas my last group was all about the characters, the stories, etc.

It doesn't help. Le sigh. We need little emo icons. ;)
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Wounded Ronin
post Apr 12 2007, 09:17 PM
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QUOTE (Luddite)

This happened in one of my longest running games. Very in character for the guy doing the betrayal. Almost caused a real world fist fight when it came out though.

That's hysterical. And the best part is that somebody who would throw a punch over the events in a RPG probably isn't a very intimidating combatant, either.
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