My Assistant
![]() ![]() |
Nov 5 2003, 10:12 AM
Post
#26
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
My take on the rules:
It would appear that Aid Power is the power that lets the spirit act as a power focus. You are confusing it with the resist drain service an ally can perform. An interesting aspect of this power: the dice it provides can be applied to any magical skill test, meaning you can use it to aid your centering, enchanting, and divining skills too. Foci do not technically create or add to pool, the dice from them just refresh in the same manner, thus they are not subject to the limitation of only using up-to skill rating per test. Also: as when the ally spirit uses aid power it 'acts as a power focus'; there is a good case for it to count as a foci when calculating for foci addiction. |
||
|
|
|||
Nov 5 2003, 10:44 AM
Post
#27
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Ack!!! My bad, guess I need to brush up on my MitS. I'll just acredit my erroneous comment to... uhm.... never having summoned one of those beasts? :P
Actually, in all my years of playing, I've only twice seen a player summon an Ally Spirit (and both times was the same player). It's just too Karma intensive for some of us (62 karma?!?). But it does make sense, double your spells (teach him all your spells and you can basically get double the spell-casting) without reducing his spell dice (Aid Power doesn't take his Sorcery Dice). So basically, 62 karma to cast twice as many spells a round, and get +5 dice to casting your own spells. Not to mention all the other benefits. Makes me wish I wasn't a Sorcerer..... Sphynx |
|
|
|
Nov 5 2003, 11:22 AM
Post
#28
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
You don't need to spend that much karma on an ally, although if you are going to it's best to do it when you create it rather than later. Make it a familiar (an ally taken as an initiatory ordeal) and you don't even lose a point of magic (although you may lose one if it goes free).
Look at it this way: A force 2 or 3 ally spirit costs 5 or 15 karma and acts as a force 2 or 3 power focus when you need it to (also cosing far less in cash, and being far more capible than a power focus). To boot, if you are OK with treating it badly (or you only do it occationally), you can have it take the drain from any spell you cast. [edit]Also: you don't get true doubble casting as it only has spell-pool equal to the spirit's force (not calculated by mental attributes)[/edit] Oh yes and: My MITS-fu is superior :D |
|
|
|
Nov 5 2003, 11:56 AM
Post
#29
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Yeah yeah, and can only cast spells at it's Force or less (if you're smart), but it's still double the spell. I know for a fact that his Force 5 has a high list of spirit-kills from targets that the owner hit first with a Serious or Deadly, even though they were only cast with a much reduced number of dice.
I would just never recommend anything other than a Force 5 Ally. 6 is too easy to lose via it's own Will to be free, and 1-4 are too easy to lose to bad situations gone worse. Force 5 is the only sensible Force. :P Sphynx Oh yes and: You may think whatever you want, little grasshopper. ;) |
|
|
|
Nov 5 2003, 01:31 PM
Post
#30
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
How are forces 1-4 vulnerable? They can only be banished if they materialise (which they don't need to do to use aid-power) and they have exactly the same stats as the summoner's for purposes of astral combat.
My Mits-fu is so superior, I may as-well be a short, smiling, monk wearing a saffron-coloured robe. 8) (and sunglasses) |
|
|
|
Nov 5 2003, 01:56 PM
Post
#31
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Because unlike the summoner, they don't have the option to be non-dualnatured, because unlike the summoner, they don't get Shielding and are thus weaker against spells like SpiritBlast, because unlike Summoners, they are still only Force 1-4 for penetrating things such as Wards and Barriers, oh mighty Monk Master of MitS-Fu. ;)
I know you were just testing me. :P Sphynx, MitS-Fu Master. |
|
|
|
Nov 5 2003, 05:12 PM
Post
#32
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Sure they do, they can be fully astral :P |
||
|
|
|||
Nov 6 2003, 12:53 AM
Post
#33
|
|||
|
Target ![]() Group: Members Posts: 85 Joined: 28-August 03 Member No.: 5,551 |
Sadly, it doesn't work quite like that. You get extra spellcasting, yes, but only in the sense that having another team member would. And you have to balance how well that virtual teammate would handle the risks you do. Also, you can't quite have the virtual power focus plus extra spellcaster bonus. Aid Power takes an exclusive complex action, meaning that your spirit is limited to movement and one mundane free action per turn while helping you out. In order to do anything else of practical value, you have to give up the bonus dice. |
||
|
|
|||
Nov 6 2003, 07:04 AM
Post
#34
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
It is sustained, though. It doesn't need to activate the power every action.
I vaguely remember that the debate on whether an exclusive complex sustained power retained its exclusivity decided that it did not, because of some counterexample or something. I'll try and find it later when I'm not high as a kite. |
|
|
|
| Guest_Artemis_* |
Nov 6 2003, 07:46 AM
Post
#35
|
|
Guests |
I vaguely remember the rules indicating that a sustained exclusive action requires the complete and total attention of the character for the duration of the activity.
And if that isn't stated somewhere in black and white, then it's my humble opinion that it should be. Cause that would be way to munchkiny otherwise, even for things other than the Aid Power vs. Spellcasting. |
|
|
|
Nov 6 2003, 09:05 AM
Post
#36
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Actually, I think Anymage is quite right. Good to know too, as only him and the current GM have dealt with the rules, I'm quite sure that although I remember each action done, I don't recall him doing both in the same round. Regardless, since he would only need Aid Power against a being that the spirit's little Force 5 spells would be useless against, it's still a great trade off.
Sphynx |
|
|
|
Nov 6 2003, 11:05 AM
Post
#37
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Sphynx: I see you are but young in the ways of MitS Fu, but you can learn. Recite your herbal radical component list and prepare to begin afresh with a new mind.
[edit]The spirit cannot use any other powers whilst sustaining an exclusive power like Engulf or Aid-Power. He can, however, still perform mundane actions without penalty. That's why it can be useful to teach them other combat skills like martial arts or pistols. |
|
|
|
| Guest_Artemis_* |
Nov 6 2003, 07:51 PM
Post
#38
|
|
Guests |
Interesting... where is this rule? I need to do more study work it seems.
|
|
|
|
Nov 6 2003, 08:05 PM
Post
#39
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
If you're refering to the exclusive power of Aid Power. It's in the header of the Aid Power description where it lists the duration, etc.
Sphynx |
|
|
|
Nov 6 2003, 08:06 PM
Post
#40
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 731 Joined: 25-March 02 From: Rye, New York Member No.: 2,470 |
Once you have a gnome, it's all you'll take home? |
||
|
|
|||
Nov 6 2003, 08:10 PM
Post
#41
|
|||||
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
True. True. |
||||
|
|
|||||
Nov 6 2003, 11:02 PM
Post
#42
|
|||||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
While that might be true, they then tend to get left out on the lawn. |
||||
|
|
|||||
Nov 7 2003, 03:10 AM
Post
#43
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Many gnomes, when left in the yard, end up going on world tours. The number of garden gnomes currently in the possession of someone who takes pictures of them in bizare locations and mails them back to the original owner is estimated at 24%.
|
|
|
|
Nov 7 2003, 05:56 AM
Post
#44
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
You don't HAVE to set all an Otaku's pysical attributes at 1. They can actually be fairly tough if they don't go for the bonus mental attributes. All they loose is 1 off the "top end" on thier physical attributes.
An Otaku troll could start with Bod 10, quickness 4, Str 9, and go higher than that with karma etc. There wouldn't be much points left for starting mental attributes, so his "living persona" would blow chunks, but he might not be bad at using a deck if you sank lotsa skill points into Computer skill. And raising low stats doesn't cost so much, though they would never get high enough to really be competative. Just don't ask me how this bruiser even became an otaku in the first place... |
|
|
|
Nov 7 2003, 06:11 AM
Post
#45
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I'm drunk so I will represent my balls at this time. If I could lay one woman right at this moment, it'd be her. Several times. For several hours. In several ways. Yeah. :) |
||
|
|
|||
| Guest_Artemis_* |
Nov 7 2003, 09:10 AM
Post
#46
|
|
Guests |
No I wasn't referring to the Aid Power's exclusive trait, but to the concept behind that power and Power Foci in that... maybe I just wasn't interpreting what was said properly.
If one has 10 skill in spellcasting, a Force 5 Ally Spirit, a Force 6 Power Focus, and 6 dice of Spell Pool, could they potentially cast a spell on their first initiative pass in which they can use a full 27 (10+5+6+6) dice for successes? |
|
|
|
Nov 7 2003, 09:21 AM
Post
#47
|
|||
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Yes, the rule is that you can't use more from any single pool than you have dice in the skill (with variation during defaulting). Each foci that adds dice is technically another pool, so is the ally spirit, and you aren't getting more than 10 out of any one pool. |
||
|
|
|||
| Guest_Artemis_* |
Nov 7 2003, 09:24 AM
Post
#48
|
|
Guests |
Good, I was starting to get afraid that I misread something. Thanks
|
|
|
|
Nov 7 2003, 02:45 PM
Post
#49
|
|||||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I believe there is errata that says that you can't use more total pool dice (even when combined from multiple pools) than the base skill level, so this doesn't quite hold. The trick, of course, is that focus and ally dice are not pools and thus not subject to this limitation. |
||||
|
|
|||||
Nov 7 2003, 11:26 PM
Post
#50
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Actually, according to Rob, You can't use more dice from [i]all combined, applicable[/] Pools than you have in a skill. As Zazen said, this is not to say that it applies in this situation however, as nowhere does it state that Foci or Spirit dice are any type of Pool, as they are officially defined. |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 09:41 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.