Life in the Barrens AAR, How did it come to pass? |
Life in the Barrens AAR, How did it come to pass? |
Dec 5 2007, 11:58 PM
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#176
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Running Target Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
Hehe, the mental image of a leather clad troll zooming around on a regular sized crotch rocket.
Chris |
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Dec 6 2007, 09:56 PM
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#177
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Ok, continuing the posting of PC stats I bring you Simon! (the sorcerer).
[ Spoiler ] |
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Dec 6 2007, 10:01 PM
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#178
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
And here is Jimmy/Vanesse/Michelle/ oh my confusing. Stats are "as is", from the player himself. If they are too confusing I could answer a question or two.
[ Spoiler ]
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Dec 7 2007, 12:10 AM
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#179
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
ok, ok, I really liked the stats that go with the chars, somehow I had expected them to be much more munchkiny. You don't know the things I have to deal with in my games. Loved the SIN details, I enforce something like that but then my groups usually have one-three fake SINs.
I haven't seen Uzz yet, but of these three I liked Jimmy the most. Maybe that is so because I didn't have any hacker chars in my games. (I do have one now, in a GitS clone japanese campaign I am gming) I liked the names of the drones too. I do have a question, under "programs" there were two that caught my attention; what are "teamalert" and "wipe"? Cheers, Max |
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Dec 7 2007, 12:13 AM
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#180
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
oh, and it is really curious she has a "cranial bombs" datasoft, isn't it?
Cheers, Max |
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Dec 7 2007, 12:14 AM
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#181
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
oh, and "Simon the Sorcerer" :lol: how biblical
Cheers, Max the multiple poster (maybe I should start thinking before I write) |
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Dec 7 2007, 12:52 AM
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#182
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
you do realise there's an edit button that lets you do that in the reverse order, don't you? ;) |
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Dec 7 2007, 03:46 AM
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#183
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
oh, but I would have to actually take some time to do that, now wouldn't I? It's so much easier to regret and make fun of myself... :D
cheers, Max |
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Dec 7 2007, 04:06 AM
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#184
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Teamalert and Wipe: Just something Jimmy programmed, not a "real" program. Basically they are programs that can be run quickly just by a single command. Teamalert send an alert to the team, so that they know something has happened. Wipe is also a panic putton of sorts, except it wipes the hardrive of the commlink it's run on, to rid oneself of incriminating evidence. Jimmy wanted the team to have and use them, but so far she couldn't convince them of the necessity. As for the fake SINs, yeah I've told them once or twice that they need to make up names for their SINs, and be able to act like what they're supposed to be. Otherwise they won't last long if the SIN gets an error or something. As for the powergaming.. I guess Uzz is the "best" character that way. Trog is pretty tough, but his dice pools for attacks are not THAT bad. I haven't got Uzzs stats yet though (except the old ones). Also keep in mind that as the characters gained karma, they spent it to round out the characters rather that saving it all to overspecialize. All the characters save Simon min-maxed the attributes and had at least one "1" Trog and Jimmy had charisma 1 (now 3), and Uzz had logic and willpower 1 I think. Simon started with average in most stats, and thus has lost some BPs on it . But I like it that way, he's more or less an average student guy who has gained magical powers and is slowly getting tougher and tougher. Now, with increased reflexes and armor spells (with sustaining foci), and Magic 5 he's really dangerous. The cranial bomb knowsoft? Must be something from when Simon got one implanted and they needed to know how it worked and what to do about it. Jimmy is purposely useless in combat, and refuses to learn combat skills. He'll get some activesofts soon though, now that he's got skillwires. Still, even with a potential 11 dice I doubt he'll do much. At times he's been very useful in plotting down enemies and providing allies with information during combats though. As for Simon, the "sorcerer" was just my pun, it's really the character's real name, and although he's attempted to use some street name it just hasn't stuck. |
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Dec 7 2007, 04:20 AM
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#185
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Oh and about Jimmy's player: He's very thorough and so is his character.
He saves everything, makes alot of notes, and now (the character) is making a list of all the shadowrunners the team has come across and heard about, making a fake secretary in the secret lair (with room and everything), making some special delete command that saves what is deleted in a hidden encrypted folder (to prevent others from deleting everything), etc. I get alot of emails with ALOT of details of what the character does in the meantime or works on when not running. |
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Dec 19 2007, 11:32 AM
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#186
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Here we go again, continuing the Elven Fire module. This week Uzz’s player had unfortunately taken sick, so Uzz more or less faded out of the story. Since the player has played the module before that was alright, but then again his firepower would be well missed.
[ Spoiler ] Ok guys, in about an hour I leave for the airport. I’m going to Thailand and Laos this cristmas and won’t be back before the 3rd week in January, so no playing before that I’m afraid. Happy Christmas, Feliz Navidad and a happy NewYear! |
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Dec 19 2007, 07:26 PM
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#187
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
excellent post Friendofthedork! Sounds like good fun. My compliments to the players (and my ninjas.) Enjoy your holidays in the sun!.
Merry Xmas! Max |
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Dec 20 2007, 07:41 AM
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#188
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Moving Target Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 |
Oh God! No news for a month? How am I supposed to get my fix ?! :eek:
*rummages through his stash of Dreamchips* Oh yeeeaah, that's the stuff! |
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Dec 26 2007, 02:24 PM
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#189
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Hey everyone this is me posting from Thailand, near the Golden Triangle (Chiang Khong) :) Great weather down here, great food and really nice people! Tomorrow we're going by riverboat down the Mekong river into Laos! That is, if we can get our Thai friends through the customs, their silly bureaucratic rules means their passports have to be 6 months old or something... Anyway, glad you liked it. I feel sorry for you Troll, but at least you got other things to think about in Christmas time than Life in the Barrens. And you have your dreamchips :D So. merry Christmas, Feliz Navidad and a happy new year to you all! |
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Jan 19 2008, 06:20 AM
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#190
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Target Group: Members Posts: 36 Joined: 20-December 07 From: Canada Member No.: 14,737 |
Excellent read you have definitely inspired me for the game I run for my friends.
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Jan 19 2008, 04:53 PM
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#191
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Target Group: Members Posts: 33 Joined: 24-December 07 From: Canada Member No.: 14,813 |
I'm debating starting a thread like this one (more likely to be an Actual Play thread over at rpg.net, where the actual play forums need some shadowrun IMHO). What sort of things would you recommend for remembering enough of the session to write stuff down later?
(my memory is amazing sometimes - and absolute drek the rest!) |
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Jan 19 2008, 11:06 PM
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#192
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
First, thank you kindelas. BFaolan when I first started this thread I just wrote the few things I remember from the session, basically just the mission and how they were solved. After awhile I got wrote longer and more detailed. Truth is, alot is probably left out still. Usually I wrote the AAR the 1-3 days after playing it, where the memory of the story and how the characters did it is still fresh. It also helps that I've played alot of premade modules so when I forgot the order of events I could check the module and remember what the PCs did at various times, if not exacly who did what and who said what. In the end I had to start noting down quotes made during the game. The fun parts I can often remember, and most of what I forget is probably not worth writing anyway. If you have difficulty remember, you might want to write short lines regarding plot the same night you played: For example I never imagined this thread would last so long and be so popular, thanks to all of you who read and post here :D |
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Jan 19 2008, 11:10 PM
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#193
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
First, thank you kindelas. BFaolan when I first started this thread I just wrote the few things I remember from the session, basically just the mission and how they were solved. After awhile I got wrote longer and more detailed. Truth is, alot is probably left out still. Usually I wrote the AAR the 1-3 days after playing it, where the memory of the story and how the characters did it is still fresh. It also helps that I've played alot of premade modules so when I forgot the order of events I could check the module and remember what the PCs did at various times, if not exacly who did what and who said what. In the end I had to start noting down quotes made during the game. The fun parts I can often remember, and most of what I forget is probably not worth writing anyway. If you have difficulty remember, you might want to write short lines regarding plot the same night you played: For example "Party went to tenement, was ambushed. Simon downed mage and 2 spirits with one big stunball." I never imagined this thread would last so long and be so popular, thanks to all of you who read and post here :D Good luck to your thread, and feel free to link to it in my thread. BTW I joined one of my players SR session this evening, and got to make and play a Voudon Houngan shaman, using the possession spirits and everything. A fun character to play and I got to possess and kidnap a Lone Star captain for mind scanning and interrogation. |
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Jan 19 2008, 11:10 PM
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#194
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You could always tape your sessions. |
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Jan 21 2008, 04:24 PM
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#195
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Target Group: Members Posts: 33 Joined: 24-December 07 From: Canada Member No.: 14,813 |
Thanks for the advice :)
We'll see how things work out - I think if I can find the time I'll sit down and write up the first four sessions as best as I can before I decide... |
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Feb 1 2008, 07:34 AM
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#196
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Hi guys, I’m back with a long awaited update for my Barrens campaign. This time I didn’t use any official modules, but I’m using material and adventure ideas from Emergence, so if your GM is using it beware of spoilers!
[ Spoiler ] Well that was the session. Since we played the next one just 2 days later I’ll have the second update as soon as I can finish it, which should be today. And there will be a sad announcement as well. |
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Feb 1 2008, 08:46 AM
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#197
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Ok this is the last part about the first Emergence run:
Last time the runners planned to infiltrate the hospital, but of course being players they changed their minds. Now they followed up the lead on BM again, as they figured the corp had deleted the data at their mainframe (Jimmy slowhacked it and found references to it but it was deleted), so they figured BM must have the data in an implanted commlink. Jimmy slowhacked the GridGuide and followed the route the black unidentified Van driving at 01.15 hours through Renton (not stopping at the hospital), and down into Puyallup. Then it went eastwards away from the civilized part and into the Barrens after where there was no more GruidGuide data since GG doesen’t cover the Barrens. Trog checked with Vatos if there were any gangs in that part of Puyallup that might help them, and in there is a gang there called Chulos (pimps) that have friendly ties with their fellow latinos/aztlaners. They set up a meeting and it went pretty well. The Chulos meeting them wanted some green (or whatever the color of nuyen is) for the info, but was happy to tell them they saw the black van driving down into a tunnel known to be corp property. They followed the lead, and found the tunnel. Jimmy searched for wireless signals, but because of the bad Barrens reception he failed to find any but his teammates commlinks. They went down into the tunnel and when it became level they spotted a hidden camera in the far wall. They quickly moved back while Jimmy started intercepting the signal in order to make a fake one. Unbeknownst to the team however, the MCT Covert Ops team hacker saw them through the camera and alerted his team. They executed BigMac silently, and deleted the contents of his implanted commlink, as they had already tortured him for many hours and found out he didn’t have time to make a copy of the intel before he was attacked by a security spider and flatlined. This team’s mission was to get the hacker delete his information, and make sure he had no copies by taking him to a safe house and interrogating him. Having done their job, they were packing things and almost ready to leave. Jimmy tried to send a fake image, but the MCT hacker saw through the deception easily and instead saw Jimmy walking forward to “pick� the Maglock on the garage door. The rest of the team was still just out of sign (FYI they didn’t think Jimmy needed to walk close and though he was with them still). As soon as the soldiers got into position, the hacker opened the garage gate, and the Covert Ops men in position on the ground opened fire on the hapless Jimmy. The first long burst took him down and the second would have killed him (edge burnt). The rest of the team now waking up from waiting around, moved closer and engaged the enemy. A big firefight ensued, both sides firing suppressive fire. Trog used his heavy machinegun, but only had Gel rounds loaded which were rather ineffective against the corp teams’ heavy combat armor. The spec ops had nothing heavier than submachine guns, but they had APDS loaded so they could harm Uzz and Trog as well. Uzz was as usual picking guys off with his Ares Predator and APDS, but their armor meant that he had to use several shots per person. Also, these were professionals (with lots of edge) and could even avoid some shots altogether while being a serious threat. Only 5 of them engaged the PCs right away, the hacker was hidden in another room just organizing the fight. Uzz shot 2 of them dead, and together with Trog wounded 2 more severely. The last fled and locked the next (armored) door. The wounded men surrendered when Trog came at them with his spurs and they couldn’t even rise from the ground. Uzz was heavily damaged as well and was shot down at one point. Still, he picked up his military sniper rifle loaded with APDS. Trog first got his combat axe and attempted to break down the door, but then they tried to threaten the surviving soldiers into opening the door. Since they were unable to, Uzz executed them. The hacker tried to negotiate with them through one of the dead soldiers commlinks, but even though he was willing to give them BigMac, he wouldn’t accept to open the door while they were still there trigger happy as few and no agreement was made. Meanwhile one spec ops guy planted a demolition charge by the door, and as soon as Trog chopped down the door and got through, he detonated the charge. Trog was blown half away, BM was blown into bits. Some moments afterwards the 2 remaining members of the opposite team walked out of the toilet – and found Uzz and Trog. The latter acted more quickly and shot them down pretty quickly (out of edge), especially the sniper rifle was extremely effective. Simon, who had only been there in astral space, came as soon as he could, but before that Trog’s DocWagon contract activated and they came into to resuscitate him. Good thing, as Uzz couldn’t carry the rest by himself anyway. Jimmy was also stabilized (by a captive spec ops, not DocWagon), but it turned out BicMac was now thoroughly chewed to bits, and his commlink wiped for information. Mission failed. They didn’t cash in on the 200k, and they decided to give back the 50k advance as well, They did somewhat succeed the primary mission though, as they got BM (what was left of him) and found out they stole him for his data, even though they don’t know exactly what’s special about the data. Sometimes you just can’t win, and getting the data was never an intended mission. Regardless they now suspect something’s up with AIPS patients as Mitsuhama was willing to attack DocWagon over it and a fixer willing to pay 250 thousand nuyen for the information. I think it was a pretty good opening for the Emergence campaign, but still there’s the sad announcement. Jimmy’s player want out of the game. He thinks there is too much solo playing as the party is often split up. He also thinks his character can't do much in a fight and that investing in combat skills etc. is useless since the specialists will usually kill all opposition before he can act anyway. He also blames the rules for this, as well as macking hacking and even combat taking extremely long time, even though he likes the setting, the characters and the missions. Additionally, Uzz's player can't play fridays anymore so getting the group together will be difficult. I'm considering playing along with the other 3 players, but people are going on vacations and other trips for a couple of months now anway, so I must at least freeze the campaign for awhile. Since this might be the end of "Life in the Barrens" I'm going to say thank you all for reading this and inspiring me, this very thread has made my campaign even more important to me, and it has been fun sharing. I'll probably stick around though, as I'm playing occasionally in another game now. Maybe if this campaign ends I'll start a new one, learn from my faults and try again, as I still like the world alot and even some aspects of the system, for all it's faults. To be an optimist I will say cya! instead of farewell (IMG:style_emoticons/default/wink.gif) |
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Feb 1 2008, 11:20 AM
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#198
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Moving Target Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 |
That was an awesome read as usual. Too bad you might have to end your campaign here. I hope you can continue (or maybe start a new topic if you get a new group together).
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Feb 1 2008, 11:55 AM
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#199
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
Nice Emergence opening indeed!
Pity life gets in the way, doesn't it? I can tell because I am now in a long gaming hiatus since my players are all away on summer holidays (at the same location) and I am here checking Dumpshock. But, hey, I got a new job. :smile: I am sorry to hear Jimmy's player wants out, he (she) was my favourite character. Sill I understand, none of my players want to play a hacker. I think they got bad memories from SR3. Anyway, thanks for the storytelling! Now I just have to wait for the next campaign... Cheers, M |
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Feb 1 2008, 02:08 PM
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#200
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Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Thanks guys, you are my greatest fans (IMG:style_emoticons/default/wink.gif) I liked Jimmy/Vanessa as well, but he/she is not a teamplayer, and the PC would work best in a solo play. And on the other hand it is almost hopeless in combat with no combat skills or even combat activesofts (but still 5 agility is not bad) - which means in most combats the player has been sitting around doing nothing, with the occasional looking for enemies, scanning area, supporting the team with combat data... not worthless but it takes a few seconds for the player to do so IRL, while the others roll countless rolls and takes a much more active part of combat.
But on the other hand while Jimmy has been hacking the other players have often started playing Magic the Gathering instead of paying attention - not a good sign. So the player has a point - it's just that I think this campaign is salvageable as it fulfills the main criteria - people having fun. If we can simplify hacking (perhaps boiling it down to a single roll like I did in 3rd ed. ), and speed up combat (being less ruleslawyering and use less time on my NPCs), I think this could work. And as for the last point (team splitting), that's up to the players to find reasons for the team to stick together more. Commlink technology means they can be on different parts of the city while still communicating freely, but I think it will be better if the team stick together more and can get to interact with NPCs or actually be there when the shit hits the fan. The main problem seems to be survivability though, not being able to survive a stray bullet or 2. OK I use paranthesis "()" too much don't I? |
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