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Apr 17 2007, 10:07 PM
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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
Truthfully I think the rules should probably be much simpler than I suggested. I wrote it like I'd probably run it but the game as a whole is so much more vibrant and with an excited, growing playerbase now that its been simplified. It leaves me conflicted, lol!
I suppose house rules have to be gauged against the players skill at the game and the GM's ability to make it engaging to participate in. |
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Apr 18 2007, 03:37 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 490 Joined: 29-August 06 From: Texas Member No.: 9,245 |
something my team came up with.
The Hell No Jump: From 29000' no opening and full submersion to target up to 300 feet. Junkie drop suit: 4 points ballastic/ 32 impact armor. After drop is initiated a 16 foot spike folds into place underneath the dumper. at 100 feet an attitude parachute folds into place and insures that the spike is downward to break surface tension. at 25 feet the bottom portion of the spike fires breaking surface tension, If stealth is not a real priority a he grenade can provide extra assistance in this. 5 min and 28 seconds or so of free fall a small jerk and then sploosh. The suit has an on board O2 scrubber so you can be submerged for basically as long as needed. Underwater propulsion is provided by a small impeller located along the units torso. |
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Apr 18 2007, 05:54 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 9-December 04 From: former Bug City, now CFS Member No.: 6,875 |
Free fall survivors - might give GMs some ideas of humerous descriptions for the inevitable Edge burn.
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Apr 18 2007, 06:26 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
65 non-HALO jumps (3 in Jordan, 2 Britian) 4/325th AIR!! Falcons Ho!! You can install a clutch, something used in training civies in Skydiving. This deploys the chute at a predetermined altitude even if the jumper panics, passess out or anything dumb. The jumping skill needs modifiers for Weather, Vision Mods, and an additional body + impact armor for landing in my opinion. |
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Apr 18 2007, 12:24 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
I am impressed Magus!!! Kudos on your jumping! (I have always though that parachute jumping is something for guys braver or crazier than my computer typing self. Nevertheless I am impressed)
Overall I am quite satisfied with the rulings I have posted above; the Ares people will definitely include a clutch and some "parachuting" knowsofts to avoid mission failure. Thxs a lot Max |
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Apr 18 2007, 12:31 PM
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#31
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Why add a KnowSoft (that doesn't help much) if you can add a Pilot?
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Apr 18 2007, 01:02 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
The runners will jump themselves. As not one of them has skillwires, they need to have the skill to perform the jump properly. A pilot won't help.
However, a Knowsoft with -Parachuting drill sargent instructions- or something similar would help as a complementary skill. I.e. roll logic + knowsoft, hits are added to the parachuting roll itself as an AR bonus. Somebody posted this suggestion earlier on the thread. But maybe I am misinterpreting your words. Why do you think a pilot software would help? Cheers, Max |
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Apr 18 2007, 01:33 PM
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Gawd, after reading that it just reinforces my belief of not jumping out of a perfectly good working aircraft. Though I would prefer parachuting to bungee, at least with parachuting has a reserve chute. No such backups for bungee... ;) edit: Some of the accounts are great for a critical glitch. Oops, you get caught in a cyclone. WTH?! |
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Apr 18 2007, 01:55 PM
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#34
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
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Apr 18 2007, 02:40 PM
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#35
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...all the more so. The storm stories would have been fun to play with when I ran the Missions scenario. Needless to say, the team was separated from their supplies (pretty much by design of the module though) |
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Apr 21 2007, 08:03 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 9-December 04 From: former Bug City, now CFS Member No.: 6,875 |
"Let's say your jet blows apart at 35,000 feet. You exit the aircraft, and you begin to descend independently. Now what?" Great stuff. |
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Apr 21 2007, 09:02 PM
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#37
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...if your a Mage/Shaman, summon a Spirit of Air & don't blow the drain ...if your a Physad, hope you have enough rating levels in Freefall and Mystic Armour ...If your a Sammy hope they did a real good job implanting that Dermal Armour and consider cyber replacement surgery if you survive. ...if your a Hacker, curse yourself for not booking with another airline. ...If your a TM, curse your Machine Sprites for not discovering the defect in the plane before you took off. ...If your a rigger, curse the airline for making you check your Night Glider in the cargo hold. ...if your a face, well close your eyes & hope you have enough Edge to land in that perfectly positioned haystack :D |
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Apr 21 2007, 10:01 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
That wacky Kyoto kid... BWWAHAHAHAA!!!
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Apr 22 2007, 06:26 PM
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Ah, gotta love terminal kinetic energy poisoning.
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Apr 25 2007, 04:09 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
Ok guys, we gamed the other day. The jump went smoothly per the rules I have described above. The runners had used karma to get some parachuting skill and, after some judicious use of Edge, everything went smoothly. A couple members of the five in the team ended up 3 and 6 klicks off target, but all in all, zero casualties.
Well, zero casualties on the runners side, eventually the run ended up with a shootout in the woods with a Yamatetsu recon team. (8 corporate goons dead) 2 runners with sniper rifles and time to prepare an ambush= deadly. Cheers, Max |
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