IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Fastest ground vehicle
djinni
post Apr 23 2007, 06:08 PM
Post #1


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



the fastest wheeled vehicle (chase/manueverability speed, not max speed)
I started with the Harley Electraglide (due to its load capacity)
added:
Engine customization,
Turbocharging
Nitrous injectors
Smart Materials
Drive by wire
Advanced Suspension

anything I missed?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 23 2007, 06:35 PM
Post #2


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



What's your distinction here between "chase/maneuverability speed" and "max speed"?

~J
Go to the top of the page
 
+Quote Post
djinni
post Apr 23 2007, 06:59 PM
Post #3


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Kagetenshi)
What's your distinction here between "chase/maneuverability speed" and "max speed"?

max speed being simply a number (1.5 x speed value of the vehicle)
chase speed is using the vehicle combat rules, to get the most out of the vehicle, say downtown in rush hour traffic, raining, etc...., the worst conditions possible and still be able to maintain speed by having the highest vehicle points.
the motorcycle allows for maximum logical (ie realistic) abilty to manuever in tight confined areas, and the rules give it a bonus as well. so what is confined for four wheels is not for two wheels kind of thinking.
I don't just want the character to have bragging rights on the fastest vehicle, I want to actually be able to get from point A to Point B the fastest.

we are supposed to be making non shadowrunning characters, and I am making a daredevil street racer.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 23 2007, 07:22 PM
Post #4


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Ahah. Well, since you want Smart Materials, you're going to have to do a complete vehicle design (you can't add it to a preexisting vehicle like the Electraglide). You're also going to want, if you're really going for everything, max-level Structural Agility to give you a little more out of your driving tests.

~J
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Apr 23 2007, 08:18 PM
Post #5


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...for wheeled vehicles I would look at the F-1 "Brickyard Beauty" sample build in Rigger 3. As I recall that was about the fastest thing on the ground next to a maglev (or souped up French Train Grande Vitesse)
Go to the top of the page
 
+Quote Post
djinni
post Apr 24 2007, 12:34 AM
Post #6


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Kagetenshi)
Ahah. Well, since you want Smart Materials, you're going to have to do a complete vehicle design (you can't add it to a preexisting vehicle like the Electraglide). You're also going to want, if you're really going for everything, max-level Structural Agility to give you a little more out of your driving tests.

yep yep
just from the vehicle, I'm able to get a flat out top speed of 700 MPH (622 statline on the vehicle).
an acceleration of 40
and a Handling of -3
yep yep Custom building was certainly the way to go. cheaper and got more bang for my buck.
just have to hope I don't crash....
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Apr 24 2007, 12:56 AM
Post #7


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...don't have my Rigger 3 with me at the moment, but doesn't extreme speed affect the target number or threshold of a handling test?

My question is why build something that fast? Unless the character has a lot of nuyen to burn (with street index, the F-1 in the book was somewheres in the 300,000 :nuyen: price range)

Unless your on one of the dry lakebeds in Cali Free or the Ute Nation (Pueblo Council after 2064), there aren't a whole lot of places you could wind it out. Most roads in 2050 - 60 seem to be in a questionable state of repair. Hit something in the road, even a small object like a devil rat (they seem immune to everything) or a spike/zapper strip & that will be all she wrote.

I'd personally go for A high Acc/Dcc factor with excellent off road capability and extremely nimble handling (sort of like a rally car). A lot of times it's not how fast you can go, but how well you can cut that next turn & make it through traffic. I'd also have a couple of Condors in the area feeding you road/traffic condition info.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 24 2007, 01:12 AM
Post #8


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Maybe you missed the Handling -3? Assuming a VCR-3, that's a base TN of -6 for Driving tests, base TN -9 for most driving maneuvers.

~J
Go to the top of the page
 
+Quote Post
djinni
post Apr 24 2007, 02:59 AM
Post #9


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Kagetenshi)
Maybe you missed the Handling -3? Assuming a VCR-3, that's a base TN of -6 for Driving tests, base TN -9 for most driving maneuvers.

~J

yup...
in the worst possible conditions imaginable his target number is going to be
Terrible Weather Conditions: +4
Tight Terrain: +3
While being shot at and shooting: +2
My rigger (Apptitude, VCR3) will have a whopping TN# 2
now I must go start a thread with my rigger as the subject!
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 24 2007, 03:06 AM
Post #10


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Don't forget Vehicle Empathy. That's actually a better use of points than Aptitude unless you're going to be using the same vehicle type overwhelmingly frequently (or doing almost exclusively drone work).

~J
Go to the top of the page
 
+Quote Post
djinni
post Apr 24 2007, 03:10 PM
Post #11


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Kagetenshi)
Don't forget Vehicle Empathy. That's actually a better use of points than Aptitude unless you're going to be using the same vehicle type overwhelmingly frequently (or doing almost exclusively drone work).

yeah I forgot about that...
Apptitude, Vehicle empathy, and Daredevil
and lightning reflexes will help with the manuever points.
gosh that's alot of points...hope I can get it all cleared.
I had to remove the controls from my motorcycle to make room for the systems to make it faster, since I'm rigging it doesn't matter but does anyone know if "dummy" controls will take up any CF?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Apr 24 2007, 03:33 PM
Post #12


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



"Dummy" controls?

Lightning Reflexes only applies in Surprise tests, which makes it marginally useful (and also badly worded). It won't help with maneuver points.

~J
Go to the top of the page
 
+Quote Post
djinni
post Apr 24 2007, 03:52 PM
Post #13


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Kagetenshi)
"Dummy" controls?

Lightning Reflexes only applies in Surprise tests, which makes it marginally useful (and also badly worded). It won't help with maneuver points.

that sucks, it's expensive to only work 5% of the time

dummy controls, because it looks better to have someone using controls on the bike than drooling while the bike performs spectacular feats of death defying gravity!
actually I would like it to look like a normal bike and not a rigger's bike hoping to get a touch link approved past my GM that looks like a smart link contact.

I'll need to grab some of the hardware that helps with dumpshock.
Go to the top of the page
 
+Quote Post
Demon_Bob
post Apr 24 2007, 08:54 PM
Post #14


Moving Target
**

Group: Members
Posts: 511
Joined: 24-March 05
From: On a ledge between Heaven and Hell
Member No.: 7,226



Well are you talking about: controllable high speed vehicle; something that sets land-speed records, but is useless for anything else; or a go-cart with 2 booster rockets mounted.
Go to the top of the page
 
+Quote Post
djinni
post Apr 24 2007, 09:18 PM
Post #15


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Demon_Bob)
Well are you talking about: controllable high speed vehicle; something that sets land-speed records, but ius useless for anything else; or a go-cart with 2 booster rockets mounted.

isn't your two examples pretty much the same thing? being able to hit top speed isn't as important as the vehicle being able to jump 10 mph half as fast as you can.
slam on the brakes turn 90 degrees and gun the engine. every time I do that I'm putting distance between you and me, because you can't accelerate as fast as me. on the freeway straight line you can open up the throttle a bit more and let the demon out so to speak.
the flat out top speed of this vehicle is not what I'm wanting to achieve in a pursuit run away from lonestar, or whatever...
but in the roleplay aspect, when asked or challenged to a dragrace, then yes, he wants the fastest machine ever made.
this is what I was thinking about when I made him:
Player 1: "oh crap we're late we have to be in puyallup in ten minutes!"
GM: <grinning evily!> "oh gosh however will you make it?" <grabbing a pen and stretching out his hand to player1>
me: "we're in the barrens...I've got pretty much one highway from here to there and a sewer drain canal from the highway to the bar...well if we have any chance to make it you better hop on."
Player1: "without thinking I jump on the back of his bike."
GM: "okay gimme your character sheet."
me: "hold on tight."
GM: <writes down phobia of motorcycles>
Go to the top of the page
 
+Quote Post
Demon_Bob
post Apr 25 2007, 01:39 AM
Post #16


Moving Target
**

Group: Members
Posts: 511
Joined: 24-March 05
From: On a ledge between Heaven and Hell
Member No.: 7,226



QUOTE (Demon_Bob)
Well are you talking about: controllable high speed vehicle; something that sets land-speed records, but is useless for anything else; or a go-cart with 2 booster rockets mounted.

Was kinda in shock at some of the numbers at time of posting.

The current land speed record is about 766 mph in 1 mile.
The top land speed record in 1904 was 121 mph, and 394 mph in 1947.
the fastest track speed I could find was 300 mph, with 314 being unofficial because the guy driving the car crashed and died and they need the vehicle to travel in both directions for the record to be official.
Dragsters are needed to reach 150 m/s (336.15 mph) (530 km/h) in the quarter mile.

So being able to build a cars in 60 years that can break that record and still be able to maneuver just makes mu head go eh??

Ok! Yes I know we are talking about a bike not a car, and that they by simple physics have better accelerations. Soothing nectar for schizophrenic neurotics that would drive it. (The last is a quote from the website)

Yes the last 2 are simular, except one is survivable where the other is not.
Go to the top of the page
 
+Quote Post
djinni
post Apr 25 2007, 02:17 AM
Post #17


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Demon_Bob)
So being able to build a cars in 60 years that can break that record and still be able to maneuver just makes mu head go eh??

well the game alots for skill being the main condition of acceleration.
with the vehicle I made, a TN# 2 and 12 dice (8 successes) simply by game mechanics after one turn of accelerating you could go from 0 to 240mph (successes multiplied by acceleration, converted to MPH) in one turn...at that speed of acceleration a quick turn (brake spin accelerate) wouldn't decrease your speed unless you were going in excess of this speed to start with.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 02:29 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.