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> moral relativity, slip-slidin' down the slope
hyzmarca
post Apr 25 2007, 02:23 PM
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Humanis and Night Hunters as the face of racism is deceptively comforting because humans who live in the suburbs and have never had an actual conversation with a troll once in their live can point to those groups, say "I'm not racist", and actually believe it.

The thing is that crazy people who burn giant crosses on front lines are pretty harmless compared to the form that most racism takes. It is natural for people to have a positive initial reaction to people who are similar to them and it is natural for people to have a negative initial reaction to people who are different. This is an evolutionary programed genetic survival trait. Usually, people look similar because they have similar genes and if you cooperate with people who have the same genes that you do then those genes have a far better chance of being passed on to the next generation.

So the human manager is far more likely to ire a human over any other metatype if they all have equal skills and experience. The ork is more likely to hire an ork. The elf is more likely to hire an elf. And the human is more likely to go out for drinks with the human and his network of friends will consist mostly of humans. We end up with a great deal of voluntary social segregation and people point to humanis and say "I'm not racist." The same thing happens today. If you look at social networks that people form you'll find a great deal of voluntary segregation. People don't think much of it. It is an instinctual response. Most of their friends are similar to them. That's just natural. But then they point to the KKK or the Ayrian Nation and say "I'm not racist."
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Demonseed Elite
post Apr 25 2007, 02:35 PM
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Yes, and that type of racism is difficult to portray in the format that SR books take unless the piece were covering that particular topic.

For the record, a number of the core shadowtalkers have various biases and prejudices, but in many cases there just hasn't been an opportunity to highlight that yet. I suspect that Emergence will show off a few. I know I had a piece in Street Magic that portrayed one core shadowtalkers as a misogynist, but it was cut. Due to formatting, not content.
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treehugger
post Apr 25 2007, 03:11 PM
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Hyzmarca, while i guess it might be true in some countries, it isnt in all, so its no inherent to mankind, just to a few cultures.
I dont like such demonstration, but i'll cite my exemple regarding racism : I was raised in a foreign country, and had friends from all over the world there (every religion/race/culture) because it was the norm back there.
Once i came back in my home country at 13, i took me monthes to understand why some people dont get along with some others just because of their colour ... (i know it must sound stupid but i still dont really understand).
Anyway living in a comunity with people being of the same race/culture isnt the norm.
So why assume that people would have natural prejudice against other races in Shadowrun ?
Especialy since for exemple a human could have an orc mother and a troll brother (both having the same father).
Now since most human beings like to find a scapegoat to all their problems, i suppose that SR politicians would put the burden of their failiures on the shoulders of metahumans, and that the people would just follow and buy it.

I think i lack the american point of view regarding comunities (in france it is actualy forbiden by law to have any kind of "official" group based on race or religion or origins : the republic is one and undividable, so is your citizenship.)
Maybe i tend to go on stereotypes when i master a game when it comes to racism : the orc will always be the one to have his ID checked by the lonestar once in Bellevue for exemple.

Again, appart from the elves, i dont see how people could live in race communities : they have nothing in common except from their appearence. They can mate with others, and have family from other races.
Your culture/education is much more important than your aspect, SR's awakening is much too recent to have any kind of subculture specific enought to create race communities.
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mfb
post Apr 25 2007, 03:27 PM
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QUOTE (Demonseed Elite)
As for racism, I've found it a very difficult thing to present well in the format that the books have. Just like it would be hard for a racist to pop up in the Dumpshock forums with a racist post and not sound out-of-place if not entirely ridiculous, it's hard to present it in the forum-based format of Jackpoint.

it doesn't necessarily have to be subtle--it just shouldn't necessarily be disputed. if someone makes an offhand racist comment in the next location splatbook, like "the food at Joe's Bar is great, but they always seat the trogs right next to the norms," don't follow it up with any anti-racist comments. the implication will be that most people agree--trogs are kinda gross to sit next to when you're eating.

QUOTE (treehugger)
I think i lack the american point of view regarding comunities (in france it is actualy forbiden by law to have any kind of "official" group based on race or religion or origins : the republic is one and undividable, so is your citizenship.)

there are good points to that. a lot of people want to maintain their own distinct culture but retain equal rights. that's understandable and even commendable, but the problem is that 'separate but equal' is a difficult balance to maintain.
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fistandantilus4....
post Apr 25 2007, 04:47 PM
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QUOTE (Demonseed Elite)
I know I had a piece in Street Magic that portrayed one core shadowtalkers as a misogynist, but it was cut. Due to formatting, not content.

That sucks. So is there any reason you can't put up the unedited versions on your site? I'd love to see the uncut (of course technically non canon) versions of what a lot of the freelancers have put in somewhere *cough* holostreets *cough*.And you know, since you've got a site and all already...
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FrankTrollman
post Apr 25 2007, 04:56 PM
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QUOTE (mfb)
it's that the ethical questions surrounding them are boring--pretty black and white, cut and dried. ritual murder, investing innocent people with life-devouring bugs--where's the moral dilemma in that?


Who said anything about innocent people? This is Shadowrun, you do kill people. Maybe it's for some great reason (like "He's destroying the planet!"), maybe it's for some small minded and selfish reason (like "I was paid like 500 :nuyen: and the bullets were free!") and maybe it's for no reason at all ("meh.. he was there.") - but you do kill people. And when those people die, they generally lie there as rapidly cooling meat until entropy gradually gains the upper hand and leaves them unrecognizable even as that.

Now an insect or blood magician can get more from killing someone. They can perform a sacrifice that allows them to channel a more powerful effect, or invest the victim with a spirit that will serve in gratitude for as long as day follows night and night follows day. They don't just leave the corpse there, they extract some utility from it right there at the very point of death.

In short, whatever else a Blood Magician happens to be doing with his time or what kinds of runs he happens to go on, he has the ability to accept payment for all his kills from another source. It's like being in GTA2, where your money just went up from general mayhem in addition to mission completion. But like in GTA2, he's not actually required to kill random people, and the kill payments come in for mission related kills as well as random ones.

So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work. And while that can potentially leave you in a sticky situation, it hardly seems a black and white moral question. If Mitsuhama and Ares are both willing to pay your team some nuyen to sabotage an Aztechnology facility, are you really telling me that it is a moral imperative to take the payment from only one of the companies?

If you're going to be paid in nuyen to kill a mafia don and in spirit services to kill somebody, is there some particular reason why you wouldn't take the opportunity for both payments (assuming for the moment that yo were inclined to take either)?

-Frank
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fistandantilus4....
post Apr 25 2007, 05:03 PM
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I'm actually working on that last one at the moment. I remade a bug shaman I had a while back, giving it another stab. Our first job out, we had a J that sold us a terrible line, and we walked, so he tried to have us killed. We got away, hacked his commlink, and posted all his personal info on Shadowland (calling it ShadowSea just feels ridiculous to me). Our new job is from his former employer who cut him lose and now wants us to kill him. It could be a double cross, but I can't see why they would bother paying up front cash to off some runners taht are more than happy to walk away.

So my quandry is whether we can still collect on the guy if rather than out right killing him, I can take him home with me and invest him. Mantis shaman BTW, so he's going to end up dead eventually. Was considering be a roach shaman instead.... frankly they just didn't seem as neat. There is a certain appeal to being the one of the few things left alive after World War III. But being lumped in with twinkies and Keith Richards just ain't my thing.
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mfb
post Apr 25 2007, 05:23 PM
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QUOTE (FrankTrollman)
So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work.

you're not hearing me, man. i completely agree that bug shamans and blood mages make fine runners. it's just that the moral questions surrounding their activities are... well, they're all about killing, and killing is a moral issue that, in RPGs, just generally isn't an issue.
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fistandantilus4....
post Apr 25 2007, 05:30 PM
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"Generally" that's true, I agree. One of our players on IWTF, Deva , has been doing a great job of it though. Character was formerly a marine, but he still tries to avoid any sort of blood shed, especially killing. He's been donig a great job off it, and I've been awarding him for good RP. I think the exceptions are the ones that really shine, because they do a good job of it. The PC that just pop someone and walk away better be played as seriously cold hearted bastards, or very good at compartmentalizing. Otherwise it's just very bland.
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mfb
post Apr 25 2007, 05:35 PM
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definitely, definitely. it can be done--hell, it's done all the time. which is why it doesn't interest me, personally. there are all kinds of stories about guys who deal with killing. there are far fewer stories about guys who deal with being spouse abusers, or who deal with working with a spouse abuser. it's hard, to me, to evoke a sense of dirtiness and cynicism when it comes to killing in RPGs.
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Demonseed Elite
post Apr 25 2007, 05:50 PM
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QUOTE (fistandantilus3.0)
That sucks. So is there any reason you can't put up the unedited versions on your site? I'd love to see the uncut (of course technically non canon) versions of what a lot of the freelancers have put in somewhere *cough* holostreets *cough*.And you know, since you've got a site and all already...

Well, that's not so easy. It'd be one thing if they were large edited-out sections, those I could probably put up without a problem. But when it comes to lines here and there, they'd be pretty pointless without the surrounding material. And the surrounding material I can't put up anywhere since FanPro bought it from me and owns it.

In this case, they were specifically short in-character fiction lines at the heading of sub-chapters. Similar to the in-character quotes in the earlier Grimoire books. Not terribly useful on their own. The design of Street Magic had no place for those in-character sub-chapter headings, so they were cut.

There's also the chance I may use the line in future material. If I put it online, I can't use it again.
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Thane36425
post Apr 25 2007, 05:58 PM
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QUOTE (Demonseed Elite)

Well, that's not so easy. It'd be one thing if they were large edited-out sections, those I could probably put up without a problem. But when it comes to lines here and there, they'd be pretty pointless without the surrounding material. And the surrounding material I can't put up anywhere since FanPro bought it from me and owns it.

In this case, they were specifically short in-character fiction lines at the heading of sub-chapters. Similar to the in-character quotes in the earlier Grimoire books. Not terribly useful on their own. The design of Street Magic had no place for those in-character sub-chapter headings, so they were cut.

There's also the chance I may use the line in future material. If I put it online, I can't use it again.

All that is so much fun, isn't it? Been there, done that, lost a job for asking for questioning points of policy.
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fistandantilus4....
post Apr 25 2007, 06:29 PM
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Yes, that all makes sense. Too bad, but thanks for the explanation.

I would say , "would it be possible to list the cut off points before the text and let us find it and connect the dots on our own". But that sounds like it would be rather frustrating for you, and , as you say, keep you from being able to use it later.

Oh well.
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knasser
post Apr 25 2007, 09:09 PM
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It sounds like the only real taboos in Shadowrun 2070 would be love and monogomy. Now that's dystopian.

QUOTE (hyzmarca)
It is natural for people to have a positive initial reaction to people who are similar to them and it is natural for people to have a negative initial reaction to people who are different.


It's not similar to them. It's similar to those they are already familiar with. There's a difference. An arab person who has grown up with a lot of white friends will not be inherently racist against white people because they look different to him. It will be a non-issue. A white person who grew up in a small white town where there isn't a single arab person is the one who is more likely racist.

Judging people by skin colour is ridiculous and easily refuted with logic, but lack of familiarity is a dangerous thing. I wrote a Shadowrun piece on my site here which I thought showed how convincing Humanis could be.
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Therumancer
post May 1 2007, 07:26 AM
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In general the more people you kill the more jaded you become. In a society like Shadowrun's I imagine people become immunized to violence pretty early through the Trid and such.

By modern standards, many Shadowrunners (or even people on the street) are probably clinically insane, and at least partially sociopathic.

It's sort of like how when the Veitnam Vets came back, and how the experience of getting used to clearing people out of tunnels with flamethrowers, and burning villages and such changed them. Shadowrunners are like that, except there is no "normal" society to adapt back to.

Sure, killing his first person might have fazed a Shadowrunner, but it got easier from that point on, and it probably wasn't as hard to begin with as it was for many other people. Since most Shadowrunners are beginning the game "Established" a "first kill" is rarely going to be an RP element unless the player is setting their character up as "talented, but Naive" which is a potential character theme.

Given that in Shadowrun your character usually makes a living by killing/kidnapping/stealing at the request of anyone who can pay, and without caring why, morality is more or less irrelevent.

What's more society is so jaded from the things I've read that only the most intense experiences and images have any effect even on "Joe Average". Hence the heavy trade in bloodsports, snuff, and general weirdness. It's a very dark future.

At any rate, Morality can be inserted into Shadowrun, but usually it requires inserting something really over the top and evil into the game as an enemy (and making it very apparent). That can cause characters to choose sides and usually come out as the good guys. Otherwise, it's more or less irrelevent to the setting. Shadowrunners deal more in honor (keeping ones word, fulfilling the contract, watching the backs of your friends) than actual ethics.

"She's only 15, and already she's aquired a taste for torture..."

Especially in Shadowrun you also have consider that there are other things akin to murder that are also moral issues today that are probably relatively "mild" in the setting. I mean how do your PCs react when they need to interrogate someone? How do your PCs react to the (meta)human trade?

There are places where the line can be draw other than murder. Indeed I've found more than a few groups who won't torture people (under any circumstances) even when it would be to their benefit (and fitting with the setting). I also gave the party the jeebies at one point when a Johnson promised to pay the PCs in "Cash or goods of an equivilent value" and then gave them to 13 year old girls kidnapped from a corp enclave and with their SINS erased "untouched and perfect for resale".

The point is that if you think your PCs are being too callous and evil, you can always introduce situations where they are likely to make a (positive) moral desician if you want to see them reaffirm themselves as the good guys.

>>>----Therumancer--->







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Thane36425
post May 2 2007, 03:49 AM
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QUOTE (Therumancer @ May 1 2007, 02:26 AM)
In general the more people you kill the more jaded you become. In a society like Shadowrun's I imagine people become immunized to violence pretty early through the Trid and such.


For some people maybe. Most people have a limit though. The Nazis used to use firing squads to kill off the people they didn't want but had to stop. The problem was that most of the men involved had mental breakdowns after a while. Even Himmler almost threw up the first and only time he watched a mass shooting.

A percentage of people wouldn't be overly affected by it, but they would be rare. However, they would probably be drawn to the shadows and so would be common there. That is probably why canon and Cyberpunk(ish) movies have so many of them.

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Kagetenshi
post May 2 2007, 03:58 AM
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Well, the problem with the firing squads (from the accounts I've read, I am not a Final Solution expert) weren't so much that the firing squad was having breakdowns because of how many people they killed, but because of how many people they didn't kill—which makes some sense to me, I can imagine being much less traumatized by painting someone's brains across the wall than by painting some of someone's brains across the wall and then listening to them moan and breathe wetly for a few minutes.

(Most people don't think about this, but killing people on the kind of scale of the Final Solution is very difficult to do in an efficient (both in terms of time and money) manner. One of many cost-cutting measures they tried that didn't work so well was to line people up to get multiple kills off of a single bullet. Most of the trauma stories I've heard have been from either those attempts or from the times they tried to pack a large number of people around an explosive charge and set it off.)

As a result, you can look at it several ways in Shadowrun. The comparative lack of ways to die instantly increases the horror, but the speed with which people die decreases it again (your normal human takes twenty-seven seconds to die, which is long in some ways, but they don't sit around slowly dying over multiple minutes or hours), while the increased accuracy afforded by things like Smartlinks and Improved Ability can reduce the chances further of having a dying-but-not-dead person in a horribly maimed condition.

~J
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youngtusk87
post May 3 2007, 04:12 AM
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The title of this topic pretty much says it all; morales are relative. Trying to incorporate common everday ethical questions concerning the shadowrun universe won't work when the ethics of our society are so different, and vice verse. You need to find some strings to stroke that you know the players actually care about. For example, in one mission we had to make sure some cargo wasn't compromised by authorities. We didn't find out until the end of the session(after all our hard work) that the large cargo container was filled with children to be sold on the slave market for labor and pedophilia activity. We could either save the kids and become the most wanted for the next few months or take the cargo to its destination and get a fat pay check. It actually raised some heated debate around our table between those that wanted the money and those who wanted to save the kids. It was a good session.

So leave Shadowrun's social problems for Shadowrunners. If you want your players to strain, you gotta hit em where it hurts.
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mfb
post May 3 2007, 07:21 AM
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indeed. that's actually why i view stuff like killing to be basically boring. once in a while, sure, it's fun to play a guy who agonizes over the death of other humans. but all the time? personally, i enjoy putting fictional rounds into fictional skulls too much to waste too much time with in-character angst.

when i choose to strongly incorporate morality into my games, as a GM, i generally make it my goal to make my players want to spit. i want the things their characters do, the people their characters have to associate with, and the situations their characters are involved in to leave a dirty taste in the players' mouths. i want nothing to be clean--i want there to be no right answers, and no clear distinction between bad and worse.

that's just me.
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Glyph
post May 13 2007, 08:13 PM
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QUOTE (mfb)
QUOTE (FrankTrollman)
So by saying that Blood Magic is anathema for a Shadowrunner, you are basically taking objection to the idea of over selling a run and getting paid by two Johnsons for the same work.

you're not hearing me, man. i completely agree that bug shamans and blood mages make fine runners. it's just that the moral questions surrounding their activities are... well, they're all about killing, and killing is a moral issue that, in RPGs, just generally isn't an issue.

Personally, I would have deep, deep moral reservations about doing a 10,000 :nuyen: run with a guy that I could turn over to the Draco Foundation for a 1,000,000 :nuyen: reward. I feel... very strongly about this.
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Kagetenshi
post May 14 2007, 12:07 AM
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Well, the thing is that then actual morals come into play. Do you really feel comfortable helping the Draco Foundation do whatever the hell it is that old wormy wants it to do?

~J
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mfb
post May 14 2007, 12:28 AM
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sirrah, are you suggesting that an organization which purports itself to be metahumanitarian in nature could be up to no good? for shame! it's not like Dunk had a huge chunk of Aztechnology in his pocket at the height of their use of blood magic, or anything. no, sir!
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Wounded Ronin
post May 14 2007, 06:19 AM
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I remember one of the SR sourcebooks had a little blurb on "the secrets of FASA". I feel smart by association that people on this board have probably figured some of the "secrets" out ahead of time.
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Ravor
post May 16 2007, 07:27 PM
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>>>>> Aye, that is one of the reasons that every mage even thinking about considering researching the hidden wonders of Blood Magic needs to explain that no, the Draco Foundation will not pay you even if you manage to survive long enough to bring me to them alive. After all I'm not on any of their lists. <<<<< -Bot
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Skeptical Clown
post May 18 2007, 07:58 PM
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I'm a little confused as to what you guys mean when you say "relativity." I'm as much a relativist as the next heathen utilitarian, but what's ambiguous about racism or spousal abuse in most situations? I'm not saying there aren't stories out there that might explore such issues, but a game of Shadowrun usually isn't the place that it happens. When my buddies and I get together, it's usually not to explore racism. Maybe an otherwise decent character could have such traits, and struggle with them. That could be interesting, although it takes pretty disciplined roleplaying to do it justice.

Of course, it's also possible that you just mean characters could have these traits to emphasize their scumbag traits. Or even just for the sake of having them. There's nothing necessarily wrong with that, but it runs the risk of trivializing or fetishizing things that are pretty deadly serious to real people.
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