Street Racer Rigger |
Street Racer Rigger |
Apr 24 2007, 03:58 PM
Post
#1
|
|
Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
Here's my first take on the rigger that drives the fastest thing on wheels (see previous thread)...
edit: changed skills(corrected), left Edges and flaws [ Spoiler ]
|
|
|
Apr 24 2007, 04:10 PM
Post
#2
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
My advice:
The Aptitude and Daredevil are strong, but if it were me making the character I'd drop one in favour of Exceptional Attribute and Extra Attribute Point (in either Quickness or Intelligence), drop some of the 1/3 skill/specializations and pick them up after chargen, and despecialize Bike out of chargen. Likewise Stealth and possibly Computer—specialization is a lot more valuable, IMO, post-chargen. ~J |
|
|
Apr 24 2007, 04:42 PM
Post
#3
|
|
Moving Target Group: Members Posts: 386 Joined: 2-January 04 From: California Protectorate Member No.: 5,949 |
Three maxed stats? How many BP did you use for this?
|
|
|
Apr 24 2007, 04:44 PM
Post
#4
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Er? You do realize that 60 build points gets a human a 5-5-5-5-5-5 statline, or a 6-6-6-6-3-3, right? That being equivalent to Attributes A? Three maxed stats is hardly unusual—my Rigger started with four maxed or over-maxed stats.
As it stands, he's got (assuming he didn't go over his linked attribute on any skills) 51 points of skills, 5 points of Dwarfness, 48 points of attributes, and 2 points net spent on edges, leaving an amount for Resources that varies but is reasonable (maybe a little low) whatever it is. ~J |
|
|
Apr 24 2007, 05:06 PM
Post
#5
|
|||
Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
I miscalculated my skills I'll have to drop 6 skill points so I can still have enough nuyen to purchase the cyber and the bike....stupid expensive bike! |
||
|
|||
Apr 24 2007, 05:20 PM
Post
#6
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, the two B/Rs, as useful as they are, are the cheapest to buy back post-chargen (8 points each for a total of 16 as compared to, say, 30 if you drop Demolitions or Stealth).
~J |
|
|
Apr 24 2007, 05:42 PM
Post
#7
|
|||
Moving Target Group: Members Posts: 386 Joined: 2-January 04 From: California Protectorate Member No.: 5,949 |
Except for the fact that the book states that you can only have one stat maxed...is it common to houserule this out? Or is this using the 3rd edition rules? |
||
|
|||
Apr 24 2007, 05:44 PM
Post
#8
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Hah. Yes, 3rd edition. The audience in this subforum is mixed, but primarily 3rd edition—4th edition discussion mostly happens over in the Shadowrun, 4th Edition subforum.
~J |
|
|
Apr 24 2007, 08:06 PM
Post
#9
|
|
Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
And here I thought the VCR and the bioindex score would have given that away.
Very few changes, other then not quite enough money. Especally considering a VCR 3 is pretty big bucks. And checking the numbers, I think your Rigging reaction is off. Im rusty, but... 7+6 is 13. Also, I like that you have an athletic rigger! A modified Athletics skill of 7, not bad. But no weapon skills what so ever? However, I as your Gm wouldn't let you take aptitude on your primary skill, it just screams "uber-twink". |
|
|
Apr 24 2007, 08:25 PM
Post
#10
|
|||
Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
Ah yeah I did the calcs in excel and forgot to add a -1 for enhanced articulation. yeah I never like the riggers who never get out of their vehicles, it doesn't seem realistic to me. my primary skill is a motorcycle...a 2 wheeled unarmored deathtrap...uber-twink?...you lost me there.... |
||
|
|||
Apr 24 2007, 08:32 PM
Post
#11
|
|||
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
So which skill would someone reasonably take Aptitude on? I mean, what's the reason to take such an expensive edge for a non-primary skill (other than for multirole characters whose primary skills aren't available for Aptitude)? I mean, I personally don't think it's worth the points where he's spending it. YMMV, though. ~J |
||
|
|||
Apr 24 2007, 08:35 PM
Post
#12
|
|
Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
"It is strongly recommended that the gamemaster consider carefully before alloying any character to take an aptitude in...."
Auh, its a non-combat skill, eff it, after reading what it had to say, you just bettter have a good reason for this guy to be running in the shadows rather then a world champ superbike racer. But you still dont know which end of a gun to point at the other guy =p |
|
|
Apr 24 2007, 08:51 PM
Post
#13
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
!!!
Yeah, actually, that's a point. Other than ramming people, you have no skilled combat option. You can pick it up post-chargen (like what happened to the low Launch Weapons you had), but you might want to consider picking up a high Gunnery skill out of chargen. I'm not sure where the points would come from, though. ~J |
|
|
Apr 24 2007, 08:58 PM
Post
#14
|
|
Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Plus, ramming on a body 2 bike sucks.
But rest assured he would always make the crash test. |
|
|
Apr 24 2007, 08:59 PM
Post
#15
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It sucks, but not that badly. 12 dice, TN 2, he'd be expecting to reduce the Power by 20 most of the time.
~J |
|
|
Apr 24 2007, 09:07 PM
Post
#16
|
|||
Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
since he is asking for non veteran people I'm hoping he's wanting combat with gangers to be something to fear, rather than a speed bump. I'm going to buy a whole lot of contacts so my asset to the group is who I know not what I know. I purposely wanted a low combat skill (grenade launcher because of potatoe guns) and a no combat skill is fine as long as I have time to train up, I'm envisioning a "wait you mean I shouldn't hold the gun sideways? but...but it looks so cool! how can it be bad?" there's really no "good" explaination for not going pro, since you have to be in the right place at the right time for the right person to see you. and he hasn't been. also charisma 2, people want pretty racers not him. he knows alot of people but they just aren't the right ones. or maybe he doesn't have any desire for stardom, maybe he wants to stay unknown. his life out of the spotlight? just him and his bike under the sky...anytime a GM asks for a "good" explination I always ask why does it have to be "good" why can't it be real? maybe I'll add the dark secret flaw so he'll be forced to remain in the shadows... but what could the secret be? |
||
|
|||
Lo-Fi Version | Time is now: 29th March 2024 - 07:49 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.