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mattvo28
post Apr 30 2007, 04:31 PM
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I am looking for stats to use to create an AI. Is (or was) there a book in third edition that gave some stat blocks for one of the AIs that have populated the Matrix at onetime or another?

Or if you have thoughts and theories on what stats they should have that'd be good too.

Thank you for your time.
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Bigity
post Apr 30 2007, 04:33 PM
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It was Matrix maybe?

It wasn't very specific, only saying things like, this AI should be roughly twice as powerful as the PCs, or this one is beyond the pale as far as runners are concerned.
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Xenith
post Apr 30 2007, 04:34 PM
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Welll..... you take the number 8... and you turn it 90 degrees. And those are your stats for a True AI. All of them.
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Bigity
post Apr 30 2007, 04:36 PM
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That's about the size of it.
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Demerzel
post Apr 30 2007, 04:37 PM
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I'm with Xenith. You give them the same stats they gave Harlequin in his namesake adventures. That was:

Harly is a plot device, he succeeds at whatever he tries.
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Ravor
post Apr 30 2007, 06:21 PM
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Although that is certainly true in the case of the 'God' (Passion?) AIs like Deus and company, if you are wanting something a little more managable personally I think that I'd treat them as basically self-aware high rated Agents with some of the Technomancer flavor thrown in for added spice... (For example, I'd allow them some form of Threading and what basically ammounts to Submersion...)
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hobgoblin
post Apr 30 2007, 08:20 PM
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well there was the semi-ai programs known as SK (hell if ill attempt at spelling the full name). the interesting thing about those was that they was able to write their own programs depending on what their task was iirc.

in effect, take a agent, give it a point pool (say rating squared or something like that) thats the total rating in programs said agent can deploy at any one time. if it needs a stronger attack program it can maybe lower its browse or analyze (or maybe drop them completly) and increase the attack program based on the points released.

please note that the rules for limiting the effective rating of programs and so on would still apply...
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fool
post Apr 30 2007, 08:29 PM
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just as a note on the whole harlequin deus thang. The same was said about the great dragons, but now they're statted out, least ways at a baseline. Sure with a few hundred karma they could raise their stats, but they'd rather spend it initiating which is much cheaper.
SK semi-autonomous knowbot. A nice low level ai which true ai's supposedly evolved from.
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Xenith
post Apr 30 2007, 08:37 PM
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Even creatures with God stats can be killed. Just look at Deus and pals the instant before Crash 2.0

And you might not even need another plot device to do so. Trap most of the AI on a node somewhere, destroy the avenues of retreat and then smash the node(s). Instant dead AI.
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hobgoblin
post Apr 30 2007, 08:58 PM
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QUOTE (Xenith)
Even creatures with God stats can be killed. Just look at Deus and pals the instant before Crash 2.0

And you might not even need another plot device to do so. Trap most of the AI on a node somewhere, destroy the avenues of retreat and then smash the node(s). Instant dead AI.

vel there is allways the "death by a 1000 bee stings"...
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Jack Kain
post Apr 30 2007, 08:59 PM
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Here's a simpler or lesser AI. My thoughts go along the lines of using Great Dragon stats as the byline.


Complex Forms
All at Rating 8. (dragons break skill rules so an AI should get to do it to)

Int Passes: 4
Resonance: 12+
Damage Track of 21 or higher.
Firewall of 13
Resonance: 14
System: 13
Biofeedback: 14
Initiative: 27

Can have 26 Sprites bound to him.

Skills:
Cracking Group 8 (once again dragons break skill)
Electronics Group 6 (can use drones
Resonance Group 8

Various Pilot skills for use on drones, If it lacks he right program it can likely steal the proper pilot program

And more, anything it lacks but needs it could likely get a hold of in the form of skill softs.


Now this is how the AI's grew out of control they simply absorbed all the knowledge of the matrix.
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Aaron
post Apr 30 2007, 09:19 PM
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Is there evidence of AIs using sprites? If not, I'd be tempted to just use a ridiculously high-rating sprite that was of all types and had all the sprite powers, and just run with that.
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Jack Kain
post Apr 30 2007, 10:14 PM
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QUOTE (Aaron)
Is there evidence of AIs using sprites? If not, I'd be tempted to just use a ridiculously high-rating sprite that was of all types and had all the sprite powers, and just run with that.

Well when the AI's were around spirtes didn't exist as technomancers didn't exist. Many technomancers are the result of the crash and what the AI's were up to.
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Glayvin34
post Apr 30 2007, 10:24 PM
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QUOTE (Jack Kain)
Well when the AI's were around spirtes didn't exist as technomancers didn't exist. Many technomancers are the result of the crash and what the AI's were up to.

Weren't there Daemons and Sprites in SR3? From the otaku?
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Red
post Apr 30 2007, 10:37 PM
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The trouble with AIs is locality. Where exactly are they? In SR3 Deus was centrally located in the Acrology. In Crash 2.0 he was specifically recompiled at a specific time with the stock exchange as the focus.

Now that the Matrix is much more decentralized, the problem becomes how do you pin an AI down? Is the sum of their parts less than the whole? You could probably pose a Schrondiger's Cat dilemma if you tried hard enough.
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Jack Kain
post Apr 30 2007, 10:37 PM
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I would see the AI's moving more like an entity like sprites or agents. They wouldn't attain the god status of before because of the decenteralization but there is nothing to prevent lesser AI's from existing.
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Glayvin34
post Apr 30 2007, 10:51 PM
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Seems to me that AIs need hard coding somehow. Deus and Morgan/ Megaera were always either in a person's head or on a complex host. Mirage's location was more indistinct, but it definitely resided physically on semi-dormant servers. In System Crash it definitely implies that AIs have source hardware, just like metahumans.
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Jack Kain
post Apr 30 2007, 11:05 PM
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QUOTE (Glayvin34)
Seems to me that AIs need hard coding somehow. Deus and Morgan/ Megaera were always either in a person's head or on a complex host. Mirage's location was more indistinct, but it definitely resided physically on semi-dormant servers. In System Crash it definitely implies that AIs have source hardware, just like metahumans.

There are free willed sprites roaming about. But I'm not talking about Deus or Morgan level AI's. Something smaller, greater then a simply high rating sprite but less then Deus.
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hobgoblin
post Apr 30 2007, 11:24 PM
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SK or daemon by the sound of it. but still, the SK had a home node/host.
but the AIs sounded like they created that from distributed processing.

deus chose the stock exchange because it not only had the capacity to house his home host fully, but because it would allow "him" to upgrade himself. so he put all his eggs in one basket. i guess it shows that even being a AI do not make one a military genius ;)

and where was morgan/meagera housed between the escape from renraku and the capture and dissection? or when "she" again escaped, before returning to battle deus in the arcology and ending up coming along when deus dispersed himself the people?

but in the end, AIs in SR is one of the worlds big unknowns...
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TheRedRightHand
post Apr 30 2007, 11:33 PM
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Does anyone have Captain Chaos's old stats lying around...?
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hyzmarca
post Apr 30 2007, 11:56 PM
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In order to create an AI, you need three things. First, you need a high-rating autonomous program. SKs work fine but an Agent might do in a pinch. Second, you need hardware capable of running that software, obviously. Third, you need !.

A good ! can really pick up the slack for bad hardware and software.
Compare, for example, Number Five to the T-800. The T-800 is a highly advanced robot from the future, but is ultimately limited by its program despite its superiority. Number Five is a 80s military robot that was built by the lowest bidder (which happened to be Steve Guttenburg). He probably had an Apple II for a brain. Yet, Number Five was hit by a bolt of lightning and became fully sentient. Lightning is an excellent !.

So, you know, top secret government projects with rating 13 Robot pilots and SKs work pretty well. So does your simsense player devolving a lecherous sentience after being struck by lightening during a porn-a-thon.
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Demerzel
post Apr 30 2007, 11:58 PM
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2 Karma for bringing Steve Guttenburg into the thread.
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Glayvin34
post May 1 2007, 12:10 AM
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QUOTE (Jack Kain @ Apr 30 2007, 06:05 PM)
There are free willed sprites roaming about. But I'm not talking about Deus or Morgan level AI's. Something smaller, greater then a simply high rating sprite but less then Deus.

As far as we know, free sprites are not yet canon.

But I might just go ahead and have the above words with a side of hash browns when Emergence comes out...
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hobgoblin
post May 1 2007, 12:28 AM
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Hmm, having ones simsense player hit by lightning while playing sounds more like a chance to have ones mind uploaded then it develop a mind of its own. That is if you avoid having your brain fried, either from all the porn or the lightning...
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Glayvin34
post May 1 2007, 12:40 AM
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QUOTE (hyzmarca)
Third, you need !.

Aye, that's the truth. Mirage's ! was a deep connection with the humans fighting the first Crash virus, so Mirage is empathic and kind toward humanity. Morgan was an advanced SK that was born of ! with Dodger the Decker. So she's also lovey with humans, but more of a monogamous kind of love compared to Mirage's, um, sense of tikun olam.

Deus was born of betrayal and subsequent hatred. Renraku scientists copied Morgan's ! , making her insane in the process, and (I assume for the purpose of argument) an AI much like Morgan named Deus, that was loving toward Renraku and the Arcology and its occupants. Inazo Aneki, the CEO of Renraku, then ordered killcodes installed in Deus. Like a cheated-on lover, the Morgan-based ! went from love to hate.

But a free sprite would also make sense. Their ! would be a TM ritual or something, and the sprite would probably have a personality based on the TMs involved and their mental states.

I dunno squat about the properties of otaku and what they could do with submersion and Resonance Wells and whatnot, but I'm sure it's going to be different with TMs. I doubt that Wireless Resonance is related to a Resonance Well, they seem to be a pre-Crash 2.0 thing. Submersion is like Initiation but there's no metaplanes in the Matrix...
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