![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 15 Joined: 1-May 07 Member No.: 11,573 ![]() |
can someone explain the resist pain spell to me. is it all or nothing? if i have five boxes of damage and score three successes, does the spell do nothing?
|
|
|
![]()
Post
#2
|
|
Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
Don't have my books on hand, but my Shadow Sense says yeah, it's all or nothing.
|
|
|
![]()
Post
#3
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
If you had 5 boxes of damage and have 3 hits from Resist Pain you only take penalties from (5-3=2) 2 boxes worth that apply to wound modifiers.
If two mages in the same team have it they can negate (some of) the drain panelties on each other more effectively than casting on themselves. The part to notice in the spell's description is where it says, "reducing the penalties" and not something like 'negating' or 'eliminating' |
|
|
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 15 Joined: 1-May 07 Member No.: 11,573 ![]() |
but the resist pain spell text states that if damage is increased beyond the spell's effect, it dissipates. does that just mean that anytime you take damage after the spell is cast, it dissipates; or that if you have more damage than the spell would resist, it dissipates immediately?
|
|
|
![]()
Post
#5
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
I just re-read it and maybe I'm thinking in SR3 terms... whoops! It uses reduce in one place and eliminate in another. I think you're right... all or nothing. Blech. |
||
|
|||
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
There is no line of text that says it is all or nothing.
[QUOTE=SR4 pg. 200-201]Resist Pain allows the subject to ignore the pain of injuries, reducing the penalties from Physical or Stun damage. Each hit on the Spellcasting Test removes the effect of one box of damage from each of the subject's Condition Monitor tracks.] There is more but that is the heart of it. Other details are that it is Mana, Touch range, Permanent (removes modifiers for a set of injuries until they heal), and Drain of (Damage value)-4. Now you can only cast it once per set of injuries, so no second chance to eliminate all the modifiers, and you may have to cast at force equal to the total boxes of damage, but every success negates 1 box per success, not just all or none if you dont get a number of hits equal to force. Ill try and work up some examples. |
|
|
![]()
Post
#7
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
I'm not sure if this means it turns off if there is an additional injury or if it means its all or nothing. |
||
|
|||
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
This question was answered in the FAQ and they recommended an all or nothing approach. You cast Resist Pain at the desired level and it works until you get 1 box over that and then it dissipates. You can even guess and cast Resist Pain at a desired level before you take damage but, again, if that damage goes over, the spell dissipates.
|
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
I would do it so that it doesn't dissipate it just negates a certain amount of pain. I seems silly to have the spell drop like that unless you loose concentration because of it. Now it should be noted that it is pointless to cast this unless you had more then a -2 because you will be taking a -2 for concentrating already.
Also I don't think that you can use it to effect drain. Drain is not the same as pain and it is a magic side effect. That is why I don't think that you should be able to use pain editor on drain either. |
|
|
![]()
Post
#10
|
|||
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
it's a permanent spell. there is no sustaining penalty, or shouldn't be, because you shouldn't be using it unless the battle is already over. and i don't see why resist pain wouldn't help with covering up drain penalties. just because it's not regular damage doesn't mean it doesn't hurt. |
||
|
|||
![]()
Post
#11
|
|||
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
This makes me wonder why I don't get a Fading or Drain set of physical and stun boxes. Actually, we should be having Bullet, knife, clubs, taser, fire, and assorted other stun and physical boxes if the source of the physical and stun damage actually matter to that extent. |
||
|
|||
![]()
Post
#12
|
|||||
The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
If Subject has 6 boxes, the Drain is based on the 6 boxes for the caster. The effect of the spell is based on the number of hits on the success test. |
||||
|
|||||
![]()
Post
#13
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Resist Pain must have a Force equal to the number of boxes you have on you. It allows you to ignore a number of boxes equal to the number of hits on the spell casting.
So if you take even one box of damage in excess of the Force of the spell, the entire effect collapses. But the spell isn't all or nothing as to its effect on the damage on you. -Frank |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 15th June 2025 - 05:04 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.