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BrandedBandit
post May 5 2007, 02:02 PM
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can someone explain the resist pain spell to me. is it all or nothing? if i have five boxes of damage and score three successes, does the spell do nothing?
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Eryk the Red
post May 5 2007, 03:46 PM
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Don't have my books on hand, but my Shadow Sense says yeah, it's all or nothing.
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Wasabi
post May 5 2007, 03:49 PM
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If you had 5 boxes of damage and have 3 hits from Resist Pain you only take penalties from (5-3=2) 2 boxes worth that apply to wound modifiers.

If two mages in the same team have it they can negate (some of) the drain panelties on each other more effectively than casting on themselves.

The part to notice in the spell's description is where it says, "reducing the penalties" and not something like 'negating' or 'eliminating'
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BrandedBandit
post May 5 2007, 03:58 PM
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but the resist pain spell text states that if damage is increased beyond the spell's effect, it dissipates. does that just mean that anytime you take damage after the spell is cast, it dissipates; or that if you have more damage than the spell would resist, it dissipates immediately?
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Wasabi
post May 5 2007, 04:03 PM
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QUOTE (BrandedBandit)
but the resist pain spell text states that if damage is increased beyond the spell's effect, it dissipates. does that just mean that anytime you take damage after the spell is cast, it dissipates; or that if you have more damage than the spell would resist, it dissipates immediately?

I just re-read it and maybe I'm thinking in SR3 terms... whoops!

It uses reduce in one place and eliminate in another.
I think you're right... all or nothing. Blech.
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nathanross
post May 5 2007, 05:02 PM
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There is no line of text that says it is all or nothing.
[QUOTE=SR4 pg. 200-201]Resist Pain allows the subject to ignore the pain of injuries, reducing the penalties from Physical or Stun damage. Each hit on the Spellcasting Test removes the effect of one box of damage from each of the subject's Condition Monitor tracks.]
There is more but that is the heart of it. Other details are that it is Mana, Touch range, Permanent (removes modifiers for a set of injuries until they heal), and Drain of (Damage value)-4.

Now you can only cast it once per set of injuries, so no second chance to eliminate all the modifiers, and you may have to cast at force equal to the total boxes of damage, but every success negates 1 box per success, not just all or none if you dont get a number of hits equal to force.

Ill try and work up some examples.
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Wasabi
post May 5 2007, 05:22 PM
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QUOTE
If the subject’s damage rises above the level at which the patient is resisting pain or if the existing injuries heal, the spell dissipates.


I'm not sure if this means it turns off if there is an additional injury or if it means its all or nothing.
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WhiskeyMac
post May 6 2007, 03:48 AM
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This question was answered in the FAQ and they recommended an all or nothing approach. You cast Resist Pain at the desired level and it works until you get 1 box over that and then it dissipates. You can even guess and cast Resist Pain at a desired level before you take damage but, again, if that damage goes over, the spell dissipates.
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Garrowolf
post May 6 2007, 03:55 AM
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I would do it so that it doesn't dissipate it just negates a certain amount of pain. I seems silly to have the spell drop like that unless you loose concentration because of it. Now it should be noted that it is pointless to cast this unless you had more then a -2 because you will be taking a -2 for concentrating already.

Also I don't think that you can use it to effect drain. Drain is not the same as pain and it is a magic side effect. That is why I don't think that you should be able to use pain editor on drain either.
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Jaid
post May 6 2007, 02:19 PM
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QUOTE (Garrowolf)
I would do it so that it doesn't dissipate it just negates a certain amount of pain. I seems silly to have the spell drop like that unless you loose concentration because of it. Now it should be noted that it is pointless to cast this unless you had more then a -2 because you will be taking a -2 for concentrating already.

Also I don't think that you can use it to effect drain. Drain is not the same as pain and it is a magic side effect. That is why I don't think that you should be able to use pain editor on drain either.

it's a permanent spell. there is no sustaining penalty, or shouldn't be, because you shouldn't be using it unless the battle is already over.

and i don't see why resist pain wouldn't help with covering up drain penalties. just because it's not regular damage doesn't mean it doesn't hurt.
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DireRadiant
post May 6 2007, 04:23 PM
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QUOTE (Garrowolf)
Also I don't think that you can use it to effect drain. Drain is not the same as pain and it is a magic side effect. That is why I don't think that you should be able to use pain editor on drain either.

This makes me wonder why I don't get a Fading or Drain set of physical and stun boxes.

Actually, we should be having Bullet, knife, clubs, taser, fire, and assorted other stun and physical boxes if the source of the physical and stun damage actually matter to that extent.
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DireRadiant
post May 6 2007, 04:29 PM
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QUOTE (WhiskeyMac)
This question was answered in the FAQ and they recommended an all or nothing approach. You cast Resist Pain at the desired level and it works until you get 1 box over that and then it dissipates. You can even guess and cast Resist Pain at a desired level before you take damage but, again, if that damage goes over, the spell dissipates.

QUOTE (FAQ)
Can Resist Pain be cast on someone before they are injured?

No, as there is no pain to resist. Alternately, a gamemaster can allow it, but keep in mind that Resist Pain uses "Damage Value" as the basis for the Drain Value. This means that the caster needs to choose a Damage Value to apply the pain resistance for when casting the spell. If the subject suffers damage with a higher DV than Resist pain was cast for, it will have no effect.




If Subject has 6 boxes, the Drain is based on the 6 boxes for the caster. The effect of the spell is based on the number of hits on the success test.
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FrankTrollman
post May 6 2007, 04:37 PM
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Resist Pain must have a Force equal to the number of boxes you have on you. It allows you to ignore a number of boxes equal to the number of hits on the spell casting.

So if you take even one box of damage in excess of the Force of the spell, the entire effect collapses. But the spell isn't all or nothing as to its effect on the damage on you.

-Frank
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