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> Deus Ex 3 Announced!
Fix-it
post May 18 2007, 03:37 PM
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Good News, everyone!

It's a rumor at best. but definitely exciting.
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Shadow
post May 18 2007, 04:16 PM
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2 was so awful I can't imagine three will be any good. Here's hoping though.
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MYST1C
post May 18 2007, 07:04 PM
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QUOTE (Shadow)
2 was so awful I can't imagine three will be any good. Here's hoping though.

Deus Ex 2 was in fact quite nice as long as you didn't compare it to the awesome DE1.
DE2 had two major shortcomings:
  • The attempt to make it less complex and thus give it more mass-appeal led to oversimplification (no skills, no experience points, only one shared firearms ammo, etc.).
  • While originally announced for PC the game was in fact developed for Xbox and later only ported to PC resulting in inferior graphics and very small levels (to fit into the Xbox's RAM).

Had Eidos reworked the graphics and the level structure for the PC release DE2 could've been quite nice (though still far inferior to DE1, except for graphics).

Hell, I'd be happy if they re-released DE1 with a recent graphics engine (Unreal 3, Doom 3 or Cry-Engine)...
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Shadow
post May 18 2007, 07:53 PM
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DE2 had one makor problem.

It was a console game.
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Wounded Ronin
post May 18 2007, 10:09 PM
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Hmm. But if Warren Spector isn't involved how could it be as good as DX1? Thematically and artistically there would be a disconnect, wouldn't there?

I mean, I'm excited, but I'm afraid that it would just be a generic FPS and lack the various qualities that made DX1 the best game of all time IMO.
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Mr. Man
post May 19 2007, 03:19 AM
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QUOTE (Wounded Ronin)
But if Warren Spector isn't involved how could it be as good as DX1?

Warren Spector promoted DX:IW in interviews and forums prior to release. He gave the game high praise. I no longer trust anyone to make a proper Deus Ex sequel.

Deus Ex 3 has been in the pipeline at Eidos since 2004. Neither the first game nor the second sold very well, so look for 3 to be a fully consolized title.

I expect it to have as much to do with Deus Ex as the Shadowrun FPS does the RPG.
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Wounded Ronin
post May 20 2007, 09:29 PM
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This thread inspired me to go and play Hotel Carone last night. That is one hell of a mod. What beautiful buildings that guy made!

I wish that I could have the chance to sit down and get a beer with Warren Spector for just 10 minutes and discuss Deus Ex. I'd just love to be able to talk with the person who I feel created the best game ever made.

If only I were better at computer science/patience/graphics I'd work on a Deus Ex mod myself. The few colossal mod projects that have actually gotten done were amazingly gratifying for me to play.
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Backgammon
post May 21 2007, 02:59 AM
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Musique Plus isn't French, it's Canadian.

With that out of the way, I listened to the video, and here's the skinny:

Eidos does NOT have a studio here in Montreal. They are opening one just now. So the people making the game will be untested, as this is their first game.

The video goes on to say 40 people will be working on DE3.

That's it, the rest is about Tomb Raider.
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FriendoftheDork
post Jun 15 2007, 09:43 AM
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DX2... was a major dissappointment. Yeah, I did finish it but only for old times sake.

Yeah it was too small and too much time spent loading.

Yeah I hated universal ammo as well.

But to me that wasn't the worst - the worst that the game did not FEEL like Deus Ex. First of all, you didn't really start as an agent, you started on your own with no loyalties to anyone. And the fight between these religious people and the commerce people wasn't any fun. The only fun faction was the templars and the people in gas masks.
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Wounded Ronin
post Jun 18 2007, 04:39 AM
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Why do game designers keep deciding to simplify things? It seems like every time something from a successful game is simplified in a sequel people just complain. For example, when the Morrowind sequel dumbed down all the skills, people complained. When the programmers of Deus Ex 2 decided that such novel concepts as 10mm pistol cartridges not fitting into a .30-06 scoped rifle were too much for the gamers and replaced these things with universal ammo, people complained.

Simplification is NOT good in a video game! A good game has depth, research, and verisimilitude. That's what makes the gaming experience enveloping.
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Backgammon
post Jun 18 2007, 11:55 AM
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Simplification sells more games.
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Wounded Ronin
post Jun 18 2007, 09:30 PM
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QUOTE (Backgammon @ Jun 18 2007, 06:55 AM)
Simplification sells more games.

Did Deus Ex 2 sell more copies than Deus Ex 1?

I think that game designers think that the audience want simplifcation but I'm not sure that's necessarily true. If complexity were anathema to gamers I'd argue that that doesn't explain the popularity of America's Army.
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Backgammon
post Jun 18 2007, 10:45 PM
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QUOTE (Wounded Ronin)
QUOTE (Backgammon @ Jun 18 2007, 06:55 AM)
Simplification sells more games.

Did Deus Ex 2 sell more copies than Deus Ex 1?

I think that game designers think that the audience want simplifcation but I'm not sure that's necessarily true. If complexity were anathema to gamers I'd argue that that doesn't explain the popularity of America's Army.

I actually don't know if DE2 sold more than DE1. The question might be, though, was DE2 more profitable than DE1? Maybe not, which is why it took so long for DE3 to come out.

The problem with sequels, is that the orginal is developped by small shops that invest care, love and vision into making a certain title. Title sells well. The publisher (Eidos) then buys the small shop. They then proceed to put 9-to-5 couldn't-give-less-of-a-shit programmers and designers with no creative talent, or even creative input if they even had any talent, in order to fulfill marching orders of 'reproduce the success of the game, but better'. The name is already established, so you can cut costs by having a weak story, but focusing your ressources on eye candy, which is what will garner more attention anyway.

DE 3 is gonna suck, but I'm sure it'll make money for Eidos. Doesn't have to make a lot of money. Just has to make a ROI of at least like 30% and everyone is happy.
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Wounded Ronin
post Jun 18 2007, 11:01 PM
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That sounds just about right. That's why I play abandonware...so that I can enjoy games with actual gameplay value.

The way I see it, the whole eye candy thing is a trap. Eye candy can be used to disguise crap or trite gameplay, and on top of that eye candy forces you to have a more expensive computer in order to run it. Eye candy also requires more time and a bigger studio to do right nowadays so it becomes impossible for a little guy with a vision to make a game that can compete on the market in any sort of significant way. Eye candy is a negative phenomenon, in my opinion.
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