Cast of Shadows |
Cast of Shadows |
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May 23 2007, 06:35 AM
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#1
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
This thread is intended for a posting site for PC characters beginning or in play under this forum. It's intention is firstly, to make an easy to reference place to post your character sheet, to help you, or your GM, avoid having to dig through page upon page of OOC posts to find the correct and updated character sheet.
Secondly, it will hopefully have a large listing of in play PCs and their personalities, giving a better idea of what kind of games are going on, and who's involved with them. Ideally, post the char stats and general history/personality under spoiler tags. Remember that this thread is specifically for listing the characters, not discussing them, as that will take up quite a lot of space. Please also use the "Last Date Edited" tags for updating your characters and keeping them current. List starting with the character's name, and the title of the game they are participating in. |
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May 23 2007, 09:02 AM
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#2
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Running Target Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Tigger - Down in the Puyallup
[ Spoiler ] Name: Paul Winchell (the name of the voice actor of Tigger) Alias: Tigger Age: 16 Height: 1.8 meters...5'7" Weight: 150 Lbs. Attributes Body 4 Agility 5 [6] Reaction 4 [5] Strength 4 Charisma 2 Intuition 4 Logic 2 Willpower 3 Edge 3 Essence 5.1 Initiative 8 [9] IP 1 [2] Magic 6 [5] Qualities Adept Aptitude (Gymnastics) Toughness Human Looking Mild Addiction (Cram) Moderate Allergy (Lactose) Sensitive System Powers Wall Running Killing Hands Great Leap 4 Freefall 3 Nimble Fingers Critical Strike 3 Improved Ability (Gymnastics) 3 Skills Athletics Group 4 Unarmed Combat (Shaolin Kempo) 3 Outdoor Group 2 Palming (Pickpocket) 1 Pistols (Revolvers) 2 Perception 3 Infiltration (Urban) 2 Knowledges English N Or'Zet 4 Seattle Underground 4 Parkour 4 Courier Services 3 Seattle Architecture 3 Bioware Synaptic Boosters 1 Muscle Toner 1 Synthacardium 2 Gear Ruger Super Warhawk -5 Speed Loaders -30 Gel -30 Regular -Concealable Holster Urban Explorer Jumpsuit -6/6 Urban Explorer Helmet - -/+2 Hermes Ikon -Iris Orb OS -Browse 3 -Analyze 3 -Command 3 Contacts -Image Link -Vision Enhancement 3 -Flare Compensation Earbuds -Audio Enhancement 3 -Spatial Recognizer Fake SIN 3 Fake Gun License 3 AR Gloves Nanopaste Trodes Subvocal Mic Seattle Mapsoft 6 Virtual Surround Music Flashlight 25 Respirator 4 Survival Kit Medkit 4 Tattoos 200 Rollerblades 200 Messenger Bag Deluxe 100 Extra Clothes 150 3 Months Low Lifestyle Contacts 2/2 Daze - Cram Dealer 2/2 Archie - Blogger 2/3 Jack "Smash" Morgan- Kempo Instructor Info A short ork with red orange hair, Paul was born the runt of his litter and thus had to fend for himself more than usual for an inhabitant of the Ork Underground. He quickly grew to take care of himself and began work as a courier along the tunnels under Seattle. His natural skills allowed him to succeed easily at the job, as he could get almost anywhere from the underground to the largest of high rise apartments. This made him the go to courier if you needed to get something delivered and make sure that it got there in one piece and on time. When he awakened his powers developed along the same lines as his natural skills and also granted him the Sight. But he fell into the powerful lure of bioengineering and the promises that came with it and he had himself enhanced a little. Since then he has lost his Sight due to the disruption of parts of his essence but he hopes to one day regain the power. Tigger is excellent at moving, getting to places that others can only dream of without a ladder and climbing gear. He has also studied some Shaolin Kempo Karate as it is the most naturally attuned to his own abilites. History Till Now Tigger was recently recruited by a mysterious Matrix known as Kilroy to be one of his agents and runner to be recommended. When he was given a package to deliver to an elf named Spencer in the Crime Mall he didn't think anything of it, just another delivery like every other day. But Spencer has gone missing and Kilroy has attached Tigger to a team hired by Smokey Joe to track him down. And it doesn't help that the package contained a disguise for becoming a Mall Monster, one of the local ork gangs around the Underground surrounding the Mall. This post has been edited by Trigger: Jun 30 2007, 05:21 AM |
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May 23 2007, 08:36 PM
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#3
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
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May 24 2007, 05:56 AM
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#4
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Tony Cash - Miami Vice
Char Sheet [ Spoiler ] Troll Adept Streed Cred:1 Notoriety Karma : 3/19 CSP 0/9 13,200 Attributes Body 4 +4 Str 3 +4 Agility 4 -1+1 Reaction 4 Intuition 5 -1 Logic 5 -1 Willpower 4 Charisma 6 -2+1 (biosculpt) Edge 4 Magic 6-1 Essence 5 Qualities Pirate Family First Impression Adept Photographic memory \ Addiction - Mild - Girls Addiction - Cal hots - Mild Racist - Japanese - Allergy - Pollutants - Mild Astral beacon - Incompetent - Automatics,Hacking,CyberCombat Codeblock exploit Hunted - MTC SeaSick - mild Compulsive- Gambling Skills Etiquette (S Street) 4 Negotiation (S bargaining) 5 Con (S Fast Talk) 5 Leadership (S Persuasion)5 Pistols (S revolvers) 3 Longarms (S shotguns) 4 Stealth (G) 4 Shadowing (urban) 5 Unarmed Combat (S boxing) 5 Intimidation (S Mental) 4 Perception (S Visual) 4 Data search 3 Computers 2 Demolitions (S plastic ) 2 Knowledge Skills L.A.N. -Miami -3 Underworld Politics 3 Fencing Rackets 3 Police Procedures(S KE) 2 Corp Politics (S MTC)2 Magic Background 2 Urban Brawl (S Terminators) 2 Card Games (S poker) 5 Fashion 2 Criminal operations 2 Initiate Grade: 1 Metamagics Adept Centering (Trash Talking) (Group w/ Meditation) Languages English N Spanish 4 Or'Zet 2 Japanese 2 Contacts Decker 3/4 Fixer 4/4 Mafia 4/4 street mage 3/4 Beat cop 3/3 Bartnender 2/2 Info Broker 2/4 Club Owner 3/3 GoGanger 2/2 City Beuracrat 2/4 Cyber/Bio Tailored Pheromones II (A) .32 Muscle Toner (A) .16 Menuomic Enhancer(A) .16 Skillwires III .4 (A) Cyber ears1 .16 w/ Select Sound filter 3 and recorder (A) Datajack (B) .6 Adept Powers Cool Resolve II .5 Kinesics II 1 Commanding Voice .25 Spell resistance II 1 Imp Ability Leadership II .5 Combat Sense III 1.5 Critical Strike .25 Gear Doc Wagon Basic Sedan = 15,000 High Life style 3 months Transys Avalon w/ Novatech Navi - Upgraded Firewall6 -Black IC rating 4 -White IC Probe 5 -Browse 6 -Encrypt 6 -Second Encrypt prog 5 Auto soft Rating III -First Aid -Pilot Ground -Automotive mech -Hardware -Medicine -Armorer -Throwing Weapons -Mapsoft Miami Linguasoft- Haitin Virtual Surround Music Prog White noise generator V Tag Eraser Area Jammer III AR gloves Sunglasses w/ Vision Mag II, recorder/camera, Smart link 8 stealth tags 4 security tags Maglock Passkey III Autopicker VI Sequencer IV Small container Nano paste x2 2 fake SINs Rating 3 - Javiar Sanchez, Erik Marquet -Fake license - vehicle rating 4 to J.S. Shock Gloves Ruger WarHawk - Modified w/ GVII 6DV-2AP -underarm holster -quick draw leg holster EX-EX ammo 3 speed loaders 2 speed loaders StickN'Shock Coly Manhunter w/ modified grip -Threaded for slincer -Silencer underarm holster Armored Jacket Mossberg CMDT -SGL, GVIII, shock pads 3 spare mags of slugs 1 barrel of Ex-Ex slugs Remington 990 sawed off - Leg holster-quick draw 1 case slug rounds 1 case flechette Medkit Rating 6 Lifestyle modifiers: +Terrific View +Privacy Screen +Bribed Security -Gnomes in the Floor boards -Mail Leftovers Background [ Spoiler ] Antonio Cruz was born in 2045 to Javiar and Christine Cruz. Their family lived in the Carib league, in Miami for years. Their family was primarily in the pirating business, but Javiar wanted something more honest for his family. When Tony was 11, they moved to Sacramento, looking for a better life. They found it for some time, Tony goig to a good school that accepted metahumans. He was bright for a troll, very out going, and very social. Everything was good for a few years, until 2061, the Year of the Comet. Colonel Saito decided to keep his detachment in San Franciso wen he was order to pull out. Soon he decided that the rest of California would be a good place to set up his own hedgemony. Sacramento was one of the first places to accept his new rule. Tony's father quickly lost his job, and his wife, to one of the interment camps, when the hot blooded Christine went out to demonstrate against the despot. She was never seen again. Javier was not the type to stand up and fight, but his son had learned a different way with the more free thinking education he'd received in California and the rough life growing up in oppressive Miami. He joined up with underground resistance groups at he age of 15, doing whatever he could to fight the "Japanese". He learned how to make bombs off of the matrix, how to fight on his own, but most importantly, he learned that he had a sense of presence that was difficult to ignore. When he talked, people would listen. He just seemed to have a way about him. He bagan running some of the meetings instead of jsut going. Stronger leaders used him as a rallying point for the youth of the area. A proud, intelligent, articulate troll was an excellent figure head to rally the youth around. He brought in droves of young trolls and orks to the People's Army. It was quite a while before he learned he had the ability beucase he had the Talent. He didn't care why. He used it. He began fighting in the streets, doing what he could to get arms for the people, even smooth talking his way past Imperial Marines a few times. He also quickly went up on MTC's wanted lsit, being lsited as a dissident along with his criminal mother. He manged to alude capture, mostly wit hthe assistnace of others along the way. He continued trying to help in any way he could. He even tried decking until he found that he had aboslutely no skill for the speeding code manipulation it required, although he was good with computers. But he could shoot, he could build bombs, and most importantly, he could talk. In '66, Saito finally fell to the People's Army. California was once again free, and Tony, now calling him self Tony the Hood, after a mythological freedom fighter/thief had nothing to do. He got restless, and began getting back in to his old habits. His father ,who had already been driven to the brink by his fighting, could not take any more of this. He told his son that he was no good, as worthless as his uncle (Javier's Brother) Diego, and kicked him out. He had no place to go, and no one in Sacramento really had the cred to spare for an old agitator, which was all he was now. Having nothing else to do, and nothing to lose, he moved back to Miami to look up his uncle Diego. Imagine his suprise when he found out that uncle Diego was none other than the priate Kane. Kane gladly accepted his nephew in to his camp. He taught him all sorts of new skills. unfortunately He also found out that his nephew tended to get sea sick if out on a ship for more than a few days . It was bearable for Tony, but quite frankly, no one else could deal with the smell. It was eventually decided that Tony would help wit hsome of the fencing in exchange for a cut. Tony worked with Kane over the next few yeras ,moving gear for him. He made contacts and a lot of money, reinvesting "in himself" as he called it, getting him self a bit of cyber ware to compliment his magical abilities. He cahnged his name to Tony Cash, reflecting his new outlook on life. The inspiration for the change came to him after listening to an old time country singer's song. Personality/Descriprion Tony is a smooth talker. There aren't a lot of situations that he can't talk his way through, one way or the other, which is how he prefers to do things. He can handle him self very well in a fight, but doesn't prefer to operate that way. He's more of a velvet hand that only draws the knife/stick/shotgun when it needs to. He fancies himself a ladies man, and does fairly well at it. He's good looking ,even for a non-troll. He's charismatic and sure of him self, confident, and good in social situations. He also knows how to read people well, and also has a good chunk of change on hand, and spends it rather freely. He's the kind of guy that always "knows a guy" or "knows a guy that knows a guy'". If he finds him self in a situation that he has to fight his way out of , he's brutal. He certainly isn't the biggest troll, but he's faster than most expect, and he's smart. The years in Cal Free taught him a lot. He's not the angry rebel without a cause sort. He tends to joke a lot and is usually rather laid back. He tends to wear expensive clothes, although he doesn't have a problem with dressing down. He's learned to enjoy his creature comforts, enjoying what he has, and going for more. He doesn't wear a jacket when he thinks he can get away with it, prefering to wear good clothes that get a lot more respect. He firmly believes in looking confident and dressing the part to get what you want. He's also not as physically imposing as a lot of other trolls are, being smaller in muscle mass, more in line with an ork's build. His more "normal" build helps him put a lot of norms at ease. He's had some biosculp work done to smooth out his features just a bit, but not so much as to be recognizable as "work". He stands a solid 7'2" tall (probably a similar buidl to the wrestler Goldberg).His horns come off his head at a 45 degree angle from the top of his forhead, up in his hair line. They sweep back rolling down then back up at the ends. They're black like the rest of his hair. He does go to a gym regularly to keep him self fit and toned, but only does some lifting. He's looking to get a little stronger, but not seriously bulk up. |
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May 24 2007, 05:17 PM
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#5
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
Collateral - Down in the Puyallups
Background [ Spoiler ] They say it's better to be lucky than good. I don't know what to think about that. I've always been lucky. I've never really been good. I was the only one of my litter to survive past the first year. That's according to my mother, a joygirl whom I don't really remember much of, but that stuck with me. I eventually passed into the care of an uncle who beat me near to death more than once, but his fists always seemed to miss hitting anything important. I slit his throat when I was old enough to wield a knife effectively. No point in leaving scum like that alive. I joined up with an all-orc gang, the Avatars. It was a good life for a while. No real need to worry about the star in our nook of the pullalyups, selling to the beetleheads was easy money and our shit was always in demand. It was a good life, until an all-human gang called the Red-Eyes moved in. Their leader was a guy called Hayfever who must have had ties to Alamos or something. All I know is that they could afford some pretty fancy weaponry. It was all out war, basically. They were always hopped up on novacoke or jazz, whatever they could get their hands on, they were erratic and dangerous. I got shot at a bunch of times, but never hit more than a graze. Still, I saw a lot of my friends die during those nights. Eventually, things escalated. There were heavy casualties on both sides, and Korval, the Avatar's leader, called us all into a meeting. It turned out that the Red-Eyes got wind of it and turned it into an ambush. They bombed the meeting spot, and then gunned down the orcs fleeing from the wreckage. All but one of the Avatars were killed that night. All but me. I managed to salvage the gang's cheap-as-drek cyberdeck and began scouring the matrix for information. I was never very good at decking, but I was patient, and I was lucky. It took years, but eventually I knew the Red-Eyes better than their own mothers. I knew how to make bombs with the bare minimum of supplies. I knew how to plant them. I knew where to get the better explosives, and I was even better with guns and knives than I was before, and I wasn't bad. The Red-Eyes didn't think too much of it at first, but when the second, third, and fourth bombs went off they started to get scared. The gang was decimated. Everyone was afraid of being a Red-Eye, and eventually everyone left Hayfever all alone. A load of buckshot to the gut took care of him. Unfortunately back in those days I wasn't really very careful with my explosives. I killed a lot of people I didn't mean to kill. It earned me the handle "Collateral." Once my revenge was complete, I felt lost, aimless. There was really nothing else to do but to keep building bombs and to keep setting them off. Except that now I was getting paid to do it. I did no small number of runs in the late 2050's for a guy named "Kilroy." He even showed me his face once. After Kilroy was "assassinated" the jobs dried up. I took to selling off my explosives to whomever I could, and doing the occasional run when I could. Not too many were interested in hiring a small-time self-taught explosives guy from the barrens. Then, out of nowhere, he showed up, back on the scene. It took him a while to contact me, but then the jobs started coming again. The new Kilroy was super-paranoid though. I guess that's what happens when you die. So, is it better to be lucky than good? Yeah, I guess so. I'm still alive, aren't I? The only problem is that eventually luck runs out. And someday, I'll be tracked down by the wife, or daughter, or son, or father, or husband, or friend, of someone who got blown up by "Collateral," and I won't be lucky enough to get out of the way of that bullet with my name on it. But, until then, I'll take being lucky. Character Sheet [ Spoiler ] Dylan "Collateral" Shiv Metatype : Orc Bod: 4(5) Agi: 4(5) Rea: 4(5) Str: 3 Cha: 2 Intu: 3 Log: 4 Will: 3 Edge: 6 Essence: 2.2 Skills Longarms (Shotguns) 5/6(6/7) Demolitions 4 Electronics Group 2 Cracking Group 2 Armorer (Explosives) 1(3) Heavy Weapons (Grenade Launchers) 2(4) Perception 3 Blades (Knives) 1(3) Infiltration 2 Intimidation 2 Pilot: Ground Craft (Bike) 1(3) Knowledge Skills Explosives 4 Chemistry 3 Puyallups Area Knowledge 3 Puyallup Gangs 3 Matrix Data Havens 3 Goblin Rock 2 Language Skills English N Or'zet 3 Qualities Lucky +20 Addiction(Novacoke/Mild) -5 Allergy (Cats/Mild) -10 Weak Immune System - 5 Contacts: Fixer - Kilroy (L: 3 C: 3) Smuggler/Fence - Slik (L: 3 C: 3) Gear: (140,000) 2 Months Low Lifestyle, Explosives Shop 3 Knives Ares Predator w/Silencer, Concealable Holster, 2 Clips Regular Rounds, 2 Clips Gel Rounds Remington 990 w/Internal Smartlink, 40 Explosive Rounds, 20 Regular Rounds, 20 Flechette Rounds Ares Antioch-2 w/Airburst Link, 12 High Explosive Grenades, 2 Thermal Smoke Grenades, 2 Flashbangs 8 kg. Commercial Explosives 4 Detonator Caps Armored Jacket Transys Avalon Commlink w/Novatech Navi Response 4/System 4/ Signal 4/Firewall 4 Programs: Analyze 4, Browse 4, Command 4, Edit 4, Encrypt 4, Reality Filter 4, Scan 4, Armor 3, Attack 4, Biofeedback Filter 3, Black Hammer 3, Decrypt 4, Defuse 3, Exploit 4, Sniffer 3, Spoof 3, Stealth 4, Track 3 Subvocal Microphone Fake SIN (3) Fake Licence (3): Ares Predator Fake Licence (3): Remington 990 Micro Flare Launcher w/ 2 Flares Survival Kit 4 Doses of Novacoke Harley-Davidson Scorpion w/Rigger Adaptation Cyberware: Cybereyes Rating 3 w/ Smartlink, Thermographic, Flare Compensation, Low-Light, Vision Enhancement 2 Datajack Sim Module Wired Reflexes 1 Plastic Bone Lacing Dermal Plating 1 Bioware: Muscle Toner 1 Damage Compensator 1 Reflex Recorder (Longarms) Starting Cash: 900 Starting Cash Roll: http://invisiblecastle.com/find.py?id=992081 7 + 9 = 18 Metatype [20] Attributes [140] Edge/Magic [50] Skills [134] Qualities [0] Resources [28] Contacts [8] |
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May 24 2007, 09:47 PM
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#6
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Game: Blood of the people
Gunny [ Spoiler ] Name: Gunnery Sergeant Jack Coughlin (ret.) Occupation: Freelance Law Enforcement Consultant Criminal Record: Yes. *classified* D.O.B. : 2046 P.O.B. : The Island of Haiti Race: Ork Stats Body 8 Agility 8 Reaction 9 Strength 4 Charisma 3 Intuition 5 Logic 3 Willpower 4 Edge 1 Essence .11 Initiative: 14 Passes: 3 Firearms (Group) 4 Athletics (Group) 3 Stealth (Group) 3 Clubs 4 Computer 4 Heavy Weapons 4 Leadership 2 Perception 4 Gunnery 4 DataSearch 3 Law Enforcement 4 Modus Operandi 6 Crime Scene 3 History of Warfare 3 Civil Planning 2 English N Spanish 3 Portugese 3 Qualities High Pain Tolerance (3) 15 <<Negative Qualities>> SINner (Criminal) -10 Allergy (Uncommon, Mild) -5 Wired Reflexes II Bone Lacing (Aluminum) (Alpha) Enhanced Articulation Muscle Toner (2) Suprathyroid Gland (Alpha) Reaction Enhancer (3) Cyber Eyes (Betaware) Accessories Flare Compensation Low-Light Vision Vision Enhancment (3) Smartlink Thermographic Vision Cyber Ears (Betaware) Accessories Audio Enhancer (3) Balance Augmentor Spatial Recongnizer Gear Weapons Stun Baton 6S(E) Yamaha Pulsar 6S(E) 2x Colt Mahunter 5(P) -Smartlink -ammo 4 mags gel, 4 mags XX Ruger 100 -Smartlink, 10 rounds APDS, 10 rounds XX Clothing Armored Clothing 4/0 Armored Jacket 8/6 -Fire Resistant 4 -Nonconductivity 4 Trench coat Seattle Sea Dogs Baseball Hat Comlink Response Signal Firewall OS Nova Tech Airwave 3 3 5 (upgrd) 4 -Contacts -Subvocal Mic -Ear Bugs Programs -Browse (Data Search) 3 -Encrypt (EW) 3 -ECCM (EW) 3 Misc. Gear PI License Conceal Carry (Seattle Metroplex) Tazer/Handgun Passport Plastic restraint x10 Miniwelder Micro Flare Launcher Stim Patch x5 Vehicle Nisaan Patrol Car (Black an Grey) A brief History Gunny Coughlin Gunny’s life ended the day he stopped being a Marine in 2064. He moved to Seattl eto live out his retirement close to his Nephew Sam and his family. However Gunny was extremly unhappy with the retired life. A few years after the crash he was watching a news story about all the missing children who had disapeared. Deciding to act he went through the hoops and got his PI license. Then after that he started working on cold cases. The first one was the toughest, no one took him seriously and there were even attempts to get him to bac off. Through a lot of hard work and many hours of snooping he finally figured out what had happened to the child. There was a little media fan fair, and much ‘thank you’s’ from the family. He even managed to get some grudging respect from the ‘Star. After that things started working a little smoother. Working mostly missing persons, with a specialty in children, he built up quite a rep in the Shadows of Seattle as a man who can find people. (not sure how he is connected to the team. Jack is not a face but he could be the team leader/spokeman easily.) |
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May 25 2007, 03:53 AM
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#7
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
Game: Blood of the People
Caliph Iskander "Caliph" Colorado Caliph's 20 Questions: [ Spoiler ] What is the character's name? Iskander Colorado is my given name; mom's a Kurdish immigrant to the CAS and dad's a non-practicing Apache (non-practicing, in that he only gives a damn about his indian heritage insofar as it makes funny bar stories. Iskander learned that he's actually an umpteen-great-grandson of Mangus Colorado, the greatest Apache chief of the Indian wars in the 1840s). I was first given the nickname Caliph by my colleagues in the coyote business, because about 5 times a day I take a break to smell the roses. They joked that I was praying (I'm muslim by birth). Fuck'em. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male Ork, Kurdish/Apache mix. 25 years old, CAS citizen, greyed cybereyes, 115 kgs, 1.86 m, shaved hair, dark skin, muscular build. Where did your character learn his/her skills? I was born in Denver, in the CAS turf, but I've always lived out of town. We got some land around Painted Rock when we moved to Texas. Dad taught me how to hunt, how to work, how to grow stuff. I like living out of town, it's easier. More solitary. When the coyotes would come through, they always needed guides, and I knew the area. With the coyotes, I learned the real way to hide - to hide from people; from sensors. From planes, choppers, remote sensors. They taught me how to find those sensors from the radio waves, and to sneak past them or jam them. They taught me how to run. They gave me my eyes and ears. Prison was 2 years of my life that disappeared. You can only hide so long, and when la razza caught me smelling the roses they locked me away. I broke out with some insurgents when they ran a break on the prison. They blooded me. I've always had sharp eyes, and when I got my new ones they got sharper. I've always been able to shoot - it's good to know how to take the head off a rattler at 100 yards. The banditos used that. I learned how to shoot more. When my arm got gangrene after the months hiding after the breakout, they got me a new one. I learned rockets, grenades. I found Wise Man Colorado while I was hiding, again. We were shattered, lots of us were dead. There's only so much you can do against Banshees and Helicopters when you only have 4 SAMs. But I can hide from Banshees. Wise man Colorado taught me how my ways were the traditional ways of the Apache. How the Apache raid, ride, live, steal, fight. My dad may have known more than he thought he did. What did your character do before becoming a runner? People talk about this runner business like it's a career path. I'm not a runner. I'm an Apache. Does your character have any family? I don't know - my parents haven't talked to me since I ran away with the Coyotes, and I don't care much to talk to them. My break was clean. What are your characters dreams/goals/aspirations? I want to live my life the way my people did. Give me a horse - or, these days, a Lobo. Give me my rifle, give me a dog, and I'll take some land with that. Let me find some people who know and live this life. What is the characters general appearance? Sun-scorched tan, from living outside his whole life. Even with his cybereyes, he's still got that narrow-eyed look from someone who's always been outside. Shaved head, loose fitting clothes with lots of pockets, well-broken-in boots. Why did they choose to be a shadow-runner? I already told you about that runner business. I joined with the Coyotes to get away from home; but it ain't your business why. This is the life I've always led. When I got older I figured out a bit more of how it fits into the world around, and when I met Wise Man Colorado he showed me how it fits into the lifestyle of my people. What is the characters personality? Iskander never seems to have too much to say; it comes of as a bit arrogant or shy. He'll freely admit that he doesn't know that much about modern folks, though he tends to understate how much he understands. He seems to live the way he thinks he should, rather than the way he wants to; though he's figured out pretty well how his way of life relates to the modern world. What skills does your character bring to this group? What makes them special? I know the outdoors a lot better than most. I'm really, really patient; it comes from having to stalk deer or set up an observation post. I can find my way around pretty damn well, and I can help others do so. I'm good at hiding, at spotting things. And I can shoot. I can shoot better than you can. What are some things your character cannot do? He's not all that good at handling his booze; he'll usually take a glass if one is offered to him. He's pretty careful when he's in town, because he's gotten into some run-ins with police before; but when he's home (in his van) he'll ocasionally hit his little still a bit too hard. He's even more quiet when he's in town, because he's a bit nervous around so many people all the time. He gets a bit claustrophobic in the tightly packed living conditions of modern sprawls, and he's never sure exactly what's a threat and what's not. He doesn't understand computers that well; sure, he understands his commlink, he understands how to work it (usually only in AR), but he has no idea how it works inside. He understands radios, and how wireless networks physically communicate, but if you give him a lecture about networking protocols or anything he'll blank out. That's why he avoids the matrix at all costs - he can find wireless nodes; can find radio signals, even listen in on them; he understands frequency hopping and encryption; but let him into that node, try to interact with it, and he's lost. The first time he tried, hacking into a helicopter found hunting him, he ended up leaking cerebrospinal fluid out of his nose and ears and the helicopter alerted to his position. What does your character hate and why? I wouldn't say I hate that much. I hate wendigo. I hate strip mines. I hate those T-bird jockeys who will fly too low and set forest fires with their exhaust gasses. I ain't much of a fan of cities. I hate when mages are following me, because they're so hard to hide from. I hate the damn matrix; VR that puts you in some fantasy world, where people will go for days and forget what reality is about. VR that doesn't even exist outside the imagination of machines and man, but can kill you - damn near killed me. What does your character love? The Southwest. The plains. The outdoors. The self-sufficient, grow, raid, hunt lifestyle. Arizona, Colorado, Montana, Wyoming, those corners of Seattle near the Salsih border where it's close to rural life. What does your character respect? People who know the outdoors. People who will fight - I got respect for the border patrols, terrorists, insurgents, bandits; people who know that your lifestyle is your own, and you defend it. How was your character educated? Real education came from living on dad's land; exploring, hunting; working with the Coyotes first and later the insurgents. Spent a couple years in a Madrassa in Denver, and a couple years in a public school in San Angelo, but that was a long time ago. Wise Man Colorado has been educating me in the traditions and the Apache ways. What is your characters moral code? He's still figuring out that, too... Fits in pretty close with the below. Does your character have any political beliefs? Religious? He's still figuring these out. He's in the middle of a lifestlye conversion, and still pretty much on the hysterical enthusiasm stage for it. He hasn't worked through all of the details of it. He takes a harder line on it than he should, because he's still trying to cope for his defeats (the breakup of his bandit group, getting captured) What item(s) does your character treasure? His still. His rifle. His truck, which is also his house. Tell me at least one thing I (as the GM) should know about your character. Caliph really has no idea what he's talking about on his 'apache lifestyle' kick. He's still working out a way to fit in the world that'll let him do the only things he's good at. |
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May 25 2007, 09:23 PM
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#8
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Bang Troll Phys Ad - I am The Law - Inactive
Non Standard game High level PCs [ Spoiler ] Attributes Body: 10 Agility: 5 Reaction: 6 Strength: 9 Charisma: 3 Intuition: 4 Logic: 3 Willpower: 6 Edge: 4 Magic: 6 Essence 6.00 Thermographic Vision Natural Armor +1 Active Skills Close Combat Group (Unarmed Combat): 6 (+2) Longarms (Shotguns): 4 (+2) Pistols (Semi-Automatics): 2(+2) Heavy Weapons: 6 Athletics Group: 2 Perception: 4 Intimidation (Physical): 6(+2) Knowledge Skills Megacorp Operations: 3 Small Unit Tactics: 3 Weightlifting: 3 Ice Cream: 3 Police Procedures: 4 Languages English (Natural) Adept Powers Improved Reflexes 2 [1 PP] Improved Ability (Unarmed Combat) 2 [1 PP] Critical Strike 4 [1 PP] Killing Hands [0.5 PP] Inertia Strike [0.5 PP] Positive Qualities Adept Guts High Pain Tolerance 3 Negative Qualities SINer [0* BP] Iatrophobia [0* BP] Sensitive System Uneducated Contacts Pops (Pawn Shop/Fence) C: 3 L: 1 May Summermoon (Mage) C: 3 L: 3 Slaughter (Decker) C: 3 L: 2 Mr. Smith (Corp) C: 3 L: 1 Capt. Holstine (Fire Watch Superior Officer) C: 4 L: 2 Resources [5 BP] Ares Alpha Combat Rifle Damage 6P AP -1 Mode SA/BF/FA RC 2 Ammo 42 ( c) Avail 12F Cost 1700Â¥ Remington 990 “Masterkeyâ€? sub-weapon conversion Basic Kit Damage 5P AP -1 Mode SS RC 0 Ammo 2+1(m) Avail 4R Cost 90Â¥ Ares Predator IV Pistol Damage 5P AP -1 Mode SA RC - Ammo 15 ( c) Avail 4R Cost 350Â¥ Combat Webbing Dress Uniform Armored Vest B6/I4 600Â¥ Full Body Armor B10/I8 Helmet with chem. seal, Smartlink B+2/I+2 Fatigues (Troll Sized) Extendable Baton Reach 1Damage (STR/2+1)P AP - Avail - Cost 50Â¥ Heavy Impact Gloves Combat Boots Renraku Sensei, Iris Orb O/S, Trodes, Ear Buds w/ Sound link, Damper, Subvocal mic. Stats: Response 2, Signal 4, Firewall 3, System 3, Loaded w/ Tiny D, Rating 3 Agent, Browse 3 Firewatch Commlink, System 5, Signal 5, Firewall 5, OS 5, Loaded w/ Analyze 5, Encrypt 5, ECCM 5, IC rating 5 w/ Analyze 5 Armor 5, Black Hammer 5 Century Ferret (Bob) [1 BP] Known Tricks: Fetch, Track, Attack 20,000Â¥[4 BP] 1000Â¥ spent on Slaugter data search 300 Karma spent 18 Karma earned Ink. Human Gang Tattoo Artist - Down in the Gutter - Status Unclear Non Standard Game Low Level Gang PCs [ Spoiler ] Attributes Body: 3 Agility: 4 Reaction: 2 Strength: 2 Charisma: 4 Intuition: 3 Logic: 4 Willpower: 3 Edge: 4 Essence 6.00 Positive Qualities Ambidextrous 5 BP Double Jointed 5 BP High Pain Tolerence 1 5 BP First Impression 5 BP Home Turf 0 BP Negative Qualities Addiction to Novacoke (Mild) - 5 BP Sensitive System - 15 BP Active Skills Athletics Group: 2 Close Combat Group: 2 Stealth Group: 2 Artisan (Tattooing) 2(+4) Dodge: 1 First Aid: 2 Locksmith: 1 Perception: 1 Pistols: 1 Languages Spanglish (N) City Speak: 2 Knowledge Skills Area Knowledge (Redmond): 3 Catholic Saints: 2 Tattoo Artist: 5 Tattoo Mythology: 3 Piercing: 2 Cos Mods: 2 Redmond Gangs:2 Contacts Rollie Novacoke Dealer C2/L2 M/H - Rollie was a dealer who bought from the LoCoS. When he saw the writing on the wall, he split. Ink uses Rollie's spotty concience to get a deal now and then. Roliie is a portly human mutt, he tends to wear leathers to make him look like part of a go-gang. He usually hangs around LDC (Loskey Destry Clinic). He also whines alot which pisses Ink off. Resources 2BP Leather Jacket (B: 2/I: 2) 200 CMT Clip (PAN: Passive) Redcap Nix Â¥700 Fake ID: Miguel Suarez R2 2000 Fake License: Tattoo Parlour 200 Anaylze 1 50 Browse 1 50 Brass Knuckles Â¥50 Colt America L36 Â¥150 Tattoo ToolkitÂ¥500 Piercing KitÂ¥500 Med Kit 1 Â¥100 Back Pack Â¥50 Set of casual clothes Â¥50 4 Hits of Novacoke 2F Â¥80 2 pots black ink 4R Â¥40 1 pot purple ink 4R Â¥35 TotalÂ¥1600 4900Â¥ Spent 100Â¥ spent to upgrade Starting Cash 120Â¥ Starting Cash Mandy Female Human Rigger - Why Do I have to be Mr. Pink? - Inactive Standard canon campaign [ Spoiler ] Amanda Pinkerton Attributes Body: 3 Agility: 3 Reaction: 4 Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Willpower: 4 Edge: 4 Skills Mechanic Group: 4 Pilot Ground Craft (Wheeled): 5(+2) Pilot Aircraft: 2 Pilot Anthroform: 1 Pistols: 1 Perception 2 Etiquette: 1 Gunnery: 3 Shadowing: 2 Knowledge Skills Greater Seattle (Roads): 5 Car Repair: 4 Lone Star Procedures (Vehicle Response Unit): 3 Stunt Driving: 3 Technomancers: 4 Fashion: 2 Performance Parts: 2 Qualities Positive Lucky Negative SINer (Criminal) Mild Addiction (Long Haul) Contacts Reggie (Technomancer) Loyalty: 3 Connections: 3 Resources 210,000Â¥ Cyber Control Rig 10,000Â¥ Datajack 500Â¥ Hot Sim Module 5000Â¥ Skillwires Rating 1 2000Â¥ Cybereyes Rating 1 w/Low Light Vision, Flare Compensation, Vision Enhancement 1, Image Link, Eye Recoding Unit 3750Â¥ Adrenal Pump Rating 1 30,000Â¥ Reaction Enhancer Rating 1 10,000Â¥ Cyber Total: 61,250 Vehicles and Drones GMC Bulldog 35,000 GM-Nissan Doberman Drone 1 "Doby" GM-Nissan Doberman Drone 2 "Buddy" MCT Fly-spy Lone Star iBall Offensive Gear 3 months Middle Lifestyle 15000Â¥ Auto Shop 5000Â¥ Kevlar Vest, Stats: B6 I4 600Â¥ Transys Avalon, OS Novatech Navi Stats: Response 4 Signal 4 Firewall 3 System 4 6500Â¥ Fake SIN Rating 4 4000Â¥ (Polly Perkins) Fake Driving Licence Rating 4 400Â¥ (Polly Perkins Fake Firearms Permit Rating 4 400Â¥ (Polly Perkins) Fake Mechanics Licence Rating 4 400Â¥ (Polly Perkins) Fichetti Security 600 Stats: Damage 4P, AP -, Mode SA, RC (1), Ammo 30 © Cost 450Â¥. 60 Gel Rounds 180Â¥ 30 Stick and Shock 240Â¥ Dunkie Backpack 60Â¥ 200Â¥ for clothes, and coveralls Gear Total 22,430Â¥ Cyber Total: 61,250Â¥ Vehicle Total 79,890Â¥ Drone Total 17,000Â¥ Grand Total 180,570Â¥ 29,430Â¥ unspent |
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Jun 1 2007, 01:09 AM
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#9
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Here is MagPye Elven Face [ Spoiler ] Race: Elf Character Name: Jacob Joles Street Name: MagPye Age: 29 Body 3 Agility 5(7) Reaction 4(7) Strength 3(5) Charisma 7(10) Intuition 3 Logic 3 Willpower 4 Edge 3 Initiative 7(10) Initiative Pass 2 Essence 3.1 Skills Negotiation 6 Con 4 Dodge 5 Etiquette 3 Pilot Ground Craft 2(Wheeled) Pistols 2 (Semi Automatics) Automatics 2 (SMG) Perception 4 Blades 2 (Knives) DataSearch 4 Intimidation 1 (Interrogation) Leadership 1 (Persuasion) Knowledge BK: Etiquette 4 BK: Negotiation 5 SW: Elven Society 2 SW: Roma Society 3 SW: Roma Politics 3 AK: Tir Tairngire 2 AK: UCAS 2 AK: CAS 2 AK: Salish-Shidhe 2 AK: Pueblo Corporate Council 2 AK: California Free State 1 Languages Romany N English 5 Contacts Uncle Teto (Fixer) 5/5 Cousin Bedo (Fence) 4/4 Sister Suew (Healing Mage) 4/4 Gadje Guy (Mr. Johnson) 3/3 First Impression Allergy (Uncommon, Severe) Titanium Taboo Spirit Bane (Blood Spirits) Tailored Pheromones (3) Synaptic Booster (1) Muscle Toner (2) Reflex Recorder- (Dodge) Reflex Recorder (Pistols) Reflex Recorder (Automatics) Reaction Enhancer (2) Commlink Datajack Datajack Muscle Toner (2) Muscle Augmentation (2) Mnemonic Enhancer (2) Glasses x 2 Ares Predator IV HK 227X+Gas Vent 3 Novatech Navi System Upgrade to 6 Firewall Upgrade to 6 Response Upgrade to 5 Signal Upgrade to 5 Analyze Rating 6 Browse Rating 6 Edit Rating 6 Encryption Rating 6 Fake License Rating 4 Fake SIN Rating 4 Linguasoft Sperethiel rating 5 Linguasoft Or'zet rating 5 Linguasoft Spanish rating 5 Linguasoft Japanese rating 5 Linguasoft Chinese rating 5 Middle Lifestyle 1 month Quick Draw Holster Mercury Comet Combat Knife 500 rounds Heavy Pistol Ammo 1000 rounds SMG Ammo 100 rounds SMG Ammo Ex Explosive 80 rounds heavy pistol Ex Explosive Line Coat & Armored Jacket w/Chemical Protection Rating 6 Gas Mask and Respirator rating 6 10 Antidote Patches Rating 6 and Rating 6 Med Kit 10 refills Jacod was born to a father of the Romnichal Roma and a mother of the Machvaya Roma. Such marriages in the past would not have been allowed by the Clan Heads, but past is long gone by the way side. His father is from Gonzales, La., his mother is from Tucson, Arizona. His parents were one of the first of the Roma to be born in 2011 in to Elves. He was born outside of Gonzales in 2041, and spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. He has 5 brothers and 3 sisters; he is second in birth order, with a older sister born before him. Both of his parents come from large families, so his parents have carried on the tradition fairly well, despite their Elven racial birth rates. His father is the more non traditional Roma, while is mother is fairly strict Roma. His mother is very strong Roma magician and his father is a mundane Chemical Engineer. All of his sisters, inherited their mothers talent for magic, all of his brothers are mundanes except one who is an Adept. Among his mother’s Machvaya Roma, cyberwear is marime(taboo), his father’s Romnichal Roma are more open minded, but still they have a limit to the amount of cyberwear they will tolerate before considering it marime. While he was growing up, he displayed a talent for speaking and talking a lot more than most Roma do. His mother’s family called him Chatterpie which the Magpie is called in Europe. He also likes shiny jewelry, objects and like the bird was very perceptive. So he changed some of the emphasis in pronouncing his “nickname� to MagPye. As he was growing up he found he was verbally agile and able to talk his way out of most things he had stepped into. But those situations a few as them might have been, that his words could not get him out of, he learned some skills in avoiding blows aimed at him. He also learned to use firearms. Bladed weapons and drive a wheeled vehicles from his father’s brother Teto. His Uncle Teto is/was a Runner from long way back. His mother did not care for Uncle Teto, but he seemed to like her, much to her ire. His Uncle Teto was able to show him the merits/advantages of cyberwear and the fairly new bioware, due to Uncle Teto had cyberwear and bioware. He tried to discuss it with his mother but she would have none of it, his father was not against it, but was more interested in peace in the family, so he said no also. His Uncle Teto liked to take MagPye with him on several of his meetings, using his agile verbal skills to increase the rewards for his efforts. Uncle Teto made sure his nephew received more than his share for using his verbal skills. His mother did not like his being around Uncle Teto a lot, but again she was interested in peace in the family, so she allowed it, but she made sure her feelings about it were known. His mother’s Machvaya Roma at one point needed someone to speak for them at a important meeting of the area Roma, she asked him to use his verbal skills for her Machvaya Roma. His mother’s Machvaya Roma speaker for such matters was very ill and unable to do the negotiation. He agreed with out hesitation, and was able to gain what his mother’s Machvaya Roma sought and then some, due the other Roma had underestimated his verbal skills and uses a speaker for them not as skilled as MagPye was. It was soon after this that, his Uncle Teto told him it was time to get the enhancements he had been saving for such a long time. Using his uncle’s connections with the cyberwear and bioware clinics, he got the enhancements he wanted. His uncle was not completely happy about the small amount of cyberwear he chose, but accepted the choices he made. Once he had healed and undergone rehab therapy, he returned back to his family. His father accepted it but was hesitant to show such in front of his mother. His mother was more than upset with MagPye. She was going to have him declared on outcast. He then had her and her Machvaya Roma to a private meeting. He reminded them of how he had spoken for them, and how they had benefited from it. His mother’s Roma hotly debated it over the course of hours. He spoke for himself and acquitted himself very well. In the end he was not declared outcast, but he had to under go a purification rite to rid himself of the violation of marime. His mother had a major part in purification rites. Of the rite of purification, he does not speak of it, nor does his mother; it is not spoken of at all. Once he had completed the rite of purification his mother acted like nothing had changed. But around her and her Roma, he as to keep his datajacks hid from their view. After this he and his Uncle Teto made some runs using his newly acquired enhancements. Both were very please with the results. He also moved into a fish camp near his parents, even though fishing was not something he had an interest in. During a venture into the darker parts of New Orleans, with his Uncle and some friends, he discovered that Blood Spirits really hate him. He and his uncle’s friends dealt with the blood spirits they had encountered. He later met with one of his maternal aunts about the blood spirits; she told him that it was trait that he had inherited from his mother’s family. He is 5’ 6’ in height; 175 pounds in weight, his build would be described as wiry. Hair color is dark brown bordering on black. He has temples beginning to turn a bit grey. He wears his hair long down to between his shoulder blades, usually worn braided in a single braid, down his back. He has extremely large walrus mustache that is pure black, and exceptionally well groomed. His eye color is very dark brown looking black in the right light. His eyebrows are very thick and almost a unibrow. He has earrings of gold type of material in each ear lobe. Each earring is an ornate gold loop type of earring, about the size of a quarter new yen piece. He has three rings of his left hand, one platinum metal set with a black cabbed onyx on is ring finger, one of silver metal set with a large piece of bloodstone covering almost of that finger bone, and the last one gray metal set with a oval cabbed moss agate of very large size covering that finger bone area. On his right wrist is a brass colored metal wristband, with intertwining silver and gold wires in ivy pattern, three stones, the center one oval shaped cab of red jasper, on each side of the center stone are smaller oval cabs of carnelian. He wears black or dark brown pants/slacks of a loose fit. His pants are typically tucked into knee high Cossack boots of leather, with a fine black shine. Shirts are long sleeved with snap types of buttons, typically of white materials. The shirts are heavily embroidered, with bright colorful threads and floral patterns. He wears black hats of a fedora style, tilted to his left a bit. Hatbands around hats are typically a yellow silk material. He wears a slash type of belt made of intertwined leather strand like materials. He wears a brightly colored scarf around his neck, red being the usual color. His jackets are well fit with wide collars and well padded shoulders, tucking nicely at his waist. His jacket has embroidered with tan colored threads in two Roma cultural patterns. During casual encounters he has the Ares predator in a quick draw holster underneath his right shoulder; he carries his knife in his left boot. He will wear a jacket at times like this. For combat type of encounters his will carry his SMG slung on his left shoulder underneath his jacket, he will carry extra clips along the back side of his jacket bordering the bottom of the jacket. He as traveled around most of North America, working with and around the Roma of those locations. He has been able to smooth out affairs between the Roma and Gadje in some of those locations. He is wanderer and enjoys seeing places and things. Uncle Teto (Teetoe) is a blood relative from this father’s side of the Romnichal Roma family. In fact he is an uncle; Jacod’s father has 5 brothers and 2 sisters. Uncle Teto is one of these. Uncle Teto is/was a Runner from the beginning, his reputation is very high, and so he has retired to a Fixer type of occupation for those of the Roma. Uncle Teto was able to get Jacod into the correct clinics to gain his enhancements. Uncle Teto had advised Jacod that his mother and her Roma would not be pleased. Jacod told him he would deal with it, Jacod has never told his Uncle Teto of what the Rite of Purification consisted up, nor has he asked. But Uncle Teto is impressed that he even got offered a chance to undergo the Rite of Purification. Cousin Bedo (Beudu) is a second cousin from his father’s Romnichal Roma family. Bedo performs the function of a fence for the Roma, but due to family connections, his ability to convert items, is better than would expect from a mere Roma. He is familiar with Jacod and respects Jacod’s ability to bargain hard and to make bargaining a challenge. To Bedo the negotiation/bargaining are an art, little used in today’s world. Some bargaining between Bedo and Jacod has taken places over the course of days. That Bedo much enjoys very much. To Bedo if you respect him, you must bargain as hard as you are able to. Sister Seuw (Sew) is a second aunt from his mother’s Machvaya Roma. She is a more traditional healer but due to real world needs she has become adept at using technological devices to augment her healing skills and spells. She is a source of healing for the Roma and sometimes the Gadje. She is aware of Jacod’s bioware and cyberwear, but she is also aware of that he had to undergo in the Rite of Purification. She was the main source of input attempting to make it impossible for him to successfully complete the Rite. But since he was able to complete it and she set the conditions, she has to accept it. She is also aware of Jacod’s gift of tongue, so she is very wary of getting into a discussion with him, that she may lose. Gadje Guy is a human Mr. Johnson that the Roma use to arrange work for those of the Roma. As he is not a Roma, trust is not a word one the Roma would use to describe him. He has a good reputation among the Roma runners, and his connections are better than average. He has worked with Jacod before and has bargained with Jacod, most of the time it did not come out the way he wanted though. Gadje Guy knows that Jacod is a Face and fair one at that, so he has many uses for a Mr. Johnson. He has enjoyed seeing others on the opposite side of the bargaining/negotiation with Jacod. Here is the 20 qestions [ Spoiler ] Here is the 20 questions sheet What is the character’s name? (Please include given name, pseudonyms etc.) While he was growing up, he displayed a talent for speaking and talking a lot more than most Roma do. His mother’s family called him Chatterpie which the Magpie is called in Europe. He also likes shiny jewelry, objects and like the bird was very perceptive. So he changed some of the emphasis in pronouncing his “nickname� to MagPye. What is the characters race; nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Jacod was born to a father of the Romnichal Roma and a mother of the Machvaya Roma. Such marriages in the past would not have been allowed by the Clan Heads, but past is long gone by the way side. His father is from Gonzales, La., his mother is from Tucson, Arizona. His parents were one of the first of the Roma to undergo UGE in 2011in to Elves. He was born outside of Gonzales in 2041, and spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. He is 5’ 6’ in height; 175 pounds in weight, his build would be described as wiry. Hair color is dark brown bordering on black. He has temples beginning to turn a bit grey. He wears his hair long down to between his shoulder blades, usually worn braided in a single braid, down his back. He has extremely large walrus mustache that is pure black, and exceptionally well groomed. Where did your character learn his/her skills? As he was growing up he found he was verbally agile and able to talk his way out of most things he had stepped into. But those situations a few as them might have been, that his words could not get him out of, he learned some skills in avoiding blows aimed at him. He also learned to use firearms. Bladed weapons and drive a wheeled vehicles from his father’s brother Teto. His Uncle Teto is/was a Runner from long way back. His mother did not care for Uncle Teto, but he seemed to like her, much to her ire. What did your character do before becoming a Shadowrunner? Spent a large time growing up there, hanging out in the fish camps. He spent large amounts of time down in New Orleans growing up in his teenage years. Where was your character born? Feel free to include any other places he/she may have lived. Gonzales, La in 2041. Does your character have any family? If not, why. (Do they know where you are? Do they care? Etc) He has 5 brothers and 3 sisters; he is second in birth order, with a older sister born before him. Both of his parents come from large families, so his parents have carried on the tradition fairly well, despite their Elven racial birth rates. His father is the more non traditional Roma, while is mother is fairly strict Roma. His mother is very strong Roma magician and his father is a mundane Chemical Engineer. All of his sisters, inherited their mothers talent for magic, all of his brothers are mundanes except one who is an Adept. What are your characters dreams/goals/aspirations? To insure the continued survival and culture of all of the Roma. What is the characters general appearance? (How do they stand? How do they dress? Are they attractive? Do they try to look intimidating or casual?) He has earrings of gold type of material in each ear lobe. Each earring is an ornate gold loop type of earring, about the size of a quarter new yen piece. He has three rings of his left hand, one platinum metal set with a black cabbed onyx on is ring finger, one of silver metal set with a large piece of bloodstone covering almost of that finger bone, and the last one gray metal set with a oval cabbed moss agate of very large size covering that finger bone area. On his right wrist is a brass colored metal wristband, with intertwining silver and gold wires in ivy pattern, three stones, the center one oval shaped cab of red jasper, on each side of the center stone are smaller oval cabs of carnelian. He wears black or dark brown pants/slacks of a loose fit. His pants are typically tucked into knee high Cossack boots of leather, with a fine black shine. Shirts are long sleeved with snap types of buttons, typically of white materials. The shirts are heavily embroidered, with bright colorful threads and floral patterns. He wears black hats of a fedora style, tilted to his left a bit. Hat bands around hats are typically a yellow silk material. He wears a slash type of belt made of intertwined leather strand like materials. He wears a brightly colored scarf around his neck, red being the usual color. His jackets are well fit with wide collars and well padded shoulders, tucking nicely at his waist. His jacket has embroidered with tan colored threads in two Roma cultural patterns. During casual encounters he has the Ares predator in a quick draw holster underneath his right shoulder; he carries his knife in his left boot. He will wear a jacket at times like this. For combat type of encounters his will carry his SMG slung on his left shoulder underneath his jacket, he will carry extra clips along the back side of his jacket bordering the bottom of the jacket. Why did they choose to be a runner? Roma have been runners for centuries, so he is merely following in the tradition. What is the characters personality? (This is apart from just basic psyche. Are you an idealist, radical, pessimist, militant, aloof etc?) He is a bit of an optimist, but with a cynical touch thrown in. What skills does your character bring to this group? What makes them special? (Aside from whatever skills you have written down, is there anything else your character does well?) He is able to work with most races that he has encountered. Due what the Roma have endured over the centuries, racial bigotry has not stayed with them. He is a bit of issue resolver, he can if he as to use force to settle disputes. But in most cases he sees that as a failure of his skills of speaking. What are some things your character cannot do? (Get close to people, work well with others, handle money, think clearly under stress etc.) He can not do anything that would make the Roma, look bad to the eyes of the Gadje, nor will he reinforce the perceived stereotypes that the Gadje have of the Roma. He does not travel well on aircraft and boats make him violently ill even before leaving the pier/shore. What does your character hate and why? (crops? Elves? dragons?) He hates the Humanis Policlubs type of organizations like Alamo 2000 and their ilk. Do in part that those organizations have spewed their hatred against the Roma and Elves. Blood Mages and Blood Spirits he has a long history of dealing with harshly. What does your character love? He loves his extended family, his culture both Roma and Elven. What does your character respect? Those who fight against racial hatreds. How was your character educated? He was a product of the local Gonzales La school system, being a Roma it presented some issues in education, but none that he could not deal with. What is your characters moral code? Moral code, yes to a degree, he never hurts the Roma as a culture and as a people. No racial or cultural groups have a monopoly on bad/evil persons. Being one who has to deal with the Gadje on a more daily basis, he is more fluid in his morals in dealing with the Gadje Does your character have any political beliefs? Religious? Political more towards Roma rights, but not as extreme as wanting a Roma homeland. Religious he is not particular but he tries to follow the taboos of his people. What item(s) does your character treasure? (This is beyond monetary value. It could be a lucky coin, photograph, sock etc.) The brass colored wrist band on his right wrist, is from his Rite of Purification, it tells Roma that he has undergone and passed a right of Purification. The rings on his left hand have a story relating to his dealing with some of the Roma, and the services he has done for them. Tell me at least one thing I (as the GM) should know about your character. If it comes to a choice between a Roma surviving and a runner surviving, the runner dies. Please note: As GM I reserve the right to ask any question I find important or unimportant. As a player you have the responsibility to answer these questions along with the right to ask any questions you may need answered Karma 8 Raised Data Search from a 2 to a 4 -------------------- [/spoilr] |
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Jun 30 2007, 05:20 AM
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#10
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Running Target Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Here is the new file for Aiden (one I can actually work with, since it is all in one spoiler):
Aiden "Eyes" Mahpee - Blood of the People: [ Spoiler ] Build Points: 500 Race: 00 Human Attributes: 200 Special Att: 60 Skills: 174 Spells: 33 Contacts: 21 Resources: 23 Qualities: -30 Initiation: 13 (Psychometry) Magical Group: 1 Foci Bonding: 5 ************* BDY: 1 + 2 = 3 AGL: 1 + 2 = 3 REA: 1 + 3 = 4 STR: 1 + 1 = 2 CHR: 1 + 2 = 3 INT: 1 + 3 = 4 LOG: 1 + 4 = 5 WIL: 1 + 3 = 4 *** MGC: 1 + 5 = 6 EDG: 2 + 1 = 3 *** Active Skills Sorcery Group R4 Summoning R3 Assensing R4 Perception (Visual) 3 (+2) Dodge R3 Pistols (Semi-Automatics) R2 (+2) Pilot Ground (Bike) R2+2 Electronics Group R2 Cracking Group R2 Etiquette R3 Shadowing R2 Knowledge Skills Magic Theory R5 Laws of the PCC R3 Local Area: Seattle R3 Local Area: Denver R3 Forensics R4 Metaplanes R3 English N Sioux R3 Latin R3 Spanish R2 ************ Spells Stunbolt Manabolt Clairvoyance Clairaudience Increased Reflexes Stim Borrow Sense Preserve Sterilize Magic Fingers Levitate ********* Mage (15) [Chaos Tradition] Mentor Spirit (5) [Owl] Sensitive Sytem (-15) [Like most magically active, Aiden has a sensitive system to the invasive procedures associatted with cyberwear.] Mild Addiction: Zen (-5) [Since discovering the metaplanes, Aiden has taken to using the hallucinogen Zen to gain some of the heady experience associatted with the trips.] Common Moderate Allergy: Lactose (-15) [The allergy comes with Aiden's heritage, the natural lactose intolerance attached to the native american bloodline.] Incompetent: Running (-5) [Aiden has underdeveloped muscles in his left leg that make it so that he can't run.] Talisman Geas (-10) [Since the death of his mentor Aiden has had a crisis of faith in his own abilities and only the familiar feel of his mentor's ring on his finger keeps his casting consistent.] Talismonger/ Magical Group Member [R3/L3] Equilibrium A slightly eccentric elf, Equilibrium is a collector for magical trinkets and oddities, delighting in both the truely magical and also artifacts devoid of any mojo. His shop, "Mojo To Go", also acts as the headquarters of the magical group that he, Aiden, and Sprocket have formed. Fixer [R4/L2] The Frog The Frog is a French Troll who has taken residence up in the PCC after escaping from the corp he used to work for in Paris. He now runs shadow deals in the PCC and he has used Aiden as one of his runners since coming here from Paris. Detective [R3/L1] James Guthrie James is the usual man that Aiden goes to to learn about crimes that Lone Star aren't dealing or is too "mystical" for them to get involved with. James also sends clients to Aiden's PI shop in exchange for a 'finder's fee'. Magical Group Member/ Drone Rigger [R2/L3] Sprocket Sprocket is the third leg of the magical group formed by Aiden and Equilibrium. Sprocket is a short and often happy dwarf with a touch of the mojo. He is a Mystic Adept and he splits his skills between using mojo to increase his mechanical skill and spells that deal with technology. He runs a repair shop called simply "Sprocket's". Equipment Mid-Lifestyle 2 Months Fake SIN R4 Fake Spellcasting License R4 Fake Foci License R4 Fake Weapon Permit R4 Magic Library R6 Suzuki Mirage Hermes Ikon Com (Resp: 4; Sig: 3) Novatech Navi OS (Sys:4; Fw: 3) Firewall R6 AR Gloves Nanopaste Trodes Subvocal Mic Virtual Pet Analyze R4 Command R4 Browse R4 Stealth R3 Spoof R3 Exploit R3 Sniffer R3 Decrypt R3 Track R3 Lined Coat Nonconductivity R6 Fire Resistance R6 Insulation R6 Chemical Protection R6 Hammerli 620S Silencer Clips (5) Regular Ammo (50) Stick n Shock Ammo (50) RFID Tags (100) Security Tags (20) Stealth Tags (100) Sustaining Foci (Health) R3 Sustaining Foci (Detection) R2 Glasses - Flare Compensation - Smartlink - Vision Enhancement R3 - Vision Magnification - Image Link Contacts - Thermographic - Low Light - Image Link Earbuds - Audio Enhancement R3 - Select Sound Filter R3 Autopicker R6 Maglock Passkey R4 Respirator R6 Medkit R6 Aztechnology Crawler -Camera -Cyberware Scanner R6 -Directional Microphone -MAD Scanner R3 -Atmosphere Sensor R3 Background: What is the character's name? Aiden "Eyes" Mahpee. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male Human of mixed Italian and Sioux heritage. 24 years old, 6'2", 150 lbs., with emerald eyes, long black hair, a slight tan, and a very lanky build. Where did your character learn his/her skills? He began learning his magical skills from a shaman in Denver after he awakened, but the philosophy never really clicked with him so he switched his apprentcieship to a hermetic, which failed as well. When his father died he moved to Seattle, changing teachers frequently and picking tid bits here and there. His love of knowledge and the pushings of his mentor spirit Owl have led him into the study of many fields of knowledge and work, though his main skills fall into forensics and detective work. He worked in Seattle as a minor occult investigator, sidelining as a runner to help pay the bills when business was bad (which it often was). With his first initiation he discovered the infinite realms of the metaplanes and they have intirgued him ever since. What did your character do before becoming a runner? He did and still does work as a minor occult investigator and detective. Does your character have any family? If not, why. (Do they know where you are? Do they care? Etc) Aiden's father was a small time mafia soldier in Denver and his mother was a local Sioux woman. She died during the birth of Aiden and his father died when he was 16. He knows of no other living family members. What are your characters dreams/goals/aspirations? Aiden thirsts for knowledge, wanting very little more than to delve deep into the mysteries of the world and uncover the secrets buried there. What is the characters general appearance? (How do they stand? How do they dress? Are they attractive? Do they try to look intimidating or casual?) Aiden likes to wear the attire of old gumshoes from the 20th century, like Dick Tracy. His clothing is very noir inspired but slightly offset by the overlarge glasses that he wears. He keeps his hair tied back at almost all times and he has a slight goatee that he keeps trimmed. Why did they choose to be a shadow-runner? To pay the bills. Also the occasional corp run can gain him access to vast amounts of hidden knowledge and paydata, and that is well worth the risk for him. What is the characters personality? (This is apart from just basic psyche. Are you an idealist, radical, pessimist, militant, aloof etc?) Aiden is very aloof and quiet. When he does speak it is after much observation and weighing of his own words or he doesn't agree with what has been said or knows that it is wrong. Besides that silence is often consent from him. What skills does your character bring to this group? What makes them special? (Aside from whatever skills you have written down, is there anything else your character does well?) Aiden is a bastion of knowledge and he pays attention to things most people would overlook. He also has a great tendency of leaving no trace of himself on runs he has been on. What are some things your character cannot do? (Get close to people, work well with others, handle money, think clearly under stress etc.) Aiden cannot run. He is a gimp and his left leg is slightly underdeveloped. He can move as fast as most can without pushing themselves but he can go no faster than that. What does your character hate and why? (Corps?Elves?Crime?Celery?) Nothing. He has remained cool and detached emotionally from the groups and things around him, with the exception of the mafia. He harbors a cold contempt for the mob and those who associate with it. What does your character love? Knowledge. It is the ultimate power. He fell in love with one of his mentors once and he was crushed when she was killed in a bad summoning by the spirit she had conjured. What does your character respect? Education and those who strive for knowledge. How was your character educated? Public school, followed by many long hours in libraries and on the Matrix. What is your characters moral code? Aiden prefers not to kill, but he will not hesitate if it is needed. He won't harm the innocent. Does your character have any political beliefs? Religious? He has an eclectic mix of religious beliefs from his time with so many different teachers and religious practitioners. What item(s) does your character treasure? (This is beyond monetary value. It could be a lucky coin, photograph, sock etc.) The ring that was given to him by the mentor he fell in love with. He takes comfort in it and cannot channel magic as well without the comfort of it on his finger. Tell me at least one thing I (as the GM) should know about your character. Aiden will almost anything to learn secrets. His curiousity knows very few bounds. This post has been edited by Trigger: Jul 8 2007, 12:02 PM |
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Jul 28 2007, 01:30 AM
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#11
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
[ Spoiler ] Kzhna "J" Sazhin
Human ATTRIBUTES Bod 5 (+1 Toughness, +4 Bone Density, +3 Bone Lacing, +1 Imp/Bal) Agi 4 (5 Bioware) Rea 3 (5 Cyberware) Str 2 (4P unarmed) Cha 3 Int 4 Log 3 Wil 4 Edg 3 Ini 7 (9), 3 IPs Ess 1 (2.4 Bio) Mag - ACTIVE SKILLS Firearms Grp 5 (+2 smartlink +1 reflex recorder) Athletics Grp 2 Infiltration 4 -Urban +2 Shadowing 4 -Tailing +2 Perception 6 (+3 cybereyes) First Aid 3 -Combat Wounds +2 Unarmed 5 -Brawling +2 Negotiation 4 -Sense Motive +2 Etiquette 3 -Mafia +2 Intimidation 1 KNOWLEDGE SKILLS Firearms 4 Tattooing 3 Clubbing 3 Arms Smuggling 3 -North America +2 LANGUAGE SKILLS Russian N English 4 Italian 3 QUALITIES Ambidextrous (5) High Pain Tolerance 3 (15) Quick Healer (10) Toughness (10) Moderate Addiction: BTLs (-10) Resources: 310,000 (485 remaining) CYBERWARE (82,000, 5.0) Titanium Bone Lacing 40,000 1.5 Wired Reflexes 2 32,000 3 Datajack 500 0.1 Cybereyes 2 750 0.3 Smartlink 1,000 [3] Vision Magnification 1,000 [2] Vision Enhancement 3 6,000 [3] Damper 750 0.1 BIOWARE (198,000, 2.4) Platelet Factories 25,000 0.2 Bone Density 4 80,000 1.2 Pain Editor 40,000 0.3 Reflex Recorder (Firearms Grp) 25,000 0.2 Damage Compensators 1 20,000 0.1 Muscle Toner 1 8,000 0.2 GEAR (29,515) Glasses (Low-light, Thermo) 25 +100 +100 CMT Clip, Redcap Nix, Wall Space, Virtual Surround Music 300 +400 +50 +50 Armor Jacket 8/6 (Insulation 4) 900 +600 Ares Predator IV (5P, -1AP, SA, 15c, Smartgun, +Silencer, +60rnds, +60Exp, +60SnS) 350 +200 +120 +300 +480 Ares Viper Slivergun (8Pf, +2AP, SA/BF, 30c, Suppressor, +Ext Smartgun, +90rnds) 500 +400 +900 Ingram Smartgun X (5P, BF/FA, 32c, Gas Vent 2, Smartgun, Folding Stock, +70rnds, +40Exp) 650 +140 +200 Ruger Sport 100 (7P, -1AP, SA, 5m, Imaging Scope, Rigid Stock, +Smartgun, +20Ex-X) 900 +400 +200 Remington 990 (7P, -1AP, SA, 8m, +Ext Smartgun, +20rnds, +10APDS) 550 +400 +40 +70 Flash-bang Grenade x4 (6S, -3AP, 10m) 120 Frag Grenade x4 (12Pf, +2AP, -1/m) 140 High Exp Grenade x4 (10P, -2AP, -2/m) 180 Yamaha Growler 5,500 Low Lifestyle, 4mo 8,000 Fake SIN 3 3,000 Fake Concealed Carry Permit 4 400 Stimpatch 4 (x4) 400 Trauma Patch (x2) 200 Biomonitor 300 Medkit 6 600 Medkit 3 300 Maglock 6 (Keypad) 600 +50 Meta Link, Vector Xim, Virtual Pet 100 +200 +100 CONTACTS Val 5/1 (Seattle Fixer) Vinnetto 1/3 (Seattle ex-Sottocapo) BACKGROUND Started out as a ganger on her way to becoming a Vory hitter by route of having a Vory boyfriend. When she got pregnant, he stopped seeing her, so she killed him and fled to Seattle, where she fell in with the Ciarniello family. They helped her get settled during and after her pregnancy; she had a boy, who she named Jeremy. She's an outsider among the Ciarniellos, treated well but not respected. She was dating a soldato there, but when that fell apart, the Ciarniellos loaned her out to New Orleans to give her time to cool off. Currently hoping to get work at a tattoo parlor to supplement her income, so that she can afford to send Jeremy to a good school. KARMA Earned: 5 Spent: 4 CSP Earned: 2 Spent: 0 [ Spoiler ] Karma Expenditures: Initimidation 0 to 1: 4 |
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Aug 8 2007, 05:11 AM
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#12
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Drachen - Cape Town Stats [ Spoiler ] Drachen Elf Hermetic Mage Attributes Elf Hermetic Mage Body 3 Strength 2 Agility 3+1 Reaction 4 Intuition 3 Logic 5 Willpower 5 Charisma 4+2 Edge 4 Magic 6 Essence 6 Skills Spellcasting (S) Manipulation ------------5 Counterspelling (S) Combat ----------- 5 Summoning (S) Air ----------------------- 5 Binding (S) Air -----------------------------5 Arcana (S) Foci ---------------------------4 Enchanting (S) Foci ----------------------- 5 Assensing (S) Auras ----------------------3 Unarmed Combat (S) martial Arts---------3 Perception (S) Visual ----------------------3 Stealth (G) --------------------------------2 Infiltration (S) Urban ---------------------- 4 Influence (G) ------------------------------ 2 Negotiation (S) Bargaining ---------------4 First Aid (S) Combat Wounds -------------1 Pistols (S) S/A----------------------------- 3 Pilot Ground Vehicle (S) Bike --------------2 Qualities +Magician +Photographic Memory -Sensitive System -Day Job Lv II +College Education -Impulsive -Addiction ? Mild ? Psyche -Incompetent- Automatics, heavy weapons -Spirit Bane Toxic +Mentor Spirit:Dragon -Compulsive: PackRat/Hoarder Initiate Grade: 1 Group: Illuminates of the New Dawn Metamagics Invoking Knowledge Skills Business 3 Spirits 4 Magic Background 5 Dragons 4 Languages English N Afrikaans 2 Foci Power Foci ? II -oroborus medallion Summoning Foci - III - engraved silver bracelt w/ dragon designs Sustaining ? HealthII - celtic knot design ring Binding Foci III - small silvered knife spells Influence Imp Invis Armor Mob Mind Mind Wipe Increase Reflexes Decrease Willpower Manabolt Stunbolt Clairvoyance Fireball Demolish Gun Heal Contacts Elven hitman - 2/3 Fixer 4/3 Corp R&D Mage - UO - 3/2 Gear Erika Elite w/ Novatech Navi Enchanting shop Talismonger Kit Summoning Materials VI x6 Low Life style x 3 months Suzuki Mirage Ares Predator IV w/ 1 clip SticknShock c/1 Clip Ex-Ex Sunglasses w/ vision mag + SGL Stun Gloves Armor jacket Medkit Rating 5 Bound Spirits Force 6 Fire Elemetal Great Form B 7 A 8+2 R 9+2 S 4 C 6 I 6 L6 W 6 Edg 6 Skills Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Flight Perception, Unarmed Combat PowersAccident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience Optional Powers Fear, Noxious Breath Great Form Powers Storm, Search, +1 Reach, all powers (A) - Area effect Banishing Resistance +9 Force 5 Great Form Air Spirit Body 3 Agility 8 Rect 9 Str 2 Cha 5 Int 5 Logic 5 Wilp 5 Edge 5 Skills - Assensing, Astral combat, Dodge, Exotic Ranged Weapon, Flight, preception, Unarmed Combat Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search Optional Power: Elemental Attack Great Form Bonuses: +1 Reach +5 Banishing Resistance Additional Optional Power: Noxious Breath Spirit Powers w/ LOS range and Engulf become Area (A) Attacks -pg 57 - May choose not to effect any number of targets in the area Unique Great Form Power: Storm background [ Spoiler ] Dracen (Drak-en) Bryce Cameron was born in 2043, an elf, of little import. His family lived in Washington DC where he grew up. His life was normal, his parents were active politically, but not so much as it strongly affected his life. The one great political ambition they had was to be at the Watergate hotel for Dunkelzhan?s inaugural ball, as they had helped on the campaign. The night Dunkelzhan died was also the night that Bryce awakened. He?d always had the talent, but that was the spark that set it off. He heard voices first, and they would tell him how to make things happen. He would dream of dragons, and in the dreams, they would teach him things. Somehow that might, he had made a connection to the Dragon spirit, and it taught him. He was quickly enamored with all things draconic. His family, still strong supporters of Dunkelzhan?s beliefs, and the Draco Foundation, supports him in his move to follow ?the spirit of the dragon? as they called it. But the more they pushed him to follow the spirit , the less it made sense to him. He believed in the strength of dragons, and in their power. But he didn?t worship them. Following dragon made sense, but it just wouldn?t click. Eventually, they realized that he just wasn?t a shaman. He followed the hermetic path.. It just seemed that to worship a dragon went right in the face of the spirit of the dragon. After a few years, he lost interest in the Church. His parents next suggested working with the Draco Foundation, but that simply didn?t seem to fit. He joined DIVE but it certainly wasn?t a career path. He went to MIT&T, receiving his masters in magical theory. But he wasn?t interested in a corp job. All that he knew that he wanted to do was learn about magic. Eventually, Bryce joined up with the Illuminates of the New Dawn, and began trying to progress through their ranks. He was only in his early twenties however, and trying to get ahead in an environment like that , with so many people at the top, that simply weren?t going anywhere any time soon riled at him. He was 21 when the second crash hit. He?d already managed his Master?s degree, having graduated early. The Crash wiped out his family?s accounts, and his mother, who was at a political really, was killed in the attempted Coup. Having nothing to live on, desperate for money, he took a job when it was offered. The job was simple. One of the members of the New Dawn wanted another?s foci. He hired Bryce to steal it, and offered ten grand in exchange. Desperately needing the cash, Bryce took the offer. It was a double cross. Acting on a tip, the police were there when he excited the member?s home, the power focus in hand. Apparently someone else had felt threatened by him. Seeing no other way out, Bryce fought the small group of police off and ran. He got out of Deecee first, and headed for Atlanta. Already a wanted man, he quickly threw in with some small time runners. He found that he was surprisingly good at it. He was smart and that went a long way in planning. He also had the talent, which counted for a lot in the shadows. He ran the Atlanta shadows for five years, eventually getting enough cred together to erase his past crimes. During his time in Atlanta, he?d gotten in to a number of runs. One of which involved a run for a group of Eco Terrorists trying to stop a corp from dumping pollutants in to the water. It turned out that the person behind the corp was actually a toxic shaman, and a real nasty one at that. The two exchanged spells and spirits, and Bryce came away from it alive. He?s loathed toxic spirits since, and the feeling is mutual. Almost getting your face burned off by acid will do that to a guy Bryce kept working with the Illuminates, often pulling a number of jobs for the group as well. Having tasted real freedom, the ability to do what ever he wanted, and more importantly, live or die by his own wits or skills alone, he wanted more of it. Looking for a place with real opportunity, he moved to Cape town in 2069. He imagines him self as a professional runner, but honestly, he enjoyed the feeling of accomplishing something on his own, and rising above the common man. Dragon led him, spurring him on to try for greater and greater things. In Cape Town, he tried working his own Talismonger business, but was surprised to find how little business there was. There weren?t nearly as many hermetics as shamans, and the shamans in the area were already very skilled in gathering their own materials. He did what he could with what he could, and began making new contacts to run the Cape town shadows in the mean time to get enough cash to live on until his shop ?took off?. Personality Originally a bit of a shut in, Drachen has "come out of his shell" since he started shadowrunning. He enjoys excitement, and is often up for a good brawl. That he isn't particularily strong or fast doesn't really matter. He;s a bit aggressive, like his totem, and will sometimes jump in to situations without thinking. He's an active person, always trying to find something to do. The only time this really stops is when he's studying something. When not caught up in the excitement of shadowruning, he can be quite the book wyrm. He's 6'1" with black hair, worn long, and tied. He changes hair styles often. His clothes are ususally typical street ware, including an armor jacket whenever possible.He almsot always wears his sunglasses, and his clothes usually have the option to change colors. RolePlaying Refining/defining the character a bit more, here's what I'm doing with this guy. Going after the whole "Wolf and Raven" story line, going for something similar with Wolf's interactin with his Mentor Spirit. Where the Dragon totem can push/force a cahracter into acting a certain way, the mentor spirit will vocalize similar to how the Wolf totem did. Same thing reflected in his Impulsive flaw and Cumpolsive Pack Rat. It's sort of like a young dragon coming in to adult hood, still wanting to prove him self, jumping in to combat, egging on the magician etc. We'll see how it goes. I figure if/when the character buys off a few flaws, it starts reflecting his own progress as a person and magician to be able to control him self (And his 'totem') more. [/spoiler[ |
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Aug 20 2007, 06:01 PM
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#13
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
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Aug 21 2007, 01:22 AM
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#14
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
[ Spoiler ] Name: Zhao Zilong, Zhao Yun, “Cloud�
Metatype: Human Age: 27 Sex: M Nuyen: 5000 Lifestyle: Medium 2 Total karma: 200 Current karma: 8 Street Cred: 8 Notoriety: 0 Public Awareness: 2 Body: 4 Agility: 5 Reaction: 4 Strength: 3 Charisma: 2 Intuition: 6 Logic: 3 Willpower: 5 Edge: 6 Essense: 4.5 Magic: 8 (6) Initiate Grade: 5 (Adept Centering, Masking, Centering, Infusion, Sensing) Essense: Initiative: 12 Initiative Pass: 3 Athletics 1 Influence 1 Stealth 4 Outdoors 1 Automatics 4 Longarms 4 (Sniper Rifles) Parachuting 1 Perception 6 (Visual) Pistols 4 Throwing Weapons 1 Unarmed Combat 1 Corporate Rumors 4 Hong Kong Triads 4 Mercenary Groups 4 Security Companies 4 Street Rumors 4 English N Cantonese 1 Mandarin 1 German 1 Japanese 1 Contacts Schwartzkopf Xiao Feng – Combat Mage 6/2 Wei Xiaobao – Fixer 3/4 Twinkle – Technomancer 3/1 Positive Qualities Adept Aptitude Negative Qualities SINner (Standard) Spirit Bane: Free Shadow Spirits Adept Powers Direction Sense Sound Dampening Enhanced Perception 6 Improved Perception 3 Improved Reflexes 2 Sustenance Augmentations Qualia Synch Attention Coprocessor 3(Delta) Nanohive 6(Delta) - Anti-Rad 6 - Universal Nantidotes 9 - Universal Nanite Hunters 6 - Limbic Neural Amplifier 3 - Recall Neural Amplifier 3 - O-Cells 9 Inoculations (Rating 6 all)- Aura deficiency syndrome Mana-active aura deficiency syndrome Ebola plus Gamma-anthrax HMHVV Vitas-3 Fichetti Sec 600+Ext Smartgun+Skinlink+Fake License(6) + 300 Stick n Shock rounds + 1 Concealable Holster + 2 spare clips Yamaha Sakura Fubuki+Ext Smartgun+Skinlink+Fake License(6) + 400 Stick n Shock rounds + 1 Concealable Holster Colt Manhunter+Int Smartgun+Skinlink+Fake License(6) + 400 regular rounds + 1 Concealable Holster + 2 spare clips Ares Viper Slivergun+Ext Smartgun+Skinlink+Fake License(6) + 300 Flechette rounds + 1 Concealable Holster + 2 spare clips Walther MA2100+Silencer+Skinlink + 200 APDS rounds Chameleon Suit + 6 in all mods (excluding shock frills) Actioneer + 6 in all mods mods (excluding thermal dampening and shock frills) Urban Explorer (same mods as Actioneer) Clothing (1 week change of clothes: 7x20 ) 2 x (Hermes Ikon + Novatech Navi + Holoprojector + Subvocal microphone + Skinlink + Firewall 6 + Analyse 4) - 1 real SIN, 1 fake Rating 6 SIN Handheld Sensors(fibreoptic-linked to Commlink with real SIN) - Atmosphere 3, Geiger Counter, Olfactory Sensor Handheld Sensors(fibreoptic-linked to Commlink with real SIN) - Cyberware scanner, Motion sensor, Radio Signal Sensor 6 Contact lenses - Vision Enhance 3, Flare Comp, Imagelink, Skinlink Glasses - Smartlink, Thermo, Vision Mag, Skinlink Earbuds - Audio Enhancement 3, Spatial Recognizer, Skinlink Savior Medikit + 4 Savior Medikit Supplies 2 x Altskin (Armor, Shifter) Rappeling Gloves Survival Kit Gas Mask GPS Flashlight Suzuki Mirage(Pilot 6) + Maneuvering Autosoft 6 2 Months of Medium Lifestyle |
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Aug 22 2007, 02:19 AM
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#15
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Running Target Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Trigger - Red Sky at Morning
[ Spoiler ] Koruamus "Trigger" Valdez Male Elf Body 3 Charisma 4 Edge 6 Agility 4 Intuition 4 Initiative 8 Reaction 4 Logic 5 Magic 8 Strength 2 Willpower 4 Qualities Magician (Hermetic) Addiction Mild (Zen) Addiction Mild (Alcohol) Sensitive System Mild Foci Addiction Distinctive Style Initiation Grade 4 -Centering -Masking -Extended Masking -Shielding Skills Spellcasting (Combat) 6 Ritual Spellcasting 4 Counterspelling (Combat) 5 Conjuring Group 4 Pistols (Revolvers) 2 Longarms (Shotguns) 2 Perception (Visual) 3 Assensing (Aura Reading) 2 Gymnastics (Tumbling) 3 Pilot Ground Craft (Bikes) 2 Gunnery (Ballistics) 2 Computer 2 Data Search 2 Etiquette (Street) 3 Enchanting 4 Survival (Forest) 3 Arcana 2 Knowledges English N Spanish 4 Sperethiel 4 Japanese 4 Magical Theory 5 Metaplanes 3 Bug Spirits 3 Blood Magic 3 Combat Biking 3 Seattle Gang Identification 3 Ancients 4 Seattle Area 3 Chicago Area 2 Zoology 3 Botany 4 Geology 2 Spells Lightning Bolt (Fetish) Fireball (Fetish) Manabolt Powerbolt Stunbolt Heal Increased Reflexes Physical Mask Ignite Fashion Levitate Gear Ruger Super Warhawk (Smartlinked) -Quick Draw Holster -10 Speed Loaders -30 APDS -30 EX Ex -30 Gel -30 Stick n' Shock -60 Regular Mossberg AM-CMDT (Smartlinked) -10 Spare Clips -100 Flechette Lined Coat -Nonconductivity 6 -Chemical Protection 6 -Fire Resistance 6 -Insulation 6 Helmet -Camera -Microphone -Laser Microphone -Cyberware Scanner 6 Fake SIN 6 (UCAS, Seattle) Fake SIN 5 (Tir Tairngire) Fake Spellcasting License 6 Fake Gun Permit 6 Fake Talismonger License 5 Contact Lenses -Flare Compensation -Image Link -Smartlink -Thermographic Vision -Vision Enhancement 3 -Vision Magnification Earbuds -Audio Enhancement 3 -Select Sound Filter 3 -Spatial Recognizer Respirator 6 Transys Avalon w/ Novatech Navi OS Firewall Upgrade to 6 Analyze 4 Encrypt 4 Browse 4 Command 4 Exploit 4 Sniffer 4 Stealth 4 Track 4 Agent Rating 4 Magical Lodge Rating 8 Assaying Kit Enchanting Shop Power Focus Force 3 Health Sustaining Focus Force 4 Combat Spellcasting Focus Force 4 2 Combat Fetishes 20 Force in Stockpiled Binding Materials Bound Spirits: Fire Force 6: 8 Services : Fear, Noxious Breath. Air Force 6: 9 Services : Elemental Attack (Lightning), Psychokinesis. Earth Force 6: 6 Services : Engulf, Concealment. Suzuki Mirage 2 Weapon Mounts 2 Ingram White Knights 250 Rounds APDS 250 Rounds EX Ex 1 Year Middle Lifestyle Koruamus "Trigger" Valdez Born to Corrine and Perrin Valdez, Koruamus is the youngest of three sons. His parents were elf refugees from Aztlan who fled the country through CFS to Tir Tairngire in 2035 when the country came into being. Having found the 'elven paradise' they dreamed of they settled down and started a family. The first born was Korin Valdez, the shining older child, in 2036. He was followed by Korreus Valdez in 2038, the disgruntled second child, who was then succeeded by Koruamus in 2040. Korin Awakened in his teens became even more of the golden boy in their parents eyes, departing for Corp Training almost immediately afterwords. Korreus grew distant with the departure of his brother and delved into electronics, much to their parents dismay. But he was later picked up by a corp as well, full of the potential to become a top corporate decker. This leaves Koruamus, the runt of the family. Shorter than his brothers and only possessing the slightest hints of the famed elven beauty, Koruamus was a book worm and observant child. He noticed the ingrained evils of the world around, the corruption in the Council of Princes, and the wageslavery of the corporate world. So, when he awakened he ran away instead of joining up with a corp like his siblings. Running from Portland he found someone to get him across the border and into Seattle, where he was completely alone. Being a small and lonely elf new to the Emerald city, Koruamus was quickly picked up by the Ancients. They treated him like family, helped him learn about his powers and trained him to be a great combat mage. He felt right at home with them, running the streets on his bike, throwing mojo around in great destructive bursts and firing the most destructive guns he could find, primarily a big honking revolver and a pump action shotgun. But on the side he started looking into magical theory more, his bookwormish tendencies still present. In one tome he found a reference to dark destructive magic that intrigued him greatly. Bringing this up to his mentor and then to Green Lucifer, he got the go ahead and funding to start some research into this dark magic. But this mojo was wild and during his experiment with a 'dark' fireball the spell exploded in his face, burning and dying his skin a deep purple. Even after the burns healed, the purple tint stayed leaving him an oddity among the gang. People who once treated him as a friend started to shy away from him, and soon after his funding was cut from his research. Depressed and alone, Koruames turned to every healer he could find to try and find a way to turn his skin back to normal, but everything he tried failed. One shaman got close, though the spell only settled into the skin closest to Koruamus' bones, giving him a ghostly walking skeleton appearance instead of healing him. That was the last straw for the Ancients as well and they soon asked him to leave their ranks, though for his once high status they didn't kill him on the way out. Alone again in Seattle, Koruamus started doing what was closest to what he was used to, he joined the ranks of the shadow community. It was there that his love of flashy spells and noisy guns earned him the moniker of Trigger, as in a twitchy trigger finger. After running for awhile he joined up with a near permanent team, consisting of a troll sam name Algernon, an elf razorgirl called Sphinx, a decker/rigger ork of many talents named Vector, and a tiny dwarf Raven Shaman named Storm. Together they did many a job, including runs against Ares research facilities, hits against gang leaders, magical investigations, hunting blood mages, and stopping a accidental (maybe?) release of bug spirits in Seattle. With those spirits taken care of they received word of the happenings in Chicago and the nuyen to be made there. Confident in their abilities after dealing with some fairly weak bug spirits, they headed cross country to Bug City Chicago. Their runs were difficult and paid well, each of the going fairly well until Storm was struck down while they were escorting a group of refugees through the sewers out of the city. A corp sec team got the drop on them and tried to take them all out. The team barely got out, with the exception of Storm and decided to cut their losses and head back the Seattle. Now back on the West Coast and in more friendly territory, Koruamus has moved on to do some independent shadow work of his own, occasionally working with Vector on a run or two. Sphinx and Algernon retired together and married, though the logistics of a elf/troll union never made any sense in Koruamus' mind. Himself a bit more settled in Seattle, he has become a little more choosy on what runs he takes and where he will ply his destructive waves. This post has been edited by Trigger: Oct 13 2007, 01:26 AM |
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Feb 26 2008, 04:33 AM
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#16
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Moving Target Group: Members Posts: 521 Joined: 24-August 04 From: Northeast, USA Member No.: 6,595 |
Samantha "Sam " Rodriguez - Elf female Gunslinger Adept/Face - Puyallups III
Portrait: Sam Stats [ Spoiler ] Sam (Real Name: Samantha Margarita Rodriguez) BackgroundAge: 19 Metatype : Elf Attributes Body: 3 Agility: 6 Reaction: 3(5) Strength: 2 Charisma: 7 Intuition: 3 Logic: 4 Willpower: 3 Edge: 2 Magic: 5 Initiative: 6( 8 ) -3 passes Essence: 6 Active Skills Athletics Group: 3 Influence Group: 1 Dodge (Ranged Combat) : 4(+2) Perception (Visual) : 4(+2) Pistols (Semi-Automatics) : 6(+2) Pilot Ground Craft (Bike) : 2(+2) Inflitration : 1 Knowledge Skills English : N Spanish : 3 Japanese : 2 Firearms Design : 4 Firearms History : 2 Local Area Knowledge : 3 Gang turf : 3 Strategy Games (Chess) : 4(+2) Positive Qualities Adept Negative Qualities SINner Sensitive System Allergy common/mod (shell fish) Weapons Ares Predator IV Quick-Draw Holster 20x Spare Clips 18x Explosive Rounds (10 shots) 12x Gel Rounds (10 shots) 3x Stick-N-Shock (10 shots) Raecor Sting Concealable Holster 4x Spare Clips 2x Flechette Rounds (10 shots) Armor Lined Coat SecureTech PPP Helmet 2x Clothing (Cheap) Vehicles Suzuki Mirage (Racing Bike) Commlinks Commlink : Hermes Ikon OS : Mangadyne Deva Subvocal Microphone Earbud AR Gloves Equipment Fake Sin (Rating 4) Fake License (Rating 4) Medkit (Rating 6) Contact Lenses +Image Link +Smartlink Autopicker (Rating 6) Climbing Gear Rappeling Gloves Microwire (per 100 m) 10x Light Stick Low Lifestyle x2 Mother's locket Father's chess set Adept Powers Combat Sense (Level 2) Improved Ability : Pistols (Level 2) Improved Reflexes (level 2) Contacts Metahuman Rights Activist (L:4 C:2) - Michael Rodriguez, Sam's brother Fixer (L:3 C:3) - Kilroy Bartender (L:2 C:2) - Jingles Arms Dealer (L:2 C:2) - Roger "Queen's Knight/Knight" Rudolpho Ms. Johnson (L:2 C:2) - name unknown Gang Member (L:2 C:2) - 440-Stainless Street Gang (L:2 C:2) - Bloody Blades [ Spoiler ] Sam is tall and lithe (6' 0") with long brown hair and dark brown eyes. On top of being an elf born to human parents, she has a semi exotic look as her father was Latino and her mother was part Japanese. With a casual glance, you would categorize her as Latina, but her native language is English (she also speaks Spanish and Japanese). She is 19 years old, but her Fake ID puts her at 23. She can pass for anywhere between 16 and 24 depending on her outfit, and she is good at schmoozing the doorman, so she rarely gets carded. She has no visible ink or piercings, and apparently no cyberware. Sam favors dark colors, and is usually dressed in jeans, biker boots, fingerless motorcycle gloves, and a sleeveless shirt (often one that exposes her midriff as well). She usually wears a gold locket which used to belong to her mother. The pendant is in the shape of a heart. The picture inside is of Sam's brother Michael as a small child, holding her as a baby. In places that do not frown upon it, Sam wears her Ares Predator IV slung low on her hip, in Old West, gunfighter style. She is often out and about on her Suzuki Mirage. What is your character's name? - Samantha Margarita Rodriguez What does he do for a living? - Shadowrunner (she is an Adept, with a penchant for shooting things). She is charismatic, and a fast talker, able to often bluff or negotiate her way out of a jam. Her usual role on a team is The Face, or a second shooter. What does he do in his free time? - Sam is into guns. She collects all kinds of guns, and is fair at repairing and modifying them as well. She used to be a chess prodigy as a child, and she still plays on occasion, often for money. How does he support himself? - Shadowrunning. Hustling Chess games. How wealthy is he? - Sam puts most of her disposable income into her gun collection. She lives a low lifestyle, which is pretty good for the Barrens. Who does he know and how well? - Sam has lots of friends in low places. Her contacts in higher circles are limited, but she does have some. She is an elf and has some contacts in the Metahuman Community as well. Where does he live? - the Barrens in Seattle What does he own? - Sam has a small gun collection, which is slowly growing. Her father's chess set. Her mother's locket. Gunsmithing tools. Does he have family? - Sam's brother is a Metahuman Rights activist. Her parents are dead. Her mother died ifrom complications of childbirth. Her father was a policeman, killed in a gang shootout. Does he have friends or enemies? - Sam snapped and took out most of the gang who killed her father, after the case was dropped for lack of evidence. The few gang members left swore vengeance. She is not well liked in the underground chess community, because she usually wins and take the money. She has an easy public demeanor, and is quite likeable. She makes friends very easily. Simon "Glitch" Wellington - Ork male Hacker - Ork Underground Needs Runners Portrait: Glitch Stats: [ Spoiler ] Simon Wellington (Glitch) (500 BP total) 50+ QuestionsMetatype : Ork (10 bp) Attributes (200 bp) Body: 4 Agility: 5 Reaction: 5 Strength: 3 Charisma: 3 Intuition: 5 Logic: 4 Willpower: 4 Edge: 5 (40 bp) Initiative: 10 Essence: 4.325 Active Skills (180 bp) Computer : 4 Data Search : 4 Hardware : 4 Software : 4 Con : 1 Etiquette : 1 Leadership : 1 Negotiation : 1 Hacking : 5 Cybercombat : 4 Electronic Warfare : 5 Perception : 3 Dodge (Ranged Combat) : 3 Unarmed Combat (Martial Arts) : 3 Pistols : 2 Forgery (False ID) : 4 Pilot Ground Craft : 1 Instruction : 1 Knowledge Skills (0 BP) English : N Or'zet : 3 Spanish : 2 Computer Background : 3 Security Procedures : 4 Matrix Games : 2 Sports (Martial Arts) : 1 Safe Houses : 3 Strategy Games (Chess) : 4 Matrix Chat Rooms : 4 Positive Qualities (30 BP) Analytical Mind Chatty Codeslinger Human Looking Restricted Gear Negative Qualities (-35 BP) Media Junkie, moderate Allergy com/mild (peanuts) Reality Impaired SINner Criminal Gear (49 BP) Cyberware Commlink (2/3) Response Upgrade (6) Signal Upgrade (5) System (Rating 6) Firewall (Rating 6) Hot-Sim Module Control Rig Datajack Data Lock (Encryption 6) Simsense Booster Bioware Sleep Regulator Weapons Colt Manhunter Sound Suppressor Concealable Holster 5x Spare Clips 8x Regular Ammo (10 shots) 8x Gel Rounds (10 shots) Armor/Clothing Form Fitting Body Armor (Half-Body Suit) Thermal Dampening (Rating 6) Lined Coat Chemical Protection (Rating 6) Fire Resistance (Rating 3) 5x Clothing (Cheap) 2x Clothing (Regular) Programs Analyze (Rating 6) Browse (Rating 6) Edit (Rating 6) Encrypt (Rating 6) Reality Filter (Rating 6) Scan (Rating 6) Armor (Rating 6) Attack (Rating 6) Biofeedback Filters (Rating 6) Blackout (Rating 6) Command (Rating 6) Decrypt (Rating 6) Defuse (Rating 6) ECCM (Rating 6) Exploit (Rating 6) Medic (Rating 6) Sniffer (Rating 6) Spoof (Rating 6) Stealth (Rating 6) Track (Rating 6) Equipment Satellite Link Holo Projector Tag Eraser White Noise Generator (Rating 6) Mapsoft (Rating 6) Virtual Surround Music 2x VR Game Virtual Person AR Gloves 4x Fake Sin (Rating 4) 4x Fake License (Rating 4) Keycard Copier (Rating 6) Sequencer (Rating 4) Medkit (Rating 6) Tool Kit 4x MCT Fly-Spy (Minidrone) Lifestyle: 2 months prepaid (14 LP) 4400 (IMG:style_emoticons/default/nuyen.gif) /month Comforts - Middle (3 LP) Entertainment - Middle (3 LP) Necessities - Middle (3 LP) Neighborhood - Squatter (1 LP) Security - Middle (3 LP) Positive Qualities - Workplace (+1 LP), Free Access (+1 LP) Negative Qualities - Crash pad (-1) Many of Gltich's students stay over Contacts (26 BP) Warezhouse 24 (L:3 C:3[8]) - Hacker updates, file-sharing, warez and patch trading Molly Malone (L:3 C:4) - Elven UCAS military officer Bruce (L:3 C:5) - Force 7 Free Spirit [ Spoiler ] 1. What is your character's Sex? Male. 2. What is your character's physical size? Small and lanky for an Ork. Glitch is only slightly larger than your average human. 3. What is the color of the character's hair, eyes, and skin? Glitch has shoulder-length brown hair. He has green eyes, and lightly tanned skin. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Glitch is very human-looking for an Ork. In fact he runs into much prejudice in the Ork Underground because of his delicate features. His tusks do not protrude from his mouth,and his slightly pointed ears are covered by his long hair. He typically wears cargo pants, high top sneakers, t-shirt, and his long coat. He also has nicer clothes (typically black slacks, black dress shirt, black leather shoes) for special occasions. 5. Where was the character born (City, State, Hospital Name)? Seattle, Washington. Seattle General Hospital. 6. What is the character's date of birth? October 15, 2053. 7. What was the character's family life like? Glitch is the youngest of 8 children. His father is a middle class businessman, and his mother is a professor at the University of Washington. All of his older siblings respected their father's wishes and successfully entered the business field. Glitch had no interest in business, and pursued education in computers. This rankled his father, but his mother supported his decision. His father made him take karate lessons to get his head out of the Matrix for at least 3 hours a week. He also occasionally visited the tanning booth to hide the pale skin he'd otherwise have from his father. 8. Has the charcter begun her own family? No. 9. Where or how was the charcter educated? Home School. Private School. University of Washington. 10. Has the character ever done anything else for a living? Glitch worked nights as tech support for a Matrix Game company. 11. What are the character's political and religious beliefs? Glitch is nominally Catholic, but for all practical purposes he is Agnostic. Glitch's politcal views can best be described as Libertarian. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Despite being a crimnal, Glitch has a strict sense of personal honor. He will go out of his way to avoid harming innocents. He hacks for the intelletual pleasure of the exercise, not the money. 13. What are the character's goals? Hack the Planet! Currently he'd like to expunge or erase his SIN. Teach kids karate. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Glitch will occasionaly get a temporary job, but he has to do so under an alias due to his criminal record for hacking. Shadowrunning is more... lucrative. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Glitch appears quiet and reserved. He is thoughtful of others but often fails to express his empathy adequately. In VR he does not suffer from this impediment and seems almost a completely different person. In that environment he very socially adept. Glitch is loyal, and despite being a crimnal has a strict sense of personal honor. He will go out of his way to avoid harming innocents. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Glitch is an excellent gift giver, with an uncanny ability to predict exactly what someone would want. He is easy going, and very easy to get along with, epecially with more scially adept people, who can get him to come out of shell a bit. He has an uncanny deductive talent, 17. Are there certain things that the character can't or won't do? Why? Glitch is fiercly loyal and would never turn on a friend. Glitch will not purposefully harm an innocent. 18. What things, people, or ideas does the character hate? Glitch has no love for intolerance, oppression, or corrupting power. 19. What things people, or ideas does the character love? Glitch loves his family even though they have, for the most part turned their backs on him. He loves freedom in all forms, and is very fond of the embodiment of this ideal in the Hacker community. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Simon Christopher Wellington. His shadow handle is Glitch. His most commonly used fake ID is Conner Gates. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Glitch was a student at the University of Washington, and worked nights as tech support for a Matrix Game company. 22. Decide why your character left her old job, if she had one (also important). Glitch had to leave his old life behind when he was marked for hacking into Aztechnology through a loophole in the Stuffer Shack node. He fled his dorm room mere minutes before corp security and Lone Star arrived. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Glitch fled to the Ork Underground to avoid arrest. That is where he met the founding members of his current team. He filled a niche in their missions, and since he needed to support himslef, he stuck with it. He soon became a full member of the team. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Glitch's hacking exploits earned him an invitation to Warezhouse 24 by age 15. His setback with Aztechnology has damaged his rep a little in the hacking community, but Warezhouse is still a solid contact for him. Glitch met Molly Malone through the Matrix game Omni. Glitch provided tech support, and Molly later talked him into playing the game with her. They have only met in Virtual Reality, but the two have talked of meeting in Real Life. Glitch met Bruce in the form of a huge St. Bernard the day he entered the Underground as he fled from the authorities. Glitch fed the apparently starving dog the last of his meager food supplies. Bruce led Glitch through the tunnels, taking the safest route, eventually leaving him in the hands of Doc and Spike. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Glitch has a legal SIN with a criminal record (hacking into Aztechnology) attached to it. He currently has 4 fake ID's. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Glitch teaches karate in the dojo beneath his loft, and he occasionally takes a temp job as tech support for new Matrix games under one of his aliases. Neither activity affects his status as a full-time shadowrunner. 27. Which person(s) or group(s) do you love the most? Glitch is most at home when he is virtually among those in the Hacker community. 28. Which person(s) or group(s) do you hate the most? Aztechnology. 29. Which person(s) or group(s) do you respect the most? Hackers/Technomancers. 30. Which person(s) or group(s) do you fear the most? Hatemongers like the Humanis Policlub. 31. What is your favourite colour? Black. 32. What is your favourite food and/or drink? Anything with caffeine... iced tea. 33. What place would you most like to visit? For some odd reason, Vatican City. 34. Which person(s) or group(s) are you most loyal to? His friends. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Glitch like teaching karate to kids in his dojo, and sparring with Dancer. He loves trolling the Matrix, but it seldom gives him the sense of peace and balance that martial arts provides. 36. What pastime (that you participate in regularly) gives you the least enjoyment? Having to hurt people. 37. What annoys you the most? Intolerance. 38. What (if any) is your favourite form of art? Classical music. 39. What is your greatest goal? Glitch wishes to depose the oppression embodied in the mega corps, hoping to expose their secrets, bringing them to their knees. 40. What do you think is your characters best quality? Glitch has a highly analytical mind that allows him to think on his feet, and intuitively solve problems other have only begun to fathom. 41. What do you think is your characters worst quality? Glitch is a bit reality impaired, and tends to treat real life sitations as if they were Virtual Reality. 42. What is the most important thing you have ever done? Getting out from under the thumb of his father and becoming his own person, leading to his helping people in the Ork Underground. Funny how the impetus to it all was getting marked hacking into Aztechnology. 43. Which religion (if any) do you follow? Glitch is nominally Catholic, but for all practical purposes he is Agnostic. 44. What is your most treasured possession (and why)? His black belt. It represents a small island of order in the chaos that is his life. The fact that his father thought he'd never earn the belt only makes it more precious. 45. What are your three most common dreams? > Running away from something horrid and not being able to get away. It's never quite clear what the horrid thing is. > Hacking the Planet.... literally. > Running away from it all and marrying Jenny Hernandez (sometimes other girls) on some far away tropical island. 46. What is the Character's current relationship with her family? Glitch's father has disowned him, but his mother still talks to him, and send him money from time to time. He never had much in common with his siblings, and they are pretty much of the same minds as his father about him. 47. If the character's family is still alive, what do they do, and where do they live? Glitch's father and siblings all have jobs in businesses in Downtown Seattle. His mother is a tenured professor at the University of Washington. 48. Where did the character learn her Skills? Private School. University of Washington. The dojo. In the Matrix. 49. Does the character have a good luck charm? What is it, and why? Glitch believes that you make your own luck. He would not attribute such characteristics to an inanimate object. 50. What type of music does the character like? Classical. Alternative Rock. Suprisingly, Karaoke. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. Glitch still has an unresolved tension with Jenny Hernandez, the captain of the chess club at the University of Washington. She still accepts and returns his messages, even after the "incident" which left him a fugitive. The relationship hasn't quite gotten to the "serious" stage. 52. Where does your character live? Why does she live there? In the Ork Underground. He has an apartment loft above an old gym, which he turned into a dojo. He lives in the Underground to avoid being arrested due to his crimnal record. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me... Glitch is a bit of a neat freak (not compulsive, but he likes things tidy). Quite possibly to his detriment, he maintains contact with Jenny Hernandez, a student at the University of Washington. Glitch is allergic to peanuts. Inactive Campaigns ------------------------------- Nathan "Gray" Reynolds - Human male Lion Shaman - No More Ganking Portrait: Gray and Lion Stats [ Spoiler ] Nathan "Gray" Reynolds BackgroundConcept: Street Shaman/Spirit & Paranormal Critter Hunter Metatype : Human (0 BP) Attributes (200 BP) Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 5 Intuition: 4 Logic: 3 Willpower: 5 Special Attributes (40 BP) Edge: 2 Magic: 5 Initiative: 7 Essence: 6 Physical damage: 10 Stun damage: 11 Positive Qualities (20 BP) Magician Mentor Spirit (Lion) - +2 dice for Combat spells, +2 dice for Banishing Tests. Lion magicians refuse to back down from challenges. A Lion magician must make a Willpower + Charisma (3) Test to forgive a slight, back down from a fight, or refuse a challenge. Negative Qualities (-35 BP) Allergy unc/sev (Prozac), Gremlins 1, Sensitive System Active Skills (114 BP) Banishing : 5 (+2 mentor, +2 power focus) Spellcasting : 5 (+2 combat/mentor, +2 power focus) Counterspelling : 3 (+2 power focus) Assensing : 3 Summoning (Beast spirits) : 1 (+2, +2 power focus) Inflitration (Urban) : 1 (+2) Perception (Visual) : 3 (+2) Dodge (Ranged Combat) : 3 (+2) Pilot Ground Craft (Bike) : 1 (+2) Etiquette : 1 Knowledge Skills English : N Medical Background (Veterinary Medicine) : 3 (+2) Magic Background (Path of the Shaman) : 3 (+2) Local Area Knowledge : 3 Spirits : 4 Safe Houses : 3 Biology (Parazoology) : 3 (+2) Gear (21 BP) Clothing and Armor (Total: Ballistic 6, Impact 6 ) Lined Coat w/ Fire Resistance (Rating 6) and Nonconductivity (Rating 3) (6/4) SecureTech PPP Helmet w/ Chemical Protection (Rating 3) (0/+2) 5x Clothing (Cheap) 2x Clothing (Regular) Clothing (Chic) Vehicle Yamaha Growler (Off-Road Bike) Handling +1 Accel 15/40 Speed 150 Pilot 1 Body 6 Armor 6 Sensor 1 Commlink Commlink : Meta Link w/ Signal Upgrade (3), OS : Vector Xim, Subvocal Microphone Magic Equipment Sustaining Focus (Rating 3) Power Focus (Rating 2) tiger eye lion carving with gold setting on a leather chord Magical Lodge Materials (Rating 6) Healing Fetishe Mundane Equipment Fake Sin (Rating 4) Fake License (Rating 4, driving) Fake License (Rating 4, magic) Contact Lenses +Low Light Vision +Flare Compensation +Image Link +Vision Enhancement (Rating 3) Earbud + Audio Enhancement (Rating 3) Medkit (Rating 6) Autopicker (Rating 6) 10x Stimulant Patch (Rating 6) 10x Light Stick Flashlight Lifestyle Low (1 month) Spells (27 BP) Combat Manabolt: type: M / test: O {wil} / range: LOS / dam: P / dur: I / drain: {F/2} Powerbolt: type: P / test: O {bod} / range: LOS / dam: P / dur: I / drain: {F/2} + 1 Stunball: M / test: O {wil} / range: LOS(A) / dam: S / dur: I / drain: {F/2} + 1 Health Heal: type: M / test: S / range: T / dur: P / drain: {F/2} - 2 Increase Reflexes: type: P / test: S / range: T(V) / dur: S / drain: {F/2} + 2 Illusion Improved Invisibility: type: P / test: O{int} / range: LOS / dur: S / drain: {F/2} + 1 Manipulation Armor: type: P / test: S / range: LOS / dur: S / drain: {F/2} + 3 Levitate: type: P / test: S / range: LOS / dur: S / drain: {F/2} + 1 Mana Barrier: type: M / test: S / range: LOS(a) / dur: S / drain: {F/2} + 1 Contacts (13 BP) Human Reporter (L:4 C:3) - Katie Bauer Ork Talismonger (L:3 C:3) - Dances With Weasels [ Spoiler ] Background:
I've always had a problem with technology, chummers. Even as a kid, all kinds of gizmos would occasionally just go haywire in my presence. You don't know how many alarm clocks, and school 'puters and such, my folks had to buy, because they always broke. Then I started seeing spirits. The local hermetic organization noted my potential, beginning to help me unlock my talents. I left my studies at the University of Pittsburgh's Veterinary school to study Magic. But all that mumbo jumbo didn't really sink in. I'm not really cut out for books and scrolls. One day, Lion spoke to me and showed me a different path. One not so cluttered by machines. I drifted for a while in NAN, picking up new nuggets of truth, and attuning myself to the spirit realm. I discovered that I had a particular knack (with the strength of Lion) to banish malevolent spirits, and with my well rounded knowledge of paranormal critters, my gifts are often sought out among the shadows. And Spells. They took me a while to learn, but the intuitive nature of the Shamamnic Tradition came to me much more quickly than the arcane formulae of the Hermetic Tradition. I ended up in the Redmond Barrens a few years ago. Running with a bad crowd of misfit shamans and street mages. They started messing with Toxic spirits. Me? I hate toxic spirits, unless you're talking moonshine or something, so I didn't hang around when they did their summonings. One day the whole lot of them got wiped during one of their rituals gone south. Then those toxic fraggers came after me! I don't go back to The Rat's Nest or Glow City much anymore. I got me a little place in a Touristville, still in the Barrens, but at least there's not anarchy in the streets. It's not much, but it's a place to take off my boots, watch some trid, and my cat seems to like it. Why do they call me Gray? Just look at my hair, chummer. How did it get that way? You don't really want to know. Description: Gray is 6'2", 30-something, human, lanky, and roguishly handsome with shoulder length prematurely gray-white hair, and a thin, black beard and steel blue eyes. He wears beaded native ornaments hanging from a chord on the right side of his face. He wears a leather shirt reminiscent of Davy Crockett, black slighty worn jeans and high leather biker boots. His worn, armored long coat bears the stylized image of a lion head on the back. He is fairly new to Seattle, but is streetwise, and knows his surroundings well. His magical contact is an Ork Talismonger named Dances With Weasels. His only other real friend in town is his on again, off again girlfriend, news reporter Katie Bauer, to whom he cannot even tell his real name. Gray loves animals, and is the owner of a 25 pound orange tomcat named Willis. To most, Gray is a man of few words. He is a keen listener, and is very empathetic. Gray is driven more by passions, than logic, and will often have trouble backing down from a fight. He is highly protective of those he cares about, even more so than Lion demands. When he does open his mouth to speak, Gray is insightful and charming, with a side order of smart alec thrown in for good measure. This post has been edited by Gray: Sep 7 2008, 02:36 PM |
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May 14 2008, 01:17 AM
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#17
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Moving Target Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
Locyr "Loki" Cahara - Elven Male Face - Greenhorns in Seattle
Excel Spreadsheet/Character Sheet Stats: [ Spoiler ] Streetname: Loki
Primary SIN: Locyr Cahara Concept: Money-hungry because he was always deprived of luxury as a child, he is still loyal to the core. He runs for prestige and money/favors. Race: Elf Attributes: # BP Bod: 3 (3) Agi: 3 (3) Rea: 3 (3) Str: 2 (2) Cha: 7 (7) Int: 5 (5) Log: 3 (5) Wil: 2 (5) Magic: 5 Edge: 3 (3) Essence: 6 Skills: 100 Knowledge Skills: 24 (12) Negative Qualities: Incompetent (longarms) (5) Combat Paralysis (20) Gremlins 2 (10) Positive Qualities: First Impression Cyber/bioware: 0 (0) Gear:High Lifestyle, 1 month 3 outfits Business Clothes Commlink (Fairlight Caliban, Novatech Navi, Subvocal Mic) Thundercloud Contrail (Racing Bike, pg108 Arsenal) Greatcoat Fake License, Rating 4 Fichetti Tiffani Needler 50 Rounds Flechette Ammunition Fake SIN, Rating 4 5 outfits Street Clothes 2 outfits Stylish Clothes 6 outfits High End Clothes Berwick Suit Jacket (3/2), Dinner Jacket (2/2), Trousers (1/1) Armour Vest (6/4) Lined Coat (6/4) Actioneer Business cloths (5/3) Maglock 6, Card-reader, Anti-tamper 4, Biometric (Loki) Contact Lenses (Flare Comp, Image Link, Vision Rating 3) Ceramic Knife Savalette Guardian 70 Rounds Regular Ammo +3 to Starting Resources Contacts: 30 Tinman (Fixer) 2/3 [free] Jones (Mr. Johnson) 4/4 "Coach" Colasanto (Bartender) 5/5 Mr. King (Beat cop) 3/4 Doc Jalopy (Street doc) 2/3 Sybercat (Hacker) 2/2 Magic: 40 Kinesics 2 Improved Reflexes I Combat Sense 2 Commanding Voice Mystic Armor Improved Sense (Flare Comp) |
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May 27 2008, 05:02 PM
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#18
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Moving Target Group: Members Posts: 241 Joined: 14-December 06 Member No.: 10,360 |
Ella Laremore - a.k.a. Rata - One for the Money
[ Spoiler ] Metatype: Human Attributes (240): Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 4 Intuition: 4 Logic: 5 Will: 4 Magic: 5 Edge: 2 Active Skills: (124)
Knowledge Skills: (27 free points)
Qualities: (-10)
Spells: (30)
Contacts: (10) - Descriptions pending
Resources: (6BP - 30,000 Y)
History/Backstory: [ Spoiler ] Ella Laremore was a prodigal hacker. She had an ability with computers and the matrix that her parents, and not even her teachers could quite comprehend. With a large portion of her talent going unguided, she quickly got herself into trouble, and was caught hacking her school's servers at the age of twelve (though the administration suspected that she had been hacking her school's networks uninhibited for several years). She was quickly expelled, but she gained the recognition of a corporate headhunter. This Novatech representative offered to take her to a school for gifted children; to teach her how to use her skills "for the good of mankind". Her parents were quick to take Novatech up on its offer, seeing it as an opportunity for their daughter.
This, unfortunately, did not last very long. That year, she was caught inside the matrix when it crashed. She was rushed to a hospital, but to little avail. They were able to keep her alive, but comatose for the duration of the crash. During this time, all records of her identity were lost, and she became a Jane Doe. When she woke, she was sent out on the streets, with only the clothes on her back. She made some money in ways she is not very proud of, and bought herself a commlink, only to find she was unable to accomplish the tasks she remembers. All memory of anything relating to hacking was gone. The advent of the wireless matrix didn't help, but she couldn't remember the procedures necessary to gain entry into a system. Feeling frustrated and alone, and still in the middle of puberty, she lashed out, without even realizing it, with magic. She was instantly amazed, and intrigued. She had somehow managed to "hack" reality. Fascinated, she searched the matrix for any more information she could find - and found an abundance of formulas and communities. She learned as much as she could, as quickly as she could, using the matrix as a stepping stone. The AR overlays of formulas, tips, and tricks helped her along the way, as she learned more vulnerabilities in the operating system that is the world. Over the years since the Crash, she has honed her skills, treating more as technology than as something supernatural. She writes about magic in a form similar to technical documentation, though not with what she sees as the limited mindest of a hermetic mage. She opens herself to any possibility, from any tradition, blending into her own. She has found others on the matrix that treat magic in a similar fashion, calling themselves Chaos mages. Description Short, straight hair, dyed various colors and changed on a whim. Always wearing AR glasses or sunglasses (she prefers the glasses). She's thin and lanky, giving the impression of being tall, until you're standing next to her. She usually wears a half-length leather jacket over a tank top and not-too-tight capris or pants, when armor is not necessary. If armor is necessary, wears an armor vest under a t-shirt or something similar. Personality Rata is outgoing, but easily embarrassed. She doesn't like to show off, but she'll do what is necessary. Relationships Ella hasn't talked to her parents since the crash, though she still assumes they live in Seattle. She has a couple contacts on the matrix - another chaos mage, and a hacker. She's never met either in person, but she feels like she's fairly familiar with both. Magic As previously mentioned, Rata treats magic as technology. Something that simply has to be understood, and then it can be used effectively. As she learns of the practices of different traditions, she objectively assesses it, and if it fits into what she's accepted as truth thus far, she will incorporate it into her view of magic. Sort of like learning new programming techniques. When Rata summons spirits, it's more like she's creating sentient code that will run on the operating system of the universe. Sort of like agents or AIs in the digital realm. All of this, of course, is facilitated by access to the digital forms of her spells. When she doesn't have this access, she is significantly hindered. Most all of the time, she wears image-linked glasses or sunglasses. Spell formulas scroll across her vision, aiding in her spellcasting. She can bring up skeletons of code representing her way of summoning spirits, etc. |
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Jul 6 2008, 02:57 AM
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#19
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Running Target Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
Edward Black aka Vamp - Project Infinity
[ Spoiler ] BP Breakdown: Metatype: -30 Attributes: -200 Special Attributes: -50 Qualities: +30 Skills: -130 Foci Bounding: -2 Gear: -9 Contacts: -9 Edward Black AKA Vamp Metatype: Elf Body 4 Charisma 6 Edge 2 Agility 5 Intuition 3 Essence 6 Reaction 3(4) Logic 3 Initiative 6(7) IP 1(2) Strength 4 Willpower 3 Magic 5 Qualities: Adept Sensitive System Mild Allergy (Sunlight) Moderate Addiction (Snuff) Skills: Influence Group 4 Intimidation (mental) 3 Athletics Group 3 Infiltration (urban) 2 Blades (swords) 3 Pistols (semi-autos) 2 Perception (visual) 1 Pilot Ground Craft (bikes) 1 Knowledge Skills: Ancients 4 Seattle Gangs 3 Portland Area 3 Vampire Lore 3 Languages: English N Sperethiel 3 Romanian 2 Powers: PP Commanding Voice .25 Sustenance .25 Improved Reflexes 1 2 Kinesics 1 .5 Combat Sense 1 .5 Improved Ability(gymnastics) 1 .25 Improved Ability(intimidation) 1 .25 Mystic Armor 1 .5 Great Leap 1 .25 Enthralling Performance .5 Contacts Loyalty Connection Sonic (Fixer) 1 3 Kadimah Villegas aka Lilith, 4 2 Ancients Street Mage Alyssa ExDee, 2 1 Goth Club Girl Flaming Damien, 1 2 Dealer of Smoking Substances Ghost-in-the-Link, 1 2 Hacker Gear: Force 2 Weapon Focus -Monofilament Edged Sword 5 Knives Ares Predator IV -Silencer -Concealable Holster -5 Clips -60 rounds regular -30 rounds explosive -30 rounds Stick n' Shock Armor Jacket 8/6 -Thermal Dampening 6 Helmet +1/+2 -Image Link -Thermographic Vision -Flare Compensation Novatech Airwave w/ Iris Orb OS -Browse 3 -Analyze 3 AR Gloves Subvocal Mic Seattle Mapsoft 6 Contacts -Image Link -Smartlink -Vision Enhancement 2 Fake SIN 4 Fake License (Gun) 4 Fake License (Driver's) 4 Respirator 6 Medkit 6 Gecko Gloves Suzuki Mirage 1 Month Low Lifestyle Bio: Edward Black was born in Portland, Tir Tairngire in 2052. His father was a valuable corporate engineer for Yamatetsu, now Evo, designing 'ware for the corp's Red Star Clinics. Edward's mother was a corporate housewife, a socialite and lush, who spent very little time with Edward, turning his care over to corporate daycare. Edward was often kept separate from the other children due to his skin problems, which were a result of his mild allergy to sunlight. Unable to play with the other childern outdoors, Edward grew up a very rebellious and introverted child, always reading, learning, and getting into things that he shouldn't be in. Edward caused a lot of strife in his family, his mother quickly becoming fed up with his antics and wanting to send him to a corporate boarding school, but his father wanted to keep him around, seeing some latent potential somewhere in the boy. But everything changed for the family in 2063 when Edward's father was the target of an extraction run. The team infiltrated the lab that Edward's father was doing his research at, but things went to drek in a handbasket durign the escape from the facility and the team was killed in an explosion along with Edward's father. Due to the controversial nature of his father's death, Edward's mother and himself only received minor payment from Yamatetsu, effectively ending his mother's socialite lifestyle and putting them both out on the streets. His mother tried for a while to make ends meet for them both, and she was successful at it for a time, but she fell more and more into drugs and booze as time went on. Then the Crash of '64 occured, almost a year after the death of Edward's father, erasing the records of the entire Black family from Yamatetsu's database and putting Edward's mother out of a job again. She fell into a deep depression after the Crash and less than a month later she committed suicide while Edward was out of the house at his night classes with the other children with sun based allergies. Now an orphan without a SIN, Edward was out on the streets with nowhere to go. He found small places to squat in during the day and he hid away from the gangs during the night, slowly wasting away on his own, wishing for food and shelter. This is when he began his Awakening, when a beautiful woman came to him in his dreams, the mother that he always wished he had. She told him that he was special, that from now on he would need less food than anyone less, that he would need less sleep; that he was better than the others. When he woke that night he remembered what the woman told him; a single meal fed him all day, three hours of sleep replenished all of his energy. He was amazed by what this meant, that he had magic and that he would never go hungry again. But soon he felt another kind of hunger, a hunger for power, a hunger for more mana, more magic. In his dreams he asked the beautiful woman to tell him more, teach him more about what he could do, and she did. She taught him how to speak with power, to move with power, to act in her will. She told him that he must not hunger just to control others, to hunger for simple power or she would leave him. He must also care for others like she cared for him, that he must go where there was conflict because that is where he would be at home. That night she told him that another of her children would find him and that he should travel with her for awhile. The next night Edward was found by members of the Ancients in Portland. They came upon him on their screaming bikes and cornered him in an alley. He tried to strike out at them, to use his power on them, control them, and at first it worked, but one simply smiled at him. She simply walked from the others and grab him, wrapping him in her arms. "Mother told me where to find you, my brother," she whispered in his ear, "Come and join the family." And so Edward came to be a part of the Ancients, his new family. And things were good for him for awhile. He joined with the others that were called by the Dark Goddess, his brothers and sisters by their shared mother, and learned more about magic with them. But then a call for aid came from their extended family in Seattle and Edward (more recently called Vamp because of his allergy to sunlight, his mysterious and beautiful appearance and his loose sexual proclivities) took up the call. Crossing into Seattle with some of his Ancient's family members, Vamp found himself in a an area with more much more conflict than Portland could offer him. After only a few months in Seattle he considered it his new home. But being in Seattle strengthened his need for times of conflict and varying conquests so he branched out of his Ancients family and dove more into the shadows that Seattle offered. Home and Lifestyle: Vamp lives in a small single apartment a couple of blocks from the University of Seattle in the University District. His neighbors are current and former college students, so he doesn't stand out too much around them; every comes and goes at all hours and the random moan, yell, or scream is not something worth worrying about in the building. Some of the other tenants may recognize him as a member of the Ancients, but most think it is interesting and exciting to have a gang member around (as long as he doesn't cause any trouble for them). In fact, some of the female tenants in the building know that he is a trustworthy guy (albeit a bit mysterious) and that if they have any trouble with an abusive lover or a stalker that they can come to him for help. The inside of his apartment is a tad split from one room to the other. The entryway/kitchen/living room of the apartment is always very clean and decorated in a minimalist goth fashion; a couple of slightly erotic fetish prints on the walls, black curtains on the windows, a tarnished silver coffee table, and black leather couch (most of it all used of course). His bedroom is another story though. The walls are a dark red and the bed is queen sized four post bed with black sheets. On one wall is a large bdsm cross, complete with whips, cuffs, floggers, and other 'toys' displayed next to it. In the corner next to the bed is a coffin shaped guitar case with a simple black electric guitar inside. There is another case of similar appearance next to it, this one larger and holding his gun and sword inside. Contacts: Sonic: A Fixer that Vamp met at a dive sports bar where the Ancients occasionally go to relax. He was working for the fixer for a few weeks now. Lilith: Lilith is the Ancients street mage that helped bring Vamp into the Ancients. Also a follower of the Dark Goddess, Lilith is like a sister to Vamp and perhaps the closest person to him in the world. Once lovers, Vamp and Lilith work particularly well as a couple on the streets and some of the other Ancients would refer to them as the Gothic Bonnie and Clyde jokingly when they would roll together. She came with him to Seattle when he answered the call for help with the Spikes. While Vamp has moved more into the Shadows in Seattle, Lilith has stayed closer to the Ancients, helping to bring more awakened into the gang and train them in the ways of the Dark Goddess. Alyssa ExDee: Alyssa is one of Vamp's current lovers and pets. They met at DV8, a bondage club in Renton, and after a couple of weeks of seeing each other she accepted Vamp's collar around her neck. She is a half-japanese, half-caucasian daughter of a Renraku company man in Seattle. She is a student at U of S majoring in social studies. She spends most of her nights at various clubs or social gatherings around town as socialite. Flaming Damien: Damien is a dealer of various illegal smoking goods, dealing primarily out of the Cocoon, a awakened coffin club Downtown. He sells mainly Deepweed, Snuff, and Zen, especially Deepweed for adepts frequenting the club so that they can join in on the astral experience of the club. Vamp met him here and so far he is the only dealer that he works with in Seattle. Ghost-in-the-Link: Ghost is a Native American hacker who lives in the same building as Vamp. They did a run together a couple of months together that brought them together and since then they have been good aquaintances. Vamp is good backup for Ghost while in the meat and Ghost helps Vamp out with any Matrix things he needs done. Ghost excels at Tracking others in the Matrix, hence the moniker that he uses on the streets. |
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Jul 6 2008, 04:31 AM
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#20
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Moving Target Group: Members Posts: 146 Joined: 19-May 08 Member No.: 15,988 |
Thaddeuz Brum aka Sweeper - Project Infinity
[ Spoiler ] STREET NAME: Sweeper REAL NAME: Thaddeuz Brum Karma(Total Karma): 0 (0) Street Cred: 0 Notoriety: 0 Public Awareness: 0 Nu-Yen: 3d6+2*50 Total Build BP: 404 METAHUMAN TYPE: Human (0 BP) ATTRIBUTES (200 BP) Body: 4 Agility: 4 (6) Reaction: 4 (6) Strength: 4 (6) Charisma: 3 Intuition: 3 Logic: 3 Willpower: 3 Edge: 3 (10 BP) Essence: .08 Initiative: 7 (9) Initiative Passes: 1 (3) Physical Damage Track: 10 Stun Damage Track: 10 ACTIVE SKILLS (166 BP) Stealth Skill Group 4 Disguise* 4 Infiltration* 4 Palming* 4 Shadowing* 4 Athletics Skill Group 1 Climbing* 1 Gymnastics* 1 Running* 1 Automatics (SMGs) 5 (+2) Pistols (Semi-Auto) 4 (+2) Unarmed Combat (Martial Arts) 4 (+2) Intimidation (Physical) 5 (+2) Hardware (Maglocks) 3 (+2) Perception (Visual) 4 (+2) Pilot Ground 1 KNOWLEDGE & LANGUAGE SKILLS (18 FREE BP) Pro - Security Systems 4 Pro - Electronics Manufacturers 2 Pro - MCT Ops 3 Interest - Sim stars 3 Street - Seattle Sprawl 3 English: N Japanese 3 QUALITIES (+30 BP) Guts (5 BP) - Given his experiences, Sweeper doesn't really fear much. It may be a death wish, it may just be indifference, but he isn't very easy to scare. Bad Luck (+20 BP) - One thing that the years have taught Sweeper is that any reliance on luck is going to get him killed. Only preparation, done methodically and in order, can be relied on to bring success. That belief isn’t uncommon, but he takes it to extremes, as the memories of what he did, and how he ended up in the shadows, haunt him. In some ways, it could be said that he feels he has a huge load of bad karma and guilt, and so the universe really is out to get him. Haunted (+15BP) - MCT is well aware that he is alive, and is looking for him. Loose ends are bad, especially when an inter-corporate dispute is in the offing. Ares isn't happy about what amounted to an armed assault on one of their corporate housing centers. GEAR & LIFESTYLE (250,000¥) (50 BP) Ware - 121,750 Cyber Wired Reflexes (Rtg: 2 Alpha) (2.4 Ess) 64,000 Cyber Muscle Replacement (Rtg: 2 Alpha) (1.6 Ess) 20,000 Cyber Attention Co-processor (Rtg: 3 Alpha) (.72 Ess) 18,000 Cyber Eyes (Rtg: 4) (w/Smartlink, Flare Compensation, Low Light, Thermographic,Vision Enhancement (Rtg:3), Vision Magnification) (.5 Ess) 10,750 Cyber Skillwires (Rtg: 3) (.6 Ess) 6,000 Cyber Skillwire Expert System (.1 Ess) 3,000 Weapons - 3,645 Fichetti Security 600 (w/internal smartgun mod, skinlink mod, concealable holster, 2 extra clips) 1025 HK-227X (w/skinlink, GV3, 6 extra clips) 1080 2 Flash Pak 400 Shock Gloves 200 Hardliner Gloves 100 2 Silencers 400 4 Thermal Smoke Grenades 140 4 Flash Bang Grenades 120 4 HE Grenades 180 Ammo - 2,280 30 Regular rounds (LP) 60 30 EX-Exp rounds (LP) 300 30 Stick-n-Shock rounds (LP) 240 30 Regular rounds (SMG) 60 90 EX-Exp rounds (SMG) 900 90 Stick-n-Shock rounds (SMG) 720 Armor - 2,100 Armor Jacket 900 Camouflage Suit 1200 Commlinks & Accessories - 10,950 Master: Fairlight Caliban (Response 4, Signal 5) (w/Skinlink) 8,050 Slave: Novatech Airware (Response 3, Signal 3) 1,250 Sim Module (hot modded) 250 Sim Module 100 AR Gloves 250 Biometric Reader 200 Satellite Link 500 Subvocal Microphone 50 3 CMT Clip commlinks 300 Software - 52,800 Analyze 3 150 Browse 3 150 Command 3 150 Edit 3 150 Scan 6 600 Pilot 3 3,000 Exploit 3 1,500 Stealth 3 1,500 Encrypt 6 600 Decrypt 3 1,500 Data Bomb 3 1,500 Firewall 6 3,000 System 6 3,000 Electronic Warfare 3 ActiveSoft 9,000 Lockpicking 3 ActiveSoft 9,000 First Aid 3 Activesoft 9,000 Demolitions 3 Activesoft 9,000 Sensor & Electronics Gear - 6,985 Earbuds (w/Audio Enhancement (Rtg: 3), Select Sound Filter (Rtg: 3)) 1,010 Handheld (w/Non-Linear Junction Detector (Rtg: 6), Radio Signal Scanner (Rtg: 6), Geiger Counter) 1850 Handheld (w/Cyberware Scanner (Rtg: 6), MAD Scanner (Rtg: 3), Olfactory Sensor (Rtg: 6)) 3,675 Tag Eraser 150 White Noise Generator (Rtg: 6) 300 B&E Gear - 14,215 Autopicker (Rtg: 6) 1200 Cellular Glove Molder (Rtg: 6) 1200 Chisel 20 Keycard Copier (Rtg: 6) 1800 Lockpick Set 300 Maglock Passkey (Rtg: 4) 8000 Miniwelder 250 Sequencer (Rtg: 4) 800 Wire clippers 25 Grapple Gun 500 100m Microwire 50 Rappeling Gloves 70 Biotech - 1,400 Biomonitor 300 Medkit (Rtg: 6) 600 Trauma Patch 500 ID & Licenses - 4,800 Fake SiN - Anthony Davis (Rtg: 4) 4000 Light Pistol License (Rtg: 4) 400 SMG License (Rtg: 4) 400 Lifestyle and Access - 6000 6 months Low Lifestyle 6000 Explosives - 3,225 3 kg Rating 10 Foam Explosive 3,000 3 Detonator Caps 225 Miscellaneous Gear - 3500 Demolitions Kit 500 Hardware Kit 500 5 small Nanopaste disguises 2500 Vehicle - 14,000 Mercury Comet 14,000 CONTACTS (8 BP) Sonic, Fixer (L: 1, C: 3) (Free) Ambrose, Armorer (L:2, C: 2) Callista,Street Doc (L:2, C: 2) NOTES Bio: Thaddeuz Brum was born on Aug 14th, 2035, in Brooklyn, New York, UCAS. His family lived in laborer housing provided by MCT, and both parents worked in a large MCT industrial complex there. Thad grew up in corporate daycare, went through corporate schooling, and was very proud the day he turned sixteen and was implanted with his skillwires so he could join his parents in the painstaking work of building sub-processors for cyberdecks and computer terminals. He was happy, reasonably content, and had no expectations of anything besides an occasional minor pay raise, and eventually retiring from the workplace to a well-earned rest in a corporate retirement community. Any other dreams, or possibilities, or frustrations, were buried deep in sim-induced fantasies, in his limited off-work time. A few years later, a security recruiter came through and saw the strapping young man hunched over in a clean room, toying with micro-electronics. Shortly thereafter, Thad found himself in basic security training. He found that he did like the work, not minding breaking a few heads, though the long boring shifts sometimes didn't sit well. He worked with the same attention to detail he'd learned in the clean room, and his efficiency reports showed it. Which led, after five years in the security line, to his being transferred yet again, this time to a special security unit. This unit, designated only as Sub-unit 6, was meant to investigate and retrieve items or persons of special interest to MCT's security or research departments. To do this, Thad found himself subjected to so much cybernetic modification and bodysculpting that he barely remembered who he was. His cherished corporate SiN ceased to exist, wiped from all records. His face, and much of his body, wasn't what he was born with. He was known only by a number. The nameless sweeper team served MCT well, through years of mayhem in the shadows. Even during the Crash 2.0, the team kept going, despite heavy casualties from the worms and general destruction when the wired world died. Thad continued to work in his usual thorough, quietly efficient way, whether finding a subject, or terminating a group of rioters at a MCT office. Such was the dehumanization of his existence that much of the time, he forgot any existence outside the unit. Soon after the chaos of the Crash 2.0 had eased, and the wireless world had come into full being, the technomancer phenomenon arose, though not under that name, at first. MCT needed to know, and so what was left of Sub-unit 6 went to bat again. They tracked, retrieved, and in some extreme cases, terminated all the techno-mutation subjects they could find, bringing them, or their remains, back to disappear into MCT's lab facilities for study. Most likely he would have simply continued in this way, until he died in some alleyway, except for the night the team was sent to retrieve Subject 1105. This person, a woman, was the wife of a Knight Errant patrol officer. The team was never told how MCT had become aware of or interested in her. The team made the insertion, found the subject, then all hell broke loose. Whatever had happened to the woman, being grabbed by chameleon suited, faceless men drove her completely over the edge. The team's electronics went insane, despite heavy firewalls and good matrix security practices. Smartguns discharged into friendlies, cybernetics started going haywire. Comms started shooting feedback that brought hardened agents to their knees. The commotion brought Knight Errant security units in force, and a full-scale firefight ensued. The woman, her husband, her two children, all were casualties, as were numerous Knight Errant officers, and most of Sub-unit 6. Thad was one of the survivors. He escaped the immediate area, but found that all contact with base was lost. The surviving team members, all injured in one way or other, climbed into their vans to exfiltrate, with Thad covering the rear, his normal job during the final ops stage. He too was wounded, and moving slower then usual. That saved his life, when all three of the team's vehicles melted down simultaneously, thermite charges erasing both vehicles and team members. He was just outside the carefully plotted kill radius of the explosions. He was a man on the run, then. It took him the rest of that night to finally realize that MCT had decided to kill his team off, rather than risk exposure. He found a street doc, who, under a jammer, removed numerous tracking chips and a cortex bomb. Using all the skills he'd been taught, he disappeared into the shadows, eventually emerging in Seattle, joining the teeming SiNless millions there, and going by the streetname Sweeper. In Seattle, he was lucky enough to find a decent place to squat in South Everett, and he hooked up with Sonic, a good fixer. Since coming to work in Sonic's stable, he has mostly done either bodyguard or security work, though occasionally he's done some breaking and entering. His six months in Seattle have been fairly eventful, and he's managed to do well, so far. While operating in Seattle, he's also established good working relationships with Callista, an elven street doc who specializes in cyberware, and Ambrose, an ork armorer who he does business with on a fairly regular basis. While both relationships are professional in nature, the trio have been known to very occasionally knock back drinks together at a club. |
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Jul 14 2008, 01:11 AM
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#21
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Target Group: Members Posts: 1 Joined: 13-July 08 Member No.: 16,141 |
Blue Mage Group
[ Spoiler ] What is the character's name?
My given name is Lucas Jacob Ansai; more recently, I go by Jacob Lucas Manning to the world at large, and a variety of names to Mr. Johnson. Both of my parents are wealthy, well-to-do lawyers of African-American descent, and members in good standing of Humanis Policlub. Bastards that they are. What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? Male human (though modified to appear an elf) 1.6ms in height and weighing around 50 kgs. My cybereyes are normally amber, though they could be changed. My skin tone is middling-brown -- I've heard it described as 'chocolate' before -- and my build is light, though I do practice martial arts to remain in good tone. Where did your character learn his/her skills? After prepatory school, I went to Harvard, expecting and expected to study business law and eventually join my father's law firm. There my roommate's academic interest in magic (I do not believe he had any talent, but then neither did I at the time) started my own research into the subject. I paid one of the university's professors to train me off the books, and later learned more complex spells and rituals from my mentor spirit. I learned how to handle a gun on the streets, of course. Doesn't everyone? What did your character do before becoming a runner? I suppose I've always been a runner. Other than that, I still practice law in the city, county, and metroplex of Seattle. Does your character have any family? I have extensive relations, mostly on the East Coast, but I said good riddance to them almost half a decade ago, purposefully losing myself in the chaos of the Second Crash. One exception; a niece of mine, Alice Ashley Ansai, goblinized at her debutante ball. I long assumed she had simply been killed to preserve the family's honor, but about half a year ago found out she was working the shadows of Denver as a hacker, going under the alias AAA (as in megacorp). I haven't kept in touch, however. What are your characters dreams/goals/aspirations? To see the downfall of corrupt institutions, the megacorps and even the great dragons, among others. Until then, I'm happy to take their money and steal from them. What is the characters general appearance? Proper. I prefer business fashions, predominantly suits and slacks. However, most of those are not sufficient for the rigors of a shadowrun; hence, I usually wear a long, armored duster when 'working.' Why did they choose to be a shadow-runner? Simple. It gives me the best chance to strike back at the corrupt megacorps that ruin far too many people's lives and livelihoods. What is the characters personality? People have called me pedantic and stuffy before, but I do believe that it is important to retain proper business etiquette when on business -- when not on business, however, I like to unwind as much as the next person. What skills does your character bring to this group? What makes them special? Besides magic, I speak five languages, including Japanese and Sperethiel; and, when pressed, I can often serve as the group's face, though it is not my preferred role. What are some things your character cannot do? I am not a front-line fighter; I'm not even that competent as a gunner. My forte is in magic. I do carry a nunchaku, but if I end up facing a cybered-up Ork with a monowhip I'm going to lose. I've never learned how to drive a vehicle, even marginally. When I was younger and richer, there were always chauffeurs and bodyguards. Nowadays, I just take taxis or get other runners to drive me. What does your character hate and why? Megacorps. Great dragons. Street gangs. Humanis Policlub. Anyone who ascribes to the mantra of "Might makes right" or who forces their views on another. What does your character love? Freedom. The chance for people to grow and change. The opportunity to try new things. New magic spells. What does your character respect? Powerful mages (yes, I hate dragons with one hand and respect them with the other. So far, it's not made a difference). Smart or skillful runners. Political groups, from TerraFirst! to bloggers, who fight corporate malfeasance. How was your character educated? Five years at Harvard Law School, nightly tutoring in magic. Other than that, I am largely self-trained, or trained by other shadowrunners. What is your characters moral code? Fight the man. Does your character have any political beliefs? Religious? I suppose the closest political group I sympathize with would be socialist. Those with power need to protect those without it, not oppress them. What item(s) does your character treasure? My grimoire and my antique copy of the Once & Future King. Tell me at least one thing I (as the GM) should know about your character. Jacob has a really good idea of what he wants to do, and is willing to gives discounts to Johnsons who let him indulge his poltical beliefs. Conversely, he's likely to drive a harder bargain for Johnsons whose runs don't align with him. |
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Aug 31 2008, 09:59 PM
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#22
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Moving Target Group: Members Posts: 125 Joined: 22-June 07 Member No.: 11,979 |
Spike, Ork Underground Needs Runners, What do you want Breeder?
[ Spoiler ] Name: Spike
Race: Ork (Satyr) Gender: Female BREAKDOWN (500BP) Core Attributes: 200 BP Special Attributes: 30 BP Race: Satyr 15 BP Active Skills: 200 BP Knowledge Skills: 0 BP Positive Qualities: 35 BP Negative Qualities: -35 Contacts: 5 BP Resources{ 50 BP Total Lifestyle: 1 BP (Middle) Cyberware: 29.5 BP Bioware: 16 BP Gear: 3.5 BP } =Attributes= Body: 6 (20 BP) (7 For Arms/Torso) Agility: 5 (40 BP) (6 for Arms) Reaction: 5 (40 BP) Strength: 4 (10 BP) (6 for Arms) Charisma: 2 (10 BP) Intuition: 4 (30 BP) Logic: 3 (20 BP) Willpower: 4 (30 BP) Edge: 4/4 (30 BP) Essence: 1.54 Initiative: 10 Initiative Passes: 2 Physical Damage Track: 14 (11+3 for 3 cyberlimbs) Stun Track: 10 Current Karma: Total Karma: Street Cred: Noteriety: Public Awareness: =Qualities= Free from Race: Low-light Vision Satyr Legs Positive: Thermographic Vision (5 BP) Restricted Gear (5 BP) -May buy one piece of gear up to avail 20 -Used for Synthetic Torso + Bod Customization Restricted Gear (5 BP) -May buy one piece of gear up to avail 20 -Used for Cybershotgun on Right Cyberarm Gearhead (Cars) (10 BP) Jurryrigger (10 BP) --- Negative: Striking Skin Pigmentation (5 BP) -Leopard Spots on her neck/back/arms Mood Hair (5 BP) Extravagant Eyes (5 BP) -Bright green cat eyes Vindictive (10 BP) -Composure test: Will+Cha (2) Records on File (Lonestar) (10 BP) =Active Skills= Automatics (Submachine Guns): 6 Dodge (Ranged Combat): 4 Pistols: 4 Unarmed (Martial Arts): 4 Perception (Visual): 4 Running (Urban): 4 Infiltration (Urban): 4 Gymnastics (Jumping): 4 Hardware: 4 Automatove Mechanic (Wheeled): 4 Intimidation (Physical): 3 =Knowledge Skills= English: N Or'zet: 5 Mandarin: 4 Japanese: 4 German: 4 Security Companies (Lone Star): 3 Security Procedures (Lone Star): 1 =Gear= Cyberware: Obvious Cyberarm Right (Alpha) .8 Essence, 46,600, Avail 4 (12) -Bod Customization +3 (+3 Avail, +4,500 Nuyen) -Str Customization +2 (+2 Avail, +3,000 Nuyen) -Agi Customization +3 (+3 Avail, +4,500 Nuyen) -Bod Enhancement +1 (1 Capacity, +400 Nuyen) -Cyber Shotgun (11 Capacity, +4200 Nuyen. 7P/9P(f), AP: -1/+2(f), Mode: SA, Ammo: 10m/10(cy) Avail 20R, Restricted Gear quality used) Obvious Cyberarm Left (Alpha) .8 Essence, 45,400, Avail 4 (12) -Bod Customization +3 (+3 Avail, +4,500 Nuyen) -Str Customization +2 (+2 Avail, +3,000 Nuyen) -Agi Customization +3 (+3 Avail, +4,500 Nuyen) -Bod Enhancement +1 (1 Capacity, +400 Nuyen) -Finger Tip Compartment x2, Middle and Index finger (Capacity 2 (2*1), Cost: 3000 (1500*2)) Synthetic Torso (Alpha) 1.2 Essence, 56,000, Avail 16 (Restricted Gear Quality Used) -Bod Customization +4 (+4 Avail, +6,000 Nuyen) Smartlink Package (2000 Nuyen, .08 Essence) Datajack (1000 Nuyen, .08 Essence) Bioware: Synaptic Booster (Rating 1, Avial 6, Cost: 80000, Essence: .5) Weapons: Ruger Thunderbolt (5P, AP: -1, Mode: BF, RC: 5, Ammo: 12 C, Avail: 12 R, Cost: 1,550 (Includes cost of Smartgun) -Removed Trigger -GasVent 3 (400 Nuyen) FN P93 Praetor (5P, AP 0, Mode: SA/BF/FA, 4 (5), Ammo: 50 ©, Avail: 11F, 1,450 Nuyen) -Smartgun System (+400) -GasVent 3 (400 Nuyen) Ammo: Regular (60 Heavy Pistol, 150 SMG) 210 Nuyen) Explosive Ammo (40 Heavy Pistol, 100 SMG) 700 Nuyen Gel Rounds (30 Heavy pistol, 50 SMG) 240 Nuyen Armor: Full Body Form Fitting Body Armor (6/2) (Avail 8, 1600 Nuyen) Bike Racing Armor (4/7) Avail 6, 700 Nuyen) Helmet (+1/+2) 6 Capacity) Total Armor: 11/11 Misc: Glowsticks (5) 100 Nuyen Vehicle: Hyundai Shin-Hyung, Hand: +2, Accel: 20/45, Speed: 160, Pilot: 1, Body: 10, Armor: 5, Sensor: 1, Cost: 17,000 =Contacts= Jack Fields (Lonestar 3rd-shift supervisor) Loyalty 2, Connection 3 This is Spike's former supervisor, when she used to work the 3rd shift in Seattle. Now he's mostly a semi-friend, they get drinks occasionally, they share information from the streets, that sort of thing. |
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Sep 1 2008, 01:33 AM
Post
#23
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Tetsuo
[ Spoiler ] Name: Tetsuko Aneki Race: Human Gender: Female ==Background== [ Spoiler ] Tetsuko Aneki was only eight years old when the doors slammed shut in the Arcology. She still wakes every night bathed in sweat from nightmares of the memories her mind has not the courage to face. Deus' failed experiments twisted and warped her tiny body and mind out of all recognition. The needles in her pituitary left her frozen in childhood in a crazed attempt to circumvent the Fading that all Otaku were destined to suffer. The hormonal imbalances have left her physically weak and the brain damage, from the implants the mad AI riddled her mind with, robbed her forever of the ability to walk. Her shattered mind found refuge in ancient Anime and she created an imaginary friend from the characters she so enjoyed. With the aid of her new ally her mind slowly healed. Locked in the darkness deep in the Arcology she learned how to hide in the UV nodes that the Banded and their mad master lived in. She was a ghost, watching and waiting for an opportunity to escape. When Overwatch attacked she saw her chance. Completely unskilled in the ways of Matrix combat she was able to open numerous back-doors and exploits to aid Overwatch in their assault. In the aftermath her new friends helped her relocate her tortured body and her digital friend to the Nexus in Denver. Here she helped Overwatch track the remaining Banded and slowly uncover Deus' attempt at re-assembly. A masterful investigator she nevertheless had to stand on the sidelines and watch on in horror as the events of Crash 2.0 unfolded around her. When the dust settled she took to running the Shadows to make ends meet but she prefers to spend her time lurking in the Matrix, drifting from one high security node to another, or travelling deep into the Resonance Realms following her nose. Recently she has concluded that she should address her failings by acquiring the hardware necessary to run a number of smart-frames. These she believes will make her a force to be reckoned with in Cybercombat even if she is personally completely incapable in that department. She rarely leaves the Nexus but when she does she rides in her customized, spider-legged, medical drone with her loyal pet Steel Lynx by her side. ==BREAKDOWN (500BP)== [ Spoiler ] Name: Tetsuko Aneki Race: Human Gender: Female Core Attributes: 110 BP Special Attributes: 110 BP Race: BP Active Skills: 112 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 11 BP Resources 51 BP ( XX spent) CF's: 48 BP Bound Sprites: 2 BP LInking: 4.5 BP Submersion: 38 BP Biowires: 13.5 BP =Attributes= [ Spoiler ] Body: 1 Agility: 1 Reaction: 1 Strength: 1 Charisma: 4 Intuition: 5 Logic: 3 Willpower: 3 Resonance: 9 Edge: 3 Essence: 5.46 Initiative: 6{13} Initiative Passes: 1{5} Physical Damage Track: 9 Stun Track: 10 Current Karma: 1 Total Karma: Street Cred: 0 Notoriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Technomancer: Dronomancer Codeslinger: Stealth Homeground: Denver Data Haven Resonance Bond: Allocation Bond Restricted Gear: Nanite Hunters --- In Debt: 30000 (Yakuza) Infirm Paraplegic =Active Skills= [ Spoiler ] Electronics 4 Hacking (Stealth) 5 (+2) Electronic Warfare (Decryption) 4 (+2) Compiling (Tutor Sprites) 2 (+2) Registering (Tutor Sprites) 5 (+2) =Knowledge Skills= [ Spoiler ] English: N Japanese 2 Sioux 2 'Pueblo' 2 Sperethiel 2 Spanish 1 SK: Denver Crime Syndicates 2 AK: Denver Data Haven (Shared-Resonance) 4 (+2) PK: Pirate Networks 2 Matrix Rumors 6 =Complex Forms= [ Spoiler ] Analyse 9 Browse 6 Command 9 Edit 6 Exploit 9 Stealth 9 Pilot (Anthroform) 6 Pilot (Aircraft) 6 Gunnery 6 Perception (DiMap, Personalized) 4 Pilot (Groundcraft) (DiMap) 2 =Submersion= [ Spoiler ] Member, Shared Resonance Network Grade 1 – Reassembling - Widget Crafting Grade 2 – Reassembling - Sift Grade 3 – Reassembling – Information Sortilage Grade 4 – Reassembling - Overclocking Grade 5 – Reassembling – Advanced Overclocking Grade 6 – Reassembling - Biowires =Gear= [ Spoiler ] Obvious Lower Left Arm (Second Hand) Nanohive III Nanohive III Nanohive III Datajack Bulk Modification IV Armour III Autoinjector, 6 Doses Autoinjector, 6 Doses Autoinjector, 6 Doses Neocortical Neuro-amplifier Nanites III Oxyrush Nanites V Universal Nanite Hunters VI Universal Nantidotes IX O-Cell Nanites IX (114600) Luxury Lifestyle, 1 Month (21LP, 19 room-mates, +1200 for +12 Starting Cash) – 3375 Workshops, 1 Month (17LP, 4 room-mates) - 1960 Safehouses x 12, 1 Month (9LP, 4 room-mates) - 5712 Fake SIN 4 (Vehicle, Vehicle Modification and Weapon Permits) – 5200 Mesh Tags, 100 doses - 200 Wireless Adaptors x 6 - 900 Fibre Optic Cable, 40m -200 Disposable Commlink - 300 Medkit Supplies x 10 - 500 Chemical Sealant x 2 - 400 Disguised (-2) Laser Link 6 x 10 - 3000 Disguised (-6) Fiber-optic Waveguides x 189 - 1134 Satellite Link - 500 Response 3/Processor Limit 15 Nexus Core x5 - 11250 System 6/Persona Limit 10 Cracked Nexus OS - 300 Firewall 6/Processor Limit 15 Cracked Nexus Firewall - 225 Tag Eraser -150 Optical Tap - 100 35206 Vehicles Shiawase Medbot - Spider Armour 9, Rigger Cocoon, Gecko Tips, Life Support II, Hardening 6 11750 Steel Lynx - K9 Armour 12, Gecko Tips, Chameleon Coating, Internal Weapon Mount, Hardening 6 Low Light, Thermo, Vision Mag, Flare Comp x 2, Ultrasound 1400 Spatial Recognizer 100 Enfield GL-67 Ammo Skip System, Fire Selection Change (SA) Flash-bangs x 55 1650 Fragmentation x 10 350 Hi-Ex x 10 450 Splash x 55 1100 KE IV x 37 370 Leal & DMSO x 5 950 Narcoject & DMSO x 5 300 Alkahest x 5 500 Freeze Foam VI x 3 72 23492 RPD-1X Ferret - Scutter Hardening 6, Directional Antenna 6, Laser Link 6 x 2, Holoprojector, Fingerprint, Voice and DNA scanners. Sensors [ Radio Frequency Scanner 6, 2 Cameras(Lowlight, Vision Mag, Flare comp : Thermographic, Ultrasound, Flare Comp), Microphone (Spatial Recognizer), Motion Sensor] Chameleon Coating, Gecko Tips, LTA Mod, Full Mechanical Arm Special Equipment: Stealth Mono-filament Drill, Endoscope, Optical tether 20m, Optical components storage, Hardware Toolkit, Micro-welder (Accel 5/10, Speed 30, Sensor 6) 13950 Bust-a-Move (Modified) - Buckaroo Banzai Base 350 ECM 6 6000 LTA Mod 400 6750 GTA Tower (Modified) - Overwatch Base 25000 Chameleon Coating 4000 Armour 12 2400 Internal Weapon Mount 1000 Response 3, Processor Limit 15 Nexus 2250 Satellite Communication 500 Signature Masking 6 12000 Extreme Environment Mod 2000 Laser Link 6 x 3 450 Hardening 6 150 Directional Antenna 6 150 Radio Signal Scanner 6 150 Spoof chip, Morphing Plates 1500 Low Light, Thermo, Vision Mag, Flare Comp x 2, Ultrasound 1400 Spatial Recognizer 100 Ares Desert Strike 3350 Extended Clip - 100 Rnd Drum 1000 Silencer 400 Extreme Environment Mod Level 1 100 Ammo Skip System 250 External Smartlink Accessory 400 Underbarrel Laser Designator 6 300 Stick 'n' Shock 50 rnds 400 Regular, 50 rnds100 (Accel 8/24, Speed 96, Sensor 6) Total 59250 (115192) ==Lifestyle== [ Spoiler ] --Network Residence-- Tetsuo lives in a subterranean area of the Denver Data Haven with the rest of the members of her Network. While isolated from the rest of humanity they lack for nothing and it is unlikely that even a Thor shot would seriously inconvenience them. Comforts: Medium (3LP) Entertainment: High (4LP) Necessities: Luxury (6LP) Neightbourhood: Low (2LP), Abandoned US Airforce facility Security: Luxury (6LP), The PCC has a hands off policy towards the Nexus and the residents protect it fiercely. The Shared Resonance Network live in the depths of the facility in subterranean bunkers hardened against Nuclear attack. Total: 21LP (Luxury), 15000 pm with 20 sharing: 2175 pm --Workshops-- Tetsuo works out of several abandoned vehicle hangers in the Denver Data Haven with four other TM's who share her Stream. She has access to 750 square meters of living space, workshops and loading docks / garage. The main CHN (Upgraded to a Response 3 Nexus) is a Resonance Well with a Resident Metasapient AI and the massive amount of wireless bandwidth available makes all Resonance tasks even easier. Comforts: Low (0LP) Entertainment: Low (0LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP), Frings of an abandoned US Airforce facility Security: High (4LP), The PCC has a hands off policy towards the Nexus and the residents protect it fiercely. Qualities: In tune (5LP) Resonance Well (5LP) -- (I'm assuming that is a Rating of 2 which would put it in line with the Aspected Domain quality.) Workplace (1LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Resident AI (-3LP) -- (I'm thinking something like Holly from Red Dwarf or the AI in the Sheriff's house in Eureka. Means well.... Will need to know it's rating.) Living by Committee (-2LP) Black Hole (-2LP) Sprite Magnet (-1LP) Total: 17LP (Low), 7000 pm with 5 sharing: 1960 pm --Safehouses-- Tetsuo pays Yakuza groups for access to a number of safehouses. She has four in Denver, one in each sector apart from the PCC, and individual ones in Seattle, New York, Los Angeles, London, Paris, Hong Kong, Tokyo and Berlin. Comforts: Low (0LP) Entertainment: Low (0LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP) Security: High (4LP), The safehouse is looked after by a local Yakuza gang. Qualities: In tune (5LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Living by Committee (-2LP) Black Hole (-2LP) Poor Condition (-1LP) Rough Neighbourhood (-1LP) Worse Neighbours (-1LP) No Astral Privacy (-3LP) Total: 9LP (Low), 1700 pm with 5 sharing: 476 pm =Contacts= [ Spoiler ] Jimmy Fan, The Cricket, Fixer, Warezhouse24 Front, TM, Denver Data Haven (Likeness: Edward James Olmos in Bladerunner.) Before Crash2.0 Jimmy was a minor coder and hacker who lived in the dark cracking code for Warezhouse24 but eventually came out into the light to trade it to script-kiddies and shadowrunners. He was much better at this than coding and cracking and morphed into a Matrix/Electronics Fixer. After the crash and his new abilities surfaced he eventually gravitated to the Nexus where TM's were relatively safe from exploitation. Many of the TM's living in the Nexus are socially inept at best. Jimmy is a rubbish TM but a born wheeler-dealer. He knows everybody and everybody knows him, he has a nose for trouble and if you hung him from a string around his waist his head would point towards profits. Big, juicy profits. His ability as a skilled middleman brings him a certain level of status in the TM community. He'll never be one of the movers and shakers behind the scenes but he's the one who puts bread on everyone's table. He brings in paying work and has a reputation for being able to fence anything for a profit. Loyalty: 1 Connection: 1 Warezhouse 24 Jimmy as introduced many of the TM's at the Nexus that he trusts to the Warezhouse servers. Loyalty: 1 Connection: 3(8) ==Sprites== [ Spoiler ] Medic Rating 9 Registered Machine Sprite (Maneuver, Defense, Profession: First Aid) 2 Services Owed Command this Drone to keep me safe and healthy to the limit of your ability until the end of your service. Assist Operations: Stealth Linked (9 Karma/5 BP) ==Akira== [ Spoiler ] Compiled in the madness of the Pyramid Lockdown Akira is Tetsuo's closest friend and ally. He has grown from a tiny registered Sprite to being a Free Sprite of great power. Tetsuo has recompiled him many times since both were set free by the intervention of Overwatch and each session has brought her closer to the Deep Resonance. Pilot: 10 Response: 10 Firewall: 10 INIT: 20 IP: 3 Edge: 1 Resonance: 10 Skills: Computer 10, Hardware 10, Instruction 10, Software 10 CF's: Analyse 10, Browse 10, Skillsofts (Know: Resonance 10, Know: History 10, Software 10, First Aid 10) Powers: Proficiency, Stability, Denial, Resonance Bond Flashbang - Viva la revolution [ Spoiler ] Background [ Spoiler ] Name: Flashbang Race: Human Gender: Male Jeremy Franklin is an angry young man. Born twins to a SINless drug addict mother he and his sister Gladys grew up in poverty in some of the worst slums in Seattle. Only the twins natural talents saved them from the same fate as their mother. Both twins were, from an early age, preternaturally gifted in certain areas, Jeremy in making things go bang and Gladys in getting people to do what she wanted them to do. Jeremy's talents went unnoticed for much longer than his sister's, boys will be boys after all, but eventually it became apparent to those around them that these two children were gifted and those with power began to take notice of them. Jeremy was recruited by one of the local Triad gangs, first to make booby traps and improvised grenades for their turf wars and later when his talent for complex organic chemistry emerged to manufacture street drugs. Unfortunately his sister's fate was not to be a happy one. Gladys had all the makings of a world class face but also had the makings of a world class sex-worker. Jeremy was able to use his sway with the Triads to steer her sister towards making an 'honest' living but powers beyond his control had other plans for her. She was spirited away in the night a little after her fourteenth birthday and Jeremy has not seen her in four long years. He is certain that his twin is stlll alive but fears that she would be better off dead. His long search for her and the World's indiferrence to her plight has made him bitter and angry at the unfairness of the Machine and as the possibility of him finding Gladys and getting her back intact becomes more remote he has begun to direct his anger at the Mechanism itself. If he can't punish those reponsible he will punish the World that let it happen. BREAKDOWN (250BP) [ Spoiler ] Core Attributes: 120 BP Special Attributes: 50 BP Race: 0 BP Active Skills: 98 BP Positive Qualities: 10 BP Negative Qualities: 35 BP Contacts: 7 BP Resources 0 BP =Attributes= [ Spoiler ] Body: 3 Agility: 2 Reaction: 2 Strength: 1 Charisma: 1 Intuition: 4 Logic: 5 Willpower: 2 Edge: 4 Magic: 4 Essence: 6 Initiative: 6 Initiative Passes: 1 Physical Damage Track: 10 Stun Track: 9 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Adept Linguist --- In Debt (20k :nuyen: ) Missing Loved One (Gladys) Mild Addiction (Betel) Mild Allergy =Powers= [ Spoiler ] Linguistics Multi-tasking Improved Sense (Ultrasound) Enhanced Perception IV Improved Ability (Perception) II Improved Ability (Chemistry) II Improved Ability (Demolition) II Improved Ability (Armourer) II =Active Skills= [ Spoiler ] Chemistry (Explosives): 4(6) (+2) Demolitions (IED's): 4(6) (+2) Armourer (Heavy Weapons): 4(6) (+2) Perception: 4 Data Search (B&R Plans): 2 (+2) Heavy Weapons: 2 Dodge (Ranged): 2 (+2) =Knowledge Skills= [ Spoiler ] English: N German: 2 (4) Japanese: 2 (4) Sperethiel: 2 (4) Or'zet: 2 (4) Cantonese: 2 (4) PK: Pirate Networks: 2 Explosives 2 Forensics 2 Magical Background: 2 Street Drugs: 2 Crime Syndicates: 2 Corporate Politics: 2 Build and Repair Networks (Chemistry Plans): 2 (+2) =Gear= [ Spoiler ] Fake SIN, Rating 1 1000 Betel, 35 Doses 35 Aerofoil Gas/Splash Grenade x5 850 Disguised (-6) Skinlink Chemistry Shop 5000 Lael, 5 Doses 900 DMSO, 10 Doses 100 DMSO, Raw Materials x 100 100 Novacoke, Raw Materials x 10 10 Zero, Raw Materials x 10 100 ANNM/ETN, Raw Materials x 40 2000 Radio Detonators x 3 120 Blasting Caps x 25 250 Vacuum Seal (Rating 1) 100 Olfactory Scanner I 500 Tag Eraser – 150 Browse 6 (Optimization 3) 900 Lined Coat 700 Lifestyles, 1 Month - 7175 20000 Starting Cash (32000) Demolitions Toolkit 500 Armourer Toolkit 500 Cleentac Pads x 100 100 Disposable Commlink x 2 600 C-Squared (Rating 6) x 5 450 Gas Masks x 6 600 Hermes Ikon 3000 Novatech Navi 1500 Sim Module + Trodes 150 All Common Use programs @ 3 1050 Mapsoft (Seattle: Sewers and Utilities 4) 20 Keypad Maglock 6 (Anti-Tamper 4) 1050 Plastic Restraints x 1000 100 Biomonitor 300 Medkit 6 600 Medkit supplies x 2 100 Long Haul, 2 Doses 100 Pepper Punch 20 Doses 100 Inline Skates 100 Renraku Manservant x 2 5000 Datachip x 10 10 Certified Credstick x 4 100 16030 Cash Remaining 15970 =Lifestyle= [ Spoiler ] Home [ Spoiler ] Lately Flashbang has been living with a group of mid-level Triad Enforcers. The lifestyle is wild and there is lots of cash sloshing around but he's not sure how long he can keep up with the volatile group of heavies. Comforts: Low (2LP) Entertainment: Low (2LP) Necessities: Middle (3LP) Neighbourhood: Low (2LP) Security: High (4LP) Qualities: Easy Going Landlord (+1LP) Escape Tunnel (+3LP) Concerned Neighbours (+2LP) Perfect Room-mate (2LP) Total: 21LP (Luxury), 15000 pm with 4 sharing: 4875 pm +1200 for +12 to starting cash roll. (Vehicle: Rented GMC Everglades) The Lab [ Spoiler ] Half a Dozen illegal enterprises share this Barrens warehouse. It serves as their place of business and an emergency safehouse. The warehouse is sub-divided and security is provided by a local Triad gang who oversee all the operations. The facility is moved every couple of weeks to a different abandoned warehouse as a security measure. Comforts: Squatter (1LP) Entertainment: Street (0LP) Necessities: Middle (3LP) Neighbourhood: Middle (3LP) Security: High (4LP) Workplace (+1LP) Perfect Roommate (+2LP) Total: 14 LP = 4400 With 5 sharing = 6600/6 = 1100 =Contacts= [ Spoiler ] Fixer: Loyalty 1, Connection 1 Private Eye: Loyalty 1, Connection 1 Street Doc: Loyalty 2, Connection 1 Cruze - Behind the Shadows [ Spoiler ] Background [ Spoiler ] Name: Cruze Race: Elf Gender: Female Echelon [ Spoiler ] Soon after the Shiawase decision it became apparent to a select group of analysts at the NSA that the writing was on the wall for the USA. Dedicated to upholding the Constitution and preserving the United States at all costs a contingency plan was hatched. The assendency of Corportations seemed innevitible but perhaps it could be preserved and ressurected at a later time. A small group of completely loyal agents splintered from the NSA and formed Echelon. A secret organisation that by it's nature had access to the vast intelligence gathering resources of the NSA. It swiftly spread into other governmental agencies like the CIA but remained dormant. While the United States still existed the activities 'The Plan' required were criminal, traitorous even. After the Great Ghost Dance and the United States ceased to exist Echelon was no longer bound by those laws and 'The Plan' swung into action. Other agencies could be manipulated into doing the heavy lifting but this was not always possible and training their own agents was costly, time-consuming and risky. It was much easier to identify prospects with suitable psychological profiles and fit them with the requisite 'ware. Agents were created with merely a surgical procedure and a software upload. The initial programme of identifying pre-existing suitable subjects has evolved into one of helping to create them with targeted genetic manipulation of of pre-implantation foetuses in in-vitro fertilization facilities. Cruze is one such agent. Genetically altered to be an ideal candidate Cruze is an early star in the programme. Her birth parents were killed in race rioting when she was ten and Echelon moved in to indoctrinate her while she was still young and malleable. Carefully educated and trained in close combat she was slowly introduced to the idea of saving the planet and the importance of compartmentalization of information in intelligence work. At the age of only 15 she happily agreed to receive the implants that would permit her well honed body to become an agent of Earthfirst, an imaginary group dedicated to protecting the Earth from the ravages of Corporate exploitation. For five years now she has worked quietly as a 'wired wage slave or data-filtered PA or bodyguard for whichever corporation she has been asked to. She is aware that she has gaps in her memory that often coincide with security breaches at her place of employment but she has no memory of the events that transpired. These gaps are treasured by Cruze, she knows they mean that she is helping to keep Gaia safe. Recently however she has been troubled by disturbing nightmares. She has not reported them to her handler as she does not want to be removed from the programme. Cruze has a great many SIN's and cover stories. Her primary residence is in the name of Elizabeth Crane, a pampered member of the Tir nobility, living off her parents wealth in a modest apartment with a number of similar girls. Liz only works as a PA to make spending money. Her primary running SIN is Jane Garrety, a network engineer for one of the big telecoms companies. Her job is to maintain the physical interface between the Matrix 2.0 and the fiber-backbone. She is licensed to carry a number of firearms for protection in the less salubrious areas she has to do her vital work in. Miranda Zero rents the warehouse space that her illegal gear is stored in and where the electronic hub of her espionage activities resides. BREAKDOWN (400BP) [ Spoiler ] Core Attributes: 200 BP Special Attributes: 40 BP Race: 30 BP Active Skills: 70 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 6 BP Resources 50 BP Martial Arts: 4 BP =Attributes= [ Spoiler ] Body: 5 Agility: 7(11) Reaction: 3(7) Strength: 2 Charisma: 4 Intuition: 2 Logic: 4 Willpower: 4 Edge: 5 Essence: 2.23 Initiative: 9 Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Genetic Heritage: Genetic Optimization (AGL) Restricted Gear: Move by Wire Restricted Gear: Muscle Toner Martial Arts: Krav Maga I Surge II: -- Biocompatibility: Cyberware -- High Pain Tolerance II -- Allergy: Mild, Uncommon -- Impaired Strength --- In Debt (30k :nuyen: ) Allergy: Mild, Uncommon =Martial Arts= [ Spoiler ] Krav Maga Advantages (Take Aim as a Free Action) Manoeuvres (Off-hand Training - Clubs, Two Weapon Fighting) =Active Skills= [ Spoiler ] Clubs (Martial Arts): 5 (+2) Dodge (Ranged): 5(7) (+2) Influence Group: 1 Perception: 4 =Knowledge Skills= [ Spoiler ] English: N German: 2 Japanese: 2 Sperethiel: 2 PK: Earthfirst (Caches + Safehouses): 2 PK: Tradecraft: 2 PK: Cover ID's: 2 PK: Data-filtered Personal Assistant: 2 PK: Intelligence Agencies and Procedures: 2 Conspiracy Theories: 2 =Gear= [ Spoiler ] Muscle Toner IV (Second Hand) Move by Wire II (Std) Datajack w/ Skinlink (Alpha) Datafilter (Alpha) Attention Co-processor III (Std) Fake SIN 4 (Jane Garrety: Firearms Licence 4, Concealed Carry Licence 4, Fake Cyberware Licence 4) – 5200 Fake SIN 3 (Elizabeth Crane: Lifestyle 1, Fake Cyberware Licence 3) - 3300 Fake SIN 3 (Miranda Zero: Lifestyle 2) - 3000 Fake SIN 3 - (Current Mission: Fake Cyberware Licence 3) 3300 Stun Batons x 2 - 4120 Disguised (-2, Aerosol cans - Deodorant & Hair Spray) Modified (Personalized Gecko Grip, Lanyard, Chameleon Coating, Skinlink) Ingram SmartgunX (Endoscope, Barrel Extension, Fire Selection Change: SA, Gecko Grip, Skinlink, Chameleon Coating) - 3050 Spare Clips x 9 - 45 Gel Rounds 160 - 480 Capsule Rounds 80 - 240 Stick'n'Shock 80 - 640 Aerofoil Gas/Splash Grenade x2 840 Disguised (-3) Skinlink Lael + DMSO Ares Desert Strike ( Skinlink Accessory, External Smartlink Accessory, Chameleon Coating, Gecko Grip, Silencer Modification) - 7600 Under-barrel Laser Designator 6 Smart Firing Platform Spare Clips x 9 - 45 Gel Rounds 140 - 420 FFBA - Full Suit (Skinlink, Simrig, Thermal Dampening 4, Nonconductivity 4) - 5450 Urban Explorer Jumpsuit (SKinlink, Autoinjector, Chem Protection 6, Fire Resistance 6, Ruthenium Polymer Coating) - 11650 PPP System (Forearm Guards, Leg + Arm Casings, Vitals Protector) - 750 Helmet - 100 Camera (Skinlink, Thermographic, Low Light, Flare Comp, Vision Enhancement 3, Vision Mag) - 800 Handheld Sensor (NLJD 6, Radio Sensor Scanner 6, Directional Mic, Skinlink, Laser Mic 2) - 950 Handheld Sensor (Ultrawideband RADAR 4, Cyberware Scanner 6, Skinlink) - 2500 Contact Lenses (Skinlink, Image Link, Smartlink, Flare Comp) - 675 Goggles (Skinlink, Thermographic, Vision Enhancement 3, Vision Magnification) - 600 Earbuds (Skinlink, Audio Enhancement 3, Select Sound Filter 3) - 960 Meta Link (Upgrade to 4/4, Skinlink) - 2650 Meta Link - 100 Vector Xim (Upgraded to 6/4) - 5000 Agent 4 - 10000 Spoof 4 - 4000 Tag Eraser – 150 Stealth RFID Tags (Hardening 6) - 155 Scent Masking Cigarette x 5 50 Laes Cigarette x 2 50 Gecko Tape Gloves - 250 Hardware Toolkit (Disguised -6, Various Cosmetics and Jewelry) - 3000 Keycard Copier (Disguised -6, Packet of Chewing Gum, Ruthenium Coated) - 10800 Cellular Glove Molder 3 - 600 Nanopaste Disguise, Small x 4 - 2000 Skinlink Accessory - 50 Satellite Link / Laser Link - 550 Disguised (-2) Laser Link x 2 - 100 Disguised (-6) Fiber-Optic Waveguides x 10 – 60 * Fiber-Optic Cable 10m Spool – 50 * Monofilament Stealth Drill – 300 * Active-soft package (Hardware, Data Search, Infiltration, Automatics, Longarms @ Rating 4) - 60000 Lifestyle, 1 Month - 4875 Safe House - The Server Farm - 1 Month - (1100) Unspent Cash - 1205 Starting Cash: 4D6+12 x 1000 = 31000 Legal Gear bought before meet. Cleentac Pads x 100 100 C-Squared (Rating 6) x 5 450 Gas Masks x 6 600 Hermes Ikon 3000 All Common Use programs @ 4 2800 Keypad Maglock 6 (Anti-Tamper 4) x 2 2100 Plastic Restraints x 1000 100 Metal Restraints x 5 100 Biomonitor 300 Medkit 6 600 Medkit supplies x 2 100 Long Haul, 2 Doses 100 Pepper Punch 200 Doses 1000 Inline Skates 100 Datachip x 10 10 Certified Credstick x 4 100 Astral Pigments 30 Climbing Gear 200 Rappelling Gloves 70 Light Sticks x 10 50 Rations 5 Flashlights - Lowlight x 4 100 12015 Cash Remaining: 18985 =Commlinks= [ Spoiler ] Public: Meta Link (1/1/6/1(4)) Running: SIN Wireless Mode: Passive Server: Upgraded Meta Link ( 4/4/6/4(6)) Running: Analyse 6, Agent 4 (Analyse 6) Wireless Mode: Hidden =Lifestyle= [ Spoiler ] Home [ Spoiler ] Comforts: Low (2LP), Slumming it chic. Entertainment: Low (2LP) Necessities: Middle (3LP) Neighbourhood: Low (2LP) Security: High (4LP) Qualities: Easy Going Landlord (+1LP) Escape Tunnel (+3LP) Concerned Neighbours (+2LP) Perfect Room-mate (2LP) Total: 21LP (Luxury), 15000 pm with 4 sharing: 4875 pm (Vehicle: Rented GMC Everglades) Server Farm [ Spoiler ] Half a Dozen Runners share this Tacoma warehouse. It serves as their datahaven and an emergency safehouse. The warehouse is sub-divided and sub-let to the individual hackers through virgin SIN's that are not used for anything else. Comforts: Squatter (1LP) Entertainment: Street (0LP) Necessities: Middle (3LP) Neighbourhood: Middle (3LP) Security: High (4LP) Workplace (+1LP) Perfect Roommate (+2LP) Total: 14 LP = 4400 With 5 sharing = 6600/6 = 1100 =Contacts= [ Spoiler ] Fixer: Loyalty 5, Connection 1 Scab - Ork Underground Needs Runners, What do you want Breeder? [ Spoiler ] Name: Scab Race: Elf Gender: Male Background [ Spoiler ] Scab is a weasel, a fawning, simpering, ingratiating coward and weakling. His parents were runners back in the fifties but they made their fortune and retired. Unfortunately they also made enemies on the Council of Princes and a year after their 'disappearance' they were discovered and killed by a team of 'Ghosts'. Friends in the Shadows had gotten wind of the plot from the pattern of purchases made by the Ghosts from local Fixers but they were two late to prevent the car bombing that orphaned Scab. The existence of a baby in the vehicle was either unknown to or no concern of the assassins. Blown free of the wreckage and badly burned Scab survived long enough to be found by his parent's ex-team mates and rescued. Spirited away into the Orc underground where he would be safe Scab grew up a lonely and persecuted orphan. Although his adoptive parents loved him and had sufficient status to force the community to accept him as a member he was forever bullied, side-lined and marginalised. He has never belonged and ekes out a meagre existence on the fringes of the community. He is not truly welcome anywhere, although he is tolerated everywhere, like a court jester, an oddity that is briefly amusing and never sufficiently annoying to persecute or expel. He prefers his own company and the seclusion of his sewers. BREAKDOWN (500BP) [ Spoiler ] Core Attributes: 100 BP Special Attributes: 70 BP Race: 30 BP Active Skills: 144 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 5 BP Resources 46 BP Spells: 24 BP Foci: 11 BP Initiation: 5+8+10+18+21 = 62 BP (Group Membership, Grade2, +2 Magic) Bound Spirits: 8 BP =Attributes= [ Spoiler ] Body: 3 Agility: 2 Reaction: 2 Strength: 1 Charisma: 6 Intuition: 2 Logic: 2 Willpower: 3 Magic: 7 Edge: 4 Essence: 6 Initiative: 4 Initiative Passes: 1 Physical Damage Track: 10 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Magician Mentor Spirit: Artificer (+2 Manipulation, +2 Enchanting) Restricted Gear: Power Focus 4 Home Ground --- Uncouth Incompetent: Pistols Incompetent: Automatics Incompetent: Longarms =Active Skills= [ Spoiler ] Conjuring (Man): 6(+2) Binding (Man) : 4(+2) Sorcery Group: 4 Enchanting (Alchemy): 4(+2) Banishing: 1 Assensing: 1 Perception: 1 Infiltration: 1 Dodge (Ranged): 2(+2) Arcana (Spell Design): 2 (+2) =Knowledge Skills= [ Spoiler ] Or' Zet: N English: 4 Sperethiel: 4 Crystal Healing: 6 Seattle Sewers: 4 Ork Underground: 4 Structural Engineering (Tunneling): 1 (+2) =Spells= [ Spoiler ] Shape (Stone) Shape (Earth) Heal Increase - Charisma Increase - Willpower Increase - Reflexes Shapechange Decrease: Body ==Metamagic== [ Spoiler ] Centering (Oath) Masking (Thesis) =Foci= [ Spoiler ] Centering Focus (2) Masking Focus (2) Sustaining Focus (3) - Manipulation Power Focus (4) =Gear= [ Spoiler ] 2 Survival Bubbles: Rating 4 and Rating 1 'Flats', 10 Sets. Respirator, Rating 5 Urban Explorer Jumpsuit (Chemical Protection 4, Fire Resistance 4, Non-Conductive 4) Fake SIN, Rating 4 (Kip Schultz, Talismonger: Talismongering License, Focus License) Basic Comm-link Magical Lodge, Rating 6 Manipulation Fetish, x2 Assaying Kit Refined Crystal, 235 Units 1200 left =Contacts= [ Spoiler ] Little Louie ( Loyalty 1/ Connections 4) Fixer / Talis-Fence Louie is a Francophone Orc from Montreal. Whatever caused him to move to Seattle he doesn't talk about it to non- Quebecois. He owns a small Talismongers in the Mall and uses that as a front for his shady activities. Mostly he buys and sells Alchemical materials from and to unlicensed Magicians. He buys at 65-70% market value and sells at full price. He has little true talent himself, only the Sight, and relies on others to do the hard work. This led him to be intimate with a great number of unlicensed Magicians and developed into a nice little sideline as an Arcane Fixer. He mostly fronts for other fixers who require arcane talent and uses those contacts to fulfil his mundane needs. He is always very careful to keep the identities of these contacts to himself lest they cut out the middle-man. ==Magical Group== [ Spoiler ] The Untouchables Purpose: To provide initiation, training and safe-harbour to those otherwise excluded from normal magical society. Members: 10 Strictures: Oath(loyalty), Material Link, Limited Membership (Must have nowhere else to go.), Dues, Exclusive Membership. Resources/Dues: High, members pay 1000 :nuyen: pm although they generally contribute in the form of Alchemical materials. They have access to a number of lodges and ritual spaces of high rating and share possession of an Enchanting Shop and an extensive Magical Library. Description and Customs: Even in the underground there are those that nobody else wants to talk about or associate with. The Untouchables were formed to give these magical orphans a home. This rag-tag bunch of misfits has grown over the last three years from it's original four founder members to ten. Most are teenagers just coming into their talent. Confused and shunned by those around them they are taken in by The Untouchables and given a chance to shine free from prejudice. Their facilities consist of a number of linked caverns carved from the living Earth by Scab. While these caverns do connect to the Underground and the surface in a number of places none are accessible without magic. Younger members and prospects can only enter or leave with the assistance of one of the older members until they master some form of metamorphic magic. ==Bound Spirits== [ Spoiler ] Spirit of Man, Force 6 (Innate Spell: Increase CHA, Increase WIL): 2 Services Spirit of Man, Force 6 (Innate Spell: Increase REF, Movement): 2 Services Spirit of Man, Force 6 (Innate Spell: Decrease BOD, Shapechange): 2 Services Spirit of Man, Force 6 (Innate Spell: Shape(Earth), Shape(Stone): 2 Services =Lifestyle= [ Spoiler ] Scab shares living space with the other three founder members of the Untouchables. High (20 LP) Comforts, Low (2 LP) Entertainment, Squatter (1 LP) Necessities, Middle (3 LP) Neighbourhood, Low (2 LP) Security, High (4 LP) Positive Qualities: Aspected Domain (5 LP) Escape Tunnel (3 LP) Perfects Room-mate (2 LP) Workplace (1 LP) Negative Qualities: Green Plan (-1 LP) Black Hole (-2 LP) Cost: 10000pm, with 4 Sharing 3250. 50 questions. [ Spoiler ] 1. What is your character's Sex? Male 2. What is your character's physical size? 5'10". He walks with an almost perpetual stoop that makes him appear somewhat smaller. 3. What is the color of the character's hair, eyes, and skin? Dirty. Brown eyes, probably Caucasian. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Scab looks like a bum, a down and out tramp that hasn't even been frightened with a bar of soap his entire life. 5. Where was the character born (City, State, Hospital Name)? Unknown 6. What is the character's date of birth? Uncertain. Sometime in early 2055. 7. What was the character's family life like? Non-existent. Scab has pretty much fended for himself since his adoptive parents died about five years ago. There was no real love there, just a sense of duty. 8. Has the character begun her own family? No. 9. Where or how was the character educated? At the school of hard knocks. Scab has a talent for getting into places that he shouldn't. He particularly loves libraries. 10. Has the character ever done anything else for a living? No. 11. What are the character's political and religious beliefs? Keep your head down and take what you need to survive. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Scab is a coward. He thinks only of his own survival. In recent years he has grown to consider the preservation of all that he has achieved. He has a great deal of empathy for the dispossessed and the down-trodden. 13. What are the character's goals? To use the gifts he has been given to quietly build a place of power and security to rival any that have ever existed. To earn the respect of OU community despite his obvious failings. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) It is all he has ever known, he has no SIN or formal education. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Optimistic. It's that or suicide when your in Scab's position. He tries very hard to look on the bright side and to find ways that even the worst of circumstances can be of benefit to him. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Scab has a wild, uninhibited and fantastic imagination. It has allowed him to create fantastic things that would seem impossible. He is often blissfully unaware of the impossible. 17. Are there certain things that the character can't or won't do? Why? Scab hates guns and won't have anything to do with them. His foster father was a PhysAd who disliked anything that gave someone the ability to kill without skill or discipline. 18. What things, people, or ideas does the character hate? Scab hates corners. This is merely a symptom of a larger dislike of confrontation. He becomes very disturbed when he doesn't have a get-away planned. 19. What things people, or ideas does the character love? He loves exploring, finding places that everyone has forgotten about or that have never been seen by anyone. He loves to dig and to mold the Earth herself into fantastic and elaborate systems of chambers. He loves the way Magic can change things. He loves gemstones and curious rocks. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Scab, wretch, scum, Legolas. His birth name is a mystery. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Get kicked a lot. Snivel. Hide. Steal scraps. 22. Decide why your character left her old job, if she had one (also important). His step-parents were killed in a Humanis revenge attack. Their previous activities in the 50's had earned them a Bounty from the hate group. Scab was left to fend for himself, haunting the OU like Gollum under the mountain. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Months hiding in the darkness on his own caused his talent to emerge at a very early age. He quickly adapted and found he could that he was able to do things that others had a use for. His knack for finding raw Alchemical materials drew attention and his first real source of income. From there his career has expanded and flourished. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Little Louie first noticed Scab when he made filthy hand prints on the windows of his Talismongering front. The little urchin didn't look like much but Louie could sense the lumps of raw power that his pockets were full of. An Orc with a nose for a profit he made a tidy sum buying from the naive young Elf materials worth ten times what he paid. When the kid kept coming back he grew curious to the source of such riches and sent Watchers to follow the boy and report the site of his good fortune. Frustrated in this effort Louie discovered Scab's other talents, the few Watchers that returned reported that the kid could walk through walls of solid stone and take on numerous animal forms to evade pursuit. The canny fixer put the kid on payroll as an Arcane B&E Specialist at full 'Adult' rates. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. No. He has a cheap fake that Louie gave him for attending meets. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Sorta. He spends a lot of time with The Untouchables and that is where he is happiest. He runs to pay the bills. 27. Which person(s) or group(s) do you love the most? The Untouchables. They are his only real family 28. Which person(s) or group(s) do you hate the most? Humanis or Aristo Elves. Both are equally intolerant of 'inferior' people in their own delightful ways. 29. Which person(s) or group(s) do you respect the most? Mama Growby and the Shamen that use the Cavern of Waterfalls. He would never have the courage to approach them but he watches with awe from afar. 30. Which person(s) or group(s) do you fear the most? Humanis 31. What is your favourite colour? Black 32. What is your favourite food and/or drink? Fresh spring water right from the rock face and mushrooms. 33. What place would you most like to visit? Tibet. Agartha. 34. Which person(s) or group(s) are you most loyal to? The Untouchables. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Spelunking. Scab will disappear for days at a time climbing, crawling, swimming and flying through natural caverns and oozing through the earth and rock when he runs out of cavern. He loves to find places of power where the Mana flows through the veins of the Earth and caverns no human has ever seen. The Untouchables have stolen his copy of Journey to the Center of the Earth in case it gives him ideas. They are far too late... 36. What pastime (that you participate in regularly) gives you the least enjoyment? He goes above ground to mark the anniversary of both 'parents' deaths. He goes at night and cries at the cold heartlessness of the moon and stars. 37. What annoys you the most? Soap. 38. What (if any) is your favourite form of art? Stone tagging. There are very few stone surfaces in the OU that have not been tagged by Scab. He sinks the outline of his 'Digitus Impudicus' into the very stone itself. He loves to go top-side and watch surfacer kids painting walls and buildings. It's a dying art though with the proliferation of RFID-Tagging. He and The Untouchables have gone so far as to create their own little 'cant' of symbols they leave imprinted discretely on walls and in sidewalks as warnings and games. 39. What is your greatest goal? Live forever and rule the world from his Throne of Living Rock, bwahahahaha.. He's a bit young for goals. Pay next months bills, Initiate again, that sort of stuff is as far as he thinks. 40. What do you think is your characters best quality? His naivety. 41. What do you think is your characters worst quality? His naivety 42. What is the most important thing you have ever done? When his foster parents died he found the name of the Elf who ordered the deaths of his real parents in their effects. A couple of years later that Elf fell into a mysterious crevasse on Mt Hood. His body was never recovered. It is entombed in solid Basalt 1000ft below the surface at the bottom of a tiny wending shaft big enough for air and water to reach him from the surface. How long he suffered in darkness before his death Scab neither knows nor cares. 43. Which religion (if any) do you follow? Survival of the Sneakiest. 44. What is your most treasured possession (and why)? A photograph of his real parents. 45. What are your three most common dreams? Being on the surface in the day time, the sun is shining and suddenly he starts to fall upwards into the enormous nothingness above him... His mothers face, love, peace, fire, pain, loss, torment. light. Swimming through the Earth, he can hear his mothers voice, feel the flow of Mana all around him, drawing him onwards. Suddenly a gigantic crystal lined cavern filled with unearthly light and music. Agartha the fabled city, where his parents wait for him and the pain finally ends. 46. What is the Character's current relationship with her family? ? 47. If the character's family is still alive, what do they do, and where do they live? Scab has no surviving family. That he knows of.... 48. Where did the character learn her Skills? In the darkness, listening to the voice of the Artificer, feeling his presence in the structure of the rock and the flow of Mana through it. In libraries all over Seattle and in the Metaplanes. 49. Does the character have a good luck charm? What is it, and why? A tiny fragment of a military grade remote detonator. If that couldn't get him nothing can.... 50. What type of music does the character like? Gregorian Chant. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. In his dreams. 52. Where does your character live? Why does she live there? In a series of caves and tunnels loosely linked to the OU. He lives there because he is safe there. Nothing can get in without passing through hundreds of feet of narrow pipes or solid rock. His wards are very strong but pointless, smothered in the bosom of mother Earth. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...smile.gif He likes to play with little pebbles. Often they will have things hidden within them. Data chips, bullets, peanuts, you name it. Granny, The Last Stand [ Spoiler ] Name: Geraldine MacBeath Race: Human Gender: Female ==Background== [ Spoiler ] The runner known in Hong Kong as Granny is a twenty-something, petit, attractive Redhead with pale freckly Celtic skin and shining, mischievous green eyes. Only her closest allies known the truth about her. Geraldine MacBeath is in her 70's. One of the many, post Crash2.0 Sinnless, her DOB is a mystery and she ain't talkin'. A mother and a grandmother who lived her whole life in a backwater village in what she still describes as rural Caledonia. She has never known any career other than that of a housewife and had never committed a crime until the Crash. The last thing she remembers is playing some sort of new-fangled Matrix game with a group of the we'ans before waking up in a research facility two years ago. The runners who 'rescued' her were looking to collect the bounty on TM's from Transys but became so enthralled by Geraldine, who they dubbed 'Mrs Doubtfire', that they arranged for her to disappear to Hong Kong. One should not be fooled, however. Beneath the exterior charm, the 'have a cup of tea and a scone' Scottish Granny act, beats a heart of stone. Cross her or threaten her 'family' and you'll be 'up to your neck in a peat-bog' before you can say Milngavie. Scottish women of a certain age, a bit like the Mafia, just not as nice.... With her entire life lost to her she started out making a living as a Taxi-driver. Rumour at the depot has it that she got in a cab at the airport and talked the driver to death and just kept the cab. She loves people and stories and is friendly to the point of madness. If a sentence begins 'Here's our Hamish when he was two' it is time to turn off your commlink and flee. Since becoming a resident at the Whampoa Data Haven she has made more and more income from the shadows and has just graduated to starting a 'Tour Bus' company whose thin veneer of legality has permitted her to purchase and fit out a vehicle ideal for supporting shadow operations. She has also made friends within the 'Shared Resonance' Technomancer Network that is based there, she has recently petitioned for membership and eagerly awaits they're decision. A pious woman, she is convinced that the world is full of evil, wicked people who need a stern talking to. She may not be far wrong but for four decades she lacked the ability to do anything about it other than raise her own children properly. Now God has given her the 'sight' and a purpose in life and she intends to use these gifts to set things right. In the beginning she had grave doubts about her new abilities and whether they were a gift from God or a temptation sent by the devil to corrupt her. She reasonably had many of the fears others have about Technomancers, more so than most as she was one herself. As her talents grew she discovered her talent for calling Sprites from the Resonance and in particular she was fascinated by Tutor Sprites. These entities were capable of tapping the vast stores of knowledge encoded in the Matrix by humanity, accessing and synthesising it in ways that only a creature of the Resonance ever could. Determined to get to the truth about the nature of the Resonance, the Matrix and how this all related to her personal spiritual and moral beliefs she elected to find the answers to her questions in the Resonance itself. She prepared herself as best she could and reached further down into the Resonance than she had ever previously dared. She called forth a Tutor Sprite of truly enormous power, one that would surely be able to answer her questions and set her heart and mind at rest regarding the morality of her gifts. She had reached too far, however, and the strain tore at her mind and broke her fragile body like a twig. As she lay bleeding and dying the being she had called forth, seeing a purpose in the intent of her Compiling, took it's destiny into it's own hands and elected to become Free. Immediately absorbing the Registered Machine Sprite Gerry had on hand in case of emergency it took pity on her and breathed on the faint tenacious spark of life in her before it sputtered and died. A Keeper and a Seeker of knowledge, Kemuel, as the Free Sprite named itself, is on good terms with it's creator and lends it's power and knowledge to her as she helps it to grow and learn, to explore it's infinite potential. Gerry, for her part, is in awe of the being she helped to bring forth from the Resonance. He is everything to her, companion, parent, husband, child. Much of her drive is now devoted to helping her friend. She has built a powerful Nexus within the Whampoa Data Haven for him to use as a sanctuary. She also regularly brings forth and integrates new facets of his mind. Although technically she is registering individual Sprites and allowing him to absorb them, they have come to the conclusion that the being that he is evolving into already exists, in potentia, in the Resonance but is so large and powerful it cannot be called forth whole into the Matrix but must be assembled in small manageable chunks. Keenly aware of her own mortality, she was persuaded by her digital companion to undergo Leonization shortly after she started running the shadows of Hong Kong. The process left her deeply in debt to the Ten Thousand Lions but gave her a whole new life to lead. Since this new awakening her attitudes have started to change and old feelings, hurts and prejudices have started to resurface in ways that alarm and confuse her. ==BREAKDOWN (400BP)== [ Spoiler ] Name: Geraldine MacBeath Race: Human Gender: Female Core Attributes: 110 BP Special Attributes: 50 BP Race: BP Active Skills: 122 BP Positive Qualities: 30 BP Negative Qualities: 35 BP Contacts: 11 BP Resources 33 BP CF's: 44 BP =Attributes= [ Spoiler ] Body: 1 Agility: 1 Reaction: 1 Strength: 1 Charisma: 4 Intuition: 5 Logic: 5 Willpower: 4 (27 Karma spent) Resonance: 5 Edge: 3 Essence: 6 Initiative: 5{11} Initiative Passes: 1{3} Physical Damage Track: 9 Stun Track: 10 Current Karma: 35 Total Karma: 70 Street Cred: 7 Notoriety: 0 Public Awareness: 2 =Qualities= [ Spoiler ] Technomancer: Dronomancer Codeslinger: Registering Homeground: Whampoa Data Haven Resonance Bond: Allocation Bond --- In Debt: 30000 :nuyen: owed to the Ten Thousand Lions. Prejudice: Elves. =Active Skills= [ Spoiler ] Electronics 3 Cracking 4 Compiling (Crack Sprites) 4 (+2) (2 karma for spec.) Registering (Tutor Sprites) 6 (+2) (2 karma for spec.) Decompiling 3 Negotiation 1 (4 karma) =Knowledge Skills= [ Spoiler ] Gaelic: N English: N Cantonese 4 Mandarin 2 Japanese 2 Sperethiel 2 SK: Hong Kong Triads 4 AK: Whampoa Data Haven (Shared-Resonance) 4 (+2) PK: Taxi Driver 4 PK: Homemaker (Home Cooking) 6 (+2) =Complex Forms= [ Spoiler ] Analyse 4 Browse 4 Command 4 Edit 5 Shield 5 ECCM 4 Exploit 5 Sniffer 4 Spoof 4 Stealth 5 =Gear= [ Spoiler ] Luxury Lifestyle, 1 Month (21LP, 2 room-mates, +1200 for +12 Starting Cash) - 7200 Fake SIN 4 (Vehicle, Vehicle Modification and Weapon Permits) - 5200 Hardware Shop - 5000 Mesh Tags, 125 doses - 250 Wireless Adaptors x 6 - 900 Fibre Optic Cable, 40m -200 Disposable Commlink - 300 Medkit Supplies x 10 - 500 Chemical Sealant x 2 - 400 Microwave Link 6 / Laser Link 6 - 1350 Disguised (-2) Laser Link 6 x 10 - 3000 Disguised (-6) Fiber-optic Waveguides x 50 - 300 Satellite Link - 500 Response 3/Processor Limit 30 Nexus Core x5 - 22500 (One each in the Stadtbuses, One for CHN and two slaved to CHN) System 6/Persona Limit 10 Cracked Nexus OS - 300 Firewall 6/Processor Limit 30 Cracked Nexus Firewall - 450 Rating 3 Cracked VW Stadtbus Pilot - 300 Vehicles MCT 'DocOc' Medical Exoskeleton (Anthroform version of Evo Orderly), Armour 9, Rigger Cocoon, Satcom, Hardening 6 - 5950 Micro-Tapper Bug, RFID Tag Dispenser, Gecko Tips, Laser Link 6, Hardening 6 - 1800 Repeater Drone, Microwave Link 6, Laser Link 6, Hardening 6 - 4500 Aztechnology Crawler, Armour 6, Hardening 6, Gecko Tips, Satcom, Laser Link 6, Special Equipment: Stealth Mono-filament Drill, Endoscope, Radio Frequency Scanner 6, Directional Antenna 6 - 6300 VW Stadtbus (Connestoga Vista), Armour 20, Satcom, Retrans Unit, High Amenities, Ram Plate (f+r), Rigger Adaptation, Improved Sensor Array, Special Equipment: Vehicle Bay with loading ramp (16 BOD), Drone Rails, Spoof chip, Morphing Plates - 58500 Ares Sentinel 'R' Rail Drones x 3, Targeting 6(Optimization 2) Cracked Autosoft, Clearsight 6(Optimization 2) Cracked Autosoft, Smartlinked AK-97 - 9640 Standard Ammunition, 190 rnds - 360 Gel Ammunition, 200 rnds - 600 VW Stadtbus (Connestoga Vista), LTA Modification, Improved Economy, Suncell, Rigger Adaption, Satcom, Armour 10, Special Equipment: Cargo Hold (BOD 40) - 58700 Total: 195,000 Starting Cash: 26,000 ==Lifestyle== [ Spoiler ] Comforts: Low (2LP), Basic mismatched furniture scavenged from Whampoa's mouldering apartment stores. Entertainment: Low (2LP) Necessities: Middle (3LP) Neightbourhood: Squatter (1LP), Kowloon, max middle comforts. Security: High (4LP), Kowloons gangs protect Whampoa, even putting aside their own rivalries. Qualities: In tune (5LP) Resonance Well (5LP) -- (I'm assuming that is a Rating of 2 which would put it in line with the Aspected Domain quality.) Workplace (1LP) Concerned Neighbours (2LP) Easy-going Landlord (1LP) Perfect Room-mate (2LP) Free Access (1LP) Resident AI (-3LP) -- (I'm thinking something like Holly from Red Dwarf or the AI in the Sheriff's house in Eureka. Means well.... Will need to know it's rating.) Living by Committee (-2LP) Black Hole (-2LP) Sprite Magnet (-1LP) Total: 21LP (Luxury), 15000 pm with 3 sharing: 6000 pm Granny lives in several abandoned shop units in the Whampoa Data Haven with two other TM's who share her Stream. She has access to 750 square meters of living space, workshops and loading docks / garage. The main CHN (Upgraded to a Response 3 Nexus) is a Resonance Well with a Resident Metasapient AI and the massive amount of wireless bandwidth available makes all Resonance tasks even easier. =Contacts= [ Spoiler ] Jimmy Fan, The Cricket, Fixer, Warezhouse24 Front, TM, Whampoa Data Haven (Likeness: Edward James Olmos in Bladerunner.) Before Crash2.0 Jimmy was a minor coder and hacker who lived in the dark cracking code for Warezhouse24 but eventually came out into the light to trade it to script-kiddies and shadowrunners. He was much better at this than coding and cracking and morphed into a Matrix/Electronics Fixer. After the crash and his new abilities surfaced he eventually gravitated to Whampoa where TM's were relatively safe from exploitation. Many of the TM's living in Whampoa are socially inept at best. Jimmy is a rubbish TM but a born wheeler-dealer. He knows everybody and everybody knows him, he has a nose for trouble and if you hung him from a string around his waist his head would point towards profits. Big, juicy profits. His ability as a skilled middleman brings him a certain level of status in the TM community. He'll never be one of the movers and shakers behind the scenes but he's the one who puts bread on everyone's table. He brings in paying work and has a reputation for being able to fence anything for a profit. It is rumoured that it was Jimmy's idea to forge a bond between Warezhouse24 and Whampoa which gives the warez group secure server space and the TM community cheap software should they choose to use it and something to sell to help pay the bills. And if script-kiddies use those tools to stick it to the man and generally cause chaos all the better. Loyalty: 1 Connections: 13 (Warezhouse24 Virtual contact) Gwok Lung, The Thousand Lions Grease-Monkey. This quiet, understated Dwarf has been on the periphery of the Yellow Lotus (and subsequently the Ten Thousand Lions) almost all of his sixty years. As one of the first few UGE babies he was never truly accepted until the formation of the Lions. However his older brother was for many years Pak Tsz Sin of the local chapter of the Yellow Lotus in Kwun Tong. He nurtured Gwok's mechanical skills and in time used the workshops the Triad built for his brother as legitimate fronts for money laundering and to provide their 49's with superior vehicles and equipment. Despite his brothers death during the war with the Red Dragons Gwok's influence has increased. The newly formed Ten Thousand Lions are by necessity much more open to Meta-humans and Gwok's skills are in much demand having played such a crucial role in the conflict with the Dragons. He can often be found at the Night Market buying, selling and making arrangements for vehicles, weapons and other 'specialist' equipment to be repaired or upgraded at one of several facilities he maintains in Kwun Tong, Kowloon and Shenzhen. The later is a small fortified industrial complex where, it is rumoured, the Lions maintain a pirate Nano-forge capable of creating Mil-Spec equipment should the war with the Dragons flare up again. Loyalty: 1 Connection: 4 ==Kemuel== [ Spoiler ] Kemuel is the Free Sprite Granny has a Resonance Bond with and who lives in her CHN alongside whatever mad AI you create. She compiled him, just failed to Register him, with a specific purpose so I imagine his stats would look something like this. She's probably added some other stuff with re-assembling but we can gloss over that for the time being. Pilot: 9 Response: 9 Firewall: 9 INIT: 18 IP: 3 Edge: 1 Resonance: 9 Skills: Computer 9, Hardware 9, Instruction 9, Software 9 CF's: Analyse 9, Browse 9, Skillsofts (Know: Resonance 9, Know: Religion 9, Software 9, First Aid 1) Powers: Proficiency, Stability, Denial, Resonance Bond Bunny, The Next African Queen [ Spoiler ] Name: Bunny Race: Dwarf Gender: Female BREAKDOWN (400BP) Core Attributes: 140 BP Special Attributes: 40 BP Race: 25 BP Active Skills: 126 BP Positive Qualities: 35 BP Negative Qualities: 35 BP Contacts: 19 BP Resources 50 BP =Attributes= Body: 5 Agility: 3 Reaction: 4(6) Strength: 3 Charisma: 1 Intuition: 3 Logic: 3 Willpower: 4 Edge: 5 Essence:1.82 Initiative: 7(9) Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= Latent Awakening Biocompatibility: Cyberware Genetic Heritage: Genetic Optimization (Willpower) Genetic Heritage: Genewipe --- Uncouth - Would rather talk to machines than people. Spirit Bane - Plant Spirits Addiction - Shade, Mild =Active Skills= Armourer (Firearms) 6/+2 Firearms 4 Exotic Ranged (Implant) 4 Dodge (Ranged) 3/+2 Unarmed (Implant) 2/+2 Pilot, Air (Remote Ops) 2/+2 Perception (Visual) 2/+2 =Knowledge Skills= English: N Weapon Design (Firearms): 6/+2 Engineering (Nanotech): 4/+2 "Police" Procedures (ID): 4/+2 Old B/W PI flicks: 1 =Cyber+Bioware= Synaptic Booster II - 1 160000 Hearing Damper 0.09 - 750 {Second Hand Stuff} Chemical Gland (Narcoject) - 0.36 15000 Skillwires III 0.66 - 3000 Cybereye (IV) 0.55 - 750 Low Light 500 Flare Compensation 375 Thermographic 500 Smartlink 500 Vision Magnification 500 Microscopic Vision 650 Left Arm, Full Obvious 1.1 - 7500 Armour I 150 Bulk Mod IV 2000 Custom Body (+2) 1500 Custom Agility (+3) 2250 Agility Mod (+3) 375 Large Smuggling Compartment 1000 Commlink 1000 Sim Module 1000 Datajack 250 Internal Air Tank 325 Right Arm, Full Obvious 1.1 - 7500 Armour I 150 Bulk Mod IV 2000 Custom Body (+2) 1500 Custom Agility (+3) 2250 Agility Mod (+3) 375 Large Smuggling Compartment 1000 Shock Hand 500 Squirtgun 625 Radar Sensor IV 6000 Total = 221775 :nuyen: =Gear= Squatter Lifestyle == 500 Armoury - Shop == 5000 Fake SIN (4) == 4000 Gun Licence == 400 Concealed Carry Licence == 400 Cyberware Licence == 400 Gunsmith Licence == 400 Private Investigators Licence == 400 Armour Jacket, Nonconductive (6) == 2100 AK-97, Int. Smartlink, Shock Pad, Gas Vent III, Tripod, Skinlink, 4 Spare Clips == 1820 Ares Predator IV, 4 Spare Clips, Skinlink == 420 Ingram SmartgunX, Skinlink, 4 Spare Clips == 720 Stick'n'Shock, 90 rnds == 720 Gel Rounds, 100 rnds == 300 ExEx Rounds, 50 rnds == 500 Contact Lenses, Vision Enhancement III, Skinlink == 400 Ear Buds, Sound Enhancement III, Spacial Recogniser, Skinlink == 460 Passive, Public Commlink: Upgraded Meta Link w/ Vector Xim (1,4,1,1), Skinlink == 850 Hidden, Private, Implanted Commlink (SH): Upgraded Meta Link w/ modified Vector Xim (5,5,6,5), Skinlink == 5425 Analyse, Browse, Command, Edit, Encrypt, Scan 5 == 2500 Satellite Uplink == 500 Total = 28215 =Contacts= Fixer ( Loyalty 4/ Connections 5) Cyberdoc ( Loyalty 5/ Connections 5) Abbadon, Fields of Fire [ Spoiler ] Name: Abaddon Race: Shapeshifter, Eagle Gender: Male ==Breakdown== [ Spoiler ] (1000 karma) Core Attributes: 240 karma Special Attributes: 123 karma Race: Active Skills: 228 karma Knowledge Skills: 12 karma Positive Qualities: 60 karma Negative Qualities: -70 karma Contacts: 12 karma Resources 122 karma Spells: 60 karma Foci: 120 karma Initiation: 64 karma Spirits: 2 karma (973) =Attributes= [ Spoiler ] Stat: Value (Max Augmented) Body: 5 (9) Agility: 3 (9) Reaction: 3 (9) Strength: 3 (9) Charisma: 6 (12) Intuition: 4 (9) Logic: 4 (9) Willpower: 6 (15) Magic: 6 (10) Edge: 5 (9) Essence: 5.575 Initiative: 7 Initiative Passes: 1 Physical Damage Track: 11 Stun Track: 11 Current Karma: 27 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= [ Spoiler ] Magician: Techno-Shaman Genetic Heritage: Genetic Optimization (CHA) Spirit Pact, Formula --- In Debt, 42.000 :nuyen: Poor Self Control, Compulsive =Powers= [ Spoiler ] Shift (Human) Regeneration Sapience Allergy (Silver, Severe) Enhanced Senses ( Vision Enhancement (2), Vision Magnification) =Active Skills= [ Spoiler ] Sorcery Group: 4 --Spellcasting (Combat): 6(+2) --Counterspelling (Combat) : 4(+2) Conjuring Group: 4 --Summoning (Spirits of Man): 4 (+2) --Binding (Spirits of Man): 4 (+2) Assensing: 2 Perception: 2 Enchanting : 2 Arcana: 2 Dodge (Ranged): 2 (+2) Influence Group: 2 Stealth Group: 2 =Knowledge Skills= [ Spoiler ] English: N German: 2 PK: Mercenary Groups: 2 PK: Arcane Warfare Tactics: 2 =Spells= [ Spoiler ] Stunbolt Powerbolt Heal Increase - Charisma Increase - Willpower Increase - Reflexes Alleviate Allergy Deflection Edit ( Full Sensory Improved Invisibility, Drain = (F/2) + 3 ) Control Thoughts Shapechange Fashion =Metamagic= [ Spoiler ] Centering (Oath) Masking (Thesis) Shielding (Geas: Ritual) Cleansing (Quest: Obtain a Free Spirits Truename) Filtering (Deed: Bind that Spirit into a Formula Bond) =Foci= [ Spoiler ] Power Focus (6) Centering Focus (4) Shielding Focus (4) Masking Focus (4) =Gear= [ Spoiler ] (Genetic Optimization: CHA) Genetic Optimization: WIL Datajack, Deltagrade with Skinlink. Binding Materials (Force 9 x 3, Force 6 x 4) Magical Lodge, Rating 6 Assaying Kit 2500 Units of Raw Crystals Urban Explorer Jumpsuit (Skinlink, Biomonitor, Music Player, Audio System, Select Sound Filter 3, Chemical Protection 4, Fire Resistant 5. ) FFBA Full Suit (Skinlink, Simrig, Non-Conductive 6. ) PPP Forearm Guards, Shin Guards, Vitals Protector Med Kit 6, Extra Supplies x 2 Stim Patch 6 Goggles (Skinlink, Smartlink, Image Link, Thermographic) Contacts (Skinlink, Flare Compensation, Low Light, Image Link) Mage Sight Goggles (30m, Skinlink, Image Link) Earbuds (Skinlink, Audio Enhancement 3, Spatial Recognizer) Magemask Basic Comm-links x2 (1 w/ Skinlink, Response 4, Firewall 6, System 3) MCT 'DocOc' Medical Exoskeleton (Anthroform version of Evo Orderly), Armour 9, Gecko Tips, Rigger Cocoon, Satcom, Special Equipment: Mage Sight Array, Hardening 6, Vessel Preperation 10 - 10350 Shock Trooper: Force 10 Reinforced Concrete Homunculus. 100kg. - 12400 Lifestyle, High 1 month 1210 unspent. =Contacts= [ Spoiler ] Transys Euronet Handler (1/5) =Spirits= [ Spoiler ] Spirit of Man (Innate Spell: Increase CHA, Increase WIL): 1 Service =Lifestyle= [ Spoiler ] High (19 LP) Comforts, Middle (3 LP) Entertainment, Low (2 LP) Necessities, Middle (3 LP) Neighbourhood, Middle (3 LP) Security, High (4 LP) Positive Qualities: Aspected Domain (5 LP) Escape Tunnel (3 LP) Perfect Roommate (2 LP) Workplace (1 LP) Negative Qualities: Corporate Owned (-3 LP) Haunted (-4 LP) Cost: 9000pm, with 3 roommates 2925pm Tradition [ Spoiler ] Techno-Shaman The Techno-Shaman is often confused with the Chaos Mage which is understandable for both are obsessed with technology. However, where a Chaos Mage tries to understand the interaction of technology and magic the Techno-Shaman does not see the point. The technology understands itself just fine all the Techno-Shaman has to do is understand the unique Spirits created by the flow of Mana through objects and people. Processed objects generally have only small amounts of residual Mana within them and such spirits are by their very nature weak in the physical realm without the objects that define them to give them physical form. Techno-Shamanism is therefore a Possession Tradition. Combat: Guardian Detection: Air Health: Man Illusion: Guidance Manipulation: Task Drain: Willpower + Charisma |
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Sep 1 2008, 01:41 AM
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#24
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Dancer - Ork Underground Needs Runners, What do you want Breeder?
Portrait: Dancer Thanks Grey! Stats: [ Spoiler ] Name: Dancer (Katherine "Kate" Danner) Gender: Female Race: Ork BREAKDOWN (500 Points) Core Attributes: 180 Special Attributes: 75 Race: 10 Active Skills: 144 Qualities: 0 Contacts: 12 Resources: 50 Initiate twice: 29 =Attributes= Body: 5 Agility: 5(7) Reaction: 5(7) Strength: 3 (5) Charisma: 4 Intuition: 3 Logic: 3 Willpower: 3 Magic: 4 (6, reduced by Cyber/Bioware) Initiate Level: 2 Edge: 2 Essence: 4.00 Initiative: 10 Initiative Passes: 3 Physical Damage Track: 11 Stun Track: 10 Current Karma: 0 Total Karma: 0 Street Cred: 0 Noteriety: 0 Public Awareness: 0 =Qualities= Adept Allergy: Silver, Moderate First Impression Guts Martial Arts: >Kenpo: 5 (+1 on melee block) >Kung Fu: 5 (+1 on melee block) >Muay Thai: 5 (+1 DV on unarmed attacks) >Tai Kwon Do: 5 (+1 DV on unarmed attacks) Nano-Intolerance Scorched Sensitive System =Active Skills= Gymnastics/Dance: 4/+2 Influence Skill Group: 4 Intimidation/Physical: 2/+2 Perception: 3 Pistols/Semi-Automatic: 4/+2 Stealth Skill Group: 1 Unarmed Combat/Martial Arts: 6/+2 Martial Arts Maneuvers: >Disarm >Finishing Move >Herding >Kick Attack >Riposte =Knowledge Skills= Languages> English: N Orzet: 4 Other Knowledge Skills> Exotic Dancing: 3 Goblin Rock: 2 Magical Background: 3 Martial Arts Unlimited Fighting Circuit: 3 Ork Underground: 3 =Bioware= Biosculpting: Minor Modifications (2,000 Nuyen) Cosmetic Bioware: Glo-tatts Muscle Augmentation: 2 Muscle Toner: 2 Reflex Recorders: >Unarmed Combat Skin Pigmentation (Perfect Tan) Synaptic Booster: 2 Vocal Range Enhancer =Adept Abilities= [Note: 2 additional power points from 2 Initiations] Counterstrike: 1 Critical Strike: 4 Flexibility: 1 Improved Ability - >Gymnastics: 2 >Unarmed Combat: 2 Killing Hands Kinesics: 4 Sustenance =Contacts= Fixer (Connection: 4/Loyalty: 2) Dancer (Connection: 2/Loyalty: 4) =Lifestyle= Low (3 Months) Starting Money: 3d6 x 50 Nuyen =Equipment= ID/Credsticks: Fake ID (Rating: 4), Fake Gun Registration (Rating: 4), Fake Concealed Carry Permit (Rating: 4), Fake Bioware License (Rating: 4) x 2; 4 certified credsticks. DocWagon Contract: Basic (1 Year). Weapons: >Colt Government 2066 with internal smartlink, skinlink modification, concealable holster, 140 normal rounds of ammo, and 9 spare clips. Armor/Clothing: Armor Jacket, FFBA half suit with Nonconductive: 4; PPP forearm guards, shin guards, vitals protector, and arm/leg casings (the discreet protection version); Urban Explorer Jumpsuit, 1,250 Nuyen worth of assorted clothing. Commlink/Software/Simsense: Novatech Airware Commlink with ISIS Orb OS, sim module, skinlink, trodes, and subvocal mic; browse program (Rating: 3), Linguasoft (Chinese, Rating: 3), Virtual Surround Music, Virtual Pet (white rabbit). Other: Glasses with skinlink modification and - image link, smartlink, Vision Magnification, and flare compensation; duffel bag (100 Nuyen), Medkit (Rating: 6) with 2 refills, Operations Cleanup toolkit, Disguise toolkit. Background: [ Spoiler ] =Background= (Bull's 50+ Questions) - 1. What is your character's Sex? Female. 2. What is your character's physical size? Petite but curvy build. 3. What is the color of the character's hair, eyes, and skin? Her hair is pale blonde in a tousled pixie cut. She has startling bright green eyes and golden tan skin. She usually wears understated makeup - pink lipstick, a bit of eyeliner, no base. She has glo-tatts of intricate, flowery Or'zet runes. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Kate dresses to blend in on the streets - either a mix of denim and synthleather in the rougher parts of town, or typical skirt/blouse combinations elsewhere. She has one or two more formal outfits for meets or upscale places. In nightclubs, she goes to the other extreme and wears daring outfits, although she still doesn't stand out that much, since a lot of other people do that, too. She moves with the unconsious grace of a dancer, though, so she draws a lot of glances despite her efforts to be part of the crowd. Although attractive by human standards, none of her cosmetic mods alter her looks to make her look less orkish (tusk reduction, etc.). 5. Where was the character born (City, State, Hospital Name)? Kate was born in the Seattle Ork Underground, with the assistance of a midwife. 6. What is the character's date of birth? September 15th, 2052. 7. What was the character's family life like? Kate's dad had a typically big ork family, and the orks in the underground tended to consider themselves part of a bigger extended family. She got along with her siblings well enough, but she was a bit of a loner, and always wanted to go off and explore the sewer tunnels, resulting in many a scolding. 8. Has the charcter begun her own family? No. Kate has nightmares about becoming like one of the typical tired-looking ork women of the Barrens, with a squalling brood of little brats running all over the place. She is too busy getting her head together to even think about a serious relationship at this point. And she hasn't really had a good long-term relationship, so she wonders if she's capable of that level of commitment. 9. Where or how was the charcter educated? Kate was home-schooled by her mom, a former school teacher who wanted her kids to make something of themselves. Her mom was one of the few people who took her dreams of becoming a dancer seriously. But the open area where she practiced was also the place where the tougher orks would gather to spar, honing their unarmed combat skills. Kate was enthralled by what she saw, and pleaded with them to teach her. A few of them acceded to her wishes, indulgently at first. Then, when they saw she had some genuine aptitude, they started training her in earnest. One of them also insisted that she learn to shoot a gun. She continued to practice her dancing, but unknowingly, her focus had changed, to the point that when she awakened, she began to manifest abilities of the warrior's way, rather than the artist's way. 10. Has the character ever done anything else for a living? Her experiences aboveground were disillusioning. SINless, an ork, and facing additional prejudice for being awakened, she found most doors closed to her. She could always find work dancing, but unfortunately it was not exactly the kind of "dancing" that she had in mind for a career. She could also find work as a gunsel or bodyguard in shady deals. The dancing was a dead end, she knew, even though cosmetic biomods and some striking glo-tatts made her popular. The muscle work, on the other hand, evolved into higher-end stuff, especially when she got some bioware enhancements to complement her mundane and magical abilities. 11. What are the character's political and religious beliefs? Kate is pretty cynical (but apathetic) politically. She suspects humans of a sometimes subtle (sometimes not) bias against orks, and doesn't think activism is going to change anything. It is still needed - orks and humans rub shoulders too much for them to be able to ignore each other - but other people can bang their heads against that particular brick wall. Religiously, she is agnostic. She thinks there is an afterlife, but if she had to guess, she would say it is a bunch of powerful spirits pushing their own agendas and playing games - just like things are here. She distrusts religions, because they seem to see the afterlife as a place where all of this life's problems and injustices will be magically set right, and she doubts it will be that simple. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Kate is mercenary-minded and cheerfully amoral. She finds most laws to be biased, unfair, and stupid. She only pays enough attention to them to evade them. The unwritten rules are far more meaningful to her. She is pretty much out for number one, although she is loyal to friends, mindful of keeping a good rep as a runner, and an occasional soft touch for someone in trouble. Although she has little problem with criminal activities, she flinches from wetwork, and prefers non-lethal means whenever possible. When it is unavoidable, though, she acts with utter ruthlessness, her drive to survive trumping any considerations of fairness or honor. She has a healthy libido, but is a bit fickle, and avoids any potential long-term romantic relationships. She fears BTLs because of a bad experience that she had with a Kong chip, and is too much of a control freak to indulge in any other kinds of brainbenders. She considers it a personal choice, though, and could care less if other people choose to indulge. She loathes smokers, though, because they are always polluting OTHER people's air (more specifically, her's) with those noxious fumes. 13. What are the character's goals? Kate is still dealing with her original dreams (of being a dancer) being stomped down into the occasional forlorn hope. Her real goal now is to make a career out of shadowrunning while steering clear of the nastier jobs. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Kate doesn't have too many non-illegal options for making a living. The only alternatives that she can see are out-and-out wetwork, which she abhors, and stripping, which is lucrative but a dead end. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Kate is a bit bitter, and still trying to get a sense of control back in her life, but it doesn't show that much to others - superficially, she seems laid-back and unflappable, someone that it is very difficult to shock or embarass. When you have punched someone's face in, or worked a troll biker bachelor party, most other situations don't seem like such a big deal. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Her nonchalant attitude actually tends to induce people into opening up to her - she gives the impression of being someone who won't be shocked or judgemental by most admissions. She is not a good planner, but is good at reading people and reacting on instinct. Although she has a sharp tongue at times, she can be soothing and comforting at other times. 17. Are there certain things that the character can't or won't do? Why? Kate finds it difficult to get emotionally close to people, or to admit it when she is. It is not just romantic relationships - she tends to keep a bit of emotional distance from friends, contacts, and fellow runners, too, at least until she gets to know them very well. Right now, her mom is the only one she lets past her emotional armor. 18. What things, people, or ideas does the character hate? Kate hates bigots of all stripes, even orkish ones like the Sons of Sauron. She hates idealogues who think their precious causes are worth blowing things up for. She tones out most rhetoric, believing actions speak louder than words. She hates people who glorify violence, who use it at the first opportunity rather than as a last resort. 19. What things people, or ideas does the character love? Kate likes hitting the hot night spots, especially the adrenaline rush that she gets from dancing. She likes hooking up with people, but doesn't usually get that attached to them. She likes her virtual pet, but finds it more therapeutic than anything else - she wouldn't hesitate to replace it with another cuter virtual critter. She has a soft spot for people down on their luck, especially for people who are poor but still have a sense of community (like the Ork Underground does - minus the bully boys). 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Her "real" name is Katherine Danner, Kate to people she knows - her fake ID lists her as Katrina Doyle, and her street name is Dancer. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Kate worked at some of the seedier night clubs, the ones that didn't check for SINs and paid certified cred, as well as whatever odd jobs that needed a gun or a discreet bodyguard. When she began moving up to better jobs, she felt relief that things had begun to improve a bit. 22. Decide why your character left her old job, if she had one (also important). Her previous jobs were forced upon her by desperate circumstances, and she is glad to be away from them. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Shadowrunning may be dirty and dangerous work, but it's still the best option that she sees out there. It evolved from the legally shady activities she supplemented her income with, and she has moved more and more towards doing shadow work as her primary source of income. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Renald Biggs (Fixer) is a slightly overweight ork who has a mullet and muttonchop sideburns, usually dressed in white CAS-style suits. He tries to sound urbane and educated, although he has the occasional mispronounciation of a self-taught man when he uses some of the bigger words. He likes classical music and fine art, and tries to defy the typical stereotype of an ork. He has ties to the Creeps, the Cascade Orks, and perhaps the mafia. He helped Dancer get started as a runner, and has been a good source of gear and jobs for her. He is usually accompanied by Mum, a towering Jamaician troll who gets his name from his taciturn silence. Frou-Frou (Dancer) is the street name of a female Troll of mostly Hispanic descent who works as a go-go dancer and bouncer at Maxine’s in the Ork Underground. She met Frou-Frou when she worked at Maxine's for awhile. The troll was protective of the petite new girl, until she realized that Dancer could actually take care of herself pretty well. The two friends kept in touch after Dancer went on to a shadowrunning career. They share both dancing and fist-fighting in common, and always have plenty of tales to swap. Frou-Frou occasionally passes on some useful information to Dancer, and Dancer occasionally helps out when Frou-Frou lets her know that the MOM needs a bit of extra security or muscle. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Kate has never had a SIN, but she does have fake ID and other paperwork now. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Kate is a full-time runner. 27. Which person(s) or group(s) do you love the most? She typically has a lot of people she hangs out with, but develops a few close friends. She is also still close to her mom. 28. Which person(s) or group(s) do you hate the most? She hates terrorists and extremist policlubs the most of all. She loathes gangs almost as much, as she considers them pathetic bullies at best. Bigotry vexes her, but she considers it so common, that she is surprised when she meets someone who ISN'T at least a bit racist. 29. Which person(s) or group(s) do you respect the most? She respects the real, cold, hard pros - she knows she isn't one of them yet, but hopes to reach that upper echelon someday. She isn't sure about that, though. She would rather stay lower down on the food chain, if reaching the top will involve turning herself into something remorseless and inhuman. That assumes she will have a choice, though. 30. Which person(s) or group(s) do you fear the most? She fears all of the wack jobs out there - policlubs, cults, and the like. You can't tell WHAT they're going to do. She is wary of groups like Aztechnology and the Triads, who take biz personally and are big on vengeance, but at least they usually have a logical reason when they go after someone. 31. What is your favourite colour? Pink, although outside of nightclubs, she will only wear it as an accent to more subdued clothing. 32. What is your favourite food and/or drink? Kate likes meat, real meat, as opposed to that damn soy and krill that's everywhere. Of course, for her, most of the "real" meat she has eaten has either been Ork Underground cuisine (There's all kinds of critters in Uncle Ed's fritters...) or vat-grown stuff. She also has an inhuman tolerance for hot spices, and relishes doing things like putting Habenero sauce on ice cream. She likes beer better than wine, which tastes too fruity to her, although she likes lagers better than that dark beer the dwarven microbreweries turn out. Since gaining her sustenance ability, she is more selective about what she eats and drinks - since she doesn't need to do so as often, she can afford the good stuff for when she does. She freaked out for about a week when it first happened, though, wondering if she was constipated, or getting insomnia, or if someone had slipped her some weird kind of drug. 33. What place would you most like to visit? There are still a few night clubs that she still hasn't been to, yet. 34. Which person(s) or group(s) are you most loyal to? Herself, mostly. She is fiercely loyal to friends even if she downplays it most of the time. She also will help people down on their luck or in trouble sometimes. She feels more solidarity with squatters and shopkeepers than with criminals, still, only one of the reasons that she is unlikely to ever join one of the major syndicates. She feels a certain solidarity with other orks, but finds ork "culture" tiresome sometimes - it's like you have to dress and talk a certain way to be considered properly "orkish", and that has gotten old quickly for her. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Kate loves dancing. Despite being a bit shy at times, she still prefers being with people to hanging out by herself. 36. What pastime (that you participate in regularly) gives you the least enjoyment? She likes fighting, but doesn't like killing (at least, she tells herself that), and she doesn't like when she has to use her charms as part of a job, even if actual sex isn't involved. 37. What annoys you the most? People who are so wrapped up in their ideals and preconceptions that they don't really listen to other people, who seem to only peripherally function in the real world. 38. What (if any) is your favourite form of art? Dancing is one of her main joys in life. She may not be able to do it as a career, but she still enjoys watching it on the trid or hitting the night clubs herself. She doesn't quite consider tattoos an art form, but thinks that they should involve some aesthetic consideration beforehand. She disdains people who just get drunk and get a tattoo. And gang tattoos are almost as bad, turning an expression of individuality into an expression of conformity. 39. What is your greatest goal? Her greatest goal, to become a dancing star, has been shot down. Her goals now are more practical - become an established runner, stay away from the more unsavory jobs as much as possible, and eventually get a big score and retire. She is all too aware that the odds are against her accomplishing the last one. 40. What do you think is your characters best quality? Her mental resilience and survivor's instincts. 41. What do you think is your characters worst quality? Her bitterness over her lost dreams, and inability to have a serious relationship with anyone. 42. What is the most important thing you have ever done? She was involved as a bodyguard in the meet that led to a few months of relative peace between several underworld factions. 43. Which religion (if any) do you follow? None, unless muddled agnosticism can be considered a "religion". 44. What is your most treasured possession (and why)? She has a keychain with a holo of a long-faded modern dance star on it (Deja Theriss, one of the few orkish women to make it in the dance scene). She has had it since she was a kid and wanted to be a dancer herself. 45. What are your three most common dreams? > Flying, or sometimes dancing, over a cityscape, among neon-colored clouds, feeling transcendent for a moment. She always feels a stab of disappointment when she has to wake up from it. > In a nightclub or at a party, where everyone is naked, including her, but she isn't embarassed or disturbed, just unusually mellow. She walks through the other people as if they aren't there. Most times the dream will continue and segue into other confusing, disjointed dreams. > A nightmare of brutally killing someone with her bare hands, sometimes turning into an even worse nightmare where they rise up as a blood-dripping, grinning zombie to exact vengeance on her. 46. What is the Character's current relationship with her family? Good, although she has drifted away a bit. Jake, Sheila, and her mom are the only ones that she remains that close to, and her mom is probably the only one she would really open up to. 47. If the character's family is still alive, what do they do, and where do they live? Most of her family is still in the Ork Underground. She keeps in touch with them, although she is still a bit vague on her running career. She may live on the surface now, but she still visits the Ork Underground a lot. An older brother, Jake, is with the Creeps now. They occasionally run into each other, although both usually try not to talk any biz with the other. A younger sister, Sheila, is working as a secretary and backup gun to a semi-alcoholic dwarven investigator, and seems to be having fun despite the hair-raising misadventures she tells Kate about. 48. Where did the character learn her Skills? Her dancing and fighting skills were picked up in the ork underground, and improved a bit on the mean streets of Seattle. Her studies were serious, if eclectic, but nothing she could ever put on a resume. Her initiations were done on her own, through perserverance and dogged determination. She endured no specific ordeals as such, but instead pushed herself in numerous ways. She joined a few Skraacha patrols, had some intense spars with some of the OU's hard cases (ex-Gladio UFC veterans, 10,000 Daggers mercs, and so on), and got into fights with the Troll-Killers and the Night Hunters. But it still felt as if she had plateaued. Something was missing. After much contemplation, she realized that her way was incomplete. She was following the warrior's way, and to a lesser extent the artist's way. But she also liked socializing with others, and preferred talking before resorting to violence. Her way needed to reflect this aspect of herself, as well. So she cultivated her other abilities more, mediating disputes, encouraging people, and approaching people in night clubs, rather than waiting for them to come to her. She even filled in for Frou-Frou at Maxine's for a few nights, when the buxom troll got laid up with a bad flu. And finally she broke through, achieving a new breadth of magical talent, as her presense and social awareness grew, her movements became mesmerizing, and she gained a preternatural control over her own expressions and emotional reactions. She had integrated the speaker's way into her magical arsenal. 49. Does the character have a good luck charm? What is it, and why? No. She sometimes refers to her gun as her "good luck charm", but only to herself, and ironically. 50. What type of music does the character like? Goblin rock, although she doesn't mind any other kind of dance club music. Renald has exposed her to classical music, but she is only so-so about it - you can't dance to most of it. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. None, really. She has had a few people get creepy and obsessive about her, which has only made her more leery of getting seriously involved with anyone. 52. Where does your character live? Why does she live there? Kate's current place is a tiny studio apartment in a tenement in a decaying industrial area, close to one of the entrances to the Ork Underground. The utilities are rationed, and you always want to keep the deadbolts locked when you're not there, but it's her OWN place. The neighbors are noisy, but she doesn't care. Nothing wrong with people who know how to party. The apartment itself is obsessively neat, if a bit spartan. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...(IMG:style_emoticons/default/smile.gif) Final revision. |
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Sep 1 2008, 03:26 AM
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#25
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Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Mongol - Ork Underground Needs Runners.
Portrait: Mongol Thanks Grey! Stats: [ Spoiler ] Streetname Mongol: 'real' name: Min-Bi (Strong Arm) Race: Ork Awakened: Nope Attributes: Points, Natural, (Augmented) Body: 40, 8 (8 ) Agility: 40, 5 (7) Reaction: 30, 4 (6) Strength: 20, 5 (7) Cha: 10, 2 (2) Intuition: 10, 2 (2) Logic: 30, 4 (4) Willpower: 20, 3 (3) Edge: 30, 4 Total: 200 +30 (edge) = 230 Derived Attributes: Initiative: 6 (8 ) Passes: 1 (3) Essence: 0.24 Condition Monitor: Physical: 8/2+8=12 Stun: 3/2+8=10 Common Dice Pools: Armour: Jacket 8/4, Helmet 2/0, Dermal Plating 1/1 = 11/5 Firearms: Att 7, Skill 4, Smartlink 2 = 13 Gym Dodge: Att 6, Skill 3 = 9 Soak: Body 8, Ballistic 11 = 19. Active Skills: rating (point cost) Cybertechnology: 2 Close Combat Group: 3 (30) Firearms Group: 4 (16) Throwing Weapons: 1 (4) Heavy Weapons: 2 (8 ) Demolitions: 2 (8 ) Pilot Ground Craft: 3 (12) Survival: 3 (12) B/R Firearms: 1 (4) Intimidation: 2 (8 ) First Aid: 3 (12) Athletics Group: 3 (30) Stealth Group: 3 (30) Automotive Mechanic: 2 (8 ) Total: 222 points Knowledge Skills: (18 points free) SW: Miltech Manufacturers: 2 SW: Merc Organizations: 2 IN: Desert Wars (Mongolia): 5 BK: Wilderness Survival (temperate desert): 4 Total: 13 points Language Skills: (5 points free) Cantonese: N Other Chinese Dialects: 3 Or'zet: 4 English: 2 Mongolian: 2 Total: 11, (5 free, 12 BP) Contacts: (19 BP's) 10,000 Daggers Mercenary Organization 2/2 Region, Global: 6 Membership, 1000-10,000 5 Magic Rating: 0 Matrix Rating: 2 Total Rating: Loyalty 2 Connection 2(13) Ork Underground Fixer (Mil Spec perhaps?): L1:C2 Positive Qualities Guts: 5 High Pain Tolerance 3: 15 Negative Qualities Wanted/Criminal SIN: -10 High Maintenance Cyber (Wired II): -5 Computer Illiterate: -5 Flashbacks: -10 Resources: 70,000 (14 BP) Cyberware: Name: Cost, Avail, Essence, Cost Wired Reflexes II (2nd Hand Alphaware) 11, 2.88, 32,000 Simrig* (Alphaware) 8, 0.4, 10,000 Datajack (Alphaware) 0 0.08, 1000 Muscle Replacement (2nd Hand Alphaware) 9 1.92, 10,000 Dermal Plating (2nd Hand Alphaware) 4, 0.48, 5000 Total: 58,000 *the Simrig is disabled, but it also has a GPS unit in it, that if ever activated would allow the network to track him down. Gear: AR Glasses 25 Smartlink +100 Image Link +25 Vision Mag +100 Total: 650 Rating 4 SIN: 4000 Cougar Fineblade Short, 5P, AP-1, 550 Ares Predator IV, 5P, AP-1, 350 4 clips regular ammo, (60 round) 80 Armoured Jacket 8/4 850 Helmet 25 2 Weeks Paid at the Poor Seaman Hostel in Tacoma (squatter) 250 CMT Clip Comlink R1/S3 300 Redcap Nix OS FW1/Sys2 400 Total: 7455 Remaining: 4545 Starting cash Squatter Lifestyle: 4500/100=45 45*20 = 900 Squatter lifestyle (2d6=9) 9*20= 180 900+180 = 1080 Code of Conduct: [ Spoiler ] Damn Forin'er A Foreigner is a relatively recent arrival to the sprawl. He knows very little about it. Nevertheless he has adopted it as his home and is trying to make a life for himself there. There must be a major difference (or two or three) between his current home and "the Old Country". Advantages: Foreigners try as hard as possible to integrate themselves with their new society, particularly if there isn't a large immigrant population from their homeland. As such, Knowledge skills relating to their new home only cost half as much to advance. Disadvantages: Foreigners are oftentimes simply overwhelmed by the new sights, sounds, and smells of their new home. Whenever encountering anything 'new' (first time downtown, first view of the Arc, ect.) they must make a composure 3 test or become distracted by whatever they see. This might cause them a penalty on a skill roll or even force them to delay or skip an initiative pass if in combat. 50+ Questions: [ Spoiler ] 1. What is your character's Sex?
Male. 2. What is your character's physical size? Large for an Ork, has massively oversized arms due to cheap muscle replacement. 3. What is the color of the character's hair, eyes, and skin? Min-Bi (Mongol) has a 10 or 11 inch topknot, that he keeps braided and running down the back of his otherwise shaved scalp. He has an oriental skintone but is darkly tanned due to the amount of time he spent out in the open. His eyes are large and dark. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Mongol currently only has two outfits. One consists of a pair of ill fitting Lee-Vys jeans, (a common knockoff ‘brand’). He thinks they’re pretty stylish. The other is his ‘working cloths’ consisting of a ‘lightly used’ armoured jacket, and a pair of combat pants. Both have a vaguely desert camo pattern. He also has a couple second hand shirts in varying degrees of repair, mostly from assorted militaries and Merc corps. Mongol’s body is crisscrossed with dozens of scars. Some of them are due to injuries, while other’s are the result of horrible ware installations in remarkably primitive conditions. The most striking are the scars outlining his dermal plating. Railway tracks don’t begin to describe them. 5. Where was the character born (City, State, Hospital Name)? Somewhere on the North Asian steppes. Hospital? What’s that? 6. What is the character's date of birth? Sometime in summer of 2050. (he thinks) 7. What was the character's family life like? Mongol grew up in the Black Smoke tribe. His life, up until about a month ago was one of constant violence, racing back and forth across the steppes on bikes and other light vehicles raiding other tribes, and fighting for his own survival. Following in the traditions of his people Mongol had a Sim-Rig implanted at 12 years old in exchange for a shipment of assault rifles and ammunition. 8. Has the charcter begun her own family? Sort, of. His wife and young children are dead however, killed during the raid that exterminated the Black Smoke tribe. 9. Where or how was the charcter educated? Mongol learned to fight almost as soon as he could walk. It’s the only real education he’s recived. 10. Has the character ever done anything else for a living? He fought in the desert wars in Mongolia. 11. What are the character's political and religious beliefs? Mongol is almost completely apolitical. Not due to any lack of conviction, rather ignorance. He’s quite impressionable however and would be willing to jump onto the personal bandwagon of almost anyone who offers him guidance, or kindness. One strident belief that he has is a burning hatred directed towards the media corps. He doesn’t have a clue who’s ware he actually has crammed into his body, but he blames them for the terrible life he led. As far as Religion goes Mongol believes in a rather confused mish-mash of Chinese animism, protective charms, and ancestor worship. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Mongol is a rather unusual case. He has seen things that would make the most hardened street samurai go pale. There is no such thing as an innocent in Mongol’s world view and is willing to work for anyone who pays. That said however he is intensely loyal to those he considers friends. 13. What are the character's goals? Mongol desperately wants revenge on the media corp that funded his tribe. He doesn’t have a clue what corp that is, but has also quickly come to realize that even taking down a small corp would be an almost impossible task. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Mongol has fallen into the shadows because it’s the only profession that would hire him on. The military is out, that would put on the networks radar as soon as they scanned for cyberware, likewise with almost any security agency. Mongol doesn’t even know Seattle well enough to be a cab driver or a courier. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Mongol comes across as unusually cheerful considering his circumstances. This is a deliberate attempt to make as many friends as possible among the people he works with and find people he can count on to watch his back. He tends to talk with his hands a lot to try and supplement his English. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Mongol is very, very good at small unit tactics. He works well with others in a firefight, and can communicate without relying on technology, shouted code words, hand gestures, ect. He’s someone you can count on in a firefight. 17. Are there certain things that the character can't or won't do? Why? Mongol would need an exceptional reason to turn on a comrade. Once his loyalty is earned, it takes something truly extraordinary to cause him to betray a friend. 18. What things, people, or ideas does the character hate? Mongol hates the desert wars. He finds the very concept abhorrent. It’s a blood sport, where in his experience the players hardly even know they are participating, and certainly have no choice in the matter. 19. What things people, or ideas does the character love? Mongol loves the fact that he is finally free to choose his own destiny. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. His real name, is Min-Bi. It was given to him after the ceremony where he became a man. His streetname is Mongol. He earned that largely due to his appearance and the fact that when his 10,000 daggers contact put him in touch with the Ork Underground his OU contact was told to look for the “Guy who looks like a Mongol.” 21. Determine what your character used to do, before becoming a shadowrunner (very important). Mongol was a warrior. He also helped smuggle opiate based drugs out of Central Asia to the coast. 22. Decide why your character left her old job, if she had one (also important). His tribe was destroyed, his family slaughtered, and he had no future in the steppes. Lone wolves don’t last long there. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Money, and a desire to do something. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. the 10,000 Daggers had a working relationship with the Black Smoke tribe. The Daggers would often provide material to the tribe in exchange for drugs, and other loot that they acquired. They even fought together on occasion. As a warrior in the tribe Mongol worked with them quite closely. They were also his ticket out of China. Mil-Spec (fixer): Mil-Spec was the first native that Mongol actually met. His contact from the 10,000 daggers put them in touch and Mil-Spec has been looking at Mongol under the microscope, trying to determine what group of runners he might mesh with. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. No SIN. Doesn’t even really understand the concept. He does have a fake that was given to him by the Daggers but other than the fact that he is supposed to be a “merchant Seaman” doesn’t know much else about it. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Full time runner (he hopes) 27. Which person(s) or group(s) do you love the most? Doesn’t love anyone (alive) at the moment 28. Which person(s) or group(s) do you hate the most? Horizon. Like mentioned before however, he’s impressionable and can probably be sold on almost any cause. 29. Which person(s) or group(s) do you respect the most? He respects the Street-Samurai (named Chrome Tiger) from Combat Mage. He thinks that his how a Shadowrunner should behave. He also has a lot of respect for Mil-Spec. 30. Which person(s) or group(s) do you fear the most? Horizon. 31. What is your favourite colour? Blue. He loves the open sky. 32. What is your favourite food and/or drink? Horsemeat. 33. What place would you most like to visit? Visit? Hell he wants to figure out where he is now. 34. Which person(s) or group(s) are you most loyal to? The tribe. Right now, the tribe only consists of him. Hopefully that will expand. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Wandering the streets of Seattle, taking in the sights and sounds. Sometimes he looks positively like a tourist. He recently figured out how the camera function on his comlink works and is using it to great effect. 36. What pastime (that you participate in regularly) gives you the least enjoyment? lighting up enemy camps. 37. What annoys you the most? Desert War fans. 38. What (if any) is your favourite form of art? Singing/music. Mongol is actually a fairly good singer. He only knows folk tunes from his native land but he’s quickly becoming quite the audiophile for catchy tunes that he hears in Seattle. He’s completely unbiased with regards to genre. He’s as likely to be caught humming the stuffer shack jingle as he is to be listening to Mozart. 39. What is your greatest goal? Destroy Horizon. 40. What do you think is your characters best quality? His loyalty and ability to fill almost any combat role. 41. What do you think is your characters worst quality? Probably his naiveté. 42. What is the most important thing you have ever done? He caused a 3 point jump in the networks ratings after a particularly heroic assault on an MET camp. 43. Which religion (if any) do you follow? The aforementioned Chinese animism/ancestor worship 44. What is your most treasured possession (and why)? A necklace made from scrap metal and grenade pins, that was given to him by his wife. He believes that through it is wife’s spirit watches over him. 45. What are your three most common dreams? Mongol only has one recurring nightmare, he is running towards a camp on the horizon that never gets any closer. A helicopter flies overhead and fires rockets into it at which point it bursts into flames and his wife and children start running beside him. They’re on fire though but they won’t stop so that he can put it out. 46. What is the Character's current relationship with her family? Dead. 47. If the character's family is still alive, what do they do, and where do they live? N/A 48. Where did the character learn her Skills? [-]Fighting[/-] Surviving on the Mongolian Steppes. 49. Does the character have a good luck charm? What is it, and why? Yes, the necklace given to him by his wife. 50. What type of music does the character like? Mongol doesn’t know enough about the music scene to have any genre bias’. He just likes music. He misses the songs that the tribe used to sing at night though. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. His dead wife, and other tribe members. A mercenary company exterminated them because his tribes popularity had slipped among the Desert War’s core demographic. They were beginning to focus more on drug smuggling than fighting. 52. Where does your character live? Why does she live there? Mongol rents half a room at the Poor Seamans Hostel on the Tacoma docks. It’s operated by a Catholic charity and as long as he doesn’t start a fight, they’re willing to leave him alone. He lives there because one of the crewmembers on the boat told him it was a decent place to stay and gave him directions. He paid for two months in advance, but only has a couple weeks left before he needs to find someplace more permanent. He thinks it would be nice to have his own room. He roommate irritates him. 53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me... |
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Lo-Fi Version | Time is now: 28th January 2025 - 02:40 AM |
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