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Sep 1 2008, 04:23 PM
Post
#26
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Moe "Mojo" Johnson - Ork Underground Needs Runners.
CS [ Spoiler ] TOTAL BP: 500BPs 5left Moe “Mojo� Johnson Metatype : Troll (30 BP) Attributes (180 BP) : BOD : 5 (0 BP) AGI : 2 (10 BP) STR : 7 (20 BP) REA : 4 (30 BP) CHA : 1 (0 BP) INT : 2 (10BP) LOG : 6 (80 BP) WIL : 4 (30 BP) INI : 6 EDG : 3 (20 BP) ESS : 5.15 Qualities (-15 BP) : Exceptional Attribute (20 BP) Photographic Memory (10 BP) Allergy (Common, Moderate): Sunlight (-15 BP) Infirm (-20 BP) -> Hunched Back, Bad Leg (right) Gene Freak (-10 BP) Knowledge skills (24 free points) (o BP) : Ork Underground Area Knowledge (Tunnel Systems) 3 Engineering (Civil) 5 Plumbing 2 Physics 4 Booby Trapping 2 Mathematics 3 English N Or'Zet 2 Contacts (5BP) Active skills (0 BP) Mechanic Skill Group 4 40 Electronic Skill Group 3 30 Gunnery 5 20 Dodge 2 8 Pilot Aircraft 5 20 Pilot Anthroform 4 16 Pilot Ground Craft 4 16 Pilot Watercraft 2 8 Armorer 3 12 Cybertechnology 4 16 Demolition 5 20 Electronic Warfare 4 16 Chemistry 2 8 Ressources 50 BP 235475 20 GEAR Headware Commlink 2 000 0.2 Fairlight Caliban 8 000 Response 4 Signal 5 Novatech Navi 1 500 Firewall 3 System 4 (x2 for # of linked) Control Rig 10 000 0.5 Single Cyber Eye w/ Microscopic Vision 1750 0.15 Command Software Rating 6 600 Browse Software Rating 6 600 Analyse Software Rating 6 600 IC Rating 3 3000 Attack Software Rating 3 1500 Armor Software Rating 3 1500 Autosoft (all rating 4) Clearsight Defense Electronic Warfare Maneuver (Ground Craft) Maneuver (Aircraft) Maneuver (Anthroform) Targeting (Heavy Weapon) Targeting (Automatics) Targeting (Long Arm) DRONES 10x Toyota MK-Centipede S&R 10 000 Micro 10x Cyberspace Designs Dragonfly (Anti Vehicular) 25 000 Micro 3x Ferret RPD-1X 9000 Micro Aztechnology Armadillo 20 000 Small Federated-Boeing Kull 10 000 Medium GTS Tower 25 000 Large Drone 1x Ingram White Knight 2000 4x Mesametric Beaver 16 000 Large Drone 2x MCT Fly-Spy 4000 Mini 3x MCT Nissan Roto-drone 6000 Medium Weapon Mount 7500 2x Ingram Supermach 1950 1x Franchi SPAS 22 1250 1x Renraku Stormcloud 2600 Medium Weapon Mount 2500 1x Remington 950 675 3x Steel Lynx 15000 Large 2x Ingram White Knight 4000 1x ArmsTech MGL-12 2000 800 Regular Rounds 1600 25 High Explosive Mini Grenades 1125 Industrious Line Coverall 5/4 900 Hard Hat 0/2 50 Mitsuhama EE Suit 3/3 1500 Demolition Toolkit 500 Drone Shop 5000 Chemistry Shop 5000 Drone Toolkit 500 Image Link Monocle 50 Headphones 50 10kg Commercial Explosives 1000 10kg ANFO 700 40x Dynamite Sticks 800 3x Radio Detonator 180 Lifestyle 8000 High (18 LP) Comforts, Low (2 LP) Entertainment, Low (2 LP) Necessities, Middle (3 LP) Neighbourhood, Low (2 LP) Security, High (5 LP) Positive Qualities: Escape Tunnel (3 LP) Workplace (1 LP) Free Access (1 LP) Negative Qualities: - Cost: 8000 Gets you: Basic cheap furniture. Some basic entertainment and a couple of subscriptions to tri-d shows or AR games. Comfortable cozy home, soy processer, bottled water, laundry machine, dishwasher. You can walk the neighborhood during the day without getting mugged, strong locks will keep your home safe. Profession Rating 4 Security, Spirit patrols, Wards on one room, security cameras, armed drones, remote spider in local Matrix. Free Matrix Access. Track tests have threshold increased by 2. Escape Route to surface that can be used in a single combat round. You have more room than you know what to do with. Mansion with extensive grounds sorta thing... Background [ Spoiler ] MOE “MOJO� JOHNSON Moe is what you might call “special�. Special in the way people say it by making little airborn quotation mark with their fingers. Contrary to what his drunken father told him, every single time he belted him after a few good drinks, Moe isn't stupid. He's actually far from being stupid. According to the numerous diplomas he holds from different university (he just finished a degree in Civil Engineering actually), Moe is one of the Trolls with the highest IQ on the planet. But, unfortunately for him, Moe is a bit... simple minded. As much as he is able to grasp advanced quantum physics, and remember every single word from a show he watched on the trid 3 years ago, he's naive, simple minded and a bit of a moron.... Moe has no people skill what so ever, mostly due the fact that either they can't stand the sight of him, or because they can't understand a single word coming out of his sever underbit jaw. Oh yea, he also stutters.... a lot. And he's ugly as sin.... and hunched back... and his lower jaw is probably 2 full inches too much forward. Mojo is pretty happy to be himself. Other people... Well, they think it sucks big time being Mojo... What is your character's Sex? Male. 2. What is your character's physical size? Mojo would probably be over 3 meters tall if it wasn't for the huge lump his has on his upper back, which makes him hunch foward, making him much smaller than he is. Like all trolls, he is powerfully built, altought because of bad genes (and a mother who drank as much as his father), Mojo is terribly deformed physically. One of his legs is clearly shorter than the other, making him limp whenever he walks, and pretty much prohibiting him from any fast movement. On his left hand, his index and middle fingers are fused togheter, and altought his right eye seems perfect (it is cybernetic), his left one is yellowed and seems to drift to the side. 3. What is the color of the character's hair, eyes, and skin? Mojo's hair used to be brown, but most of them have now fallen off. Instead of loosing his hair in a symetrical partern, like most people, his lock is going away by patches... making his head look like that of a diseased animal. His skin is light pink, bordering on the yellow in some places, and with large brown patches of pigmentation in others. His one real meat eye is crooked and yellowed. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Beside the fact there seem to be something wrong with almost every single part of Moe's body, other than that... he's quite a regular troll. He dreses in work coveralls all the time, sometimes trading for brown sweatpants and a loose white wifebeater. In all honesty, Mojo doesn't really own that many sets of clothes. 5. Where was the character born (City, State, Hospital Name)? Ork Underground. 6. What is the character's date of birth? January 17th, 2036 . 7. What was the character's family life like? Mojo's family life sucked. It sucked BIG TIME. From the time he was born until his parents finally died, Moe's life was hell. A violent drunk father, and an even drunker mother, Mojo's spent most of his childhood getting serious beatings and heavy psychological abuse. His limp actually comes from those days... along with his broken right tusk. Both of Mojo's parents are now dead, both of different disease. Odds are, their corpse might still be rotting away (well, they're probably bones by now) in their old home. 8. Has the charcter begun her own family? Mojo already has issues with getting his nose out the front door.... So a family is out of the question. 9. Where or how was the charcter educated? Being a hardcore autodidact, Mojo is mostly self taught, althought he now holds a few degrees from various University (got them online.... not like he'd actually GO to a class.... with PEOPLE!) 10. Has the character ever done anything else for a living? Mojo works actively to support the Underground however he can. With a passion for fixing and building things, everyone who knows him has something built by him in their home. Be it pirated cable, running water, heating or even a dirt bike, everyone has something from him. He's basically the maintenance guy for his part of the Underground: hooking up power, running water and heat to new enclaves, etc... That's his deal. With the new Beaver drones he has recently acquired from the surface, he's been thinking about getting started on some new tunnels. 11. What are the character's political and religious beliefs? Mojo hols no political or religious belief in particular. He can be extremly gullible, and unless proven that a politician is straight out lying, Mojo will lean toward any political idea that seems “good�. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Mojo likes to help people in his community in general, and is very generous towards them. Having been severly beaten as a kid, he's terribly afraid of physical violence... and simply cannot inflict it unto others directly. The only way Mojo can actually hurt someone is throught one of his machines... and even then, he'll rarely jump in a drone that is involved in combat itself. Mojo doesn't “really� mind “bad people dying�. As mentioned, he is rather guillible and naive. 13. What are the character's goals? Beside helping his friends out, Mojo would like very much to get a degree from MIT&T... as well as putting up a better infrastructure for the Underground. 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) That's just his work. He does it because his friends do it. Altought he considers his main business supporting the infrasturcture of the Underground. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Moe is usually shy and timid. Most of the time in a somewha good mood, his personality could be akin to that of a extremely bright child. Naive and gullible, Moe easily trusts people and take them to their word. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Beside being very intelligent and having a rather impressive ammount of bookknowledge, Moe is an extremely reliable person, who will always hold to his words (mostly because he isn't clever enough to betray people, or even lie to them). 17. Are there certain things that the character can't or won't do? Why? Inflict direct physical harm to someone. He will never harm them himself... If he needs to, he'll use a “buffer� (like a Steel Lynx drone with a Ingram Valiant and 200rounds of ammo) 18. What things, people, or ideas does the character hate? Bullies. Drunkards. People that remind him of his dad. 19. What things people, or ideas does the character love? Complexe theoratical and practical problems. Puzzles. Quizes. Game shows. Machines. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Moe Johnson. But most people just call him Mojo. That and pretty much everyone doesn't believe him when he says his last name is Johnson. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Moe has lived in the OU his entire life. Even nowadays, he rarely sees the light of day. He has spent most of his life living in an old city bus he has heavily reworked. He's been travelling around the Ork Underground, fixing things and hooking people up with power, water, heat, etc... He's a sort of self made construction worker. 22. Decide why your character left her old job, if she had one (also important). To a certain degree, it is still a big part of his life... Altought helping out his friends comes first. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Doesn't view himself as a runner. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Moe is SINless... and doesn't even have a fake one! Since he has almost little to no contact with the surface world, he hasn't bothered with one.... yet. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Moe's “shadowrunner� work is actually his part time gig. A big part of Moe's life is made up of the work he does around and for the Underground. Unlike the surface world, the Underground doesn't really have a large crew of maintenance and repair people to go around and fix things... so there's always work to be done for a big ugly troll who can fix pretty much everything. 27. Which person(s) or group(s) do you love the most? All those little robots that don't realize how repulsive he is. 28. Which person(s) or group(s) do you hate the most? Bullies. Drunkards. Junkies. 29. Which person(s) or group(s) do you respect the most? Anybody who treats him like a person and doesn't make fun of how he looks. 30. Which person(s) or group(s) do you fear the most? Bullies. Drunkards. Junkies. 31. What is your favourite colour? Green. 32. What is your favourite food and/or drink? Anything with a lot of sugar in it. Or with lots of salt. 33. What place would you most like to visit? Any of the actual physical campus to all the University he has attended over the Matrix. 34. Which person(s) or group(s) are you most loyal to? Anyone he consider a friend. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Taking stuff appart. And people aren't stuff... 36. What pastime (that you participate in regularly) gives you the least enjoyment? Anything that takes him topside. 37. What annoys you the most? People who stare. 38. What (if any) is your favourite form of art? Modern Sculptures; the sort of whacky stuff done with junk welded together. Yea..... 39. What is your greatest goal? To improve everyone's life in the Underground. 40. What do you think is your characters best quality? Helpful. 41. What do you think is your characters worst quality? Ugly as sin. Naive. Gullible. All in all, he just wants acceptance too much. 42. What is the most important thing you have ever done? Survive. 43. Which religion (if any) do you follow? None... at least not really. He does almost worship knowledge and machines. 44. What is your most treasured possession (and why)? His toolbox. It can fix anything! 45. What are your three most common dreams? They're mostly reallllly bad nightmares. 46. What is the Character's current relationship with her family? Both of Moe's parents are now dead. His mother died of an overdose, and his father of liver disease. 47.If the character's family is still alive, what do they do, and where do they live? 48. Where did the character learn her Skills? School over the Matrix. 49. Does the character have a good luck charm? What is it, and why? Nope. 50. What type of music does the character like? Classical. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. 52. Where does your character live? Why does she live there? |
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Sep 2 2008, 10:33 PM
Post
#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
Jacques "St. Juste" Palminger, ogre druid - Ork Underground Needs Runners
Background : [ Spoiler ] 1. What is your character's Sex? Male. 2. What is your character's physical size? Above average height for an ogre (smaller than the average ork), almost skinny by ogre standards (which still means well-muscled and very broad-shouldered by human standards). 3. What is the color of the character's hair, eyes, and skin? St. Juste sports a black, spiked mohawk. Eyes are cornflower blue, skin is slightly tanned. 4. What is the character's general appearance (i.e., How does she dress, etc.)? Mostly traditional punkrock style. Often seen with a flatcap, studded, painted leather jacket, ripped blue jeans and worn-out canvas sneakers. Is occasionally fond of ironically wearing a barret and black turtleneck sweater. When he expects trouble, he'll wear a battered army jacket, helmet and additional protection. For the rare occassions when he has to blend in with a corporate crwod, he's got an outfit from the Vashon Island Steampunk Line. 5. Where was the character born (City, State, Hospital Name)? La Rochelle, France. Born in a commune of various dropouts, hippies, anarchists, artists and similar folks that later turned into a meth lab and burned down partially (fortunately, no one was hurt seriously). 6. What is the character's date of birth? 19th August, 2048. 7. What was the character's family life like? Treated all of the commune as his "extended family". Generally happy childhood, though he never learned to accept boundaries for his behaviour. 8. Has the charcter begun her own family? As far as he knows not. 9. Where or how was the charcter educated? Homeschooled, which, given his teachers, leads to a weird mix of wide gaps in his formal education and knowledge of obscure academic concepts. Learned magic from a druid/surfer and through learning by doing. 10. Has the character ever done anything else for a living? After moving to Paris at age 15, he made a living with selling drugs, petty theft and squatting in abandoned houses- Later moved on to helping out as metahuman rights campaigner and magical paramedic. 11. What are the character's political and religious beliefs? Anarcho-primitivist. Has picked up some tidbits of existentialism, neo-marxism and animism, mixed with celtic religion and pseudo-catholicism. 12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc. Don't accept the rule of people over others, don't hurt anybody if it's not necessary, share what you've got with others. Don't let the unjust treatment of your fellow men go unpunished. If you don't take action, nothing will happen. Saint Juste has few regards for monetary issues, squandering most of what he earns if he does not spend it on a steadily inceasing collection of runner toys. He would never accept standard shadowrunner jobs motivated only by money. He'll also oppose killing innocents. 13. What are the character's goals? Longterm : Creating a world where people aren't judged for what they are born as, but for their actions. Ending capitalism and other forms of exploitation and oppression. He is fully aware that these goals will most likely never be achieved and certainly not in his lifetime, but he is convinced (from personal experience) that it is possible to create and maintain small enclaves of freedom within the system. Shortterm : Protecting the OU from the threat by Humanis, setting up a Safehouse for AB+ . 14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?) Pure coincidence. During his stay in Paris, he got involved with a transhumanist street sam who recruited him for several runs for policlubs. As he was already a small-time criminal, transition to shadowrunning was fluent. All of his jobs, until now, have fallen under "hooding", with the possible exception of working for Evo and Fungitek to raise money for other operations. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history. Can be a bit abrasive at first glance, but is generally kind and friendly upon closer examination. Reckless and chaotic, prone to impulsiveness. Enjoys life to the fullest. 16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc. Isn't that good at coordinated planing, but very flexible, able to improvise. Generous and helpful. Doesn't let himself get dragged down, never gives up hope if there's still a chance. If he realizes failure as unavoidable, he has no troubles to move on. 17. Are there certain things that the character can't or won't do? Why? Letting himself be instrumentalised by groups he opposes (right-wingers, most corps and so on). Being ordered around. He's fiercely independent. 18. What things, people, or ideas does the character hate? Bigots, people who push others around or treat them badly. Also hates soycheese, metal and tomato juice. 19. What things people, or ideas does the character love? Generally philantropic, gets along with most people if they are unbiased enough. Loves good food, excessive parties and loud music. Is very fond of nature, especially beaches. He grew up by the sea, spending many days sitting atop the old bunkers from WWII facing the canal, so being at the beach always reminds him of his childhood. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Jacques Rivers Palminger (hippie commune, remember?) Street name Saint Juste was given to him by his first runner teammates due to his morals and a bad knowledge of catholicism on their side. Aliases are Gaspard de Rosnay (his current false SIN) and Charles Derrida. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Wandering around, helping out for various policlubs, getting in street fights with cops, nazis and corpsec, getting loaded, squatting in abandoned houses, providing medical aid for a ghoul community, taking care of the first Changelings after the whole comet stuff. 22. Decide why your character left her old job, if she had one (also important). Doesn't like to stay in one place for a long time and was in trouble with the law and Humanis, so moving over to Seattle and continuing his work there seemed like a good decision. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?) Doesn't view himself as a runner, but an activist. 24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. St. Juste got involved with AB+ during a stay in Berlin. As he provided valuable skills for the organization, he was quickly entrusted risky missions for them. In exchange, it was easy for him to relocate to Seattle and continue his work there. Searching for a talismonger, he soon discovered Talks-To-Trees-And-Walls-Apparently in the Ork Underground. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment. Owns a fake SIN, but never had a real one. Uses it if necessary, but is generally cautious about it. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? Hard to say, as he does whatever he feels like. He would also vehemently oppose to be called a runner. Runners are, in his opinion, people whose work is system-sustaining. Plus, he regards most of them as a bunch of cynics and psychopaths. 27. Which person(s) or group(s) do you love the most? His childhood friends (who happen to still be in France), his family and commune and various people he met through his travels. 28. Which person(s) or group(s) do you hate the most? Humanis and similar goons with hoods on their head. He also mistrusts the SOS, both for their anti-human bias and their neglect of innocent bystanders. 29. Which person(s) or group(s) do you respect the most? His former magic teacher and the anarcho-primitivist communities living in Antarctica and on Echo Station. 30. Which person(s) or group(s) do you fear the most? Toxics. 31. What is your favourite colour? Deep red and black. 32. What is your favourite food and/or drink? Goat cheese, dry Bordeaux and Gitannes without filter. Connaiseur of various alcoholic beverages, especially different kinds of hurlg. Also developed a taste for German beer during his time in the Rhine-Ruhr-sprawl and Berlin. Loves a good falaffel (or anything with tons of garlic in it, for that matter) and well-made creme brulé, but curiously tries out the local orc cuisine. And as an ogre, he's able to digest almost everything. Don't be surprised if you find him chewing on a piece of bark or eating unpeeled peanuts. 33. What place would you most like to visit? Australia, Antarctica. 34. Which person(s) or group(s) are you most loyal to? AB+ 35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!) Rocking out! 36. What pastime (that you participate in regularly) gives you the least enjoyment? Cleaning the lodge. 37. What annoys you the most? Running out of booze. 38. What (if any) is your favourite form of art? Saint Juste appreciates all forms of art, mostly music, but also painting, acting and literature. 39. What is your greatest goal? Making the world a better place one step at a time. 40. What do you think is your characters best quality? His sympathy for others. 41. What do you think is your characters worst quality? Prone to addiction. Experimented a lot with drugs in the past, including a very bad experience with BTLs. 42. What is the most important thing you have ever done? Helping to found an ork nation in the Marienbad council. It lasted for one and a half years, which is a very long time by Marienbad standards. 43. Which religion (if any) do you follow? Animism. 44. What is your most treasured possession (and why)? Power focus in form of a bracelet made from meteor iron. 45. What are your three most common dreams? Usually his dreams are rather confusing and incoherent. However, he receives visions from his mentor from time to time. These mostly take place in a sunlit, misty wood and involve general advice and warnings as well as occassional cryptic hints at past or future events. 46. What is the Character's current relationship with her family? Calls them regularly, plans to see them as soon as possible when he can savely return to Europe. His parents where originally very upset when he moved to Paris and even more so when he told them about his later occupations, but they've reluctantly come to terms with this, accepting the fact that he is quite able to defend himself. 47. If the character's family is still alive, what do they do, and where do they live? Various occupations all over Europe and partially also Australasia. 48. Where did the character learn her Skills? Picked them up along the way, as outlined above. 49. Does the character have a good luck charm? What is it, and why? Considers his flatcap to bring him good look, but doesn't take that too serious. 50. What type of music does the character like? Punk, ska, reaggae and related styles, but generally very open minded for a scene type. Very fond of electronic approaches towards punk rock. Doesn't like orxploitation-related stuff (too hyped for his taste). 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. Not including making out at parties and two one night stands, these where : Fleur, his first real girlfriend (a dwarven girl from his commune) : broke up after 3 months over their first real argument (both where 14 at that time, at that age, such things happen). Natalie, an ork punk he met shortly after arriving in Paris. Been together for about a year and a half, then dumped her because she cheated on him. His most traumatic experience yet as far as women are concerned. Really. Doesn't. Like to talk about it. Sophie, a human hermetic from Antwerp. His most serious relationship up to this point. After 4 years of travelling through Europe together, they mutually decided to split up because they didn't get along anymore, had developed a different outlook on live and so on (she moved on to sign up with SK afterwards). That was half a year before he moved over to Seattle. He's about over it by now. They still call each other occassionally on birthdays and the like and, even though no one seems to manage the whole "let's stay friends" stuff, are on relatively good terms with each other. 52. Where does your character live? Why does she live there? See below. Stats : [ Spoiler ] Jacques Palminger aka St. Juste Gender : male Age : 23 Height : 1.79m Weight : 98 kg Metatype : Ork (Ogre) 500 BP Breakdown : Metatype : ogre (10 BP) Attributes : 240 BP Qualities : +15 BP Skills : 162 BP Contacts : 15 BP Ressources : 25 BP Spells : 36 BP Initiation : 22 BP Bound Foci : 5 BP Attributes (240 BP) : BOD : 6 (20 BP) AGI : 2 (10 BP) STR : 4 (10 BP) REA : 2 (10 BP) CHA : 3 (20 BP) INT : 5 (40BP) LOG : 3 (20 BP) WIL : 5 (40 BP) INI : 7 EDG : 4 (30 BP) MAG : 5 (40 BP) ESS : 6 Qualities (+15 BP) : Low-light vision Ogre stomach Magician (15BP) Mentor Spirit (bear) (5BP) ============ Addiction (betel, mild) (5BP) Addiction (hurlg, mild) (5BP) Scorched (5BP) Nano intolerance (5BP) Sensitive system (15 BP) Initiation (22 BP with 2 ordeals) : Grade 2 Metamagic techniques : invoking, psychometry Knowledge skills (22 free points) (0 BP) : French N English (magetalk) : 2 (+2) German : 1 Or'zet : 1 Botany : 2 Policlubs : 5 Street drugs : 3 Accupuncture : 4 Punk rock bands : 3 Active skills (162 BP) : Spellcasting (combat) : 6 (+2) (26BP) Counterspelling : 2 (8BP) Summoning (plant) : 4 (+2) (18BP) Binding (plant) : 4 (+2) (18BP) Assensing (aura reading) : 4 (+2) (18BP) Astral Combat : 2 (8BP) Dodge : 3 (12BP) Athletics skill group : 1 (10BP) Infiltration (urban) : 1 (+2) (6BP) Perception : 1 (6BP) Survival (urban) : 1 (4BP) Intimidation : 1 (4BP) First Aid : 1 (4BP) Influence skill group : 2 (20 BP) Contacts (15BP) : Talks-To-Trees-And-Walls-Apparently (C:2/L:1) Groups : AB+ (Seattle Chapter) : Membership +2, Area +2, Magic+1, Matrix +1 C: 3 (+6), L :3 Spells (36BP) : Heal Increae Intuition Increase Reflexes Pain Resistance Stunbolt Stunball Lightning bolt (restricted use) Trideo phantasm Physical barrier Mana static Repair Telepathic net (restricted use) Bound foci (5 BP) : Spell lock (heal) : 3 Power focus : 2 Gear (25BP) : 125000 (IMG:style_emoticons/default/nuyen.gif) total Survival knife AK 97 w/ sling, custom look and a clip w/ 10 rounds of standard ammunition : the wooden parts have been replaced by bone and a devil rat skull is strapped to the top with gaffa tape Armored jacket w/ auto injector, biomonitor, skinlink, thermal damping (6), electric insulation (6) : a worn-out, bulky army jacket Helmet : an old military helmet, modified to accomodate mage sight goggles, with the inscription "A sucking chest wound is mother nature's way of telling you you're in trouble" : Leather jacket : painted, studded, with some vicious-looking spikes Leg+arm casings : the unconspicious variety Vitals protector : Vashon Island Steampunk line shirt + slacks (if blending in is essential) RFID eraser Medkit (6) 4 stim patches 4 stim patche contents (for the injector) 2 trauma patches 1 trauma patch content (for the injector) Betameth (5 doses) Betel (20 doses) Dopadrine (6 doses) eX (2 doses) Hurlg (20 doses) NoPaint (4 doses) Red Mesc (1 dose) Snuff (8 doses) Psyche (3 doses) wudu'aku (1 dose) Comlink (Erika Elite w/ Iris Orb OS, skinlink AR goggles (skinlink) Subvocal mike w/ skinlink Agent w/ analyze, wifi scan, attack Browse (3) Edit (1) AR wall decorator Fake SIN (4) Fake licenses (thaumaturgy, both foci, combat spells, combat fetishes), all rating 4 Mage Sight goggles w/ skinlink Glasses (image link, infrared, flare compensation, vision enhancement (3), skinlink) Earbuds (damper, audio increase, spatial recognizer, skinlink) Gecko tape gloves Low light torch w/ skinlink Gas mask Survival Kit Power Focus (2) Spell lock (healing) (3) Lodge (6) Binding materials (4) x3 Combat fetishes x5 Detection fetishes x4 Lifestyle (1 month, see below) Lifestyle & roommates : [ Spoiler ] St. Juste is living in a run-down, abandoned house in an industrial area (think of Tyler Durden's house in Fight Club), together with two AB+ activists, an orkish changeling known as Shingles and a grumpy dwarven mechanic called Hank. They're currently working on fixing the worst problems on site and turning the place into one of AB+s' safe houses, encountering a number of problems in the process, from a massive infestation of paracritters to the generally poor state of the building. Overall LP : 15 (middle) Cost : 1600 (IMG:style_emoticons/default/nuyen.gif) /month Comforts : low (2LP) most of the furniture is still the old, used stuff found in the house when the group moved in. It used to be classy in the 2040s, but has been worn down massively by weather, critters chewing holes in it, vandalism and so on. A large part had to be thrown out entirely, making most rooms appear almost empty. St. Justes room is mostly filled with his lodge, a mattress and some crates to sit on or use as a table. One of the walls is decorated with a sunrise in La Rochelle he filmed himself (if he is in with his comlink, as there is no CHS). Entertainment : low (2LP) No trid, no AR gaming. This goes entirely into going out, throwing the occassional house party and the like. From time to time, the inhabitants manage to get a diesel generator running and organize small concerts with local bands in their living room (the advantages of having no neighbours...). Necessities : squatter (1LP) Still working to get the water running or to establish a steady power supply. No autocook either. Preparing meals is mostly based on cooking genemodded rice, krill paste or mycoproteine on a propane heater, but the gardening often enriches the menu with fruit in season and St. Juste isn't that picky due to the abilities of his metatype, ocassionally going for tree bark or bones as a snack... Neighbourhood : low (2LP) Secutity : middle (3LP) Someone in AB+ got hold of a shipment of decent maglocks, so the problem of unlocked doors was fixed first. Qualities (+ 5 LP) : Aspected domain (+5) : St. Juste specifically sought out former residences of druidic practitioners to get a good basis of operations Escape tunnel (+3) : direct access to the OU from the basement Homegrown farming (+1) : the garden may look like a jungle, but there's some fruit trees, herbs and vegetables, along with various edible fungi in the basement No neighbours (+1) : located in a former industrial area. At night, there's no one around within a mile or so in every direction (sounds familiar, doesn't it?). Workplace (+1) : lot's of space with most of the furniture gone... Crash pad (-1) : people constantly sleep over, seek shelter, look to start a spontaneous party and so on and no one of the residents really cares that much to turn them away, even though they . Green plan (-1) : no regular power; wether a diesel generator, solar panels or other means of power supply are set up is still undecided on Network bottleneck (-1) : AR coverage in the area is unsurprisingly terrible Pset magnet (-2) : a terrible devil rat infestation plagues the house and ocassionally, nastier paracritters might show up Poor condition (-1) : leaking roof, a nasty draft in most rooms and so on Roommates : Shingles A former ork wageslave who, after the whole comet thing, ended up looking like an antropomorphic stegosaur. Complete with spiked tail, elongated head and the characteristic armor plates on his back (hence the street name). Got beaten up a lot by angry mobs and can be quite shy when strangers are around. Suggestion for stats would be using the ork nation organizer contact from RC, p. 141 with SURGE III (Qualities : beak (5BP), dermal deposits, functional tail (thagomizer), ogre stomach, impaired logic, scales and stubby arms) and probably some negative qualities to make up for the SURGE cost if you deem it necessary. I'd also suggest changing some knowledge skills to reflect his former profession (especially ork history) and swapping Clubs to Exotic melee weapon (thagomizer). Hank Your average grumpy dwarf. I'd suggest using the mechanic contact from the BBB, probably adjusting for metatype and certainly swapping out some of the skills. As requested by our GM, here's some notes on initiation as well : [ Spoiler ] St. Juste initiated first when he was 21 years old. At this time, he was already an experienced spellcaster and capable conjurer, his skills honed by many battles in the shadow community of Europe. As an ordeal, he spent 28 days on his own in the woods of the Scandinavian Union, equipped only with the clothes he was wearing and a survival knife, sustaining entirely on what he could gather on his own. After the first two weeks, he had reached a ferral, animallike state, constantly receiving visions from his mentor and on the morning of the 28th day, he reached the metaplanes for the first time in his life, receiving the ability to invoke spirits in great form. His second initiation took place in the Broceliande forest in Southern France, an important druidic cult site. It involved an extended astral quest to a primeval place on the metaplanes, a dense jungle of gigantic coniferes reaching up to the sky, populated by the spirits the Druidic tradition calls upon, where he endured confusing tests of his perception, earning him extended psychometric abilities. |
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Sep 3 2008, 08:38 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 447 Joined: 2-September 08 Member No.: 16,304 |
"Coldhand" Jake Hall, Orc Bartender
Appearance and pic: http://squinkyproductions.deviantart.com/a...Hacker-97233633 Backstory [ Spoiler ] Jake is one of three co-owners of the Divine Comedy, in L.A. He is the bartender, as well as Matrix control and part-time DJ. He programs all the AR menus, overlays, and such, and makes sure the ambiance matches the desires of the management, but primarily, he's behind the bar, managing the bar and waitstaff. Along with Mei, who handles security, is head cook, and does an occasional bit on the stripper pole in the Purgatory floor, and Calista, who handles advertising, and the books. All in all, the Comedy, and it's management, are some of the real people to see in the shadows of LA. This all belies the fact that Jake, Mei, Calista and a few more friends outside the club are a semi-regular shadowrunning team. The Comedy has been their base of operations, home, and cover for a good year of their returning to their life of deniable crime. Jake is an ex-ganger (part of the Rude Boyz, a small ork gang with no more than ten blocks of turf that were more about watching out for their families and keeping out the bigger trouble) from the streets of Watts, who dabbled in shadowrunning as a combat decker just long enough to get his hand bit off by a hellhound and spend his take on getting it replaced. His main squeeze, Miranda, came into his life, and offered to marry him if he could give her a better life. He retired, got out of the gang, got a clean, legal official SIN as an LA citizen. She took off and became a porn starlet, breaking his heart. He left her and started working as a bartender at the Comedy. He kept his nose clean, flirting with Mei and Cali and getting his life on track. He rose to management, paid off his debts, even sent a care package back to the gang once. Eventually, he was invited to the bed Mei and Calista shared at times, and he was really happy. Moreso when he realized he was truly in love with Mei. However, the girls, a pair of adepts, one an orc sharpshooter, the other a Night Elf social mastermind, got an itch to go test their skills, and so he called in some favors, hooked up with an old hacker contact to get himself a new commlink implant and some bleeding-edge programs to get back on the line. He's made enough since, with some work passed down from his hacker mentor, Judas "Snowman" Frost (now deceased) to get his arm redone, upgraded and customized to match his own flesh abilities, replace old cybereyes and cyberears with more recent models, and even buy Mei an engagement ring...now he has two live-in lovers, who he cares for deeply, one he truly loves and intends to marry, and an interest in putting away enough cash to make the Comedy secure for a long, long time, so he can live without wondering what else he might lose on a ugly street some night... Character Sheet [ Spoiler ] Orc Mundane Streed Cred: ?? Notoriety: ?? Karma : 4/4 Attributes Body 5 Str 4 Agility 3 Reaction 5 Intuition 5 Logic 4 Willpower 3 Charisma 4 Edge 1 Essence 4.5 Qualities Human Looking(-5) Trust Fund(-20) SINner(+5) Day Job(+15) Dependants(+15) Skills Cracking Group 2 Electronics Group 2 Close Combat 2 Firearms 1 Influence 3 Knowledge Skills L.A.N. (Los Angeles) 4 Matrix Chat Rooms 3 Operating Systems 3 Sim Starlets (Porn) 5(7) Gang ID 4 Street Rumors 4 Alcohol 3 Trivia (Gaming) 3(5) Matrix Games (Classics) 4(6) Languages English N Mandarin 3 Spanish 1 Or'Zet 1 Japanese 1 Contacts 6/4 Mei, Stripper/Cook/Club Owner/Gunslinger Adept/Fiance 5/5 Calista, Horizon Spindoctor/Club Owner/Social Adept/Lover 3/5 Seattle Shadow Matrix (ShadowSea, FastJack, etc) Cyberware: -1.35 Essence Datajack (right temple) Cyberarm (left forearm and hand, obvious chrome) - Custom Attributes - Datajack (wrist) - Hidden Compartment Cybereyes (Rating 2, synthetic) - Lowlight - Thermographic - Protective Covers - Flare Compensation - Image Link - Video Recording Cyberears (Rating 4, synthetic) - Select Sound Filter 4 - Audio Enhancement 3 - Damper - Spatial Recognition - Sound Link - Audio Recorder Bioware: -0.15 Essence Dietware Clean Metabolism Minor Cosmetic Alteration (weight loss) Gear: Commlink/Matrix Tools: Custom Commlink, Custom OS Response 6 System 6 Firewall 6 Signal 6 All Common Use Programs at 6 All Hacking Programs at 6 Throwaway Commlinks, 2 SINs: Real, Authentic (Jake Hall) Fake, Rating 4 (Brad Pate) Weapons: Mossburg Redhawk Shock Gloves(2) Shock Baton(2) Armor: Armor Jacket (8/6) Miscellaneous: Harley Scorpion Lifestyle modifiers: Permanent High Lifestyle: Club Owner (Trust Fund) |
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Oct 3 2008, 01:55 PM
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#29
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Not so Subtle Madness - Mosaic
Msytic Adept/Summoner/Hacker Sheet: [ Spoiler ] Name: Morgan Doakes Street Names: Mosaic Metatype: Elf Age: 19 Sex: Male Image: http://i201.photobucket.com/albums/aa185/E...ill-kaulitz.jpg Attributes: Physical Body: 2 Agility: 3 Reaction: 3 Strength: 2 Mental Charisma: 4 Intuition: 3 Logic: 5 Willpower: 4 Special Edge: 2 Current: Initiative: 6 Matrix Init: 6(7*) IPs: 1(2*) *w. Customized Interface, in Cold SIM Skills Name Rtg Conjuring Group 2 Electronics Group 2 Hacking 3 Electronic Warfare 2 Perception 2 Arcana 2 Kn: Conspiracy Theory 4 Kn: Sushi Bars 2 Kn: Strip Clubs 3 Kn: Datahavens 2 Kn: Ancient Cults 3 Kn: Esoteric Math 2 Sperethiel N English 2 Sumerian 2 Hatian Creole 2 Quality Mystical Adept Aspected Conjurer Mentor Spirit: Ghede (Dark King) Day Job (Part Time - Municipal Animal Control) SINer (Legit) Mild Deepweed Addiction Moderate Media Junkie Geas: Novatech Airwave w. open AR window (Using customized Sumerian text interface) Physical Damage: 9 Stun Damage: 10 Modifier: -1 to Damage Resist Physical Contact Name L/C Nestor 1/4 To Mosaic, Nestor is a fellow Martix traveller and student of esoteric knowledge. The two of them met in the darker recesses of an abandoned datahaven dedicated to ancient magical studies. Unbeknownst to Mosaic, Nestor is in fact a Free Tutor Sprite, who, while curious about Mosaic's eccentric blend of studies, does not trust him enough to reveal his true nature. Mama Lola 2/3 Straight out of New Orleans, Mama Lola has transplanted her familial heritage and faith to the Emerald City, and has been running Voodoo Authentica - a book store and talismonger shop - for going on thirty years. It was Mama Lola who first introduced Mosaic to deepweed, as a way to be in touch with the spirit world, and who helped him here the voice of Ghede whispering from the underworld. 'Trixie 3/2 Half Japanese/half Italian, Beatrice Saito is as much of an eclectic collection of identities as Mosaic himself, which is no wonder they've been on-again-off again lovers for the past few years. A self-styles Rastafarian Bhuddist with Anarchist leanings, 'Trixie is herself a Hacker working menial jobs to get through the days, while trying to break into the runner scene by night. Ranged Weapons Weapon Damage AP Mode RC Ammo Notes Colt Manhunter 5P -1 SA - 16? N/a Melee Weapons Weapon Reach Damage AP Armor B/I Industrious Jumpsuit 5/3 Leather Jacket 2/2 Nuyen: 180 Pay: 2500/month Lifestyle: Squatter (500/month; 1 pre-paid) Gear Image Link Contacts Electronics Kit Commlink: Novatech Airwave w. Iris Orb OS Response: 3 System: 3 Firewall: 3 Singal: 3 Addons: SIM Module, Trodes Peripherals: AR Gloves, Subvocal Mic, Headphones Programs: Browse (4), Scan (3), Sniffer (3), Exploit (2), Stealth (2), Edit (3), Spoof (3), Decrypt (2), Analyze (3) Spirits Type Force Services Bound/Unbound Task (w. Electronics) 5 2 Yes Adept Powers Name Rating Nimble Fingers - Edict Sense Memory - Multi-Tasking - 3D Memory - Linguistics - *been all work stressed, thus brain fried* 50 Questions [ Spoiler ] 1. What is your characters Sex?
Male 2. What is your characters physical size? Mosaic possesses an Ectomorphic frame, being tall, but skinny. He stands a shade under six-three, but weighs under a hundred-fifty pounds. 3. What is the color of the characters Hair, eyes, and skin? Hair: Black, Blue, Red, Green as suits his mood. His hairstyles tend to be large and elaborate, often with multiple colors. Eyes: Grey, naturally, but he wears ice blue contacts. Skin: Palid, at times even sickly. 4. What is the character's general appearance (i.e., How does he dress, etc.)? Mosaic's style is much like his personality... eclectic. He draws from a variety of influences, including punk, goth, emo, para-military attire, and various magical and religious symbologies. He blends these styles with a very Japanese attention to layering and complementary colours. 5. Where was the character born (City, State, Hospital Name)? He was born in a middle class clinic in Portland. 6. What is the characters date of birth? 13-September-2052 (a Friday) 7. What was the character's family life like? Morgan's father was a mid-level functionary, serving the Council of Princes, his mother was of a noble bloodline, but chose to marry below her station for love. While the family never hurt for money, Morgan was always made painfully aware of the social failures of his mother. Morgan was the eldest of three children, with two younger sisters (fraternal twins). Bowing to pressure from her own family, Morgan's mother divorced his father when he was sixteen, and took his sisters with them. Morgan is still in touch with both parents, though his relationship with his father is rocky, at best. 8. Has the character begun his own family? No, though he and 'Trixie are getting a lot of practice for when they decide to. 9. Where or how was the character educated? For the majority of his life, Morgan was home schooled, with tutors brought in periodically to supplement his carriculum. When he reached puberty, he undertook screening, and was tagged for magical potential. With the best of intentions in mind, his parents sent him to MIT&T, to tap his magic potential. He began his studies there at sixteen, and quickly began to excell at theoretical magic, but showed no aptitude for spellcasting and enchanting. It was at MIT&T, by his own decision, that he began studying computers as well. Morgan completed only one and a half years at MIT&T, however, and he was expelled for cheating on his mid-terms, despite no evidence to support the claim, save that he aced every one of them. 10. Has the character ever done anything else for a living? Morgan has held a series of odd jobs, but mostly one shots or employment that didn't last. He's often been called too weird to be employable. 11. What are the characters beliefs on church and state? He really doesn't care about the government, as long as it doesn't tell him how to think, except now that it signs his paycheque. As for relgion, Morgan's beliefs are one and many, though he has a strong voodoo sensability about him, being something of a Hougan. 12. Describe the characters Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc. Mosaic is an observer, with a keen interest in knowledge of all types. He maintains a clinical detatchment, yet knows life is far too valuable to simply snuff out without forethought. Still, he's coming off of desperate times, financially. If it pays well, he might push his boundries. 13. What are the character have any goals? Not so much a goal, but an obsession, Mosaic has been researching histories, physics, magical and technological theory, in order to try and experience the majesty of the Astral Realms again. This obsession has melded with his computer-addiction to form an obsession with sprites and technomancers, and the potential for someone to unlock Ressonance abilities unused, in order to travel to the Ressonance Realms. 14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?) He doesn't run the shadows, or hasn't yet. 'Trixie's forays into the Seattle underworld intrigue him, though, and she might just pull him in. 15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history. Mosaic is a study in contradictions, as evident by his manner of dress. He is simultaneously observant and energetic, bounding between current pop-trends and obscure references that just boggle the mind. He is quick to decide on a course of action, but does so only after taking in the details. 16. What special qualities does the character possess? This does not refer to skills, but rather at other things, such as How he gets along with people, does he plan ahead, etc. Mosaic, for all his social ineptitudes, is a very social creature. He likes people, almost everyone, and while he may not trust, he will give the benefit of the doubt. He is meticulous and impulsive all at once, and when he makes a decision, he tends to doggedly stick to it. 17. Are their certain things the character can't or won't do? Why? Morgan is reluctant to destroy any form of data without first devouring it himself. He won't kill needlessly, and he wouldn't ever think of harming a child. 18. What things, people, or ideas does the character hate? Morgan hates censorship, of both thought and action, more than anything in the world. 19. What things people, or ideas does the character love? Knowledge, and a good genuine paper book. 20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc. Morgan Brian Doakes, legally. He often goes by Mosaic. 21. Determine what your character used to do, before becoming a shadowrunner (very important). Morgan was an MIT&T student, and more recently has signed on with MAC. 22. Decide why your character left his or her old job, if he had one. (also important). Morgan was kicked out of school on suspicion of cheating. 23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?) He came to Seattle because he didn't want to go back to Portland a failure, despite his mother siding with him. He joined MAC because sleeping in a condemned building sucks. 24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them. Nestor - The two of them met in the darker recesses of an abandoned datahaven dedicated to ancient magical studies. Mama Lola - She found him sleeping in the alley behind her shop, after he had been frequenting it for a few weeks. 'Trixie - Met, of all things, through eachother's AR profiles, while he was trolling a mall looking for left over food, not that he ever told her that's why he was there. 25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless_masses? This may be affected by the characters previous employment. Morgan has a valid Tir SIN, with a recently approved UCAS work visa. 26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence? N/a 27. Which person(s) or group(s) do you love the most? While he loves his parents, he resents them for their divorce. His sisters he cares for more than anyone, because they had to weather it at a younger age than he did. Whenever he can, he chats with them, and he sends them both trinkets from time to time. 28. Which person(s) or group(s) do you hate the most? He hates the staff at MIT&T for failing to recognize his gifts, and instead villainizing him for using them. 29. Which person(s) or group(s) do you respect the most? Mother Lola, for her teachings allowed him to speak with Ghede. 30. Which person(s) or group(s) do you fear the most? Morgan has been hearing whispers of Dissonant creatures on the Matrix, and while he doesn't fear them, he is wary. 31. What is your favorite color? Blue 32. What is your favorite food and/or drink? Sushi (the more wasabi the better) and Sake, the genuine kind. 33. What place would you most like to visit? The Ressonance Realms, and the Astral Metaplanes. 34. Which person(s) or group(s) are you most loyal to? His loyalties are undecided at the moment, though his family would be cheif amongst them. 35. What pastime (that you participate in regularly) gives you the most enjoyment? (WARNING: Answering Sex for this question can and will result in penalties to your character!) Hanging out in Strip-Clubs, datamining, and reading (paper copies of books, when he can manage). 36. What pastime (that you participate in regularly) gives you the least enjoyment? If it doesn't catch his fancy, he doesn't ever participate. Unless riding the bus counts. 37. What annoys you the most? Prejudice of any kind, be it racial or otherwise. 38. What (if any) is your favorite form of art? A well sculpted icon, or interesting node. 39. What is your greatest goal? Attain access to the deeper mysteries of the Matrix, and to prove a synthesis of magic and the machine. 40. What do you think is your characters best quality? His keen intellect, and inquisitiveness. 41. What do you think is your characters worst quality? His disregard for his own wellbeing when caught in a fancy. 42. What is the most important thing you have ever done? While studying at MIT&T, he underwent a spiritual awakening, going along on an Astral voyage with his roommate. The voyage took him to the Metaplanes, an experience he has yet to equal. 43. Which religion (if any) do you follow? Pan-Voodoo, with a myriad of other beliefs thrown into the mix. 44. What is your most treasured possession (and why)? Aside from his commlink, which he feels a deep connection with, and associates with the potency of his magic, he keeps a copy of The Secret Doctrine, the Synthesis of Science, Religion and Philosophy, dog eared, tagged, but well preserved, on his person at all times. 45. What are your three most common dreams? He dreams of a connection to the Astral, and of the Realms he has seen and wishes to see. 46. What is the Characters current relationship with his family? He speaks routinely with his parents, though things are strained with his father. He keeps in much more regular contact with his sisters. 47. If the characters family is still alive, what do they do, and where do they live? His father continue to work as a functionary for the Council, while his mother has taken to family affairs and politics. His sisters are both in high school, and developing their own identites. 48. Where did the character learn his Skills? Various tutors, MIT&T, and through personal exploration and practice. 49. Does the character have a good luck charm? What is it, and why? He considers his commlink, which he has gone to great lengths to customize, to be his good luck charm, and in fact cannot perform summons without it. 50. What type of music does the character like? He listens to an ecclectic variety of techno, synth, jazz, folk, classical, and pan-classical music. 51. List any past serious relationships that your character has had, and give a brief overview of the relationship. He is in a continued on-again off-again relationship with 'Trixie, his Rasta-Bhudist Hacker girl. 52. Where does your character live? Why does he live there? Currently he is between couch surfing at 'Trixie's and sleeping in a squatter's refuge in a half-constructed downtown building. 53. Remember, I, as most Gamemasters, like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add He usually carries some Deepweed on him, and is almost always connected to various obscure datahavens and chatsites. |
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Nov 26 2008, 07:13 PM
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#30
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Sounds like a plan. We'll wrap this one shortly, and get you a pay day. Down time in between is a given, so no worries. Any ideas for the In-Between thread name?
BTW - RJ , the smuggler group is called the Sky People. I was looking over your character sheet, and noticed you had them listed as individiual contacts. |
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Nov 26 2008, 07:35 PM
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Sounds like a plan ... You are having a real problem with thread identification lately, aren't you? (IMG:style_emoticons/default/biggrin.gif) |
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Dec 3 2008, 01:54 AM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Brennan "Dingo" Bard - Blood of the People/Legacy
Sheet: [ Spoiler ] Elf
Stats Bod: 4 (+2 damage) Ag: 5 (7) Rea: 4 ( 8 ) Str: 5 Cha: 3 Int: 5 Log: 5 (6) Wil: 4 Edge: 3/5 Initiative: 8 (12) IP: 1 (3) Essence: 1.20 Nuyen: 23,400 Karma: 7/32 CSP: 2/2 Positive Qualities Restricted Gear (5) Arnis de Mano (15) (+1 die on Called Shots to disarm; +1 DV on Blades attacks; inflict damage when making a Called Shot to disarm) (Maneuvers: Riposte, Two weapon style, set up, finishing move, ground fighting, clinch) Negative Qualities Thrill Seeker (5) SINner [Tir Na nOg] (5) In Debt (25) (currently owe: 37,500) Active Skills Skills Cracking (Group) 6 Electronics (Group) 5 Firearms (Group) 4 Negotiation 4 Etiquette 3 Pilot Ground Craft 5 -Motorcycle +2 Gunnery 4 Close Combat (Group) 4 Perception 4 -Visual +2 Dodge 5 (7) Knowledge Skills Matrix Security 4 UK 3 Firearms 3 Hacking techniques 3 ******** information 4 English 5 Sperethiel 5 Celtic N Contacts Raven (female elf, info broker) (C3, L2) Halcyon (male Troll, fixer) (C4, L3) Gear Gear GUNS 2 Cougar Fineblade Knifes (long) -2 concealable holster -2 Personalized Grip Colt Gov't 2066 -Quickdraw Holster 6 spare clips 60 rounds Explosive ammo 60 rounds regular ammo 20 rounds Stick-n-Shock ARMOR half body FFBA Armor Jacket Bike Racing Armor -Helmet COMMLINK Transys Avalon (Response 4, Signal 4) -Satellite Link -Sim Module --modified for BTL/hot sim -Subvocal Microphone -Trodes -Response Enhancer 3 SOFTWARE Custom OS (System 6, Firewall 6) Analyze 6 Browse 6 Command 6 Edit 6 Encrypt 6 Purge 6 Reality Filter 6 Scan 6 Armor 5 Attack 5 Biofeedback Filter 5 Black Hammer 5 Decrypt 5 Defuse 5 ECCM 5 Exploit 5 Sniffer 5 Spoof 5 Stealth 5 Track 5 Nuke 3 Rating 4 Mook Agent Replicate 4 Adaptability 3 Programming Suite 5 ACTIVESOFTS Pilot Aircraft 4 Pilot Anthroform 4 Aeronautics Mechanic 2 Armorer 4 Automotive Mechanic 4 TOOLS Tinkering Shop -Infared Laser Trip Beam -Maglock 6 -Card Reader -Anti Tampering Circuits 4 Medkit 6 VEHICLES & Drones Suzuki Mirage 2 MCT Fly-Spies dragonfly microtapper 2 GM-Nissan Dobermans Wuxing Crimson Samurai FAKE SINS, LICENSES, AND LIFESTYLE Fake SIN 4 3 months low lifestyle. CYBER/BIOWARE Move-by-Wire System II Datajack Skillwire Expert System Cerebral Booster 1 Muscle Toner 2 Platelet Factories Cybereyes 3 -Flare comp -Low-light Vision -Smartlink -Vision enhancement 3 -Vision Magnification Cyberears 2 Audio Enhancer 3 Balance Augmentor Spatial Recognizer This post has been edited by Mickle5125: Jan 7 2013, 11:45 PM |
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Dec 3 2008, 02:15 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
Alexander "Gumshoe" Colt - Blood of the People
Sheet: [ Spoiler ] Alexander "Gumshoe" Colt Metatype : Elf Mundane Attributes Body: 3 Agility: 6 (8.) Reaction: 3 (4) Strength: 3 (5) Charisma: 7 Intuition: 5 Logic: 3 Willpower: 3 Edge: 3 Initiative: 8 Passes: 2 Essence: 2.98 Knowledge Skills English : N Gangs : 2 Smuggling routes : 2 Security Design : 3 Security Procedures : 2 Security Systems : 2 Current Events : 4 Mercenary Hangouts : 2 Mafia : 2 Yakuza : 1 Bars : 2 Dealers (Fences) : 1 Active Skills Automatics : 3 Longarms : 3 Pistols : 3 Con : 4 Etiquette : 4 Leadership : 4 Negotiation : 4 Computer : 2 Data Search : 2 Hardware : 2 Software : 2 Disguise : 3 Inflitration : 3 Palming : 3 Shadowing : 3 Dodge (Ranged Combat) : 3 Perception (Visual) : 5 Locksmith : 3 Intimidation : 2 Positive Qualities First Impression Biocompatability Erased (24 hrs) Negative Qualities Enemy (5pt) Compulsive (10Pt) Paranoid Hunted Lvl 1 Flashbacks - Unc Cyberwares Zeiss SenseSation Line (std) -cybereyes (Rating 3) with eye light systems, eye recording unit, image link, low-light vision, vision enhancement +Smartlink added to eyes -cyberears (Rating 2) with audio enhancement (Rating 2), damper, ear recording unit, select sound filter (Rating 3), sound link, and spatial recognizer -simrig -radar sensor (Rating 3) Touch Link Skillwires (Rating 3) Datajack Biowares Synaptic Booster 1 Muscle Toner 2 Muscle Augmentation 2 Weapons -Stun Baton -AK-97 5x Spare Clips 3x Gel Rounds (10 shots) 4x Regular Ammo (10 shots) -Ares Predator IV Skinlink 5x Spare Clips 3x Stick-n-Shock (10 shots) 4x Regular Ammo (10 shots) Quick-Draw Holster -Defiance T-250 Sling 5x Spare Clips Shotgun Shock Lock Rounds (10 shots) 2x Gel Rounds (10 shots) 2x Regular Ammo (10 shots) Armors Actioneer Businnes Clothes Lined Coat Fire Resistance (Rating 3) Nonconductivity (Rating 3) Form-Fitting Body Armor Half-Body Suit Vehicles Yamaha Growler (Off-Road Bike) Commlinks Commlink : Transys Avalon Skinlink OS : Novatech Navi Scan (Rating 6) Encrypt (Rating 6) Edit (Rating 6) Browse (Rating 6) Analyze (Rating 6) Facial Recognition Sensor Software (Rating 3) Empathy Sensor Software (Rating 3) Gait Analysis Sensor Software (Rating 3) Visual Spotter Sensor Software (Rating 3) Wildlife Spotter Sensor Software (Rating 3) Throwaway Commlink : CMT Clip OS: Redcap Nix Skinlink Glasses w/image link AR gloves ActiveSofts Heavy Weapons (Rating 2) Forgery (Rating 2) Clubs (Rating 2) Escape Artist (Rating 2) Tracking (Rating 1) Equipments 2x Fake Sin (Rating 3) (Jonathon Smithers, James Anton) 6x Fake License (Rating 3) (1 PI license, for each Sin) (1 Carry and Conceal Permit, for each Sin) (1 Travel Passport, for each Sin) Disguise Tool Kit Armorer Tool Kit 6x Micro Sensor 6x + Camera Handheld Sensor / Minidrone skinlink + Cyberware Scanner (Rating 6) + MAD Scanner (Rating 3) + Radio Signal Scanner (Rating 6) Plastic Restraints (per 10) Lockpick Set Miniwelder Wire clippers 5x Stealth RFID Tags (per 20) Tag Eraser 5x Subvocal Microphone White Noise Generator (Rating 6) Voice Mask Lifestyle (Middle @ 2 months paid) Old converted Firehouse in Redmond Comforts 2 Entertainment 2 Necessities 4 Neighborhood 2 Security 4 << Positive Qualities >> Security Conscious 2 << Negative Qualities >> Defective CHN -1 Green Plan -1 Starting Cash: 1500 (IMG:style_emoticons/default/nuyen.gif) 4d6=15 Contacts Argus (L:3 C:3) Argus Group (Members +4, AoI +4) Background [ Spoiler ] Alex mentally ran thru a checklist of all he had going for him. Unfortunately the list of cons was far greater than the list of pros. 1.Team- all dead 2.Ammo- running low (Have to hit the only frigid safehouse he had left soon.) 3.Comms- 2 compromised; Current throw-away and Primary Sin (Damn that meant the team villa and his primary bank account was a bust) 4.Drones- All gone (including the flyspies, dammit) 5.Activesofts- Most were compromised with that damn virus. (there goes the extra skills he'd come to rely on) 6.Enemies- Opposing team of Runners that called themselves " (Still out there somewhere looking for him.) 7.Rino the Fixer (Still living for the moment, Until the Johnson learns how that rat bastard tried to double-cross everyone) 8.Objective- Completed Alex let the engine slow to an idle as he pulled into the Stuffer Shack, He kept his eyes out for anything that might mean a tail as he made his way in and grabbed two one-shot commlinks. It took two minutes to pay and get his bike back on the road, taking a crazy path thru some of the sprawls more interesting areas. "Getting sloppy boy, come on whats the plan?" Alex's old mentor berating him from memories almost forgotten. What was the plan? Well first was getting to a spot these crappy disposable comms could get a signal. Second let the Johnson know that the package had been delivered and that Rino had hired another team as a double-cross. Third was to put a bullet between Rino's eyes. The disposable comm flashed that it had a signal just as Alex pulled up to an old matrix cafe, he smiled when he saw the place still had a couple of the old decks that had been so widely used before the crash. Hell maybe it still had the old hardlines going out. Alex held the comm at arms length so the Johnson could get a good look at the blood and bruises covering his face. It took a minute for anyone to accept the call at the other end. Before a face showed up the word "Secure" started flashing across the top. The face was that of a middle age wage-slave. Not the Johnson's true face but that had been his MO from the start. "You look worse for wear. Has the package been delivered?" Straight and to the point, that was one thing that Alex respected about this Johnson. Alex sneared, "Yeah it's done, but it cost me my entire team. And it may cost you more, see Rino sent a team after the package to aquire it for his own needs. PLus he isn't exactly paying me out of the escrow. So I think we both have a problem if I don't get my money. I've got a team to bury and grieving widows to help." The johnson simply smiled, "I've already paid into the escrow account, it is between you and Rino to get your cut. I would hurry though, it seams he's leaving the city and is about to run into some trouble of his own. Remember, I said last time we met; I hate anyone that could prove their worth. But I will give you a little bit of information, the mage you took out from the other team that was after you. Well that team was all one family so you may see more of them than you'd like." And with that parting note, the screen went dead and the comm began to smoke as the electronics inside melted. Alex snarled his displeasure, throwing the melting slag into the gutter and gunning the bike down the road. Dammit all, he'd just lost out on his biggest payout yet and also his chance at revenge for a double-cross. Well there was still the other team, But for that, Alex would need more equipment, and more money. That meant he had to stay low for a while to heal up then hit the shadows again for more work. -------------------------------------------------------------------------------------------------------------------- Alexander "Gumshoe" Colt Alexander was born 3 decades ago in a small town in the UCAS near southwest borders of the country, what had previously been the Midwestern United States just under a century ago. He did his part as a soldier but never really saw himself as a career man so when his time was up he left the military and in 2064 joined up with a group of mercenary runners. Hethen spent the next few years gaining his skills and trying to get into the big leageus of Seattle Runners. During his running career he starting doing quite abit of freelance work for the Argus Group and that is where he picked up the name Gumshoe. The Argus group has been good to him but he could never be corp enough for them so he stuck around doing the odd freelance job and trying to find a team he could truely belong to. 20 Questions [ Spoiler ] --What is the character's name? Alexander "Gumshoe" Colt, or at least thats the name I go by now. If you know my real name that I haven't used in years then good for you. Just know, I won't answer to it anyways. --What is the characters race, nationality, age, sex, height, weight, hair color, eye color, and skin color/tone, and build? I was born an elf in Southwestern UCAS not far from any of the borders about 30 years ago. Mom was human but wasn't surprised when I took after my dad. I definitely have the slight elf build but many of my old comrades would say I am wirey. The bioware definitely helped to bulk me up some. Now I weigh in just under a buck' eighty and am breaking 6 foot. My hair color is naturally black but changes regularly depending on the dye job I have at the time. Even my eyes change, thanks to the cyber I have. No matter how much I spend indoors I stilll tend to keep a tanned complexion. --Where did your character learn his/her skills? Well some just came naturally, others I picked up while I was in the military. Wasn't a career type though so after that I joined up with some merc style runners, definitely honed my skills there. Don't bother looking for any records though, they have a tendency to vanish. Just another "skill" you might say I obtained somewhere along the way. --What did your character do before becoming a runner? Like I said, spent a little time in the military, before that spent my time in a little old town growing up and basically amusing myself. Got outta there as quick as I could and really don't plan on going back. --Does your character have any family? I think my dad still out there somewhere. Never took the time to look him up, I never really was a family type of person. I've got a older sister but she's like me, sticks to the shadows, hell I haven't seen her in a decade and wouldn't even know where to look. --What are your characters dreams/goals/aspirations? You serious? Well I guess, I hope to one day have enough money to retire from this life. I mean I'm not an Immortal so eventually I am going to be too worn out to keep going. Maybe when that day happens I'll have the cred to go some place nice. Some place warm, where I can lounge around and not have to worry about when that bullet with my name on it is gonna find me. It definitely won't be here in Seattle. Damn rain and crime could drive anyone to the brink. --What is the characters general appearance? My general appearance is that of a youngish caucasion male elf. Beyond that it tends to change with the makeup and clothes. Sometimes I may not even be caucasion or an elf. Just depends on my mood for that day and who I think is following me. --Why did they choose to be a shadow-runner? Well I just kinda fell into the job. I worked with some merc units while I was in the military and liked their style so I joined up with them after I got out. Ran with them for a while, then met up with some Argus guys. Still do work for Argus on occasion. Othertimes I Freelance as a PI. I don't really say I am 100% runner, it just happens to conicide with my semi-legitimate work now and then. --What is the characters personality? I like to think I am friendly enough. I am careful about leaving anything about. Got bitten hard by being sloppy before so I have to keep on my toes. Sometimes that will put people off but normally they tend to start following my habits. --What skills does your character bring to this group? What makes them special? I am an private investigator, normally that means just talking to people. Even if you have to hide who you really are, talking can get you a long way. I find that is the best way to get the information I need. Other times I may have to hit the net, and on a few occasions I have to get real dirty and use a little bit of physical persuasion or some stealth to get what I am after. --What are some things your character cannot do? I'm not Awakened in any way so all that Hocus Pocus is beyond me. I can handle my own on the net but I know I'm not hacker material. With my wires though I can prety much do whatever I need to as long as I have the soft of course. --What does your character hate and why? I hate being sloppy and loathe anyone who doesn't have enough respect for themselves to keep themselves clean and healthy. That ranges from doing drugs to just being stupid and letting people take advantage of you. --What does your character love? I love my life, I plan on keeping it for a while. I love being able to enjoy life and all that it has to offer. I'd love to find someone out there I could settle down with but right now that is unlikely. --What does your character respect? I respect those who take charge of their lives. I also respect those who can take mine away with a blink of an eye, awakened or otherwise. --How was your character educated? Public school in my old hometwon then more from life experiences. --What is your characters moral code? Don't kill without good reason. Its bad for the soul plus bodycounts tend to draw attention. Don't take more than you need, only just slightly more than you'll use. Kids are to be protected. Dumbasses aren't. --Does your character have any political beliefs? Religious? Not really, I have seen politicians and preachers at work. Trust me there are just like everyone else and are after the same things in life. --What item(s) does your character treasure? Myself and the people I call friends. Stuff can be replaced. Money can be earned again. --Tell me at least one thing I (as the GM) should know about your character. Alex is very protective of himself and his team. Sometimes he'll go out of his way to make sure he has his "assets" covered. Morgan "Doc Nellis - Integrity Sheet [ Spoiler ] Morgan “Doc� Nellis Concept: Magicain/ Street Doc Metatype : Human Magician (Hermetic) -----Attributes----- Body: 3 Agility: 3 Reaction: 3 Strength: 2 Charisma: 3 Intuition: 3 Logic: 5 Willpower: 5 Magic: 5 Edge: 4 Initiative: 6 Passes:1 Essence: 6 -----Knowledge Skills----- English : N Or'zet: 2 Magic Background: 3 Biology: 3 Chemistry: 4 Criminology: 2 Engineering: 2 Street Drugs: 2 Greater Seattle: 3 Street Rumors: 1 -----Active Skills----- Sorcert Group (Broken): 4 Spellcasting (Healing): 4(6) Biotech Group: 4 Assensing (Aura Reading): 2(4) Summoning: 3 Perception (Visual): 2(4) Automatics (SMG's): 2(4) Influence Group: 1 Computer: 1 Data Search: 1 -----Positive Qualities----- Magician: 15 Mentor Spirit (Pheonix): 5 Trust Fund (Clinic): 10 -----Negative Qualities----- SINer (Standard): -5 Day Job (1000Y/ 10 hrs):-5 Sensitive System: -15 Records on File (MIT&T Doctorial Degrees: Magic & Medicine) -----Mentor Spirit----- Health Spells +2 Dice Fire Spirits +2 dice Disadvantage: Binding tests -1 die -----Spells----- Heal (DamageValue)–2 Increase Reflexes (F÷2)+2 Trid Phantasm (Realistic, Multi) (F ÷ 2) 3 Stunball (Direct) (F/2) + 1 Diagnose (Active, Directional) (sm) (F ÷ 2) Influence (Mental) (F ÷ 2) + 1 Cure Disease (DiseaseDV)–2 Magic Fingers (Physical) (F ÷ 2) + 1 ------Initiation----- Initiate Level 1 Ordeal: Meditation MetaMagic: Masking -----Weapons----- Ingram Smartgun X 5 Spare Clips: 32rds/clip (3 clips- Gel Rounds,100 rds; 1 Clip- Regular 40 rds; 1 clip- SticknShock 40 rds) -----Armors----- Actioneer Businnes Clothes Lined Coat +Fire Resistance (Rating 3) +Nonconductivity (Rating 3) Form-Fitting Body Armor Half-Body Suit -----Vehicles----- Chrysler-Nissan Jackrabbit (ar) -----Commlinks----- Novatech Airwave Custom OS (Firewall 6, System 3) Agent (Rtg 3): Patch Analyze 5 Browse 3 Command 3 Edit 3 Encrypt 3 Scan 3 Black Hammer 3 Handheld Sensor (Arm Bracer) +Ultrawideband Radar Sensor Rtg 3 +Camera Glasses +Image Link AR Gloves Trodes 6 Skinlinks Holo Projector Renraku Sensei + Iris Orb OS (Throwaway) -----Equipments----- 2x Medical Station Rtg 6 (max 2 Patients Per Station): Used at Clinic Med Kit Rtg 6 Med Kit Refill BioMonitor Magical Lodge (Force 6): In home portion of the Clinic. Fake Sin Rtg 3 (Dr. Martin Levane, Horizon Citizen) +Fake License (Medical Practitioner) +Fake License (Carry & Conceal) Fake Sin Rtg 3 (Dr. Nicholas Lambarty, PCC Citizen) +Fake License (Medical Practitioner) +Fake License (Carry & Conceal) +Fake License (Mage) -----Contacts----- Nina Janosi (Talismonger): 3/4 “Chesire� (Fixer): 1/1 -----Lifestyle----- Permanent Middle Lifestyle From Trust Fund The Clinic LP Costs Lifestyle Type Middle Comforts 3 Entertainment 3 Necessities 4 Neighborhood 2 Security 4 << Positive Qualities >> Workplace 1 Friendly Neighbors 1 << Negative Qualities >> No Privacy 3 -3 Starting Cash 2000Y (1000 Day JOb, 1000 Lifestyle): Lifestyle Starting Funds (4d6=10) |
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Feb 1 2009, 06:39 AM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Jasper E. Lee - [For Hire]
human Rigger "wheel man" [ Spoiler ] Thats not his real name.Jasper's real name hasn't been used in 20 years. when he was doin top secret wetworks for the CAS, his code name was Maintenance-12. After losing the taste for it, he went AWOL and skipped out to Seattle to get as far away from the CAS as he could. He's had to start over at 45 with nothing, He's gotten some work in the shadows and is quietly building back his collection of toys. He affectionately names most of his vehicles and drones. He's an unassuming and likable southerner who is short enough to be mistaken for a Dwarf. But he's killed many a special forces team that has underestimated him. Stats [ Spoiler ] Jasper E Lee
Human 4'10" 160 lbs Black and grey hair, Brown Eyes Essence: 5.2 Lifestyle: low/ Puyallup Barrens Negative Qualities:(+15) Mild Alchoholic Criminal Sin (AWOL from CAS Army) Contacts:(11) Slim(Chop Shop Owner) loyalty 4/connection 2 Mrs Johnson Loyalty 2/ Connection 3 Attributes:(160) Bod: 3 Agi: 3 Rea: 4 Str: 2 Cha: 2 Log: 4 Int: 3 Wil: 3 Edge: 2 Skills:(204) Pistols(revolvers) 4(+2) Gunnery 5 -Aeronautics mechanic 2 -Auto mechanic 2 -Industrial mechanic 2 -Nautical mechanic 2 Pilot ground craft 5 Pilot air craft 3 Pilot Anthroform 1 -Cyber combat 3 -Electronic Warfare 3 -Hacking 3 First Aid 3 -Computer 3 -Data search 3 -Hardware 3 -software 3 Dodge 2 Perception 2 Etiquette 2 Armorer 1 Shadowing(tailing) 2(+2) Knowledge: Engineering 3 Military(CAS) 3(5) security design 2 security companies 1 sports 1 Gear:(50) Cyberware:(essence -0.8 ) VCR Data Jack SimRig (hot) Industrial jumpsuit 5/4 (+2 fire/chem) Vitals protector +1/+1 Shin guards +0/+1 Ruger super warhawk (standard) 2 quick draw holsters Ammo: Regular(ruger) 60 Explosive(ruger) 20 regular(Ingram white knight) 100 stick-n-shock(Ingram smartgun X) 100 Custom Comlink- firewall 6, Response 5, system 5,signal 5 programs: Encrypt 5, scan 5, sniffer 5, analyze 5, decrypt 3, ECCM 5, command 5, Edit 5, attack 3, track 3, databomb 3 Exploit 5, spoof 3, Black hammer 3, stealth 5 , "J.D."(Agent) 3 Glasses(img link, smart link, vision enhancement 3, img mag) earbuds(hearing enhancement 3) Micro trancever Biomonitor Fake sin 4 fake liscense(Ruger) 4 fake liscense(radio signal scanner) 4 Tag eraser Medkit 6 Hardware toolkit Hardware shop auto shop Armorer shop "Charlene"(GMC step van) Armor 16, Chameleon Paint, sm. drone landing rack,ECM 5,Rigger adapted,Clearsight 4, 2 gun ports(left&rear) Radio signal scanner 6, Motion sensor,laser mic 6, directional mic, Smuggling compartment "Rosie"(Nissan roto) Weapon mount(normal,flexible,remote)Ingram White Knight Targeting 4, Camera neutralizer 6 "Shelly"(Tata Hotspur) Rigger addapted, maneuver 4 "Bud" (doberman) Chameleon paint, gecko tips, Ingram smart gun (stick-n-shock) covert-ops 4 "Harry" (Ruger super warhawk) Pilot program 2, targeting 4 , Limping propulsion, smartgun |
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Feb 17 2009, 02:17 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 15-September 06 From: Ephrata, Wa Member No.: 9,382 |
Ariel Juagahan "Mandirigma Makata or Makata" - Docwagon Code Black Former FBI ERT now a Docwagon HTRT Officer (Street Sam type) Quote: "Lead with speed, devour with power." [ Spoiler ] Orc, Male, Age-20, 6'6", 320lbs.
Nuyen: 1600 Attributes [ Spoiler ] Body 5/6 + 2 for dmg, Agility 5/8, Reaction 5/8, Strength 5/8, Charisma 2, Intuition 5, Logic 3, Willpower 3 Edge 3, Essence 2.031, Initiative 10/13, Initiative Passes 1/3. Condition Monitor: Physical - 11 Stun - 10 Karma: 0, Street Credit: 0, Notoriety: 0. Skills [ Spoiler ] Active Skills: Athletics (group) 2/5, Automatics 4, Blades 4, Computer 1, Dodge 3, Infiltration 3, Influence (group) 1, Perception 4, Pistols 4, Throwing Weapons 2, Unarmed Combat 3. Knowledge Skills: Small Unit Tactics 2, ERT SOP's 2, Urban Combat Tactics 2, Security Procedures 2, Physics 1, UCAS Federal Agencies 1, UCAS Law 2, Regional (Seattle) 1, Tactical Theory 2, Philosophy 1, Poetry 1. Languages: English Native, Tagalog 2, Or'zet 2, Japanese 1, Aztlaner Spanish 2. Qualities: [ Spoiler ] Positive Qualities: Restricted Gear, Biocompatability (Cyberware) Negative Qualities: SINer (standard), Records on File (FBI), Thrill Seeker, Prejudiced (Japanese, Biased), Dependent (easy)[Joanna Harnasch, Fiancee]. Cyberware/Bioware: [ Spoiler ] Cyberware: Lone Star SWAT 2 [Cybereye 4 (Flare Comp, Image Link, Low-light, Protective Covers, Smartlink, Thermo, Vision Enhancement 3, Vision Magnification), Cyberears 4 (Audio Enhancer 3, Balance Augmentor, Damper, Increased Sensitivity, Select Sound Filiter 5, Sound Link, Spatial Recongnizer), Datajack, Bone Lacing: Aluminum, Wired Reflexes 2] Bioware: Synthacardium 3, Muscle Augmentation 2, Muscle Toner 2, Suprathyroid. Contacts: [ Spoiler ] Informant: Megan Connor (Loyalty 2/Connection 3), Urban Anthropolgist: Blair Sandbury (Loyalty 2/Connection 3), Freedom Fighter (PI-Batac): Jesus Haro (Loyalty 2/Connection 3), Former ERT Team Leader: John McCabe (loyalty 2/Connection 2), Lameco Grandmaster: Edgar Sulite IV (Loyalty 3/Connection 3), Lameco Eskrima Internation (Seattle Branch) Group (Loyalty 6/Connection 4) Security Spider: Randy "Kritzkreig" Kohl (Loyalty 1/Connection ?) Code Black Team Leader: Jebediah "Jeb" Robards (Loyalty 1/Connection ?) Armorer: Coleen "Mizz Fixit" Steffano (Loyalty 1/Connection ?) Pilot/Driver: Peter "Duster" Delgado (Loyalty 1/Connection ?) Weapons/Armor: [ Spoiler ] Weapons: Savalette Guardian [5P, SA/BF*, -1AP, -1 RECOIL, 12C AMMO] w/ adv safety system, Personalized Grip Tactical Thigh Holster (quickdraw holster), 4 spare clips HK-227X [5P, SA/BF/FA, 0AP, -5 RECOIL, 28C AMMO] w/ adv safety system, gas-vent3, Personalized Grip Tactical Sling, 8 spare clips Cougar Fine Blade longblade [6P, -1AP, 0 REACH] Personalized Grip Monofilament Sword [7P, -1AP, 1 REACH] Personalized Grip Unarmed Combat [6P, 0AP, 0 REACH] Armor: 12/10 total Docwagon Full Body Armor (10/8): Chemical Proctection, Fire Resistant 4, Biomonitor Docwagon Full Body Armor Helmet (2/2): Chemical Proctection, Fire Resistant 4 Vehicle [ Spoiler ] GAZ P-179 [hand -1, accel 15/30, speed 90, pilot 2, body 14, armor 6, sensor 2] Improved Pilot (2) Improved Sensor (2), Autosofts: Maneuver 2, Clearsight 2, Defense 2. Gear [ Spoiler ] Commlink: Novatech Airware w/ Iris Orb [R3, S3, F3, S3] W/ Customized Interface, Hardening R6, Optimization (Analyze), Satlink, skinlink, subvocal mic. Programs: Packages - Eurosoft Clavicula, FTL Matrixware Power Suite (Analyze-3, Browse-4, Command-2, Edit-4, Databomb-3, Decrypt-5, Encrypt-5, ECCM-3, Purge-4, Scan-2.) Sensor Packages: Handheld [Ultrawideband radar-4] Handheld [Camera, Directional Mic, Thermo] Handheld [Non-Linear Junction Detector] Sensor Software: Empathy 6, Lie Detection 6, Noise Analysis 6, Weapoin Watcher 6, Wildlife Spotter 6 Software: Mapsoft (Seattle) R6 Virtual Person: PG Edgar G. Sulite, PG Jose Cabellero, PG Jesus Abella, PG Antonio Illustrisimo, PG Leo Gaje. Survival: Gas Mask, Survival Kit, Combat Load Vest, Smart Pack, Gecko Tape Gloves, Climbing Gear, Flashlight-infrared, Plasteel Restraints. Mantech: GloWand Lifestyle: [ Spoiler ] Lameco Eskrima Group Training Compound Comforts-3, Entertainment-2, Necessities-3, Neighborhood-2, Security-4. Free Access, Rad Pad, Security Conscious, Well Made, Workplace, Green Plan, Crash Pad, No Privacy 2, Living by Committee. 4400/month with One months paid. Background: [ Spoiler ] Short Version: [ Spoiler ] Ariel Juagahan born on October 9th, 2052 in the Philippine city of Batac to Baccay Juagahan andd Paulinea Ayala. Ariel grew up in a loving and secure home. Paulinea Juagahan was a tribal shaman of the people of Batac. Baccay Juagahan was a tribal warrior and leader of the city defense force which in fact was part of the resistance later to be the freedom force. One of the first memories of the world around Ariel was the new of UCAS President Dunkelzahns assassination. This was profound because for the first time he saw that a metahuman could become come anything they chose to be. Then Halley's Comet sticks out from the flooding of the Typhoons that hit the city. He remembers soon after he could see Halley's Comet in the night sky. The Following year was the start of real history for Ariel. It was the start of the open revolution of his fellow people to lift the oppression of the Japanese Empire. Now with the Philippines free and allied with the UCAS again his family moved to Seattle in July of 2063. Having been schooled in Baccay city which is a major education center he finished his schooling in Seattle. After finishing school Ariel set his sights on the UCAS FBI's ERT program. His interest in this line of work was sparked after seeing one of the ERT team operate during one of the many incidences in Seattle. He finely reached his goal at the age of 18 he was accepted into the ERT program after the academy he was assigned back to the Seattle branch. Were he spent the next two years excelling in his career. Then the unthinkable happened he crossed the line a relationship had formed with a fellow officer on his team and it started to affect his ability. The brass caught on and forced Ariel to break off the relationship or resign. With the feeling he had for Joanna Harnasch he resigned. Ariel got wind that Docwagon was launching a new High Risk Enforcement Department in Seattle he put in his Application, Letter of Intent, and a letter of Reference (From his former Team Leader John McCabe). Long Version: [ Spoiler ] Ariel Juagahan born on October 9th, 2052 in the Philippine city of Batac to Baccay Juagahan and Paulinea Ayala. Ariel grew up in a loving and fairly secure home. Paulinea Juagahan was a tribal shaman of the people of Batac. Baccay Juagahan was a tribal warrior and leader of the city defense force which in fact was part of the resistance later to be the freedom force. At age five Ariel remembers the assassination of the UCAS President Dunkelzahn. This had a profound impact of Ariel it's were he realized he could truly become anything his heart desired. He grew up under the oppression of his people by the Japanese Empire; He did luck out in away because he grew up in a fairly remote and non-strategically significant location which meant that he never part of the brutality Yomi Island was infamous for. Because of which he was able to go to Mariano Marcos State University for his education. He also remembers the Typhoons from Halley's Comet in August of 2061 he did his best the help his community fight the flooding and mud slides. Then the next month you could see Halley's Comet in the night sky that has always left an awe inspiring impression on him. The mark of Halley's Comet has many profound meanings to the Filipino people because it marks the change in tides were the Filipino people made large strides to regain there freedom. Batac city took it freedom and kept is rapidly with it remote location and shield of Mount Burnay the Japanese Empire could on invade from limited routes. With the Philippines free and allied with UCAS once again his family moved to Seattle for new opportunities on July of 2063 he was only eleven. Almost as soon as they got settled in and Crash 2.0 happened luckily they were not yet wired like most people. It turned out that they were the lynch pin of there community survival during this time for there knowledge on how to survive and thrive in those conditions. Soon the Seattle metroplex was back to normal and Ariel was enrolled to attend University of Washington with a philosophy major. One afternoon class was interrupted by some emergency on campus. This was the first he saw the FBI's ERT team in action against a criminal team it was a thing of excitement and exhilaration for Ariel to witness. The next day Ariel planned out his path to become an agent. He completed collage and applied to become a Special Agent and server as an ERT Operator. After the long ordeals to become an Operator he finally was accepted at the age of 18. Which was rare unto it self he did his best to live up to the great gift that was bestowed on him. He served two years with the ERT teams in Seattle on one of the teams he meet Joanna Harnasch they hit it off right away. There was just something that clicked; the only thing was it was against policy to two team members to be involved. They were unable to keep it secret for long, and Ariel or Joanna had to resign being the man that he was Ariel resigned. But luck would have it his Team Leader John McCabe heard wind that DocWagon was starting up a new HTRT department here in Seattle. Ariel put his application, letter of intent, and a letter of reference from John to Docwagon and after his acceptance to the department He purposed to Joanna and she accepted now the real adventure begins. 20 Questions: [ Spoiler ] 1] We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them? Filipino features, Mocha Skin tone, 66 320lbs (1.92 meters 145.14 kg), Orc, Black Hair, Green eyes, No aptitudes to note, and he was Born October 9th, 2052 in the city of Batac which is at the foot of Mount Burnay. Attitude: Growing up during the second oppression of the Japanese Empire and the fight for a free Philippine Archipelago. As such Ariel has come to be prejudiced towards all things Japanese. He is serious, no-frills, straight shooter with death being so close each day there is not reason to hold back and beat around the bush. Truly live life and not a lie. 2] Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your characters parents say about her? Father: Baccay Juagahan - He is proud of his son knowing he is following a warriors path in life, plus been part of the FBI and now Docwagon. Seeing him do something productive and meaningful in the world around him has left Baccay knowing he has done right raising his son with the values he has held most dear. Mother: Paulinea Juagahan (maiden name: Ayala) - She is also proud of her son, he a little to cyberd for her taste but that is his choice. Knowing that he is doing his best to make a difference in the world around him aspires to the highest level of values in her heart. 3] Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time? (5) August 2057: Dunkelzahn President and Assassination (9) August 2061: Typhoons (9) September 2061: Halleys Comet (10) February 2062: Open revolution against occupying Japanese forces (11) July 2063: Move to Seattle (12) Fall 2064: Crash 2.0 (17) 2069: Tsunamis from the Earthquakes in California (Family) (18)2070: Election of Blackhaven See Background Write-ups. (Age)Date: Event 4] Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path? Background for FBI and move to Docwagon (scandal with another officer affair) NA, He is in the application process for Docwagons new development of Code Black team. 5] People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your characters living space like, and what has he added or changed to make it his own? The Training Compound: At the Lameco training compound he keeps a room, Its a little on the small size but homey. He keeps photos of his parents and a small book collection; there is one photo of his FBI team, and a few photos of Joanna that he treasures. Docwagon Barracks: Having not settled in yet his area is very sterile at the moment. 6] Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them? Stilling working on this 7] Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person's character are as important as the qualities. What do you dislike most about your characters personality? Being a Thrill Seeker and Prejudiced against Japanese. 8] The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the "Big Ten" triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why? The Highest Regarded Corporation: Seader-Krupp - From his influence of the great dragon Dunkelzahn with another great dragon running a triple-A corp is the next best thing to presidency. The Lowest Regarded Corporation: Aztechnology - Could there really be a worst monster running it busy across the world today? From the oppression of there own people to blood magic. 9] People make acquaintances and friends; we're hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. Theres a story behind each and every one of these relationships. What is the story with your character and her contacts? Former ERT Team Leader: John McCabe - Ariel worked with John when he was with the FBI. There working relationship was a good one. They still keep in touch now building a friendship. John and Ariel have been through some hairy shit and have lost good friends this tends to build bonds that last forever. Lameco Grandmaster: Edgar J. Sulite - Ariel was introduced to PG Edgar through his father a known eskrimador to train with PG Edgar. They hit it off and have along friendship going Ariel even teaches at the yearly training camp in the Philippines. Lameco Eskrima International (Seattle Branch) - With being a noted instructor under PG he has been a founding member of the local group for the Seattle Sprawl. Urban Anthropologist: Blair Sandburg - Ariel and Blair go back to collage days they hit it off in there Philosophy class. They still maintain there casual friendship and there talks of philosophy. Freedom fighter (Philippines): Jesus Abella - An old family friend who stills works the Islands and a Merc with morals as he puts it. Ariel and Jesus tend to us each other for information they both know that there on the other side of the law now but from the old days there bond is thicker then the law. Informant: Megan Connor - Megan had been a professional contact for information on the underbelly of Seattle. If there something going on she can get her hands on it. 10] It's Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day? He would be ether at the training compound giving classes, or he would be at Joanna's place spending time with his fiancé. Most likely it would be a combination of the two with Joanna getting the lions share of his time. 11] Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels? He learned a based skills set from his father in the Filipino Combative Arts. He expanded on this from the FBIs ERT academy. He learned his other skills from living life and interacting with the people around him. He has always been into reading on Philosophy and Poetry. 12] Everyone has their limits. People can be dark, but most peoples instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage? He is the typical protector, he is not apposed to killing but it must he for justice and necessary. He tries to live a moral life to be best he can. 13] If you have an Awakened or technomancer character, consider your character's tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile? NA 14] While acceptance and bias vary from place to place, augmentations be they bio-, cyber-, gene-, or nanoware are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)? Once on the FBI ERT he was loaded out with the Cyber Suit [Datajack, Bone Lacing (Aluminum), Wired Reflexes II, Cybereyes R3, Cyberears R3], and the typical add-ons, Muscle Augmentation R2, Muscle Toner R2, and Synthacardium R3. He then got a letter of purchase for his Suprathyroid Gland while with the team too. 15] Life as a shadowrunner is by definition outside the bounds of "normal" life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it? He envies them known that they can live there life without knowing anything of the nightmare that lurks in the Shadows. 16] Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying? Like most protectors his nightmare is the inability to protector those in need. 17] People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character's "sacred object" or "close one," and how did they come to be so important to him? Joanna Harnasch is very much attached to she has be come his "sacred object" which makes his mother happy now she might lay off him for grandchildren. They both worked on the ERT team and have seen action together that was the foundation that started there interlude. They hit it off and clicked ever sense they been one and the same. 18] One of metahumanity's greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now? He's always wanted to be a protector now he is living that dream. Now he look forward to the journey of a relationship with someone very special to him. 19] A persons appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices? When wearing causal clothing would be professional action type clothing (like today's 5.11 brand). He favors greens. His profession and preferred recreation (Eskrima) inspires him in this fashion sense. 20] Everyone has a name, but a runners street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name? Mandirigma Makata or Makata which is Tagalog for Warrior Poet or Poet. With all the philosophy and poetry he reads and talks about the name stuck to him from his former ERT team, he just changed it to Tagalog. Notes: [ Spoiler ] Build Points Breakdown: Stats: 200, Race: 20, Edge: 20, Active Skills: 146, Know/Lang: 0 (48/48), Positive Qualities: 15, Negative Qualities: -35, Resources: 49, Contacts: 35 = 450
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Feb 23 2009, 06:17 AM
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#36
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,461 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Nathaniel Jones - "Professor" - Behind the Shadows
Discredited archaeologist Background [ Spoiler ] Professor Nathaniel Jones was on the fast track to academic stardom. Born into an upper middle-class family of means in 2038, he enjoyed the benefits of an excellent education at fine schools, and a loving, nurturing family environment. The fact that he manifested as a dwarf was absolutely no problem to his family or friends. Even as a child he was well-read and analytical, and early on showed promise with languages. His love, however, was archaeology. From an early age, he would rather explore a burned-out farm house than run in the fields, or study the skeleton of a fish on the shore rather than swim to the island offshore. During university, his life transformed as he Awakened. The magic manifested through the adept path, and Jones focused his talent into enhancing his performance as a student and scientist. His analytical mind sharpened; his memory became prodigious; his concentration unshakeable; and languages came with little practice. The most amazing revelation came to him when an old hat, a felt fedora passed down through generations of the Jones family, turned out to be a magical object, a Power Focus of impressive strength. Though it was of little aid to his adept powers at the time, he bonded with the focus, with the intent of directing his magical studies so that he could make better use of this family heirloom. Jones earned a scholarship for graduate work at the prestigious University of Michigan at Ann Arbor. There, he pursued studies both in Mayan archaeology in the Yucatan and in Harrapan archaeology in northern India. He earned temporary positions at several universities, and finally landed a tenure-track position at The University of Toronto, an up-and-coming school in his field. The Anthropology Department’s reputation and Jones’ grew together with each successive publication. This idyllic life came to a crashing end in 2068. At an exciting excavation in India, Jones unearthed a strange document. Written in Sanskrit and illustrated with puzzling images, it piqued his curiosity. He began to translate it immediately, enlisting the aid of his two assistants. Even in the first evening it offered tantalizing suggestions of an earlier manifestation of magic in the world, and went so far as to implicate the existence of beings that had lived incredibly long lives through that forgotten age. This document was of incalculable importance, he thought. How prophetic, for Jones at least. A commotion outside his office tent drew his attention. When he returned to the tent, his assistants were dead, murdered, and the document was gone. He raised the alarm, but to no avail. The thief had escaped. What was worse, he soon became the prime suspect in the crimes. Evidence appeared linking him to the murders. The trial in India was set, and with money raised by selling his family home Jones sought the best legal help he could. In the end, this investment paid off, because his lawyer won his case, though many felt it was on a technicality. Jones thought he was free to continue his career. The archaeological community thought otherwise. He was held in suspicion, still. Colleagues drifted away, and the tenure review back in Toronto found ‘errors and omissions’ in his work that justified terminating his employment. His career had been destroyed, notwithstanding the victory in court. Jones new there was only one way to win back his reputation. He had to find the thief and bring him to justice. At least that, but preferably also returning the document. To do this, he knew he had to enter the world of the thief: the shadows. So with some of his remaining money he sought training to bend his remaining magic towards physical enhancements that would aid in a decidedly dangerous environment. The rest he spent on equipment appropriate to a life in the underworld. He traveled back to India, and with a few bribes and canny thinking, he picked up the trail of the document. This led him to Washington, where he uncovered an artifact smuggling ring which had received the document. In a confrontation that nearly cost the neophyte runner his life, Jones met the ringleader but failed to capture him, though he did expose the operation enough to shut it down. It was clear as the ringleader escaped, that he would make it his business to eliminate Jones once and for all, this time. A clever and resourceful nemesis was born, yet Jones was even more determined to follow the trail of the document, no matter what the cost. The trail leads to Seattle. Character Description Professor is of average height for a dwarf, but of a slighter build than average. More than once this has served him well in tight spaces underground or inside an ancient building. With Caucasian features, he has dark, thick hair, brown eyes and is well tanned. He could be taken to be of just about any national extraction within the broad range of Indo-European peoples: Indian, South Mediterranean, Black Irish, but not Nordic. He tends to wear ‘outdoorsy’ clothing (khaki colours, lots of pockets, very practical for an archaeologist) and high quality, light-weight walking boots. He has an old fedora which he carries with him almost at all times. If not actually wearing it, then it is slung on his back and held in place by a tied chin-strap around his neck. He won’t take it into the shower with him, but he may wear it while in a bathtub. The most striking feature of Professor is his gaze. He has very penetrating eyes, and many have said he seems to look right through you. Some have felt uncomfortable when he fixes that gaze upon them, and even asked him to look away. Little escapes his notice, and he is continually examining his environment, as if he were recording a scene. Professor is a highly educated man, and an articulate speaker. He is equally at ease in front of a class, engaging in a philosophical argument, in a duel of impromptu poetry (though he and his opponents recognize he isn’t all that good at it), or conducting a terse, technical discussion. Languages come to him easily, and he is adding to the list of languages he knows. He believes strongly in the talent and creativity of humanity, and has often been short with students who were proponents of theories such as ‘alien influence’ or ‘Egyptian diffusion’ to explain ancient achievements around the world. This, however, is perhaps the only time he becomes rough on his students, as he genuinely cares for the process and the calling of education. His spiritual views evince South Asian influences, and if pressed to label his views, he would consider himself to be a Kashmir Shaivist more than anything else. Professor sees the value of both a good life and a good death, but he tends towards the preservation of life, and is unlikely to take life unless he believes the call of the moment warrants it. Professor enjoys the company of women, both because of his love of conversation and a healthy heterosexuality, and often prefers to spend time with them. He is happy that the broad discipline of anthropology even in this day and age tends to draw more women than many other fields. He has also been known to live down to the reputation of archaeologists as prodigious drinkers of ale and liquor, and his dwarven constitution certainly helps in this regard. Because of his recent events, Professor is entering a new line of work that still feels foreign to him, and so he may at times spend effort trying to analyze a situation, rather than acting instinctively. He is focused on finding the one who framed him, and will always leap at any chance to further his pursuit of the thief. He will not, however, endanger compatriots to do so. He is disciplined, reliable and faithful to his word. And he loves to solve puzzles of any kind and complexity. His training and work experience have ingrained in him a respect for collaborative work, and he brings this view to his work in the shadows. He chose Living Focus as one of his latest adept powers in order to be adaptable to any team, to be able to multiply the effect of the powers of others on the team, and to be able to overcome some of the weaknesses he perceives in his magical training as applied to the shadows. Stats [ Spoiler ] Professor Dwarf [ 25 ] Qualities [ 0 ] Attributes [ 275 ] Skills -Active [ 60 ] -Knowledge/ Language [ 1 ] ( 27 pts. free ) Contacts [ 6 ] + [ 10 freebies from GM ] Focus Bonding [ 4 ] Gear [ 29 ] Qualities [ 35 - 35 ] Adept 5 Analytical Mind 5 College Education 5 Photographic Memory10 Linguist 5 Restricted Gear 5 (power focus R4 ) SINner -5 Pacifist -5 Astral Beacon -5 Addiction (mild - Betel Gum) -5 Enemy (6 conn. / 4 incid.) -10 Vendetta -5 Attributes [ 275 ] BOD 4 AGI 3 REA 3 STR 4 CHA 3 INT 4 LOG 5 WIL 5 MAG 6 ESS 6 EDG 3 INI 7 ( 1 IP ) Adept Powers ( 6 pts. from Magic 6 ) Astral Perception 1.0 Enhanced Perception (3) 0.75 Eidetic Sense Memory 0.5 Three-dimensional Memory 0.5 Heightened Concentration 1.0 Analytics (2) 0.5 Linguistics 0.25 Attribute Boost (REA) (1) 0.25 Attribute Boost (AGI) (1) 0.25 Living Focus 1.0 Active Skills [ 60 ] Perception 1 ( +4 ) INT Assensing 2 ( +3 ) INT Negotiation 1 CHA Etiquette 1 CHA (tribal) ( +2 ) Survival 1 WIL Navigation 1 INT First Aid 1 LOG Data Search 2 LOG (academic) (+2) Dodge 1 REA (ranged) ( +2 ) Pistol 1 AGI (Ares Predator IV) ( +2) Pilot Grnd. 1 REA Contacts [ 6 ] + [ 10 freebies from GM ] 1.) Zoltan Kodalex Fixer (4 connection / 2 loyalty) - see Fixer, SR4 p. 283 - location: Washington - source of shadowrunning gear for Professor - made connection for Professor with Logo 2.) Logo ID Manufacturer (2 connection / 1 loyalty) - see Contacts and Adventures p. 14 -location: ??? (Matrix) -source of current fake IDs for Professor - strictly business 3.) Nandi Sivalingham Urban Anthropologist (3 connection / 4 loyalty) - see Contacts and Adventures p. 8 -location: Washington - has heard of smuggling ring connected to Enemy of Professor - has family connections in India - enjoys speaking in Hindi with Professor - is one of few who believes Professor is innocent - maybe likes him a little? Knowledge / Language Skills (27 pts. free) [ 1 ] Archaeology 5( 6 ) Physical Anthropology 3( 4 ) Cultural Anthropology 2( 3 ) Linguistics 2( 3 ) Mythology 3( 4 ) (Indo-European) ( +2 ) Materials Science 1( 2 ) Astronomy 1( 2 ) Civil Engineering 1( 2 ) Satellite Imagery 1( 2 ) Mathematics 2( 3 ) English N Nahuatl 1( 3 ) Quiché Maya 1( 3 ) Spanish 1( 3 ) Hindi 1( 3 ) Urdu 1( 3 ) Sanskrit 1( 3 ) Gear [ 29 ] 145,000 ¥ Power Focus 4 - fedora handed down through generations of the Jones family Fake SIN 4 Fake SIN 4 Middle Lifestyle X 1 mth Medkit ( 6 ) Supplies X 8 Armor Jacket 8/6 Secure-tech - shin guards 0/+1 - forearm guards 0/+1 Zoé Executive Suite - long jacket 4/1 - shirt 1/0 - trousers 1/1 Urban Explore Jumpsuit 6/6 Form-fitting half-body armor 4/1 Globetrotter Camo Jacket - desert - tropical forest - grasslands Smartgun System, internal Regular ammo X 100 Goggles - low light - flare comp - image link - vision enhancement ( 3 ) - vision magnification Flashlight Survival Kit Standard Rope X 100m Wire Clippers Maglock Passkey ( 4 ) Commlink - Fairlight Caliban 4 / 5 OS - Novatech Navi 3 / 4 Satellite Link Sub-vocal Microphone Micro-transceiver ( 6 ) Gas Mask Hazmat Suit Sub-Total 144,675 ¥ -leaves 325 ¥ -converts to 33 ¥ Starting ¥ = [4D6 X 100 ¥ = ( 3, 6, 3, 6 ) = 360] + 33 = 393 ¥ EDIT: Modified 26 Jun 2010 |
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May 23 2009, 11:19 PM
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#37
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Target ![]() Group: Members Posts: 4 Joined: 22-May 09 Member No.: 17,190 |
My Sharp-shooter Mezzanine.
Please note that there may be some errors as this is from memory in regards to cyber/bioware and qualities. [ Spoiler ] Name: William Tate Alias: Mezzanine Age: 29 Height: 6'5 Weight: 220 Lbs. Metatype: Human Attributes Body 2 [4] Agility 5 [7] Reaction 5 Strength 2 [4] Charisma 2 Intuition 4 Logic 5 Willpower 3 Edge 2 Essence 3.5 Initiative 9 IP 0 Magic 0 Qualities Ambidextrous Aptitude (longarms) Blandness guts[5] Mild Addiction (stimulant/energy drinks) Prejudice (non-white humans excluding Japanese) Prejudice (Orks and trolls) 'Judas' (Werwulf mercenary corps) Vendetta-Sons of Sauron (other negatives pending, haven't got sheet to hand) Skills Blades (Agi) RANK 4 Specialization: swords Dodge (Rea) RANK 4 Specialization: Ranged Combat Infiltration (Agi) RANK 4 Specialization: Urban Longarms (Agi) RANK 7 Specialization: Sniper Rifles Pistols (Agi) RANK 4 Specialization: Revolvers Armorer (Log) RANK 4 Specialization: Firearms Perception (Int) RANK 4 Specialization: Visual Climbing (Str) RANK 2 Running (Str) RANK 2 Knowledges English N professional Weapon Design Longarms RANK:6 Specialization: Sniper Rifles academic Military Theory & Tactics by Branch (land) RANK:4 Specialization: modern street Local Area Knowledge of Illegal or Restricted Items RANK:4 Specialization: Sniper rifles academic Cybertechnology Design Body Implants RANK:4 Specialization: Design professional Engineering Weapons Engineering RANK:4 Specialization: Cyberware Bioware Muscle Toner 2 muscle augmentation 2 cyberware Ceramic bone lacing (+2 to body VS damage resistance) Internal air tank other info pending. Gear Ares Desert striker -5 spare clips -70 regular -42 gel -14 hollow point -14 stick and shock -14 explosive rounds -5 tracker rounds (stealth tags) -Bayonet -bipod -sling -Weapon personality (Sgt. Hartman (yes THAT Sgt. Hartman)) Ruger superwarhawk -12 regular rounds -6 hollow point -6 explosive -6 gel -6 silver -Handslide Franchi Spas 22 -10 shock-lock rounds -10 flare rounds -30 regular Vibro-sword (officer's sabre) -3 spare batteries Mono-filament sword (officer's sabre) twin Vibro knives (trench knives) -4 spare batteries. -handslides Chameleon suit 6/4 W/ thermal damping Lined coat (style of greatcoat) 6/4 Renraku sensei. Goggles -all imaging modes -Vision Enhancement 3 -Flare Compensation -smart link -image link Fake SIN 3 Respirator 6 Survival Kit Micro-wire X5 Mono-filament chain-saw Rapelling gloves Laser mic grapple gun 10 gallon keg of "Nectar:pure energy" shake-free stimulant drink hydration pack (holds equivalent to a six-pack) 1 Month medium Lifestyle Contacts 5/6 executive general Radec of Werwulf Corps Info A proffesional marksman raised in Britain's sharp-shooting capital, Bisley. He's known for his reclusive nature and precise aim. He is also known to manufacture his own weapons and ammo when possible, including his ongoing work on a project he nicknamed "Kerberos", but only info thus far is the utilisation of a helical magazine. He has poor luck programming, however, as noted by the presence of "Sgt. Hartman" a weapon AI within his Desert Strike that, rather ironically, has not only more personality then its firer, but an overbearingly dominant personality. History Till Now Progressed through Mantel mercenary Corp until take over by Sandline and eventually then "WerWulf PMC" Gained status of Sergeant during a confrontation with the Sons of Sauron where he decapitated a would-be assassin of General Radec with a sabre aquired from a fallen officer. He is infamous in certain circles for his absolute disregard for human life and oft sociopathic behavious when presented with targets, this aside, he has never gone against orders. |
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Jul 30 2009, 04:05 AM
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#38
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,461 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Bongo Slade - Way of the Yen
Background [ Spoiler ] Bongo Slade - Mystic Drummer Martin O'Malley (Bongo Slade on the street) was born into a middle-class family in Toronto. Martin's parents are very conscious of class mobility and wanted their son to have as good a life as they could help him get. They had high expectations for him because of talents he exhibited early in life. He has a knack for languages, and so "foreign service" was discussed, and he is also very artistic in several ways, and so, while not as lucrative, a career in "the arts" was also seen as a possibility. Above all, education to a high degree was considered necessary. Martin just wanted to play music. He skipped school, but studied music and poetry (lyrics) on his own. Percussion was his calling. Anything you could hit was his instrument. He engaged in petty crime to pay for fun with his buddies and private lessons with the best teachers (and that he didn't convince his parents to do so in a legitimate fashion tells much about him). He travelled all over Toronto and region, playing music, dealing and stealing. His school report cards were ... well, not always failing, but certainly not encouraging. He thought it would be cool to have electronic instrumentation implanted in him, but a test implant quickly showed that he was unreceptive almost to the point of allergy to mechanical implants. One music teacher was an adept, and saw the spark of Magic in the boy. (Martin picked up the old, outdated Morse Code in a couple of days at a museum. The rhythm of the 'language' attracted Martin. The speed with which he picked it up caught the teacher's eye.) The teacher helped the Magic develop in Martin, who himself developed the Adept way, focussing everything he could into playing his music better, 'attuning' to the world around him, 'listening and seeing' the music of the world. Over the course of a few years, Martin developed some regular places to play, pretty seedy some of them, and learned some survival skills as well. It's amazing what you can do to an unruly patron with a well-hurled cymbal. Eventually the inevitable happened, and Martin came afoul of the law. Petty theft got him police attention, which his parents managed to smooth over. The Crash 2.0 did the rest. Disapproval and constraints from his parents, and disappointment from his Magic- and music mentor decided Martin that it was time to move on. Denver was cool for a while, but the border crossings were always a hassle, and Bongo never was sure when his fake ID would fail. Seattle looks good. Half a continent away and full of intrigue and exotic foreigners. There have to be interesting things going on here, new music to learn and play, and maybe a clue to his dream. Even before he new of his own Magical talent, Martin had a sense that there was a"music underlying it all". In dreams and daytime musings (in class of course) Martin imagined that the Earth has a heartbeat, and that the right person, maybe in the right place and time, could play that rhythm and be in tune with Gaia. This is the goal that Martin, now Bongo Slade, seeks in the streets of Seattle and in the countryside around. The first step is to become the best drummer in the world. (Hey, he's young enough to think in those terms.) His skill is amazing, to the point that he can mesmerize his audience if he wants to. He is trying to hone his skill, his talent and his Magic to bring him to the point where he can play that dream. He figures he must also develop his Magic into that scary realm of Metamagic. Bongo knows that in an academic environment he could have access to the latest theories, but he won't go there ever again. Even worse would be to sell his talent to some corporation, even if they would think it worth hiring. No, he has to do it on his own, on the streets and in the woods. He uses his Magic for music and for profit, exercising it in order to make it grow. When he can initiate, he will seek talents directed towards making his musical ability beyond the range of ordinary humanity and designed to open his senses to the intricacies of Gaia. In the meantime he keeps his eyes and ears open for any clues or stories about the underlying rhythm of the world. He is learning how to make musical drums, and is especially keen on finding out if some kind of 'music focus' had ever been made. (That is, something that enhances magic directed specifically towards performance.) So he does what he has to in order to make ends meet and to stretch his talents. Runs in the shadows are a fast way to wealth and power, as far as he can see. He offers the ability to distract, to investigate and memorize instantly, to describe in great detail what he has heard and seen, 'five finger discounts', basic computer skills and second-string backup in a fight. As yet, he hasn't become disillusioned, despite the seamier aspects of things he has done "for his art", and despite the signs all around him that failure can be final. Character Traits - brash, young know-it-all in his early 20s (though of course he is too young to know much at all) - consummately confident in his own skill as a musician - willing to do almost anything to get ahead in his goal ... wetwork?? Hmmm ... - able to cooperate with a team, even a team leader, but despises established authority figures and organizations - curious about anything and everything going on around him, and will investigate (he has tried some drugs - hey, he's a musician!) - always looking for the music in things, particularly rhythms Contacts Joe Coole - music agent/fixer Runs Coole Inc., a talent agency in Toronto with connections in Seattle. Joe saw the opportunity to branch out in business during the making of a simsense action flick when elements of organized crime threatened to derail the production because his client took the place of a low-level mobster's sweetheart. Joe hired protection and set up a run to convince the mobster his girl was not right for the part. Since then, he has protected a number of productions, and hired his teams out for more conventional runs. He takes a cut of all proceeds. First used Bongo's musical talents, but increasingly finds his skills useful in the shadows. He has tried, but failed to convince Bongo to become part of a regular team. Mick the Slick - pawn broker/fence Seattle pawn broker, willing to accept anything brought through the front door, and most of what comes in the back door. Has made some good profit on 'five-finger discount' items Bongo has brought him. In return he has provided Bongo access to some interesting, quality musical instruments. Johnny Winnipeg - Algonkian Raven shaman One one of his forays into the wilds north-west of Toronto, in search of "the real Gaia", Bongo ran across a group unfriendly to anglos from the south. They were led by Johnny. Bongo gained their confidence when he learned their language in a few hours and talked at length about his dream to drum the heartbeat of Gaia. Johnny Winnipeg has skirted the edges of eco-terrorism and is cold-hearted towards those he sees as the enemy, but will bend over backwards to help those he thinks "see the light". Bongo has won membership in the latter group, though Johnny is waiting to see if the boy lives up to his promise. Runs-with-Tricks - Pueblo Coyote shaman A man of boundless energy and mischief, Runs-with-Tricks lives to fool others through practical jokes and money-making schemes. He met the boy when Bongo ranged through the drylands south-west of Denver. Bongo's good-humoured response to a somewhat painful joke earned him a good meal, stiff whiskey and a hangover. Bongo's drumming won a longer-term respect and a promise to help in Bongo's quest, once he gets "a little chest hair." Stats [ Spoiler ] Human [0BP] Attributes [260 BP] BOD 1 + 2 = 3 AGI 1 + 2 = 3 REA 1 + 2 = 3 STR 1 + 3 = 4 CHA 1 + 3 = 4 INT 1+ 4 = 5 LOG 1 + 2 = 3 WIL 1 + 2 = 3 EDG 2 + 1 = 3 ESS 6 = 6 MAG 1 + 4 = 5 INIT = 8 Active Skills [100 BP] Artisan 6 (9) INT (percussion) (+2) Perception 3 (+3) INT (hearing) (+2) Influence Group 1 CHA con, etiquette, leadership, negotiation Stealth Group 1 disguise INT infiltration AGI palming AGI shadowing INT Throwing Weapons 3 AGI Dodge 2 REA (ranged attack) (+2) Survival 1 WIL (urban) (+2) First Aid 1 LOG Computer 1 LOG Data Search 1 LOG Contacts [17 BP] connections / loyalty Joe Coole 3 / 2 - music agent / fixer Mick the Slick 3 / 1 - pawn broker / fence Johnny Winnipeg 2 / 2 - Algonkian Raven shaman Runs-with-Tricks 2/2 - Pueblo Coyote shaman Qualities [-5 BP] Adept 5 Inspired 5 Perceptive 10 Linguist 5 Fame, Local 5 - Toronto music community SINner -5 Sensitive System -15 Mild Addiction -5 (tobacco) Mild Addiction -5 (Betel chewing gum) Mild Prejudice -5 (established authority) Knowledge Skills (24 pts.) [17BP] Music Theory 2 (composition) (+2) Ethnomusicology 1 Sound Engineering 1 Toronto Music Scene 2 Toronto Street Gangs 1 Denver Music Scene 1 Seattle Music Scene 1 Musical Drum Design 1 Exotic Woods 1 Gaia Theory 2 Magic Artifacts 1 English N Nahuatl 1 (no Linguist increase yet) Pueblo 1 (no Linguist increase yet) Algonkian 1 (no Linguist increase yet) Cantonese 1 (no Linguist increase yet) Japanese 1 (no Linguist increase yet) Morse Code 1 (no Linguist increase yet) Adept Powers (5 pts.) Enhanced Perception (1) 0.25 Improved Artisan (1) 0.25 Enthralling Performance 0.5 (artisan-percussion) Commanding Voice 0.25 Linguistics 0.25 Multi-tasking 0.5 Eidetic Sense Memory 0.5 Three Dimensional Memory 0.5 Nimble Fingers 0.25 Power Throw (3) 0.75 Missile Mastery 1.0 Gear [11 BP] 55,000 Â¥ Percussion Equipment - drum kit 4,000Â¥ - bongos - djembe Fairlight Caliban Commlink 8,000 Noritake Navi 10,500 upgrades: - system 6 - response 4 - firewall 6 - signal 5 Sim Module (hot sim) 250 Trodes 50 AR Gloves 250 Satellite Link 500 Programs - analyze 6 1,800 - browse 6 - edit 6 Computer Toolkit 500 Datachip X 5 1 Mapsoft (6) - Seattle 30 Tag Eraser 150 Microtransceiver (6) - subvocal mic and earbud 1,200 Medkit (6) - supplies X 5 850 Stimulant Patch (6) X 5 150 Survival Kit 100 Myomeric Rope X 10 m 200 Lightstick 5 Low Lifestyle X 1 month 2,000 Fake SIN (3) 3,000 Fake SIN (4) 4,000 Fake Licenses (4) - thermal smoke grenade 1,600 - flash-bang - smoke grenade - ballistic shield (all licenses are performance related) Contact Lenses - low light 2,225 - flare comp - image link - thermographic vision - vision enhancement (3) - vision magnification (electronic) - smartlink - ultrasound Earbuds - audio enhancement (3) 1,910 - select sound filter (3) - spatial organizer Latex face mask 500 Nanopaste, small X 2 1,000 Laes-laced cigarettes X 20 500 Psyche - dose X 3 600 Red Mescaline - dose X 8 400 Loco (speedballed Red Mescaline and Psyche) - dose X 1 350 Raecon Sting holdout pistol + 4 clips ammo 390 Shuriken X 10 300 Throwing Knife X 10 200 Grenades - flash-bang X 4 1,350 - fragmentation X 4 - flash pack X 2 - high explosive X 8 - smoke X 2 - thermal smoke X 2 Ballistic Shield (6/4) 1,500 Urban Explorer (6/6) 500 Lined Coat (6/4) 700 Synergist Business Line - suit jacket, slacks, shirt (5/3) 1,500 Clothing, various styles (better than low lifestyle) 1,300 TOTAL 55,000 ¥ Starting Cash 3D6 X 50 ¥ => 650 ¥ Vignette [ Spoiler ] The late afternoon sun glaring through the dust on the window didn't help his just-awake mood, but the stale pizza hanging over the edge of the dinette table did. The beer beside it made things even better. Bongo Slade considered his options for this evening. A quick run at midnight meant he had a few hours to kill. He packed the necessities into a duffel bag and headed to the Rex. The band tonight was supposed to be into old-style jazz, and he hadn't played any in a while. Queen Street West was the usual, pink mohawks and chains rubbing shoulders with slumming Armantés. The doorman at the Rex lit up a big smile when he saw Bongo and waved him through the lineup. He called up a buddy by commlink, "I don't care who you're with, drekhead. Get your hoop down here, now. Slade is here tonight." Bongo found a good vantage point by the bar despite the crowd. The bartender brought him the usual, and he settled back to scan the audience. "Oh, now she looks amazing!" he thought. He memorized her in great detail. Sometimes a memory like that made a long stake-out bearable. She seemed to enjoy his scrutiny. "Hope she's here later." The band had just started, and their style went way back. Oscar Peterson, Herbie Hancock, Joe Pass. This was a treat. He settled in and let the music flow through him. Near the end of the set, a waiter came to him and said the band would be honoured to have him sit in for a piece or two. No problem. He signaled the bartender to watch his gear. Bongo scanned the instruments on stage, thought about the style so far, and asked the percussionist if he could borrow the kit for a while. The drummer was happy to comply. The band conferred with him a moment, and they selected a slightly more modern piece that highlighted the percussion. Bongo quieted his thoughts and centered himself. He set the piece in motion with a single, deep thump, then pulled out the rhythm from inside himself. Piano, bass and guitar wove their themes around the rhythm, and Bongo called up the magic. The patrons stopped eating and drinking, the waiters struggled with their orders... all eyes sought him out. The musicians on stage found new hooks in the rhythm they never new existed, and danced intricate improvisations they had never tried before. "Yeah," he thought, "I'm in the pocket tonight." The applause eventually died down, and Bongo thanked the musicians for the opportunity to play. He checked the time and decided he had to go. Collecting his gear, he headed out the back, avoiding the sizably increased crowd. Nearby was a room he kept for business. He made sure no one tracked him, and went in. Minutes later, a different man came out. Older, worn clothing, five-o’clock shadow from days ago, smelling of sweat and something indescribable, he shuffled down the alley and onto Queen Street. The nightlife gave him a wide berth and looks of disgust. He mumbled incoherent phrases and stumbled as if drunk. A nearby alleyway was his destination. It led behind Club Rojo, tonight's target. He tripped and fell into the alleyway, climbed up the brick wall to standing position again, and shuffled down the alley, singing in a gravelly voice, "One hundred days, one hundred nights, to know a man's heart..." At the back of the club, a bare bulb lit a door and entryway and two men in cheap suits standing in front of the door. They watched Bongo approach, and kept an eye on him. He fell beside a dumpster and the garbage can he had moved close to it last night. "...and a little more, for him to know his own." The door guards were not sure about what he was doing, except for the disgust they felt for him. His left foot started to twitch, banging against the dumpster in a long, complicated rhythm. He grabbed the garbage can, as if to stand, but drew it down onto himself, clanging. He held onto the lid, flailing as if to ward off something flying around him, banging against the can in a counterpoint to his foot-beat. Once again, he called the magic. The guards paid him very close attention. As they watched him, someone dressed in black leaned down from the roof of the entryway to the club and adjusted something on the video camera above the door. Two others, dressed similarly, slid down either side of the entryway and incapacitated the guards easily. The only thing they would remember later is the drunk and a sudden pain in the neck. Bongo finished the contrapuntal composition with a flourish, and rose steadily. One of the team in black nodded to him, and he replied in kind. He headed out of the alley, drunk and disorderly again, and the three in black opened the door with a key from the guards, and entered. As he took a more circuitous route back to his change room, looking forward to cleaning up, Bongo recalled the image of the woman in the Rex. He wondered what language they might speak tonight. Karma Earned on Dumpshock [ Spoiler ] 15 Dec 2009 Way of the Yen ==> 8 Karma (see HERE ): Scouted pawn shop for magical artifact; staked out singer for nefarious schemes of producers; foiled attempted poisoning of singer.
Karma Spent: 0. |
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Sep 13 2009, 02:06 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 208 Joined: 11-September 09 From: America / Australia. Member No.: 17,625 |
Zeisal "Spectre" Brodsky - Russian counter-insurgent turned fugitive expatriate.
Character Sheet. (Built on 400BP) [ Spoiler ] Name (Birth). Zeisal Brodsky Name (Faked SIN, Primary). Grigory Mihailov Name (Faked SIN, Backup). Vasily Kuznetzov Name (Alias). Spectre Race. Jewish Metatype. Ork / Homo Sapiens Robustus Born. 10/14/2046 / Nizhny Novgorod, Russia Attributes. - BOD. 4 - AGI. 3 - REA. 3 - STR. 3 - CHA. 3 - INT. 3 - LOG. 3 - WIL. 3 Edge. 1 Essence. 6.0 Initiative. 6 Reputation. - Streed Cred. 0 - Notoriety. 5 - Public Awareness. 1 Positive Qualities. (30 BP total) - Bilingual (Russian / Or'zet) - Guts - High Pain Tolerance (Rating 2) - Toughness Negative Qualities. (35 BP total) - Addiction (Mild / Cram) - Bad Rep - Records on File (Russian UGB) - SINner (Crimally flagged) Skills. - Athletics Skill Group. 3 * Climbing, Gymnastics, Running, Swimming - Biotech Skill Group. 1 * Cybertechnology, First Aid, Medicine - Close Combat Skill Group. 2 * Blades, Clubs, Unarmed Combat - Cracking Skill Group. 1 * Cybercombat, Electronic Warfare, Hacking - Electronics Skill Group. 1 * Computer, Data Search, Hardware, Software - Firearms Skill Group. 3 * Automatics, Longarms, Pistols - Influence Skill Group. 2 * Con, Etiquette, Leadership, Negotiation - Mechanic Skill Group. 1 * Aeronautics Mechanic, Automotive Mechanic, Industrial Mechanic, Nautical Mechanic - Outdoors Skill Group. 2 * Navigation, Survival, Tracking - Stealth Skill Group. 3 * Disguise, Infiltration, Palming, Shadowing - Armourer. 1 (S Weapon Accessories) - Demolitions. 1 (S Defusing) - Escape Artist. 1 - Gunnery. 1 (S Ballistic) - Heavy Weapons. 1 (S Machine Guns) - Intimidation. 1 (S Physical) - Perception. 3 - Pilot Ground Craft. 1 (S Wheeled) - Throwing Weapons. 1 (S Lobbed) Equipment. - Fake SIN No.1 (Rating 3, Grigory Mihailov) * Fake License x9 (Rating 3) - Fake SIN No.2 (Rating 3, Vasily Kuznetzov) * Fake License x9 (Rating 3) - Commlink * Novatech Airware (Response 3, Signal 3) * Iris Orb OS (Firewall 3, System 3) * Sim Module (Cold) ** Linguasoft (English, Rating 3) - Ushanka Hat w/ Trode Net - Goggles * Image Link, Smartlink, Thermographics, Flare Compensation - Lined Coat * Insulation (Rating 1) - Micro-Transceiver (Rating 3) * Sub-Vocal Microphone comes standard - Handheld Sensor * Signal Scanner (Rating 3) - Biomonitor - Medkit (Rating 3) - Ceska Black Scorpion * Gas Vent 3, Internal Smartgun System, Integral Folding Stock ** Concealable Holster *** 2 Regular Machine Pistol Ammo Clips Damage. 4P / AP. - / Mode. SA/BF / RC. 3 (4 utilizing Integral Folding Stock) / Ammo. 35 (c) Concealability. -1 (2 Machine Pistol / -1 Concealable Holster / -2 Lined Coat) - AK97 * Gas Vent 3, Internal Smartgun System, Shock Pad ** 5 Regular Assault Rifle Ammo Clips Damage. 6P / AP. -1 / Mode. SA/BF/FA / RC. 3 (4 utilizing Shock Pad) / Ammo. 38 (c) Concealability. 4 (6 Assault Rifle / -2 Lined Coat) - Survival Knife Damage. (3/2+1)P / AP. -1 Concealability. -4 (-2 Knife / -2 Lined Coat) - GM-Doberman Security Drone (medium) * Firewall 4, Response 4, Signal 4, System (Pilot) 4 ** Handling. 0 / Acceleration. 10m/25m / Speed. 75 *** Body. 3 / Armour. 6 / Sensor. 3 **** Clearsight Autosoft (Rating 3) / Targetting Autosoft (Rating 3, Heavy Weapons) / Defense Autosoft (Rating 3) / Maneuver Autosoft (Rating 3) ***** Mounted Ingram White Knight LMG ****** 3 Regular LMG Ammo Belts ******* Damage. 6P / AP. -1 / Mode. BF/FA / RC. 5 / Ammo. 100 (belt) Low Lifestyle (3 months paid / Seattle Ork Underground) Background. (Really basic; will add more tomorrow) [ Spoiler ] Zeisal (Zus) is a jewish nationalist soldier of the 3rd Red Banner Army; descended from Bolshevik activists, he believes in a unified Russia, free from capitalism, where Yakutsk and the old Eastern Bloc nations are brought back into the Soviet embrace. At the age of 15 (Orks mature much faster than humans, right?), he entered into the service of the Red Army, 336th Rifle Division, and was stationed in occupied Warsaw-Lodz, in the National Republic of Poland, where he would act as a peacekeeper for several years. His unit specialized in counter-insurgency and explosive (mostly improvised) ordinance disposal. During his length of service, Zus had the opportunity to prove his bravery in combat several times; he rose to the position of desyatnik (corporal) within his unit, and was honoured with both a Medal for Military Valour (2nd Class) as well as a Medal for Combat Distinction. In the years following the Night of Rage, Red Vory v Zakone took advantage of the occupied nation's military weakness (and their own back-room ties to Russian UGB) and swarmed in to set up BTL production and other black market activity in the area. Polish syndikats rushed to opposition, but the Vory pulled in favours from Red Army Brass and were able to secure military protection for their operations. Zeisal's unit was subsequently re-assigned to run Search and Destroy missions in and around the Warsaw Barrens (cited in the records as "Safeguarding strategic border-outposts"), where the bulk of the Vory made their home. They were successful in clearing the area of syndikat forces for several weeks, until local recon inadvertently turned up evidence of the Vory / UGB connection -- including a possible pay-off to have the Red Vory assassinate a popular Red Army canidate for General Secretary. Word spread quickly, and the UGB responded with extreme predjudice, sending in Spetsnaz Special Forces to track down and eliminate anyone that even might have uncovered the truth. Zus and his unit were forced to flee back north, into Russia. Hunted every step of the way, they managed to board an armoured train travelling east along the Siberian border toward Vladivostok. Although their SINs had been assigned criminal designations, and their passports universally revoked, the unit utilized their extensive knowledge of the shadowy underworld to obtain forged documents allowing them transport to Seattle. When they finally landed in the UCAS, those that had survived the long journey went their separate ways; Zeisal decided to lay low within the Seattle Ork Underground. He remains there to this day, using his skills to run the shadows of Seattle by night, while doing his level best to stay out of the public eye ... odds are, Spetsnaz is still looking for him. -milk. |
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Mar 2 2010, 03:57 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
JD -Outdoorsman/Ranch Hand
Northern Gateway Campaign Character Sheet [ Spoiler ] Ranch hand/ Outdoorsman Race: Orc Nuyen: 13,475Y BREAKDOWN (400 Points) Core Attributes: 200 Edge: 20 Race: 20 Active Skills: 148 Knowledge Skills:0 Qualities: -25 Contacts: 5 Resources: 32 =Attributes= -200BP Body: 5 Agility: 5(7) Reaction: 4(5) Strength: 4 Charisma: 3 Intuition: 5 Logic: 3 Willpower: 4 Edge: 3 -20BP Essence: 5 Physical Damage Track:11 Stun Damage Track:10 Overflow:5 =Qualities= -25BP Latent Awakening SINer Sensitive System Sensitive Nueral Structure Prejudice 5BP (Land Developers) =Active Skills= Animal Husbandry Group 3 Athletics Groups 1 Outdoors Group 4 Close Combat 1 Automatics 4 Longarms 2 (Sniper Rifles) Pilot Groundcraft 2(Wheeled) Perception 3 Infiltration (Wilderness) 4 =Knowledge Skills= {24 Free Points} English: N French 2 Algonquian 2 North American Critters 3 Local Area Geography 4 Smuggling Routes 4 Edible Flora 3 Animal Biology 2 Hunting Tactics 4 =Bioware= Synaptic Booster 1 Synthcardium 1 Muscle Toner 2 =Contacts= Fixer 2/3 =Lifestyle and Gear= [ Spoiler ] =LifeStyle= 6000Y +300Y For Dogs +1200Y Spending Cash Comfort 2 Entertainment 2 Neccesities 3 Neighborhood 2 Security3 Rural Home +2 Outbuildings +2 Animal Lover Three +5 No Neighbors +1 Green Plan -1 Ambushers Delight -3 Lax Security -2 =ID's And Licenses= Fake SIN R4 (Louis Moore) 3x Fake Licenses R4 Firearms, Passport, Hunting License =Comm & Electronics= Novatech Airwave W/ Iris Orb Matrix Plus Program Suite Encrypt R3 Armor Casing R10 Skinlink Trodes (Skinlinked) Satelite link Sim Module (Skinlinked) Rtg 6 Mapsofts (Local Area Topographical) Goggles R6 ----Smartlink ----Flare Comp ----Low-light ----Thermographic ----Vision Magnification Earbuds R3 Spatial Recognizer =Armor= Chameleon Suit ...Insulation 6 ...Thermal Damping 3 Armor Jacket ...Insulation 6 =Weapons= Survival Knife Extendable Baton Hardliner Gloves Colt M22A3 ...Imaging Scope (Stock) ----Smartlink ----Flare Compensation ----Thermographic ----Image link ----Vision Magnification ...Gas Vent 2 (Stock) ...Underbarrel Weapon (Stock) ...Chameleon Coating (Mod) ...Extreme Environment Mod 1 (Mod) ...Improved Range Finder (Mod) ...Smartgun (Mod) ...Skinlink (Mod) W/Sling W/Airburst Link 80 Rds Stick & Shock 300Rds Reg Ammo 7X Spare Clips (Assaulr Rifle) 12 Thermal Smoke Grenades 12 Gas Grenade (NarcoJet) Ares Desert Strike ...Shock Pad (Stock) ...Imaging Scope (Stock) ----Smartlink ----Flare Comp ----Low-light ----Thermographic ----Vision Magnification ....External Smartgun System (Access) ....Sling (Acces) ....Extended Barrel (Stock) ....Chameleon Coating (Mod) ....Melee Hardening (mod) 20 Rds Silver Bullets 100 Rds Capsule W/DMSO & KE IV (Bug-killers) 100 Rds Explosive 100 Rds Capsule W/DMSO & Narcojet 9X Spare Clips (Sniper Rifle) =Vehicles= Thundercloud Morgan ...Extreme Environment Mod Gaz Pickup ...Extreme Environment Mod =Animals= 3x Dogs (Husky, Sheperd Mix) Against Instict Training (Pack Training/Hunter/Trackers)= 2000Y X 3= 6000Y =Survival Equipment= Polar Survival Kit Polar Tent Snowshoes Camouflage Netting (Forest) Camouflage Netting (Polar) Sleeping Bag 20X Rations Smart Pack Combat Load Vest Flashlight 2X Smart Ammo Pouch 2X Smart Ration Pouch =Medical= Medkit R6 Biomonitor Contacts [ Spoiler ] Twist- Twist is JD's fixer. Amazingly considering JD's dislike for a lot of technology, Twist is an AI. Twist normally works in Toronto or Ontario, but has found that supplying his services to the surrounding countryside has greatly increased his stable of runners and has given him a greater market. JD often meets Twist in private chat rooms often linked to some of the various forums dealing with local wildlife sites. Background [ Spoiler ] Overview: JD is what you'd call a professional outdoorsman. He's a good ol' country boy. Raised in the midwest. Not far from the border where the UCAS, CAS, PCC and Sioux Nation come together. He's pretty good when it comes to animals. He ain't no Vet, never took to school that well. But he's had a lifetime of experience. He's spent a great deal of his life in the wilderness hunting or on a ranch dealing with the animals. If you see JD, you'll probably see his three dogs somewhere nearby. Ace, Queen, and Jack are probably the best set of working dogs a man could ask for. And JD has trained them extensively. They can hunt and track with the best of them. And they're not ones to be messin with. Any of the three of them could rip you a new one and they're even deadlier when they work together. Personal Information What is your: Birth Name?Jack Veid Jr. Nickname(s) and / or Street Name(s)? JD (Jack Daniels) Gender? Male Ethnicity? White Nationality? UCAS born and bred, lady Sexual orientation? Sex? Hell yes and with a fine lookin woman Physical size and body type? Well, just look an see. Most folks think I'm built like a linebacker. I am a little round in the middle, but that don't mean I'm soft. I'm a good ol'country boy. I was raised on a workin' ranch and that's just what I do: Work! What do you look like? You sittin' here lookin at me and you ask that. Well the most obvious answer I can give you is I look like, well I look like a country boy. Some say I'm built like a linebacker maybe a little thin for an orc though. I'm not the prettiest thing to look at. My hair tends to be a little unkempt. I tend to keep a 5 o'clock shadow. And I'm normally in jeans and boots. I mean come on. That's what most people think of me when they see me. What do you dress like? I prefer my jeans and a t-shirt. Give me a sturdy set of work boots along with all that and I'm happy. But I can clean myself up well enough when needed. I may not be cuttin edge fashion, but I can pass as somethin' respectable. What is your best physical feature? Haha, Well I'm built awful sturdy. I've got the agility of a predator. What is your least favorite physical feature? I'd have to say my hair. Never could keep it straight. Where were you born (City, State, Hospital)? Don't really know. My dad found me when I was a toddler. He was out huntin' near the Sioux border in Kansas. And I stumbled up next to his deer stand. Imagine that. A toddlin' kid, naked as a jaybird covered in dried blood, sits down next to the tree he's perched up in and starts cryin' for mama. Man I had to be a sight, I'm sure. What is your date of birth? Rough guess is I'm about 29. Accordin' to my SIN I was born Sept 15th, but that's the day my dad found me so the social worker just put it down since she didn't know the truth. Do you have a SIN? Do you use it? Yep, I gotta SIN. Keep it all legit too. Even got my bounty hunters license and all the accompanying weapons permits. Where do you live now and why do you live there? I have a cabin. It's about 45 minutes outside the nearest city. It's a big open country, not a neighbor around for 10 miles. Back in the woods, all secluded like. Right nice place to call home. Plus it gives me room for a few outbuildings for whatever critters I happen to be lookin after. Likes and dislikes How do you feel about: Humans? They're just folks. Dad and mom were both human. They did a good enough job raisin' me. Orks? They tend to be a little rougher around the edges. More workin' class. Though they also have their thugs and assholes. Dwarves?They've got the same problem as trolls only the other way 'round. They have to adjust themselves to fit into someone elses world. Elves? I've met some alright ones, but I always seem to find the high and mighty dickheads of the bunch. Trolls? They're not all the big dumb brutes everyone thinks them to be. Changelings? Man that can get to be a wierd lookin bunch, huh? Technomancers? It was inevitable, it was only time till we started becomin' more like the machines we keep shoving in our bodies. the Awakened and / or Magic in general? You have to be careful with it. Science? Man can do incredible things with his mind. The ability to copy himself, I mean that just proves we've come a long way doesn't it. Abortion? Never been close enough to home to deal with. Technology generally? Amazing tools, with the right gear you can move mountains. The Matrix? It just amazes me how now you can really escape into your imagination. Of course, it gets really wierd when you can escape into someone elses. I like playing those combat simulations. Really keeps me on my toes. Course, I don't like giving away too many of my secrets so alot of times I am handicapping myself. Gays / Lesbians / Bisexuals / the Transgendered? I don't care who you or anyone else wants to fuck. Ain't saying I want to see it though either. All that's personal business. I keep mine and everyone else keeps theirs. Infidelity? Never had a real long-term girl so I can't say for myself. Mom and dad seemed to get along real well without it. Sex (casual or otherwise)? There's lotsa ways sex can be fun, casual or otherwise. (wink) Lying? A man lives and dies by his words. Cheating? If your gonna cheat, then you better be ready for the day you get caught. I ain't sayin' I don't do it. But you just gotta be careful the guy your cheatin ain't the one carrying that bullet with your name on it. Stealing? It's part of the job, i guess. But I try to make it a rule that I don't steal nothin' so valuable that the retribution isn't so big I can't handle it. Killing? Killin's the easy part. It's living with yourself afterward is what you got to worry about. I ain't afraid to bust a few necks when I need to but I ain't no monster that kills busloads of babies. Personal Responsibility? I do the best to keep my shit together and so should you. The Law, generally? The law is for keeping the masses from anarchy. It gets more flexible the less people you involve. Capital punishment? I have no problem puttin' a bullet in somebody for hurtin' me and mine. Course, I know one day I'm gonna meet the man carrying that bullet with my name on it. The relationship between Church and State? Both the same. Full of hypocritical over-opinionated assholes. I just want my politicians listening to me over their preacher. Guns? I've a right to my guns and you can have them over my dead rotting corpse. And I'll give you fair warning I plan on taking the asshole that tries with me. Organized religion? To say it nicely, Nothing but a bunch of hypocrits. Personal faith? I know there's something out there. I know I have faith in myself to choose my own path. The Mega-Corporations? Countries in their own right. What is your favorite: Color? Sky blue Type of food? A nice raw steak, well seasoned, and just barely kissed by the fire. Type of drink? Just water for me. Desert? (Yes, this is separate from food.) Fresh berries. Material to wear? Cotton, I just like the way it breathes. It's comfortable. Type of music? Country and Southern Rock Type of Trideo / Sim? I'll watch a good fight. Art form? Music Sexual position (and why)? Why don't I show you darlin' Mode of transportation? My truck. Every country boy will tell you a truck isn't just a ride. It's a much needed tool. I also have my quad. Gets me out into the woods with the dogs. Decorating style? (i.e.: spartan, Scandanavian, Japanese, Colonial, etc.) I'm not one for decorating but I like the old rustic lodges they've built in the NAN Do you: Drink alcohol? Only rarely, I've got to be careful with my size. Not many people can carry me out of a bar. Use tobacco? Never really had the urge. I like the smell of pipe smoke though. Dad had a pipe. Indulge in recreational drugs (including BTLs)? Why pervert your body like that. Have any addictions? Adreneline, would be the closest thing. Engage in recreational sex? I thought all sex was recreational. I mean why do it if you ain't having fun. Have any kinks or sexual fetishes? I'd rather hear about yours, darlin'. Have any phobias? Never did like flying. Collect anything? I like weapons. Got a collection at the house. Have a pet peeve? Assholes, though I guess I can be one sometimes. Enjoy reading? I don't mind sittin down with a good book every now and then. What other things do you like and dislike? What things do you hate (and why)? Things? Why'd you hate things. I mean they ain't there to hate you back. What people do you hate (and why)? I guess my biggest problem is with those big city assholes. Comin' out to here to where I live. Not knowin' a damn thing about survivin' or taking care of the land. Always thinkin' they can blow whatever they want away. What ideas do you hate (and why)? I hate bigotry. People just thinkin' they're better'n everyone else. It just pisses me off when someone sees me and assumes "dumb ol' hick." Why does everyone have to be pigeon-holed. What things do you love (and why)? I love the country. Wide open spaces, just beautiful untouched backcountry. I can really stretch my legs and enjoy myself out there. What people do you love (and why)? I love my parents but their departed. I take care of my friends. Don't have many but their the closest to family I've got anymore. What ideas do you love (and why)? I love the idea of freedom. Being able to do what you want without having someone constantly looking over your shoulder. Which Mega-corporation do you like / respect most and why? Not really sure, I mean I worked for my fair share. But I really don't have a favorite. It's not the big corporations I deal with anyways. It's the little pissants afraid to get their hands dirty. The come a dime-a-dozen and are about the same no matter what corp. Which Mega-corporation do you dislike / fear most and why? I've been hearing some funny rumors about the Azzies. Just wierd shit that makes my skin crawl. I'm to polite to repeat it in front of a lady. Family & Friends Who are / were your parents? JD's parents were Jack and Vannessa Veid. Yeah they were his adopted parents but that didn't make any differences to either of them. JD was their boy. You couldn't tell them any different. JD's dad actually found him wondering out in the woods. His dad had been on a hunting trip when JD stumbled up to the tree stand crying his head off, covered in blood, and naked as a jaybird. JD always got embaressed as a kid when his parents would tell the story, but now that's he's older he gets the humor in it. Jack Veid Sr. was a shaman and a rancher. He made a name for himself in the southeastern corner of the UCAS as the man to go to when a paracritter was causing a ruckus. Jack would track the thing down, perform his mystic mumbo-jumbo. And more often than not bring the beastie to the game wardens knocked out cold in his stock trailer. The only thing Jack was known to go out of his way to kill were the infected. He deamed them to much of a threat to everyone else. Vannessa stood out in her own right. Nowadays running a ranch is a full time business and Vannessa was one shrewd business woman. When all the corporations were driving the other ranchers and farmers out of business, Vannessa would be in competition with the corps to buy up the bankrupt properties. If she'd win the bidding war then more often than not she'd hire the previous owners and hands to work the land. Unless of course, they were incompentent. When they died a couple of years ago due to a drunk driver, JD took what money he needed and gave all the property to a corporation made up of all the hands that worked his parents property. From there he moved around from ranch to ranch until he settled at his cabin out in the woods. But more than the money, he inherited a good work ethic and the skills of a true outdoorsman. What was your family life like growing up? They raised me out in the sticks of western kansas. Life was as close to a normal midwestern farmkid as I could get considerin'. For the most part I was raised just like any other kid. What is your current relationship with your family (and why)? Don't have a current relationship. I do miss'm though. They were killed by a drunk driver about 3 yrs ago. Do / did you have Any siblings? None that I know of. A spouse(s)?Don't think I'm the type to settle down anytime soon. Any offspring? If I do, I don't know about'em. Boy is their momma in for a surprise. Have you had any serious relationships? Nothing I'd call serious. Who is / was your best friend? Johnny Walker, and yes I know. And yes he does drink it too. We grew up as neighbors. Been close as brothers all our lives. Until he moved over to Seattle. Haven't had contact with him in a while. Where do each of the above live now? Johnny lives in Seattle. Not quite sure where his place is now. He changes it up every now and then you see. Do you have any special loyalties to: A company or companies? Nah Family? If I call you friend, then you're family. I mean that. A criminal organization (including a gang)? No, never liked the rules involved. A religious order or orders? Never was a religious person. A person or persons? Johnny my dearest friend. A nation or nations? I'm a UCAS citizen but that' about all there is. An idea or ideal? I'd like to consider myself a good man. Background Do you have any physical quirks? Sometimes people get unsettled by the way I move. They say it too fluid. Looks like I'm a cat 'bout ready to pounce. Hah! That's a good one ain't it? Do you have any personal quirks? Darlin' you have no idea. How would you describe your own personality? I like to think I'm a good natured guy. I try to be a gentlemen. And I can get in a serious mood when the job calls for it. What do you think is your best quality? I'm quick and I know my way around animals and the country. What do you think is your worst quality? Never did get along well with all those gadgets. Where or how were you educated? I was educated in the UCAS public school system but I was really educated on the ranch. Thats where I learned to hunt and survive. Where did you learn your active skills? I learned huntin' and survival growin up. My dad was awakened as well, so we'd hunt some of the more dangerous game. Whenever a paranormal critter started wreaking havoc, well we'd get called in to deal with it. Sometimnes we'd be forced to kill it but mostly we just knocked it out and let the game wardens find someplace safe to release it. Where have you acquired your knowledge? I just learned by liven. Nothin's as good a teacher as experience. I like to watch how things interact. See what makes'm tick. What special qualities do you possess? I'm quick and agile. I've gotta a good knack with animals. Where did you get all your resources? Most of my money has come from either workin' the shadows or bringin' in bounties. Do you have any enemies? None too serious. Do you have anything to do with magic? I have dealt with my fair share of paranormal critters. Why did you leave your old life? I really haven't left my old life just changed where I hang my hat. What event or events specifically led you to the shadows? JD's best friend Johnny Walker, yes he knows and yes he drinks it, actually was into the shadows first and just drug JD along for the ride. Johnny was one smooth talkin' guy and sometimes talked a little too much. So JD would provide that little bit of muscle Johnny lacked. Of course, Johnny started stickin' his fingers into a lot of different pies and started making a name for himself as a fixer. So Johnny started finding jobs for JD. JD never went all pro but mainly did runs as a wilderness guide or smuggler for etablished teams that had never really set foot outside the big city. JD also followed after his dad and started taking jobs dealing with animals. More often than not it was some paracritter. JD never has seen himself as a true shadowrunner but has taken whatever jobs he can find. Have you ever done anything else for a living? I grew up on a ranch, so I can handle myself with animals. I worked some as a guide, you know legit work leadin' those that don't know how to survive out into the woods to shoot at whatever the got in mind. As a kid I would go huntin' some prety nasty paranormal animals whenever they got outta hand. Why do you choose to continue to "run the shadows"? Simple answer, because it's actually kinda fun. It pays the bills and lets me utilize my talents. Maybe someday, darlin', I'll hit that one big score and be able to settle down on some land somewhere. Why not just get a "real" life? Oh, you mean some menial existence as some wage-slave? That just ain't for me. I mean yeah, I can make a little more than some little pencil pusher with skills, but having to answer to some middle-management asshole every day and putting in that 60 plus hour work week just doesn't do it for me. How do you view your role as a Shadowrunner? My job is dealing with the critters we run across. I've spent most of my life hunting down paranormal critters. I've spent the better part of a decade running the shadows and hunting down bounties. Paranormal threats may be harder to deal with but the money is so much better. Are you a full-time runner? Or do you lead a Batman-like double existence? Well I do some bounty hunting and guide work as my legit cover and sometimes the pay there is pretty good. I don't exactly advertise my illegal dealings. I mean I have to keep my SIN clean if I am going to cross the borders. What is the most important thing you have ever done? Killed a blood mage once. Damn bastard was goin to use a bus load of kids to fuel his magic. Nasty bunch of business that was. How old were you when you lost your virginity, to whom and how? Oh I was about 16 or so. Pretty young thing was out riding one day and got lost out on my dad's place. I found her one night when I was out running around. We got to talking and one thing led to another. Personal Beliefs What are your personal (non-religious) beliefs?Not sure what you mean by that darlin'. Guess you can say I believe everyone is responsible for themselves. I don't believe in destiny or any of that. Do you have a Moral code? I like to think I am an honorable person. I work hard and play hard. I keep my word. How mercenary are you (Will you kill innocents, etc.)?I ain't no monster. I'm not afraid to put a bullet in someone by I'm not one to go on no killing spree. Are their certain things you can't or won't do (and why)? I will not kill a kid. Which religion (if any) do you follow? I'm just not a religious type of person. Personal Motivations What are your goals and which is most important to you?I'd like to get a place like my dad had. Big open country. Corps put him outta business and we lost the ranch. Just like to have a life like that again. I'd also like to learn a little more about magic while I'm at it too. Which person(s) or group(s) do you love the most? Gotta say my friends there. Which person(s) or group(s) do you hate the most? Those poli-clubbers aren't exactly my best aquaintances. Which person(s) or group(s) do you respect the most? I have a deep respect for those that can take care of themselves. Which person(s) or group(s) do you fear the most? Not to fond of blood mages. They can call up some mighty powerful magic. What pastime (that you participate in regularly) gives you the most enjoyment? Huntin' can be some great fun. And it puts food in my belly. What pastime (that you participate in regularly) gives you the least enjoyment? I'll play some of those combat sims. You know the ones I'm talkin' about. The ones where you take the part of some commando and go on all those missions. Keeps my mind sharp but it can limit ya in some ways. What annoys you the most? What annoys me is those big city jackasses that think livin' out in the country means you're nothin' but an ignorant hick. Do you have a good luck charm? What is it, and why? Got me a bullet from the first time I got shot. Damn did that hurt like a dickins. Just keep it around to remind me how fragile life can be. What is your most treasured possession (and why)? Don't really have anything I treasure as a thing. I do treasure my freedom. What place would you most like to visit? I'd like to spend some time traveling around some of the more remote parts of the NAN and UCAS. Just to get out by myself. What would your ideal personal space be like? Big open pristine country. I want someplace I can stretch my legs, Really let myself go, you know. How curious are you, and how far would you go to satisfy your curiosity? Well it depends about what your talkin about. I'll go outta my way to see someplace I haven't been to before. Especially if its pristine wilderness. I've spent the last several years gettin' to know the woods around the area pretty well. Know most of the trails gettin' in and out. How important to you is: Money? Money ain't the end all be all. I just know you gotta have some to survive. Friendship?Friends are extremely important. Loyalty? I'm loyal to those I call friends and family. I'm not one to turn on my friends. Personal honor? I ain't one to follow no bushido code or anything. I like to think I'm honorable enough. Face? Not caring to much what one thinks of me. I know what kind of person I am. Beauty? Ha, now that's a fine joke. Asking me about beauty. Personal glory? Glory is for those who go lookin' for a fight. Fame? What would I do bein' famous Companionship?Friends are an important part of life. Having a family? Not really a family man. Safety and security? You gotta keep yourself outta trouble Adventure and / or Excitement? I ain't one to go peaceful. I want to go out yellin' "What a ride!" Knowledge? Longer you live the wiser you get. I wouldn't mind livin' a long time. Be that wise old grandpa, ya know. Intelligence (in yourself and / or others)? I know I ain't the smartest person in the world. I know there are some that use their smarts a lot better than I ever could. Physical prowess (in yourself and / or others)? You gotta be able to take care o'yourself. I'm a big fella, got my self in pretty good shape. COnsider myself a pretty good hunter too. Martial prowess (in yourself and / or others)? I'd rather be the hunter than the hunted. Competence and skill (in yourself and / or others)? No point in livin' if you don't know how to live right. |
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Mar 16 2010, 04:19 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 116 Joined: 19-February 10 From: San Antonio, TX Member No.: 18,180 |
Zeus - DocWagon Code Black
Updated: 03/16/2010 BACKGROUND [ Spoiler ] Name: Matt Cordova Callsign: Zeus Race: Elf Concept: Ex Military SF Communications Specialist Quote: "Get that claymore ready. Just in case the alarm sounds..." Team Role: Combat Hacker, Infiltration Hacker, Electronic Warefare Zues, is a former Tir SF communications specialist who is whiz-bang at the tech stuff, and can work while sneaking around real quite-like, or in the middle of combat. It is what he was trained and augmented to do when in the Tir army. He mustered out about 5 years prior to joining DocWagon. Due to his training, he has worked in various security roles, and sometimes as a "deniable asset" during that time. Knowing that he is often working under same principle here, he still tries to keep a backdoor handy, and keeps in touch with his old fixer, Nigel. His family, two parents and a sister, still resides within the borders of Tir Tairngire, but has not had much contact with them since leaving the military. His friends are few, but he is amiable to any team members that are not overt braggarts, or domineering. Zeus will generally try to work well within a team. He will want to be involved in the technical planning for missions, but prefers to avoid direct leadership roles if possible. One of his greatest strengths during a mission is his ability to work the wireless world during quiet infiltration missions as well as heavy combat conditions. He can also think on his feet and has an extra dose of common sense. His personality is somewhat cynical, and dark humored, but he doesn't think this odd himself. He figures he won't have to deal with too many eternal optimists in his profession. Obviously, this may not always be the best attitude on a DocWagon team, but it can't hurt to have some realism around to avoid false hopes. Physically, Zeus is a rather average looking elf, with short black hair and somewhat pale skin. His eyes are augmented but not noticeably as first sight. People who are around for a while will realize it, as his eye color changes about once every ten minutes or so. The color range is pretty much anything the spectrum of visible light. He's about 5'10 and around 170 lbs. His clothes are pretty much off-the-rack from common clothing stores, but he does try to buy things that are functional as well as semi-fashionable. Think business casual with cargo-pants. In the Matrix, his icon is made up of lightining. He will assume humanoid form when talking to people, but just as often appears as a ball of lightning. CS [ Spoiler ] BREAKDOWN (450 BPs) [ Spoiler ] Stats 170 Race 30 Edge 30 Active Skills 170 (Knowledge Points 54) Positive Qualities 15 Negative Qualities -20 Resources 50 Contacts 5 ATTRIBUTES [ Spoiler ] Body: 3 Agility: 5[8] Reaction: 3[4] Strength: 2[4] Charisma: 3 Intuition: 4 Logic: 5[8] Willpower: 3 EDGE: 4 Init[Physical]: 7[8] IP[Physical]: 1[2] Init[Matrix]: 12[13] IP[Matrix]: 2[3] Essence: 1.42 QUALITIES [ Spoiler ] Juryrigger 10 Common Sense 5 Weak Immune System -5 SINner (Standard) -5 Records on File(Tir Taingire) -10 ACTIVE SKILLS [ Spoiler ] Firearms (Group) 4 Dodge 2 Infiltration 3 Perception(Visual) 2(+2) Unarmed Combat 3 Electronics (Group) 4 Cracking (Group) 4 Pilot Ground Craft 2 KNOWLEDGE SKILLS [ Spoiler ] Military 4 Procedure (Security) 3 Computer Theory 2 Procedure (Matrix Security) 3 Hangouts (Mercenary) 2 Matrix Theory 2 Operating Systems 3 Corp (Security Companies) 2 Politics (Corporate) 2 LANGUAGES English N Sperethiel 4 GEAR [ Spoiler ] CYBERWARE/BIOWARE Attention Coprocessor R3 Commlink (see under gear) Datajack Sim Module Hot Sim Module Cerebral Booster R3 Math SPU Wired Reflexes I (Beta) Muscle Augmentation R2 Muscle Toner R3 Encephalon I (Alpha) Sleep Regulator Cybereye R3
Cyberears Rating 2
COMMLINK #1 Transys Avalon(internal)
COMMON PROGRAMS Analyze: 5 Browse: 5 Command: 5 Edit: 5 Encrypt: 5 Purge: 5 Reality Filter: 5 (Ergonomic) Scan: 5 HACKING PROGRAMS Armor: 5 (Ergonomic) Attack: 5 Biofeedback Filter: 5 (Ergonomic) Blackout: 5 Corrupt: 5 Data Bomb: 5 Decrypt: 5 Defuse: 5 Disarm: 5 Exploit: 5 (Ergonomic) Medic: 5 Nuke: 5 Sniffer: 5 Spoof: 5 Stealth: 5 (Ergonomic) Track: 5 ECCM: 5 COMMLINK #2 Erika Elite running Iris Orb ARMOR Lined Coat [6/4] Concealed Holster Full Body Armor[10/8] Fire Resistance R4 Chemical\Biological Seal Biomonitor Helmet[+2/+2] Image Link Low-Light Infrared Sound Recorder Sound Dampening External Camera WEAPONS Colt Manhunter
Enfield AS7
Ares Predator IV
Ingram Smartgun X
FAKE IDS/LICENSES Fake SIN R3 VEHICLE Chrysler-Nissan Jackrabbit Anti-Theft System Starting Nuyen: 1,700 |
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Mar 28 2010, 01:01 AM
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
Runt [For Hire]
[ Spoiler ] Character Info: [ Spoiler ] real name: Helmut Krieger race: Dwarf description: [ Spoiler ] height: 3'6" Weight: 50lbs Age:34 hair: blond eyes: blue Runt is a dwarf with two Blond 3'' mohawks and a handlebar moustache. He's almost always wearing coveralls loaded with tools under a leather jacket, and a pair of goggels strapped around his head background: [ Spoiler ] Helmut was an upstanding wage slave in Germany. He and his parents worked for Saeder-Krupp. His mother,Helania, was a chemist and a head research developer. His father,Thomas, was a maintenance engineer. He went to a decent school, although he ran in a punk crowd in his free time. Upon graduating he got on as a matrix assistant to a Weapon design team at Saeder-krupp. Although he was kept at the low end of the security clearence, he still learned a wide array of weapons engineering. so what happened? the place he worked at was put on lockdown for 12 hours, 26 minutes, 3 seconds. Two other facilities had been attacked. when the smoke cleared, His father was dead, and his mother was missing. His attemts to get answers were shunned, so he decided to go missing too. A tip from a friend higher up told him that his mother's project had its main competition in Chicago. Thats all he would say. He told Helmut to skip town, and not come back to work. Runt spent everything he had to smuggle himself to the UCAS. and now he works in the shadows to make a living and try to discover what happened to his mother.Before he left Gemany, He had dumped his parent's house node onto a chip and wiped it. When he went through it later, He found a half deleted file from a NeoNet research firm. It was talking about something called "cloud link" , but the technical data left was mostly about aresol suspention methods. There was also a mysterious message from someone named "Emit Su'evig" thanking her for her lecture on industrial solvents. He vaguely remembered his mom going to a lecture in Chicago, but it was almost a year ago, and the message was dated the night before the attack. Moreover, this Emit guy said he was from Ares "Environmental solutions labrotories". But all his matrix searching has turned up no such person. Runt tried to research the confrence his mother attended. The main lecture was by a Father Timothy Fitzpatrick on "The effects of industry on the Astral plane and the metahuman soul". He tried to talk to this guy too, but the church said he's been missing almost as long as his mother. He's kept an ear out for runners that might have worked in Germany too. His fixer, Football Bob, told him that he heard a chick named "Skyrunner" had been shipped that way pretty recently, But advised runt to stay clear of her. She was big league trouble. That was his words. Karma:0/0 Essence:3.15 Physical condition(max 10)[][][][][][][][][][] stun condition(max 10)[][][][][][][][][][] Lifestyle:squatter(1month) (IMG:style_emoticons/default/nuyen.gif) 160(starting cred 2d6*20= [4,4] = 8 ) Qualities(+10 net BP) [ Spoiler ] Jury Rigger(-10) Lost Loved One(+5) Vindictive(+10) SIN'er(+5) Attributes(220 including edge) [ Spoiler ] Body- 4 Agility- 5 Reaction-3(4) Strenth- 3 Charisma-3 Intuition- 4 Logic- 5 Willpower- 3 Edge- 5 Skills(164) [ Spoiler ] Active skills Hacking skill group-3 Electronics skill group-3 Armorer-3 Chemistry-3 demolitions-3 industrial mechanic-1 automatics-3 throwing weapons-1 Gymnastics-2 infiltration-2 palming-2 heavy weapons-3 perception-1 survival-2 etiquette-1 Knowledge skills German- N English- 3 Saeder-Krupp- 2 Wiz Punk music- 3 Matrix clubs-2 Computer Science-4 Weapon design-4 Electrical engineering-3 Explosives-3 Chemistry-3 Ware:( (IMG:style_emoticons/default/nuyen.gif) 41,500) [ Spoiler ] Wired Reflexes 1- 11,000 data jack-500 Encephalon 1 - 30,000 Gear:( (IMG:style_emoticons/default/nuyen.gif) 108,100) [ Spoiler ] Ares Crusader [ Spoiler ] (Response 4/signal 3/firewall 6/Pilot 4)(body 1/armor 1/sensor 6) -smartlink(internal),dwarf mod,personalized grip,additional clip,tracker,pilot 4,limping propulsion,exchangable weapon mount,sound suppressor(barrel),sensors(camera/laser range finder/non-linear junction 6) concealable holster 2 spare clips 60 stick-n-shock rounds 60 explosive rounds Colt M23 [ Spoiler ] -smartlink(internal),dwarf mod,personal grip,tracker,powerslide mount(underbarrel),sling,gas vent-3(barrel),shock pad, image scope(vision mag/low light/flare comp) 40 explosive rounds Ammo drum(colt M23) -100 rounds,exchangable weapon mount Ares Antioch-2 [ Spoiler ] -airburst link,dwarf mod,firing mode upgrade(SA),personalized grip,tracker,exchangable weapon mount Duffle bag back pack 4 high explosive mini grenades 4 flash-bang mini grenades 2 regular smoke grenades Industrious coveralls(5/4) [ Spoiler ] chemical protection 4 fire protection 3 leather Jacket(2/2) [ Spoiler ] non conductivity 5 Shock frills Vitals protection(+1/+1) shin guards(+0/+1) goggles(R6) [ Spoiler ] img link flare comp ultrasound earbuds(R3) [ Spoiler ] select sound filter 1 Audio enhancement 2 Hermes Ikon(response 5/signal 5/firewall 6/system 5) [ Spoiler ] hardening R6 Laser link sat link environmental resistence(heat) environmental resistance(under water) Dummy commlink fake SIN (R3)Chad Mardigan programs [ Spoiler ] analyze 4 browse 4 command 2 edit 4 Encrypt 6 scan 4 armor 4 Biofeedback filter 6 attack 4 decrypt 4 defuse 4 exploit 6 medic 4 sniffer 4 spoof 4 stealth 6 track 4 MCT fly spy Chemistry kit demolitions kit hardware kit wire clippers mini welder respirator(R6) medkit(R6) survival kit 1kg foam explosive(R10) 2 detinator cords 4 radio detinators 10 slap patches 1 dose Leal 2 doses Overdrive 10 doses cram 10 sticks Betel gum contacts:(16BP) [ Spoiler ] Football Bob (fixer L3/C3) -Old Bob is a big, chrome, son of a bitch.Always wearing a blue and orange football jersey thats barley holding together. A local talent scout for the shadows, he's Run'ts main source of work since he got to town Anarchists Black Cross,Chicago chapter (Group L2/C3(8 ) 20-99 members/sprawl wide/active matrix presence) -This is the group that helped smuggle him into the UCAS. He's done a few favors for the local chapter, and hopes to keep a good relationship with them. Max Broman [ Travelling Gwillimsbury] [ Spoiler ] Character Sheet: [ Spoiler ] Max Broman: [ Spoiler ] Human, 5'8" blue eyes, sandy blond hair, sharply dressed, Big grin, super white teeth 20 questions [ Spoiler ] 1) parents: Max's Dad was a grifter in auburn. Max's mother worked in a textile plant. his Dad was locked up after ripping off a few bankers for 40k. 2)What would they say about Max: His dad is proud as punch,"My boy is in the big leagues" . His Mother is also very proud, but she thinks he is running a semi legit investment company."I'm just glad he didn't turn out like his father, all the good looks and none of the bad habits" 3)How has recent events impacted max: When Max was 18, his father took him into the biggest scam he had ever run. Telling people that Dunklesahn's will was going to create a new company, and that it could likely become the next Megacorp. He spread the name around,"Vibratech". They didn't ask them for anything directly, just built a buzz during the media storm that surrounded all the strange outcomes of the will. Then got a hacker to add the fake company to the exchange. It only stayed up for a minute and a half, but they sold 8,000 shares and made a small fortune. The hacker ended up with the lions share, but it was the most exciting thing Max had ever experienced 4)How did Max end up in the Shadows: Max tried to walk the straight and narrow. after his father got locked up, his mother sent him to Business school (with money his father made grifting). With no SIN, Max worked as a freelance investor. Working with corporate middle management. But he found the richer they were, the crazier they were, Drugs, girls, fetishes. He ended up getting them the illicit things they craved more than investing their money, and the lifestyle began to rub off on him. especially the drugs. 5)Whats Max's pad like(hehe): Its....colorful. his tridio is like virtual reality in the flesh. There's simsense of sex laced through everything. Lots of images of hot young girls bent over very expensive cars. He has a wall in his bathroom tagged with the Zoe' matrix catalog, Instantly updated and draped over a virtual representation of himself. His 5th floor condo has mirror ceilings in every room and a vintage wine rack over the mirrored bar that separates the kitchen from the den. There are laser light effects both real and augmented, and all the furniture is Tru Synth leather, Black. 6)Any religion or convictions: His mother is Jewish, but he doesn't think about religion much in this part of his life. He feels that there's a sucker born every minute and if you get duped out of your money, you deserved to lose it. Of course he's not keen on steeling from the poor. there's no sport in it. He's not a fan of violence. 7)What do I dislike about Max: Max is like a used car salesman sometimes. You always kind of wonder what he's after. He's also real high strung and energetic. it's hard to mellow out or relax if you're in the same room with him. 8)Best and worst magacorp for Max: He loves him some Aztechnology. Some of his favorite party people work for them, and they know how to have a good time. He also likes there sense of style. He's kind of had a thing for the seattle pyramid since he was a kid. He's not really against any Megacorp to a serious extent, but "Evo" has a real hippie vibe that doesn't sit right with him. 9)What's the story with his contacts: This could take a while..... Sam- is an Aztechnologie company man. Max met him at a club that he barely remembers flying to in Aztlan. He talked up a storm there to some serious bigwigs, and when he woke up in his living room , he thought he dreamed it all, until the first "request" came to his inbox. He's done a couple jobs for him now, and he can only vaguely remember what the guy looked like Brad Hefton-is a guy that max met in business school. its kind of a fluke that he ran into him while trying to sort out some travel problems. One night of drinking and a hefty wad of cash, and old brad can really grease a few wheels in the travel paper department. Julian Barberry- is officially a barber. Bud he is also the mafia don's trusted advisor. Max started getting invites to this hairstylist, and a few guys came to s door and insisted it would be in his interest to try this place out. Turn's out the mob was looking to launder some extra cash in a hurry. So Max forged a few investment portfolios and boom. Julian recieved a windfall from shortselling stocks. he was so imressed that max still launders the mob's money from time to time. Ami Hida- Had a very shamful roll in the hay with old Max after a very wild tea party. Now she throws a little business his way as sort of a pay off in case he was thinking of spreading the word around. And who knows, maybe she had some fun Zackery Tatem-He worked with Max's dad in the Dunkelzahn scheme and he knows Max has some real potential. He also knows where Max's dad is and has a little leverage on him, which helps in the trust department. Ivan Krenski- This guy happened to catch Max on a drinking binge. One of the rare times when the nova coke runs out, and Max tries to fight off the downward spiral with booze. Ivan had Just had to beat up his best friend because the guy owed his boss money. The two just clicked for that moment in time. they traded "cards", and every once in a while, they'll get hammered together. the Black Star- this group gave their number to his mother at temple. she passed it to him thinking it was some kind of youth group, volunteer thing. Max had heard of their Christian counterpart, so he called them up. The group was just getting started but they had some potential, so he funds them when he can. The komungo ring- was a group he was refered to by sam. They have come in handy more times than he can count, and he's becoume sort of a regular customer. the busher's- Max was looking for reliable smugglers in and out of the Salish-Shidhe lands. He played up his father's Makah heritage(even though his father was half Irish) and found a group that worked in the shadow of the council's military. giving them a huge scope and maneuverability. their numbers aren't quite there yet, but they have been very effective. 10) What does max do ona lazy sunday: Usually sleeps off a Bender for the first 8 to 10 hours. If he's up at a decent time he'll call his mother and make idle chat over brunch, sitting on his couch, looking out over the Sound and the Tacoma docks. Trying to explain why he hasn't met the right girl yet. then he'll shoot an email to his Dad telling him about his latest Adventures, whichecking the news on trideo and the Matrix at the same time. With nothing do, assuming his stash isn't totally wiped, he'll get cleaned up and go test drive the lastest Eurocar Westwind, or head to downtown for some shopping. He might hit a Casino for dinner and cards. Usaully he'll meet an interesting lady along the way, but nobody his mother would approve of. 11)How did Max aquire his skills: I'm sure Van Gough's father had this experience when he taught his son to paint. Max's dad was showing him the ropes of grifting from the time he could talk, and max picked it up like magic. The boy had a quick wit and attention to detail that was unmatched. The same held true when he was in business school. he just got more out of it than most. Max is always learning. as he found himself in the shadows, hes had to start developing some , harder skills. Like shooting and not getting shot. This is not something max wants to engage in really, so its slowed his progress in those areas. 12)what is the Moral line for Max: Max is not into violence (outside of consenting sexual partners), So he doesn't get himself involed in wetwork, Killing sprees, weird vendettas, or hate crimes. those usually don't have the financial returns he would like anyway. 13)How about his Adept tradition: Max doesn't realise he is awakened. He feels his magic as a drive to succeed. its his never say die, climb any mountain attitude. Those motivation tags at the office are his mentor spirit. remember, whether you think you can , or you think you can't, you're probably right. this was true until recently. he began to get more than just a sense of people, he began to see thier auras, and then more of the magical plane he had only heard about from wage mages. now he is reading corporate sites on being a mage, and the "Hermetic tradition" and he has discovered the ability to summon magical spirits, but this is all very new to him. 14)any implants: nope 15)what does max think of "ordinary life": Max sees ordinary life as his dad in jail, and living inthe shadows as hanging on the street corner as a kid playing "lost watch" with his dad. He sees ordinary life as his mom working in a glue factory for peanuts, and the shadows as the women in 3,000 skirts snorting coke off of their pool boy on a teusday afternoon. 16)whats Max's nightmare: slowing down, losing his edge. He has nightmares about drowning, but he's not suffocating, he's just moving too slow and he can't understand what people are saying, and no one seems to notice him or care. Sometimes he has dreams about being in jailwith his father, but those are good and bad 17) what items/ people are sacred to Max: at 16,Max was runng a "Lottery scam" on a girl. Lilly Katherine, an Irish catholic with red hair and rich parents. He caught her sneeking out of private school and helped her get out and get cigarettes a few times. then he told her that he had rigged the lotery, all but one number and if she had 50 cred to buy all the possible tickets, they could be rich. It was a stupid scam looking back on it , but Lilly probably didn't care about the money. She gave him the cred and took his virginity in his dads Americar behined a stuffer shack. He never saw her again, and he spent the money on his first immitation Rolex. That watch is Max's lucky charm. He doesn't waer it, because it's an obvious knock off, but he carries it in his pocket. 18)What did max want to be as a child/ what about now: As a child, max wanted to be like his dad. excited, happy, smarter than the average bear. he wanted to walk the streets and take what he wanted with a smile and a little white lie. Now he wants the same thing on a grander scale. But I think he is on the verge of realising that he's missing something that his dad had. A smart and loving anchor to keep him from self destruction 19) What does max look like: He's 5'8" with brown eyes sandy blond hair thats cut short and trendy. He likes a little stubble to give his look a little more edge. His skin is tan and his features are boyish, but square.His teeth are perfect and white. His nose is a little large due to his jewish and Native american heritage(he is an American mutt that also includes a little Japanese with the others I have already mentioned) He waers shiny Zoe' suites with big mirror sunglasses. 20) How did Max get his street name: Max was a name his father made up for him on the spot and it kind of stuck. The "Broman" part came from an old customer of his that was pretty burnt out on Bliss. It was a murmured version of "Brother man", But Max liked it. Attributes [ Spoiler ] Body: 3(+1[healing]Rapid healing) Agility: 4 Reaction: 2(+1 cram, +1 novacoke) Strength: 2 Charisma: 5(+1 novacoke, 1 coke crash) Logic: 5 Intuition: 4 Willpower: 3(1 coke crash) Magic: 5 (3adept/2Magic) Edge: 2 Initiative: 6(+1 cram, +1 novacoke) Cold Sim Initiative: 8 Initiative passes:1(2 cram) Skills: [ Spoiler ] Active Skills Influence skill group- 4 -Con-4(5 Improved ability,+1Kinesics) -Etiquette-4(+1 Kinesics) -Leadership-4(+1 Kinesics) -Negotiation-4(+1 Kinesics) Electronics skill group-3 -Computer-3 -Data Search-3 -Hardware-3 -Software-3 Forgery-5(6 Improved ability) perception-4(+1 Betel gum,+1 novacoke) dodge-1 pistols-1 Assensing-3(+1[emotional state]kinesics) Summoning-3 Infiltrate-1 palming-1(+1 nimble fingers) knowledge skills(27free) Chemestry-1 Economics-4 Seattle street gangs-4 Salish smugglers-4 Accounting-6(+1 tech school) Security Procedures-4(+1 tech school) English-N Japanese-2 Salish-2 Qualities: [ Spoiler ] Positive Qualities(15BP) Technical School Mystic Adept Negative Qualities(20BP) Moderate Addiction(Nova Coke) Mild Addiction(Betel gum) Mild Addiction(Cram) Wares: [ Spoiler ] none powers: [ Spoiler ] Adept Powers: Kinesics(1) multi tasking nimble fingers rapid healing(1) improved con(1) improved forgery(1) linguistics astral perception Gear: [ Spoiler ] Weapons: [ Spoiler ] Streetline Special Armor: [ Spoiler ] Armored Vest 6/4-non conductivity R6 On hand: [ Spoiler ] commlink(Hermes Ikon-4 Response/3 Signal/6 firewall/4 System) [ Spoiler ] Fake SIN(R3)- Theadore Williams C.P.A. Fake SIN(R2)- Allen Bundy Browse R6 Encrypt R6 Edit R6 Scan R6 Analyze R6 Data bomb R3 Mirrored glasses(R4) [ Spoiler ] -image link -Thermographic -Lie detection(R6) Old Fake Rolex 4-sticks Betel gum 2 doses cram 1 dose Nova coke Concealable holster(streetline special-stick and shock) spare clip- regular ammo At home: [ Spoiler ] Hardware toolkit Area Smart Jammer(R3) 8 doses cram 8 doses Nova coke 4 s-n-s bullets 4 regular bullets 4 capsule bullets spare clip-capsule rounds Contacts: [ Spoiler ] "Sam" Aztechnology Johnson L2/C6 Zackery Tatem, Investment Banker L2/C4 Julian Barbberry, Maffia Consiglieri L3/C4 Ivan Krenski, Russian mob leg breaker L1/C1 Ami Hida, Yakusa wakagashira L1/C3 Brad Heffton , Seattle DOT administrator L2/C4 (group)Komun'go Ring L3/C5 (20-99 members/Tacoma/some magic/some matrix resourses) (group)Black Star L3/C5(2-19 members/Seattle sprawl/some magic/some matrix) (group)Bushers gang L3/C9(20-99 members/Salish Nation/some magic/broad matrix resources) Will Game Information: [ Spoiler ] Physical Condition Monitor:[][][][][][][][][][] (max10) (high pain tolerence 1 novacoke) Stun Condition Monitor: [][][][][][][][][][] (max10) Edge: Current 2 / 2 Max Nuyen: 5,000 ((2) certified credsticks 1,000each/ 2,000 black acount/ 1,000 in stocks) Lifestyle: high(1 month) Micky "Cocktails"[lowdown in loveland] [ Spoiler ] Social Infiltrator [ Spoiler ] Human 5'10" white, brown eyes, short brown hair, average build. 36 years old. background: [ Spoiler ] Bruce Arnold was a pretty normal guy. grew up in a poor neighborhood with two wageslave parents. Did okay in school. The girls and the drugs were too distracting to really focus. After highschool, he became a bartender, bouncing from club to club downtown. He landed a gig working this big rock fest sponsored by some new energy drink called Quake. pretty cool seen, until an electrical fire too close to the pyrotechnics launched a giant densiplast sports bottle into the air. The news feeds caught everything, and played it back in slow motion. a little boy with a balloon staring at a giant, overpriced, soda coming down on him with a trail of fire. and out of the background comes a man. Scooping him up and diving for cover. Bruce was lucky that the scaffolding overhead bought them some time. He still lost his right arm, and his lungs were quickly filling with blood. Quake Soda was made and distributed by the Dawn food group, a Horizon subsidiary, and to avoid any bad press, they played up the heroics of the rescue. They made a big show of saving Bruce's life, and giving him a new arm and a new lung. All expenses were paid, they even got him a trid show were he toured the night life of different cities. Life was pretty good for Bruce for a while, but when the Crash came, he lost his SIN and Dawn food group(who was loosing their shirt against Aztechnology's products) took this opportunity to cut ties with him. The show was canceled and he was out on his ear. He went back to bar-tending, but he couldn't get a real job, so he had to work under the table, and the lifestyle he was used to disappeared. He eventually started getting strange job offers from some of his regulars for very illegal work, and he's been slowly doing more and more of these other jobs, and less and less bar-tending. In fact most of his work comes from a troll named Dana that runs several bars around town, and the only "legit" work he does now is take some shifts at her establishments from time to time Qualities(+10bp): [ Spoiler ] Pacifist (5) mild addiction, Alchohol(5) attributes(150bp): [ Spoiler ] body 3 agility 4 reaction 3 strength 2 charisma 4 logic 2 intuition 3 willpower 2 edge 4 (20bp) Active skills(112bp) [ Spoiler ] Negotiations 1 ettiquette 2 con(seduction) 4(+2) Disguise 1 Palming(sleight of hand) 4(+2) infiltrate 3 shadowing 2 Dart pistols 3 unarmed combat 2 perception 2 dodge 3 knowledge skills(15 free): [ Spoiler ] English N French 2 gang ID 3 Bartending 3 current events 3 sports 2 music 2 Contacts(16bp): [ Spoiler ] Jonas "pure" Pinelly, Mafia picciotti(made man/drug chemist) 2/4 Nightsong, Pirate trid news 3/3 Dana, club owner(Ion Eyes, downtown) 2/2 Ware( (IMG:style_emoticons/default/nuyen.gif) 40,150 / 9bp): [ Spoiler ] [1]custom synthetic cyber arm(body 3/strength 3/agility 6) ( 24,500) -Armor 1 (300) -Smuggling compartment(1,500) -Cybergland (3 dose capacity) (700) [.25]Internal air tank( 650) [.2]Voice modulator( 7,500) -secondary pattern(R1) ( 5,000) Gear(18,610/3bp): [ Spoiler ] "Ace of hearts" Bomber Jacket ( 1,250) -chemical protection 1(included) -Insulation 1(included) -non conductivity 3 (600) -shock frills ( 200) Form fitting body armor, half-body(900) chemical protection 6 (1,500) PPP-system vitals protector ( 200) Parashield dart pistol ( 600) -internal smartlink( 600) 20 darts/ 1 spare clip ( 155) 20 doses narcojet (1,000) hidden gun arm slide(350) 2 Grenades, tear gas(80) Novatech airware commlink(1,250) -fake SIN (R2) (2,000) -System 3 (600) -firewall 6 (3,000) -FTL matrixware Netwizard(480) Glasses R4 (100) -image link(25) -smartlink(500) -vision enhancement 3 (300) Subvocal Microphone(50) 2 Stim patches(r4) ( 200) 4 Tranq patches(r4) ( 360) 3 doses cram(patch) ( 30) 4 doses Novacoke(laced cigarettes) ( 40) 4 doses Asia(liquid) ( 60) 3 doses eX(pill) ( 30) 1 dose Slab(patch) ( 150) low lifestyle(2,000) |
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Apr 14 2010, 12:22 AM
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,937 Joined: 25-February 07 From: SD Member No.: 11,096 |
Street Name: Roc : Inactive 420 Total Build points [ Spoiler ] RACE: Troll
ATTRIBUTES Walk/Run 15 35 Body: 6 Charisma: 2 EDGE: 3 Agility: 4 Intuition: 4 Phys Init[P] 7[9] Reaction: 3 [5] Logic: 4 Passes 1[3] Strength: 9 [11] Willpower: 4 Magic: 5 QUALITIES Thermographic Vision Dermal Armor Prejudiced (Common, Biased) -10 SINner (Criminal) -10 Allergy (Common, Moderate) -15 DAMAGE RESISTANCE 7 + Armor Body (6) + Cyber/Bio (0) + Dmg.Rst. (1) ACTIVE SKILLS Athletics (Group) 2 Electronics (Group) 1 Stealth (Group) 2 Influence (Group) 1 Throwing Weapons 1 Unarmed Combat 4 Pilot Ground Craft 2 Perception 2 Dodge 2 Astral Combat 3 Blades 2 Armor Form-Fitting Body Armor Half-Body Suit 4/1 [2] Urban Explorer Jumpsuit 6/6 [6] Form-Fitting Mask 0/0 [0] Farilight Cariban Commlink Resp Signal OS Type Firewall System 4 5 Custom 6 4 POWERS Uninitiated Adept Powers: Imp. Phys. Attribute, Strength 2 Astral Perception Improved Reflexes II Programs: All Common Programs 4 KNOWLEDGE SKILLS Languages Corp (Renraku) 2 Criminal (Seattle Gangs) 2 Navigation (Smuggling) 2 Politics (CAS) 2 Politics (Military 2 Procedure (Lone Star) 2 Regional (Seattle) 2 Design (Clothing/Armor) 2 city speak N Or'zet 2 Sperethiel GEAR 1,325¥ High for 1 month. Lifestyle 10 x Fragmentation Grenade Autopicker R (1-6) Rtg 3 Keycard Copier Miniwelder 3 x EMP Grenades Fake License (1-6) Rtg 4 Fake License (1-6) Rtg 4 Fake SIN (1-6) Rtg 4 Fake SIN (1-6) Rtg 4 Certified Credstick AR Gloves Nanopaste Trodes Customized interface Satellite Link Skinlink Subvocal Microphone 30 x Regular Ammo Adept Powers Geas Level Points Notes Imp. Phys. Attribute, Strength 2 1.5 +2 to strength up to racial max Astral Perception 1 Allows you to perceive Astrally Improved Reflexes II 2.5 +2 Reaction/+2 Initiative Pass Power Focus Type Avail Cost(¥) BP 2 Weapon (Reach 0) 10 20000 2 MELEE WEAPONS Name Reach AP DV Unarmed 1 0 6S Combat Axe 3 -1 10P CONTACTS bro (Smuggler/Troll Underground) (Loy. 2 Con. 2) |
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Jul 8 2010, 05:20 AM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 20-June 10 From: Nerva L3 Station Member No.: 18,735 |
GORK (750 Karma) [DECEASED]
Killed in SANGRE Y ACERO Background [ Spoiler ] Gork was always a big lad, a trait which served him well as he was growing up in the Seattle Barrens. His quick temper led to fights, and his size led to victory. Since no one can keep a secret in the Barrens, an enterprising mafioso named Michael Batiartis approached Gork about prize fighting in the Mafia's bare-knuckle rings. With no real future in the Barrens, the offer was too good to ignore, despite the dangers of unregulated, no-hold-barred fighting. Mr. Batiartis hooked Gork up with some used wired reflexes and muscle toner to get him started, and then acted as his agent to set up fights. Gork turned out to be quite good at fighting, made some money, and kept training. Michael Batiartis found a few martial arts instructors who didn't ask questions, and Gork learned a few techniques and tricks that helped keep the victories and prize money coming in. Mr. Batiartis "managed" Gork's winnings, doling out enough for Gork to enjoy himself gambling at poker and mahjong, but not much more. When Gork asked about it, Mr. Batiartis got cagey, and when Gork insisted, Batiartis told him that after "just one more fight" he would get paid in full. That fight was his last, but not for the reasons that Batiartis implied. The last fight that Batiartis set up for Gork featured a "mystery fighter" from out of town, with a monstrous reputation. The fighter was a shockingly powerful elf fighter with a brutal fighting style and a mindless, drooling rage that almost left Gork for the carrion crows. Gork narrowly won, but had to be carted to a street doctor at the end of the fight to keep him from dropping dead from his wounds. When Gork woke up, the street doctor, Doc Torry, informed him that everyone thought he was dead. Doc Torry told him that after the fight the elf's body was inspected and was clearly suffering from Kreiger's Syndrome, a breach of contract for the fighting rings, and a death sentence for Gork. Doc Torry had told Batiartis that Gork was dead, that Doc Torry had diagnosed the Kreiger's infection, and had destroyed the body. Doc Torry, it turned out, had been a DocWagon contractor until his team had been sent to rescue a customer from a ghoul nest. Now everyone else from his team was living with the ghouls, and Doc Torry had discovered that he was incapable of contracting the virus. Doc Torry helped Gork neutralize some of the effects of Kreiger's Syndrome with the use of second-hand bioware and judicious use of drugs, and has been hooking him up with a supply of cloned bodies to use for food. Gork currently owes Doc Torry for his current clone, and is looking for work to raise the needed money. Character Sheet [ Spoiler ] Metatype: Infected Ork (Ghoul) Attributes [ Spoiler ] BOD 11 AGI 5 (7) REF 7 ( (IMG:style_emoticons/default/cool.gif) STR 9 CHA 2 INT 5 LOG 3 (5) WIL 7 EDG 4 INI 16/2 MAG 1 (max 5) ESS 1.25 (max 5) PHYSICAL [ ][ ][ ]-[ ][ ][ ]--[ ][ ][ ]---[ ][ ][ ]----[ ][ ] STUN [ ][ ][ ]-[ ][ ][ ]--[ ][ ][ ]---[ ][ ][ ] Qualities [ Spoiler ] Moderate Addiction:Cram Moderate Addiction:Psyche Debt:Street Doc (22,500 (IMG:style_emoticons/default/nuyen.gif) ) Appearance [ Spoiler ] A young and bulky ork, sometimes thought to be a small, hairless troll at first glance. Wears a brown lined coat and fedora over slacks and a button-up shirt. Also wears heavy boots that don't match the ensemble. Wears expensive designer shades. His fingers are long and spidery, and tipped with claws. When he smiles, he leaves the impression of long, sharp teeth. No hair Elongated fingers with claws Teeth more pronounced. Powers [ Spoiler ] Dual Natured Enhanced Senses (Hearing, Smell) Natural Weapon (Claws: DV Str/2+1, AP 0) Weaknesses [ Spoiler ] Dietary Requirement (Metahuman Flesh) Skills [ Spoiler ] ACTIVE Athletics Climbing 3 (08) Gymnastics 3 (08) Running 3 (08) Swimming 3 (08) Close Combat Blades 4 (5) Clubs 4 (5) Unarmed Combat 4 (5) Influence Con 2 Etiquitte 2 Leadership 2 Negotiation 2 Stealth Disguise 3 Infiltration 3 Palming 3 Shadowing 3 Dodge 4 (5) Assensing 4 Automatics 4 (5) Perception 4 KNOWLEDGE Poker 2 Majhong 2 Seattle Organleggers 3 LANGUAGE English Native Cyberware [ Spoiler ] Cybereye Basic System Rating(3) 0.5 *Eye Recording Unit [-] *Flare Compensation [1] *Image Link [-] *Low Light Vision [2] *Protective Covers [-] *Smartlink [3] *Thermographic Vision [2] *Vision Enhancement 3 [3] *Vision Maginification [2] *Eye Laser System [3] *Eye Laser Designator [-] *Eye Laser Microphone 3 [-] *Eye Laser Range Finder [-] Gastric Neurostimulator 0.2 Wired Reflexes Rating(1) 2.0 Used (Essence*1.2) = 2.64 Bioware [ Spoiler ] Enhanced Articulation 0.3 Synthacardium Rating(3) 0.3 Orthoskin Rating(1) 0.25 Cereberal Booster Rating(2) 0.4 Reflex Recorder (Athletics) 0.2 Muscle Toner Rating(2) 0.4 Used (Essence*1.2) = 2.22 Contacts [ Spoiler ] Seattle Ghouls Loyalty 3 Connections 2 Membership 3 Magic 1 Street Doc: "Doc Torry" Loyalty 4 Connection 3 Martial Arts [ Spoiler ] Pentjak-Silat: +1 Full Parry Muay Thai: +1 Full Parry Martial Arts Maneuvers Disarm Throw Ground Fighting Clinch Gear [ Spoiler ] Armor [15/11] [ Spoiler ] Lined Coat 6/4 Orthoskin +1/+1 FFBA Full +6/+2 PPP Forearm +0/+1 PPP Casings +1/+1 PPP Shins +0/+1 PPP Vitals +1/+1 Chemical Protection 6 [2] Fire Resistance 6 [2] Nonconducting 6 [3] Insulation 6 [2] Weapons [ Spoiler ] Customized Ingram Smartgun X DV: 5P AP: 0 Mode: BF/FA Rec: 4(5) Ammo: 40(clip) gas-vent 2 smartgun sound suppressor detachable folding stock Personalized Grip [1] Melee Hardening [1] Underbarrel Weight [2] Extended Clip [1] Custom Look:Bone [1] Ammunition [ Spoiler ] EX-Explosive (100) Regular ammo (100) 200 (IMG:style_emoticons/default/nuyen.gif) Shades 100 (IMG:style_emoticons/default/nuyen.gif) Fedora 1 Clone (for food) 1 month of Low Lifestyle This post has been edited by SkepticInc: Aug 4 2010, 03:24 AM |
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Jul 9 2010, 05:45 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 272 Joined: 5-April 10 Member No.: 18,416 |
Timber - For hire
[ Spoiler ] Name: Timber Race: Free Spirit Age: 6 months Bio: [ Spoiler ] Timber knows very little about his past. Six months ago his mother, a very paranoid elven witch called him into existence. He was immediately ordered to possess a cerberus hound. Mother had servants from the metaplanes, but it become quickly apparent that Timber was not her favored son. In fact, it often seemed his only reason for existence was to protect her physical form and call for help while she was away. For this, Timber was well suited. One night Timber went with four of Mother's metahuman friends and two of her favored astral servants in a van. His job was to protect her body and that of another strangely unmagical ork in the back of a van. When several humans with uniforms tried to harm Mother and her friend, Timber ate one and scared off the rest. He was rewarded and learned the secret to love and happiness was to hurt Mother's enemies. Two weeks ago, Mother placed herself in a metallic cocoon with orders to protect it at all costs. She left for unknown metaplanes. Three days ago, Timber felt his bond to Mother severed. Timber did not know any other purpose but to guard mother and so stoically remained on guard. Yesterday the two favored astral servants returned and after a brief battle drove Timber away. Wounded, famished, confused, and purposeless, he found one of Mother's motorcycle riding uniformed enemies, killed and ate him. He can now be found wandering the alleys of Seattle, unsure of what to do next… Personality: [ Spoiler ] Timber is a dutiful guard and a great ally. Recently, he has found himself without a master to help. He is very young and his personality remains largely unformed. He is loyal to friends, but brutal and feral to enemies. After his "sisters" betrayed him, he is left distrustful of other sapients. HIs life as a paranormal hound has affected him in strange ways. He sometimes feels closer to metahumans than his astral kin. He retains a fondness for non-sapients. He is also left with a mild fear of the astral and a great fear of the metaplanes. (That is after all, where he lost his beloved Mother.) My Sheet: [ Spoiler ] Natural Attributes: [ Spoiler ] (250 BP free spirit) (0 BP physical+mental) (60 BP edge + force) Body: 2 Agility: 2 Reaction: 2 Strength: 2 Charisma: 2 Intuition: 2 Logic: 2 Will: 2 Force: 5 Edge: 5 Initiative: 4 IP: 2 (3 astral) Essence: 5 Powers: Astral Form, Immunity to Natural Weapons, Possession, Regeneration, Sapience, Spirit Pact: Power Pact Possessed Vessel Attributes: [ Spoiler ] Body: 6 ( 8 ) Agility: 4 ( 6 ) Reaction: 5 ( 7 ) Strength: 6 ( 8 ) Charisma: 2 Intuition: 2 Logic: 2 Will: 2 Force: 5 Edge: 5 Initiative: 6 ( 8 ) IP: 2 Essence: 5 Movement: 15/50 Powers: Concealment (Self), Corrosive Spit, Enhanced Senses (Hearing, Low-Light Vision, Smell, Thermographic Vision), Immunity (Cold, Fire), Movement (Self), Natural Weapon (Bite: DV 4P, AP 0) Skills: [ Spoiler ] Active – (68 BP) Assenssing 1 Astral Combat 1 Exotic Ranged Weapon 2 Infilitration 1 Intimidation 1 Perception 1 Running 1 Shadowing 1 Spellcasting 2 Tracking 1 Unarmed Combat 5 Knowledge/Language - (18 KP Free) English 6 Latin 4 Or'zet 4 Sioux 4 Sperethiel N Spells: [ Spoiler ] (15 BP) Heal Increased Reflexes: Threshold 4 Mana Barrier Manabolt Stabilize Contacts: [ Spoiler ] (10 Free) Cryptozoologist Loren Coleman (6/4) had been a friend to Timber and Mother while he served her. If only Timber could find Dr. Coleman, he might find a friend in this world… Qualities: [ Spoiler ] ( +10 BP) Focused Concentration lvl2 +20 Restricted Gear: Cerberus Hound +5 Former Ally Spirit -15 Uneducated -20 Gear: [ Spoiler ] ( 80,000 : 16 BP) Cerberus Hound Lifestyle: (0) Street Swimswithsharks - For hire [ Spoiler ] Name: Ben Swimswithsharks Campbell Race: Sea Drake Age: 19 Bio: [ Spoiler ] Ben was just a regular kid in lower income Seattle. A bit of a late bloomer and not particularly good at school, at sports, or with the girls. Still, he always felt he was destined for greatness. His father, a Sioux shaman, left him at a very young age and his mother, a Japanese Ork raised him as best she could while working several jobs. A pink skin, not fitting in with the orks, or the humans in his life Ben developed into a bit of a loaner. Things were even worse in the matrix. Shortly after graduating, he answered the call of the first recruiter to show interest in him. That was when things changed for him. During standard screening, navy doctors discovered Ben's talent. He was quickly whisked out of boot camp to the hermetic academy at Annapolis. Unfortunately for his military career, it turns out his father had a larger influence on him than he thought. His talent expressed itself as shamanism and he felt the call of the Great Shark. After failing out of the hermetic academy, Ben was sent back through boot camp and assigned to the marine infantry as a field magical support technician. There he used his talent to the great aid of his platoon. Still as a magician, and worse a shaman, he never quite managed to fit in. Plus, he couldn't shoot very straight and he was an absolute rock with the Tacnet. While on a training mission in the Philippines, Ben's life changed again. His squad's AAV came under assault by a band of magically augmented islamic separatists. After a brief battle, the AAV was sinking. At some point before crush depth, Ben's other talent expressed itself and he shifted into a sea drake. The transformation destroyed the AAV, but somehow, Ben managed to save seven marines and bring down the separatists. Ben was awarded the navy commendation medal for his actions that day. And, he was being transferred back to Annapolis to join a newly forming unit. That night the Great Shark warned him in a dream not to go to Annapolis for his was to be interrogated and experimented on. Ben fled and has been hiding in Seattle ever since. Personality: [ Spoiler ] Ben is a loaner. It's not that he dislikes people, it's that he doesn't trust them. He will get along fine with others when needed, but always for his own gain. All his life he has been rejected and left out and he is very distrustful when others show kindness to him. My Sheet: [ Spoiler ] Human Form Attributes: [ Spoiler ] (200 BP physical+mental) (40 BP magic) Body: 3 Agility: 3 Reaction: 4 Strength: 3 Charisma: 4 Intuition: 4 Logic: 3 Will: 4 Magic: 5 (4 Magic Points, 1 Adept Power Point) Edge: 2 Initiative: 8 IP: 1 Essence: 6 Powers: Shift (Sea Drake) Dracoform Attributes: [ Spoiler ] Body: 5 Agility: 3 Reaction: 6 Strength: 5 Initiative: 10 IP: 1 Movement: 15/50 Powers: Dual Natured, Elemental Attack, Enhanced Senses (Hearing, Low- Light Vision, Smell, Thermographic Sense), Hardened Armor 4, Mystic Armor 4, and Natural Weapon. Skills: [ Spoiler ] Active – (80 BP) Assenssing 1 Exotic Ranged Weapon 2 Dodge 2 Perception 1 Influence 2 Swimming 1 Spellcasting 3 Summoning 2 Unarmed Combat 3 Knowledge/Language - (21 KP Free) Knowledge: Magical Theory 2 Military Procedures 3 Small Unit Tactics 3 Seattle Street Gangs 2 Sioux Lore 4 Language: English N Latin 1 Or'zet 3 Sioux 3 Spells: [ Spoiler ] (12 BP) Heal Hose Increased Reflexes: Threshold 4 Manabolt Contacts: [ Spoiler ] (2 BP) Ex-UCAS Marine Ork Ganger (1/1) Qualities: [ Spoiler ] ( +65 BP) Drake +65 Focused Concentration lvl2 +20 Mystic Adept +15 Sensitive System -15 Sensitive Neural Structure -5 SINer -5 (UCAS) Records on File -10 (Former marine) Adept Powers: [ Spoiler ] (1 PP) Heightened Concentration 1 Gear: [ Spoiler ] (5,000 : 1 BP) Lifestyle: (5,000) Medium |
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Jul 29 2010, 07:47 PM
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Jovan - For hire Bio: [ Spoiler ] Jovan Wyman was born to somewhat well-off parents in the 2040's. Sheltered from many of the injustices of the Sixth World, he was allowed to develop in a warm, loving atmosphere. As he grew older, he was horrified and heartbroken by the hatred and the suffering he began to see everywhere. 'How did things get to be like this?' he wondered. 'Why must so many people suffer like this?' Of course, the only injustices he was aware of at this point had to do with the oppression of the metas, but you get the idea. He found himself drawn somewhat to the ideas of existentialism as proposed by such writers as Albert Camus, and believed that it was metahumanity's right and obligation to decide its own fate. No one could decide our fate and place for us, he thought - not the megas, not bugs, not dragons, maybe not even governments. He decided that he would aid in the fight to foster peace and -that timeless cliche- make the world a better place. He attended a private college, taking a variety of classes. After majoring in civil rights law, history, and (a new fascination of his) Shakespearean literature, he emerged from graduation with a bright future and a fiance that he loved with all his heart. He decided to take his family and future wife on a celebratory trip to Europe. That was where his life ended. They were attacked in a quiet, out-of-the-way subway station in Denmark. Their attacker was some sort of crazed vampire magician, or so they guessed. In reality, it was a remnant of the half-destroyed nosferatu hermetic group Aachen-Koblenz-Wiesbaden who had been driven underground and unable to feed since. Jovan's sister, Lethe Wyman, managed to escape into the night, but the nosferatu tore through the rest with cruel ease. In her arrogance, the nosferatu thought it a delightful idea to force Mr. Wyman to watch her infect his son with the Bruckner-Langer strain of HMHVV, simply for the cold amusement of crushing everything in the old man's life before she cut it short. She wasn't an idiot per se, honest; she planned on killing Jovan afterward. But in the resulting struggle with an enraged Mr. Wyman, she realized her error approximately a half-second before she was shoved in front of a moving bullet train. A rather ignoble way to die for one such as her, supposedly. His commlink destroyed by the nosferatu, a bleeding and very weak Mr. Wyman fled the station to find help for his son. He was murdered by drunk ork gangers only two blocks from the station. As for Jovan, he was found by an assassin who went by the alias of Zayne, who had been hired to eliminate the remnants of the Aachen-Koblenz-Wiesbaden. An Infected himself, and a vampire adept of significant power, Zayne felt that the kid at least deserved to be shown the ropes of his new curse of an existence, something Zayne had had to learn for himself. He took Jovan to his nearby apartment at the time before sunrise, letting the kid go through the transformation and Awakening while he went out to find some food. Jovan was rather messy with the SINless joygirl that Zayne brought him that evening, but he could hardly control himself in that mindless state. Deeply appreciative of this gesture, Jovan proclaimed Zayne a friend and ally then and there - perhaps in a manner a bit too clingy for Zayne's liking, but Zayne put up with it. Zayne returned to Seattle, with Jovan (who had never been to Seattle) in tow. He called in a couple favors from some hacker and talismonger contacts and was able to set Jovan up with a disappearing datatrail and a strong power focus to keep him from dying. Zayne was willing to provide good support on occassion, but in return Jovan was to try to keep his requests for support to a minimum; the assassin didn't want to be constantly doing favors for some scrawny nosferatu graduate with a penchant for quoting Shakespeare. He also made it clear that Jovan would owe him a few favors in the future, but Jovan was quite willing to agree to that. And so they parted ways. In the two years since that time, Jovan has quietly settled into an inconspicuous house in Tacoma, equipped with an escape tunnel into the sewers to help soothe his slight paranoia. He has devoted himself to mastering his innate abilities and developing his skill in his newfound Talent. He has ambitious plots in store for the future, namely the elimination of all that would prevent metahumanity from deciding its own fate or sow discord and hatred. After all, as a nosferatu, he is the only person capable of eliminating those threats. But first he must grow stronger, oh yes much much stronger. Personality: Very much a newcomer to the shadows, Jovan has yet to take up a runner moniker. While schizoid like most nosferatu, he is more of the secret schizoid type. Jovan is, like most nosferatu, quite firmly convinced that he is superior in capability to other metahumans. He is also paranoid and antisocial, although a mutation in the HMHVV 1a virus that infected him left him notably more sane than most nosferatu (this mutation also left him incapable of infecting others). He will sometimes spout strange and absurd conspiracy theories (although not even he knows whether he believes them to be true), such as corporate spam being a shedim plot or Lofwyr being a giant scaly golem controlled by alien forces trying to take over the world. He is a bit quiet and rather distrustful of others, and prefers working alone or with his spirit tools, but is still willing to support civil rights causes such as that of the Ghoul Liberation League. He also has a strange fascination with speaking in quotes from Shakespearean plays, or perversions of those quotes. Despite (or rather because of, though he would never actually admit it) his inexperience, he runs the shadows because he sees it as a way to gain great power and insight into the injustices of the world. Although he is quite weak physically and lacking in experience, he does not consider himself a weak shadowrunner, simply because it is almost unheard of for a nosferatu to consider him/herself weak. He shuns direct confrontation though, regarding it as crude and below him; he prefers the subtlety of mind manipulations. Behind the character traits brought on by HMHVV 1a, Jovan still possesses some of the idealism and scholarship of his younger years, particularly his college years. He enjoys and values knowledge for the sake of knowledge, and can get rather curious and investigative about some things, as long as they don't get in the way of his main goal of spreading peace and ruthlessly eliminating threats to metahumanity. He knows that he can take his time with such things, however, as he knows from Zayne's explanations that he will live for a very long time. As a result of his love of knowledge and belief that it should be openly shared, he gets rather frustrated and annoyed, even angry, with people who keep information secret (a hypocritical response, given his own highly secretive nature). He finds the dragons and great dragons, who are so unwilling to share information about their culture, history, and the magical world, especially frustrating in this regard. He can be quite skeptical and distrustful at times, because of how dishonest he finds the world, but he holds integrity, honesty, and truth in high, almost fanatical regard. Jovan has accepted his predatory needs with a bit of difficulty, having convinced himself that the individual lives of his prey are necessary sacrifices for the greater good of his main goal. He tells himself that, as he is a nosferatu and therefore superior to most other metahumans by default, he is the only person both able and willing to deal with the problem at hand, and so he must keep himself alive to stay in the fight. He dislikes killing innocent bystanders (not because he balks at the idea, but because he finds it distasteful) and prefers to keep his wetwork and general feeding to the more malignant kinds of people: fanatical racists, pedophiles, torturers, child murderers, and so on. Jovan's body may have been strengthened somewhat by the virus, but he remains fairly unathletic. He is tall and thin, standing at about 6'1''. His head is hairless and pale, but he still has the handsome, slightly smug face of a confident young man (although the fangs understandably tend to distract people from that fact). This is in sharp contrast to the rest of his body, which is emaciated and gaunt. His eyes are a soft shade of amber. Sheet: [ Spoiler ] NAME/ALIAS: Jovan Wyman (Carl Morbidon) RACE: Human Nosferatu (+150BP) Attributes: (+110 BP) Body 3 Agility 2 Reaction 3 Strength 2 Charisma 4 Intuition 6 Logic 6 Willpower 3 Edge 2 Magic 4 Phys Init 9 Passes 2 Essence 5 Qualities: Restricted Gear +5BP Erased (24 hours) +10BP College Education +5BP Magician +15BP Allergy to Holy Water (Uncommon, Severe) -15BP SINner (Standard) -5BP Infertile Infected -10BP Race/Infection Qualities: Enhanced Senses (Hearing), Essence Drain, Fangs, Low-Light Vision, Thermographic Vision, Skills: (+80BP) Arcana 2 Assensing 2 Conjuring (Group) 2 Data Search 2 Counterspelling 3 Spellcasting 3 Perception 3 Shadowing (Tail Evasion) 1 (+2) Enchanting 1 Astral Combat 1 Knowledge/Language Skills: (36 BP free) English N Or'zet 4 Sperethiel 6 Conspiracy Theories 3 Navigation (Sewer Routes) 3 Physics 4 (5) History 4 (5) Literature (Shakespeare) 2 (3) (+2) Magic Knowledge 5 Law (Civil Rights) 2 (3) (+2) Plotting 1 Infected Typology 1 (2) Tactics 1 Behavioral Probability 1 (2) Contacts: (10 free BP, +3BP) Zayne 3 Connection/4 Loyalty A powerful freelance vampire assassin. Ghoul Liberation League chapter 3 Connection/3 Loyalty Spells: (+18BP) Sterilize (P) (F÷2)+2 Alter Memory (M) (F÷2)+2 Levitate (Limited) (P) (F÷2)+1 Mana Bind (Mana) (F÷2) Pulse (P) (F÷2)+3 Shape Air (P) (F÷2)+3 Borrow Sense (P) Physical Mask (P) Hermetic tradition (Willpower + Logic) Initiate Grade: 2 Metamagics: Masking, Cleansing Gear: (120,000 (IMG:style_emoticons/default/nuyen.gif) +26 BP +4BP for focus) 8 x Lae's Cigarette Manipulation Fetish (a hellhound's tooth worn as a sort of amulet) 4 x Magical Lodge Materials Plasteel Containment Manacles Inkless Printer Fake SIN Rtg 2 Pocket Mage Library Rtg 2 Wyrd Mantis Essence Force 4 Power Focus (a belt made from naga hide - which he's a bit embarassed to wear, given his interests in civil rights) Commlink: Sony Emperor OS: Iris Orb Response: 2 (3) Signal: 3 Firewall: 3 System: 3 Self-Destruct (Local) Weapons: Unarmed 1S Fangs (Str/2 +1)P, AP 0, -1 Reach Armor: Synergist Business Slacks 1/1 Synergist Business High-Collar Shirt 1/0 Form-Fitting Mask 0/0 Lined Coat 6/4 Lifestyle: High (7000 (IMG:style_emoticons/default/nuyen.gif) per month) Comforts 3, Entertainment 0, Necessities 4, Neighborhood 3, Security 3 Inconspicuous Housing, Escape Tunnel, Workplace Defective CHN, Network Bottleneck Karma Earned on Dumpshock: [ Spoiler ] Total: 56 Earned: 56 Spent: 56 Grade 1 Initiation with Thesis ordeal for Masking (11 Karma) Grade 2 Initiation with Meditation ordeal for Cleansing (13 Karma) Perception spec in hearing (2 Karma) Enchanting 1 (4 Karma) Astral Combat 1 (4 Karma) Knowledge: Plotting 1 (2 Karma) Knowledge: Infected Typology 1 (2 Karma) Knowledge: Tactics 1 (2 Karma) Knowledge: Behavioral Probability 1 (2 Karma) Borrow Sense spell (5 Karma) Physical Mask spell (5 Karma) Long-Term Binding: Concealment on Self from F6 Air Elemental (6 Karma) Remaining: 0 Street Cred: 6 Public Awareness: 2 Gear Earned on Dumpshock: [ Spoiler ]
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Aug 11 2010, 08:53 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 424 Joined: 9-July 10 From: Voice with an Matrix Connection Member No.: 18,806 |
CLAMPDOWN [SANGRE Y ACERO Pit-fighter (Still Alive)]
Background [ Spoiler ] Clampdown is an Aztlander ork who got to learn the ins and outs of Aztlan stalking laws. He spent time in Aztlan work prisons, where an "accident" left him blind and minus his left arm. Aztlan prison medicine being what it is, Clampdown's injuries were fixed with whatever was lying around and would help productivity. Clampdown's new modular cyberarm became his calling card, and his growing fame in prison fights led to a recruitment by Simon. Simon's crew outfitted Clampdown with some bioware, a few choice drugs, and some armor, and now Clampdown is ready for Sangre y Acero. Character Build [ Spoiler ] CLAMPDOWN 400 BP METATYPE [20] ATTRIBUTES [200] QUALITIES [0] ACTIVE SKILLS [116] KNOWLEDGE SKILLS [2] MANEUVERS [12] RESOURCES [50] METATYPE Ork [20 BP] ATTRIBUTES [200 BP]
QUALITIES [0] POSITIVE [35 BP] Martial Arts [15 BP]
ACTIVE SKILLS [116 BP]
KNOWLEDGE SKILLS (INT+LOG*3=21) [2 BP]
LANGUAGE SKILLS [0 BP]
MANEUVERS [12 BP]
RESOURCES [50 BP] [4.13 Essence] BIOWARE [2.85 Essence] [160,000 nY]
CYBERWARE [2.65 Essence] [44,450 nY]
ARMOR (10/16) [3,700 nY]
DRUGS & NANITES[9,960 nY]
ODDS AND ENDS [290 nY]
MEDKIT [31,600 nY]
STARTING CASH 50 nY |
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Sep 17 2010, 08:00 PM
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 |
Last updated: 26 April 2013
Gunther Muller, Eklipse Surged night one adept Physical 0/10 Stun 0/10 Wound modifier 0 Edge 0/2 Karma spent/total 186/196 Cash remaining/total 80000/137000 Character Build [ Spoiler ] Attributes (180 BP + 10 BP edge + 40 BP magic + 35 BP race) Body 4 Agility 6 Reaction 4(5) Strength 3 Charisma 3 Intuition 4 Logic 3 Willpower 3 Edge 2 Magic 6 Initiative 8(9) Init. phases 1(2) Essence 6 Active skills (130 BP) Athletics (Group) 3 Automatics 4 (SMGs+2) Blades 4 (Swords+2) Disguise 3 Dodge 2 (Ranged+2) Etiquette 2 First Aid 3 Infiltration 4 (Urban+2) Leadership 4 (Tactics+2) Palming 3 Perception 4 (Hearing+2) Pilot Ground Craft 3 (Bikes+2) Shadowing 3 Unarmed Combat 5 (Blocking+2) Knowledge skills (0 BP, 21 free points) Business 3 Corp (Saeder Krupp) 3 Security Procedures 4 Criminal (Yakuza) 1 Zen Meditation 4 German N English 4 Japanese 2 Contacts (4 BP) Magda Reiner (C1:L1), a corp secretary in the spec ops division. Magda knew Heidi well and knows that Eklipse came to Seattle looking for her. While she is willing to help him find out what happened to her, she wont do anything that could lose her her job over it. Thomas O'Malley (C1:L1), is a desk sergeant for KE. Although the missing woman is strictly an S-K problem, he provided Eklipse with some info on Yakuza activities in Seattle, although no real leads. A grizzled veteran, O'Malley is not bent, but might have some links to the mob and knows when to look the other way. Qualities (-5 BP) Adept Class I Surge - Double Jointed: +2 dice to escape artist tests - Toughness: +1 die to body to resist damage - Impaired (Logic): Logic natural max = 5 Low light vision (racial) Keen-eared (racial): +1 die to perception hearing tests Thrill Seeker: Willpower + Charisma (2) composure test to avoid jumping into risky situation Lost Loved One: Willpower + Logic Test (2) to avoid following a clue to what happened to his lover, Heidi Klein SINner (Standard) Enemy (1) – S-K (Lofwyr never forgives) Allergy (sunlight, mild) (racial): -2 dice in direct sunlight Nocturnal (racial): -1 to mental attributes during day. Adept powers Initiate grade 1 - Extra power point Cloak: -1 dice to be detected by active detection spells Combat Sense: +2 die to reaction on surprise, melee and ranged defence Counterstrike: 1+net hits on parry/block dice to next melee attack Critical Strike: +1 DV unarmed attacks Enhanced Perception: +2 die on perception tests Great Leap : +2 die on jumping tests Improved Reflexes I: +1 reaction, +1 initiative pass Improved Skill (blades) 2 Killing Hands: inflict physical damage with unarmed attacks Traceless Walk: -4 dice to hearing perception tests to be detected Resources (6 BP) 2 Commlinks: Novatech Airware + Novatech Navi OS + upgraded firewall 4 (Response 3, Signal 3, Firewall 4, System 3) + Sim Module (cold) + Trodes + Analyze 4 + Browse 4 Chameleon suit (non-conduct. 5, thermal damp. 4) 6/4 Top end bike helmet (image link, HUD, thermo, vision enh. R3, audio enh. R3) 1/2 + respirator R6 Form fitting vest 3/0 SecureTech forearm guards 0/1 SecureTech shin guards 0/1 Total armor: 10/8 Basic armor vest (6/4) A load of cheap clothes Contact Lenses (R:3) with flare compensation and smartlink HK227X, smartlink, suppressor, retractable stock, RC 1(2), SA/BF/FA, 28c, conc. 0, 5P + chameleon coating + personalized grip + ceramic components (1) + 6 full clips regular + 2 full clips explosive (+1 dmg) + 3 full clips gel -1 dmg(S), +2 AP + 2 full clips APDS (-4 AP) + 2 full clips EX-EX (+2 dmg, -1 AP) Katana (weapon focus +3) 5P, -1AP [freebie from unknown source] Katana, personalized grip (not for Eklipse), silvered edge 5 Flash-Bang Grenade 5 Thermal Smoke Grenade 2 Expendable Jammer, area (1-10) Medkit (R:6) 2 Plasteel restraints Stealth Rope 100m Grapple Gun Rappeling Gloves Survival Kit Suzuki Mirage racing bike with racing tires, anti-theft system and upgraded armor (6) Fake SIN R1 - Josef Schmidt Fake SIN R4 - Jakob Myers 1 month medium lifestyle (appartment at the Looking Glass) Background [ Spoiler ] German night elf adept, working for Saeder-Krupp in Germany as an infiltration/close combat specialist. A close colleague (his lover) goes missing on 'business' in Seattle. For reasons unknown to him, the corp isn't looking into it so he takes some time off to go look for her. He doesn't have any real contacts in the US so basically can't find anything and LS/KE won't help him. Just as he's the on point of giving up and going home, he receives a parcel from our mystery benefactor - it's his lover's weapon focus. So he doesn't get on the plane, goes AWOL from his corp and is staying till he finds out what happened to her / avenges her death.
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Sep 20 2010, 04:43 PM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Twist, Elven Gun-Bunny (Not really a Street Sam, not quite a Weapons Specialist)
Sheet [ Spoiler ] NAME/ALIAS: Evangeline Zsoldos aka Twist RACE: Elf AGE: 24 Points: Stats 200 Race 30 Edge 20 Skills 124 +Quals 20 -Quals 35 Resources 26 Karma Gained: 21 Karma Used: 16 (5 Avail) ATTRIBUTES Body: 5 Charisma: 3 EDGE: 3 Agility: 7 [11] Intuition: 4 INITIATIVE: 8 Reaction: 4 [6] Logic: 3 PASSES: 1 [3] Strength: 2 Willpower: 3 ARMOR Bal/Imp Mods Full Run 10/10 Thermal Dampening 6 Nonconductivity 4 Concealed 10/5 Nonconductivity 4 Full Run: Camouflage Suit, PPP Vitas, Leg & Arm Casings, Forearm Guards, Shin Guards and Form Fitting Mask Concealed: Lined Coat, FFBA Half Suit ACTIVE SKILLS Firearms (Group) 4 Athletics (Group) 2 Infiltrate 3 Dodge 5 +2 Ranged Unarmed Combat 3 Perception 3 Pilot Ground Craft 2 Con 2 Data Search 2 KNOWLEDGE SKILLS Criminal (Yakuza) 3 Hangouts (Shadowrunners) 3 Hangouts (Matrix) 2 Number Running 2 Gambling 5 Firearms 3 LANGUAGES English N Japanese 3 Russian 1 Physical: 11 Boxes Stun: 10 Boxes Overflow: 5 Boxes QUALITIES Genetic Heritage 10 Restricted Gear 5 Guts 5 Records on File -10 SINner (Standard) -5 Dependent (Easy) -5 Younger Sister, Patricia Lost Loved One -5 Prejudice: Trogs -10 (Common, Bias) COMMLINK #1 (Skin-link only, no wireless) Type Resp Signal OS Type Firewall System Sony Emporer 3 4 Novatech Navi 6 2 Programs: Analyze 3 Browse 4 Command 3 Edit 3 Encrypt 4 Purge 3 Reality Filter 3 Scan 3 COMMLINK #2 (Public, Wireless) Type Resp Signal OS Type Firewall System Sony Emporer 3 4 Novatech Navi 2 2 Programs: Analyze 3 Browse 4 Command 3 Edit 3 Encrypt 4 Purge 3 Reality Filter 3 Scan 3 CYBERWARE Bone Density Augmentation 2 Damage Compensators 4 Genetic Optimization (Agility) Muscle Toner 4 Reakt (+2 Dodge tests) Attention Coprocessor 3 (+3 Perception) Smartlink Touch Link Wired Reflexes II Lifestyle: Low for 3 months GEAR Glasses (Vision Enhancement 3, Thermographic, Image Link, Flare Compensation) Earbuds (Audio Enhancement 3, Spatial Recognizer) Medkit 6 AR Gloves Skinlink Sim Module Trodes Fake License: Smartlink, Wired Reflexes, Muscle Toner, Suprathyroid Gland 4 Fake License: Ares Predator IV, Carry Concealed Weapons Permit Fake SIN 4 Ares Predator IV w/ Skinlink and Internal Silencer mods (Regular Ammo 100 rounds) FN P93 Praetor w/ Skinlink and Internal Smartlink mods (Regular Ammo 100 rounds) Odd, Ends, Clothes and Luxuries (1,000k worth) Pet: Horatio (Large Dog) Training: Moderate, Thicker Hide, Enhanced Intuition B2 A3 R3 S2 C3 I5 L1 W3 Ed0 Es6.0 Perception 2, Tracking 2, Unarmed Combat 2, Enhanced Senses (Smell), Fragile 1 Bite 3P, Init 8, Passes 1 Vehicle: Harley Davidson Scorpion Money: 5900 Nuyen CONTACTS David Jenkins, Fixer (Connection 3, Loyalty 2) To Kei Fung aka "John", Street Doc (Connection 3, Loyalty 2) Det. James Prestor, Lone Star Detective (Connection 4, Loyalty 5) Change Log: Add Con 2 (8 Karma) Add Data Search 2 (8 Karma) Add 5000 Nuyen Background [ Spoiler ] Evangeline Zsoldos was always a Tom-boy, more often "hanging with the boys" than being girlish. She comes from a solid lower-middle-class family. Her Father, Jack, owned a Hardware store franchise, while Isolde, her Mother, taught at a private school. Money was always tight but they managed to do well by Eva and Patricia, her younger sister. After graduating, she joined the UCAS Army -- there was not enough money for her to go to college and she'd goofed off too much in school for a corporate scholarship. Things were going well for her until she got an email from her sister saying something terrible had happened. Jack had been killed in a fire at his store, and Isolde had disappeared. Their house had been ransacked and Patricia was scared. After the funeral, some thugs, who she later learned were Yakuza tried to kidnap her and Patricia, but they managed to escape. With the help of their insurance company and a Lone Star Detective, they discovered that her father had been in debt to the Yakuza and had been "made an example of." The culprits were, of course, never apprehended. Eva was angry. She got discharged from the army and began learning as much as she could about the Yakuza and their operations. At the same time, she used her savings and the insurance settlement to get herself enhanced -- it would be needed for her plan of getting revenge. The Insurance Settlement was only about half the money she used. Her account was credited by 125k nuyen more than her agent told her it would be, which she assumed as a mistake...and one she planned to take advantage of without drawing attention to it! For a while, she was concerned that they would discover the error and try to collect it back, but as time has gone on, she has relaxed over it. Family: Father: Jack Zsoldos(human, deceased) Mother: Isolde Zsoldos (elf, age 46, missing, possibly deceased) Sister Patricia (elf, age 20, Eva's room mate) Patricia is the exact opposite of Eva. Where Eva is an active Tom Boy, Pat is as girly as they come, and studious. She is currently going to college on a merit scholarship and student loans. She works part time as a model and actress, but does not plan on making a career of it. She believes Eva is paranoid and is concerned for her. Eva herself is straightforward, speaks her mind and finds "politics" tedious. Growing up, she was aimless and directionless and likely would have settled into a tedious workaday existance living for weekends and nights out had the Yakuza not yanked her out of it. Now, she has a goal and is driven to achieve it. For fun, she still likes to go out at night, and thoroughly enjoys gambling (analog, only, please...she isn't stupid!) but not to an extent that it has gotten her in trouble. She's also an avid street ball player, and spends weekend afternoons playing basketball when she can. Image [ Spoiler ]
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Oct 9 2010, 12:13 AM
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#50
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 |
Here are my d00ds so far...
Uetzcayotl Tlaloc AKA Quetzalcoatl: Nahualli nature mage in Reclaiming the Void (Had to drop out) [ Spoiler ] Starting Points: 400 BP + 200 Karma + 125,000 Nuyen Karma Spent: 7 Karma Attributes: (200 BP + 95 Karma) Body: 4 Agility: 3 Reaction: 3 Strength: 3 Charisma: 5 Intuition: 3 Logic: 3 Willpower: 6 Edge: 3 Magic: 5 Essence: 5.600/6 Initiative: 6[7 with spells] Passes: 1[2 with spells] Physical Boxes: 10 Stun Boxes: 11 Damage Resistance: 3+8/3+6 Active Skills: (108 BP + 96 Karma) Conjuring (Group): 4 Sorcery (Group): 4 Astral Combat: 2 Assensing: 2 Dodge: 4 Pistols: 2 First Aid: 2 Perception: 2 Etiquette: 1 Arcana: 3 Survival: 2 Pilot Ground Craft: 2 Knowledge and Language Skills: (36 Free BP + 0 BP + 7 Karma) Spanish: N English: 6 Nahuatl: 3 Design Spell: 3 Astral Research: 3 Hangouts (Safehouses): 3 Aztec Lore: 3 Contacts: (17 BP) Talismonger (C4, L5): Guillermo de la Cruz, member of the same pacifistic Nahualli fellowship---The Serpent's Feathers. Street Doc (C4, L4): Humberto Caballero, member of The Serpent's Feathers. Qualities: (-5BP) Magician Mentor Spirit (Eagle; Quauhtli) Focused Concentration (1; +1 die to drain tests) Enemy (4; Chimalli-Aztec cult that sacrifices awakened people to Huitzilopochtli) Incompetent [Hacking] (1) Gremlins (1) Pacifist (1) Spells: (62 BP + 25 Karma) Stunbolt Stunball Antidote Heal Armor (Physical) Camouflage (Realistic, Single) Increase Reflexes Detect Enemies (Active) Cure Disease Stabilize Shapechange (Physical) Resources: (18 BP + 125,000 Nuyen) Cyberware/Bioware 1 Trauma Dampener 1 Synthcardium (Rating 2) Mundane 1 Armored Jacket 8/6 (With Nonconductivity Rating 2 mod) 1 Savalette Guardian (175 Explosive Rounds, 5 Spare Clips, Rating 4 Fake License) 1 Fake SIN (Rating 4) 1 Comlink (Sony Emperor R4, S4; Renraku Ichi F4, S4) 1 Medical Kit (Rating 6) 3 Trauma Slap Patches 1 Survival Kit Magical 1 Magical Lodge Materials (Rating 5) 4 Magic Spell Formulae for Personal Instruction in Health Spells 2 Magic Spell Formulae for Personal Instruction in Combat Spells 1 Talislegger Kit 1 Assaying Kit 1 Set of Conjuring Materials (Rating 2) 1 Power Focus (Power 2; Rating 4 Fake License) 1 Counterspelling Focus (Power 2; Rating 4 Fake License) 1 Health Spell Sustaining Focus (Power 2; Rating 4 Fake License) Vehicle 1 Honda Spirit (unmodified) Lifestyle Luxury Lifestyle (Cost split between Uetz, Argent and D'zan) Spent Karma Arcana 2=>3 (6 karma) Aztec Lore Purchase =>3 (7 karma) Body 3=>4 (20 karma) First Aid Specialization(Drain Damage) (2 karma) Spell(Increase Logic) (5 karma) Zerone Rhomicron AKA Zero: Elf glass cannon combat mage in Deep Vengeance [ Spoiler ] Starting Points: 400 BP + Power Focus (Power 3) from GM Attributes: (190 BP + 75 BP for Magic + 70 Karma) Race: Elf Body: 3 (Raised from 2) Agility: 3 Reaction: 3 Strength: 2 Charisma: 5 Intuition: 3 Logic: 4 (Raised from 3) Willpower: 4 Edge: 3 (Burned to 2, raised back to 3) Magic: 7 (Raised from 6) Essence: 6/6 Initiative: 6 Passes: 1 Physical Boxes: 9 Stun Boxes: 10 Damage Resistance: 3+8/3+6 Active Skills: (112BP + 22K) Conjuring (Group): 3 Sorcery (Group): 3 (Split by raising Spellcasting) Spellcasting: 4 (Specialty: Combat Spells) Astral Combat: 2 Assensing: 2 Dodge: 3 Pistols: 2 First Aid: 1 Perception: 2 Enchanting: 1 Arcana: 2 Computer: 1 Knowledge and Language Skills: (36 Free BP + 0 BP) Sperethiel: N English: 5 Latin: 1 Astral Research: 3 Christian Theology: 3 Design Spell: 3 Magic Theory: 3 Contacts: (8 BP) Talismonger (C6, L5): Rev. Joshua Hannibal, go-to theurgist of Zerone's church Street Doc (C3, L4): Dr. Rebecca Huxtable, volunteer at church's free clinic Fixer (C3, L1): Joseph Goodman, recommended to Zerone by Rev. Hannibal (Earned) Qualities: (-15BP) Magician Mentor Spirit (Sun-Chose Combat Spells and Fire Spirits; Follower of the Way) Asthma Evil Twin (Rogue clone from the same sorcerer project that produced Zerone) Pacifist (1) Weak Immune System Spells: (18 BP + 15 Karma) Armor (Physical) Increase Reflexes Manabolt (Direct) Manaball (Direct) Stunbolt (Direct) Stunball (Direct) Increase Willpower Increase Charisma Powerbolt (Direct) Initiation: Solo-"Way of Peace" (13 Karma) Grade: 1 Metamagics: Centering Resources: (16 BP + 6 BP for Foci) Mundane (Starting) 1 Armored Jacket 8/6 1 Leather Jacket 2/2 1 Modified Yamaha Pulsar (Extended Clip, Additional Clip(Pistol), Adv. Safety Electro Shocker, Smartgun System, Gecko Grip; 40 taser darts, 4 spare clips, 1 concealable holster) 1 Fake SIN (Rating 4-Zerone Rhomicron) 1 Medical Kit (Rating 4; 10 medkit supplies refills) 1 Comlink (Novatech Airwave R3, S3; Novatech Navi F4, S4; Trodes, Sim Module) 1 Linguasoft-Japanese (Rating 4) 1 Survival Kit 1 Flashlight (Purchased In-Game) 137,000 nuyen earned in-game, 73,050 left 1 Favor from Widget (for turning in 5,000 cred-stick to her for rent) (spent-searching for Evil Twins) 1 Modified Form-Fitting Full Body Suit Armor (Skinlink, Biomonitor, Fire Resistant 2, Insulation 2, Nonconductivity 2) (3,050) 1 Goggles Rating 6 (Vis Enh R3, Smartlink, Ultrasound, Thermographic) (2,200) 1 Earbuds Rating 3 (Aud Enh R2, Spatial Recognizer) (330) 1 Power 4 Health Sustaining Focus (40,000) 1 Increase Charisma Spell (500) 1 Increase Willpower Spell (500) 1 Powerbolt Spell (5,000) 1 R6 Medkit (Got for free from med center) 1 Backpack (250) 3 Months Lifestyle (11,400) Magical 1 Magical Lodge Materials (Rating 6) (Set up in apartment) 1 Pocket Magic Library (Rating 3) 1 Power Focus (Power 3) (Free) 1 Counterspelling Focus (Power 3) (Bonded with 3 BP) 1 Health Spell Sustaining Focus (Power 3 Bonded with 3 BP) 1 Health Spell Sustaining Focus (Power 4 Bonded with 8 Karma) Vehicle None (Uses public transportation (IMG:style_emoticons/default/frown.gif) ) Lifestyle (Comforts-2, Entertainment-3, Necessities-3, Neighborhood-2, Security-3): 3800/month rent 6 Months Middle Lifestyle (3 used) Karma Earned: Please refer to here. Spent so far: 143 4 Karma-Learning Arcana 4 Karma-Arcana 1=>2 4 Karma-Learning Computers 15 Karma-Body 2=>3 13 Karma-Initiating(Solo-Way of Peace) and picking Centering as metamagic 35 Karma-Magic 6=>7 5 Karma-Learning Increase(Charisma) 20 Karma-Logic 3=>4 8 Karma-Binding Force 4 Sustaining(Health) Focus 5 Karma-Learning Increase(Willpower) 5 Karma-Learning Powerbolt 8 Karma-Increase Spellcasting 3=>4 2 Karma-Spellcasting(Combat Spells) specialty 15 Karma-Return Edge to 3 after burning 1 point to survive Damien Donatien AKA Demon: A weapons-specialist Frenchman with a penchant for death-dealing in 2072 (KIA) [ Spoiler ] Total BP: 400 Attributes: (190 BP) Race: Human Body: 4 Agility: 4 (6 w/ Muscle Toner II) Reaction: 4 (5 w/ Wired Reflexes I) Strength: 3 (6 w/ Muscle Augmentation II) Charisma: 3 Intuition: 3 Logic: 3 Willpower: 3 Edge: 3 Magic: N/A Essence: 3.228/6 Initiative: 7[8 with Wired Reflexes I] Passes: 1[2 with Wired Reflexes I] Physical Boxes: 10 Stun Boxes: 10 Damage Resistance: Ballistic: 4+Armor; Impact: 4+Armor Active Skills: (160 BP) Close Combat (Group): 1 Electronics (Group): 1 Firearms (Group): 4 Stealth (Group): 1 Dodge: 4 Throwing Weapons: 2 Negotiation: 2 Pilot Ground Craft: 2 Perception: 3 Running: 2 Armorer: 2 Demolitions: 2 Heavy Weapons: 2 Etiquette: 1 Knowledge and Language Skills: (36 Free BP + 2 BP) French: N English: 6 Japanese: 3 Design (Blades): 3 Design (Firearms): 3 Hangouts (Safehouses): 1 Hangouts (Shadowrunner): 1 Politics (Underworld): 1 Design (Clothing/Armor): 1 Contacts: (16 BP + 6 free BP) Fixer: L4/C4 Street Doc: L4/C4 Ms. J: L2/C4 Qualities: (-20 BP) Positive: Quick Healer --- Negative: Addiction(Mild): Wine Braggart Thrill Seeker Big Regret: Unwittingly involved with Project Omen, leading to the downfall of the Sixth Republic Records on File: Shiawase-Formerly contracted for work later discovered to be connected with Project Omen Resources: (42 BP for 210,000 Nuyen + 5000 Nuyen extra from starting bonus, 3900 Nuyen left over) Cyberware/Bioware (113,250 Nuyen) Wired Reflexes I (Alpha): -1.6 Essence Muscle Augmentation II (Std): -0.4 Essence Muscle Toner II (Std): -0.4 Essence Trauma Dampener (Std): -0.2 Essence Cybereyes Rating 3 (Used Alpha) (w/ Flare Compensation, Thermographic Vision, Smartlink, Vision Enhancement 2, Vision Magnification, Eye Light System): -0.38 Essence Cyberears Rating 2 (Used Alpha) (w/ Audio Enhancer 3, Damper, Spatial Recognizer, Ultrasound Sensor): -0.29 Essence Armor (14,800) Form-Fitting Body Armor Half-Suit (w/ Biomonitor, Auto-Injector, Non-Conductivity 1, Fire-Resistant 1, Insulation 1): Availability 11 Chameleon Suit (w/ Thermal Dampening 4, Custom Look 1, Radiation Shielding 2, Concealed Holster x2): Availability 12 Lined Coat (w/ Custom Look 1, Concealed Holster x4): Availability 4 Street Clothes Weapons (29,360 Nuyen) 1 Survival Knife w/ Gecko Grip: Availability 6 1 Vibro Blade Knife w/ Gecko Grip: Availability 6 1 Telescoping Staff w/ Gecko Grip: Availability 6 1 AZ-150 Stun Baton w/ Gecko Grip: Availability 6 10 Throwing Knives: Availability 0 2 Customized Savalette Guardians (w/ Gecko Grip, Improved Range Finder, Adv Safety Electro-Shocker, Extended Clip, Skinlink): Availability 8 3 Customized Walther Kompakt Secura S (w/ Gecko Grip, Adv Safety Electro-Shocker, Skinlink, Personalized Grip, Barrel Reduction): Availability 8 1 Customized Ares Alpha (w/ Chameleon Coating, Gas Vent 3 (Barrel), Skinlink, Improved Range Finder): Availability 12 1 Customized Walther MA-2100 (w/ Chameleon Coating, Adv Safety Electro-Shocker, Improved Range Finder, Skinlink, Barrel Extension, Bipod) Ammo and Other Gear (43,055 Nuyen) DocWagon Gold Account for 1 year 1 Erika Elite Comlink (w/ Personality Software, Biometric Lock, Environmental Resistance, Sim Module, Skinlink, Trodes, Analyze 2, Browse 2, Command 1, Edit 2): Response 3, Signal 4, Firewall 4, System 4 1 Grapple Gun (w/ 200m stealth rope, 1 catalyst stick, 200m standard rope) 1 Armorer Tool Kit 1 Smart Pack 1 Lockpick Set 4 Flash-Pak Grenades Heavy Pistol Ammo (90 EX-Explosive Rounds, 200 Regular Rounds) Assault Rifle Ammo (42 EX-Explosive Rounds, 200 Regular Rounds) Sniper Rifle Ammo (30 Regular Rounds) 10 Fragmentation Grenades 1 Medkit Rating 6 4 Medkit Supplies 2 Slap Patches Rating 3 2 Silencers (1-Savalette Guardian, 1-Walther MA-2100) 24 Spare Clips (6-Savalette Guardians, 9-Walther Secura, 5-Ares Alpha, 4-Walther MA-2100) 9 Concealable Holsters (2-Savalette Guardian, 3-Walther Secura, 1-Survival Knife, 1-Vibro Blade Knife, 1-Telescoping Staff, 1-AZ-150 Stun Baton) 1 Fake SIN Rating 4 (Alias-Adelard Benoit, Professional Mercenary) Vehicle (6,500 Nuyen) Suzuki Mirage Lifestyle (4,000 Nuyen) 2 Months Low Lifestyle Earned Karma, Nuyen and Contacts: Starting Out: 8 +5,000 Nuyen PbP: 33 + 77500 Nuyen (+3900) Spent Karma: 20 spent 4-Purchased Etiquette 4-Raised Demolitions 1==>2 10-Raised Longarms 4==>5 2-Added Longarms Specialty(Sniper Rifles) Spent Nuyen: 11,207 spent 3052-Purchase from Molly 8155-Purchase en route to Teague's place Nuyen Ji AKA Stringer: A Kung Faux-style backstreet brawling physical adept in 2072 (Dead Campaign) [ Spoiler ] Starting with 400BP + 10K converted to 25,000 Nuyen Basics: 0BP total Human: 0BP Attributes(modified): 200BP basic attributes and 75BP on special attributes Body 4(4): 30BP Agility 5(9): 40BP Reaction 5(8 ): 40BP Strength 3(3): 20BP Charisma 3(3): 20BP Intuition 3(3): 20BP Logic 2(2): 10BP Willpower 3(3): 20BP Edge 3: 10BP Magic 6(5): 65BP Essence: 5.050/6 Initiative 11 IP 3 Skills: 116BP Active Skills: 108BP Dodge 4: 16BP Perception 4: 16BP Unarmed 6: 24BP Electronics 1: 10BP Athletics 1: 10BP Etiquette 1: 8BP (from uncouth) Gymnastics 4: 16BP Pistols 2: 8BP Language Skills: 0BP English N Knowledge Skills: Hangouts(Safehouses) 6: 0BP Hangouts(Shadowrunners) 3: 0BP Navigation(Hospital Routes) 3: 0BP Navigation(Public Trans. Routes) 3: 0BP Positive Qualities: 20BP (+8BP from Martial Arts Maneuvers) Adept: 5BP Martial Arts 2: 10BP + 8BP (Style: Muai Thai for +1DV to unarmed, Ninjitsu for +1 die to Gymnastics Dodge; Maneuvers: Break Weapon, Kick Attack, Finishing Move, Watchful Guard) Restricted Gear: 5BP (For Rating 4 Muscle Toner) Negative Qualities: -30BP Uncouth: -20BP Records on File (Corp TBD, or GM can pick for what goes best with the story (IMG:style_emoticons/default/smile.gif) ): -10BP Contacts: 9BP + 6 free BP from Charisma Fixer (L4/C4): Eric Wright Mr. J (L3/C4): Juliette Jones Adept Magic: 5/5 Power Points Used Improved Reflexes II: 2.5PP Killing Hands: 0.5PP Critical Strike Level 4: 1PP Elemental Strike(Electricity): 0.5PP Improve Physical Ability(Gymnastics): 0.5PP Gear: 10BP for 50,000 Nuyen + 25,000 Nuyen from Karma; 3,150 Left Cyberware/Bioware: 0.95 Essence Cost Muscle Toner(Std; Rating 4): 32,000 Reaction Enhancer(Std; Rating 1): 10,000 Regular Gear: Fake Sin(AKA Robert Diggs, Rating 4): 4,000 Smart Pack: 500 Respirator (Rating 6): 600 Modified Form-Fitting Body Armor Half Suit(Auto-Injector, Biomonitor, Non-Conductivity Rating 3, Skinlink): 3,350 Modified Lined Coat(Fire Resistance Rating 3, Insulation Rating 3, Custom Look Rating 2): 2,450 Street Clothes: 50 Modified Savalette Guardian(AKA Plan B; Skinlink, Improved Range Finder, Extended Clip, Melee Hardening): 2,650 Hidden Gun Slide: 350 EX-Explosive Ammo(90 rounds): 900 Spare Clips(Plan B, 4): 20 Commlink(Erika Elite running Novatech Navi for Response 3, Signal 4, Firewall 6, System 4; Biometric Lock, Skinlink, Sim Mod, Trodes): 6,750 Goggles (Rating 6; Smartlink, Vision Enhancement Rating 3, Flare Compensation, Ultrasound): 2,150 Earbuds (Rating 3; Audio Enhancements Rating 2, Spatial Recognizers): 330 Stimulant Patch(5; Rating 6): 750 Middle Lifestyle(1 Month): 5,000 |
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Lo-Fi Version | Time is now: 22nd February 2026 - 03:32 AM |
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Sep 1 2008, 04:23 PM



