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> Missile Mastery and Grenades, Pegging a guy with a grenade
IvanTank
post May 24 2007, 12:37 AM
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I wrote up an adept with missile mastery and power throw 5 who also has grenades. If i peg someone with a grenade, how should the mechanics work?
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WearzManySkins
post May 24 2007, 12:47 AM
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FYI Missile mastery only works on "non explosive weapons", it improves the DV of an improvised weapon, or something like a throwing knife.

Basically you are throwing a grenade ie airfoil.

Figure the range to target.

Roll your successes.

Figure your scatter.

Airfoil is 2d6 meters for scatter, each success reduces the scatter by -4 meters.

So three successes means your maximum scatter roll is reduced to zero.

If your grenades are timed, they go boom on your next turn action.

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Redspork
post May 24 2007, 01:02 AM
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I think you misunderstand. I think what he's trying to ask is if a missile mastery character could use a non-aerodynamic grenade first as a non-explosive throwing weapon. Basically, pull the pin on a grenade, bean someone in the back of the head with it, and then have it go off. I'd treat it as a thrown cuball first. Do scatter based off of whether or not it hits the target or goes sailing past.
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hobgoblin
post May 24 2007, 01:12 AM
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heh, interesting concept. first knock him out, then blow him up :D

hell, i would love to see a missile mastery adept based around the use of baseballs ;)
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WhiskeyMac
post May 24 2007, 01:17 AM
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KK made one of those. I don't remember the name though. Maybe we should ask her.

I think a Missile Mastery Adept utilizing bouncy balls and jacks would be more fun and more likely to pass security checkpoints. Oooh, or one using datasofts, hair picks, marbles, coins, pencils, holo-playing cards or even maglock keys would be cool. Shit, now you got me thinking up all kinds of cool stuff to start tossing at people.
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IvanTank
post May 24 2007, 01:18 AM
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The character concept also has him as a serious gambler, with an edge of 7. Combined with missile mastery, power throw 5, edge 7, he is great with dice for both gambling and killing (7P).
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WearzManySkins
post May 24 2007, 01:18 AM
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Well I would still use a airfoil grenade for this, greater range.

But you can use grenades in contact detonation mode. For the above situation I would put the grenade into contact mode.

If you hit the target, the grenade goes boom, the damage from being thrown and hitting the target.....I believe the explosives in the grenade will do more damage.

As for the damage from being hit, I use the damage from the sap weapon (Str/2+1), but use the range for non airfoil or airfoil depending upon which type you are using.

So Power throw basically adds 10 to your str, if your base str was a ((3+10)/2+1 rounding up is 7 then adding +1 from missile mastery. If your character had a str of 10 then the damage would be 12.

Under most cases the grenades explosion damage would be "better". But in an extreme case of str, you could kill the targeted NPC and the explosion take those around him/her.

As for scatter.....Never mind, this case I would only use scatter if you some how missed the intended target.

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Demerzel
post May 24 2007, 01:40 AM
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I don't think there is a contact detination mode.

QUOTE (SR4 p.313)
Grenades are small, self-contained explosive packages. They may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set to detonate upon remote command.


If you mean to throw the type of grenade used in a launcher then you'd need some special equipment to arm them, and probably will just end up blowing your hand off anyway.

If a player were to use a grenade in this fashion I would let them hit the target and do the missile mastery damage, then roll for scatter and they have no control over reducing scatter. Their throw was intended to hit for force and damage, not stay there, so you hit great job, it bounces off his face and . . . roll the bones.
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Wasabi
post May 24 2007, 02:03 AM
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QUOTE (Demerzel)
I don't think there is a contact detination mode.

QUOTE (SR4 p.313)
Grenades are small, self-contained explosive packages. They may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set to detonate upon remote command.


If you mean to throw the type of grenade used in a launcher then you'd need some special equipment to arm them, and probably will just end up blowing your hand off anyway.

If a player were to use a grenade in this fashion I would let them hit the target and do the missile mastery damage, then roll for scatter and they have no control over reducing scatter. Their throw was intended to hit for force and damage, not stay there, so you hit great job, it bounces off his face and . . . roll the bones.

Brilliant!
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WearzManySkins
post May 24 2007, 02:34 AM
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QUOTE (Demerzel)
I don't think there is a contact detination mode.

QUOTE (SR4 p.313)
Grenades are small, self-contained explosive packages. They may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set to detonate upon remote command.


If you mean to throw the type of grenade used in a launcher then you'd need some special equipment to arm them, and probably will just end up blowing your hand off anyway.

If a player were to use a grenade in this fashion I would let them hit the target and do the missile mastery damage, then roll for scatter and they have no control over reducing scatter. Their throw was intended to hit for force and damage, not stay there, so you hit great job, it bounces off his face and . . . roll the bones.

Detonating upon impact, is basically a contact type of detonator. The results are the same. :)

No I was not speaking of minigrenades launched from a grenade launcher. But I have some ideas on how to pull this off though.

To let them hit the target, do physical damage, the have the grenade go upwards of 18 meters...........and they have no way of reducing the scatter.........

On this I disagree.
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hobgoblin
post May 24 2007, 02:37 AM
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Heh, reading about missile mastery makes me always think of two people. Bullseye, and the partner/assistant to modesty blaise (sp?).
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WhiskeyMac
post May 24 2007, 02:40 AM
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Makes me think of Gambit too. Throwing Weapons 7 - Playing Cards Spec (+2) :)
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Redspork
post May 24 2007, 03:45 AM
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Blue Raja, use cutlery as your throwing weapon. :grinbig:
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WearzManySkins
post May 24 2007, 03:50 AM
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QUOTE (Redspork @ May 23 2007, 10:45 PM)
Blue Raja, use cutlery as your throwing weapon.  :grinbig:

:D :D :D :D :D

"Mystery Men" :D :D :D

http://en.wikipedia.org/wiki/Mystery_Men

Mother figure

"Where are all my forks?" :D
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WearzManySkins
post May 24 2007, 03:52 AM
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But who wants to 'The Spleen' from that movie as a player character? :D
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odinson
post May 24 2007, 04:15 AM
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Sure, take a spell knack with a custom area effect spell thats something like agony or orgy but incapacitates due to a horrible stench.

How about a new thread with all the mystery men stated out? say 200bp's cause they all kinda sucked.
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WearzManySkins
post May 24 2007, 04:18 AM
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QUOTE (odinson)
Sure, take a spell knack with a custom area effect spell thats something like agony or orgy but incapacitates due to a horrible stench.

How about a new thread with all the mystery men stated out? say 200bp's cause they all kinda sucked.

I agree lets do it. :D
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IvanTank
post May 24 2007, 04:19 AM
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QUOTE (WhiskeyMac)
Makes me think of Gambit too. Throwing Weapons 7 - Playing Cards Spec (+2) :)

I pegged the guy as a cross between Gambit and Matrim Cauthon from the Wheel of Time books.
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hobgoblin
post May 24 2007, 11:22 AM
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thing to remember about gambit is that playing cards was just a quick source of ammo, not a weapon in itself. now bullseye, he is known to kill people with the toss of a playing card...

as in, for gambit, its not the throw of the card thats the attack, its the possibility to release the stored energy of any available object.

ok, so it can be seen as semantics but still...
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WhiskeyMac
post May 24 2007, 03:40 PM
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I figured as much since Gambit just had to touch something to infuse it with explosive power. He was also a gambler/thief so it was a signature move kinda thing for him, I think.
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Kyoto Kid
post May 24 2007, 05:34 PM
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QUOTE (hobgoblin)
heh, interesting concept. first knock him out, then blow him up :D

hell, i would love to see a missile mastery adept based around the use of baseballs ;)

...already done that. Her name is Tomoe Sasaki.

Basically she is the descendent of the famed closer Kasuhiro Sasaki who played for the Seattle Mariners in RL.

In SR3 she was pretty bad

In SR4 she's downright deadly.

She has a bat as her WF and also has a liking for grenades as well.

Linky for pic:

Tomoe
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hobgoblin
post May 24 2007, 05:52 PM
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you have some interesting characters, kk :)
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Kyoto Kid
post May 24 2007, 06:08 PM
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...thanks, that's what makes them enjoyable to play.
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ornot
post May 24 2007, 06:14 PM
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I had a player that wanted to build an adept that used nothing but thrown weapons. He wanted to somehow attach grenades to throwing spikes, throw them at people, have them lodge in them, and then explode. Never made the character in the end though.
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hobgoblin
post May 24 2007, 06:16 PM
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heh, how about going for "boomsticks"? basically a stick with a mini-grenade as the tip ;)
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