IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Missile Mastery and Grenades, Pegging a guy with a grenade
IvanTank
post May 24 2007, 07:38 PM
Post #26


Moving Target
**

Group: Members
Posts: 179
Joined: 15-November 06
Member No.: 9,866



the scary thing is that a throwing adept can throw a bullet for more damage than shooting it.
Go to the top of the page
 
+Quote Post
Leehouse
post May 24 2007, 09:14 PM
Post #27


Target
*

Group: Members
Posts: 80
Joined: 4-January 07
Member No.: 10,539



QUOTE (IvanTank)
the scary thing is that a throwing adept can throw a bullet for more damage than shooting it.

That, as well as a number of other things, is why I consider most throwing adepts horrid. Good story for why can mitigate but trolls with high strength and high power throw, and missle mastery make my brain hurt.
Go to the top of the page
 
+Quote Post
mfb
post May 24 2007, 09:22 PM
Post #28


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



yeah, but the range is crap and the rate of fire is crap. you could do the same thing a lot cheaper, build-wise, with an SMG on full-auto and a silence spell.
Go to the top of the page
 
+Quote Post
Leehouse
post May 24 2007, 09:39 PM
Post #29


Target
*

Group: Members
Posts: 80
Joined: 4-January 07
Member No.: 10,539



With power throw 5 and strength 1 you can throw a knife further than a light pistol can fire a bullet so a troll with strength of 5 and power throw 5 can throw it further.

Rate of fire is 2 per IP, until you have to use a simple action to ready more.

Granted I haven't play tested it, because the majority of my group find it a bit odd as well, so this is all the simple math as I see it.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post May 24 2007, 10:13 PM
Post #30


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...then you add the Quick Draw power (which Tomoe has) & you become the living semi automatic.
Go to the top of the page
 
+Quote Post
mfb
post May 24 2007, 10:29 PM
Post #31


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



haha, wow. i think i'd tone that range down a bit, personally. not to mention the rate of fire--throwing an object is a big, slow motion.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post May 25 2007, 02:16 PM
Post #32


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (Wasabi)
QUOTE (Demerzel @ May 23 2007, 08:40 PM)
I don't think there is a contact detination mode.

QUOTE (SR4 p.313)
Grenades are small, self-contained explosive packages. They may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set to detonate upon remote command.


If you mean to throw the type of grenade used in a launcher then you'd need some special equipment to arm them, and probably will just end up blowing your hand off anyway.

If a player were to use a grenade in this fashion I would let them hit the target and do the missile mastery damage, then roll for scatter and they have no control over reducing scatter. Their throw was intended to hit for force and damage, not stay there, so you hit great job, it bounces off his face and . . . roll the bones.

Brilliant!

This is similar to how I've handled it.
The only difference is, I let them divide their hits into two piles before it was resisted. One was for the missile mastery attack, and those hits counted for dodge, damage, etc. and the other pile was for scatter reduction.
This character was more interested in doing the grenade damage, but just thought it would be funny to soften him up with the grenade first.
It might not've been the best solution, but it only came up one time, so it worked well.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post May 25 2007, 02:45 PM
Post #33


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...which is why you find some way to make it stick to your target (Kleen Tac? just don't glitch :eek: ).
Go to the top of the page
 
+Quote Post
Cheops
post May 25 2007, 04:36 PM
Post #34


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 26-February 02
Member No.: 392



QUOTE (hobgoblin)
heh, interesting concept. first knock him out, then blow him up :D

hell, i would love to see a missile mastery adept based around the use of baseballs ;)

There was a Major League pitcher who served as a Marine in WW2. He died at Tarawa Atoll because when his landing craft was approaching the beach the Japanese starting throwing grenades into it. He fielded them and pitched them back to the Japanese like he was playing short stop. He finally died when the 6th one went off in his hand and blew off his arm.

And that's just a highly skilled mundane. I shudder to think what an Adept with Improved Throwing, Baseball (Fielding) Knowledge skill, and some funky adept powers could do.
Go to the top of the page
 
+Quote Post
hobgoblin
post May 25 2007, 04:53 PM
Post #35


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Cheops @ May 25 2007, 05:36 PM)
QUOTE (hobgoblin @ May 24 2007, 01:12 AM)
heh, interesting concept. first knock him out, then blow him up :D

hell, i would love to see a missile mastery adept based around the use of baseballs ;)

There was a Major League pitcher who served as a Marine in WW2. He died at Tarawa Atoll because when his landing craft was approaching the beach the Japanese starting throwing grenades into it. He fielded them and pitched them back to the Japanese like he was playing short stop. He finally died when the 6th one went off in his hand and blew off his arm.

And that's just a highly skilled mundane. I shudder to think what an Adept with Improved Throwing, Baseball (Fielding) Knowledge skill, and some funky adept powers could do.

and maybe a proper catchers glove?

or how about someone with a bat?
Go to the top of the page
 
+Quote Post
Kyoto Kid
post May 25 2007, 05:55 PM
Post #36


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...I've considered having Tomoe use her bat to knock grenades back towards the thrower. Don't know though if the severity of the hit wouldn't set the things off.

Now the fielding Angle, that would work if you had an action before the thrower's next IP. I would also say you would need the Quick draw power to ready & throw it back in the same pass you caught it. Otherwise like the fellow Cheops mentioned (tried to track down his name), you have the thing go off in your hand.
Go to the top of the page
 
+Quote Post
hyzmarca
post May 25 2007, 06:02 PM
Post #37


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



If the grenade is armed and in your hand we can assume that it is already readied. This is where Missile Parry and reflex enhancements come in handy.
Go to the top of the page
 
+Quote Post
Arz
post May 25 2007, 06:10 PM
Post #38


Moving Target
**

Group: Members
Posts: 188
Joined: 16-June 03
From: Da Burgh, PA
Member No.: 4,751



QUOTE (Kyoto Kid)
...I've considered having Tomoe use her bat to knock grenades back towards the thrower. Don't know though if the severity of the hit wouldn't set the things off.

Now the fielding Angle, that would work if you had an action before the thrower's next IP. I would also say you would need the Quick draw power to ready & throw it back in the same pass you caught it. Otherwise like the fellow Cheops mentioned (tried to track down his name), you have the thing go off in your hand.

I had similar thoughts with my SR3 adept, Shortstop. Eventually decided to get missile parry geased to his antique Giants mitt. Also linked a number of things to his homeground, the baseball diamond.

In SR4 it would be great to line your glove up with a slew of jammers to deaden wireless signals of things you caught.
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 25 2007, 06:12 PM
Post #39


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



IIRC there is/was a grenade referred to or called "Baseball" grenade. It was/is sphere with the lever arming mechanism on top.

The airfoil grenades would be harder to hit back, their airfoil shape.
Go to the top of the page
 
+Quote Post
mfb
post May 25 2007, 06:51 PM
Post #40


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



sounds like the M-67, which is the standard grenade used by the US military today.
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 25 2007, 07:04 PM
Post #41


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Yes that is the one I recall. Still using it after all these years.....

I recall speaking with some VN vets who tried replacing the comp B with other explosives like C 4.

But then they modified Claymores too, replaced the sheet containing the ball bearings with chains and other nice things.
Go to the top of the page
 
+Quote Post
hobgoblin
post May 25 2007, 07:04 PM
Post #42


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



funny how that page talk about it being good that a average soldier can throw it 40 meters given that the "casualty producing radius" (nice way to say wounded or killed) is 15 meters.

but then it talks about shrapnel being able to go as far as 230 meters.

how the hell does that match? ballistic trajectory or something?

sounds to me like while it can reliably wound or kill out to 15 meters, it can by value of freak accidents hit stuff much longer of.

hell, didnt someone get shot by a pistol from over a kilometer away at one time?
Go to the top of the page
 
+Quote Post
hyzmarca
post May 25 2007, 07:13 PM
Post #43


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Assuming uniform shrapnel distribution, shrapnel density and, thus, wound probability, obeys the inverse-square law.

It could wound someone a 230 meters but it probably won't because at that range there is enough space between the shrapnel pieces to fit a modest-sized home. The probability of someone standing between the shrapnel at that range is far greater than the probability of someone being in the flight path of a piece of shrapnel at that range.

Go to the top of the page
 
+Quote Post
hobgoblin
post May 25 2007, 07:17 PM
Post #44


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



so if one manage to hit, its a extreme version of bad karma? ;)
Go to the top of the page
 
+Quote Post
Cheops
post May 25 2007, 07:50 PM
Post #45


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 26-February 02
Member No.: 392



QUOTE (Kyoto Kid)
Otherwise like the fellow Cheops mentioned (tried to track down his name), you have the thing go off in your hand.

Sorry, double checked the guy and got some facts slightly off. His name was Corporal John Joseph Spillane and he must have been a minor league player. Here's the quote from World War II, Time Life Books, "Island Fighting," p 111.

QUOTE
One of the first-wave amtraks that made it all the way to shore was dubbed "The Old Lady."  Among the Marines aboard was Corporal John Joseph Spillane, a baseball player whose throwing arm and fielding ability had already attracted the attention of two major-league teams.  As The Old Lady rumbled up to the sea wall, the Japanese began lobbing hand grenades into her.  Spillane picked the first one off the deck like a hot grounder and threw it back.  He caught the second in mid-air and tossed it overboard.  His fellow Marines watched, horrified but fascinated, as Spillane fielded the third, the fourth and the fifth grenade and pegged them back to the Japanese.  Screams were heard and a machine gun on the sea wall stopped firing.  Then came a sixth grenade.  The Japanese Marine who had thrown it had delayed a few seconds, and it exploded in Spillane's right hand.  The 20 riflemen whose lives he had saved vaulted over the sides of The Old Lady and dashed to the sea wall.  Spillane could not go with them.  His pitching hand was in shreds; a surgeon on a transport later amputated it.
Go to the top of the page
 
+Quote Post
WhiskeyMac
post May 25 2007, 08:24 PM
Post #46


Moving Target
**

Group: Members
Posts: 433
Joined: 26-February 02
From: Somewhere in Iraq
Member No.: 1,789



Wow, he blew his career but he saved 20 guys. (Pun intended :))
Go to the top of the page
 
+Quote Post
hyzmarca
post May 25 2007, 08:30 PM
Post #47


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (hobgoblin)
so if one manage to hit, its a extreme version of bad karma? ;)

Extreme indeed. The chance of being wounded at 230 meters is x/52900 where x is the chance of being wounded at 1 meter. It is better odds than winning the lottery by a long shot, but 52,900 is a pretty big number.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post May 25 2007, 09:01 PM
Post #48


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...did a little more research on Mr. Spillane.

He was a Minor League prospect for the St Louis Cardinals.

He fielded two gernades on the fly & threw them back

According to the official casualty report from the Tarawa assault he was listed as WIA (not KIA).

Now there is a Cy Young candidate.
Go to the top of the page
 
+Quote Post
Cheops
post May 25 2007, 09:35 PM
Post #49


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 26-February 02
Member No.: 392



QUOTE (WhiskeyMac)
Wow, he blew his career but he saved 20 guys. (Pun intended :))

I'd say that's a pretty good trade-off.
Go to the top of the page
 
+Quote Post
Glyph
post May 26 2007, 01:24 AM
Post #50


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (Demerzel)
I don't think there is a contact detination mode.

QUOTE (SR4 p.313)
Grenades are small, self-contained explosive packages. They may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set to detonate upon remote command.


If you mean to throw the type of grenade used in a launcher then you'd need some special equipment to arm them, and probably will just end up blowing your hand off anyway.

If a player were to use a grenade in this fashion I would let them hit the target and do the missile mastery damage, then roll for scatter and they have no control over reducing scatter. Their throw was intended to hit for force and damage, not stay there, so you hit great job, it bounces off his face and . . . roll the bones.

I think Demerzel's solution is the best, and I would add that you couldn't get the throwing damage if you set the grenade to explode on impact, since I take that to mean that it goes off the instant it touches the target.

Doing otherwise lets the adept essentially get two attacks for one (which he could actually still do, if the scatter roll is low), and this is a system that doesn't even let characters do normal punching damage when using a shock glove.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd June 2026 - 04:39 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.