![]() ![]() |
May 24 2007, 07:38 PM
Post
#26
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 15-November 06 Member No.: 9,866 |
the scary thing is that a throwing adept can throw a bullet for more damage than shooting it.
|
|
|
|
May 24 2007, 09:14 PM
Post
#27
|
|||
|
Target ![]() Group: Members Posts: 80 Joined: 4-January 07 Member No.: 10,539 |
That, as well as a number of other things, is why I consider most throwing adepts horrid. Good story for why can mitigate but trolls with high strength and high power throw, and missle mastery make my brain hurt. |
||
|
|
|||
May 24 2007, 09:22 PM
Post
#28
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah, but the range is crap and the rate of fire is crap. you could do the same thing a lot cheaper, build-wise, with an SMG on full-auto and a silence spell.
|
|
|
|
May 24 2007, 09:39 PM
Post
#29
|
|
|
Target ![]() Group: Members Posts: 80 Joined: 4-January 07 Member No.: 10,539 |
With power throw 5 and strength 1 you can throw a knife further than a light pistol can fire a bullet so a troll with strength of 5 and power throw 5 can throw it further.
Rate of fire is 2 per IP, until you have to use a simple action to ready more. Granted I haven't play tested it, because the majority of my group find it a bit odd as well, so this is all the simple math as I see it. |
|
|
|
May 24 2007, 10:13 PM
Post
#30
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...then you add the Quick Draw power (which Tomoe has) & you become the living semi automatic.
|
|
|
|
May 24 2007, 10:29 PM
Post
#31
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
haha, wow. i think i'd tone that range down a bit, personally. not to mention the rate of fire--throwing an object is a big, slow motion.
|
|
|
|
May 25 2007, 02:16 PM
Post
#32
|
|||||||
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
This is similar to how I've handled it. The only difference is, I let them divide their hits into two piles before it was resisted. One was for the missile mastery attack, and those hits counted for dodge, damage, etc. and the other pile was for scatter reduction. This character was more interested in doing the grenade damage, but just thought it would be funny to soften him up with the grenade first. It might not've been the best solution, but it only came up one time, so it worked well. |
||||||
|
|
|||||||
May 25 2007, 02:45 PM
Post
#33
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...which is why you find some way to make it stick to your target (Kleen Tac? just don't glitch :eek: ).
|
|
|
|
May 25 2007, 04:36 PM
Post
#34
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
There was a Major League pitcher who served as a Marine in WW2. He died at Tarawa Atoll because when his landing craft was approaching the beach the Japanese starting throwing grenades into it. He fielded them and pitched them back to the Japanese like he was playing short stop. He finally died when the 6th one went off in his hand and blew off his arm. And that's just a highly skilled mundane. I shudder to think what an Adept with Improved Throwing, Baseball (Fielding) Knowledge skill, and some funky adept powers could do. |
||
|
|
|||
May 25 2007, 04:53 PM
Post
#35
|
|||||
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
and maybe a proper catchers glove? or how about someone with a bat? |
||||
|
|
|||||
May 25 2007, 05:55 PM
Post
#36
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I've considered having Tomoe use her bat to knock grenades back towards the thrower. Don't know though if the severity of the hit wouldn't set the things off.
Now the fielding Angle, that would work if you had an action before the thrower's next IP. I would also say you would need the Quick draw power to ready & throw it back in the same pass you caught it. Otherwise like the fellow Cheops mentioned (tried to track down his name), you have the thing go off in your hand. |
|
|
|
May 25 2007, 06:02 PM
Post
#37
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
If the grenade is armed and in your hand we can assume that it is already readied. This is where Missile Parry and reflex enhancements come in handy.
|
|
|
|
May 25 2007, 06:10 PM
Post
#38
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
I had similar thoughts with my SR3 adept, Shortstop. Eventually decided to get missile parry geased to his antique Giants mitt. Also linked a number of things to his homeground, the baseball diamond. In SR4 it would be great to line your glove up with a slew of jammers to deaden wireless signals of things you caught. |
||
|
|
|||
May 25 2007, 06:12 PM
Post
#39
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
IIRC there is/was a grenade referred to or called "Baseball" grenade. It was/is sphere with the lever arming mechanism on top.
The airfoil grenades would be harder to hit back, their airfoil shape. |
|
|
|
May 25 2007, 06:51 PM
Post
#40
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
sounds like the M-67, which is the standard grenade used by the US military today.
|
|
|
|
May 25 2007, 07:04 PM
Post
#41
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Yes that is the one I recall. Still using it after all these years.....
I recall speaking with some VN vets who tried replacing the comp B with other explosives like C 4. But then they modified Claymores too, replaced the sheet containing the ball bearings with chains and other nice things. |
|
|
|
May 25 2007, 07:04 PM
Post
#42
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
funny how that page talk about it being good that a average soldier can throw it 40 meters given that the "casualty producing radius" (nice way to say wounded or killed) is 15 meters.
but then it talks about shrapnel being able to go as far as 230 meters. how the hell does that match? ballistic trajectory or something? sounds to me like while it can reliably wound or kill out to 15 meters, it can by value of freak accidents hit stuff much longer of. hell, didnt someone get shot by a pistol from over a kilometer away at one time? |
|
|
|
May 25 2007, 07:13 PM
Post
#43
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Assuming uniform shrapnel distribution, shrapnel density and, thus, wound probability, obeys the inverse-square law.
It could wound someone a 230 meters but it probably won't because at that range there is enough space between the shrapnel pieces to fit a modest-sized home. The probability of someone standing between the shrapnel at that range is far greater than the probability of someone being in the flight path of a piece of shrapnel at that range. |
|
|
|
May 25 2007, 07:17 PM
Post
#44
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
so if one manage to hit, its a extreme version of bad karma? ;)
|
|
|
|
May 25 2007, 07:50 PM
Post
#45
|
|||||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
Sorry, double checked the guy and got some facts slightly off. His name was Corporal John Joseph Spillane and he must have been a minor league player. Here's the quote from World War II, Time Life Books, "Island Fighting," p 111.
|
||||
|
|
|||||
May 25 2007, 08:24 PM
Post
#46
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 |
Wow, he blew his career but he saved 20 guys. (Pun intended :))
|
|
|
|
May 25 2007, 08:30 PM
Post
#47
|
|||
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Extreme indeed. The chance of being wounded at 230 meters is x/52900 where x is the chance of being wounded at 1 meter. It is better odds than winning the lottery by a long shot, but 52,900 is a pretty big number. |
||
|
|
|||
May 25 2007, 09:01 PM
Post
#48
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...did a little more research on Mr. Spillane.
He was a Minor League prospect for the St Louis Cardinals. He fielded two gernades on the fly & threw them back According to the official casualty report from the Tarawa assault he was listed as WIA (not KIA). Now there is a Cy Young candidate. |
|
|
|
May 25 2007, 09:35 PM
Post
#49
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
I'd say that's a pretty good trade-off. |
||
|
|
|||
May 26 2007, 01:24 AM
Post
#50
|
|||||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I think Demerzel's solution is the best, and I would add that you couldn't get the throwing damage if you set the grenade to explode on impact, since I take that to mean that it goes off the instant it touches the target. Doing otherwise lets the adept essentially get two attacks for one (which he could actually still do, if the scatter roll is low), and this is a system that doesn't even let characters do normal punching damage when using a shock glove. |
||||
|
|
|||||
![]() ![]() |
|
Lo-Fi Version | Time is now: 3rd June 2026 - 04:39 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.