IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Shotgun Choke Settings
WearzManySkins
post May 25 2007, 06:20 PM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Ok the BBB has stats for three shotgun weapons.

What is the setting of the shotgun's choke set for ie narrow etc for the stats in the BBB?

Or are those stats in some kinda neutral setting?

WearzManySkins
Go to the top of the page
 
+Quote Post
X-Kalibur
post May 25 2007, 06:26 PM
Post #2


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



Narrow is the "default" choke on a shotgun and as of the new flechette rulings puts it at a +2 DV +5 AP over a slug. Medium choke becomes +0 DV +7 AP with a -2 to the opponents defense roll and Wide choke becomes -2DV +9 AP (better hope they are unarmored!) with a -4 on the defense roll.

Note this is on page 144 but doesn't take into account the new ammo rules.
Go to the top of the page
 
+Quote Post
Jack Kain
post May 25 2007, 06:47 PM
Post #3


Moving Target
**

Group: Members
Posts: 906
Joined: 16-October 06
Member No.: 9,630



You can also hit more then one target at the same time with a higher choke.
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 25 2007, 07:00 PM
Post #4


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



QUOTE (X-Kalibur @ May 25 2007, 01:26 PM)
Narrow is the "default" choke on a shotgun and as of the new flechette rulings puts it at a +2 DV +5 AP over a slug. Medium choke becomes +0 DV +7 AP with a -2 to the opponents defense roll and Wide choke becomes -2DV +9 AP (better hope they are unarmored!) with a -4 on the defense roll.

Note this is on page 144 but doesn't take into account the new ammo rules.

New Flechette rulings? where are these? ah version 1.5 of the errata.

So narrow was +2 DV +2 AP, now becomes +2 DV +5 AP

Medium was +0 DV +4 AP, now becomes +0 DV +5 AP

Wide was -2 DV +6 AP, now becomes -2 DV, +5 AP

Interesting

So a CMDT set on Narrow firing a narrow burst is +13 DV +5 AP

Long burst narrow set on narrow choke is +16 DV +5 AP

Full burst narrow set on narrow choke is +20 DV +5 AP

Yes I know the recoil from above will be great.


Interesting...

Edit made changes to +5 AP
WearzManySkins
Go to the top of the page
 
+Quote Post
Unarmed
post May 25 2007, 07:25 PM
Post #5


Moving Target
**

Group: Members
Posts: 500
Joined: 3-January 07
From: Calgary, Alberta
Member No.: 10,517



I had a question about shotguns that isn't related to choke settings but I'll ask it here.

Can you get stuff like Explosive Slug rounds or APDS rounds for shotguns or are you basically just limited to the choice of shot/slug? I didn't the the BBB was 100% clear on that.
Go to the top of the page
 
+Quote Post
fool
post May 25 2007, 07:36 PM
Post #6


Moving Target
**

Group: Members
Posts: 588
Joined: 27-February 06
Member No.: 8,316



You can't get anything of the sort since you're unarmed :rotfl:
I would say any ammo options are available for slugs but not for flechettes.
Go to the top of the page
 
+Quote Post
X-Kalibur
post May 25 2007, 08:04 PM
Post #7


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



You added +2 too much AP to your figures. Old Flechette was +2DV +2AP. New Flechette is +2DV +5AP. Just add 3 to the old AP value and voila.
Go to the top of the page
 
+Quote Post
Jaid
post May 25 2007, 08:06 PM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (WearzManySkins)
So narrow was +2 DV +2 AP, now becomes +2 DV +7 AP

Medium was +0 DV +4 AP, now becomes +0 DV +9 AP

Wide was -2 DV +6 AP, now becomes -2 DV, +11 AP

no, the AP didn't increase *by* 5, it increased *to* 5 for the flechettes. big difference.
Go to the top of the page
 
+Quote Post
Unarmed
post May 25 2007, 08:34 PM
Post #9


Moving Target
**

Group: Members
Posts: 500
Joined: 3-January 07
From: Calgary, Alberta
Member No.: 10,517



QUOTE (fool)
You can't get anything of the sort since you're unarmed :rotfl:
I would say any ammo options are available for slugs but not for flechettes.

I'm uh... asking for a friend. ;)
Go to the top of the page
 
+Quote Post
X-Kalibur
post May 25 2007, 08:37 PM
Post #10


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



QUOTE (Unarmed)
I had a question about shotguns that isn't related to choke settings but I'll ask it here.

Can you get stuff like Explosive Slug rounds or APDS rounds for shotguns or are you basically just limited to the choice of shot/slug? I didn't the the BBB was 100% clear on that.

Given the way shotguns work I don't know how well an explosive round would work... probably wouldn't want to try it.

I'd stick shotguns with Flechette, normal ammo, and stick n' shock. I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)
Go to the top of the page
 
+Quote Post
Moon-Hawk
post May 25 2007, 08:41 PM
Post #11


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (X-Kalibur)
I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

How is that less believable than the same round in a hold-out pistol? :)
Go to the top of the page
 
+Quote Post
WhiskeyMac
post May 25 2007, 08:42 PM
Post #12


Moving Target
**

Group: Members
Posts: 433
Joined: 26-February 02
From: Somewhere in Iraq
Member No.: 1,789



Yeah, it's called a .50 caliber slug round. Those things can go through engine blocks.

My personal favorite ammo is incendiary and Big D's Temper rounds. Flambed orc anyone?
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 25 2007, 09:46 PM
Post #13


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



QUOTE (Moon-Hawk)
QUOTE (X-Kalibur @ May 25 2007, 03:37 PM)
I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

How is that less believable than the same round in a hold-out pistol? :)

Yes today there is Discarding Sabot rounds for shotguns, most are in the 12 gauge size.

Making such Sabots AP is basically changing the materials in the Sabot.

WearzManySkins
Go to the top of the page
 
+Quote Post
Lagomorph
post May 25 2007, 09:47 PM
Post #14


Moving Target
**

Group: Members
Posts: 834
Joined: 30-June 03
Member No.: 4,832



yeah, shotguns are quite utilitarian, basically if it can withstand the pressure of the powder, fits in the barrel and weighs ~3-5 ounces, you can shoot it out of a shotgun.
Go to the top of the page
 
+Quote Post
Narmio
post May 26 2007, 03:04 AM
Post #15


Moving Target
**

Group: Members
Posts: 171
Joined: 5-February 05
Member No.: 7,053



QUOTE (X-Kalibur)
Given the way shotguns work I don't know how well an explosive round would work... probably wouldn't want to try it.

I'd stick shotguns with Flechette, normal ammo, and stick n' shock. I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

You have a problem with explosive and APDS rounds in a shotgun, but not Stick n' shock? Is it just a magical invention that gets a Get Out Of Houserules Free card?
Go to the top of the page
 
+Quote Post
silentmaster101
post May 26 2007, 06:20 AM
Post #16


Moving Target
**

Group: Members
Posts: 113
Joined: 11-July 06
Member No.: 8,863



QUOTE (X-Kalibur)
QUOTE (Unarmed @ May 25 2007, 02:25 PM)
I had a question about shotguns that isn't related to choke settings but I'll ask it here.

Can you get stuff like Explosive Slug rounds or APDS rounds for shotguns or are you basically just limited to the choice of shot/slug? I didn't the the BBB was 100% clear on that.

Given the way shotguns work I don't know how well an explosive round would work... probably wouldn't want to try it.

I'd stick shotguns with Flechette, normal ammo, and stick n' shock. I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

i just houseruled a conversion of ammo from the cannon compaion and from street sam catalogs from versions 2
Go to the top of the page
 
+Quote Post
Kazum
post May 26 2007, 06:47 AM
Post #17


Target
*

Group: Members
Posts: 78
Joined: 26-February 07
From: Hildesheim, Germany
Member No.: 11,107



QUOTE (WearzManySkins @ May 25 2007, 02:00 PM)


So narrow was +2 DV +2 AP, now becomes +2 DV +5 AP

Medium was +0 DV +4 AP, now becomes +0 DV +5 AP

Wide was -2 DV +6 AP, now becomes -2 DV, +5 AP

Interesting

So a CMDT set on Narrow firing a narrow burst is +13 DV +5 AP

Long burst narrow set on narrow choke is +16 DV +5 AP

Full burst narrow set on narrow choke is +20 DV +5 AP

Yes I know the recoil from above will be great.


Interesting...

Edit made changes to +5 AP
WearzManySkins

Where did you take this DV from ????

+20 DV ??? Flechette reduces DV....


Edit-.... haven't read properly.
Go to the top of the page
 
+Quote Post
Kazum
post May 26 2007, 06:49 AM
Post #18


Target
*

Group: Members
Posts: 78
Joined: 26-February 07
From: Hildesheim, Germany
Member No.: 11,107



doubleposted...
Go to the top of the page
 
+Quote Post
Demon_Bob
post May 26 2007, 11:53 AM
Post #19


Moving Target
**

Group: Members
Posts: 511
Joined: 24-March 05
From: On a ledge between Heaven and Hell
Member No.: 7,226



What does everyone think the rules should be for Dragonfire rounds. Those Shotgun rounds that turned a shotgun into a coned flamethrower, but had a chance of warping the barrel.
Looking to build a sawed-off Double-barrel (over-under) Street-sweeper with those slugs. A.K.A. Troll-killer It would more or less be a one-shot weapon as the barrel would more than likely warp badly from the heat.
Go to the top of the page
 
+Quote Post
Leehouse
post May 26 2007, 04:11 PM
Post #20


Target
*

Group: Members
Posts: 80
Joined: 4-January 07
Member No.: 10,539



As for exploding rounds, I don't see why a shotgun couldn't fire them. There is currently a form of ammo that essentially makes a shotgun into a mini-grenade launcher. Each shell contains a mini-grenade in it that can be fired quite acurately and very rapidly.( Woo for the TV show Future weapons)
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 26 2007, 05:48 PM
Post #21


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Kazum,

Narrow setting on the shotgun's choke yields a DV +2

Narrow full burst(10 rounds) yields +9 DV

Mossberg AM-CMDT the only RAW fully automatic shotgun base damage with flechettes is 9P

So 9+2+9 is 20 DV but due to the full burst is -9 dice pool modifier with out recoil mods.

You can add a shock pad for +1 recoil mod, gas vent 3 for +3 recoil mod, and gyrostabilizaton for another recoil mod of 6 points of recoil mod.

Yes a fully automatic shotgun firing full bursts using narrow choke setting,, well call it the "Meat Grinder".

Try using that in an ambush situation, in a closed area on your player's characters. :grinbig:
Go to the top of the page
 
+Quote Post
lunchbox311
post May 26 2007, 06:17 PM
Post #22


Moving Target
**

Group: Members
Posts: 168
Joined: 23-April 07
From: Aurora, CO
Member No.: 11,514



QUOTE (WearzManySkins)
Kazum,

Narrow setting on the shotgun's choke yields a DV +2

Narrow full burst(10 rounds) yields +9 DV

Mossberg AM-CMDT the only RAW fully automatic shotgun base damage with flechettes is 9P

So 9+2+9 is 20 DV but due to the full burst is -9 dice pool modifier with out recoil mods.

You can add a shock pad for +1 recoil mod, gas vent 3 for +3 recoil mod, and gyrostabilizaton for another recoil mod of 6 points of recoil mod.

Yes a fully automatic shotgun firing full bursts using narrow choke setting,, well call it the "Meat Grinder".

Try using that in an ambush situation, in a closed area on your player's characters. :grinbig:

Better hope you have the gyro though... uncompensated recoil for shotties is double just like heavy weapons.


I say you could have any rounds for the slug throwers. That is probably why the Mossberg only fires flachette... game balance... otherwise it is the uber exploding ammo launcher of doom... which i would not have a problem with personally.

Shotguns are very useful and flexible.
Go to the top of the page
 
+Quote Post
KarmaInferno
post May 26 2007, 07:10 PM
Post #23


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (WearzManySkins)
QUOTE (Moon-Hawk @ May 25 2007, 03:41 PM)
QUOTE (X-Kalibur @ May 25 2007, 03:37 PM)
I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

How is that less believable than the same round in a hold-out pistol? :)

Yes today there is Discarding Sabot rounds for shotguns, most are in the 12 gauge size.

Making such Sabots AP is basically changing the materials in the Sabot.

WearzManySkins
Go to the top of the page
 
+Quote Post
lunchbox311
post May 26 2007, 07:42 PM
Post #24


Moving Target
**

Group: Members
Posts: 168
Joined: 23-April 07
From: Aurora, CO
Member No.: 11,514



QUOTE (KarmaInferno @ May 26 2007, 02:10 PM)
Forget APDS, fin-stabilized 19mm slugs with shaped-charge warheads are where it's at.

:D


-karma




Well that screams EX-explosive to me if anything did. I think I remember those being tested on futureweapons once in a nifty full auto shotgun they had.


Man those would be terrifying in an urban enviroment.... BOOM BOOM BOOM!
:D
Go to the top of the page
 
+Quote Post
WearzManySkins
post May 26 2007, 07:51 PM
Post #25


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



QUOTE (KarmaInferno)
QUOTE (WearzManySkins @ May 25 2007, 09:46 PM)
QUOTE (Moon-Hawk @ May 25 2007, 03:41 PM)
QUOTE (X-Kalibur @ May 25 2007, 03:37 PM)
I mean... can you even make a shotgun slug an armor piercing discarding sabot? (APDS)

How is that less believable than the same round in a hold-out pistol? :)

Yes today there is Discarding Sabot rounds for shotguns, most are in the 12 gauge size.

Making such Sabots AP is basically changing the materials in the Sabot.

WearzManySkins

One problem with that link....19mm is not 12 gauge, it is close to 10 gauge.

I know because I have used spreadsheets to design shotguns and weapons for a SF RPG game

Ok correction 12 gauge is .729 inches or 18.53 mm, so they are being generous in their rounding of the numbers. :D

10 gauge is .775 inches or 19.69 mm, so using their rounding standards a 10 gauge is a 20 mm. :D

Here is a link for the technically curious. :D

http://en.wikipedia.org/wiki/12_gauge
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 10:34 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.