IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> How do you handle mind control?, Is it too powerful?
laughingowl
post Jun 7 2007, 04:37 AM
Post #31


Moving Target
**

Group: Members
Posts: 615
Joined: 26-February 02
Member No.: 1,895



Don't elemintate mind control.

If you feel the are too powerful an a theshold equal to the targets willpower..

Immediately taking off 2-6 sucesses means:

1) Higher force is required to get enough hits (to beat willpower AFTER resitance test (for most).

2) 'Strong willed' indviduals are much harder to control / dominate.


Weakens then significantly without totally removing them.
Go to the top of the page
 
+Quote Post
deek
post Jun 7 2007, 12:26 PM
Post #32


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



QUOTE (laughingowl)
Don't elemintate mind control.

If you feel the are too powerful an a theshold equal to the targets willpower..

Immediately taking off 2-6 sucesses means:

1) Higher force is required to get enough hits (to beat willpower AFTER resitance test (for most).

2) 'Strong willed' indviduals are much harder to control / dominate.


Weakens then significantly without totally removing them.

Yeah, at this point, if I need to houserule, I'll add the threshold option. My current direction is just let the player know the kind of reactions he should expect from anyone being controlled. As long as he understands that trying to control one of his teammates will likely get him killed by the rest, then I think I have the balance that I want...
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 7 2007, 07:58 PM
Post #33


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



QUOTE
Yeah, I guess I am not so worried about NPCs.

I think that is why I am coming to the point of thinking it really is a player issue, because the group is wondering "what if" this mage turns at one of them. They see that they really have no defense against him, even those with good Willpower, and in less than a combat turn, they can be forced to fire four rounds at themselves...that's just not cool...


Yea NPC's are balanced by numbers and not limited to character creation and advancement limits really. Though stretching it, you could have a Mage Society hunt down the brain rapist for giving magic a bad name.

Brain raping and thought reading are the exact things that make mundanes queasy around mages. "Did he make me do that?". Hell most don't know the limitations so they assume he can take over your mind and you'd never know and it'd last forever.

Scary stuff.

But in specific regards to PC's....uh WHAT?

If the mage is using bad spells on teammates than thats blatant abuse. No different than the Sammy shooting the mage point blank in the head while he's astrally projecting somewhere. Players are supposed to work together and this is akin to in D&D the rogue stealing the wizards book or picking the party's pockets. Yes it do-able but a gamemaster no-no to allow this behavior.

When people start ruining other peoples fun for the benefit of their imaginary character's ego than I take drastic measures.

Mind raping PC's gets you lots of notoriety fast even if you did alter memory. You might not have altered everyones and even suspecting a mage doing this can get him killed (even if it wasn't true).

If I had no other avenue, I'd consider their flagrant abuse of magic to anger the spirits and payback is coming either in the form of a free spirit who witnessed it from concealment or a summoned spirit who resists the characters will constantly because of dislike.

Mages vs no mages NPC group is part of the game sometimes and what make up for their squishy nature and huge investment into magic vs more combat or specialized roles.

Mage vs PC at best is going to find game play difficult for the above reasons or will simply get kicked out of my group.
Go to the top of the page
 
+Quote Post
deek
post Jun 7 2007, 09:13 PM
Post #34


Shooting Target
****

Group: Members
Posts: 1,706
Joined: 30-June 06
From: Fort Wayne, IN
Member No.: 8,814



Mind you, with the current mage, there has not been an "turning on PCs", but fear of that. Everyone is taking a look at their characters and re-reading the rules to see if anyone is missing something, as no one things it should be this easy for a mage to take control of a person...but it is appearing to be that it is this easy.

I agree with you, Wiseman...I will certainly be talking to our mage about this prospect, letting him know how dangerous this fire is that he seems to want to play with. He already agreed that if I wanted to ban it, that he is fine with that, but as I mentioned above, I'd rather not ban it, I'd rather he not "want" to use it on other PCs that are suppose to be working as a team...

We'll just have to see. I know that no one in the group is afraid to take the mage out on a whim...its just that I am not used to running groups where one player is okay with turning on his own team. I mean, I've played characters that would mess with a player on occaision, but it was in the spirit of the game...
Go to the top of the page
 
+Quote Post
hyzmarca
post Jun 7 2007, 09:40 PM
Post #35


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



PCs mind-raping each other is significantly more acceptable then PCs physically raping each other in most games. It is, as has been stated, equal to any other antagonistic action and it depends very much on the style of game that your goign for. SOme people like PC antagonism.

Yes, spells that work on NPCs do work on PCs, as well. Mind control is not the problem when it comes to PC interactions. Social skill tests are the problem, particularly the inappropriate use of them. I'd be far less concerned about the mage makign the Samurai commit suicide than I would be about the Pronomancer turning the Samurai gay using improperly implemented social skills.
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 7 2007, 10:22 PM
Post #36


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



QUOTE
Mind you, with the current mage, there has not been an "turning on PCs", but fear of that. Everyone is taking a look at their characters and re-reading the rules to see if anyone is missing something, as no one things it should be this easy for a mage to take control of a person...but it is appearing to be that it is this easy.

I agree with you, Wiseman...I will certainly be talking to our mage about this prospect, letting him know how dangerous this fire is that he seems to want to play with. He already agreed that if I wanted to ban it, that he is fine with that, but as I mentioned above, I'd rather not ban it, I'd rather he not "want" to use it on other PCs that are suppose to be working as a team...

We'll just have to see. I know that no one in the group is afraid to take the mage out on a whim...its just that I am not used to running groups where one player is okay with turning on his own team. I mean, I've played characters that would mess with a player on occaision, but it was in the spirit of the game...


Ah I got you. Well to me it sounds like perfect RP stuff there. The group mage gives the others the jitters cause who knows what he's really capable of. This is a perfectly acceptable mundane reaction, similar to how I'd feel if my friends carried big guns. Sure they're my friends but it's kind of scary besides.

I think its fine to even threaten it once in awhile, and I'd threaten worse things too like ominous references to things like "voidspheres" and "soul imprisonment". Its part of the character (or could be rather).

I'm just as scared as a cybered-psychotic troll with wired reflexes he just had "adjusted". Or the damn sneaky hacker/TM who always makes vague references about other players past surgeries or living expenses. Shadowrunners should work together of course, Players should trust each other, their characters are supposed to be paranoid/suspicious. Your there to ensure they don't get confused which is which.

Sounds like a great group dynamic as long as you spread the love (or fear) a little evenly.

Go to the top of the page
 
+Quote Post
toturi
post Jun 8 2007, 01:45 AM
Post #37


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (hyzmarca)
I'd be far less concerned about the mage makign the Samurai commit suicide than I would be about the Pronomancer turning the Samurai gay using improperly implemented social skills.

Pornomancer pwnz mind rape mage. :love:
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jun 8 2007, 01:46 PM
Post #38


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (toturi)
QUOTE (hyzmarca @ Jun 8 2007, 05:40 AM)
I'd be far less concerned about the mage makign the Samurai commit suicide than I would be about the Pronomancer turning the Samurai gay using improperly implemented social skills.

Pornomancer pwnz mind rape mage. :love:

Tragic but true.
Although, I guess it all comes down to initiative.
Pornomancer and Mind-Rape Mage are walking down two dark, deserted alleys. They meet, surprised, at an intersection, and instantly recognize each other as enemies. Mind-Rape Mage begins casting and Pornomancer begings furiously humping the air. Whoever loses initiative falls in love with the other.

Awwww, what a cute couple. :love:
Go to the top of the page
 
+Quote Post
djinni
post Jun 8 2007, 03:07 PM
Post #39


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



alright pay three little wizkids ten nuyen each to put a ward inside your skull so you can't be messed with like that
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 8 2007, 03:09 PM
Post #40


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



QUOTE
alright pay three little wizkids ten nuyen each to put a ward inside your skull so you can't be messed with like that


but you dont' wanna know where they have to put the anchor point object....
Go to the top of the page
 
+Quote Post
djinni
post Jun 8 2007, 04:57 PM
Post #41


Moving Target
**

Group: Members
Posts: 777
Joined: 22-November 06
Member No.: 9,934



QUOTE (Wiseman)
but you dont' wanna know where they have to put the anchor point object....

I'm a mundane if it stops the mindcontrol spell I WANT IT!
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 8 2007, 06:35 PM
Post #42


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



I don't know why but I can't stop laughing at this. In one way it would be worth it..but in so many ways...just no.

It could get knocked loose depending on activity and possibly even lifestyle choices.

Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th April 2024 - 02:21 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.