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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 14-December 06 Member No.: 10,360 ![]() |
Think Neuromancer, All Tomorrow's Parties, or Pattern Recognition
I've been thinking about how to run SR this way, and I think it starts with the characters. They have to be less powerful than your typical runner. In my opinion, Shadowrun took the Gibson-style cyberpunk and pushed it further. I want to take it a step back. So, either I create the characters myself, and distribute to the players, or I decrease the allowed BP, or both. I was thinking 300 BP, or maybe 250 BP. Do those of you who have experience with both Gibson and Shadowrun think 250 is too low? Also, I think the characters need to work on their own for most of the time. Small, individual challenges. A man with a gun should be a threat. A street sam should be a large threat. This GMing strategy requires a lot of control, and good players as well. I was considering limiting the time any individual player gets at any given time to about 10 or 15 minutes. What do you think? The characters will, of course, sporadically work together, but it will be a highly individual game. Lastly, there has to be cutting-edge technology. Is there a problem with giving players limited access to rating 7 programs or devices? Perhaps ones that deteriorate over time? |
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Lo-Fi Version | Time is now: 26th August 2025 - 03:34 AM |
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