IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Some questions., Questions from the mind of a curious GM.
Desade
post Jun 7 2007, 09:39 PM
Post #1


Target
*

Group: Members
Posts: 12
Joined: 20-May 07
Member No.: 11,707



I've been waiting to get my posting approval for a while now so I have about six dozen questions, but since I can't remember them all I'll go with the ones off the top of my head.

1. Paper money, does it get used, ever? Given the new wireless world it seems like it is even less likely that you'd see paper money being used, but I'm a bit loath to keep giving my SINless players certified credsticks time and time again. As a sub question to this, how does the UCAS and other countries back their cash flow, is still mountains of gold hidden away somewhere?

2. With the adept ability Power Throw, is there a limit to the number of levels you can take with it (not including the standard limits on adept powers via no more levels than your magic rating). It seems to me if an adept initiated enough times he'd do more damage with a paper clip than he could with say a railgun.

3. Who or what the hell is Tamanous?

4. What happened to Cross Applied Technologies?

5. This next question is more of a technical rules thing involving concealment while firing. I understand the basic rules of a surprise attack, but how do you deal with a sniper in good cover wearing a chameleon suit and a Walter? I had my players on a run where they ambushed some Halloweeners selling BTLs out of a park. The team's sniper moved into a concealed position with a bead on the entire crew, and he began merrily popping heads left and right. His gun was silenced, he was practically invisible, so I just made the ruling that every time he fired past the first shot they got a chance to roll perception to see if they could find him. Unfortunately the average ganger is dumb as a block of plasticrete, so he killed all of them without any difficulty. I hate telling my players "no you can't do that because it's too powerful" but they're starting to rely on his sniping skills way too much.

6. Orichalcum Bone Lacing, is it possible? For years my friends and I have been joking around about doing it to an adept and turning their body into a weapon foci, are there any hard and fast rules about why this isn't possible? We're not really a power gaming bunch, but the idea amuses us.
Go to the top of the page
 
+Quote Post
Adarael
post Jun 7 2007, 10:00 PM
Post #2


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



1) Very rarely does paper money get used. Cert sticks are the most common runner payment, but consider paying them in gold, jewels, untracable programs, gear, or things like that. As for how money is 'backed', it's 'backed' by the power of belief. Even today, the gold standard isn't used by the US - we have too much money in circulation for that.

2) Yes. Yes they can. But that's at the retarded end of karma expenditures. But that's also the power of kung fu. Consider Toss-Lee of the Power Throw vs Jet Killinstuff of the Handgun Mastery. You can get benefits to both.

3) Organlegging shadow industry. Chop you up and sell you off. Scary guys.

4) Lucien Cross died in a plane crash, and CATCo was parted out among 3 or so AAA corps. I believe they were NeoNet, Ares and Renraku.

5) Sniping is scary, as it should be. What will save your ass from a sniper is planning, knowing your terrain, taking 'full cover', spirits & drones, and running away like bitches. If you're getting sniped, you get behind cover ASAP, no matter who you are.

6) Theoretically, yes. This assumes that the bone lacing has a physical shape outside the body, rather than simply being placed on atom by atom. And it wouldn't be pure orichalchum, but a weapon focus bone lacing. But you'd need to make it and bond it before installing it, and the amount of money that'd cost is so astronomically high that only the truly retarded would even consider it. We're talking like, millions of nuyen here. You'd need a custom set of bone lacing, a custom enchanting job on it (and all the costs that entails, given the highly processed nature of the focus), a custom installation and custom medical care. Not worth it, under any circumstances.
Go to the top of the page
 
+Quote Post
lunchbox311
post Jun 7 2007, 10:09 PM
Post #3


Moving Target
**

Group: Members
Posts: 168
Joined: 23-April 07
From: Aurora, CO
Member No.: 11,514



QUOTE (Adarael)


4) Lucien Cross died in a plane crash, and CATCo was parted out among 3 or so AAA corps. I believe they were NeoNet, Ares and Renraku.


Most of it was Ares. Damien Knight and Lucien Cross had a feud that lasted many years (they were both part of Echo Mirage) and DK wanted CATCO for a long time. When Lucien died, his younger brother I believe took it over and could not keep up.

Check out System Failure for more info. I am actually running that crash campaign right now (with 4 ed rules.)
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 7 2007, 10:13 PM
Post #4


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



QUOTE
6. Orichalcum Bone Lacing, is it possible? For years my friends and I have been joking around about doing it to an adept and turning their body into a weapon foci, are there any hard and fast rules about why this isn't possible? We're not really a power gaming bunch, but the idea amuses us.


Hate to be the naysayer, but I don't see how considering the character paid essence for bone lacing and therefore it isn't an object subject to enchanting, though you could rule the special properties of orichalcum allow it, you'd be opening up all kinds of weird cybermagic stuff.

Also, the essence cost varies by the type of material (as does its bonus), so what bonus (if any) and essence cost would OC bone lacing give considering its a composite.

Last, doesn't killing hands adept power make him similar to a weapon foci naturally anyway.

Still a cool idea but usually cyberware & magic aren't good playmates. Though nothing is stopping the character from making an adept with killing hands and mystic armor or rapid healing or somesuch and explain that the character gained his powers through just such a process.
Go to the top of the page
 
+Quote Post
Dashifen
post Jun 7 2007, 10:15 PM
Post #5


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



Regarding snipers, there's always blind fire, too. Even a ganger might be able to watch his buddy's head explode and, if he's not running away, he might be spraying bullets in the general direction of the shot. Have a ganger with a machine pistol or SMG and he could lay down suppressing fire in the general area of the sniper (-6 for blind fire). If nothing else, it might cause the sniper to take some cover on his action and, thus, not kill more gangers.
Go to the top of the page
 
+Quote Post
lunchbox311
post Jun 7 2007, 10:39 PM
Post #6


Moving Target
**

Group: Members
Posts: 168
Joined: 23-April 07
From: Aurora, CO
Member No.: 11,514



QUOTE (Dashifen @ Jun 7 2007, 05:15 PM)
Regarding snipers, there's always blind fire, too.  Even a ganger might be able to watch his buddy's head explode and, if he's not running away, he might be spraying bullets in the general direction of the shot.  Have a ganger with a machine pistol or SMG and he could lay down suppressing fire in the general area of the sniper (-6 for blind fire).  If nothing else, it might cause the sniper to take some cover on his action and, thus, not kill more gangers.

That is if said ganger can tell which direction his buddy exploded from. Hard to assess in less than 2 seconds.

Also if you use blind fire you use intuition (which is lower than agility on almost every gun bunny) and those gangers probably have zero dice to throw at that point unless using edge (and get a whopping 2 dice at best I suppose.)

Suppressive fire is a good way to do it though. Keep the head down and retreat. That depends on the composure of the group though. I see that more with trained soldiers than joe ork gang banger.
Go to the top of the page
 
+Quote Post
sunnyside
post Jun 7 2007, 11:07 PM
Post #7


Shooting Target
****

Group: Members
Posts: 1,866
Joined: 31-December 06
Member No.: 10,502



3. Lotsa Ghouls too.

5. a couple things on snipers. For one using full/gymnastic dodge doesn't neccesarily depend on seeing where the shots are coming from. You're just dodging and weaving to make it harder to put a bead on you. And if they're being sniped expect them to be doing that. Also movement is 25 meters per turn(typically). Meaning that chars can get a lot of distance covered and be under cover or into a building pretty fast.

Also don't forget snipers have to spend a take aim action to use any image magnification system. (p 141). And since the targets typically are moving after the first shot it means their ROF is effectivly halved. (also means he can't get two guys right away, first to hit, then zoom on the second, and if the second target moves the sniper will have to zoom again before fireing).

Next you can typically tell where a shot has come from. Usually by seeing a bullet slam into a wall or something (possibly after going through someones head). That would only give direction however. Also note that the char may not be as well hidden against thermo, or especially astra sight(in which he litteraly glows).

If your chars are regularly ambushing gangers expect them to use the sniper a lot. Maybe try different missions, though still let the sniper have some fun.

Finally remember that all to often the sniper is all alone out there. So when a spirit gets sent out to his general areas with a remote service of "kill the guy with the big gun" they can get in trouble fast. They might also have someone run accross them.

6. As I recall from M&M bone lacing is done via nanotechnology. With the atoms roughtly being placed and fused indaviadually. I would doubt that process would work with Orichalcum due to it's magical nature.
Go to the top of the page
 
+Quote Post
lunchbox311
post Jun 8 2007, 12:10 AM
Post #8


Moving Target
**

Group: Members
Posts: 168
Joined: 23-April 07
From: Aurora, CO
Member No.: 11,514



QUOTE (sunnyside)
Also don't forget snipers have to spend a take aim action to use any image magnification system. (p 141). And since the targets typically are moving after the first shot it means their ROF is effectivly halved. (also means he can't get two guys right away, first to hit, then zoom on the second, and if the second target moves the sniper will have to zoom again before fireing).

Wouldn't that mean the sniper is REALLY far away. If I recall the short range on a sniper rifle is 150 meters and with smartlinks it would not be hard to do the shots "unscoped" as long as you can actually see that far... even easier if he is within 50 meters.


But the gymnastics dodge is true. Also... I believe defenders get 3 extra dice if they are running.
Go to the top of the page
 
+Quote Post
hobgoblin
post Jun 8 2007, 12:13 AM
Post #9


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



5. get the gangers some favors from the local rat shaman ;)
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 8 2007, 12:39 AM
Post #10


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



5) Most gangers wouldn't leave themselves completely exposed in the open. Take for instance modern day drug dealers who in fact use children to move their product. Its like entry level into the gang. The major bangers don't hang out where they are an easy target, they use chumps to do the deals knowing that if you hurt their stooges they'll exact revenge.

Its not unfeasible to say they probably could afford a drone or two to cover the air above their "money spot" and most likely the drone would have sensors to aid in spotting trouble long before it got there. Or at the very least a lookout with good cybereyes and a decent perception (its his life and role in the gang to spot trouble).

Also, soon as the sniper took his first shot, a halfway street smart ganger would drop a smoke or thermal smoke gernade to cover their exit. Manholes/Sewers/Dumpsters covering a doorway make decent concealed escape routes.

Most gangers would also select areas that had a few things in mind. 1) easy escape route. 2) visibility in multiple angles to avoid ambush and 3) some sort of cover (wall, vehicle, etc.) readily available.

Having a magic friend isn't impossible either as mr. hobgoblin mentions.

If the sniper is using his commlink for communciation there is the possiblity of it being traced/triangulated/gps.

And remember, picking off gangers in the street for no reason than a little illegal trade of BTL's means the sniper should shoot himself for the same reasons. He does after all run the shadows too and theres nothing legal about that. Under Notoriety it specifically states that it can be used by GMs to curb amoral behavior, gunbunny hijinks, and outrageous body counts. And if the gangers are using a kid to hand out the chips and the sniper shoots him (a relatively innocent victim of his environment) he definitely should suffer a bad reputation, especially from street contacts.

No matter what set-up you come up with remember this, gangers live/sleep/eat on the street and survival is their life. No cushy penthouse or trid shows for them. Its the business of the fittest and they shouldn't be consider stupid just because they're gangers and snipers have been around since guns were invented.





Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jun 8 2007, 12:48 AM
Post #11


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...1. At least up until the crash, hard currency was still commonplace in the UK. If you pulled out a credstick to pay for a pint at the pub it usually resulted in a funny look from the barkeep. Not sure if this still stands since I have been unable to find little if any post crash info on Britain.

However, considering they had bucked the trend all the way up through the 60s, it wouldn't surprise me if you still needed to carry a few quid in your pocket when out on the town.
Go to the top of the page
 
+Quote Post
Abstruse
post Jun 8 2007, 12:51 AM
Post #12


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



As to the orichalcum bone lacing...even if it were possible, it would be INSANELY expensive. Do you know how much money orichalcum costs? Dunkelzahn offered up a 5 pound brick of it in his will and even AAA corporations like Ares are tripping over themselves to get it. And how much would it take to put over your entire skeletal system?

The Abstruse One
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jun 8 2007, 12:58 AM
Post #13


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



For better insights into what Snipers can do, read White Feather the autobiography of Carlos Hathcock, USMC sniper VN.

A sniper should not be alone, but if he uses more than one shot from a given location, then he is body bag waiting to be zipped. :)

So if you miss that first shot, move to next fall back location. If you have no fall back location, again body bag waiting to be zipped.

Orichalcum is way too rare to be used in such a "wasted" manner like bone lacing, besides you would be the number one target for Organ Legger's too. :)
Go to the top of the page
 
+Quote Post
hobgoblin
post Jun 8 2007, 01:26 AM
Post #14


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



about money, i suspect that paper money is more or less gone.

but metal money may still be around as it can be stored for ages, and have a built in value based on its metal content. sure, those paper bills are supposed to hold a thread of valuable metal to, but in SR, unlikely...
Go to the top of the page
 
+Quote Post
Desade
post Jun 8 2007, 01:40 AM
Post #15


Target
*

Group: Members
Posts: 12
Joined: 20-May 07
Member No.: 11,707



QUOTE (Wiseman)
5) Most gangers wouldn't leave themselves completely exposed in the open. Take for instance modern day drug dealers who in fact use children to move their product. Its like entry level into the gang. The major bangers don't hang out where they are an easy target, they use chumps to do the deals knowing that if you hurt their stooges they'll exact revenge.

Its not unfeasible to say they probably could afford a drone or two to cover the air above their "money spot" and most likely the drone would have sensors to aid in spotting trouble long before it got there. Or at the very least a lookout with good cybereyes and a decent perception (its his life and role in the gang to spot trouble).

Also, soon as the sniper took his first shot, a halfway street smart ganger would drop a smoke or thermal smoke gernade to cover their exit. Manholes/Sewers/Dumpsters covering a doorway make decent concealed escape routes.

Most gangers would also select areas that had a few things in mind. 1) easy escape route. 2) visibility in multiple angles to avoid ambush and 3) some sort of cover (wall, vehicle, etc.) readily available.

Having a magic friend isn't impossible either as mr. hobgoblin mentions.

If the sniper is using his commlink for communciation there is the possiblity of it being traced/triangulated/gps.

And remember, picking off gangers in the street for no reason than a little illegal trade of BTL's means the sniper should shoot himself for the same reasons. He does after all run the shadows too and theres nothing legal about that. Under Notoriety it specifically states that it can be used by GMs to curb amoral behavior, gunbunny hijinks, and outrageous body counts. And if the gangers are using a kid to hand out the chips and the sniper shoots him (a relatively innocent victim of his environment) he definitely should suffer a bad reputation, especially from street contacts.

No matter what set-up you come up with remember this, gangers live/sleep/eat on the street and survival is their life. No cushy penthouse or trid shows for them. Its the business of the fittest and they shouldn't be consider stupid just because they're gangers and snipers have been around since guns were invented.

First I better explain the set up of the situation at hand. They were hired to investigate thefts from their fixer's warehouse, all signs pointed to the Halloweeners. They had a suspected location of where they were holding the stolen goods, and they wanted to infiltrate it. They decided they were going to do this by getting some authentic Halloweener outfits by waxing a couple of them. They found some at a park, dead of the night, dealing BTLs out the back of a van. The sniper took his position behind some trees with an active chameleon suit, and started popping heads.

Now how ganger dealers go about distributing their goods is a matter of opinion. I chose this because it made sense to me, and I'd rather they didn't run around killing ganger childern. They were doing what they were paid to do, that is what Shadowrunning is about, so I don't think we should really drag morals into this. As far as shamans, smoke grenades, and other such nifty devices of protection, I don't think random dealers are going to be packing things like that. I run my games as a sytle of what makes sense, not what would pose a challenge. The first time they try to storm a corp complex they'll be very sad.

I understand the rules about being able to dodge even if you don't know where the fire is coming from, and running for cover, etc. However the sniper didn't have any reason to use his scope since he was in short range (which is up to 150 meters, that is a lot of distance), and was smartlinked. Longarms skill of 4, agility of 6 (thanks to some ware), smartlink, specilization in sniper rifles, he was rolling a ton of dice. Now more to the point, I'm looking for some valid reasons within the rules of the game to nerf him a bit without having to out and out say "you can't do this because I said so". As it stands, with his current weapon, the Walter, there is nothign stopping him from continuing his sniper work, or even running around in a close quarters gun fight with his rifle basically destroying everything in his path.
Go to the top of the page
 
+Quote Post
Wiseman
post Jun 8 2007, 01:41 AM
Post #16


Moving Target
**

Group: Members
Posts: 324
Joined: 18-July 06
From: Charleston, SC
Member No.: 8,911



QUOTE
about money, i suspect that paper money is more or less gone.

but metal money may still be around as it can be stored for ages, and have a built in value based on its metal content. sure, those paper bills are supposed to hold a thread of valuable metal to, but in SR, unlikely...


Page 36 & 38 "Show me the Money" says almost exactly that, except in some bass ackward places they still use hard currency (but you wouldn't want to go there or drink the water) and further elaborates on "Corp Script" in an attempt of even more control over their employees. Yay Fuchi-bucks!
Go to the top of the page
 
+Quote Post
Glyph
post Jun 8 2007, 02:32 AM
Post #17


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I wouldn't make the sniper completely useless, but sniping takes a good bit of prep time, and people who are having an illicit meet with someone else will know the spots to check. Likewise, corporate security will be set up to avoid sniping (at least on the receiving end). And once a sniper takes out a target, everyone else should shout "Sniper!" and scatter for cover - and the sniper should get out of his current position quickly. Snipers are vulnerable to sat-link imaging, flying drones, and spirits, both for being spotted and for possibly being attacked.

Generally, a sniper should get one good shot - they only become unbalancing if you let them stay behind cover plunking one bad guy after another. As far as using the gun outside of a sniping role, simply remember that a long, bulky gun is a lot harder to conceal and transport than a pistol in a concealable holster. It's only practical in areas like the Barrens or lower-security neighborhoods (and even in the latter, someone spotted with a sniper rifle is a lot more likely to get LoneStar called on him). And while it does decent damage, it's only better than a pistol - it's not as good as full auto weapons or explosive grenades.
Go to the top of the page
 
+Quote Post
WhiskeyMac
post Jun 8 2007, 02:45 AM
Post #18


Moving Target
**

Group: Members
Posts: 433
Joined: 26-February 02
From: Somewhere in Iraq
Member No.: 1,789



Close Quarter combat with a sniper rifle is a fucking laugh. Sniper Rifles are at least 3 feet long and with CQC would definitely bumped that scope around and jar the barrel loose.
Go to the top of the page
 
+Quote Post
Desade
post Jun 8 2007, 02:55 AM
Post #19


Target
*

Group: Members
Posts: 12
Joined: 20-May 07
Member No.: 11,707



QUOTE (WhiskeyMac)
Close Quarter combat with a sniper rifle is a fucking laugh. Sniper Rifles are at least 3 feet long and with CQC would definitely bumped that scope around and jar the barrel loose.

It is specifically stated in the book that the Walter doesn't suffer from those problems. And I'm not talking about bashing people in the skull with it, I'm talking about using it in room to room combat, etc.
Go to the top of the page
 
+Quote Post
Aaron
post Jun 8 2007, 02:59 AM
Post #20


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



I see your sniper and raise you astral reconnaissance.

Go to the top of the page
 
+Quote Post
toturi
post Jun 8 2007, 03:20 AM
Post #21


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



There is no canon difference(other than the normal differences betwen other weapons) between using a Sniper Rifle and using a Pistol or any other weapon for CQB. Unless the weapon itself has special rules for use in CQB, there should be no canon penalties.

A sniper rifle is Forbidden. No permits are issued for them. They are difficult to Conceal. Game mechanics wise, a sniper needs 1 simple action to kill 1 person. He has 2 simple actions, so he should have, in effect, 2 good shots. Security forces could be set up in such a way that it discourages snipers but personally I'd pit the sniper's (or anyone helping him) Tactics-related skill + Appropriate Attribute vs the security team's Tactics + Attribute. The person with the better roll gets a + modifier while the person with a lower roll gets a - modifier to their relevant rolls.

Remember even if your GM rules that auras are astral beings(really stretching it in my opinion), then a sniper still gets his Stealth skill + Agility(? hey, them's the rules) against the Astral Recon's Int+Assensing.
Go to the top of the page
 
+Quote Post
Demon_Bob
post Jun 8 2007, 03:28 AM
Post #22


Moving Target
**

Group: Members
Posts: 511
Joined: 24-March 05
From: On a ledge between Heaven and Hell
Member No.: 7,226



Due to the size of sniper rifles I see then as needing to be set or braced in some way. Requiring extra time.

Although someone with a sniper rifle would go up in target priority.
Also someone with an assult weapon, mages. . . okay all runners are equal targets.

Although the players finding out that there is a second sniper or two with chameleon suit and a Walter, can be amusing.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jun 8 2007, 03:41 AM
Post #23


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



A sniper will need a "hide" to do his work, in areas with ratings of C or better than means getting on top of buildings will be that much harder.

In places like the barrens yes a roof top "hide" is very doable with very little effort.

Again basic sniper tactical rules, one shot one kill. No matter how many actions you may get that round, after the first shot, kill or not, time to move to the next "hide".
If you stay to play, long term your bag will get zipped. :)

In most of my games since I have read some of the interesting sniper books out there, if a sniper stays, he will take a beating at the very least. But some sniper teams, ie one sniper and a spotter mage to cast those gravy spells Enhance Aim and Hawkeye. Also to provide watchers/spirits for astral overwatch.
Go to the top of the page
 
+Quote Post
Desade
post Jun 8 2007, 03:46 AM
Post #24


Target
*

Group: Members
Posts: 12
Joined: 20-May 07
Member No.: 11,707



I appreciate all the input you guys are giving, but a lot of it is opinion, and "in the real world" type explinations. That kind of stuff doesn't fly at my table, because using phrases like "realistically" and "in the real world" opens the door to too many debates on other issues I'd like to avoid. Boiled down, a sniper rifle is an SA weapon, there is nothing in the rules that states that they can't take two shots per initiative phase. The only time I ever forsee this guy taking an action to aim is if he were making a really hard shot. I accept a lot of the responsibility of unleashing this beast of a character on my game since I helped create him. All I can say is, next time you have a player take wired reflexes, a smart link, a sniper rifle, and a chameleon suit, be wary...very wary.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jun 8 2007, 03:54 AM
Post #25


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



:D Well I guess you could use a npc like Sloe Gyn, to make life interesting for your wired sniper. :)

If that is all he has,,,,<sound of body bag being zipped up> :rotfl:
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 07:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.