![]() ![]() |
Jun 16 2007, 12:11 AM
Post
#1
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
The thread about small groups made me suddenly wonder how big the average group was, these days. Three? Four? Six? Ten?
How many Runners does your group have? |
|
|
|
Jun 16 2007, 12:22 AM
Post
#2
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Two in mine, currently hunting for more.
|
|
|
|
Jun 16 2007, 12:26 AM
Post
#3
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,444 Joined: 31-December 06 Member No.: 10,502 |
I'm doing one with one.
Typically I do 2-4, three or four is pretty ideal. Five is pushing it. |
|
|
|
Jun 16 2007, 12:39 AM
Post
#4
|
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...for the Rhapsody in Shadow team we have five
For the SR4 campaign that alternates every other week with Rhapsody we have four |
|
|
|
Jun 16 2007, 12:48 AM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
the last group I played with we had 13...
but looking for a new group that one is well...bad... |
|
|
|
Jun 16 2007, 12:53 AM
Post
#6
|
|||
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I would have hated to be the GM for that. Combat must have taken days to play out. |
||
|
|
|||
Jun 16 2007, 12:57 AM
Post
#7
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
the main reason I left...it was my job to kill half the party in the initial meeting (the troublemakers)...alot of the time that took half the night. |
||||
|
|
|||||
Jun 16 2007, 02:33 AM
Post
#8
|
|
|
Target ![]() Group: Members Posts: 88 Joined: 22-August 03 From: Central New York Member No.: 5,531 |
My longest running SR game had 6.
My 3rd Ed groups hovered around 6 as well. At one point I had a group of 22 players. Before you freak out I have to tell you that they didn't all show up for every run. Basicly a run would be availbile and some would turn it down others wouldn't. And some wouldn't be able to make it to the game. This was in college so I was running a game Friday, Saturday, and Sunday nights with the same general pool of players. It became a nightmare to keep track of everything after a while but it was fun while it lasted. Right now I'm slowly putting together a 4th ed game and don't yet know the player numbers. |
|
|
|
Jun 16 2007, 04:55 AM
Post
#9
|
|
|
Target ![]() Group: Members Posts: 43 Joined: 12-December 06 From: Calgary, Canada Member No.: 10,351 |
Usually it's 4.
Occasionally a 5th will join. |
|
|
|
Jun 16 2007, 05:08 AM
Post
#10
|
|
|
Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Back in the glory days of university - we had eight hard-core players and one single long-running campaign. GM duties rotated. Average all-day Saturday turnout was 6 or 7. That was table-top.
Now that I can only play here - the game I run started out with 12 one-person games, coalesced into two games of 6 and 4 (we lost two players). A bit lopsided right now, but give me some time.... Historical facts aside - I think six is a MAX, but 3-5 optimal. Higher end of that if they are low-power characters. |
|
|
|
Jun 16 2007, 06:34 AM
Post
#11
|
|
|
Target ![]() Group: Members Posts: 48 Joined: 2-June 07 From: Minneapolis, MN Member No.: 11,809 |
My old group had 6 and my new one has 4, so far.
|
|
|
|
Jun 16 2007, 07:11 AM
Post
#12
|
|
|
Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
The best group I was ever involved with was 8.
Then I had to go and move to Forida where gamers are in short supply as far as Shadowrun goes. Thankfully I found 3 guys that seem to be really good at being available every other week. There is an additional guy who is present maybe once every 2 months really wish he was more interested. Then there are my days at Sci-Fi City where I do commando stuff that looks like it might take off with 3 to 5 players. Not to sure right now as this months game was the first time anyone showed up so heres hopeing for a good sized group. |
|
|
|
Jun 16 2007, 08:39 AM
Post
#13
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
the group I play with theirs three of us counting the GM but we are always looking for more people. used to have 5 but with work getting in the way of play time and famly...damn them work and famly grrrr heheh
|
|
|
|
Jun 16 2007, 01:20 PM
Post
#14
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Way back in 1st/2nd edition and long running game, had 8-12, currently group has gone through some changes but has settled in now at 5-6.
|
|
|
|
Jun 16 2007, 02:18 PM
Post
#15
|
|
|
MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
6 is my prime number, but I've gamed with groups as big as 24 (i'm insane that way)
|
|
|
|
Jun 16 2007, 03:56 PM
Post
#16
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
Four to five is best. Three is possible with NPCs joining the team as needed. Six is the limit.
|
|
|
|
Jun 16 2007, 04:12 PM
Post
#17
|
|
|
Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Something to consider when putting together a team is the complexity of communications among the group. Two people have one line of communication. Three people have three, four people have six, five people have ten, six have fifteen. Most people can only keep track of seven or so things at once (each person is somewhere between four and ten).
Ever been to a party or at a restaurant with a lot of people? Conversations tend to break down if there are too many people involved. When large conversations start, they tend to break down into conversations of two, three, or four if no system of order is imposed on the entire group. |
|
|
|
Jun 16 2007, 07:42 PM
Post
#18
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
I have three players. Talk of 2 more coming maybe.
|
|
|
|
Jun 16 2007, 09:01 PM
Post
#19
|
|
|
Target ![]() Group: Members Posts: 22 Joined: 30-May 07 Member No.: 11,788 |
five players total with two dual-GMing. it works quite well so long as the PCs are varied enough. at the moment, we have three cybered gunbunnies and one mage. >< i'm going to crack some eggs in chargen for the next campaign, as i feel we have to have a competent hacker/technomancer and a face.
|
|
|
|
Jun 16 2007, 09:05 PM
Post
#20
|
|
|
Target ![]() Group: Members Posts: 72 Joined: 15-March 03 From: Bremerton, Wa Member No.: 4,256 |
Five Runners in My Group.
1. Human Adept (Male) - 8 Edge - Faceman 2. Human Adept (Female) - Monowhip - Muscle 3. Elven Mage (Female) 4. Human (Female) - Thief 5. Human (Female) - Street Sam. No Hacker or Technomancer currently but they have 3 different Contacts for that if they need it. |
|
|
|
Jun 16 2007, 10:27 PM
Post
#21
|
|
|
Slacker Extraordinaire ![]() ![]() Group: Retired Admins Posts: 337 Joined: 26-February 02 From: Ashburn, VA Member No.: 997 |
My last group was 4 people, and then a 5th joined for the last few months of the campaign. I'd really like to put together a 2 or 3 player group. I just think a small group works really well in Shadowrun. I especially like the idea of a hacker, a mage, and a point man.
I've run other games (ad&d Darksun to be exact) with as many as 8 players, but the game needed to be fairly rules light and the story had to be pretty straight forward to keep things moving. |
|
|
|
Jun 17 2007, 02:00 AM
Post
#22
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
I'm starting a 3rd Edition game tomorrow and my group is starting off with 4 with a fifth joining us shortly as he can't make tomorrow due to Father's Day. Now in this group, we have no decker and the group's face character is the one that will be absent. And it's only 50/50 that we'll have a rigger (one player can't decide between a rigger and a mage/detective and I'm trying to subtly push him to play the Dresden character). Personally, I'm glad. I love deckers, but they slow things down and a rigger will spend a good chunk of the game sitting doing nothing and then doing everything while everyone else sits and watches (and shouts "They're right behind us! Turn right!" "No, turn left!" "Speed up!" "No no, slow down and take the I-5! The loop will be packed this time of day!" "Are we there yet?").
I have, however, run a group for the cancer-causing game with 17 people for one session. Everyone's either fighting for the spotlight or just sitting quietly waiting for their turn. And you know how every session you have, at least one player will do something incredibly stupid to screw everything up for everyone else? Now that once or twice a session is with four or five players. The number goes up DRASTICALLY the more players you have and at 17, they were going friggin' nuts with all the stupid mistakes they were making. The Abstruse One |
|
|
|
Jun 18 2007, 03:25 PM
Post
#23
|
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I have a group playing by Skype at the moment.
In theory there are 9 people invited to the game. 2 of them are on hiatus, leaving 7 who might actually attend any given session. Out of that, I get between 4-6 per session. In the past, my face-to-face groups are typically in the 3-5 range. |
|
|
|
Jun 18 2007, 03:52 PM
Post
#24
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 28-July 05 Member No.: 7,526 |
5 is probably ideal for me. 3 is good too. For some reason odd numbers tend to yield more interesting group dynamics. 5 is party time though. It just seems like the right size for cliques, backstabbing, and the feeling that one or more people are expendable.
|
|
|
|
Jun 18 2007, 03:58 PM
Post
#25
|
|||
|
Target ![]() Group: Members Posts: 43 Joined: 12-December 06 From: Calgary, Canada Member No.: 10,351 |
Ha Ha, I've played in a group of 12 in the same unmentionable game. Here's the kicker though. Everbody was a fighter.. Ever single one of them, except me.. I was the priest. You think they would have respected me. Nooo, instead they all chided me for being weak. Until two fell in a pit trap and one got mauled by a troll and I crushed a gnome illusionists head with my morning star, THEN THEN they started respecting me! |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 6th December 2025 - 11:08 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.