Character Sheets and Linked Attributes, That's weird ... |
Character Sheets and Linked Attributes, That's weird ... |
Jun 20 2007, 02:57 PM
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#1
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
So I'm adding form fields to my NPC sheet thingy, and I'm wondering: why is there a space for the linked Attribute next to the skill entry? The only time one really cares about a linked Attribute is when one doesn't actually have the skill. Is one meant to fill in all of the skills, just in case?
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Jun 20 2007, 03:17 PM
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#2
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Having a really nice record of what attribute each skill is linked to is really handy especially for players who, unlike us, haven't memorized the skill charts from the beginning of the book. That's the only thing I can think of.
Most of my players have begun to adopt a notation of 4(8) where 4 is the skill's rating and 8 is the dice pool to roll. If you have a specialization, they usually right it as 4(8) +2(...) so that they can quick determine under what circumstances they get the +2. In this format, you don't really need to know the linked attribute since the number in parenthesis. |
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Jun 20 2007, 03:19 PM
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#3
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
But when you up your Agility, to say 5, now you have to erase a lot more on that sheet...when you just jot down the attribute abbreviation, you have a lot less erasing to do when you spend karma... |
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Jun 20 2007, 03:21 PM
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#4
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
That's never been a problem. Erasing one number and rewriting another one saves a lot of time for my players as no one really memorizes their attributes. The time it takes to add two numbers, while not a large amount of time, is still shorter than looking down and reading your dice pool. Plus, the dice pool tends to include more than just Attribute + Skill. I usually have people add in smartlink modifiers or vision/hearing enhancements, etc. right on their sheet and then I tell the when things don't apply rather than when things do. That saves much more time.
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Jun 20 2007, 03:28 PM
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#5
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I see pros and cons either way...
@Aaron Looking back at your question, you dice pool is made up of Attribute + Skill, so unless you know what Attribute you have linked, you don't know how many dice to roll. That is why it is pertinent to a character sheet... You can remove it, but then you have to account for your dice pool somehow and I think Dashifen has a good method described above. |
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Jun 20 2007, 04:15 PM
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#6
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Except that one isn't always rolling the same Attribute with each Skill every time. I mean, sure, Assensing is never used without Intuition as far as I can tell, but a melee character is constantly switching back and forth between Agility and Reaction. The list of Skills that use different Attributes in different situations includes the entire Close Combat Skill Group, Exotic Melee Weapon, the entire Firearms Skill Group, Heavy Weapons, Astral Combat, Spellcasting, Climbing, Gymnastics, the entire Stealth Group, Swimming, Con, Intimidation, Leadership, Perception, and Gunnery (just off the top of my head; there may be more). Not to mention that the various skills used in hacking almost never use an Attribute at all. It seems to me that Skills that are rolled exclusively with one Attribute are the exception, not the rule.
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Jun 20 2007, 04:22 PM
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#7
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Running Target Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
My group uses the space for specializations.
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Jun 20 2007, 04:49 PM
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#8
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I don't think I've ever had a person need to use an alternately linked attribute for anything other than blind firing with Intuition rather than Agility. Where in the rules does it describe these alternate attributes; I don't know what you're getting at yet. |
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Jun 20 2007, 05:09 PM
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#9
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I'm echoing Dashifen in my gaming group as well...we've never rolled a test using an "alternate attribute" and with our hacking house-rules, we always use Logic... I was aware of the "blind fire" rule, but just recently, like within the last week, and after a year of gaming, we've never encountered "blind fire"...I may have to read up on more of these alternate attribute tests, as I am completely at a loss... |
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Jun 20 2007, 05:16 PM
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#10
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
The only thing I can think of is how some of the groups have one common attribute but others have two. For example, Athletics is usually linked to Strength (Climbing, Running, and Swimming), but Gymnastics is linked to Agility. Either way, though, my players tend to write out the skills within a group to avoid forgetting which skills are in which group.
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Jun 20 2007, 05:31 PM
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#11
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Lemme see what I can remember. I'll list stuff from the rules, rather than from judgment calls; if I don't recall reading about it, I'll leave it off.
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Jun 20 2007, 06:28 PM
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#12
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Interesting. I've never had anyone quick draw in my games so that one's new to me (I haven't read the paragraph of the book probably since I bought it at GenCon '05), but I guess I see your point now. I guess you've got a point, but still I don't think it's hard to ignore the fact that most of the skills have an attribute which is primarily rolled with it. I think that's what they intended that column to be used for.
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