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> Cha 1 Uncouth Rigger, How should I deal with him?
Ravor
post Jun 26 2007, 10:31 PM
Post #101


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Well ShadowDragon8685 I think this is what I would do:

( 1 ) Remind your bunkered Rigger the meaning of "Realistically Run World" and introduce him to some of the reasons that Riggers/Deckers now come along with the team as well as why one man bunkers in the middle of the Barrens are almost as good of an idea as kicking Lofwry in the nuts.

( 2 ) Ask Samantha if she would be interested in retconning her character as a Decker instead of a Technomancer, they are alot easier to play and if built properly she should have enough Build Points left over to be more then just a Decker, it seems that your team is lacking a Face for example. (Plus a Decker/Face combo works well together as long as you allow Social Engineering hacking to work.)

*EDIT*

( 3 ) Post Jtuxyan's Rigger, because the more I read about his character the more I'd like to take a look at it because something doesn't smell quite right.

*EDIT 2.0*

Although I suppose I could be mistaken...
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Cain
post Jun 26 2007, 11:32 PM
Post #102


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The way to put a crimp in Mr. Lucky's style is to restrict his usage of Edge. Say, he can only use it while present, not via drone. This is consistent with the "No Edge with Skillwires" rule.
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Jaid
post Jun 26 2007, 11:36 PM
Post #103


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the problem being, you then get no edge use in the matrix at all cain.
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Cain
post Jun 27 2007, 04:49 AM
Post #104


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You can use it while "virtually" present; e.g., your consciousness and focus is there. But you can't use it when captain's chair-ing a drone, on behalf of an Agent, etc, etc. The munchkin Mr. Lucky can use his edge when he's piloting one drone; but the minute it runs into wifi-blocking wallpaper, he gets cut off and can't spend Edge.
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Panda Bear
post Jun 27 2007, 08:55 PM
Post #105


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You know, I'm glad I saw this topic before I made my character. I was going to make an uncouth mystic adept/adept stealthy as-all-hell shadowrunner with one charisma and the uncouth quality.

Now I've decided against it. =)
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Demon_Bob
post Jun 28 2007, 01:25 AM
Post #106


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QUOTE (Critias)
Well, not so much to make you burn edge, but to keep you paranoid (or, ironically, to make you grow complacent). Lots of games, you say "roll perception," and the group responds with "I roll perception and ready my crossbow" or "I roll perception and pull the pin on a grenade," or "I roll perception and cast invisibility.".

Had one Lucky character burn an edge when I asked everyone to roll perception as they were sneaking through the Ork underground. 6 hits and there was nothing out of the ordinary.
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Tarantula
post Jun 28 2007, 02:27 AM
Post #107


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Come on. With 6 hits, you should've at least let him notice that one of the other party members with a squatter/low lifestyle forgot to take their last shower.
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Aku
post Jun 28 2007, 03:37 AM
Post #108


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QUOTE (Tarantula)
Come on. With 6 hits, you should've at least let him notice that one of the other party members with a squatter/low lifestyle forgot to take their last shower.

but wouldnt that be normal? i'd find it more amusing if one of the middle style people forgot :D
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Moon-Hawk
post Jun 28 2007, 01:25 PM
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Edge and perception checks has always been weird, in my mind. I mean, edge is supposed to be that special luck that really pulls your bacon out of the fire when you really need it, but how does a player know which perception test is to spot the bomb that will kill everyone and which one is just the GM making them paranoid?
I don't really have a rule for this, but I think that if it were a very important roll then, after seeing a table full of very poor rolls, I'd probably let them know that it might be a good time to use edge.
Thoughts? Or is this way too off topic?
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Aku
post Jun 28 2007, 01:49 PM
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i dont agree, the players should make that choice, otherwise the extra rolls " just cuz" are worthless, the players will only use the edge if they are guided to do so for perception, they'll believe everything else is extra
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Talia Invierno
post Jun 28 2007, 01:55 PM
Post #111


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The GM could always accept the burning of the EG point in the spirit in which it is intended; and save that particular Perception roll for a near-future time when it really counts.
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Demon_Bob
post Jun 28 2007, 03:14 PM
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QUOTE (Talia Invierno)
The GM could always accept the burning of the EG point in the spirit in which it is intended; and save that particular Perception roll for a near-future time when it really counts.

Sounds reasonable
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sunnyside
post Jun 28 2007, 03:50 PM
Post #113


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Well we're off topic but I don't have my characters generally roll perception unless it's about to be critical (like do they see the shooter about to ambush them), or if they're actively using the observe in detail action or something like that.

For everything else I queue up rolls on paper and just read through them. It speeds things up greatly. As I can work in details they notice into the origional description of things. It also avoids having to do fake rolls all the freaking time to keep them from doing the "I roll perception and pull out my gun" thing.

Sometimes I'll just roll for them myself if it's a bit more important. I tend to fidget with dice while playing so that also doesn't disrupt the flow really.
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Moon-Hawk
post Jun 28 2007, 03:56 PM
Post #114


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QUOTE (sunnyside)
...I don't have my characters generally roll perception unless it's about to be critical (like do they see the shooter about to ambush them), or ...
...
...It also avoids having to do fake rolls all the freaking time to keep them from doing the "I roll perception and pull out my gun" thing...

I chopped up your post a lot, but there are the parts I'm interested in:
This is EXACTLY the behavior that creates the "roll perception and pull out my gun" thinking. If you only ask for perception tests when it's about to be critical, then they quickly figure out that when you ask them, they need to pull out a gun.
Having rolls down in advance to consult for non-critical checks certainly speeds things up, but it doesn't escape this problem, it causes it.
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fistandantilus4....
post Jun 28 2007, 04:18 PM
Post #115


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The time/place for perception checks is an interesting topic. however it isn't really this topic. Please bring it back to topic, or feel free to create another thread.
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Moon-Hawk
post Jun 28 2007, 05:17 PM
Post #116


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You're right.
To continue the perception conversation, go here.

Back to your regularly scheduled munchkinism.
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