Matrix Rules Debate, What's your take on the matrix rules? |
Matrix Rules Debate, What's your take on the matrix rules? |
Jun 22 2007, 02:09 AM
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#1
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
As the Emergence thread was derailed by the rules debate on the matrix rules and then needed to have Moderator intervention, I decided that this important debate, in my eyes, needed it's own thread to continue. For the this first post, I will be quoting posts from the Emergence thread, hopefully continuing the debate in a less derailing manner.
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Jun 22 2007, 02:15 AM
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#2
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Personally, my thoughts are with Frank, Serbitar and others who think the matrix rules need a good rewrite. I've been quiet about this for a long time, my last rant going on back in Feb I think, but with Emergence coming out and this debate heating up, I figured I would throw my own voice in the frey.
I've played a Technomancer character for the last year as my main character. I've also played other types ranging from mages to bio sams to unenhanced people. The rules for everything else in the book make sense when read through, most of them at least, but the one area in the book that really contradicts itself is the Matrix section. How this section of the book made it through playtesting eludes me. It's almost like they failed to even make a character as almost every character in the game has some stake in the matrix realm. |
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Jun 22 2007, 02:38 AM
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#3
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
some of the issues i have never noticed, some i have disregarded, and more often then not, it has helped me to apply common sense and ochams razor to figure out the rules in a way that works best for me.
so all in all i dont have much problems with the matrix rules. hell, its a game, not a accurate simulation of a future computer network. go for fun, not physics ;) |
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Jun 22 2007, 02:47 AM
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#4
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Moving Target Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 |
Well I think that the first thing that needs to be decided on is what the Matrix should be like in the first place.
Some people favor the Fluff and want the rules to reflect that. Others want the rules to just be less clunky but still mostly work the same. I personally want to look at the foundations of the Matrix and rethink a lot of it. once people state where they are coming from then their arguments would be clearer. |
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Jun 22 2007, 02:49 AM
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#5
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
We've been using the hacking rules as written for well over a year, and we've never had any problems with them. Seriously.
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Jun 22 2007, 03:13 AM
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#6
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Interesting I guess others have a different and as valid point of view. We agree to disagree. :) Seriously. WMS |
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Jun 22 2007, 03:26 AM
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#7
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
and the matrix rules, as they stand right now, allow for that disagreement.
but i wonder, how many of those that have a problem with the matrix rules work in the IT biz on a daily basis? or have people in their group that does so? |
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Jun 22 2007, 03:34 AM
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#8
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
<Holds up Hand> I am in an industry that deals with wireless, IT and other important issues. No it is not technically the IT industry. We were here before the IT industry was even a byte. :)
I am also very familiar with the encryption technologies or yesterday and today. I have also military training that dealt with Electronic Warfare in all aspects also. So Yes I have different point of view on alot of things regarding Shadowrun, but I also understand the line between playability and futuristic. WMS |
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Jun 22 2007, 07:51 AM
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#9
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
People just need to keep making a list of questions they have for matrix rules and store them in the same place as other people's matrix questions and then the Devs can answer them hopefully.
After hearing some of that stuff from Synner i get the feeling that Unwired is going to eventually come out and answer none of the questions people have about the matrix and it will only add more to the confusion which is really stupid. Your going to end up using totally different mechanics if you play with different GM's. Its like construction, if you make the base out of alignment even a little the top is going to be completely fubared. I just want a clear set of rules with examples of each thing being used before i ever care about emergence or unwired. Why would I spend money on extra rules when they didnt even get the basic information right?? |
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Jun 22 2007, 12:21 PM
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#10
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I'm in IT and so are all my players...but I don't think we have a problem with the matrix because of that...I think the RAW works just fine, its just to us, we didn't like the complete ignoring of the Attribute + Skill mechanic...so we changed it.
Honestly, that is the ONLY issue I have ever had with the matrix rules...granted, we don't use TMs at all, and I see a lot of issues coming up with that... Ok, I take that back...switching between AR/VR seems a bit clunky as well...so I have had two matrix issues, but both of them we "figured out" and have gone merrily on our gaming way! |
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Jun 22 2007, 12:28 PM
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#11
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I'm quite comfortable with the actual matrix rules.
Sure it took me a lot of time to read them, to try to understand how things work, to check if anything contradicted my interpretations, and so on. Sure I use some houserules, but just a few of them, without modifying the whole system. The thing is that I prefer to consider the metaphor and to play it that way, using specific programs and skills according to the situation. For example, if the hacker sees an ICE and wants to sneak past it, we will use the stealth program, just the way the player would use his infiltration skill in the physical world. He can also try to outsmart it, using spoof just like he'd use con to convince a security guard that he's supposed to be here... Of course, there are some tricks you can only do in the Matrix. I think that this kind of "open" way to consider the matrix helps ignoring the problems you could have by strictly following the rules while making it more interesting for the players than just a succession of dice rolls. EDIT : By the way, I study Computer Engineering/IT and I don't have any problem with the rules. Of course they aren't totally realistic, but if you accept some assumptions (that aren't that hard to accept), there's nothing that suspends by belief. And by the way, for all those who think the idea of mobile agents that travel between nodes is totally stupid and impossible: mobile agents already exist and are quite similar to what you can find in Shadowrun. It only means that they found a way to make it secure enough (which is the biggest concern) to deploy it everywhere. |
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Jun 22 2007, 12:42 PM
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#12
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I'm going on two years with them and I've also not had a problem with them at all. And, for what it's worth, I'm a software developer. Edit: Blade's post above made me want to mention, too, that I have experience programming distributed agent networks and, like he said, they actually do work somewhat similarly to SR's vision. Not exactly, but there is an exchange of data from one computer to another as distributed agents move throughout the network to get their work done. Granted, the network is usually a pre-established group of computers, not an arbitrary, nebulous set thereof, but the analogy holds water in my personal experience. |
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Jun 22 2007, 12:49 PM
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#13
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
There's nothing with which to disagree, seriously or otherwise. We use the rules with no problems, others apparently do not, either because they don't like them or don't understand them. Now, if you were to say that they sucked, then we'd disagree. But you didn't. Some folks are saying that Attributes (usually Logic) must factor into hacking. I can't agree. The Matrix is about leaving your meat body behind, and that means one can't use Attributes. Consider, if you will, Case from Neuromancer. He's a brilliant hacker, but never does anything that demonstrates he's got a particularly high Logic. So then why is he the best around? And why do they spend so much time and energy looking for the right program to use against the Tessier-Ashpool ICE? EDIT: Oh, and I'm a programmer, and also teach programming and networking. |
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Jun 22 2007, 01:07 PM
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#14
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
Ask yourself: Isnt that true for any rule set that leaves most of the desicions to the GM? The matrix rules are playable, yes. But every ruleset is payable. The GM can always fix and improvize. But is it a ruleset that is good ( copared to other rule sets.) |
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Jun 22 2007, 01:08 PM
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#15
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
This has been done. Most questions were not answered. |
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Jun 22 2007, 01:12 PM
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#16
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
this makes me thing that the matrix rules are a joing of 3 rules sets. there is the AR rules, there is the VR rules and there is the TM rules. the first is new as a concept in SR. that you should be able to do matrix and physical action at the same time, and that a computer can overlay partial sensory feed rather then take full control. the second part is the old style, with updated stats and actions. it often still behaves the same way. the third is a mixing of magical rules with a updated otaku concept. where some people seems to have problem are where these 3 systems overlap and appears to contradict each others. also, the matrix chapter is clearly written as AR centric. the VR parts are most likely supposed to behave like old style VR for familiarity, but use as much of the basic AR rules as it can get away with. in the end, its possible that all 3 parts are correct, within their own context. but when taken as a whole ends up contradicting each other. there is subscription, clearly a AR concept born out of a direct 1 to 1 connection. but when applied to the matrix as a whole (more of a VR concept) it starts to get into trouble. this is because VR dont deal with connections, it deals with a virtual entity traveling between virtual places. there are sprites, that share concepts with agents, but have some details all their own. the agents them selfs can be a issue. that is, if you read the text as if its a sheet of C code ;) i think someone, when SR4 first came out, posted that he had the impression that the matrix chapter could have been a book all its own. i can understand where that impression comes from. |
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Jun 22 2007, 01:14 PM
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#17
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
A question for all those who have no problem with the matrix rules:
How does hacking with IC work? Consider a comlink that has 4 agents with analyze runnig. How is this handeled? This is a very basic thing (if not extremely important, IC is an integral part of the matrix), so it should be covereed by the basic rules (and it somehow is) but still, what would you do as a GM? |
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Jun 22 2007, 01:19 PM
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#18
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I don't understand the question yet, Serbitar. When you say "with IC" do you mean using Agents to assist a hack as a teamwork test? And, in the second question, is it 4 Agents with Analyze or is it a Commlink with Analyze and 4 Agents (i.e., 4 Agent programs on the Commlink each with an Analyze program running or 5 programs on the Commlink, 4 of which happen to be Agents)?
I don't ask for clarification to be an ass, but rather to avoid a hojillion posts before we realize that there was a misunderstanding at this point. |
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Jun 22 2007, 01:21 PM
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#19
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
The Commlink with 4 Agents is the target of a hackers? I assume you mean the agents are actively running analyze and are given instructions to attack unauthorized intruders? |
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Jun 22 2007, 01:22 PM
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#20
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
I think thats a good example of a question that got a crappy cryptic answer in the FAQ and nothing showed up in the errata to add it into the BBB itself. It makes a huge difference in the ammount of agents you can run on your commlink before it craps out due to the load. |
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Jun 22 2007, 01:24 PM
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#21
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Exactly, hence the my request for clarification from Serbitar. If it's the first way, then the commlink is probably running a little slow because, as I understand things, each Agent is using an Analyze program and that makes 8 programs. But, if it's the latter, then we only have 5 programs (4 Agents, 1 Analyze). That being said, the hacker characters I've seen run tend to have between 4 and 8 programs up at all times so we're not outside the realm of believability yet.
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Jun 22 2007, 01:29 PM
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#22
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Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
For me the node with 4 agents with analyze running is patrolled by 4 ICEs looking for intruders (or other kind of problems).
They'll show in the metaphoric representation and I will handle them more or less the same way I'd handle surveillance drones in a building. EDIT : As for the amount of programs running, according to the FAQ, if the program is used by the agent, it affects the Response. So in that case, we have 4 agents + 4 programs (and I guess +1 for the analyze program of the node itself) which amounts to 9 programs running at the same time. |
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Jun 22 2007, 01:29 PM
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#23
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
I just noticed a interesting wording on the topic of subscriptions. The text talks about the persona maintaining a list, not the node. So a node without a persona may very well operate with no subscription list, and therefor a unlimited number of connections. The devil is in the details. Or in this case, the persona...
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Jun 22 2007, 01:36 PM
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#24
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Runner Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Or you could say that without a personna, the node 'cant' have a subscription list and cant work properly with drones and other nodes. It's a grey area like all the others in the matrix section, each of which lower the quality of it. |
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Jun 22 2007, 01:44 PM
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#25
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Yeah, I can't tell, yet if it's 5, 8 or 9 programs running in the example, but I agree. I would handle it like patrolling IC in any node. Depending on their instructions the Agents may use Pilot + Analyze to detect hacking or probing to gain access (this could be left up to the node itself) or they might just be programed to analyze key systems within the node (e.g., specific files, systems, etc.) and will use Analyze to detect problems within those areas (e.g., unexpected file access or system slow-down) after which -- since they don't seem to have offensive programming -- they'd probably alert the owner of the commlink or the spider in the network as to some funny stuff going on. |
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