IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Playing Styles v.2
As a player what are your favorite
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 104
Guests cannot vote 
Synner
post Nov 11 2003, 05:08 PM
Post #1


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



Apologies in advance to the mods (for openning yet another thread on this topic) and to bwdemon (for subverting his poll) but this seems like the easiest way to clear up a debate.
Go to the top of the page
 
+Quote Post
bwdemon
post Nov 11 2003, 08:01 PM
Post #2


Moving Target
**

Group: Members
Posts: 139
Joined: 26-February 02
From: Cleveland-Akron Sprawl
Member No.: 1,200



No apologies needed. :) The more polls and definitions we get, the more we can see where the majority opinion lies...
Go to the top of the page
 
+Quote Post
grimshear
post Nov 11 2003, 09:25 PM
Post #3


Moving Target
**

Group: Members
Posts: 146
Joined: 26-February 02
Member No.: 201



You missed one:

a campaign where it's all story-based character development, but happens to have lots of karma/cash advancement.

Because they do exist.

Grim Shear
"Living proof that stupidity doesn't kill rapidly enough!"
Go to the top of the page
 
+Quote Post
Synner
post Nov 11 2003, 09:30 PM
Post #4


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



No. That falls under option 3 where the two alternatives at least equally important whether it be high-karma or low-karma.
Go to the top of the page
 
+Quote Post
Sahandrian
post Nov 11 2003, 10:39 PM
Post #5


Moving Target
**

Group: Members
Posts: 475
Joined: 17-June 02
From: Concord University, Athens, WV
Member No.: 2,880



Our current online game falls under the "essentially no karma/cash-based advancement and it's all story-based character development" category. The last time we went on an actual run was sometime in early September, and that's the last time anyone was awarded Karma, too. It's mainly play-by-message-board, so we've only gone a month ahead in game time since then, but in that time, it's been entirely character development.
Go to the top of the page
 
+Quote Post
Paul
post Sep 20 2011, 06:00 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



Given the subject matter in several posts lately, I thought this would be a good thread to bring back.
Go to the top of the page
 
+Quote Post
Bigity
post Sep 20 2011, 06:26 PM
Post #7


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



My style as GM tends to be focused more on karma/cash/gear. I incorporate story elements as much as the players want it really.

If someone puts effort into a background, roleplaying it consistently, etc, then I'll work with it. I'd much rather work a story around previous sessions than a background though.


EDIT: Necro-baited again (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Paul
post Sep 20 2011, 06:30 PM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



This is actually a pretty relevant question. Several of the last few threads I've seen have basically degenerated into bickering about just this. Play style.
Go to the top of the page
 
+Quote Post
Seerow
post Sep 20 2011, 06:38 PM
Post #9


Moving Target
**

Group: Members
Posts: 705
Joined: 3-April 11
Member No.: 26,658



1) Holy shit 8 year necro
2) That poll is an almost perfect bell curve. It's perfect.

Edit:
3) Okay so it's not a bell curve at all, and I was imagining things. Shut up.
Go to the top of the page
 
+Quote Post
CanRay
post Sep 21 2011, 12:04 AM
Post #10


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



I'd love for a good combination of the two.

Sadly... (IMG:style_emoticons/default/frown.gif)
Go to the top of the page
 
+Quote Post
Hound
post Sep 21 2011, 03:59 AM
Post #11


Moving Target
**

Group: Members
Posts: 168
Joined: 26-June 06
From: USA, California
Member No.: 8,778



Man this Paul guy is all about the necros.

I'm for a balance myself. I love to see numbers go up and such, but I also think that if that's all you want to do, there's videogames for that.
Go to the top of the page
 
+Quote Post
Fatum
post Sep 21 2011, 06:33 AM
Post #12


Runner
******

Group: Dumpshocked
Posts: 2,801
Joined: 2-September 09
From: Moscow, Russia
Member No.: 17,589



Character ("karma") and story advancement are not mutually exclusive. More than just that, they are supposed to work in unison, one supplementing the other. You can't say that any of them is "more important", because if you don't have either, the campaign can hardly be enjoyable.
The poll just doesn't make any sense.
Go to the top of the page
 
+Quote Post
Elfenlied
post Sep 21 2011, 08:20 AM
Post #13


Moving Target
**

Group: Members
Posts: 973
Joined: 8-January 10
Member No.: 18,018



I want both. Lots of Cash/Karma without Story is Monty Haul, Story without Cash/Karma is Controlfreak/Dark Eye DM.
Go to the top of the page
 
+Quote Post
hermit
post Sep 21 2011, 09:11 AM
Post #14


The King In Yellow
*********

Group: Dumpshocked
Posts: 6,922
Joined: 26-February 05
From: JWD
Member No.: 7,121



[X] A campaign where Karma and monetary reward serve to further the storyline.

To explain: I believe in the Crunch adding to the storyline, neither replacing it nor being replaced by it. A storyline without any rules can develop to be just as annoying as rollplaying. Also, no two stories are the same. No/Low crunch turnover will really suck the life from a high-octane, action/espionage storyline. If you play Jason Bourne and never get enough money to even buy yourself a decent handgun, let alone huge amopunts of explosives and disposable equipment, Crunch and Fluff diverge as much as if you play a low-level, street-based game where everybody lives in coffin motels on their good days, eats sloppy soy that's weeks overdue or dumpster-dives, large devil rats are boss fighters, and you regularily pull in more money a month than a senior executive in a mega.

A character's stats should reflect the story said character is involved in. A character's money should reflect the environments they're in, as should, of course, their runs, adventures and modules used with them fit (a street rat is no fitting character for a ultra-high-level corp war campaign like Shockwaves).

You can't reasonably put one against the other. It's like saying there can only be gas or brakes on a car. It only works with both.
Go to the top of the page
 
+Quote Post
pbangarth
post Sep 22 2011, 02:12 PM
Post #15


Old Man of the North
**********

Group: Dumpshocked
Posts: 9,652
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Fatum @ Sep 21 2011, 02:33 AM) *
Character ("karma") and story advancement are not mutually exclusive. More than just that, they are supposed to work in unison, one supplementing the other.



QUOTE (hermit @ Sep 21 2011, 05:11 AM) *
[X] A campaign where Karma and monetary reward serve to further the storyline.

You can't reasonably put one against the other. It's like saying there can only be gas or brakes on a car. It only works with both.

Seems like the curve of poll responses reflects this sense coming from most of us.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Sep 22 2011, 02:27 PM
Post #16


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



Necrosurrection from eight years ago... Paul, don't you have anything to do? (IMG:style_emoticons/default/nyahnyah.gif)


Anyway, I'm with most people here.. I disagree with the "choice" between crunch and story awards suggested. It's not like one side will go down if the other side goes up.

Also, it's not granular; Contacts are halfway-crunchy, and you could also split cash and karma into different scales.
Go to the top of the page
 
+Quote Post
Paul
post Sep 22 2011, 03:59 PM
Post #17


Neophyte Runner
*****

Group: Members
Posts: 2,001
Joined: 26-February 02
From: Michigan
Member No.: 1,514



What can I say? I have a lot of free time on my hands right now. Plus like I said-a lot of conversations are ending in just this sort of discussion.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 05:42 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.