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> Bloodlust and "On The Run"
Rotbart van Dain...
post Jul 1 2007, 11:47 PM
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QUOTE (Ravor)
No I agree that the "Human Element" should be taken into account, where I disagree is that in the feudal enclaves of the corp world the average noble (management) is going to get teary-eyed and hunt down the scum who killed one of his peasents (wageslave) unless something was going on behind the scenes to make the situation personal as opposed to SOP.

That's exactly the problem with the HE: "Just business." is a lie.

Social structures tend to be quite complex and if somebody dies, things get personal quickly.
Favors are being called in, someone spins it to be necessary for business. And suddenly, some dead guard turns out to have had a brother in administration who knows some guys from school that are now part of a special operations team that are dragging you out of your bed in the morning. Officially because you accidentally stole some sensitive data, too - and as it isn't released yet, damage control still works. Of course, since you claim not knowing anything about said data, this includes making you remember.

And that's a fairly obvious chain one could find out in advance if buying enough intel. But then again, there are relationships not a obvious, and performing such elaborate background checks on random wageslaves just to kill them... that doesn't pay off.
So you tread softly and try not to break too much... which is cheaper anyway.
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Ravor
post Jul 2 2007, 12:11 AM
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Sure, it's always a risk that the Joe Blow you just wacked was the favorite nephew of a blood mage, ect...

As for your example of "unoffically offical" revenge, personally I really like it and don't have a single problem with it, but I guess I'm not quite sure how it disagrees with my stance that a dead wageslave(s) isn't enough to convince a corp to spend the time and resources to hunt a runner down. In this case it took framing the runner for data theft and I'd imagine that the corpers involved would be in a world of hurt if the truth ever did come out.

I think people are misunderstanding me, I'm not calling for the "kill everyone and let God sort them out" approach to Shadowrunning, but I don't buy that a corp really gives a frag about some dead wageslave or that said wageslave's death will affect whether or not the corp leaves you alive if you manage to do something that does warrent hunting you down.

However as you've proven with your excellant example Rotbart van Dainig Shadowrunners aren't the only ones who can maniplulate the system to get what they want. :cyber:
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Rotbart van Dain...
post Jul 2 2007, 12:37 AM
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QUOTE (Ravor)
but I don't buy that a corp really gives a frag about some dead wageslave or that said wageslave's death will affect whether or not the corp leaves you alive if you manage to do something that does warrent hunting you down.

It can take up to half a year to have someone new incorporated into an existing team, getting into a project and running at full efficency. And even then, he isn't able to replace the experience, just the skills.

Losing a wageslave can hurt a corp more than you can imagine. Even if that slows the project he was on just for a few weeks - a deadline missed by a few weeks can result in millions of losses. So the corp does care... and doesn't want that to happen again. So the corp is out to set an example - with you. Or not.

Want to take that chance?
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Critias
post Jul 2 2007, 12:48 AM
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I don't know why, but this is something that's really bugging me -- repeating (and over-emphasizing) "wageslave" over and over and over again doesn't make it any more accurate or unbiased a descriptor. "Wageslave" isn't, like, a corporate title. It's not on anyone's business card, or paycheck stub, or resume. It's a derogatory term that Shadowrunners (and others who may or may not be jealous they can't hold down a real job) use, that's it.

It's not necessarily a genuine descriptor. It may be, or may not be, but just saying "slave slave slave, they're called slaves!" over and over again doesn't really accomplish anything, or back up a point. It's an insult, a slang term, a nickname at best. Saying "wageslave" repeatedly doesn't necessarily make it true, any more than someone repeatedly calling me white people crackers really means you're likely to see me on a little dish with finely sliced cheese any time soon.

The simple fact is corporate employees do do some important work, or the corporations wouldn't be paying them in the first place. This isn't to say they aren't wholly replaceable. This isn't to say the corporation cares about them as people instead of numbers and productivity ratings. This isn't to say that killing a few of them will send Ares grinding to a halt. But if they didn't do anything important to the company, well, the company wouldn't have them on the payroll.

Which means, yes, you can inconvenience even a megacorporation by killing the right person at the right time (whether you mean to be killing that person, or know it's the right time or not, is another matter entirely and not the megacorporation's problem).

You might think Joe Cubicle Schmuck #4 that you wasted during a routine datasteal was just some loser working the late shift, and you might be right... but Joe Cubicle Schmuck #4 needed to be working on something, and the 9mm you put through his skull didn't help him get that work finished on time, did it? Which means someone, somewhere, is going to be upset Joe Cubicle Schmuck #4 didn't get some project finished...and depending on that project, and that "someone, somewhere," you might have just pissed off someone with enough clout to do something about it.

It won't happen every time, nor should it. But that's what GMs are for, isn't it? Creatively fucking over the player characters, within the context of believability laid down by the game setting, and in such a manner that the game is an enjoyable experience despite aforementioned fucking over?
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Ravor
post Jul 2 2007, 12:50 AM
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Rotbart van Dainig that's the chance that every runner takes every time they agree to pull a job and has nothing to do with whether they geek some random wageslave or not.

"Will this be the time that the corp will decide to throw good money after bad in order to make an example?", is a question which every runner should ask himself before accepting Ms Johnson's rather reasonable sounding offer.

<><><><><>

Well Critias the reason I use the term wageslave is because I think that the term is more then a mere derogatory statement although you're perfectly right, it doesn't appear on anyone's business card. However the corps don't have to play by the same rules with their employees that today's companies do because the check and balances provided by a strong government is virtually gone, it's the pre-union era on steriods and that is a fact that is too often forgotten in my opinion.
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ShadowDragon8685
post Jul 2 2007, 03:12 AM
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Ravor, the last three words of your last post sum it up perfectly.


Now stop trying to cram YOUR opinion down everyone else's throat! Corps may not care about the person you geeked, but guess what? The co-workers he worked with? His boss? The people under him?

Unless he was an absoloute fragger, they're going to care on a personal level, and unless he was about to be fired for ridiculously gross negligence anyway, they're going to care on a professional level. Depending on who he was and what he did, there are likely to be at least a few people gunning for the guys who put a 10mm APDS in the back of his head. And these people may or may not even have to justify themselves.

When you get high up enough on the company's food chain, you can pretty much spend 20K, 40K, to have the guys who killed your poker-buddy hunted down and shot. You don't even have to justify it; hell, you have an expense account! That's what it's for!

"Dystopian" does not mean "machine-like". Unless it's The Matrix...
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kzt
post Jul 2 2007, 03:32 AM
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QUOTE (Ravor)
As for whether or not the setting supports the level of violence I've stated, well remember that you have large armed gangs running through downtown Seattle,

Actually, the gang sizes given are TINY. A LARGE gang is tens of thousands. Given that Seattle has always been kind of an underachiever in terms of street gangs maybe this isn't that that unreasonable, but don't claim that these 100 man mini-gangs are large gangs
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hyzmarca
post Jul 2 2007, 04:01 AM
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Wageslave is an accurate descriptor. That's the entire point of voluntary extractions. The Business Recognition Accords are essentially international Fugitive Slave Laws that require escaped wageslaves to be extradited back to their employers. Yes, they are very much slaves.

But if I go to an auction and pay $850 for Kunta Kinte then I'm going to treat him well because he is an expensive piece of equipment. Yeah, I'm going to beat him until he tells me that his name is Toby, that's necessary. But, if some random guy killed my Kunta Kinte, then I'd certainly hunt him down. I wouldn't kill him, that's just stupid. I'd require that the killer either pay me $1000 (his original cost plus compensation for the time and effort required to break and train him) or provide me with a trained slave of similar ability, subject to my approval.

In SR terms, that would be putting cranial bombs into the runners and forcing them to work for you.
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Demon_Bob
post Jul 2 2007, 04:05 AM
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:notworthy: :scatter: :notworthy:
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kzt
post Jul 2 2007, 04:30 AM
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The other thing that needs to kept in mind that excessively pissing off the people with guns who you are trusting to keep you alive is a bad idea. Not only might they suffer a nasty weapon malfunction at the wrong time, having people in charge of your security motivated to sell you out is just not a good plan.
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Wasabi
post Jul 2 2007, 04:47 AM
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QUOTE (sunnyside)
The trick is to make sure people are having fun with it OOC.

QFT.
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Ravor
post Jul 2 2007, 05:01 AM
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ShadowDragon8685 get testy much? :cyber:

Seriously, if it's merely my unfounded opinion and the Sixth World is supposed to be some semi-bright and relatively-fluffy cyberpunk world then it should be easy to go through the fluff and show me where I've gotten it wrong, point by point.

Oh and thank God that the Matrix movies has almost as much in common with Shadowrun as "The Shield" has with "The Power Rangers".


kzt hmm, I stand corrected on the issue of the gang sizes, it's been awhile since I cracked open New Seattle and for some reason I remember them as being bigger then that. Oh well, I don't think it changes the larger issue.


hyzmarca not much that I can really add other then to second Demon_Bob. :cyber: (I may not totally agree with you but I can't agrue with the post's pure STYLE.) 8)

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kzt
post Jul 2 2007, 05:15 AM
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QUOTE (Ravor)

kzt hmm, I stand corrected on the issue of the gang sizes, it's been awhile since I cracked open New Seattle and for some reason I remember them as being bigger then that. Oh well, I don't think it changes the larger issue.

They act like they are huge. I suspect this is because the original writers, as in so many other things (Southern California anyone?), had not the foggiest clue about what they were writing.
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Rotbart van Dain...
post Jul 2 2007, 08:54 AM
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QUOTE (Ravor)
Rotbart van Dainig that's the chance that every runner takes every time they agree to pull a job and has nothing to do with whether they geek some random wageslave or not.

Nope. That's the point of collateral damage - it's not part of the job.
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toturi
post Jul 2 2007, 10:52 AM
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QUOTE (Ravor)
ShadowDragon8685 get testy much? :cyber:

Seriously, if it's merely my unfounded opinion and the Sixth World is supposed to be some semi-bright and relatively-fluffy cyberpunk world then it should be easy to go through the fluff and show me where I've gotten it wrong, point by point.

Oh and thank God that the Matrix movies has almost as much in common with Shadowrun as "The Shield" has with "The Power Rangers".


kzt hmm, I stand corrected on the issue of the gang sizes, it's been awhile since I cracked open New Seattle and for some reason I remember them as being bigger then that. Oh well, I don't think it changes the larger issue.


hyzmarca not much that I can really add other then to second Demon_Bob. :cyber: (I may not totally agree with you but I can't agrue with the post's pure STYLE.) 8)

There are bound to be as many opnions as there are posters on Dumpshock. But there is a constant - the rules. Is there a Joe Wageslave archetype? Barring that, which canon NPC is the closest to that? Can Joe Wageslave convinced Dick Manager that retribution/retaliation is the best course of action, does he have the stats to do that? Does whoever got dead have the Loyalty/Connection/"pull" to influence whoever makes the decisions? The rules are already there. The rules determine however the fluff is going to turn out. Go back to the fundamentals: you could fix your fluff(which may or may not be accurate) and house rule so that your vision comes true or you could follow the rules and see how gritty the game world is.
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Rotbart van Dain...
post Jul 2 2007, 12:22 PM
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But there are no rules for what connections Joe Average has.
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toturi
post Jul 2 2007, 12:51 PM
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That's why I asked which NPC can be deemed to the closest to Joe Average. Is the Bartender closest or is it the Blogger? Or who else? Whatever you decide, it is a damn shade better than fluff.
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hyzmarca
post Jul 2 2007, 12:56 PM
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Or, you treat every character as a person, none of them generic. Instead of throwing out Average Joe archetypes for fodder you stat them out individually, create their backstories and their contact list.

This is absurdly time consuming, but it can be done posthumously. You can even invent NPC backstory on the fly during a game if it comes to that.
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bibliophile20
post Jul 2 2007, 01:09 PM
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QUOTE (hyzmarca)
This is absurdly time consuming, but it can be done posthumously. You can even invent NPC backstory on the fly during a game if it comes to that.

I've had to do both of those in this campaign alone, and we're only on our fourth session. My players are simply too unpredictable.
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deek
post Jul 2 2007, 01:27 PM
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I've just read though this thread...so back to the original discussion...I have to say, that was a good call on the GMs side to make the physad an NPC. I just did the same a couple session ago with one of my players. He ended up getting sloppy, not on runs per se, but starting hitting drugs and alcohol, causing problems with the rest of the characters.

We ended up losing a player (the mage), so this guy rolled up a new character and I NPCd his former. That lasted one session until the other party members decided the final straw was now, and shot him down.

The session before, there was a little OOC conflict between two players, but it was really due to IC events and roleplaying. I let it go, because I do believe allowing the players to have free reign is fine. And in that instance, it was between to PCs, so I really could just sit back and make sure the rules were enforced.

I talked to the two guys (both friends) about it afterwards, and got everyone back on the level. These two have a history of doing stuff like this a couple times a year (it a regular RPG group, multiple games and campaigns)...

I do think the physad was a out-of-line shooting the TM in the face...I mean, based on his background, it sounds like he would just coldly disagree with the TM and say it had to be done, that the TM was a giant pansy and needs to learn the way to handle things. I mean, I think its fine to have teammembers disagree, but once you start damaging other PCs, then it is going a bit too far, especially when the intent is to kill...
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toturi
post Jul 2 2007, 01:37 PM
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QUOTE (hyzmarca)
Or, you treat every character as a person, none of them generic. Instead of throwing out Average Joe archetypes for fodder you stat them out individually, create their backstories and their contact list.

This is absurdly time consuming, but it can be done posthumously. You can even invent NPC backstory on the fly during a game if it comes to that.

If you want to create each NPC as a Prime Runner or a Contact, that's ok. But the vast majority of NPCs should be Grunts or Critters.
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Rotbart van Dain...
post Jul 2 2007, 02:30 PM
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QUOTE (toturi)
That's why I asked which NPC can be deemed to the closest to Joe Average. Is the Bartender closest or is it the Blogger? Or who else? Whatever you decide, it is a damn shade better than fluff.

But those NPC don't have connections - they are connections.
The connection rating abstracts influence... you still have to make their connections up.
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toturi
post Jul 2 2007, 02:45 PM
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QUOTE (Rotbart van Dainig)
QUOTE (toturi @ Jul 2 2007, 02:51 PM)
That's why I asked which NPC can be deemed to the closest to Joe Average. Is the Bartender closest or is it the Blogger? Or who else? Whatever you decide, it is a damn shade better than fluff.

But those NPC don't have connections - they are connections.
The connection rating abstracts influence... you still have to make their connections up.

Would you prefer a Grunt instead? Those guys have even less skill... or a critter?

I'd use the Networking rules to find the right person and the Favor rules to do whatever needs to be done.
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Rotbart van Dain...
post Jul 2 2007, 02:58 PM
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QUOTE (toturi)
Would you prefer a Grunt instead? Those guys have even less skill... or a critter?

Why not use a stone? :please:

QUOTE (toturi)
I'd use the Networking rules to find the right person and the Favor rules to do whatever needs to be done.

That doesn't change the fact that at certain points, you have to make things up, as the rules don't tell you what to do - the most prominent example would be the connection rating of the one used for networking.
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Ravor
post Jul 2 2007, 03:14 PM
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I don't know, although I strongly disagree with toturi's stance that the rules should trump the presented fluff and generally speaking don't like the sample NPCs in the book either, I do think his idea has some merit.

And we know that generally speaking your average wageslave has a ( Connection Rating 2 ).
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