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Aug 20 2007, 06:10 AM
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#26
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 |
I always liked Distinctive Style, I think lumping it into uncouth is making it way more potent a disadvantage than it should be. Uncouth universally fucks your life up, while distinctive style just adds flavor to the character. As for the question of what happens when your distinctive style is being repressed, by yourself or your teammates, I think that's where Composure tests can come in handy. Either by making them to repress the urge to be distinct or suffering penalties to them because someone is "cramping your style".
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Aug 20 2007, 06:12 AM
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The point is that Distinctive Style isn't a negative quality anymore. It's a choice you can make and throw away as easily as you can change your clothes or haircut. The impact of Distinctive Style is found on the Social Modifiers Table (-2 to Etiquette for dressing or acting weird).
Preferring to wear a zebra-print leotard 24/7 isn't an inborn trait that can't easily be remedied. That's what negative qualities represent; traits that you can't just decide to abandon without consequence on a whim. |
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Aug 20 2007, 02:29 PM
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
Neither is distinctive style. Having a pink mohawk isn't a distinctive style. Refusing to ever not have it is.
I have something like distinctive style IRL. An utter inability to blend in. Truth of it is, I'm too scared of people not knowing I'm unique that I go out of my way to be TOO unique. Sure, everyone who meets me remembers me, but most of them remember me aas that guy who's trying too hard. Distinctive style is a compulsion. It simply won't let you blend in. It's the opposite of blandness. Don't attach it to a specific look. In college I had purple hair. These days I wear a Pirate hat and custom pants. Even in a corporate environment I'll be the guy wearing a bowtie instead of a regular one. And if I don't, if I forgo some indentifying feature, then I get anxious. I can't think strait. I feel like I've lost access to my strengths because I'm NOT ME anymore. Seriously. So long as I've got my identifying mark, I'm quite functional, personable, not uncouth in the slightest. Without it I lack all confidence. If I were to update the distinctive style flaw, I'd give a bonus to recognizing the character later (regardless of if he changes style, he stood out the first time, and people recognize him), and a blanket penalty of a die or two when the character is "incognito" (but so long as he's incognito, the recognition effect doesn't apply.) |
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Aug 20 2007, 02:33 PM
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#29
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Dude, that's an excellent summation of the flaw. Bravo! :)
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Aug 20 2007, 02:37 PM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
Like I said, I have it in RL.
::edit:: and GOD is it trouble. |
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Aug 20 2007, 03:30 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 9-December 06 From: the Maaatlock-Expressway! Member No.: 10,326 |
The way I understood it, the "Pink Mohawk" flaw wasn't neccessarily meant to only mean "wears a pink mohawk at all times", but rather "This character is a punk! A rebel. Whenever he can, he'll try to stick it to the system! AND he in some way visually emphasizes his punk attitude."
Which is quite in a different league than ditinctive style altogether, I'd say. And a different game than uncouth entirely. Like, not even played in the same stadium. No? |
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Aug 20 2007, 04:55 PM
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
Pink Mohawk, in that vein, isn't a flaw, but a style of play. Certain flaws, such as distinctive style or uncouth, fit that style of play. But choosing to be anti-establishment in and of itself, is not a flaw. Beleifs and personality quirks, unless they have specific game effects, are not suitable flaws. In fact, the only beleifs, quirks, preference, or whatever that SHOULD be a flaw are incorrectable incompetencies and compusions.
It's the difference between being a theif and a Klepto. A theif likes to steal, makes a habit of stealing, but chooses to steal. A klepto has not choice. They steal. Sometimes they don't even realize they're stealing as they do it. |
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Aug 21 2007, 01:49 AM
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#33
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
But the "pink mohawk" flaw as presented is, in my opinion, a decent negative quality, because it requires the player to make tests to avoid having the character act out when the player might not want to. That's the key to a workable mental flaw - a specific type of behavior, and mandated dice tests to avoid it.
For example, he's in a tux, taking his girlfriend out to a nice place, the mood is right, and then she compliments him on how he's "settled down" and seems "more mature" - maybe said breathlessly through parted lips. But now our luckless cyberpunk has to make that composure test, to avoid causing a big public scene at the restaurant, just to prove that he's still a rebel and all that. So instead of getting lucky with his girlfriend later, he's stuck in the drunk tank, trying not to get lucky with Bubba the Love Troll. Now, it might not be appropriate if the entire campaign is a pink mohawk game, and it might be too disruptive in a game of hardened pros (it's not fair to make everyone else metagame if, IC, they would shoot such a character after the second or third offense). But in a game that is relatively inclusive of playing styles, this flaw will bite the character in the hindquarters enough to justify 5 points. |
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Aug 21 2007, 02:38 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 407 Joined: 9-February 05 From: Oklahoma City, OK, USA Member No.: 7,070 |
Why am I reminded of a certain mouse? |
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Aug 21 2007, 03:42 AM
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
The flaw, as written, is not a flaw.
Anybody who would take the "pink mohawk" flaw WANTS to act that way. It's part of the fun for them. The rules don't force the character to act a way the player wants, it provides rules justification to allow them to act that way despite what the other players want. It lets that player say to the table "don't blame me, guys, it's the dice" while acting out in ways that they are enjoying immensely. If you ask me, that's not a flaw, that's a 35 point edge that lets you inflict your gaming style on the rest of the table. And that's really only a problem if that isn't how other people want to play. If that sort of mood fits the play group (it would with mine) then it still isn't a flaw. You have a will check not to engage in a specific behavior. But that behavior doesn't have any consequences spelled out. Does it add to checks to track the character? Does it give them dice penalties? Added notoriety? Compare it to the old "vengeful" flaw. That flaw forced the character seek revenge on those who slighted them, even slightly. The only players who ever took it were the kind who were going to do that anyway. It was simply a free 5 points for beinng a bastard. That wasn't a flaw, that was a reward. Another good example is the old "intolerance" flaw. I played in a game where one character had intolerance(vampire). We were hired by a johnson who turned out to be a vampire. He insisted on coming on the run with us, and we had to wrk closely with him. The extent of the player's RP on this was "OK, but I don't like you." I left that group after that session. If you want a flaw who's primary focus is RP, then I see you having 2 options. The first, is not to give out BP for the flaw at character creation. Instead, write the flaw down on the sheet, and every session the character has to RP the flaw. If they succeed, then give them bonus Karma. This puts the reward AFTER the act you want to encourage, which is very important. (if you haven't read paranioa XP, you should. It has a lot of good advice for applying behavioral psychology to GMing.) Option 2 is to provide a specific game punishment for failing to RP the flaw. I suggest general dice pool penalties, justified by the character being slightly distracted by internal struggle. Both options reinforce the RP behavior (one with reward, one with punishment for failure), and both leave the choice in the hands of the player. ("hmm, that one extra karma per session won't help if I'm dead", or " Hmmm, two dice off my pool, or certain death by stupidity....Hmmmm. ") The two aren't incompatable, even, giving you a real carrot-stick approach. Compare this to a will save that, if you fail, robs you of control over your own character. |
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Aug 21 2007, 04:53 PM
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The Gene Freak negative quality (+10 BP) in Augmentation is a perfect example of this kind of thing. The modifiers it gives are based upon actual physical deformities and ugliness and, at the very end, it even mentions bad attitudes as a mere side effect for the modifiers. They're not the cause of the flaw, but a symptom. Even if the character decides to quit acting like a jerk, he's stuck. Even if he tries to have the deformities corrected (without buying off the flaw), they fail. They can't just go get a quick haircut and start acting better even if they wanted to and not have any real in-game reprecussions for that. That's what negative qualities in SR4 are about. That's why Distinctive Features, Vindictive, and other "excuses to be an asshole" so-called flaws were removed because they were just excuses for players to be assholes with no truly significant effects in play. |
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Aug 21 2007, 06:26 PM
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#37
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I will defend Distinctive Style as a NQ based not only on how Platonic Pimp described it (excellent job BTW, yeah I kind of have it too) but also because it does give negative modifiers (the -2 to Etiquette tests as mentioned above). Etiquette comes into play often, or it should, whether in the barrens, downtown Seattle, or in some small "speed bump" rural town. It is the "fine art" of looking like you belong. I look at a character with the flaw as a maverick, one who feels she has to make a statement all the time. It need not simply be via antisocial behaviour (implied by the Uncouth NQ), but habits and mannerisms as well. The character can even be likeable to some, just a always bit "odd" and off centre.
Like the old flaw, it would also give a bonus for others to recognise the character. |
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Aug 21 2007, 10:07 PM
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
I have a character with Distinctive Style as a quality and in his situation it works fine. He's a bit of a prick anyway, but his "thing" is that he has no eyes. That's right, completely blind with acid etched sockets that constantly spew a ephemeral gray gas that dissipates into the air. He also always wears either a pure white headband or it's reverse side which is his gang symbol, AND he always wears grey robes. Now yes, he CAN change his clothing. Besides washing it he hasn't yet, but he could. Hell, he could cover the eye thing with a physical mask spell if needed, but one he's too proud to unless it is ABSOLUTELY necessary and two he can't turn off the grey eye gas without completely stopping his magic altogether. So, to make it where he can't be recognized he has not sustain anything, not use astral sight, nothing magical at all, and have someone else sustain Physical Mask on him. So, pretty hefty penalty to mitigate the really easy to recognize/track and negative etiquette. Oh, easy to physically track too the gas is chemically recognize.
Chris |
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Aug 21 2007, 10:43 PM
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#39
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
To my way of thinking, that's describing a bit more than just the Distinctive Style Negative Quality. :eek:
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Aug 22 2007, 06:07 AM
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
A combination of Distinctive Style, Blindness(another neg quality), and me being insane.
I originally got blindness approved for a different character (blind Troll Face/Medic - Only combat application was going to be with grenades). We agreed on 20 BPS for irreversible blindness. Then I decided it would be interesting on the spellcaster I was coming up with, so I made an arrogant Russian Elf- leader of his own Magical Group who did a great ritual and tried to send him into space thinking that if they could tap the mana from the Sun they would increase in power in untold magnitudes. Instead it killed about half of the members with the magical backlash and though Zeiner survived it permanently burned(literally acid burns) out his eyes. He had cloned eyes put it, but it turns out the gas that comes out when he does magic is some kind of acid so since he wouldn't stop doing magic he got the wonderful experience of feeling his eyes slowly melt out. Which is his own persona form of drain. Anytime he can't soak the drain it's represented as the gaseous clouds burning further into his own flesh. Anyway, to help represent this and give him an even more distinctive flair, we did Distinctive Style with the white headband. Gang side or pure white side and grey robes. Also distinctive Style makes him easier to track so we decided to make that literal since I can kind of semi-get around the blindness with astral sight. So, the acid gas leaves a molecular trail that is easily followed with a chemsniffer. So, yeah, more than just Distinctive Style, but that was an example of something I consider acceptable for it. To "turn off" his style he has to do something drastic which is not use magic, something he gave up his eyes in a horrible fashion for so... not something he is keen on doing. Chris |
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Aug 22 2007, 07:41 AM
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#41
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Ah, fair enough. :)
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