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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 ![]() |
I was reading through the adept powers, trying to decide if it was worth giving up my astral powers and become a mystic adept instead of a mage. When I came across the Commanding Voice power, I nearly had an evilgasm. At last, the ability to make anyone do anything with zero astral signature and no way for anyone to know you're doing it! It never wears you out and it can affect multiple people at the same time.
Before you light up your cigars and congratulate yourselves on figuring out the way to taking over the world, there are several downsides to the Commanding Voice power versus the Influence spell:
Given the long list of limitations, how many hits do you think it would take to make someone do these various tasks:
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
Add, as a very immediate question for one of the on-board games, its realistic range in the midst of combat. The strict rules interpretation is that as soon as you have more hits than the other, at the very least the target stands confused for their next action. A GM could assign differing thresholds based directly on how personally hazardous the action is seen as being to the victim. Nothing stopping you from spinning the command as positively as possible, however: eg. (Do you want to live? then) "Jump" might have a lower threshold than just "Jump". (Brackets, because that can't be part of the command -- five word limit -- so using the free speaking action before the complex Commanding Voice action to set a frame of mind.)
I had the impression that the -2 was for giving any command to the same person(s) within that 24-hour period. Certainly it doesn't replace Influence. The two have very different uses. At the very least, Commanding Voice invokes a knee-jerk reaction which, if not immediately and completely successful, can be re-thought in the next action in ways likely to be harmful to the speaker; in contrast to the subtle and longer-term suggestability of Influence. Another limitation is that it only affects the target's next action. If you ask for something requiring a Complex Action, then that's what you'll get -- and if the target has more than one Initiative Pass, they'll be re-thinking their actions maybe even before they get them done: eg the jail cell requires them to get their keys or swipecard out first. As to the rest: have any of you ever read the Dune series? (Seeing either of the series doesn't count.) I suspect Commanding Voice was based on the Bene Gesserit power of Voice. If true, the way it was used in those books would suggest how the authors intended the power. And you're right: it is a powerful thing. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
Sometimes, simpler is better with these things. "Drop your weapon." "Open this door." Or, if wearing shock gloves, especially if the target doesn't know, "Shake my hand." Anything more takes too long for the target to accomplish and won't work.
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
Dropping a weapon = free action.
Picking it up again = simple action. Burst fire = simple action. Commanding Voice = complex action. Not a good combination, unless you plan it as part of teamwork. |
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#5
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Target ![]() Group: Members Posts: 30 Joined: 24-May 07 Member No.: 11,743 ![]() |
We have a Mystic Adept face in our campaign that uses Commanding Voice. Unfortunately for us she is another players wife and is prone to wandering off and playing WoW or falling asleep on the couch. I pretty much made the character for her :(
That aside, whenever I remind her to use Commanding Voice our DM treats it differently depending on how it's used. If she slips the Commanding line into conversation while negotiating in some way then the effect can linger. Example: While negotiating she can suggest that the risk involved is worth a bit more money. If the Johnson fails the roll he typically won't notice and we'll get a bit more money. If she uses it as a knee jerk reaction, like yelling for someone to stop, or drop their weapon then the target obviously realizes what happened. I know once when she yelled "look out behind you!" or something to that effect one of the goons critically glitched and shot at a couple of his friends. I'm pretty sure he runs it like the Voice is used in the Dune novels, thats how I try to "suggest" that she use it at least. I think its a very potent power myself and really the only reason I wanted to make an adept face, though I had planned on playing it myself. :( |
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#6
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...this is a favourite trick Da Brat likes to use. Shock glove = big joy buzzer. |
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#7
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I had a hostage negotiator Lone Star adept once use Commanding Voice and shout "SHOOT ME" in order to get a bad guy to unload his buckshot-shotgun in his direction, instead of turning some completely unarmored hostages into hamburger.
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#8
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Target ![]() Group: Members Posts: 49 Joined: 28-April 07 Member No.: 11,557 ![]() |
I have a game that is about to get rolling and the face is an adept with Commanding Voice as well. I briefly thought about using the social die modifiers to adjust the difficulty of more extreme commands, but I think I'll just use something along the lines of thresholds, where:
1 hit = command requiring no thought or real inconvenience to the target ("look at me!", "stop!") 2 hits = easy action but perhaps inconvenient or interrupting high priority intentions ("eject your gun's magazine" while aiming at a possible threat) 3 hits = action drastically harms interests ("shoot your buddy!", "tell your wife what you did last night") 4+ hits = action harms self ("shoot yourself!") Otherwise, as long as there is one net hit, they'll stand confused as written. I have yet to see how this plays out, but it seems reasonable to me, and the face in my game has plenty of dice to throw so I'm anticipating a few unexplained suicides and friendly fire from time to time. |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 ![]() |
These are all great suggestions, thanks.
Here are some important limitations to Commanding Voice that I forgot:
Any ideas/modifications to add to the list? |
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Lo-Fi Version | Time is now: 29th May 2023 - 04:08 PM |
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