IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Roll Perception:, Okay, I roll and draw my gun.
Demon_Bob
post Jun 28 2007, 10:49 PM
Post #26


Moving Target
**

Group: Members
Posts: 511
Joined: 24-March 05
From: On a ledge between Heaven and Hell
Member No.: 7,226



Just an idea. How about asking the players to roll perception when none is really needed and then keeping track of the hits untill something does pop-up. That way you can know if the characters spot something, any edge rolled might not be wasted for a bogus roll, and players don't have the chance to say, "Hey we all failed out perception roll. Perhaps we should search the area?"
Go to the top of the page
 
+Quote Post
Pendaric
post Jun 28 2007, 11:57 PM
Post #27


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



Compulsively rolling dice, asking for 'false' rolls, rolling for your players and on some occassions out right lying to your players are tried and true ref techniques.
In SR3 the classic was, "Do I get Alertness for this roll?"
Answer yes. All the time. That way they never know if someone is sneaking up on them or picking their pocket unless they pass the roll.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jun 29 2007, 12:32 AM
Post #28


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Buster)
I had one DM that would compulsively roll dice when he was bored, so we never knew if we were about to be ambushed or if he was just twitchy.

...you weren't in my old Space Opera campaign by chance?. While the players were sitting there talking things over amongst themselves I would pick up some dice, roll them, then look around at the group occasionally raising an eyebrow. I would follow this by making it appear I was "writing" something down on the notepad I had behind the screen (actually, I was just doodling).

Man they became a paranoid lot :vegm:

Go to the top of the page
 
+Quote Post
toturi
post Jun 29 2007, 06:51 AM
Post #29


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Multi Tasking + 22+ Perception Dice = I'm always Observing in Detail unless otherwise stated and with 22 dice, I got 16 dice even in Full Darkness. Ambush? What be that? You will tell me everything that is relevant, or you can keep coming up with unimportant minutae that my PC will Inituitively filter out anyway.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jun 29 2007, 07:50 AM
Post #30


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



You could require that players determine when to make perception tests and simply assume that they aren't paying attention when they don't. Or, you could go the route of making secret team perception rolls every now and then and just don't tall your players what the rolls are about.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jun 29 2007, 07:55 AM
Post #31


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (hyzmarca)
You could require that players determine when to make perception tests and simply assume that they aren't paying attention when they don't.

That's a great way of making them leave.
Go to the top of the page
 
+Quote Post
Slash_Thompson
post Jun 29 2007, 03:47 PM
Post #32


Target
*

Group: Members
Posts: 94
Joined: 27-March 03
From: Pittsburgh
Member No.: 4,341



or of bogging your game down as they make another perception test before and after every single action they or any npc takes.
Go to the top of the page
 
+Quote Post
eidolon
post Jun 29 2007, 05:52 PM
Post #33


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



QUOTE (Moon-Hawk)
I don't so much have a singular question as I just want to exchange some ideas on perception tests, how you make them without giving away too much information, and how you incorporate edge into that scheme.

Can't help on edge, but in answer to the rest of this question:

Easy, have players that aren't metagaming their asses off every five seconds.

Perception test results dictate whether the characters know/see/hear/smell/taste that something is up. If they fail, and the player tries to take some sort of action that would have been the product of a success, tell them to knock that lame crap the fuck off.

Then drop a cow on them. ;)
Go to the top of the page
 
+Quote Post
Ravor
post Jun 29 2007, 05:59 PM
Post #34


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



I don't know, personally I just tend to use the 'buy hits' rule as a guideline for what the Runners tend to notice if they aren't playing close attention to something.

Of course, once in a while I call for a roll either real or imagined, and if they spend Edge on a useless roll then that's just hard luck, but most of the time my players know better then to spend Edge when I call for a Perception Test unless they Glitch.

It's not perfect by any means, but it works for my group.
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Jun 29 2007, 06:04 PM
Post #35


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (eidolon)
Easy, have players that aren't metagaming their asses off every five seconds.

Perception test results dictate whether the characters know/see/hear/smell/taste that something is up. If they fail, and the player tries to take some sort of action that would have been the product of a success, tell them to knock that lame crap the fuck off.

No disrespect man, but you and a lot of other people are missing my point. I think the way I phrased the issue confused things a bit; sorry about that.

It's not about the character literally drawing a gun, or the character taking any sort of action at all.
It's about the players knowing that something is up. If they're good players, they won't metagame and act based on that knowledge. You're absolutely right. I have generally been blessed with very good players who are great at not metagaming. In fact it really isn't something I've had a problem with, but it came up in another thread and seemed interesting. And the edge thing is something I'm not quite sure how to handle.

But as great as my players are, no one can completely ignore something once it is known, and at the very least it affects the mood at the table.

It's not about character actions, and it's not about character knowledge. Non-metagaming takes care of that just fine. It's about player knowledge, and the unavoidable and subconscious effects.
Go to the top of the page
 
+Quote Post
Rifleman
post Jun 29 2007, 06:09 PM
Post #36


Moving Target
**

Group: Members
Posts: 123
Joined: 7-October 05
From: Glow City Safehouse
Member No.: 7,821



QUOTE (Moon-Hawk @ Jun 29 2007, 01:04 PM)
It's not about character actions, and it's not about character knowledge.  Non-metagaming takes care of that just fine.  It's about player knowledge, and the unavoidable and subconscious effects.

The only way to stop that is to do what many of us have advised, which is to roll in secret or to just use the 'buy hits' rule.

If you ask for a roll, it will cause concern. If they fail, they know they did. The only way out therefore is if there is no roll. at least no roll for the PC to see.
Go to the top of the page
 
+Quote Post
hyzmarca
post Jun 29 2007, 06:12 PM
Post #37


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



Make secret rolls for them, that's the best way to keep them in the dark. I think that its pretty silly to spend edge on a routine perception test. I'd let them do so if they were intentionally observing, but not for a routine perception test. Just use the team perception test rules (highest pool, +1 for every member of the team, -2 penalty for not actually looking for anything in particular).
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jun 29 2007, 06:13 PM
Post #38


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Routine tests don't need rolls - they are just bought.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th July 2025 - 10:52 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.