My Assistant
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Jul 3 2007, 03:56 AM
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#26
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,863 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I must say that I'm very impressed at the breadth of the topics you've covered so far. That being said, the topics covered really have nothing to do with the site or Gaming in general except by a very loose stretch of the imagination, so please bring it back within the scope of the site. This isn't a Lounge.
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Jul 3 2007, 04:39 AM
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#27
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Okay, dad. ;)
The reason "role playing" in most shooter games tends to be fairly shallow is because, well, the emphasis on such games is on the shooting, not the role playing. I don't fire up my PS2 for some Rainbow Six because I really really like it when Dieter and Price say "On the way, sir!" or "In formation!" or "Roger that, demo up." I play it because I enjoy playing with an HK G36 and shooting terrorists right in their ugly faces. Also, it's a guilt-free and consequence-free game session (as long as it's not a hostage you waste) -- so, yes. When some prick was just shooting at me and my team, and then he throws his gun down, drops to his knees, and laces his fingers behind his head? I politely thank him for holding so still, quick-swap to my handgun, and pop one into his brainpan. It's faster than holding down the "secure prisoner" button and cuffing him, and I've got places to go. In shooters where a genuine effort is made to make you actually feel something towards the non-players -- Road to Hill 40 in particular stands out here, and to a lesser extent the Call of Duty games, and even HALO (a little bit) -- there's a bit less of the just plain shoot 'em up goin' on. You're a little less likely to just be a cold, uncaring, shooting machine...maybe. You might think twice before sending your guys out from cover (in order to draw fire for you), but it's still not really an RPG game, y'know? Even in the Ghost Recon games, where every character gains XP and gets better at their murderous profession, I still mostly care about them because I can hop from body to body and turn each one into a killing machine from time to time. It's not really the character interaction that people buy these games for. Unless by "character interaction" you mean "how another character interacts with my bullets, and occasionally my grenades." There are RPGs out there built on shooter platforms/engines (Vampire The Masquerade: Bloodlines, for instance), that play...well...like RPGs, instead of shooters. But for the most part, if you're playing a first person game, expect to only really care about one person. It's your character the engine is built around, and that's just how the games play themselves out. Which is why you don't necessarily "role play" that way when you sit down for a game of Shadowrun or something... unless you're out to make that sort of character. |
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Jul 3 2007, 06:45 AM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Which is a bit like saying that for all SR tabletop games except for those few players specifically out to make that sort of character, anything beyond a framework upon which to hang quantified skills and attributes is unnecessary detail -- personality included.
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Jul 3 2007, 07:16 AM
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#29
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Your sentence isn't making sense to me. I recognize all the words, and they make sense to me individuals, but strung together in the order you've put them I'm drawing a blank. It's formatted very strangely.
Are you saying personality ISN'T necessary in a game where people AREN'T playing shallow, First Person Shooter flavored, sociopaths (or, rather, are you saying I'm saying that)? Because, as written, that's what I come up with -- but it only makes Bizzaro-sense, instead of Superman-sense. Can you clarify the sentiment behind your last post, please? |
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Jul 3 2007, 07:21 AM
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#30
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Just rephrasing your last paragraph, Critias.
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Jul 3 2007, 07:52 AM
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#31
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
The last paragraph is specifically in reference to the fact that most first person games are very first-person centric ("for the most part, if you're playing a first person game, expect to only to only really care about one person"), mentioned in the text immediately previous to it.
And then I said that's why most people don't role play like they're in a first person shooter game, for that reason... unless they're specifically trying to make a sociopath. |
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Jul 3 2007, 01:47 PM
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#32
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
That was understood. Maybe I should have added that I did context that paragraph, within the post as a whole yes, but also within the kinds of PCs I've been seeing advocated at Dumpshock as being appropriate to roleplay; along with what is considered appropriate levels of negotiation and other interaction. (I'll admit, the easy assumption that a bullet in the face was appropriate for a non-betraying months-long PC teammate shook me.) Apparently most players at Dumpshock are out to make precisely that kind of character, complete with the first-person centric view -- to the point that some are in utter shock and believe the GM is being entirely unfair when the gameworld does otherwise.
And how much different is the most common Dumpshock reaction toward teammates? You're emphasising an apparent difference -- but I see none, not in the actual manner of play as described on Dumpshock; and not as most I've encountered in the play and attitude of most applicants for my face-to-face games. We had a thread once, to how many karma a character is played. The average (mode) was 50 karma or less. Fifty! That's not just standard game lethality, here. In some ways I place the original responsibility squarely on DnD, the original, which defined advancement solely in terms of treasure and killing -- and the mindset blurred over into so much else. We claim SR is defined by its environment: where expediency and efficiency and the bottom line are the rule of the day, why shouldn't professionals act the same way? (and many, many arguments made to demonstrate why "unnecessary" killing is in fact necessary). But that doesn't explain why so many played the older games, in a completely different setting, in exactly the same way -- so common, in fact, that Knights of the Dinner Table was born. (The tools and game mechanics changed, game to game: but the style of play of each KoDT player remained exactly the same.) Tabletop games do have planning stages to mould the adventure into a standard structure (we like unpredictability only within a predictable structure); whereas computer games have a prebuilt structure. And tabletop works with a team of other players -- which had better each know their appropriate roles within the team, or else party infighting results almost at once. Individualism only goes so far -- furthest when it's your PC. Two-dimensional NPC contacts, NPC constructs, are so much more reliable to do exactly what the PC wants, as long as you find the right trigger words and get the right rolls. Let either the GM side of the adventure or videogame be too linear: and what is the single most common player response? Sometimes looking at either from a sociological perspective is downright scary. Disclaimer: much editing after posting, but I'm done now. And re-edit to add the thread link. |
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Jul 14 2007, 11:52 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 533 Joined: 26-February 02 From: In a hot tub, with lots of bubbles and champagne waiting for you. Member No.: 1,972 |
dude go outside! it's a beautiful day! fly a kite, go fishing, plant those carrots you've been thinking about. life is short, breath the fresh air! |
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Jul 15 2007, 03:33 AM
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Life *is* short. I feel like it always passes me by. Here I am, still trying to suck the marrow out of the classics, trying to master gaming by understanding its evolution. And yet, new products keep spilling out. The last console I owned was a NES. I held off on getting a SNES, I held off on N64, I held off on Playstation 1, etc etc etc, but I wake up and the next thing I know all of these systems are obsolete and there are so many games. I have a friend in New York whose house is actually filled with gaming systems from the 80s. It's practically a museum. At his place I've played with Sega CD and various other more obscure systems. I've had the privelidge of playing Night Trap years after it had come and gone. Hell, even with Shadowrun. I had been playing SR3 for years, in high school, in college, in grad school. I still really felt like I had never mastered the rules. And now we've already got SR4. I remember feeling like I was scrambling to master SR2 a long time ago when the switch came to SR3. I never had enough time to learn all the rules, implement them perfectly from memory, read all the major modules, and revise the rules (a la SR3R). There's just so much information and try as I might I never seem to be able to master it all... The world moves too fast for me. :( |
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Jul 15 2007, 06:00 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
And yet people don't change.
All the rest is -- only information. |
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Jul 21 2007, 04:04 AM
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#36
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Here's a good example of the oringinal thread topic.
that thread made me go "WTF" in the biggest way. it was locked before I could note that genocide doesn't depend on what race is the target. Yes. games do lead to sociopathic tendencies. you just have to fight them. |
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Jul 21 2007, 07:56 AM
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#37
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Well personally I tend to assume that the "Kill Whitey" thread and it's ilk aren't really meant to be serious, just as I assume that most of the "creepy gamer stories" are urban legends.
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Jul 21 2007, 09:22 AM
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
You will have seen my link there. Human beings are capable of extremes across a wide spectrum. The less we think one part of that spectrum can't possibly apply to us, the easier it is to slip toward that end, unnoticing.
Attitudes have changed, and like a cresting wave the direction of those attitudes is pointed first by the youngest demographics. That it also happens to be the youngest demographics which have been most exposed, proportionate to their whole life, to an increasingly AR form of videogame which abstracts life, death, and even killing into escapist fantasy may be an incidental reinforcement, or even pure coincidence. Then again, it may not. |
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Jul 21 2007, 01:36 PM
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#39
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Don't you mean "the more"? ~J |
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Jul 21 2007, 02:47 PM
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
I did. You're right. That's what comes of mentally trying to translate out of a language with a natural double-negative, with far too little sleep.
Thanks for the catch. :) |
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Jul 21 2007, 04:16 PM
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#41
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Yeah, I read the links, and even agree that sure, in principle and the right situation it's possible for any group of people to decide that it's a good idea to start a genocide.
However, especially by your last argument I'm reminded of the fact that every generation has said that "kids these day are the worse ever" and that "things have never been this bad". So no, coming from someone who grew up watching violent movies since I was old enough to sit propped up on my parent's lap and who was addicted to the Doom and Diablo Series, not to mention loves Grand Theft Auto and it's clones to this day (Much to my wife's chargine I might add, she hates GTA.) I'm afraid that I have to disagree, "AR" doesn't turn you into a sociopath anymore then rock-n-roll, jazz, or DnD does. |
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Jul 21 2007, 04:31 PM
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#42
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I can also toss my anecdote into the ring to say that the extent of my use of these things that supposedly dissociate us from others has had a direct (not inverse!) correlation with my degree of socialization.
~J |
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Jul 21 2007, 10:28 PM
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#43
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
As a counterpoint, according to Andrew Exum, author of "This Man's Army: A Soldier's Story From The Front Lines of The War On Terrorism", video games make young people weak and easy to kill.
So, which is it, I wonder? Is "PlayStation" and "Nintendo" making us into d34dly young super-predators who sociopathically engage in school shootings, or are they making us squishy and incapable of living in the "visceral, primitive sense"? |
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Jul 21 2007, 10:46 PM
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#44
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Both and neither, all at the same time. :cyber:
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Jul 21 2007, 10:54 PM
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#45
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Physical skills, or mental attitude toward killing?
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Jul 22 2007, 01:31 AM
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#46
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Well, since he talks about testosterone, viscerality, and cavemen, I'd think he's refering to mental aspects rather than physical ones. Cavemen didn't automatically know how to slice open a carotid artery. |
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Jul 22 2007, 02:31 PM
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#47
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I'd say it has less to do with Nintendos and Playstations and more to do with society in general's sweeping, mindless, knee-jerk, damning of any sort of violence or masculinity.
Everyone likes to bemoan how violent video games are (and music, and tv, and movies, and comic books), though, and they become a scapegoat. There's a horrific over-reaction to real life violence as a result. A bunch of teenagers can spend all day playing Manhunt and GTA:3 and fighting games against one another one line, and their parents are content to continue to ignore their children and throw money at them so the kids can amuse themselves instead of demanding honest parental attention... ...Then two kids get in a shoving match in a middle school hallway, and they get arrested for assault and kicked out of school. Neither kid knows how to really fight. Neither kid has a genuinely safe outlet for their aggression. Neither kid can just let off steam by getting in a few swings at another kid after school, go home with a bloody nose, and then be pals a few days (or hours) later. We've hit such a ridiculous level of PC-never-do-anything-that-could-possibly-damage-anyone-else bullshit that I heard about a kid getting in trouble a few weeks ago for high fiving someone. It was an unappreciated and unwanted physical contact, so the kid's in legal trouble, now. You can't take someone from a society like that -- a situation where an unwanted HIGH FIVE will get you arrested -- and then just shove a gun into their hands and call them a "warrior" with a straight face. There's a certain level of aggression that needs to be encouraged in anyone who's going to be a soldier, and that same aggression is (oh noes violent video games! notwithstanding) damned routinely by the soccer moms running our country. The military of any nation is, by nature and at it's core, an organized group of people dedicated to killing others and breaking their things. There's lots of fancy ranks and kinder terms and pleasant symbolism about tradition and honor and duty that tries to make it clear we're the good guys, but at heart that's what a military is and what a military does. Period. I know one community in Colorado that's passed around petitions against a memorial statue for a young man there that died in the Gulf a few years ago. They don't like the statue because he's holding a rifle, and it's too close to a school, and oh what about Columbine and think of the children and what horrible imagery. I'm not making this up. People are protesting a statue to honor a fallen young man from their community because he's a soldier carrying a rifle. You can't raise someone in a world like that, you can't grow up and hear your parents complaining about that horrible, violent, statue (honoring a fallen soldier) -- and then make an easy mental transition to carrying that rifle yourself. |
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Jul 22 2007, 02:48 PM
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#48
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Well, I can see valid arguments against memorials to soldiers—arguments that I'm pretty sure most people don't have the intestinal fortitude to make even to themselves, unfortunately—but the fact that the statue is holding a rifle isn't one. As you say, the business of a soldier is violence, or at least enabling violence (for the non-combat troops)—the fact that all of that is suddenly focused into a particular object with symbolic value (the rifle) doesn't change anything.
(Just for clarification, the intestinal fortitude comment wasn't about people whose world views can justify violence—that's a different view, and one that can be held consistently (though it rarely is, but that's the case for every view I've found thus far that is even remotely popular). It's about the people who superficially embrace nonviolence without bothering to do the introspection required to determine whether one is willing to apply that ideal, even in theory, to very personal situations—or, in this case, who apparently believe that violence is something for "somebody else" to do, without thinking about how exactly to decide who "somebody else" is or what the consequences of that end up being.) ~J |
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Jul 22 2007, 03:00 PM
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#49
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Or to put a more positive spin on the viewpoint Kagetenshi seems to be refering to, some people believe that a hammer is the best tool to drive a nail, but would use a screwdriver to turn a screw instead.
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Jul 22 2007, 03:12 PM
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#50
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
There is a large set of possible self-consistent viewpoints. Unfortunately, in my experience, the members of that set still remain rare in real life as compared to the members of the set of inconsistent and poorly-thought-out viewpoints. By objecting to the statue of the gun but not to the statue of the soldier, or to the real soldier in the first place, the viewpoint under discussion appears to come from the latter set.
~J |
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Lo-Fi Version | Time is now: 13th April 2022 - 04:47 AM |
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