My Assistant
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Jul 22 2007, 03:34 PM
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#51
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Sure, however the problem that I've found with self-consistent philophies is "every-problem-starts-looking-like-a-nail" syndrone turns them into a joke when you try to expand them into the world at large.
As for the people objecting to the rifle instead of the soldier, you know as well as I do that it isn't really the firearm they are objecting to, but it isn't PC to come out against anything else. |
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Jul 22 2007, 03:56 PM
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#52
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I'm really not seeing your argument against self-consistent philosophies. Could you give me an example of the kind of problem you mean?
~J |
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Jul 22 2007, 03:58 PM
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#53
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Basically, I think all the "video games lead to sociopathic behavior" arguments -- just like all the old D&D ones, and the rock music ones, and the rap music ones -- rely on the person in question to have a serious mental breakdown, and then revert to the behavior "trained" into them by whatever facet of pop culture is being blamed this week.
Someone that murders their parents and kills themselves didn't do it because of D&D. They did it by being a crazy ass, and D&D turned into their excuse. Kids that go on active shooter rampages at schools don't do it because of Doom or Rainbow Six. They do it by being a crazy ass that snaps, and then sees acting out as a valid alternative to another day of school. That "vampire cult" in Florida (or was it Georgia?) a couple years ago that killed a few families and stuff had less to do with Vampire: The Masquerade than it did with peer pressure, weak personalities being led around by strong ones, and other assorted crazy-ass symptoms. But in each case, it's not the act itself the media wants to blame (or even the actor), but the prop. I saw a few articles just in recent weeks where D&D online or "teh intrawebs" are being blamed for a few very disturbing, very severe, cases of child endangerment, malnourishment, and even an outright "oops the baby starved to death" case. In each of them, the headline of the article (which is all 90% of people read) has been sure to mention that it's the distraction's fault, and not the shitty parent's. Nevermind that the same fuckwit could've been amused by a shiney, jangly, set of keys being dangled in front of their face or ignored their baby to death over daytime television...it's trendy to blame something instead of someone, for just about every crime anyone commits nowadays. |
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Jul 22 2007, 04:04 PM
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#54
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
QFT!!!!! and this is why we have twats like jack thompson it's the games companies fault that PARENTS buy the games for the kids, parents DON'T look at the rating of the game. Would he be going after Steven Speilberg if he had an R rated movie and the parents walked the kids into the theater and left? |
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Jul 22 2007, 04:47 PM
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#55
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Probably |
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Jul 22 2007, 04:58 PM
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#56
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I'd object to the simplistic portrayal of people as "crazy ass"—there's usually a lot more going into these things, sometimes including environmental factors that would destabilize most people. That said, since the entire point of my objection is that it's dangerous to stop asking "why" too quickly, it applies even more to the practice of finding a vaguely-related hobby and labeling it the cause.
~J |
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Jul 22 2007, 05:01 PM
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#57
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i agree with Kage, i think. Everytime someone points to something someone did and say "the videogames made them do it!" i can point to a lot more people and say "well, then why didnt the do it?"
Secondly, if "violent" video games make people violent, why the hell do my hours and hours of playing madden and NHL hockey games not make me a fragging badass athlete? (please, avoid the pun "Because you're playing the video game and not the real one") |
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Jul 22 2007, 05:03 PM
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#58
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I like the blurb you did Critias. Especially the 'vampire cult' example because the media likes to look away that human beings the way they are, some have acted crazy before and will always will. For the cult, insert the Manson family back in the errr... 70's, definitely before the Vampire rpg. If the media is sensationalizing about there being more incidences, I do wonder since we do have a larger population now that the percentages would increase just because well, there's a higher proportion of folks that can crack. Especially if people are lamenting how there's more pressure in society these days also. Oh man, the earlier post about the statue irks me. Growing up in Massachusetts we have a minuteman statue in the town square and he had a rifle on hand. I shudder to think if those same parents in Colorado, were they to live in my old town would try and get a petition to remove that statue (probably not, but who knows). |
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Jul 22 2007, 05:08 PM
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#59
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
The short answer is to watch the "talking heads" that appear on political "news"shows and host talk radio and then try to apply their professed beliefs to the world at large.
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Jul 22 2007, 05:10 PM
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#60
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
ya know, i now life in the south, i wonder, what the people who object to statues of fallen soldiers, think of people flying the confederate flag, like they do down here?....
i personally find it incrediably disrespectful, but i cant touch on way. I'd think it's because it's no longer a "nation" that exists. I dont have the same feelings towards people of various descents of europe, or anywhere else, flying their "homelands" flag. I wonder what my feelings would be if we say, took over canada, and the canadians still flew their national flag under the american flag... (not to say i think we should attack canada, just a theoretical idea) |
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Jul 22 2007, 05:11 PM
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#61
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Oh, I know, I know. There's always a lot more going into it, and plenty of things that lead up to someone gaining crazy ass status (often even, as you mentioned, things besides a batch of bad genes and a chemical imbalance). But for the purposes of my post, it was easier to just say "crazy ass" and move on to the next example of some aspect of popular (or geek) culture being blamed for a crime rather than the criminal. |
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Jul 22 2007, 05:27 PM
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#62
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Go ahead and do it. I'm no longer there. ;) |
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Jul 22 2007, 05:40 PM
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#63
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You did see that I said "self-consistent", right? ;) Even better would be moving away from blame-assignment, but we're wired to make it feel good and in a number of cases it's a useful enough heuristic. C'est la vie. ~J |
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Jul 22 2007, 08:07 PM
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#64
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Why attack Canada? Aren't they the 52nd state, right after puerto rico... I kid, I kid :P |
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Jul 22 2007, 08:13 PM
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#65
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Maine declared war on them, so I figure that's enough justification for me.
~J |
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Jul 22 2007, 08:46 PM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 13-July 06 From: Long Beach Sacrifice Zone Member No.: 8,885 |
I think the OP is onto something, but it's not impossible to roleplay in a FPS.
I often offer two hostages for a Steyr Aug in Counterstrike. Often I'll even trade them for a bucket of KFC. As a counter terrorist I'll explain that I have to rescue the hostages because 'one of them owes me five bucks' or 'he's my brother-in-law.' I don't know if I'm helping the case here or not. But there's one genre of game that's even more sociopathic, and that's the RTS. When you command units that are small and slightly cartoonish, you don't really value them as troops under your command, they're just an investment of resources. So you're viewing them like a typical CEO, then. I doubt anyone thinks "crap, Johnson bought it in that assault on the zerg/GLA/orc base, and he was two weeks from getting out. He had a wife and four kids, too. What a shame. War, war never changes..." Hell, some crank out units to send to the grinder just to keep the enemy busy for a few minutes, or because there's a unit cap and they want to replace the older, less useful units with newer upgraded ones. I think the FPSes that aren't as sociopathic are the ones that give you the options of either killing all or using other methods (stealth, different routes, non lethal methods) of subduing or bypassing enemies. |
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Jul 22 2007, 08:58 PM
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#67
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The question is, is a RTT game like Myth more or less sociopathic? After all, each individual member of your fighting force is an important component of your individual strength, but you also need to make the deliberate and conscious choice to send one of them out into that field of Wights if your bowmen or fir'bolg are overwhelmed.
Plus, there's the Dwarves… ~J |
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Jul 22 2007, 09:01 PM
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#68
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Sometimes I take prisoners when the terrorists in Rainbow Six drop to their knees and put their hands behind their head. It's dangerous, and requires approaching them and standing still for several seconds while you hold down the button, but it's the right thing to do to an opponent who has surrendered.
Sometimes I have ammo to spare, though, and I remember they're not uniformed combatants and as such aren't covered by the Geneva Convention, etc. So instead I give 'em two to the chest and one to the head, and call it a day. |
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Jul 24 2007, 03:35 AM
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#69
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
When I play RTSes I always try to minimize troop losses :( Except when I'm playing as the zerg. In that case, I go with the hive mentality and assume that all the little zerglings happily give up their lives for the wellbeing of the hive. But playing the humans in Warcraft? I almost spend more time bringing back wounded troops to heal them up than I do actually fighting, and when I can't heal, I 'retire' them to backwater watch posts where they're unlikely to see action.
Maybe I'm just a big softie... |
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Jul 24 2007, 04:30 PM
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#70
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Historically soldiers have always had trouble actually killing the enemy. In the War of Northern Aggression, for example, many rifles on both sides were found to be loaded with multiple bullets because the soldiers carrying them couldn't bring themselves to shoot and just went through the motions so that they would not look like cowards. This is actually very common and is why most modern militaries use training which is designed to desensitize soldiers to enemy death. The most common and simplest method used is shooting practice with metal humanoid targets when fall when they are hit, so that the solider learns to associate a falling humanoid form with success. For some time, the Pentagon was also studying the effectiveness of video games in desensitization and there are currently some video game style combat simulators. The problem with video games, however, is immersion, particularly physical immersion. Pressing a button on a control pad while your character stabs his enemies with a giant sword is very different then stabbing someone yourself, or shooting someone. Likewise, sitting on the couch all day is not conducive to the physical condition required for sustained combat and a video game would not produce the same chemical responses that a schoolyard brawl would. Light Gun games probably provide the best physical immersion possible for a video game, and with it the best desensitization to shooting people. But even that doesn't provide the same level of basic combat experience that a playground fist-fight does. Video games can't provide the slightest bit of desensitization to personal physical hardship or personal injury, and therein lies a problem. Even if you have a generation that sees other people the same way they see imps and cyberdemons, they still won't be able to take a hit. When they are put into a situation of personal hardship, particularly a total control environment or a war zone, they are likely to put up little resistance and will, in general, crack or fold very easily. Of course, there is a huge psychological disconnect between actual people and video game characters. The latter can be restored to life by the miracle of the reset button. The former cannot be resurrected at all. Most people know that intellectually. Sacrificing a unit in an RTS is little different from sacrificing a piece in chess. |
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Jul 24 2007, 08:31 PM
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#71
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
Not touching the celebrating soldiers v. celebrating war part of this discussion: it's not relevant, and is potentially heated enough to completely derail this thread.
I agree absolutely with the idea that no external influence made anyone do anything. I disagree with the idea that no external influence can shape attitudes. After all, parents are also external influences.
How much time have videogames spent raising us? The strongest external influences tend to be those which have the largest time ratios in the person's life. As we grow older, we are more able to choose our personal environments. But to simply say this or that made someone do a thing (and then discredit this) is to discount influence altogether ... even parental influence! ;) |
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Jul 24 2007, 09:49 PM
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#72
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
On what basis, out of interest? ~J |
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Jul 24 2007, 10:44 PM
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#73
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 |
I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.
Our choices can be influenced by others, but they cannot be made for us by others. |
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Jul 24 2007, 10:51 PM
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#74
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
The military now has the EST (Engagment skills trainer) which uses realistic weapons with recoil, weight, and magazine reloads. There are a bunch of scenarios, such as zeroing, qualifing, shoot don't shoot, and wartime. Some of them are fairly immersive, but no matter how real it seems you still know it's a game. So yeah, video games can be used to train soldiers.
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Jul 24 2007, 11:14 PM
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#75
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Your latter statement is almost certainly wrong, or at least almost certainly right in only the most technical fashion. Our understanding of the brain is incredibly incomplete, but already we can reliably generate out-of-body experiences in human test subjects (see Olaf Blanke's research)—our ability to cause people to think, feel, and choose as desired is only limited by our ability to manipulate the physical (including chemical) state of the brain and our understanding of what states produce what responses. Similarly, there is no reason to believe that the human brain is nondeterministic, which is where the technicality comes in—one may argue that we are unable to make choices for others because we cannot choose to do it ourselves. Even setting that aside, though, can you honestly tell me that you have been completely capable of choosing any action possible for you, even throughout the past five years? The past year? I say any action possible because I don't see an argument that would allow you to restrict some choices that wouldn't apply to restricting all choices but one, but if you can provide such an argument that'd also work as an answer. ~J |
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