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> Do videogames make you RP sociopaths by default?, Deep thoughts after playing SEAL Team
Ravor
post Jul 22 2007, 03:34 PM
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Sure, however the problem that I've found with self-consistent philophies is "every-problem-starts-looking-like-a-nail" syndrone turns them into a joke when you try to expand them into the world at large.

As for the people objecting to the rifle instead of the soldier, you know as well as I do that it isn't really the firearm they are objecting to, but it isn't PC to come out against anything else.
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Kagetenshi
post Jul 22 2007, 03:56 PM
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I'm really not seeing your argument against self-consistent philosophies. Could you give me an example of the kind of problem you mean?

~J
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Critias
post Jul 22 2007, 03:58 PM
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Basically, I think all the "video games lead to sociopathic behavior" arguments -- just like all the old D&D ones, and the rock music ones, and the rap music ones -- rely on the person in question to have a serious mental breakdown, and then revert to the behavior "trained" into them by whatever facet of pop culture is being blamed this week.

Someone that murders their parents and kills themselves didn't do it because of D&D. They did it by being a crazy ass, and D&D turned into their excuse. Kids that go on active shooter rampages at schools don't do it because of Doom or Rainbow Six. They do it by being a crazy ass that snaps, and then sees acting out as a valid alternative to another day of school. That "vampire cult" in Florida (or was it Georgia?) a couple years ago that killed a few families and stuff had less to do with Vampire: The Masquerade than it did with peer pressure, weak personalities being led around by strong ones, and other assorted crazy-ass symptoms.

But in each case, it's not the act itself the media wants to blame (or even the actor), but the prop. I saw a few articles just in recent weeks where D&D online or "teh intrawebs" are being blamed for a few very disturbing, very severe, cases of child endangerment, malnourishment, and even an outright "oops the baby starved to death" case. In each of them, the headline of the article (which is all 90% of people read) has been sure to mention that it's the distraction's fault, and not the shitty parent's. Nevermind that the same fuckwit could've been amused by a shiney, jangly, set of keys being dangled in front of their face or ignored their baby to death over daytime television...it's trendy to blame something instead of someone, for just about every crime anyone commits nowadays.
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Aku
post Jul 22 2007, 04:04 PM
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QUOTE (critias)
it's trendy to blame something instead of someone, for just about every crime anyone commits nowadays.



QFT!!!!!

and this is why we have twats like jack thompson it's the games companies fault that PARENTS buy the games for the kids, parents DON'T look at the rating of the game.

Would he be going after Steven Speilberg if he had an R rated movie and the parents walked the kids into the theater and left?
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bibliophile20
post Jul 22 2007, 04:47 PM
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QUOTE (Aku)
Would he be going after Steven Speilberg if he had an R rated movie and the parents walked the kids into the theater and left?

Probably
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Kagetenshi
post Jul 22 2007, 04:58 PM
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I'd object to the simplistic portrayal of people as "crazy ass"—there's usually a lot more going into these things, sometimes including environmental factors that would destabilize most people. That said, since the entire point of my objection is that it's dangerous to stop asking "why" too quickly, it applies even more to the practice of finding a vaguely-related hobby and labeling it the cause.

~J
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Aku
post Jul 22 2007, 05:01 PM
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i agree with Kage, i think. Everytime someone points to something someone did and say "the videogames made them do it!" i can point to a lot more people and say "well, then why didnt the do it?"

Secondly, if "violent" video games make people violent, why the hell do my hours and hours of playing madden and NHL hockey games not make me a fragging badass athlete?

(please, avoid the pun "Because you're playing the video game and not the real one")
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PBTHHHHT
post Jul 22 2007, 05:03 PM
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QUOTE (Critias)
That "vampire cult" in Florida (or was it Georgia?) a couple years ago that killed a few families and stuff had less to do with Vampire: The Masquerade than it did with peer pressure, weak personalities being led around by strong ones, and other assorted crazy-ass symptoms.

I like the blurb you did Critias. Especially the 'vampire cult' example because the media likes to look away that human beings the way they are, some have acted crazy before and will always will. For the cult, insert the Manson family back in the errr... 70's, definitely before the Vampire rpg.

If the media is sensationalizing about there being more incidences, I do wonder since we do have a larger population now that the percentages would increase just because well, there's a higher proportion of folks that can crack. Especially if people are lamenting how there's more pressure in society these days also.

Oh man, the earlier post about the statue irks me. Growing up in Massachusetts we have a minuteman statue in the town square and he had a rifle on hand. I shudder to think if those same parents in Colorado, were they to live in my old town would try and get a petition to remove that statue (probably not, but who knows).
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Ravor
post Jul 22 2007, 05:08 PM
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The short answer is to watch the "talking heads" that appear on political "news"shows and host talk radio and then try to apply their professed beliefs to the world at large.
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Aku
post Jul 22 2007, 05:10 PM
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ya know, i now life in the south, i wonder, what the people who object to statues of fallen soldiers, think of people flying the confederate flag, like they do down here?....


i personally find it incrediably disrespectful, but i cant touch on way. I'd think it's because it's no longer a "nation" that exists. I dont have the same feelings towards people of various descents of europe, or anywhere else, flying their "homelands" flag.

I wonder what my feelings would be if we say, took over canada, and the canadians still flew their national flag under the american flag...


(not to say i think we should attack canada, just a theoretical idea)
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Critias
post Jul 22 2007, 05:11 PM
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QUOTE (Kagetenshi)
I'd object to the simplistic portrayal of people as "crazy ass"—there's usually a lot more going into these things, sometimes including environmental factors that would destabilize most people. That said, since the entire point of my objection is that it's dangerous to stop asking "why" too quickly, it applies even more to the practice of finding a vaguely-related hobby and labeling it the cause.

~J

Oh, I know, I know. There's always a lot more going into it, and plenty of things that lead up to someone gaining crazy ass status (often even, as you mentioned, things besides a batch of bad genes and a chemical imbalance). But for the purposes of my post, it was easier to just say "crazy ass" and move on to the next example of some aspect of popular (or geek) culture being blamed for a crime rather than the criminal.
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Fortune
post Jul 22 2007, 05:27 PM
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QUOTE (Aku)
not to say i think we should attack canada

Go ahead and do it. I'm no longer there. ;)
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Kagetenshi
post Jul 22 2007, 05:40 PM
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QUOTE (Ravor)
The short answer is to watch the "talking heads" that appear on political "news"shows and host talk radio and then try to apply their professed beliefs to the world at large.

You did see that I said "self-consistent", right? ;)

Even better would be moving away from blame-assignment, but we're wired to make it feel good and in a number of cases it's a useful enough heuristic. C'est la vie.

~J
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PBTHHHHT
post Jul 22 2007, 08:07 PM
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QUOTE (Aku)
(not to say i think we should attack canada, just a theoretical idea)

Why attack Canada? Aren't they the 52nd state, right after puerto rico...

I kid, I kid :P
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Kagetenshi
post Jul 22 2007, 08:13 PM
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Maine declared war on them, so I figure that's enough justification for me.

~J
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Sterling
post Jul 22 2007, 08:46 PM
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I think the OP is onto something, but it's not impossible to roleplay in a FPS.

I often offer two hostages for a Steyr Aug in Counterstrike. Often I'll even trade them for a bucket of KFC. As a counter terrorist I'll explain that I have to rescue the hostages because 'one of them owes me five bucks' or 'he's my brother-in-law.' I don't know if I'm helping the case here or not.

But there's one genre of game that's even more sociopathic, and that's the RTS. When you command units that are small and slightly cartoonish, you don't really value them as troops under your command, they're just an investment of resources. So you're viewing them like a typical CEO, then. I doubt anyone thinks "crap, Johnson bought it in that assault on the zerg/GLA/orc base, and he was two weeks from getting out. He had a wife and four kids, too. What a shame. War, war never changes..."

Hell, some crank out units to send to the grinder just to keep the enemy busy for a few minutes, or because there's a unit cap and they want to replace the older, less useful units with newer upgraded ones.

I think the FPSes that aren't as sociopathic are the ones that give you the options of either killing all or using other methods (stealth, different routes, non lethal methods) of subduing or bypassing enemies.
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Kagetenshi
post Jul 22 2007, 08:58 PM
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The question is, is a RTT game like Myth more or less sociopathic? After all, each individual member of your fighting force is an important component of your individual strength, but you also need to make the deliberate and conscious choice to send one of them out into that field of Wights if your bowmen or fir'bolg are overwhelmed.

Plus, there's the Dwarves…

~J
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Critias
post Jul 22 2007, 09:01 PM
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Sometimes I take prisoners when the terrorists in Rainbow Six drop to their knees and put their hands behind their head. It's dangerous, and requires approaching them and standing still for several seconds while you hold down the button, but it's the right thing to do to an opponent who has surrendered.

Sometimes I have ammo to spare, though, and I remember they're not uniformed combatants and as such aren't covered by the Geneva Convention, etc. So instead I give 'em two to the chest and one to the head, and call it a day.
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nezumi
post Jul 24 2007, 03:35 AM
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When I play RTSes I always try to minimize troop losses :( Except when I'm playing as the zerg. In that case, I go with the hive mentality and assume that all the little zerglings happily give up their lives for the wellbeing of the hive. But playing the humans in Warcraft? I almost spend more time bringing back wounded troops to heal them up than I do actually fighting, and when I can't heal, I 'retire' them to backwater watch posts where they're unlikely to see action.

Maybe I'm just a big softie...
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hyzmarca
post Jul 24 2007, 04:30 PM
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QUOTE (Wounded Ronin)
QUOTE (Talia Invierno @ Jul 21 2007, 04:22 AM)
You will have seen my link there.  Human beings are capable of extremes across a wide spectrum.  The less we think one part of that spectrum can't possibly apply to us, the easier it is to slip toward that end, unnoticing.

Attitudes have changed, and like a cresting wave the direction of those attitudes is pointed first by the youngest demographics.

That it also happens to be the youngest demographics which have been most exposed, proportionate to their whole life, to an increasingly AR form of videogame which abstracts life, death, and even killing into escapist fantasy may be an incidental reinforcement, or even pure coincidence.

Then again, it may not.

As a counterpoint, according to Andrew Exum, author of "This Man's Army: A Soldier's Story From The Front Lines of The War On Terrorism", video games make young people weak and easy to kill.

QUOTE

In a generation of kids raised on PlayStation, you have to teach young men to fight.  It's not something most of us learn anymore as a matter of course, though I had been fortunate enough to have played enough football that physical aggressiveness came naturally to me.  One of the challenges the army faces today is educating young men on how to be warriors, not in the Nintendo sense of the word, but in the visceral, primitive sense.  It is one of the ironies of modern society that men have to rediscover their most base physical instincts, things ingrained in their psyches since our days as cavemen, in order to preserve a peaceful civilization.  But the army's job is made tougher by a society in which young men are taught to apologize for their testosterone and aggressiveness.  The military - and the infantry especially - remains one of the last places where the most endangered of species, the alpha male, can feel at home.


So, which is it, I wonder? Is "PlayStation" and "Nintendo" making us into d34dly young super-predators who sociopathically engage in school shootings, or are they making us squishy and incapable of living in the "visceral, primitive sense"?

Historically soldiers have always had trouble actually killing the enemy. In the War of Northern Aggression, for example, many rifles on both sides were found to be loaded with multiple bullets because the soldiers carrying them couldn't bring themselves to shoot and just went through the motions so that they would not look like cowards. This is actually very common and is why most modern militaries use training which is designed to desensitize soldiers to enemy death.
The most common and simplest method used is shooting practice with metal humanoid targets when fall when they are hit, so that the solider learns to associate a falling humanoid form with success. For some time, the Pentagon was also studying the effectiveness of video games in desensitization and there are currently some video game style combat simulators.

The problem with video games, however, is immersion, particularly physical immersion. Pressing a button on a control pad while your character stabs his enemies with a giant sword is very different then stabbing someone yourself, or shooting someone. Likewise, sitting on the couch all day is not conducive to the physical condition required for sustained combat and a video game would not produce the same chemical responses that a schoolyard brawl would.
Light Gun games probably provide the best physical immersion possible for a video game, and with it the best desensitization to shooting people. But even that doesn't provide the same level of basic combat experience that a playground fist-fight does. Video games can't provide the slightest bit of desensitization to personal physical hardship or personal injury, and therein lies a problem. Even if you have a generation that sees other people the same way they see imps and cyberdemons, they still won't be able to take a hit. When they are put into a situation of personal hardship, particularly a total control environment or a war zone, they are likely to put up little resistance and will, in general, crack or fold very easily.

Of course, there is a huge psychological disconnect between actual people and video game characters. The latter can be restored to life by the miracle of the reset button. The former cannot be resurrected at all. Most people know that intellectually. Sacrificing a unit in an RTS is little different from sacrificing a piece in chess.

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Talia Invierno
post Jul 24 2007, 08:31 PM
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Not touching the celebrating soldiers v. celebrating war part of this discussion: it's not relevant, and is potentially heated enough to completely derail this thread.
QUOTE (Critias)
Basically, I think all the "video games lead to sociopathic behavior" arguments -- just like all the old D&D ones, and the rock music ones, and the rap music ones -- rely on the person in question to have a serious mental breakdown, and then revert to the behavior "trained" into them by whatever facet of pop culture is being blamed this week.

Someone that murders their parents and kills themselves didn't do it because of D&D.

I agree absolutely with the idea that no external influence made anyone do anything. I disagree with the idea that no external influence can shape attitudes. After all, parents are also external influences.
QUOTE
It's just hard not to listen to TV.  It's spent so much more time raising us than you have.
- The Simpsons

How much time have videogames spent raising us? The strongest external influences tend to be those which have the largest time ratios in the person's life. As we grow older, we are more able to choose our personal environments.

But to simply say this or that made someone do a thing (and then discredit this) is to discount influence altogether ... even parental influence! ;)
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Kagetenshi
post Jul 24 2007, 09:49 PM
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QUOTE (Talia Invierno)
I agree absolutely with the idea that no external influence made anyone do anything.

On what basis, out of interest?

~J
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Talia Invierno
post Jul 24 2007, 10:44 PM
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I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.

Our choices can be influenced by others, but they cannot be made for us by others.
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Angelone
post Jul 24 2007, 10:51 PM
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The military now has the EST (Engagment skills trainer) which uses realistic weapons with recoil, weight, and magazine reloads. There are a bunch of scenarios, such as zeroing, qualifing, shoot don't shoot, and wartime. Some of them are fairly immersive, but no matter how real it seems you still know it's a game. So yeah, video games can be used to train soldiers.
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Kagetenshi
post Jul 24 2007, 11:14 PM
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QUOTE (Talia Invierno)
I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.

Our choices can be influenced by others, but they cannot be made for us by others.

Your latter statement is almost certainly wrong, or at least almost certainly right in only the most technical fashion. Our understanding of the brain is incredibly incomplete, but already we can reliably generate out-of-body experiences in human test subjects (see Olaf Blanke's research)—our ability to cause people to think, feel, and choose as desired is only limited by our ability to manipulate the physical (including chemical) state of the brain and our understanding of what states produce what responses.

Similarly, there is no reason to believe that the human brain is nondeterministic, which is where the technicality comes in—one may argue that we are unable to make choices for others because we cannot choose to do it ourselves.

Even setting that aside, though, can you honestly tell me that you have been completely capable of choosing any action possible for you, even throughout the past five years? The past year? I say any action possible because I don't see an argument that would allow you to restrict some choices that wouldn't apply to restricting all choices but one, but if you can provide such an argument that'd also work as an answer.

~J
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