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> Incompetence, and skill wires?
Dancer
post Jul 3 2007, 01:12 PM
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QUOTE (Critias)
The biggest benefit most actual spellcasters would get would likely be the cyberoptics you mentioned -- and with the tech level bumped up enough you can just wear contacts instead, I don't see the allure (especially given the new importance of the Magic stat).

I'm pretty sure any enhancements present in a set of contacts would be digital in nature, and hence useless to a mage. There isn't room for any optics. In fact, I don't think anything but Vision Magnification and Flare Damping would be available at all using pure optics.

Cybereyes on the other hand can have anything (including an ultrasound module in your head) and it'll all count as natural vision. Other pieces of 'ware of use include Cerebral Booster (logic boost) and Platelet Factory (resist physical drain better). And of course everyone loves skillwires.
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ElFenrir
post Jul 3 2007, 01:25 PM
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Id' allow Skillwires with Incompetence, for reasons outlined above.

Purchasing 2 Incompetences(say, Data Search, and Pilot Ground craft just for example), net 10 points.

Of course, you need to first purchase the skillwire system, which you pay for with resources(BP), and Essence.

Then, you need to purchase the softs(more Resources).

To purchase even level 3, 6 thousand nuyen is needed. For skillwires, since you can't use Edge, you may even want level 4(8,000 nuyen).

Ok, so you have your 4 skillwires for 8k nuyen(or 2BP).

Now, purchase the two said activesofts for 3,000x4 nuyen each, or 12k each, x2 again, is 24,000k. Grand total: 32,000k, or 7BP all told.

Netting you a whopping, huge, 3BP. Wow, so broken. :P

And the more incompetencies you take, the more Activesofts you have to buy at 3,000 nuyen a level.

If someone tried to admit to powergaming and did this, i'd sort of question their ability to powergame.

Now, on the other hand, i think this method could really make for a cool concept. A character who always fancied themself a hotshot driver or something, and could never get the hang of it, decides to ''buy'' his way in, just so he can still do it. And so on. It's really not so bad.
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toturi
post Jul 3 2007, 01:57 PM
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By the way, the Flaws having to be Flaws argument might have held water in previous editions, but in SR4, all you Flaws people can come kiss toturi's canon ass. Because there's nothing that says Negative Qualities having to be actually Negative.
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marghos
post Jul 3 2007, 02:16 PM
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ah, so speaking. This is how my character with flaw (incompetence - swimming) can 'learn' to swim, all she need is skillwires with swimming skill. ;)

Now she must avoid water and maybe boats/ships too, because there is a real danger to fall off boat/ship to the water...
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Buster
post Jul 3 2007, 02:32 PM
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QUOTE (marghos @ Jul 3 2007, 09:16 AM)
ah, so speaking. This is how my character with flaw (incompetence - swimming) can 'learn' to swim, all she need is skillwires with swimming skill. ;)

Now she must avoid water and maybe boats/ships too, because there is a real danger to fall off boat/ship to the water...

What kind of villain doesn't know how to swim? You should still get bonus points for that because you'd definitely a hit to your street cred if word of that got out! :D
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Kyoto Kid
post Jul 3 2007, 03:03 PM
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QUOTE (toturi)
By the way, the Flaws having to be Flaws argument might have held water in previous editions, but in SR4, all you Flaws people can come kiss toturi's canon ass. Because there's nothing that says Negative Qualities having to be actually Negative.

...By that rationale, then we may as well get rid of them all together and just let everyone start with 435 BPs instead of 400. :noflame:

QUOTE (buster)
What kind of villain doesn't know how to swim? You should still get bonus points for that because you'd definitely a hit to your street cred if word of that got out! :biggrin:

...especially in Seattle.

"....Well, what kind of an a**hole grows up in Seattle and doesn't even know how to swim? ?

--Jennifer Mack War Games
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Moon-Hawk
post Jul 3 2007, 03:10 PM
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Unless the ocean in 2070 is a whole lot cleaner than I seem to think it is, I don't see why someone living in Seattle should be any more likely to know how to swim that someone living in Nevada.

edit: Hmm, let me add something useful to the thread:
I would allow pretty much all of these cases. If you're a mage and you're allergic to soy, of course you'd learn alleviate allergy. If you're incompetent at a certain skill, I think most people would compensate with skillwires if they could. I'm not seeing cases where someone takes a flaw and something else which completely eliminates 100% of the flaw 100% of the time without any other disadvantages/restriction/etc and still nets them positive BP. I see characters with flaws who invest additional BP into alleviates some of the flaw some of the time.
As for the mages taking sensitive system thing, I absolutely allow it. It removes options for the future, and removing an option is definitely a restriction.
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toturi
post Jul 3 2007, 03:26 PM
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QUOTE (Kyoto Kid)
QUOTE (toturi)
By the way, the Flaws having to be Flaws argument might have held water in previous editions, but in SR4, all you Flaws people can come kiss toturi's canon ass. Because there's nothing that says Negative Qualities having to be actually Negative.

...By that rationale, then we may as well get rid of them all together and just let everyone start with 435 BPs instead of 400. :noflame:

But that won't be Canon.
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Kyoto Kid
post Jul 3 2007, 05:39 PM
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...maybe not, but it makes more sense from a pragmatic standpoint.

I mean, if players are going to do their best to sidestep the penalties while maxxing out their characters, what's the point of having negative qualities/flaws. This way there's nothing more to argue about and it's all good.
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odinson
post Jul 3 2007, 05:48 PM
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The point is for the few instances that the problems occur.
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Kyoto Kid
post Jul 3 2007, 08:27 PM
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...my point is if they rarely, if ever, affect the character adversely, then why even bother with them and instead just give the extra BPs to everyone?
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Cain
post Jul 3 2007, 11:19 PM
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Because when they hit, they should hit in a big way. It's the quality of the penalty, not the quantity, that makes a negative more fun for everyone.
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Kyoto Kid
post Jul 4 2007, 12:18 AM
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...In an ideal situation, I agree.

However, if one can use spells, tech or whatever else to effectively negate it, then it ceases becoming a penalty. If it no longer affects the character adversely then they should not get the BPs or at least have the BP bonus reduced.
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Glyph
post Jul 4 2007, 12:33 AM
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QUOTE (Kyoto Kid)
...In an ideal situation, I agree.

However, if one can use spells, tech or whatever else to effectively negate it, then it ceases becoming a penalty.  If it no longer affects the character adversely then they should not get the BPs or at least have the BP bonus reduced.

Well, since the spells or tech used to mitigate the negative quality cost build points to get, you effectively are reducing the (net) BP bonus.
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Cain
post Jul 4 2007, 12:45 AM
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QUOTE (Kyoto Kid)
...In an ideal situation, I agree.

However, if one can use spells, tech or whatever else to effectively negate it, then it ceases becoming a penalty. If it no longer affects the character adversely then they should not get the BPs or at least have the BP bonus reduced.

In addition to what Glyph said, it's not hard to engineer situations that highlight a weakness, making it an actual hindrance. Sure, you can't do that every session, but you probably shouldn't be doing that anyway. That'll just discourage players from taking flaws at all, which reduces fun across the board.

It's okay if it's negated or ignored 99.9% of the time. As long as that 0.1% is when it counts.
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Kyoto Kid
post Jul 4 2007, 01:31 AM
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...agreed, most negative qualities shouldn't dog a character every other day (with maybe the exception of the biggies like Uncouth, Uneducated and Infirm). But bringing the risk down to say a "once a year" occurence really does not make it much of a flaw anymore. Anyone can have an bad day.

On the other hand, positive qualities seem to have a more regular impact on the game. Why shouldn't negative ones as well?

I have no issue with players having to think about whether they really want to take that negative quality. No, I'm not going to make their life a living hell every waking moment if they do take it, but they should be aware that it will have a detrimental effect on the character somewhere along the line, for that is what it is supposed to do.

I guess the comment about this now being SR4 and not the previous editions has a bit to do with my vehemence regarding the issue. The world may have changed too much I fear.

...my final two Zlotys worth
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toturi
post Jul 4 2007, 01:46 AM
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QUOTE (Kyoto Kid)
I guess the comment about this now being SR4 and not the previous editions has a bit to do with my vehemence regarding the issue. The world may have changed too much I fear.

The more things change...
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Kyoto Kid
post Jul 4 2007, 04:28 AM
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...the more my back is turned looking down the SRIIIR path.

...you don't know what you got till it's gone...

They paved Paradise and put up a parking lot.
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Whipstitch
post Jul 4 2007, 06:04 AM
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Sometimes I wonder if I'm the only one who hates Dave Matthews. Anyway though, I never figured out why people get anal retentive about making dead certain that a player's rare or unlikely negative qualities come into play. If a GM applied the same mindset to a player's positive qualities and skills, then I'd love to take Artisan: Banjo just to see how he'd would shoehorn that one into the campaign.
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toturi
post Jul 4 2007, 06:06 AM
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QUOTE (Kyoto Kid)
...the more my back is turned looking down the SRIIIR path.

...you don't know what you got till it's gone...

They paved Paradise and put up a parking lot.

Parking lots are good, more parking lots. The Autobots need their own space. SRIIIR isn't canon and besides, it won't be as borken as SR3 was.
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Critias
post Jul 4 2007, 06:13 AM
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QUOTE (Whipstitch)
Sometimes I wonder if I'm the only one who hates Dave Matthews.

I can't help but wonder what that has to do with the conversation at hand.

But, anyways, this argument's pretty pointless since now you're just getting into pure opinion territory (much like asking what a munchkin is). Some people feel negative qualities should impact play quite a bit, some people just pick out the ones they think won't impact them at all (for the points), some people are somewhere in between. No one's going to convince anyone else that their playstyle is "right" or "wrong" or anything, and attempts to do so invariably just result in people getting all butt-hurt as conversations deteriorate into arguments, and threads getting locked, and all that good stuff.
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Kyoto Kid
post Jul 4 2007, 06:51 AM
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...thank you. At least I try to disagree with a sense of decorum.
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Critias
post Jul 4 2007, 07:29 AM
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I don't. But I'm not disagreeing with anyone in this thread yet, so I can still hold the moral high ground since I've got no dog in the fight. ;)
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tisoz
post Jul 4 2007, 07:49 AM
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QUOTE (toturi)
QUOTE (Kyoto Kid @ Jul 4 2007, 12:28 PM)
...the more my back is turned looking down the SRIIIR path.

...you don't know what you got till it's gone...

They paved Paradise and put up a parking lot.

Parking lots are good, more parking lots. The Autobots need their own space. SRIIIR isn't canon and besides, it won't be as borken as SR3 was.

Parking lots seal in the earth's nutrients.
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mfb
post Jul 4 2007, 08:12 AM
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and they got 'lectrolytes!
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