Lifespan for Dwarves and Metavariants? |
Lifespan for Dwarves and Metavariants? |
Jul 10 2007, 09:18 PM
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#26
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
I have no problem with orks and trolls having less intelligence than others. Mostly I try to play this up as "less smarts, more instinct". It's the interpretation that the BBB's figure of "45-50 years average lifespan" means a troll is the equivalent of 60 when he hits 30 years old. I mean, a human who takes care of themselves can still be quite active up to 40, although they'll never be a top-notch athelete after a certain point.
I'm just tired of wizened old man orks who are 35. I think it's dumb. Not on the part of the game, but on the way many players interpret the game. Also: thank god for less elves. Way too many people I associate with played elves. I also refuse to let the Blandness merit and super-high charisma go hand in hand, just to keep that kind of stuff in check. Because no, you can't have a face to launch 1000 ships if people are gonna forget it 5 minutes later. |
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Jul 10 2007, 10:47 PM
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#27
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Running Target Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
Intelligence is SR poorly labeled, it isn't how smart someone is but a mixture of perception, analytical thinking, and memorizing abilities. A character's intelligence is measured by their skills. It annoys me to no end when someone plays an INT one troll or ork with like 800 skill point like an idiot.
The way I look at ork and troll lifespans is the same way I look at people like Andre the giant's. The heart isn't very big at all and it struggles to pump blood in people that size so they just die young. They don't get old faster, their heart just can't keep up. That compounded with the fact that the majority live in the barrens and don't have good medical care. EDIT- btw I'm using SR3 as the basis for the definition of INT. |
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Jul 10 2007, 11:22 PM
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#28
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
Nah I don't buy the Andre the Giant hypothesis with Orks and Trolls either. For those guys yeah it contributes to it but let's not forget Andre was a pretty heavy drinker too.
And to say that Orks and Trolls are bigger then humans in every other way physically except the heart doesn't fly either. "Oh they're totally different, except of course where it makes no sense and hurts them." Sorry, no, not buying it. Trolls and Orks would probably have stronger hearts then humans. It's just one more reason to be scared of them. And if you say that they are different biologically then Humanis does have a point in trying to oppress them. Basically your average Ork and Troll are going to have a 1 or 2 INT which means the bulk of them will be severely retarded to really, really stupid. It's fine if that's how you want to play your world, but when you look at Orks and Trolls at how they are portrayed in the writings and then their stats it doesn't add up. To me it makes more sense for people to fear Orks & Trolls because not only do they look different but they are bigger, stronger, and tougher then humans. It's not like they're elves who are beautiful, naturally cool and graceful. Or Dwarves who are shorter but stocky and who would sort of be acceptable because we already have little people and Disney. But Orks and Trolls are the stuff nightmares are made from. And yes I lowered the height for Trolls and Orks. The tallest Troll is only about 8 to 8 1/2 feet tall in my game. But that Troll is about 4 feet wide! Even a 6'8" Troll who bodybuilds is going to be massive. Probably tipping the scales at 400 lbs or more. Now add a huge jaw, head, tusks, horns, and bone deposits and I'd be pretty intimidated by that. |
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Jul 11 2007, 03:13 AM
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#29
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Running Target Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
Maybe I wasn't too clear about my point here. The INT stat is not a true measure of a characters intelligence, the amount of skills they possess is. INT is a mixture of perception (how well you notice stuff, I'm not sure if most people use the word that way), analytical thinking, and ability to memorize stuff and things. So that INT 1 troll isn't a retard based on their INT stat, it just means they won't notice ambushes, disturbances, and subtlety is lost on them. now if they had 5 skillpoints then yeah, not the brightest bulb. Maybe intelligence wasn't the best name for the stat. |
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Jul 11 2007, 06:01 AM
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#30
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Target Group: Members Posts: 95 Joined: 23-June 07 Member No.: 11,998 |
Why? Let's say they are different biologically - why does that give Humanis a point? Because Orks and Trolls can be "proven" to be different? Dolphins are a different species, does that give Humanis a point to oppress them? |
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Jul 11 2007, 06:11 AM
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#31
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
So what? Humanis should have a point. It wouldn't be as popular an organization as it is (super cool Shadowrunners and game developers notwithstanding, within the fluff Humanis and similar groups are massive) if they didn't have a point. Humans are different than Orks and Elves and Dwarves and Trolls. Period. Innately. They don't breed together, the babies come out one species or another. They age differently (compare an Elf to a Troll). They breed differently (look at gestation periods and average numbers of children born per pregnancy). They've got different teeth, skull shapes, skeletal structures, eye cones/rods. They're different, people. Saying so isn't racist, it's speciesist. Don't gloss over those differences with some misguided hippy lovefest garbage that tries to equate a Shadowrun metaspecies with a real-world pigmentation difference. We're not talking about black, white, and hispanic. We're talking about lives for a hundred years and sees heat signatures and bears litters of 8+ children. It's not just a matter of having pale skin versus having black curly hair. The metaraces are different, and inhuman. Period. |
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Jul 11 2007, 01:58 PM
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#32
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Though they don't produce hybrids, the metaraces can still interbreed. They're the same species.
Otherwise, I pretty much agree. ~J |
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Jul 11 2007, 03:18 PM
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#33
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Right, it's not racist or speciesist. It's subspeciesist. :-)
/nitpick But yeah, I agree with the point. They are different. Quantitatively and provably. But that doesn't begin to answer the question of whether that difference should have any bearing on their rights, and that's where the issue gets interesting (and heated) |
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Jul 11 2007, 03:59 PM
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#34
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Moving Target Group: Members Posts: 289 Joined: 26-February 02 Member No.: 1,625 |
I liked the take on the 'acceptable' views of humanis presented in the shadowtalk article on knasser's site.
How it's 'unfair' to make trolls and orks to waste years of their life in normal schools when they don't live very long and have difficulties learning anyway and how it would be better for every one if they got streamlined through the system and into the labour force where their physical attributes could be put to good use. Couple that with the claim of the shorter average lifespan is more statistical rather than an indication of 'natural' lifespan, but that the general public, much like many players, simply don't realise this, and it works doubly well. Ofcourse SR genetics have aways been odd. Metahumans are catergorised as different subspeices, but 'race' seems to manifest more like eye or hair colour. Ofcourse there's an inherent magical nature to the races, so I geuss comparing to regular genetics is largely redundant. |
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Jul 11 2007, 07:37 PM
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#35
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
<Disclaimer: I'm not arguing what's canon only my viewpoint which differs from those sources. I think my viewpoint stays within the spirit and context of the SR world, however I'm not trying to argue what pg. XXX says. I don't care. I've read it, and I disagree.>
First I'm going to say that it all depends on whether you agree with the canon or not. I don't. Also I'm not arguing what's in the canon because from that standpoint you're all right on the money. What I'm arguing is whether the canon makes sense. For one I'll point out my personal bias concerning Fantasy Literature is that Orks, Trolls, Dwarves, & Elves all seem to come from the same annoying, watered down stereotype. Second, different canon sources have different standards. It's not uniform and whether it's intentional or not it does bring up an interesting point. Either the canon sources are incorrect or they can be up to interpretation. And either way I can make an argument for my viewpoint. So personally I feel the game world is enhanced by saying the metaraces really aren't that far removed from humanity. I think you can make that argument from a creative standpoint because all metaraces were once human anyway, with the exception of Immortal Elves and Dragons. If it's genetics then I can say they're closer to humans in many respects, they are simply an evolution. If it's magic then I can say whatever I want. And Critias your "misguided hippy lovefest garbage" comment. Really? A fallacy? Come on you do better than that. Oh wait you did in the same post. For me saying it's mostly a result of environment, subspecies, species, or racial <Whatever you want to call it> prejudice adds more flavor to the world. In your and the canon's worldview it's pretty cut and dry, black and white. Well I hate that. It's a personal choice I know but it doesn't add much in the way of realism. As far as metaraces being different biologically in some respects I agree with that statement. From a purely physical standpoint Troll and Orks are stronger, tougher, taller, bigger than humans. In that respect they are different. However I differ when it comes to INT, but not completely. For me all races have the potential for the same starting mental att, except dwarves who get a leg up in WILL, unless you were raised in another environment then you don’t get the bonus. In my games if you grow up a “normal� Troll or Ork you get the penalty. That reflects your background or if you want the brain damage you suffered when going through goblinazation. But if you want to play an Ork or Troll from a background with better schooling then you can buy that penalty off with BPs. You can even take a disadvantage and not have great strength or body. Couch potato, genetic defect, whatever you want. For me this let’s the player personalize the character instead saying “Wow I get to be a big dumb Troll again. Awesome! Okay let me buy the Dikoted Combat Axe.� |
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Jul 12 2007, 04:37 AM
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#36
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
So in your head Orks and Trolls are just flat out better than humans. They're bigger, stronger, healthier, breed faster and birth bigger litters, and are just as smart (when The Man isn't keeping them down).
Okay. Have fun. |
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Jul 13 2007, 07:09 PM
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#37
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
I think that's overstating it a bit.
Another thing I failed to mention is that Orks and Trolls don't have litters of kids in my SR world. All Metahumans have the same pregnancy cycles, same amount of kids for each one <Statistics wise>, and live about the same lifespan under ideal conditions. However, the stats for Orks and Trolls apply with corresponding INT negatives if a player chooses to play a "typical" Ork or Troll. Basically that means they were probably from a street or low lifestyle background. School access was limited and they can have some form of military service. <Note: In my SR world the UCAS, CAS, and several European Countries allow Orks and Trolls to enter military service at the age of 12. A lot of Orks do it, but most Trolls are limited in the jobs and branch they can belong to due to their height and mass.> Are Trolls and Orks better as you put it? Sure, in the physical arena but honestly how often in even today's post modern world does great strength come into play? How many office jobs require that you be able to deadlift 400+ lbs for reps? Sadly most Orks and Trolls can do jobs no one else wants to do. Trash pick up, military service, possibly police, fire, and other stuff. Bouncer seems to be a popular choice according to the various SR run mods. The jobs where the pay isn't great, they expect a lot out of you, and there is a higher chance of injury and death. So if you buy off the INT negs. with BPs then you are an exceptional Ork. If you look at population percentages and apply the stats from the book straight across then no the Ork and Troll populations aren't "better". In fact they are worse off then humans. Do they have the potential to be a smart as humans on the whole? Yes, but with Humanis and institutional racism being what they are I wouldn’t see that happening for hundreds of years. |
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Jul 13 2007, 08:22 PM
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#38
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
There, updated to conform to additional information. |
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Jul 14 2007, 01:57 AM
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#39
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
Yeah with that crossed-out line it totally negates my argument. Awesome.
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Jul 14 2007, 01:58 AM
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#40
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Moving Target Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
I don't consider Face to be a narrow archetype. Nor is Summoner - elves can summon bigger spirits, have lower Drain to resist, and more dice to resist it with. Any mage who goes astral will appreciate better Astral Combat Pool. (They also get 2 more points of Astral Strength.) Then there's the Dexterity bonus you're ignoring. Elves can wear more armor than anyone else. They can move farther. That Dex bonus means Reaction is higher, so they're more likely to go first and/or get multiple actions. (That also means elven Riggers have better Control Pool.) Elves are harder to surprise. They have higher Combat Pool.
Not in my experience. Shadowrun PCs I've seen were about 1/3 elves, 1/3 humans, and 1/3 everything else put together. |
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Jul 14 2007, 02:04 AM
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#41
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I loves elves! :love:
They're definitely not cost-effective, but people play them anyway. |
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Jul 14 2007, 02:06 PM
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#42
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
Most Faces aren't going to get a huge benefit out of having 8 or 9 Charisma instead of 6 or 7 anyway - it's not cost-effective to buy your social skills up that high. (14+16+18=48 karma per skill to get it to 9, unless you're ok with not doing anything but talking to people, you need those points for other things) The only thing they get out of it is the benefit of having higher Cha then the people they're dealing with, but Faces generally get so many beneficial modifiers with the right Advantage selection anyway, it's hardly worth spending all those points on being an Elf. I don't know enough about summoners to comment, but the Quickness bonus is basically a non-issue. It only helps Reaction and Combat Pool in marginal cases (since +1 to a stat isn't enough to raise either of those by itself), and let's not even talk - from a mechanical perspective - about Elven riggers. They're pretty much the definition of doing something that isn't worth it... |
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Jul 14 2007, 02:14 PM
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#43
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But Faces in general don't benefit from 9 Charisma, or even 8—the TN mod is "7 or higher", which 7 still is. Charisma is the TN when using Etiquette to influence someone, but that's an uncommon thing to happen on a PC from an NPC—GMs, in my experience, feel uneasy about compelling a PC to do something based on a social skill test. For a Mundane Face, then, the only benefits of high Charisma are being able to pay the cheaper skill rate up to 8 or 9 (not that this is useless, but it's still expensive and the returns are, IMO, dubious), to be able to hit harder when attacking a spirit with Willpower (handy, but getting full bang out of this requires a big weapon), and the aforementioned resisting NPC use of Etiquette to influence the PC. Compared to what else you could do with those ten points it really isn't worthwhile. The Summoner has a better case, but the points it costs are harder to justify. It's worth it if you're going to engage in astral combat a lot, summon big spirits a lot, or want eight to nine spirits on call instead of six. These are all valuable things. However, you have to be pretty specialized to pay the ten points for it—sure you get Night Vision, but with Astral Perception that's less valuable.
For two points, any metarace without a Quickness penalty can wear as much armor, move as far, and get everything else that the Elf gets for eight points (subtracting the two for Night Vision, which is very useful). If the Elf isn't using the ultra-high Charisma, they're spending eight points to get two, which is a fantastically bad trade. The Elf can get another point of Quickness with BAP, of course, meaning that they get up to 8—but for 10 build points to be 1 better. And Elven Riggers are fantastically bad ideas. Night Vision is useless for them anytime they're rigged, they're far, far too BP starved to take advantage of the Charisma, and they could get the same result for less money by using edges at chargen. Besides, Intelligence is far more useful than Quickness for them. So basically you've got mundane Face/Spiritkiller, and Summoning/Astral Brawling-heavy mage. Pretty narrow, if you ask me. Edit: for Faces, don't forget the Racism Table. It's just one more place for things to go wrong for you that wouldn't apply nearly as often if you were Human. ~J |
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Jul 14 2007, 09:47 PM
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#44
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Moving Target Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
There was me thinking this was about the roleplaying of a character.
Sheesh the greater flexiblity of the build point system make the plain old mundane human the best bang for points. But your elf has a better mohawk and will live longer barring imminent death at the hands of corp goons. Kick back, live fast and listen to 80's metal as you look good on the run. In a vain attempt to return to thread, does the age range matter for a runner? Dwarves live for 150-250 years, for a elf more. Save for the interesting effects on psycology this produces and the social ramifications most runners are toast or 'retired' long before this. Trolls and orks due to genes and socio-economics live shorter lives. End of the day more reasons to run. |
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Jul 14 2007, 09:50 PM
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#45
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Actually, Elves are even more expensive under Priority, IIRC. Also, no Elf will ever have a mohawk as good as a Troll's mohawk. They do get a bonus to mullets, though.
~J |
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Jul 14 2007, 11:19 PM
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#46
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
I don't know Kage. I scan what you're typing and I don't disagree with you but I still think an elf going just by the racial mods makes a pretty good Face character although with the racism factor humans more then make up for that. Unless you're dealing with Tir elves then not so much.
If you want to base everything in combat terms and Karma cost then yeah Faces with High CHA aren't that great however here are some things to consider: 1. Every group that hopes to last for awhile needs a good Face character. Let's face it a lot of SR is doing Legwork. If you read any published module that is most of what you do. After you pay each contact for info you usually don't have much left if you even complete the run. Having a high CHA and social skills means more nuyen, more info gathered, etc. etc. You're gonna have enough guys who want to role-play gun bunnies. In our games we didn't like to run combat for several reasons: It took too damn long and it was usually pretty brutal. So if you can get something by talking instead fighting then you're better off IMHO. 2. Don't underestimate the power of Astral Combat If you're gonna fight bugs, and at least five published mods have them, then you're going need a good magical weapon and a good CHA stat will help a lot. |
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Jul 14 2007, 11:51 PM
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#47
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Absolutely. But how good? If you ban SotA:64, all you can do is get a few more dice once you've already got a properly edge-laden Charisma 7 Face. You get two more points of skill cheap, but you're already rolling with -2 from GR, -1 or -2 if your GM doesn't bother to ban GLaKi, and a bunch of other modifiers based on the situation (-2 from Charisma where applicable, so on and soforth). For most social skill tests, the opponent rapidly needs stats of 6 or greater to keep your TN above 2 in any neutral situation. If you don't ban SotA:64, you can (admittedly at significantly greater cost) get a huge variety of additional negative modifiers—there's at least an additional -3 available, possibly more (I've avoided looking at the book since I initially read through it, and don't intend to change that now), allowing you to keep almost anyone you negotiate with with stats at or below racial maximums at a TN of 2, and IIRC you can negate most of the modifiers for trying to convince someone who is an enemy to do something disastrous to them. You're never going to be the best with a Mundane Elf Face, so it sorta makes the effort required to bring the skill up to 8 or 9 questionable. Basically, while this point isn't wrong, the only advantage having the Face be an Elf instead of a Human is that then they can use BAP on some other stat.
Right, but by itself, Charisma >7 doesn't actually help you do any of that as compared to Charisma 7. To take advantage of it requires that you either be defending against a hostile Etiquette (that sounds weird), or be spending gigantic gobs of karma on raising social skills to 8, 9, and beyond.
Oh, certainly, we've been fighting bugs for the past year or so. Nevertheless, spirit combat is not usually something you can rely on at the start of a campaign, a large weapon and the skill to use it will help you more if you're Mundane (yes, you can attack with Willpower, but you can't actually choose to defend with Willpower—so if you take an oar to a spirit with no Polearms skill to back yourself up, you'd better paste it on the first swing). For a real Mage summoner-brawler, well, I still think it's limited but that is the archetype I'd consider making an Elf. ~J |
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Jul 15 2007, 01:21 AM
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#48
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Moving Target Group: Members Posts: 197 Joined: 26-February 02 Member No.: 1,542 |
Nah I feel yah. I'll admit I'm not up on SoTA: 2064, but I had a Face with a maxed out CHA and high Negotation and Etiquettes (Street & Corporate). It took him awhile to get there but once he did it was pretty sweet. None one could touch him in a contested social roll.
Granted he could do other things, but that was what he did best. Ever since I played Barabbas, my Face character, I'm a big believer in high CHA characters, or at least having one in the group. For me it just helps all around. Get better deals on swag and buying equipment. More info from contacts. More money from Johnsons. And if you do nuyen for Karma it sort of pays for itself in the long run. |
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