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> Bound Spirits - what good are they?, Is Binding worth the investment?
Jaid
post Jul 4 2007, 09:06 PM
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i assume he's confused karma pool with edge =P
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Cain
post Jul 4 2007, 09:18 PM
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Actually, you can use karma. If you burn a point of Edge on the summoning test, you'll score an automatic critical success. You then spend karma to replace that Edge point. Expensive, but occasionally worth it, as you can earn 4 services from a force-10 spirit that way.
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Lilt
post Jul 4 2007, 09:55 PM
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Eep... Jaid's right. Edited.

Not played for a while, seem to have slipped back into 3rd edition mode... Partially.

Another point:
I'd expect a bound spirit to more readily spend its edge to assist the character, whilst I'd expect a summoned spirit to only spend its edge on self-preservation.
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Particle_Beam
post Jul 4 2007, 10:22 PM
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Depends. One conjurer who got bad vibes will surely entice every spirit to actively try resisting the binding ritual, with edge if it needs too. After all, their life depends on it.
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laughingowl
post Jul 4 2007, 11:15 PM
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QUOTE (Lilt)

I'd expect a bound spirit to more readily spend its edge to assist the character, whilst I'd expect a summoned spirit to only spend its edge on self-preservation.

I would have to argue against this.

'Bound' in no ways make the spirit like you. Spirit Affinity and/or treating spirits right might.


I belive the developers have posted (dont feel like using my search-fu) that you can NOT force spirits to use edge.

If explicitly using a service you can force an overcast. but it is a direct service.

'Protect us during this run and fight the people we are fighting' would be a service for a day/nights worth of runs.

'Cast Manaball at your Force*2 at these people' would be an service all by itself.

You can request it to 'help' or 'kill' for a service, but 'how' it helps is left to itself. You can give an very explicit instruction, but then that instruction is a service by itself.
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Wakshaani
post Jul 4 2007, 11:16 PM
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And mad props, here, for the Life and Death notice.

Let's say that you're down to your last Physical box and, in the process of not getting more, you now have a happy pile of 7 Stun damage as well.

Bad day for you.

Luckily, you have a Spirit of Man on call! *ding!* No need to make summoning rolls and risk a Bad Scene, he's right there, ready to serve! Cast a heal spell on you, then, if needed, can conceal you and whisk you away, all quiet-like.

Yeah, that was an expensive one-way ticket, but at least it was to a destination that you'd like.
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laughingowl
post Jul 4 2007, 11:25 PM
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AS a sideline to the whole thing if you are going to be a frequent summoner / binder, then raising enchanting becomes well worth it.

If you can make a Enchanting+Magic (force, 1 day) extended test, you can cut the cost from ¥500 to ¥400 right off by buying radical instead of the binding ritual materials.

If you by the raw materials ¥50 per unit and process them into refined yourself (Enchanting + Magic (number of reagents, 1 day) Extended Test) you can cut the cost to ¥200 per force of spirit (4 refined units).

If you have a fair amount of downtime you can cust the cost even more by processing the raw into radicals:

a 28 day process (requiring you to tweak it every 8 hours), can process up to your magic in materials. a simple Magic+Enchanting (2) test suceeds. Only 2 radicals (per force) are needed for ritual materials. So 'buying' your goods it is possibly only ¥100 per force of spirit bound.

If you really have time to kill you could gather them yourself for totally free binding, but 1 raw per (survival+intution: 8, 1 hour) test to get a single raw really isnt worth ¥50 IMO.


Still a binding process at ¥200 nuyen per force with an extra 2 days thrown in for 'processing' isnt such a bad gig.
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Mistwalker
post Jul 5 2007, 01:13 AM
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If you really like binding, and get the Invoking Metamagic ability, you can get great form spirits.

Guardian and Task spirits have Endowment ability, if greater form and you rolled well. This will allow them to give you one of their powers, and they have combat, physical and technical skills as optional powers.

So, your Guardian spirit force 6 grants you heavy weapons rank 6, while your Task spirit force 6 grants you Gymnastics 6, or Demolitions 6.
Give your Guardian spirit a grenade launcher or HMG, and he can watch your back.

There are other options out there as well.

So, I would say binding is usefuk.
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Particle_Beam
post Jul 5 2007, 01:27 AM
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That's of course assuming the heavy drain of an invoked force 6 spirit didn't knock you down. :P
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Dancer
post Jul 5 2007, 02:09 AM
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QUOTE (Mistwalker)
Guardian and Task spirits have Endowment ability, if greater form and you rolled well. This will allow them to give you one of their powers, and they have combat, physical and technical skills as optional powers.

Assuming your tradition allows you to summon them, of course.
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Buster
post Jul 5 2007, 02:26 AM
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QUOTE
Luckily, you have a Spirit of Man on call! *ding!* No need to make summoning rolls and risk a Bad Scene, he's right there, ready to serve! Cast a heal spell on you, then, if needed, can conceal you and whisk you away, all quiet-like.
Very cool idea. As a service, can you say "If I'm ever knocked unconscious, materialize, heal me, and carry me home"? Sort of an astral doc wagon contract.

QUOTE
AS a sideline to the whole thing if you are going to be a frequent summoner / binder, then raising enchanting becomes well worth it.
That's a great idea too, I was trying to think of a good reason to buy Enchanting when I don't need many foci.

For gather raw materials, an unbound earth or plant spirit would be just the trick. A quick Search later, and all your materials are free!

Can you use task spirits to monitor the radical process?
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Dancer
post Jul 5 2007, 02:39 AM
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An aside from Binding - is 'cast and sustain this spell on me' a suitable service for a Summoned spirit? If so, you could issue it as a Remote Service, allowing you to Summon another spirit. While everyone's armoring up and checking their weapons before the run, the mage Summons a spirit and orders it to buff him. It sits down on the floor to sustain the spell as he Summons the next. Half a dozen spirits of man later he lies down for an hour to clear his head, then goes on the run. All the spells vanish at sunrise, but hopefully he's well clear by then.
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Jaid
post Jul 5 2007, 03:08 AM
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2 things (to 2 separate posts):

1) having a spirit in the astral with the orders to do something if you go unconcious is a bad idea. specifically, when you go unconcious and the spirit is present, the spirit goes uncontrolled, iirc. you could give it other contingent orders though, imo.

2) they closed the unbound service summoning nonsense. you can't send infinite spirits on remote services.
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Particle_Beam
post Jul 5 2007, 03:13 AM
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QUOTE (Buster)
For gather raw materials, an unbound earth or plant spirit would be just the trick. A quick Search later, and all your materials are free!
No, it would need to be a bound spirit. And search will only make you find any material, but not necessarily one that is usable for enchanting. Without appropriate skills, the spirit couldn't distinguish a normal mundan material from a raw material that could be used for enchanting.
Only if you've bound it may it directly help you per the optional rules.

QUOTE
Can you use task spirits to monitor the radical process?
A bound task spirit sure, because it wouldn't vanish after sunset or sunrise. Though you'd better use an ally spirit in that case.

QUOTE (Dancer)
If so, you could issue it as a Remote Service, allowing you to Summon another spirit.
A summoned spirit on a remote service still counts towards your limits of summoned spirits until it has finished its task per the fourth printing of the SR 4th edition corebook (or simply errata 1.5 for everybody else). So you can't summon any new one till then.
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Wasabi
post Jul 5 2007, 03:38 AM
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QUOTE (Particle_Beam)
That's of course assuming the heavy drain of an invoked force 6 spirit didn't knock you down. :P

Best use for Edge, EVER. Luckily it can usually be done between runs.
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Buster
post Jul 5 2007, 04:20 AM
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QUOTE (Buster @ Jul 3 2007, 10:43 PM)
I'm not so sure a bound spirit is easy to sneak into a secure facility.  They'd have to break past the barriers/wards too unless you brought them down on the way in.  In that case, no one is sneaking in because the alarms are raised and its a full blown invasion at that point.

I stand corrected. It's called the "Metaplanar Shortcut" in Street Magic p94. As long as the owner is on one side of the barrier, the spirit can go to his metaplane, then come back on the owner's side of the barrier. Pretty neat trick and lets you hide the entourage in their respective metaplanes while you're sneaking around.
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laughingowl
post Jul 5 2007, 10:07 AM
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Any good math majors out there? /em duck ...


Looking at break points:

If having a spirit to sustain spells.

What is the most effective level at a given dice pool... (turn per nuyen).

Not counting downtime 'binding', just ¥X spent on ritual material versus Y Services (*Force) equal Z turns of sustained spells.

Seems to me a low force 2-3 spirit with ALOT of services is likely cheaper way to have a sustain spirit then a single high force.

Also on a related note:

Can Ally spirits Sustain spells?

"An ally spirit follows the standard rules for spirits with the following exceptions:"

Goes to gives changes to Aid Sorcery and Aid Study but no mention of spell sustaining and spell binding.

Likewise a little later:


An ally spirit’s services are never exhausted. Ally spirits can be called upon to perform any service possible of an unbound orbound spirit (p. 179, SR4) an unlimited number of times. Such services include Aid Sorcery and Aid Study (see above), Loaned Service, Resist Drain (see below), Spell Binding, and Spell Sustaining, among others. Note that ally spirits do not count towards the initiate’s limits on bound or unbound spirits.


Specifically mentions Spell Sustaining .. Now the question. the 'exception' section says Aid Sorcery and Aid Study, the ally is not bound to a particular catagory of spells, should this also be for Spell Sustaining? or is this limited by the home plane of the spirit.

So is a pile of force 1 ally spirits in the mages bunker the 'cheapest' sustaining foci out there?

Force of spirit doesnt limit the force of spell.

Unlimited services used at a rate of 1 per turn, doesnt run out...

Nothing I can see limits more then one ally spirit.

So mage a few force 1 ally's in the mage's bunker and mage has sustained:

Force X Increase Willpower
Force X Increase (other drain attribute)
Force X (why not if going to be sustained) Increase Reflexes
Force X Increase Reaction
Force X Increase Body
Force X whatever you want.

All for potential 8 karma (for sustaining ally spirit) (not counting the intial intiatation).
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Buster
post Jul 5 2007, 12:20 PM
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Seems fair to me, a metamagic power is definitely not a cheap investment. Also, you can't hide the ally spirit like you could hide a focus or quickening sustained spell with extended masking. And a low-force ally can get disrupted fairly easily. Besides, a criminal has to take Flexible Signature, Masking, and Extended Masking before he can even think about taking another metamagic so it'll be a while before he can Ally Conjuration. Cheap allies sustaining your spells seems like a great alternative to Quickening.
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Buster
post Jul 5 2007, 10:33 PM
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QUOTE (Particle_Beam @ Jul 4 2007, 10:13 PM)
QUOTE (Buster)
For gather raw materials, an unbound earth or plant spirit would be just the trick. A quick Search later, and all your materials are free!
No, it would need to be a bound spirit. And search will only make you find any material, but not necessarily one that is usable for enchanting. Without appropriate skills, the spirit couldn't distinguish a normal mundan material from a raw material that could be used for enchanting.
Only if you've bound it may it directly help you per the optional rules.

Wait, Search is a power, not a perception check. As long as you have the knowledge of what you're looking for, you just need to pass a mental image to your spirit in order for them to use Search to find it. They don't even have to materialize to use the Search power. You don't need a bound spirit to do this, an unbound spirit can use it's Search power too.
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FrankTrollman
post Jul 5 2007, 11:05 PM
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Urgh. I get so mad about that sometimes. Here's what the document said when I sent it into playtesting and editting:

QUOTE (Frank Trollman's Street Magic Draft)
Services of Ally Spirits
An ally spirit can be called upon to perform any service that an unbound spirit may be asked to perform an unlimited number of times. In addition, an ally spirit may perform the following additional tasks:

Resist Drain: An ally spirit may be asked to take the Drain of a spell that the character is casting in her place. The ally's magic attribute is used to determine if the drain is physical or not. Alternately, the character can buy an extra success on any drain resistance roll at the cost of the ally suffering one box of physical drain (no drain resistance allowed). In either case, this is an agonizing process for the spirit, and if used frequently will encourage animosity in the ally.

Aid Study: An ally spirit may aid study (see p. 178, SR4) exactly as if it was a normal bound spirit. An ally spirit is considered to be appropriate for every spell category for this purpose, and does not count against the limit of one bound spirit aiding in the learning of a spell.

Use Magic: Unlike normal spirits, the ally spirit has access to magical skills and can use magic as its master can, with the exception that it cannot use skills from the Conjuration skill group.


And then after editting it got changed to be a copy/paste of the Bound Spirit list even though that makes no sense. When I saw that I literally sent swear words to Rob and demanded that he change it back, but he didn't.

-Frank
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Particle_Beam
post Jul 6 2007, 12:46 AM
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QUOTE (Buster)
Wait, Search is a power, not a perception check. As long as you have the knowledge of what you're looking for, you just need to pass a mental image to your spirit in order for them to use Search to find it. They don't even have to materialize to use the Search power. You don't need a bound spirit to do this, an unbound spirit can use it's Search power too.

It will easily find any object, but it will not find specifically a raw reagent material, because a normal and mundane object looks exactly the same like a potentially usable item for enchanting. The spirit itself can't distinguish between the item (like a herb) that is actually useful, and another that just is worthless. Because reagents look exactly the same as any normal substance, the spirit won't be of any use to you, as long as it doesn't have the knowledge skill itself. The mental image you would provide him won't be enough.
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Da9iel
post Jul 6 2007, 01:25 AM
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Except that they look different on the astral. And spirits are astral beings. And the Image sent to the spirit by the magician can easily be an astral image. I'd allow it.
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Particle_Beam
post Jul 6 2007, 02:03 AM
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They don't look different. They only have a magical potential. You don't need astral perception to look for a reagent. What you need is the knowledge to find and then to distinguish them, made by a Intuition and Survival test. Which even a mere mundan human might have, while on the other hand a spirit doesn't, with perhaps the exception of a force 3 task spirit.
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laughingowl
post Jul 6 2007, 10:47 PM
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QUOTE (FrankTrollman)
Urgh. I get so mad about that sometimes. Here's what the document said when I sent it into playtesting and editting:

QUOTE (Frank Trollman's Street Magic Draft)
Services of Ally Spirits
An ally spirit can be called upon to perform any service that an unbound spirit may be asked to perform an unlimited number of times. In addition, an ally spirit may perform the following additional tasks:

Resist Drain: An ally spirit may be asked to take the Drain of a spell that the character is casting in her place. The ally's magic attribute is used to determine if the drain is physical or not. Alternately, the character can buy an extra success on any drain resistance roll at the cost of the ally suffering one box of physical drain (no drain resistance allowed). In either case, this is an agonizing process for the spirit, and if used frequently will encourage animosity in the ally.

Aid Study: An ally spirit may aid study (see p. 178, SR4) exactly as if it was a normal bound spirit. An ally spirit is considered to be appropriate for every spell category for this purpose, and does not count against the limit of one bound spirit aiding in the learning of a spell.

Use Magic: Unlike normal spirits, the ally spirit has access to magical skills and can use magic as its master can, with the exception that it cannot use skills from the Conjuration skill group.


And then after editting it got changed to be a copy/paste of the Bound Spirit list even though that makes no sense. When I saw that I literally sent swear words to Rob and demanded that he change it back, but he didn't.

-Frank

Frank:

So your intentions were Ally couldn't Aid Sorcery, Spell Sustain, Spell Binding (though have to admit this one would be stupid to use).

Spell Sustaining: I can see though not sure I am dead set against it.

Aid Sorcery: To me though is one of the classic uses of a familiar (and has always been able to help here), and considering there is an extra block in the book with how Aid Sorcery differs from normal spirits I would think this one was intentally allowed and perhaps you missed it on your cut-n-paste
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FrankTrollman
post Jul 6 2007, 10:53 PM
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QUOTE
So your intentions were Ally couldn't Aid Sorcery, Spell Sustain, Spell Binding (though have to admit this one would be stupid to use).


In the original write-up, Ally spirits did the same thing that they did in the previous 3 editions: count as an additional cumulative Power Focus while within LOS of the magician. So with Allies giving a bonus equal to Force on every check that utilized the conjurer's Magic attribute, allowing them to use Aid Sorcery on top of that was undesirable.

Changing this to unlimited Aid Sorcery and unlimited Spell Sustain seems like a really shit idea to me. I was there for the announcement, and I pointed out the obvious problems, and it happened anyway, and I still don't know why.

-Frank
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